Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit.

I had to update the ModelLod class to take in both the ModelLodAsset and ModelAsset for initialization so it can fetch the slots for each mesh.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
This commit is contained in:
Chris Santora
2021-07-20 16:23:56 -07:00
committed by santorac
parent a71ee7eb3a
commit fec79a7d53
22 changed files with 135 additions and 158 deletions
@@ -40,7 +40,7 @@ namespace AZ
return m_lods;
}
Data::Instance<Model> Model::CreateInternal(ModelAsset& modelAsset)
Data::Instance<Model> Model::CreateInternal(const Data::Asset<ModelAsset>& modelAsset)
{
AZ_PROFILE_FUNCTION(Debug::ProfileCategory::AzRender);
Data::Instance<Model> model = aznew Model();
@@ -54,15 +54,15 @@ namespace AZ
return nullptr;
}
RHI::ResultCode Model::Init(ModelAsset& modelAsset)
RHI::ResultCode Model::Init(const Data::Asset<ModelAsset>& modelAsset)
{
AZ_PROFILE_FUNCTION(Debug::ProfileCategory::AzRender);
m_lods.resize(modelAsset.GetLodAssets().size());
m_lods.resize(modelAsset->GetLodAssets().size());
for (size_t lodIndex = 0; lodIndex < m_lods.size(); ++lodIndex)
{
const Data::Asset<ModelLodAsset>& lodAsset = modelAsset.GetLodAssets()[lodIndex];
const Data::Asset<ModelLodAsset>& lodAsset = modelAsset->GetLodAssets()[lodIndex];
if (!lodAsset)
{
@@ -70,7 +70,7 @@ namespace AZ
return RHI::ResultCode::Fail;
}
Data::Instance<ModelLod> lodInstance = ModelLod::FindOrCreate(lodAsset);
Data::Instance<ModelLod> lodInstance = ModelLod::FindOrCreate(lodAsset, modelAsset);
if (lodInstance == nullptr)
{
return RHI::ResultCode::Fail;
@@ -98,7 +98,7 @@ namespace AZ
m_lods[lodIndex] = AZStd::move(lodInstance);
}
m_modelAsset = { &modelAsset, AZ::Data::AssetLoadBehavior::PreLoad };
m_modelAsset = modelAsset;
m_isUploadPending = true;
return RHI::ResultCode::Success;
}