Fixed removal of player's prefab on disconnect
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@@ -11,6 +11,7 @@
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*/
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#include <Source/ConnectionData/ServerToClientConnectionData.h>
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#include <Multiplayer/IMultiplayer.h>
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namespace Multiplayer
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{
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@@ -44,6 +45,8 @@ namespace Multiplayer
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ServerToClientConnectionData::~ServerToClientConnectionData()
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{
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AZ::Interface<IMultiplayer>::Get()->GetNetworkEntityManager()->MarkForRemoval(m_controlledEntity);
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m_entityReplicationManager.Clear(false);
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m_controlledEntityRemovedHandler.Disconnect();
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}
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