Fix unused warnings release (#3677)
* Release build fix for Windows * Release build fix for Android * Release build fix for Windows * Release build fix for Android * Release build fix for Linux * Release build fix for Mac * Release build fix for iOS Signed-off-by: Steve Pham <spham@amazon.com>
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@@ -72,7 +72,7 @@
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#include <cctype>
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#include <stdio.h>
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static const char* s_azFrameworkWarningWindow = "AzFramework";
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[[maybe_unused]] static const char* s_azFrameworkWarningWindow = "AzFramework";
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namespace AzFramework
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{
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@@ -602,7 +602,7 @@ namespace AzFramework
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void Application::SetRootPath(RootPathType type, const char* source)
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{
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const size_t sourceLen = strlen(source);
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[[maybe_unused]] const size_t sourceLen = strlen(source);
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// Copy the source path to the intended root path and correct the path separators as well
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switch (type)
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@@ -43,7 +43,7 @@ namespace AzFramework::AssetBenchmark
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AZStd::thread benchmarkThread([assetList = AZStd::move(sourceAssetList), loadBlocking]()
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{
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// Define the set of loading stats to track
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const size_t initialRequests = assetList.size();
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[[maybe_unused]] const size_t initialRequests = assetList.size();
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size_t previouslyLoadedAssets = 0;
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size_t newlyLoadedAssets = 0;
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size_t loadErrors = 0;
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@@ -24,9 +24,9 @@ namespace AZ
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namespace IO
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{
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//////////////////////////////////////////////////////////////////////////
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const char* const NetworkFileIOChannel = "NetworkFileIO";
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[[maybe_unused]] const char* const NetworkFileIOChannel = "NetworkFileIO";
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#ifndef REMOTEFILEIO_IS_NETWORKFILEIO
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const char* const RemoteFileIOChannel = "RemoteFileIO";
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[[maybe_unused]] const char* const RemoteFileIOChannel = "RemoteFileIO";
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#ifdef REMOTEFILEIO_SYNC_CHECK
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const char* const RemoteFileCacheChannel = "RemoteFileCache";
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#endif
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@@ -177,7 +177,7 @@ namespace AzFramework
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//trying to connect, if any error occurs start the disconnect thread
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void AssetProcessorConnection::ConnectThread()
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{
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static constexpr char ConnectThreadWindow[] = "AssetProcessorConnection::ConnectThread";
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[[maybe_unused]] static constexpr char ConnectThreadWindow[] = "AssetProcessorConnection::ConnectThread";
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//check for join before doing an op
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if (m_connectThread.m_join)
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@@ -91,7 +91,7 @@ namespace AzFramework
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const AZ::Frustum::PlaneId planeId3)
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{
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AZ::Vector3 corner = AZ::Vector3::CreateZero();
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const auto intersectionOkay = AZ::ShapeIntersection::IntersectThreePlanes(
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[[maybe_unused]] const auto intersectionOkay = AZ::ShapeIntersection::IntersectThreePlanes(
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frustum.GetPlane(planeId1), frustum.GetPlane(planeId2), frustum.GetPlane(planeId3), corner);
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AZ_Assert(intersectionOkay, "Plane intersection of Frustum failed");
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