Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit.

I had to update the ModelLod class to take in both the ModelLodAsset and ModelAsset for initialization so it can fetch the slots for each mesh.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
This commit is contained in:
Chris Santora
2021-07-20 16:23:56 -07:00
committed by santorac
parent a71ee7eb3a
commit fec79a7d53
22 changed files with 135 additions and 158 deletions
@@ -19,11 +19,14 @@ namespace AZ
{
namespace RPI
{
Data::Instance<ModelLod> ModelLod::FindOrCreate(const Data::Asset<ModelLodAsset>& lodAsset)
Data::Instance<ModelLod> ModelLod::FindOrCreate(const Data::Asset<ModelLodAsset>& lodAsset, const Data::Asset<ModelAsset>& modelAsset)
{
AZStd::any modelAssetAny{&modelAsset};
return Data::InstanceDatabase<ModelLod>::Instance().FindOrCreate(
Data::InstanceId::CreateFromAssetId(lodAsset.GetId()),
lodAsset);
lodAsset,
&modelAssetAny);
}
AZStd::array_view<ModelLod::Mesh> ModelLod::GetMeshes() const
@@ -31,10 +34,13 @@ namespace AZ
return m_meshes;
}
Data::Instance<ModelLod> ModelLod::CreateInternal(ModelLodAsset& lodAsset)
Data::Instance<ModelLod> ModelLod::CreateInternal(const Data::Asset<ModelLodAsset>& lodAsset, const AZStd::any* modelAssetAny)
{
AZ_Assert(modelAssetAny != nullptr, "Invalid model asset param");
auto modelAsset = AZStd::any_cast<Data::Asset<ModelAsset>*>(*modelAssetAny);
Data::Instance<ModelLod> lod = aznew ModelLod();
const RHI::ResultCode resultCode = lod->Init(lodAsset);
const RHI::ResultCode resultCode = lod->Init(lodAsset, *modelAsset);
if (resultCode == RHI::ResultCode::Success)
{
@@ -44,11 +50,11 @@ namespace AZ
return nullptr;
}
RHI::ResultCode ModelLod::Init(ModelLodAsset& lodAsset)
RHI::ResultCode ModelLod::Init(const Data::Asset<ModelLodAsset>& lodAsset, const Data::Asset<ModelAsset>& modelAsset)
{
AZ_TRACE_METHOD();
for (const ModelLodAsset::Mesh& mesh : lodAsset.GetMeshes())
for (const ModelLodAsset::Mesh& mesh : lodAsset->GetMeshes())
{
Mesh meshInstance;
@@ -100,7 +106,7 @@ namespace AZ
}
}
const ModelMaterialSlot& materialSlot = lodAsset.GetMaterialSlot(mesh.GetMaterialSlotIndex());
const ModelMaterialSlot& materialSlot = modelAsset->FindMaterialSlot(mesh.GetMaterialSlotId());
meshInstance.m_materialSlotStableId = materialSlot.m_stableId;