From fbfea49b68dbd0fb5c139087a6acbfe4a2f0c6be Mon Sep 17 00:00:00 2001 From: Gene Walters Date: Tue, 18 Jan 2022 23:55:40 -0800 Subject: [PATCH] small comment tweak based on feedback Signed-off-by: Gene Walters --- .../Code/Source/NetworkEntity/NetworkSpawnableLibrary.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkSpawnableLibrary.h b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkSpawnableLibrary.h index 469086f4cb..ab6211f522 100644 --- a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkSpawnableLibrary.h +++ b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkSpawnableLibrary.h @@ -26,7 +26,7 @@ namespace Multiplayer //! INetworkSpawnableLibrary overrides. //! @{ // Iterates over all assets (on-disk and in-memory) and stores any spawnables that are "network.spawnables" - // This allows us to look up network spawnable assets by name or id for later use + // This allows users to look up network spawnable assets by name or id if needed later void BuildSpawnablesList() override; void ProcessSpawnableAsset(const AZStd::string& relativePath, AZ::Data::AssetId id) override; AZ::Name GetSpawnableNameFromAssetId(AZ::Data::AssetId assetId) override;