Re-structure Atom test folders in AutomatedTesting. (#4206)
* move shader asset builder test into test_Atom_MainSuite_Optimized.py, update CMakeLists.txt, and move all imports inside the test class for hydra_ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges.py Signed-off-by: jromnoa <jromnoa@amazon.com> * re-organize the Atom automated test structure to match the new parallel + batched test structures Signed-off-by: jromnoa <jromnoa@amazon.com> * fix CMakeLists.txt registrations for test files Signed-off-by: jromnoa <jromnoa@amazon.com>
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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import os
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import sys
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import azlmbr.legacy.general as general
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sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "PythonTests"))
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import editor_python_test_tools.hydra_editor_utils as hydra
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from editor_python_test_tools.editor_test_helper import EditorTestHelper
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from Atom.atom_utils.benchmark_utils import BenchmarkHelper
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SCREEN_WIDTH = 1280
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SCREEN_HEIGHT = 720
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DEGREE_RADIAN_FACTOR = 0.0174533
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helper = EditorTestHelper(log_prefix="Test_Atom_BasicLevelSetup")
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def run():
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"""
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1. View -> Layouts -> Restore Default Layout, sets the viewport to ratio 16:9 @ 1280 x 720
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2. Runs console command r_DisplayInfo = 0
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3. Opens AtomFeatureIntegrationBenchmark level
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4. Initializes benchmark helper with benchmark name to capture benchmark metadata.
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5. Idles for 100 frames, then collects pass timings for 100 frames.
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:return: None
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"""
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def initial_viewport_setup(screen_width, screen_height):
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general.set_viewport_size(screen_width, screen_height)
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general.update_viewport()
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helper.wait_for_condition(
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function=lambda: helper.isclose(a=general.get_viewport_size().x, b=SCREEN_WIDTH, rel_tol=0.1)
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and helper.isclose(a=general.get_viewport_size().y, b=SCREEN_HEIGHT, rel_tol=0.1),
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timeout_in_seconds=4.0
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)
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result = helper.isclose(a=general.get_viewport_size().x, b=SCREEN_WIDTH, rel_tol=0.1) and helper.isclose(
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a=general.get_viewport_size().y, b=SCREEN_HEIGHT, rel_tol=0.1)
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general.log(general.get_viewport_size().x)
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general.log(general.get_viewport_size().y)
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general.log(general.get_viewport_size().z)
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general.log(f"Viewport is set to the expected size: {result}")
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general.run_console("r_DisplayInfo = 0")
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def after_level_load():
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"""Function to call after creating/opening a level to ensure it loads."""
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# Give everything a second to initialize.
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general.idle_enable(True)
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general.idle_wait(1.0)
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general.update_viewport()
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general.idle_wait(0.5) # half a second is more than enough for updating the viewport.
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# Close out problematic windows, FPS meters, and anti-aliasing.
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if general.is_helpers_shown(): # Turn off the helper gizmos if visible
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general.toggle_helpers()
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general.idle_wait(1.0)
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if general.is_pane_visible("Error Report"): # Close Error Report windows that block focus.
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general.close_pane("Error Report")
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if general.is_pane_visible("Error Log"): # Close Error Log windows that block focus.
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general.close_pane("Error Log")
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general.idle_wait(1.0)
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general.run_console("r_displayInfo=0")
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general.run_console("r_antialiasingmode=0")
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general.idle_wait(1.0)
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return True
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# Wait for Editor idle loop before executing Python hydra scripts.
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general.idle_enable(True)
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general.open_level_no_prompt("AtomFeatureIntegrationBenchmark")
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# Basic setup after opening level.
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after_level_load()
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initial_viewport_setup(SCREEN_WIDTH, SCREEN_HEIGHT)
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general.enter_game_mode()
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general.idle_wait(1.0)
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helper.wait_for_condition(function=lambda: general.is_in_game_mode(), timeout_in_seconds=2.0)
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benchmarker = BenchmarkHelper("AtomFeatureIntegrationBenchmark")
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benchmarker.capture_benchmark_metadata()
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general.idle_wait_frames(100)
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for i in range(1, 101):
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benchmarker.capture_pass_timestamp(i)
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benchmarker.capture_cpu_frame_time(i)
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general.exit_game_mode()
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helper.wait_for_condition(function=lambda: not general.is_in_game_mode(), timeout_in_seconds=2.0)
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general.log("Capturing complete.")
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if __name__ == "__main__":
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run()
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