LYN-1818 | [USE CASE] Reparenting between different prefab instances by drag/drop in the Outliner (#1088)
* Add the last known parent to the prefab undo cache to detect changes in the owning instance. Still WIP. * Progress in handling reparenting. Still WIP, need a change in CreateLink that will be addressed in a separate branch and then merged back. * A few fixes, reparenting now works with entities. Still working on instances. * Fix assert crashing the Editor because of the arguments being in the wrong order. * Handle moving the patches when removing and recreating links when reparenting nested instances. * Rearrange some code to prevent including instance removal in instance update undo node, as it would be redundant and cause errors in some edge cases. * Reorder instance reparenting to account for correct order of operation during undo/redo * Fix order of operations to support multiple operations in one edit (reparenting to non-container entities while changing instance) * Add function to refresh patches on links to allow aliases to be restored correctly on reparenting. * Removed RefreshEntityPatchOnLink function. Introduced a simpler way of handling porting patches. * Removing unnecessary code that was left after testing. * Minor fixes to naming and comments. * Restore previous error, no longer printing the failed patch. * Remove unused includes. * Restore include removed by mistake. * Simplified patches retrieval by using internal function. Renamed some internal functions and variables to be more accurate.
This commit is contained in:
@@ -297,7 +297,7 @@ namespace AzToolsFramework
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m_instanceToTemplateInterface->AppendEntityAliasToPatchPaths(patch, containerEntityId);
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// Update the cache - this prevents these changes from being stored in the regular undo/redo nodes
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m_prefabUndoCache.Store(containerEntityId, AZStd::move(containerEntityDomAfter));
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m_prefabUndoCache.Store(containerEntityId, AZStd::move(containerEntityDomAfter), parentEntityId);
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return AZStd::move(patch);
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}
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@@ -595,54 +595,199 @@ namespace AzToolsFramework
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{
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// Create Undo node on entities if they belong to an instance
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InstanceOptionalReference owningInstance = m_instanceEntityMapperInterface->FindOwningInstance(entityId);
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if (owningInstance.has_value())
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if (!owningInstance.has_value())
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{
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PrefabDom afterState;
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AZ::Entity* entity = GetEntityById(entityId);
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if (entity)
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return;
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}
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AZ::Entity* entity = GetEntityById(entityId);
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if (!entity)
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{
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m_prefabUndoCache.PurgeCache(entityId);
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return;
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}
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PrefabDom beforeState;
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AZ::EntityId beforeParentId;
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m_prefabUndoCache.Retrieve(entityId, beforeState, beforeParentId);
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PrefabDom afterState;
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AZ::EntityId afterParentId;
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AZ::TransformBus::EventResult(afterParentId, entityId, &AZ::TransformBus::Events::GetParentId);
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m_instanceToTemplateInterface->GenerateDomForEntity(afterState, *entity);
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PrefabDom patch;
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m_instanceToTemplateInterface->GeneratePatch(patch, beforeState, afterState);
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m_instanceToTemplateInterface->AppendEntityAliasToPatchPaths(patch, entityId);
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if (patch.IsArray() && !patch.Empty() && beforeState.IsObject())
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{
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bool isInstanceContainerEntity = IsInstanceContainerEntity(entityId) && !IsLevelInstanceContainerEntity(entityId);
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bool isNewParentOwnedByDifferentInstance = false;
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if (beforeParentId != afterParentId)
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{
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PrefabDom beforeState;
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m_prefabUndoCache.Retrieve(entityId, beforeState);
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// If the entity parent changed, verify if the owning instance changed too
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InstanceOptionalReference beforeOwningInstance = m_instanceEntityMapperInterface->FindOwningInstance(beforeParentId);
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InstanceOptionalReference afterOwningInstance = m_instanceEntityMapperInterface->FindOwningInstance(afterParentId);
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m_instanceToTemplateInterface->GenerateDomForEntity(afterState, *entity);
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PrefabDom patch;
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m_instanceToTemplateInterface->GeneratePatch(patch, beforeState, afterState);
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if (patch.IsArray() && !patch.Empty() && beforeState.IsObject())
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if (beforeOwningInstance.has_value() && afterOwningInstance.has_value() &&
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(&beforeOwningInstance->get() != &afterOwningInstance->get()))
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{
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if (IsInstanceContainerEntity(entityId) && !IsLevelInstanceContainerEntity(entityId))
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{
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m_instanceToTemplateInterface->AppendEntityAliasToPatchPaths(patch, entityId);
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// Save these changes as patches to the link
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PrefabUndoLinkUpdate* linkUpdate =
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aznew PrefabUndoLinkUpdate(AZStd::to_string(static_cast<AZ::u64>(entityId)));
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linkUpdate->SetParent(parentUndoBatch);
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linkUpdate->Capture(patch, owningInstance->get().GetLinkId());
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linkUpdate->Redo();
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}
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else
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{
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// Update the state of the entity
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PrefabUndoEntityUpdate* state = aznew PrefabUndoEntityUpdate(AZStd::to_string(static_cast<AZ::u64>(entityId)));
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state->SetParent(parentUndoBatch);
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state->Capture(beforeState, afterState, entityId);
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state->Redo();
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}
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isNewParentOwnedByDifferentInstance = true;
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}
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}
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// Update the cache
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m_prefabUndoCache.Store(entityId, AZStd::move(afterState));
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if (isInstanceContainerEntity)
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{
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if (isNewParentOwnedByDifferentInstance)
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{
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Internal_HandleInstanceChange(parentUndoBatch, entity, beforeParentId, afterParentId);
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PrefabDom afterStateafterReparenting;
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m_instanceToTemplateInterface->GenerateDomForEntity(afterStateafterReparenting, *entity);
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PrefabDom newPatch;
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m_instanceToTemplateInterface->GeneratePatch(newPatch, afterState, afterStateafterReparenting);
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m_instanceToTemplateInterface->AppendEntityAliasToPatchPaths(newPatch, entityId);
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InstanceOptionalReference owningInstanceAfterReparenting =
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m_instanceEntityMapperInterface->FindOwningInstance(entityId);
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Internal_HandleContainerOverride(
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parentUndoBatch, entityId, newPatch, owningInstanceAfterReparenting->get().GetLinkId());
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}
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else
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{
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Internal_HandleContainerOverride(
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parentUndoBatch, entityId, patch, owningInstance->get().GetLinkId());
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}
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}
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else
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{
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m_prefabUndoCache.PurgeCache(entityId);
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Internal_HandleEntityChange(parentUndoBatch, entityId, beforeState, afterState);
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if (isNewParentOwnedByDifferentInstance)
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{
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Internal_HandleInstanceChange(parentUndoBatch, entity, beforeParentId, afterParentId);
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}
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}
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}
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m_prefabUndoCache.UpdateCache(entityId);
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}
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void PrefabPublicHandler::Internal_HandleContainerOverride(
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UndoSystem::URSequencePoint* undoBatch, AZ::EntityId entityId, const PrefabDom& patch, const LinkId linkId)
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{
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// Save these changes as patches to the link
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PrefabUndoLinkUpdate* linkUpdate = aznew PrefabUndoLinkUpdate(AZStd::to_string(static_cast<AZ::u64>(entityId)));
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linkUpdate->SetParent(undoBatch);
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linkUpdate->Capture(patch, linkId);
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linkUpdate->Redo();
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}
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void PrefabPublicHandler::Internal_HandleEntityChange(
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UndoSystem::URSequencePoint* undoBatch, AZ::EntityId entityId, PrefabDom& beforeState, PrefabDom& afterState)
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{
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// Update the state of the entity
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PrefabUndoEntityUpdate* state = aznew PrefabUndoEntityUpdate(AZStd::to_string(static_cast<AZ::u64>(entityId)));
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state->SetParent(undoBatch);
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state->Capture(beforeState, afterState, entityId);
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state->Redo();
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}
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void PrefabPublicHandler::Internal_HandleInstanceChange(
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UndoSystem::URSequencePoint* undoBatch, AZ::Entity* entity, AZ::EntityId beforeParentId, AZ::EntityId afterParentId)
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{
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// If the entity parent changed, verify if the owning instance changed too
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InstanceOptionalReference beforeOwningInstance = m_instanceEntityMapperInterface->FindOwningInstance(beforeParentId);
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InstanceOptionalReference afterOwningInstance = m_instanceEntityMapperInterface->FindOwningInstance(afterParentId);
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EntityList entities;
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AZStd::vector<Instance*> instances;
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// Retrieve all descendant entities and instances of this entity that belonged to the same owning instance.
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RetrieveAndSortPrefabEntitiesAndInstances({ entity }, beforeOwningInstance->get(), entities, instances);
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AZStd::vector<AZStd::unique_ptr<Instance>> instanceUniquePtrs;
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AZStd::vector<AZStd::pair<Instance*, PrefabDom>> instancePatches;
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// Remove Entities and Instances from the prior instance
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{
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// Remove Instances
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for (Instance* nestedInstance : instances)
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{
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auto linkRef = m_prefabSystemComponentInterface->FindLink(nestedInstance->GetLinkId());
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PrefabDom oldLinkPatches;
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if (linkRef.has_value())
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{
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auto patches = linkRef->get().GetLinkPatches();
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if (patches.has_value())
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{
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oldLinkPatches.CopyFrom(patches->get(), oldLinkPatches.GetAllocator());
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}
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}
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auto nestedInstanceUniquePtr = beforeOwningInstance->get().DetachNestedInstance(nestedInstance->GetInstanceAlias());
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RemoveLink(nestedInstanceUniquePtr, beforeOwningInstance->get().GetTemplateId(), undoBatch);
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instancePatches.emplace_back(AZStd::make_pair(nestedInstanceUniquePtr.get(), AZStd::move(oldLinkPatches)));
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instanceUniquePtrs.emplace_back(AZStd::move(nestedInstanceUniquePtr));
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}
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// Get the previous state of the prior instance for undo/redo purposes
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PrefabDom beforeInstanceDomBeforeRemoval;
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m_instanceToTemplateInterface->GenerateDomForInstance(beforeInstanceDomBeforeRemoval, beforeOwningInstance->get());
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// Remove Entities
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for (AZ::Entity* nestedEntity : entities)
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{
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beforeOwningInstance->get().DetachEntity(nestedEntity->GetId()).release();
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}
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// Create the Update node for the prior owning instance
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// Instance removal will be taken care of from the RemoveLink function for undo/redo purposes
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PrefabUndoHelpers::UpdatePrefabInstance(
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beforeOwningInstance->get(), "Update prior prefab instance", beforeInstanceDomBeforeRemoval, undoBatch);
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}
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// Add Entities and Instances to new instance
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{
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// Add Instances
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for (auto& instanceUniquePtr : instanceUniquePtrs)
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{
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afterOwningInstance->get().AddInstance(AZStd::move(instanceUniquePtr));
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}
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// Create Links
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for (auto& instanceInfo : instancePatches)
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{
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// Add a new link with the old dom
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CreateLink(
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*instanceInfo.first, afterOwningInstance->get().GetTemplateId(), undoBatch,
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AZStd::move(instanceInfo.second));
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}
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// Get the previous state of the new instance for undo/redo purposes
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PrefabDom afterInstanceDomBeforeAdd;
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m_instanceToTemplateInterface->GenerateDomForInstance(afterInstanceDomBeforeAdd, afterOwningInstance->get());
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// Add Entities
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for (AZ::Entity* nestedEntity : entities)
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{
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afterOwningInstance->get().AddEntity(*nestedEntity);
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}
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// Create the Update node for the new owning instance
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PrefabUndoHelpers::UpdatePrefabInstance(
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afterOwningInstance->get(), "Update new prefab instance", afterInstanceDomBeforeAdd, undoBatch);
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}
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}
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bool PrefabPublicHandler::IsInstanceContainerEntity(AZ::EntityId entityId) const
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@@ -90,8 +90,8 @@ namespace AzToolsFramework
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/**
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* Creates a link between the templates of an instance and its parent.
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*
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* \param sourceInstance The instance that corresponds to the source template of the link.
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* \param targetInstance The id of the target template.
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* \param sourceInstance The instance that corresponds to the source template of the link (child).
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* \param targetInstance The id of the target template (parent).
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* \param undoBatch The undo batch to set as parent for this create link action.
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* \param patch The patch to store in the newly created link dom.
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* \param isUndoRedoSupportNeeded The flag indicating whether the link should be created with undo/redo support or not.
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@@ -134,6 +134,12 @@ namespace AzToolsFramework
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bool IsCyclicalDependencyFound(
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InstanceOptionalConstReference instance, const AZStd::unordered_set<AZ::IO::Path>& templateSourcePaths);
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static void Internal_HandleContainerOverride(
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UndoSystem::URSequencePoint* undoBatch, AZ::EntityId entityId, const PrefabDom& patch, const LinkId linkId);
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static void Internal_HandleEntityChange(
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UndoSystem::URSequencePoint* undoBatch, AZ::EntityId entityId, PrefabDom& beforeState, PrefabDom& afterState);
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void Internal_HandleInstanceChange(UndoSystem::URSequencePoint* undoBatch, AZ::Entity* entity, AZ::EntityId beforeParentId, AZ::EntityId afterParentId);
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void UpdateLinkPatchesWithNewEntityAliases(
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PrefabDom& linkPatch,
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const AZStd::unordered_map<AZ::EntityId, AZStd::string>& oldEntityAliases,
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@@ -706,14 +706,14 @@ namespace AzToolsFramework
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"Prefab - PrefabSystemComponent::RemoveLink - "
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"Failed to remove Link with Id '%llu' for Instance '%s' of source Template with Id '%llu' "
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"from TemplateToLinkIdsMap.",
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linkId, link.GetSourceTemplateId(), link.GetInstanceName().c_str());
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linkId, link.GetInstanceName().c_str(), link.GetSourceTemplateId());
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result = RemoveLinkFromTargetTemplate(linkId, link);
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AZ_Assert(result,
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"Prefab - PrefabSystemComponent::RemoveLink - "
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"Failed to remove Link with Id '%llu' for Instance '%s' of source Template with Id '%llu' "
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"from target Template with Id '%llu'.",
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linkId, link.GetSourceTemplateId(), link.GetInstanceName().c_str(), link.GetTargetTemplateId());
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linkId, link.GetInstanceName().c_str(), link.GetSourceTemplateId(), link.GetTargetTemplateId());
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m_linkIdMap.erase(linkId);
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@@ -73,14 +73,16 @@ namespace AzToolsFramework
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}
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PrefabDom oldData;
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Retrieve(entityId, oldData);
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AZ::EntityId oldParentId;
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Retrieve(entityId, oldData, oldParentId);
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UpdateCache(entityId);
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PrefabDom newData;
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Retrieve(entityId, newData);
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AZ::EntityId newParentId;
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Retrieve(entityId, newData, newParentId);
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if (newData != oldData)
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if (newData != oldData || oldParentId != newParentId)
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{
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// display a useful message
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AZ::Entity* entity = nullptr;
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@@ -106,7 +108,7 @@ namespace AzToolsFramework
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// Clear out newly generated data and
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// replace with original data to ensure debug mode has the same data as profile/release
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// in the event of the consistency check failing.
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m_entitySavedStates[entityId] = AZStd::move(oldData);
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m_entitySavedStates[entityId] = {AZStd::move(oldData), oldParentId};
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#endif // ENABLE_UNDOCACHE_CONSISTENCY_CHECKS
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}
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@@ -140,10 +142,13 @@ namespace AzToolsFramework
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return;
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}
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AZ::EntityId parentId;
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AZ::TransformBus::EventResult(parentId, entityId, &AZ::TransformBus::Events::GetParentId);
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// Capture it
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PrefabDom entityDom;
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m_instanceToTemplateInterface->GenerateDomForEntity(entityDom, *entity);
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m_entitySavedStates.emplace(AZStd::make_pair(entityId, AZStd::move(entityDom)));
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m_entitySavedStates[entityId] = {AZStd::move(entityDom), parentId};
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AZLOG("Prefab Undo", "Correctly updated cache for entity of id %llu (%s)", static_cast<AZ::u64>(entityId), entity->GetName().c_str());
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@@ -155,7 +160,7 @@ namespace AzToolsFramework
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m_entitySavedStates.erase(entityId);
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}
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bool PrefabUndoCache::Retrieve(const AZ::EntityId& entityId, PrefabDom& outDom)
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bool PrefabUndoCache::Retrieve(const AZ::EntityId& entityId, PrefabDom& outDom, AZ::EntityId& parentId)
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{
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auto it = m_entitySavedStates.find(entityId);
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@@ -164,14 +169,15 @@ namespace AzToolsFramework
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return false;
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}
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outDom = AZStd::move(m_entitySavedStates[entityId]);
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outDom = AZStd::move(m_entitySavedStates[entityId].dom);
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parentId = m_entitySavedStates[entityId].parentId;
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m_entitySavedStates.erase(entityId);
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return true;
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}
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void PrefabUndoCache::Store(const AZ::EntityId& entityId, PrefabDom&& dom)
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void PrefabUndoCache::Store(const AZ::EntityId& entityId, PrefabDom&& dom, const AZ::EntityId& parentId)
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{
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m_entitySavedStates.emplace(AZStd::make_pair(entityId, AZStd::move(dom)));
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m_entitySavedStates[entityId] = {AZStd::move(dom), parentId};
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}
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void PrefabUndoCache::Clear()
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@@ -46,14 +46,19 @@ namespace AzToolsFramework
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void Validate(const AZ::EntityId& entityId) override;
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// Retrieve the last known state for an entity
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bool Retrieve(const AZ::EntityId& entityId, PrefabDom& outDom);
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bool Retrieve(const AZ::EntityId& entityId, PrefabDom& outDom, AZ::EntityId& parentId);
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// Store dom as the cached state of entityId
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void Store(const AZ::EntityId& entityId, PrefabDom&& dom);
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void Store(const AZ::EntityId& entityId, PrefabDom&& dom, const AZ::EntityId& parentId);
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private:
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typedef AZStd::unordered_map<AZ::EntityId, PrefabDom> EntityDomMap;
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EntityDomMap m_entitySavedStates;
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struct PrefabUndoCacheItem
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{
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PrefabDom dom;
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AZ::EntityId parentId;
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};
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typedef AZStd::unordered_map<AZ::EntityId, PrefabUndoCacheItem> EntityCache;
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EntityCache m_entitySavedStates;
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InstanceEntityMapperInterface* m_instanceEntityMapperInterface = nullptr;
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InstanceToTemplateInterface* m_instanceToTemplateInterface = nullptr;
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Reference in New Issue
Block a user