Deprecate IsPrefabSystemForLevelsEnabled and use IsPrefabSystemEnabled everywhere (#7327)
Signed-off-by: srikappa-amzn <82230713+srikappa-amzn@users.noreply.github.com>
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@@ -277,7 +277,7 @@ namespace GameStateSamples
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bool usePrefabSystemForLevels = false;
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AzFramework::ApplicationRequests::Bus::BroadcastResult(
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usePrefabSystemForLevels, &AzFramework::ApplicationRequests::IsPrefabSystemForLevelsEnabled);
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usePrefabSystemForLevels, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
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if (usePrefabSystemForLevels)
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{
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@@ -267,7 +267,7 @@ namespace ImGui
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bool usePrefabSystemForLevels = false;
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AzFramework::ApplicationRequests::Bus::BroadcastResult(
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usePrefabSystemForLevels, &AzFramework::ApplicationRequests::IsPrefabSystemForLevelsEnabled);
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usePrefabSystemForLevels, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
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if (usePrefabSystemForLevels)
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{
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@@ -17,7 +17,7 @@ namespace LevelBuilder
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{
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bool usePrefabSystemForLevels = false;
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AzFramework::ApplicationRequests::Bus::BroadcastResult(
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usePrefabSystemForLevels, &AzFramework::ApplicationRequests::IsPrefabSystemForLevelsEnabled);
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usePrefabSystemForLevels, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
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// No need to build level.pak files when using the prefab system.
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if (usePrefabSystemForLevels)
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