Small py var name change based on review feedback. Updating script graphs from previous commit to use new RPC name

Signed-off-by: Gene Walters <genewalt@amazon.com>
This commit is contained in:
Gene Walters
2021-12-18 10:11:20 -08:00
parent d508d5c4c2
commit fd078e3c29
2 changed files with 511 additions and 429 deletions
@@ -10,7 +10,7 @@ SPDX-License-Identifier: Apache-2.0 OR MIT
# fmt: off
class Tests():
class TestSuccessFailTuples():
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
find_network_player = ("Found network player", "Couldn't find network player")
@@ -55,11 +55,11 @@ def Multiplayer_AutoComponent_RPC():
with Tracer() as section_tracer:
# 2) Enter game mode
helper.multiplayer_enter_game_mode(Tests.enter_game_mode, player_prefab_path.lower())
helper.multiplayer_enter_game_mode(TestSuccessFailTuples.enter_game_mode, player_prefab_path.lower())
# 3) Make sure the network player was spawned
player_id = general.find_game_entity(player_prefab_name)
Report.critical_result(Tests.find_network_player, player_id.IsValid())
Report.critical_result(TestSuccessFailTuples.find_network_player, player_id.IsValid())
# 4) Check the editor logs for expected and unexpected log output
EXPECTEDLINE_WAIT_TIME_SECONDS = 1.0
@@ -68,7 +68,7 @@ def Multiplayer_AutoComponent_RPC():
# Exit game mode
helper.exit_game_mode(Tests.exit_game_mode)
helper.exit_game_mode(TestSuccessFailTuples.exit_game_mode)