Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit.
I had to update the ModelLod class to take in both the ModelLodAsset and ModelAsset for initialization so it can fetch the slots for each mesh. Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
This commit is contained in:
@@ -91,7 +91,7 @@ namespace AZ
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if (auto* serialize = azrtti_cast<SerializeContext*>(context))
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{
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serialize->Class<MaterialAssetBuilderComponent, SceneAPI::SceneCore::ExportingComponent>()
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->Version(14); // [ATOM-13410]
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->Version(16); // Optional material conversion
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}
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}
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@@ -367,6 +367,9 @@ namespace AZ
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MorphTargetMetaAssetCreator morphTargetMetaCreator;
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morphTargetMetaCreator.Begin(MorphTargetMetaAsset::ConstructAssetId(modelAssetId, modelAssetName));
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ModelAssetCreator modelAssetCreator;
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modelAssetCreator.Begin(modelAssetId);
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uint32_t lodIndex = 0;
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for (const SourceMeshContentList& sourceMeshContentList : sourceMeshContentListsByLod)
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@@ -429,7 +432,7 @@ namespace AZ
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for (const ProductMeshView& meshView : lodMeshViews)
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{
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if (!CreateMesh(meshView, indexBuffer, streamBuffers, lodAssetCreator, context.m_materialsByUid))
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if (!CreateMesh(meshView, indexBuffer, streamBuffers, modelAssetCreator, lodAssetCreator, context.m_materialsByUid))
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{
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return AZ::SceneAPI::Events::ProcessingResult::Failure;
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}
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@@ -469,10 +472,6 @@ namespace AZ
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}
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sourceMeshContentListsByLod.clear();
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// Build the final asset structure
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ModelAssetCreator modelAssetCreator;
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modelAssetCreator.Begin(modelAssetId);
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// Finalize all LOD assets
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for (auto& lodAsset : lodAssets)
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{
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@@ -1796,6 +1795,7 @@ namespace AZ
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const ProductMeshView& meshView,
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const BufferAssetView& lodIndexBuffer,
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const AZStd::vector<ModelLodAsset::Mesh::StreamBufferInfo>& lodStreamBuffers,
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ModelAssetCreator& modelAssetCreator,
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ModelLodAssetCreator& lodAssetCreator,
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const MaterialAssetsByUid& materialAssetsByUid)
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{
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@@ -1811,7 +1811,8 @@ namespace AZ
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materialSlot.m_displayName = iter->second.m_name;
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materialSlot.m_defaultMaterialAsset = iter->second.m_asset;
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lodAssetCreator.SetMeshMaterialSlot(materialSlot);
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modelAssetCreator.AddMaterialSlot(materialSlot);
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lodAssetCreator.SetMeshMaterialSlot(materialSlot.m_stableId);
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}
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}
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@@ -294,6 +294,7 @@ namespace AZ
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const ProductMeshView& meshView,
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const BufferAssetView& lodIndexBuffer,
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const AZStd::vector<ModelLodAsset::Mesh::StreamBufferInfo>& lodStreamBuffers,
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ModelAssetCreator& modelAssetCreator,
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ModelLodAssetCreator& lodAssetCreator,
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const MaterialAssetsByUid& materialAssetsByUid);
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@@ -40,7 +40,7 @@ namespace AZ
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return m_lods;
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}
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Data::Instance<Model> Model::CreateInternal(ModelAsset& modelAsset)
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Data::Instance<Model> Model::CreateInternal(const Data::Asset<ModelAsset>& modelAsset)
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{
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AZ_PROFILE_FUNCTION(Debug::ProfileCategory::AzRender);
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Data::Instance<Model> model = aznew Model();
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@@ -54,15 +54,15 @@ namespace AZ
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return nullptr;
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}
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RHI::ResultCode Model::Init(ModelAsset& modelAsset)
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RHI::ResultCode Model::Init(const Data::Asset<ModelAsset>& modelAsset)
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{
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AZ_PROFILE_FUNCTION(Debug::ProfileCategory::AzRender);
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m_lods.resize(modelAsset.GetLodAssets().size());
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m_lods.resize(modelAsset->GetLodAssets().size());
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for (size_t lodIndex = 0; lodIndex < m_lods.size(); ++lodIndex)
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{
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const Data::Asset<ModelLodAsset>& lodAsset = modelAsset.GetLodAssets()[lodIndex];
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const Data::Asset<ModelLodAsset>& lodAsset = modelAsset->GetLodAssets()[lodIndex];
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if (!lodAsset)
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{
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@@ -70,7 +70,7 @@ namespace AZ
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return RHI::ResultCode::Fail;
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}
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Data::Instance<ModelLod> lodInstance = ModelLod::FindOrCreate(lodAsset);
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Data::Instance<ModelLod> lodInstance = ModelLod::FindOrCreate(lodAsset, modelAsset);
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if (lodInstance == nullptr)
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{
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return RHI::ResultCode::Fail;
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@@ -98,7 +98,7 @@ namespace AZ
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m_lods[lodIndex] = AZStd::move(lodInstance);
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}
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m_modelAsset = { &modelAsset, AZ::Data::AssetLoadBehavior::PreLoad };
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m_modelAsset = modelAsset;
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m_isUploadPending = true;
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return RHI::ResultCode::Success;
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}
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@@ -19,11 +19,14 @@ namespace AZ
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{
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namespace RPI
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{
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Data::Instance<ModelLod> ModelLod::FindOrCreate(const Data::Asset<ModelLodAsset>& lodAsset)
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Data::Instance<ModelLod> ModelLod::FindOrCreate(const Data::Asset<ModelLodAsset>& lodAsset, const Data::Asset<ModelAsset>& modelAsset)
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{
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AZStd::any modelAssetAny{&modelAsset};
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return Data::InstanceDatabase<ModelLod>::Instance().FindOrCreate(
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Data::InstanceId::CreateFromAssetId(lodAsset.GetId()),
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lodAsset);
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lodAsset,
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&modelAssetAny);
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}
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AZStd::array_view<ModelLod::Mesh> ModelLod::GetMeshes() const
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@@ -31,10 +34,13 @@ namespace AZ
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return m_meshes;
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}
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Data::Instance<ModelLod> ModelLod::CreateInternal(ModelLodAsset& lodAsset)
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Data::Instance<ModelLod> ModelLod::CreateInternal(const Data::Asset<ModelLodAsset>& lodAsset, const AZStd::any* modelAssetAny)
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{
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AZ_Assert(modelAssetAny != nullptr, "Invalid model asset param");
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auto modelAsset = AZStd::any_cast<Data::Asset<ModelAsset>*>(*modelAssetAny);
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Data::Instance<ModelLod> lod = aznew ModelLod();
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const RHI::ResultCode resultCode = lod->Init(lodAsset);
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const RHI::ResultCode resultCode = lod->Init(lodAsset, *modelAsset);
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if (resultCode == RHI::ResultCode::Success)
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{
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@@ -44,11 +50,11 @@ namespace AZ
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return nullptr;
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}
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RHI::ResultCode ModelLod::Init(ModelLodAsset& lodAsset)
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RHI::ResultCode ModelLod::Init(const Data::Asset<ModelLodAsset>& lodAsset, const Data::Asset<ModelAsset>& modelAsset)
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{
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AZ_TRACE_METHOD();
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for (const ModelLodAsset::Mesh& mesh : lodAsset.GetMeshes())
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for (const ModelLodAsset::Mesh& mesh : lodAsset->GetMeshes())
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{
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Mesh meshInstance;
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@@ -100,7 +106,7 @@ namespace AZ
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}
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}
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const ModelMaterialSlot& materialSlot = lodAsset.GetMaterialSlot(mesh.GetMaterialSlotIndex());
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const ModelMaterialSlot& materialSlot = modelAsset->FindMaterialSlot(mesh.GetMaterialSlotId());
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meshInstance.m_materialSlotStableId = materialSlot.m_stableId;
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@@ -41,9 +41,9 @@ namespace AZ
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{
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//Create Lod Database
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AZ::Data::InstanceHandler<ModelLod> lodInstanceHandler;
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lodInstanceHandler.m_createFunction = [](Data::AssetData* modelLodAsset)
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lodInstanceHandler.m_createFunctionWithParam = [](Data::AssetData* modelLodAsset, const AZStd::any* modelAsset)
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{
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return ModelLod::CreateInternal(*(azrtti_cast<ModelLodAsset*>(modelLodAsset)));
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return ModelLod::CreateInternal(Data::Asset<ModelLodAsset>{modelLodAsset, AZ::Data::AssetLoadBehavior::PreLoad}, modelAsset);
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};
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Data::InstanceDatabase<ModelLod>::Create(azrtti_typeid<ModelLodAsset>(), lodInstanceHandler);
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@@ -51,7 +51,7 @@ namespace AZ
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AZ::Data::InstanceHandler<Model> modelInstanceHandler;
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modelInstanceHandler.m_createFunction = [](Data::AssetData* modelAsset)
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{
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return Model::CreateInternal(*(azrtti_cast<ModelAsset*>(modelAsset)));
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return Model::CreateInternal(Data::Asset<ModelAsset>{modelAsset, AZ::Data::AssetLoadBehavior::PreLoad});
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};
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Data::InstanceDatabase<Model>::Create(azrtti_typeid<ModelAsset>(), modelInstanceHandler);
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}
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@@ -29,9 +29,10 @@ namespace AZ
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if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
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{
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serializeContext->Class<ModelAsset, Data::AssetData>()
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->Version(0)
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->Version(1)
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->Field("Name", &ModelAsset::m_name)
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->Field("Aabb", &ModelAsset::m_aabb)
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->Field("MaterialSlots", &ModelAsset::m_materialSlots)
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->Field("LodAssets", &ModelAsset::m_lodAssets)
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;
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}
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@@ -57,28 +58,23 @@ namespace AZ
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return m_aabb;
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}
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RPI::ModelMaterialSlotMap ModelAsset::GetModelMaterialSlots() const
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const ModelMaterialSlotMap& ModelAsset::GetMaterialSlots() const
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{
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RPI::ModelMaterialSlotMap slotMap;
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return m_materialSlots;
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}
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for (const Data::Asset<AZ::RPI::ModelLodAsset>& lod : GetLodAssets())
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{
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for (const AZ::RPI::ModelMaterialSlot& materialSlot : lod->GetMaterialSlots())
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{
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auto iter = slotMap.find(materialSlot.m_stableId);
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if (iter == slotMap.end())
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{
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slotMap.emplace(materialSlot.m_stableId, materialSlot);
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}
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else
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{
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AZ_Assert(materialSlot.m_displayName == iter->second.m_displayName && materialSlot.m_defaultMaterialAsset.GetId() == iter->second.m_defaultMaterialAsset.GetId(),
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"Multiple LODs have mismatched data for the same material slot.");
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}
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}
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}
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const ModelMaterialSlot& ModelAsset::FindMaterialSlot(uint32_t stableId) const
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{
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auto iter = m_materialSlots.find(stableId);
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return slotMap;
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if (iter == m_materialSlots.end())
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{
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return m_fallbackSlot;
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}
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else
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{
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return iter->second;
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}
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}
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size_t ModelAsset::GetLodCount() const
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@@ -29,6 +29,33 @@ namespace AZ
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m_asset->m_name = name;
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}
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}
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void ModelAssetCreator::AddMaterialSlot(const ModelMaterialSlot& materialSlot)
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{
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if (ValidateIsReady())
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{
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auto iter = m_asset->m_materialSlots.find(materialSlot.m_stableId);
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if (iter == m_asset->m_materialSlots.end())
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{
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m_asset->m_materialSlots[materialSlot.m_stableId] = materialSlot;
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}
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else
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{
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if (materialSlot.m_displayName != iter->second.m_displayName)
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{
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ReportWarning("Material slot %u was already added with a different name.", materialSlot.m_stableId);
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}
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if (materialSlot.m_defaultMaterialAsset != iter->second.m_defaultMaterialAsset)
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{
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ReportWarning("Material slot %u was already added with a different default MaterialAsset.", materialSlot.m_stableId);
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}
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iter->second = materialSlot;
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}
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}
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}
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void ModelAssetCreator::AddLodAsset(Data::Asset<ModelLodAsset>&& lodAsset)
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{
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@@ -23,10 +23,9 @@ namespace AZ
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if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<ModelLodAsset>()
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->Version(1)
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->Version(0)
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->Field("Meshes", &ModelLodAsset::m_meshes)
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->Field("Aabb", &ModelLodAsset::m_aabb)
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->Field("MaterialSlots", &ModelLodAsset::m_materialSlots)
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;
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}
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@@ -41,7 +40,7 @@ namespace AZ
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->Version(1)
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->Field("Name", &ModelLodAsset::Mesh::m_name)
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->Field("AABB", &ModelLodAsset::Mesh::m_aabb)
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->Field("MaterialSlotIndex", &ModelLodAsset::Mesh::m_materialSlotIndex)
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->Field("MaterialSlotId", &ModelLodAsset::Mesh::m_materialSlotId)
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->Field("IndexBufferAssetView", &ModelLodAsset::Mesh::m_indexBufferAssetView)
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->Field("StreamBufferInfo", &ModelLodAsset::Mesh::m_streamBufferInfo)
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;
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@@ -76,9 +75,9 @@ namespace AZ
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return m_indexBufferAssetView.GetBufferViewDescriptor().m_elementCount;
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}
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size_t ModelLodAsset::Mesh::GetMaterialSlotIndex() const
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ModelMaterialSlot::StableId ModelLodAsset::Mesh::GetMaterialSlotId() const
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{
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return m_materialSlotIndex;
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return m_materialSlotId;
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}
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const AZ::Name& ModelLodAsset::Mesh::GetName() const
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@@ -120,41 +119,6 @@ namespace AZ
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return m_aabb;
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}
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AZStd::array_view<ModelMaterialSlot> ModelLodAsset::GetMaterialSlots() const
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{
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return m_materialSlots;
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}
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const ModelMaterialSlot& ModelLodAsset::GetMaterialSlot(size_t slotIndex) const
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{
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if (slotIndex < m_materialSlots.size())
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{
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return m_materialSlots[slotIndex];
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}
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else
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{
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AZ_Error("ModelAsset", false, "Material slot index %zu out of range. ModelAsset has %zu slots.", slotIndex, m_materialSlots.size());
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return m_fallbackSlot;
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}
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}
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const ModelMaterialSlot* ModelLodAsset::FindMaterialSlot(uint32_t stableId) const
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{
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auto iter = AZStd::find_if(m_materialSlots.begin(), m_materialSlots.end(), [&stableId](const ModelMaterialSlot& existingMaterialSlot)
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{
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return existingMaterialSlot.m_stableId == stableId;
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});
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if (iter == m_materialSlots.end())
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{
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return nullptr;
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}
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else
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{
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return iter;
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}
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}
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const BufferAssetView* ModelLodAsset::Mesh::GetSemanticBufferAssetView(const AZ::Name& semantic) const
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{
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const AZStd::array_view<ModelLodAsset::Mesh::StreamBufferInfo>& streamBufferList = GetStreamBufferInfoList();
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@@ -61,32 +61,14 @@ namespace AZ
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}
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}
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void ModelLodAssetCreator::SetMeshMaterialSlot(const ModelMaterialSlot& materialSlot)
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void ModelLodAssetCreator::SetMeshMaterialSlot(ModelMaterialSlot::StableId id)
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{
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auto iter = AZStd::find_if(m_asset->m_materialSlots.begin(), m_asset->m_materialSlots.end(), [&materialSlot](const ModelMaterialSlot& existingMaterialSlot)
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{
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return existingMaterialSlot.m_stableId == materialSlot.m_stableId;
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});
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if (iter == m_asset->m_materialSlots.end())
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if (!ValidateIsMeshReady())
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{
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m_currentMesh.m_materialSlotIndex = m_asset->m_materialSlots.size();
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m_asset->m_materialSlots.push_back(materialSlot);
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return;
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}
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else
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{
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if (materialSlot.m_displayName != iter->m_displayName)
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{
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ReportWarning("Material slot %u was already added with a different name.", materialSlot.m_stableId);
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}
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if (materialSlot.m_defaultMaterialAsset != iter->m_defaultMaterialAsset)
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{
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ReportWarning("Material slot %u was already added with a different MaterialAsset.", materialSlot.m_stableId);
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}
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*iter = materialSlot;
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}
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m_currentMesh.m_materialSlotId = id;
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}
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void ModelLodAssetCreator::SetMeshIndexBuffer(const BufferAssetView& bufferAssetView)
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@@ -309,8 +291,7 @@ namespace AZ
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AZ::Aabb aabb = sourceMesh.GetAabb();
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creator.SetMeshAabb(AZStd::move(aabb));
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const ModelMaterialSlot& materialSlot = sourceAsset->GetMaterialSlot(sourceMesh.GetMaterialSlotIndex());
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creator.SetMeshMaterialSlot(materialSlot);
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creator.SetMeshMaterialSlot(sourceMesh.GetMaterialSlotId());
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// Mesh index buffer view
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const BufferAssetView& sourceIndexBufferView = sourceMesh.GetIndexBufferAssetView();
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