Converted to use AZ::Events for hiearchy notifications. Added unittests.
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
This commit is contained in:
@@ -98,6 +98,16 @@ namespace Multiplayer
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return {};
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}
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void NetworkHierarchyChildComponent::BindNetworkHierarchyChangedEventHandler(NetworkHierarchyChangedEvent::Handler& handler)
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{
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handler.Connect(m_networkHierarchyChangedEvent);
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}
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void NetworkHierarchyChildComponent::BindNetworkHierarchyLeaveEventHandler(NetworkHierarchyLeaveEvent::Handler& handler)
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{
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handler.Connect(m_networkHierarchyLeaveEvent);
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}
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void NetworkHierarchyChildComponent::SetTopLevelHierarchyRootComponent(NetworkHierarchyRootComponent* hierarchyRoot)
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{
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m_hierarchyRootComponent = hierarchyRoot;
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@@ -109,12 +119,13 @@ namespace Multiplayer
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const NetEntityId netRootId = GetNetworkEntityManager()->GetNetEntityIdById(hierarchyRoot->GetEntityId());
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controller->SetHierarchyRoot(netRootId);
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NetworkHierarchyNotificationBus::Event(GetEntityId(), &NetworkHierarchyNotificationBus::Events::OnNetworkHierarchyUpdated, hierarchyRoot->GetEntityId());
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m_networkHierarchyChangedEvent.Signal(hierarchyRoot->GetEntityId());
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}
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else
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{
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controller->SetHierarchyRoot(InvalidNetEntityId);
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NetworkHierarchyNotificationBus::Event(GetEntityId(), &NetworkHierarchyNotificationBus::Events::OnNetworkHierarchyLeave);
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m_networkHierarchyLeaveEvent.Signal();
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}
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}
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}
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@@ -125,10 +136,12 @@ namespace Multiplayer
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if (rootHandle.Exists())
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{
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m_hierarchyRootComponent = rootHandle.FindComponent<NetworkHierarchyRootComponent>();
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m_networkHierarchyChangedEvent.Signal(m_hierarchyRootComponent->GetEntityId());
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}
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else
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{
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m_hierarchyRootComponent = nullptr;
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m_networkHierarchyLeaveEvent.Signal();
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}
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}
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}
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@@ -124,6 +124,16 @@ namespace Multiplayer
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return GetEntity();
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}
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void NetworkHierarchyRootComponent::BindNetworkHierarchyChangedEventHandler(NetworkHierarchyChangedEvent::Handler& handler)
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{
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handler.Connect(m_networkHierarchyChangedEvent);
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}
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void NetworkHierarchyRootComponent::BindNetworkHierarchyLeaveEventHandler(NetworkHierarchyLeaveEvent::Handler& handler)
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{
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handler.Connect(m_networkHierarchyLeaveEvent);
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}
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void NetworkHierarchyRootComponent::OnParentChanged([[maybe_unused]] AZ::EntityId oldParent, AZ::EntityId newParent)
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{
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const AZ::EntityId entityBusId = *AZ::TransformNotificationBus::GetCurrentBusId();
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@@ -168,6 +178,8 @@ namespace Multiplayer
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uint32_t currentEntityCount = aznumeric_cast<uint32_t>(m_hierarchicalEntities.size());
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RecursiveAttachHierarchicalEntities(GetEntityId(), currentEntityCount);
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m_networkHierarchyChangedEvent.Signal(GetEntityId());
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}
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bool NetworkHierarchyRootComponent::RecursiveAttachHierarchicalEntities(AZ::EntityId underEntity, uint32_t& currentEntityCount)
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@@ -255,6 +267,8 @@ namespace Multiplayer
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}
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}
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}
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m_networkHierarchyChangedEvent.Signal(GetEntityId());
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}
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void NetworkHierarchyRootComponent::SetTopLevelHierarchyRootEntity(AZ::Entity* hierarchyRoot)
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@@ -97,15 +97,28 @@ namespace Multiplayer
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void NetworkTransformComponent::OnParentIdChangedEvent([[maybe_unused]] NetEntityId newParent)
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{
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const ConstNetworkEntityHandle rootHandle = GetNetworkEntityManager()->GetEntity(newParent);
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if (rootHandle.Exists())
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if (newParent == InvalidNetEntityId)
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{
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const AZ::EntityId parentEntityId = rootHandle.GetEntity()->GetId();
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if (AzFramework::TransformComponent* transformComponent = GetEntity()->FindComponent<AzFramework::TransformComponent>())
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{
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if (transformComponent->GetParentId() != parentEntityId)
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if (transformComponent->GetParentId() != AZ::EntityId())
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{
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transformComponent->SetParent(parentEntityId);
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transformComponent->SetParent(AZ::EntityId());
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}
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}
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}
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else
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{
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const ConstNetworkEntityHandle rootHandle = GetNetworkEntityManager()->GetEntity(newParent);
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if (rootHandle.Exists())
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{
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const AZ::EntityId parentEntityId = rootHandle.GetEntity()->GetId();
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if (AzFramework::TransformComponent* transformComponent = GetEntity()->FindComponent<AzFramework::TransformComponent>())
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{
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if (transformComponent->GetParentId() != parentEntityId)
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{
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transformComponent->SetParent(parentEntityId);
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}
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}
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}
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}
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@@ -32,8 +32,6 @@
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#include <AzFramework/Components/TransformComponent.h>
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AZ_CVAR(bool, bg_debugHierarchyActivation, false, nullptr, AZ::ConsoleFunctorFlags::Null, "Helpful messages when debugging network hierarchy behavior");
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namespace Multiplayer
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{
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EntityReplicator::EntityReplicator
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@@ -441,22 +439,22 @@ namespace Multiplayer
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const AZ::Entity* parentEntity = parentHandle.GetEntity();
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if (parentEntity && parentEntity->GetState() == AZ::Entity::State::Active)
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{
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if (bg_debugHierarchyActivation)
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{
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AZLOG_DEBUG(
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"Entity %s asking for activation - granted",
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entity->GetName().c_str());
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}
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AZLOG
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(
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NET_HierarchyActivationInfo,
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"Hierchical entity %s asking for activation - granted",
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entity->GetName().c_str()
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);
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return true;
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}
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if (bg_debugHierarchyActivation)
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{
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AZLOG_DEBUG(
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"Entity %s asking for activation - waiting on the parent %u",
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entity->GetName().c_str(),
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aznumeric_cast<uint32_t>(parentId));
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}
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AZLOG
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(
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NET_HierarchyActivationInfo,
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"Hierchical entity %s asking for activation - waiting on the parent %u",
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entity->GetName().c_str(),
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aznumeric_cast<uint32_t>(parentId)
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);
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return false;
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}
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}
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