Merge branch 'development' into cmake/SPEC-7182

This commit is contained in:
Esteban Papp
2021-08-10 18:05:28 -07:00
1128 changed files with 34097 additions and 42998 deletions
@@ -253,7 +253,7 @@ void CViewSystem::Update(float frameTime)
}
}
m_pSystem->SetViewCamera(rCamera);
AZ_ErrorOnce("CryLegacy", false, "CryLegacy view system no longer available (CViewSystem::Update)");
}
}
@@ -557,23 +557,7 @@ void CViewSystem::SetOverrideCameraRotation(bool bOverride, Quat rotation)
//////////////////////////////////////////////////////////////////////////
void CViewSystem::UpdateSoundListeners()
{
assert(gEnv->IsEditor() && !gEnv->IsEditorGameMode());
// In Editor we may want to control global listeners outside of the game view.
if (m_bControlsAudioListeners)
{
IView* const pActiveView = static_cast<IView*>(GetActiveView());
TViewMap::const_iterator Iter(m_views.begin());
TViewMap::const_iterator const IterEnd(m_views.end());
for (; Iter != IterEnd; ++Iter)
{
IView* const pView = Iter->second;
bool const bIsActive = (pView == pActiveView);
CCamera const& rCamera = bIsActive ? gEnv->pSystem->GetViewCamera() : pView->GetCamera();
pView->UpdateAudioListener(rCamera.GetMatrix());
}
}
AZ_ErrorOnce("CryLegacy", false, "CryLegacy view system no longer available (CViewSystem::UpdateSoundListeners)");
}
//////////////////////////////////////////////////////////////////