Improved profile marker names
Signed-off-by: Olex Lozitskiy <5432499+AMZN-Olex@users.noreply.github.com>
This commit is contained in:
+5
-5
@@ -81,7 +81,7 @@ namespace Multiplayer
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void EntityReplicationManager::ActivatePendingEntities()
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{
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AZ_PROFILE_SCOPE(MULTIPLAYER, "ActivatePendingEntities");
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AZ_PROFILE_SCOPE(MULTIPLAYER, "EntityReplicationManager: ActivatePendingEntities");
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AZStd::vector<NetEntityId> notReadyEntities;
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@@ -132,7 +132,7 @@ namespace Multiplayer
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);
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{
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AZ_PROFILE_SCOPE(MULTIPLAYER, "PrepareSerialization");
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AZ_PROFILE_SCOPE(MULTIPLAYER, "EntityReplicationManager: SendUpdates - PrepareSerialization");
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// Prep a replication record for send, at this point, everything needs to be sent
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for (EntityReplicator* replicator : toSendList)
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{
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@@ -141,7 +141,7 @@ namespace Multiplayer
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}
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{
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AZ_PROFILE_SCOPE(MULTIPLAYER, "SendEntityUpdateMessages");
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AZ_PROFILE_SCOPE(MULTIPLAYER, "EntityReplicationManager: SendUpdates - SendEntityUpdateMessages");
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// While our to send list is not empty, build up another packet to send
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do
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{
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@@ -174,8 +174,8 @@ namespace Multiplayer
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{
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return EntityReplicatorList();
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}
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AZ_PROFILE_SCOPE(MULTIPLAYER, "GenerateEntityUpdateList");
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AZ_PROFILE_SCOPE(MULTIPLAYER, "EntityReplicationManager: GenerateEntityUpdateList");
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// Generate a list of all our entities that need updates
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EntityReplicatorList toSendList;
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