working support for editor property json serialization
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
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@@ -283,7 +283,7 @@ namespace ScriptCanvasEditor
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loadResult.m_runtimeAsset.Get()->GetData().m_debugMap = luaAssetResult.m_debugMap;
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loadResult.m_runtimeComponent = loadResult.m_entity->CreateComponent<ScriptCanvas::RuntimeComponent>();
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CopyAssetEntityIdsToOverrides(runtimeDataOverrides);
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loadResult.m_runtimeComponent->SetRuntimeDataOverrides(runtimeDataOverrides);
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loadResult.m_runtimeComponent->TakeRuntimeDataOverrides(AZStd::move(runtimeDataOverrides));
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Execution::Context::InitializeActivationData(loadResult.m_runtimeAsset->GetData());
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Execution::InitializeInterpretedStatics(loadResult.m_runtimeAsset->GetData());
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}
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