Fix unused warnings release (#3677)

* Release build fix for Windows
* Release build fix for Android
* Release build fix for Windows
* Release build fix for Android
* Release build fix for Linux
* Release build fix for Mac
* Release build fix for iOS

Signed-off-by: Steve Pham <spham@amazon.com>
This commit is contained in:
Steve Pham
2021-08-30 13:10:41 -07:00
committed by GitHub
parent da6bdd5b43
commit fa0f2a1007
94 changed files with 150 additions and 130 deletions
+1 -1
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@@ -87,7 +87,7 @@ bool CConsoleBatchFile::ExecuteConfigFile(const char* sFilename)
CCryFile file;
{
const char* szLog = "Executing console batch file (try game,config,root):";
[[maybe_unused]] const char* szLog = "Executing console batch file (try game,config,root):";
AZStd::string filenameLog;
AZStd::string sfn = PathUtil::GetFile(filename);
@@ -32,8 +32,11 @@
#define MAX_CELL_COUNT 32
// CVAR names
#if !defined(_RELEASE)
const char c_sys_localization_debug[] = "sys_localization_debug";
const char c_sys_localization_encode[] = "sys_localization_encode";
#endif // !defined(_RELEASE)
#define LOC_WINDOW "Localization"
const char c_sys_localization_format[] = "sys_localization_format";
@@ -1754,7 +1757,7 @@ void CLocalizedStringsManager::ReloadData()
void CLocalizedStringsManager::AddLocalizedString(SLanguage* pLanguage, SLocalizedStringEntry* pEntry, const uint32 keyCRC32)
{
pLanguage->m_vLocalizedStrings.push_back(pEntry);
int nId = (int)pLanguage->m_vLocalizedStrings.size() - 1;
[[maybe_unused]] int nId = (int)pLanguage->m_vLocalizedStrings.size() - 1;
pLanguage->m_keysMap[keyCRC32] = pEntry;
if (m_cvarLocalizationDebug >= 2)
+1 -1
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@@ -744,7 +744,7 @@ void CLog::LogToConsolePlus(const char* szFormat, ...)
//////////////////////////////////////////////////////////////////////
static void RemoveColorCodeInPlace(CLog::LogStringType& rStr)
[[maybe_unused]] static void RemoveColorCodeInPlace(CLog::LogStringType& rStr)
{
char* s = (char*)rStr.c_str();
char* d = s;
+1 -1
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@@ -1465,7 +1465,7 @@ void CSystem::SetSystemGlobalState(const ESystemGlobalState systemGlobalState)
if (gEnv && gEnv->pTimer)
{
const CTimeValue endTime = gEnv->pTimer->GetAsyncTime();
const float numSeconds = endTime.GetDifferenceInSeconds(s_startTime);
[[maybe_unused]] const float numSeconds = endTime.GetDifferenceInSeconds(s_startTime);
CryLog("SetGlobalState %d->%d '%s'->'%s' %3.1f seconds",
m_systemGlobalState, systemGlobalState,
CSystem::GetSystemGlobalStateName(m_systemGlobalState), CSystem::GetSystemGlobalStateName(systemGlobalState),
+2 -2
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@@ -180,7 +180,7 @@ void CSystem::LogVersion()
strftime(s, 128, "%d %b %y (%H %M %S)", today);
#endif
const SFileVersion& ver = GetFileVersion();
[[maybe_unused]] const SFileVersion& ver = GetFileVersion();
CryLogAlways("BackupNameAttachment=\" Build(%d) %s\" -- used by backup system\n", ver.v[0], s); // read by CreateBackupFile()
@@ -251,7 +251,7 @@ void CSystem::LogVersion()
//////////////////////////////////////////////////////////////////////////
void CSystem::LogBuildInfo()
{
auto projectName = AZ::Utils::GetProjectName();
[[maybe_unused]] auto projectName = AZ::Utils::GetProjectName();
CryLogAlways("GameName: %s", projectName.c_str());
CryLogAlways("BuildTime: " __DATE__ " " __TIME__);
}
+2 -2
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@@ -257,8 +257,8 @@ static void CmdCrashTest(IConsoleCmdArgs* pArgs)
{
float a = 1.0f;
memset(&a, 0, sizeof(a));
float* b = &a;
float c = 3;
[[maybe_unused]] float* b = &a;
[[maybe_unused]] float c = 3;
CryLog("%f", (c / *b));
}
break;
+3 -3
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@@ -550,7 +550,7 @@ void CTimer::Serialize(TSerialize ser)
if (m_TimeDebug)
{
const int64 now = CryGetTicks();
[[maybe_unused]] const int64 now = CryGetTicks();
CryLogAlways("[CTimer]: Serialize: Last=%lld Now=%lld Off=%lld Async=%f CurrTime=%f UI=%f", (long long)m_lLastTime, (long long)now, (long long)m_lOffsetTime, GetAsyncCurTime(), GetCurrTime(ETIMER_GAME), GetCurrTime(ETIMER_UI));
}
}
@@ -700,8 +700,8 @@ void CTimer::EnableFixedTimeMode([[maybe_unused]] bool enable, [[maybe_unused]]
void CTimer::SetOffsetToMatchGameTime(int64 ticks)
{
const int64 previousOffset = m_lOffsetTime;
const float previousGameTime = GetCurrTime(ETIMER_GAME);
[[maybe_unused]] const int64 previousOffset = m_lOffsetTime;
[[maybe_unused]] const float previousGameTime = GetCurrTime(ETIMER_GAME);
m_lOffsetTime = ticks - m_lLastTime;
RefreshGameTime(m_lLastTime);