Removes SceneUIStandaloneAllocator from SceneUI

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
Esteban Papp
2021-12-14 15:53:44 -08:00
parent 7d2e53ca7a
commit fdd75bbbf5
3 changed files with 0 additions and 65 deletions
@@ -1,36 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Memory/SystemAllocator.h>
#include <SceneAPI/SceneUI/SceneUIStandaloneAllocator.h>
namespace AZ
{
namespace SceneAPI
{
bool SceneUIStandaloneAllocator::m_allocatorInitialized = false;
void SceneUIStandaloneAllocator::Initialize()
{
if (!AZ::AllocatorInstance<AZ::SystemAllocator>().IsReady())
{
AZ::AllocatorInstance<AZ::SystemAllocator>().Create();
m_allocatorInitialized = true;
}
}
void SceneUIStandaloneAllocator::TearDown()
{
if (m_allocatorInitialized)
{
AZ::AllocatorInstance<AZ::SystemAllocator>().Destroy();
}
}
}
}
@@ -1,27 +0,0 @@
#pragma once
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <SceneAPI/SceneUI/SceneUIConfiguration.h>
namespace AZ
{
namespace SceneAPI
{
class SceneUIStandaloneAllocator
{
public:
SCENE_UI_API static void Initialize();
SCENE_UI_API static void TearDown();
private:
static bool m_allocatorInitialized;
};
} // namespace SceneAPI
} // namespace AZ
@@ -13,8 +13,6 @@ set(FILES
ManifestMetaInfoHandler.cpp
GraphMetaInfoHandler.h
GraphMetaInfoHandler.cpp
SceneUIStandaloneAllocator.h
SceneUIStandaloneAllocator.cpp
CommonWidgets/OverlayWidget.h
CommonWidgets/OverlayWidgetLayer.h
CommonWidgets/JobWatcher.h