Merge commit 'f2068397fa4542bd034e9d34002cca4b976c31b1' into amzn-tommy/gitflow_211116_o3de2
This commit is contained in:
+50
-22
@@ -9,8 +9,8 @@
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#include "SlideAlongAxisBasedOnAngle.h"
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#include "SlideAlongAxisBasedOnAngle.h"
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#include "StartingPointCamera/StartingPointCameraUtilities.h"
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#include "StartingPointCamera/StartingPointCameraUtilities.h"
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#include <AzCore/Math/Quaternion.h>
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#include <AzCore/Math/Quaternion.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Math/Transform.h>
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#include <AzCore/Math/Transform.h>
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#include <AzCore/Serialization/EditContext.h>
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namespace Camera
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namespace Camera
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{
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{
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@@ -32,31 +32,43 @@ namespace Camera
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AZ::EditContext* editContext = serializeContext->GetEditContext();
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AZ::EditContext* editContext = serializeContext->GetEditContext();
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if (editContext)
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if (editContext)
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{
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{
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editContext->Class<SlideAlongAxisBasedOnAngle>("SlideAlongAxisBasedOnAngle", "Slide 0..SlideDistance along Axis based on Angle Type. Maps from 90..-90 degrees")
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editContext->Class<SlideAlongAxisBasedOnAngle>("SlideAlongAxisBasedOnAngle",
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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"Slide 0..SlideDistance along Axis based on Angle Type. Maps from 90..-90 degrees")
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->DataElement(AZ::Edit::UIHandlers::ComboBox, &SlideAlongAxisBasedOnAngle::m_axisToSlideAlong, "Axis to slide along", "The Axis to slide along")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->EnumAttribute(RelativeAxisType::ForwardBackward, "Forwards and Backwards")
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->DataElement(AZ::Edit::UIHandlers::ComboBox, &SlideAlongAxisBasedOnAngle::m_axisToSlideAlong, "Axis to slide along",
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->EnumAttribute(RelativeAxisType::LeftRight, "Right and Left")
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"The Axis to slide along")
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->EnumAttribute(RelativeAxisType::UpDown, "Up and Down")
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->EnumAttribute(RelativeAxisType::ForwardBackward, "Forwards and Backwards")
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->DataElement(AZ::Edit::UIHandlers::ComboBox, &SlideAlongAxisBasedOnAngle::m_angleTypeToChangeFor, "Angle Type", "The angle type to base the slide off of")
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->EnumAttribute(RelativeAxisType::LeftRight, "Right and Left")
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->EnumAttribute(EulerAngleType::Pitch, "Pitch")
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->EnumAttribute(RelativeAxisType::UpDown, "Up and Down")
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->EnumAttribute(EulerAngleType::Roll, "Roll")
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->DataElement(AZ::Edit::UIHandlers::ComboBox, &SlideAlongAxisBasedOnAngle::m_angleTypeToChangeFor, "Angle Type",
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->EnumAttribute(EulerAngleType::Yaw, "Yaw")
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"The angle type to base the slide off of")
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->DataElement(0, &SlideAlongAxisBasedOnAngle::m_maximumPositiveSlideDistance, "Max Positive Slide Distance", "The maximum distance to slide in the positive")
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->EnumAttribute(EulerAngleType::Pitch, "Pitch")
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->Attribute(AZ::Edit::Attributes::Suffix, "m")
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->EnumAttribute(EulerAngleType::Roll, "Roll")
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->DataElement(0, &SlideAlongAxisBasedOnAngle::m_maximumNegativeSlideDistance, "Max Negative Slide Distance", "The maximum distance to slide in the negative")
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->EnumAttribute(EulerAngleType::Yaw, "Yaw")
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->Attribute(AZ::Edit::Attributes::Suffix, "m")
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->DataElement(0, &SlideAlongAxisBasedOnAngle::m_maximumPositiveSlideDistance, "Max Positive Slide Distance",
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->ClassElement(AZ::Edit::ClassElements::Group, "Vector Components To Ignore")
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"The maximum distance to slide in the positive")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->Attribute(AZ::Edit::Attributes::Suffix, "m")
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->DataElement(0, &SlideAlongAxisBasedOnAngle::m_ignoreX, "X", "When active, the X Component will be ignored.")
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->DataElement(0, &SlideAlongAxisBasedOnAngle::m_maximumNegativeSlideDistance, "Max Negative Slide Distance",
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->DataElement(0, &SlideAlongAxisBasedOnAngle::m_ignoreY, "Y", "When active, the Y Component will be ignored.")
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"The maximum distance to slide in the negative")
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->DataElement(0, &SlideAlongAxisBasedOnAngle::m_ignoreZ, "Z", "When active, the Z Component will be ignored.")
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->Attribute(AZ::Edit::Attributes::Suffix, "m")
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->ClassElement(AZ::Edit::ClassElements::Group, "Vector Components To Ignore")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(0, &SlideAlongAxisBasedOnAngle::m_ignoreX, "X", "When active, the X Component will be ignored.")
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->Attribute(AZ::Edit::Attributes::ReadOnly, &SlideAlongAxisBasedOnAngle::YAndZIgnored)
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->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::AttributesAndValues)
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->DataElement(0, &SlideAlongAxisBasedOnAngle::m_ignoreY, "Y", "When active, the Y Component will be ignored.")
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->Attribute(AZ::Edit::Attributes::ReadOnly, &SlideAlongAxisBasedOnAngle::XAndZIgnored)
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->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::AttributesAndValues)
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->DataElement(0, &SlideAlongAxisBasedOnAngle::m_ignoreZ, "Z", "When active, the Z Component will be ignored.")
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->Attribute(AZ::Edit::Attributes::ReadOnly, &SlideAlongAxisBasedOnAngle::XAndYIgnored)
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->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::AttributesAndValues)
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;
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;
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}
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}
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}
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}
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}
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}
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void SlideAlongAxisBasedOnAngle::AdjustLookAtTarget([[maybe_unused]] float deltaTime, [[maybe_unused]] const AZ::Transform& targetTransform, AZ::Transform& outLookAtTargetTransform)
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void SlideAlongAxisBasedOnAngle::AdjustLookAtTarget(
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[[maybe_unused]] float deltaTime, [[maybe_unused]] const AZ::Transform& targetTransform, AZ::Transform& outLookAtTargetTransform)
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{
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{
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float angle = GetEulerAngleFromTransform(outLookAtTargetTransform, m_angleTypeToChangeFor);
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float angle = GetEulerAngleFromTransform(outLookAtTargetTransform, m_angleTypeToChangeFor);
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float currentPositionOnRange = -angle / AZ::Constants::HalfPi;
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float currentPositionOnRange = -angle / AZ::Constants::HalfPi;
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@@ -67,4 +79,20 @@ namespace Camera
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outLookAtTargetTransform.SetTranslation(outLookAtTargetTransform.GetTranslation() + basis * currentPositionOnRange * slideScale);
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outLookAtTargetTransform.SetTranslation(outLookAtTargetTransform.GetTranslation() + basis * currentPositionOnRange * slideScale);
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}
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}
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}
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bool SlideAlongAxisBasedOnAngle::XAndYIgnored() const
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{
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return m_ignoreX && m_ignoreY;
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}
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bool SlideAlongAxisBasedOnAngle::XAndZIgnored() const
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{
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return m_ignoreX && m_ignoreZ;
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}
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bool SlideAlongAxisBasedOnAngle::YAndZIgnored() const
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{
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return m_ignoreY && m_ignoreZ;
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}
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} // namespace Camera
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+7
-3
@@ -6,11 +6,11 @@
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*
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*
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*/
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*/
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#pragma once
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#pragma once
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#include <CameraFramework/ICameraLookAtBehavior.h>
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#include <AzCore/Math/Transform.h>
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#include <AzCore/RTTI/ReflectContext.h>
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#include "StartingPointCamera/StartingPointCameraConstants.h"
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#include "StartingPointCamera/StartingPointCameraConstants.h"
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#include <AzCore/Math/Transform.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/RTTI/ReflectContext.h>
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#include <CameraFramework/ICameraLookAtBehavior.h>
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namespace Camera
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namespace Camera
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{
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{
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@@ -38,6 +38,10 @@ namespace Camera
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void Activate(AZ::EntityId) override {}
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void Activate(AZ::EntityId) override {}
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void Deactivate() override {}
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void Deactivate() override {}
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bool XAndYIgnored() const;
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bool XAndZIgnored() const;
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bool YAndZIgnored() const;
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private:
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private:
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// Reflected data
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// Reflected data
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