ATOM-15086 Image Pipeline Unexpectedly Pre-Multiplying Alpha into Color Channels (#5358)
Applied the discard alpha in the begining of converting. Also deleted some unused processing settings and steps. Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
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@@ -20,7 +20,7 @@ namespace ImageProcessingAtom
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const static AZ::u32 EIF_Greyscale = 0x8; // hint for the engine (e.g. greyscale light beams can be applied to shadow mask), can be for DXT1 because compression artfacts don't count as color
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const static AZ::u32 EIF_SupressEngineReduce = 0x10; // info for the engine: don't reduce texture resolution on this texture
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const static AZ::u32 EIF_UNUSED_BIT = 0x40; // Free to use
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const static AZ::u32 EIF_AttachedAlpha = 0x400; // info for the engine: it's a texture with attached alpha channel
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const static AZ::u32 EIF_AttachedAlpha = 0x400; // deprecated: info for the engine: it's a texture with attached alpha channel
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const static AZ::u32 EIF_SRGBRead = 0x800; // info for the engine: if gamma corrected rendering is on, this texture requires SRGBRead (it's not stored in linear)
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const static AZ::u32 EIF_DontResize = 0x8000; // info for the engine: for dds textures that shouldn't be resized
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const static AZ::u32 EIF_RenormalizedTexture = 0x10000; // info for the engine: for dds textures that have renormalized color range
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