Fix unused warnings release (#3677)
* Release build fix for Windows * Release build fix for Android * Release build fix for Windows * Release build fix for Android * Release build fix for Linux * Release build fix for Mac * Release build fix for iOS Signed-off-by: Steve Pham <spham@amazon.com>
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@@ -171,7 +171,7 @@ namespace SceneLoggingExample
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{
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// While it's generally preferable to stick with either index- or iterator-based traversal, there may be times where switching between one
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// or the other becomes necessary. The SceneGraph provides utility functions to convert between the two approaches.
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AZ::SceneAPI::Containers::SceneGraph::NodeIndex itNodeIndex = graph.ConvertToNodeIndex(it.GetHierarchyIterator());
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[[maybe_unused]] AZ::SceneAPI::Containers::SceneGraph::NodeIndex itNodeIndex = graph.ConvertToNodeIndex(it.GetHierarchyIterator());
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// Nodes in the SceneGraph can be marked as endpoints. To the graph, this means that these nodes are not allowed to have children.
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// While not a true one-to-one mapping, endpoints often act as attributes to a node. For example, a transform can be marked as an endpoint.
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