Fix unused warnings release (#3677)
* Release build fix for Windows * Release build fix for Android * Release build fix for Windows * Release build fix for Android * Release build fix for Linux * Release build fix for Mac * Release build fix for iOS Signed-off-by: Steve Pham <spham@amazon.com>
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@@ -550,7 +550,7 @@ void CTimer::Serialize(TSerialize ser)
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if (m_TimeDebug)
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{
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const int64 now = CryGetTicks();
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[[maybe_unused]] const int64 now = CryGetTicks();
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CryLogAlways("[CTimer]: Serialize: Last=%lld Now=%lld Off=%lld Async=%f CurrTime=%f UI=%f", (long long)m_lLastTime, (long long)now, (long long)m_lOffsetTime, GetAsyncCurTime(), GetCurrTime(ETIMER_GAME), GetCurrTime(ETIMER_UI));
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}
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}
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@@ -700,8 +700,8 @@ void CTimer::EnableFixedTimeMode([[maybe_unused]] bool enable, [[maybe_unused]]
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void CTimer::SetOffsetToMatchGameTime(int64 ticks)
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{
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const int64 previousOffset = m_lOffsetTime;
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const float previousGameTime = GetCurrTime(ETIMER_GAME);
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[[maybe_unused]] const int64 previousOffset = m_lOffsetTime;
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[[maybe_unused]] const float previousGameTime = GetCurrTime(ETIMER_GAME);
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m_lOffsetTime = ticks - m_lLastTime;
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RefreshGameTime(m_lLastTime);
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