Fix cloth editor component logic to keep the last known mesh node and restore it later.
- Fix cloth editor component logic to keep the last known mesh node and restore it later. - Fix cloth assets slices, materials were missing.
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@@ -70,7 +70,7 @@ namespace NvCloth
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// This list is not serialized, it's compiled when the asset has been received via MeshComponentNotificationBus.
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MeshNodeList m_meshNodeList;
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AZStd::string m_previousMeshNode;
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AZStd::string m_lastKnownMeshNode;
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AZStd::unordered_set<AZStd::string> m_meshNodesWithBackstopData;
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