Fixed crash and asserts when heightfield is used without Terrain World
Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
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@@ -694,7 +694,12 @@ namespace PhysX
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const float minYBounds = -(numRows * heightfieldShapeConfig.GetGridResolution().GetY()) / 2.0f;
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auto heights = heightfieldShapeConfig.GetSamples();
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if (heights.empty())
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{
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return;
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}
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for (int xIndex = 0; xIndex < numColumns - 1; xIndex++)
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{
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for (int yIndex = 0; yIndex < numRows - 1; yIndex++)
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