Merge branch 'development' into cmake/SPEC-2513_w4244

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/CryEditDoc.cpp
#	Code/Framework/AzToolsFramework/AzToolsFramework/Input/QtEventToAzInputManager.cpp
#	Gems/Atom/Feature/Common/Code/Source/PostProcessing/BlendColorGradingLutsPass.cpp
#	Gems/PhysXDebug/Code/Source/SystemComponent.cpp
This commit is contained in:
Esteban Papp
2021-08-19 08:53:41 -07:00
370 changed files with 3276 additions and 4248 deletions
@@ -250,7 +250,7 @@ namespace NvCloth
[[maybe_unused]] ClothId clothId,
float deltaTime)
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Cloth);
AZ_PROFILE_FUNCTION(Cloth);
UpdateSimulationCollisions();
@@ -267,7 +267,7 @@ namespace NvCloth
[[maybe_unused]] float deltaTime,
const AZStd::vector<SimParticleFormat>& updatedParticles)
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Cloth);
AZ_PROFILE_FUNCTION(Cloth);
// Next buffer index of the render data
m_renderDataBufferIndex = (m_renderDataBufferIndex + 1) % RenderDataBufferSize;
@@ -326,7 +326,7 @@ namespace NvCloth
{
if (m_actorClothColliders)
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Cloth);
AZ_PROFILE_FUNCTION(Cloth);
m_actorClothColliders->Update();
@@ -342,7 +342,7 @@ namespace NvCloth
{
if (m_actorClothSkinning)
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Cloth);
AZ_PROFILE_FUNCTION(Cloth);
m_actorClothSkinning->UpdateSkinning();
@@ -376,7 +376,7 @@ namespace NvCloth
void ClothComponentMesh::UpdateSimulationConstraints()
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Cloth);
AZ_PROFILE_FUNCTION(Cloth);
m_motionConstraints = m_clothConstraints->GetMotionConstraints();
m_separationConstraints = m_clothConstraints->GetSeparationConstraints();
@@ -396,7 +396,7 @@ namespace NvCloth
void ClothComponentMesh::UpdateRenderData(const AZStd::vector<SimParticleFormat>& particles)
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Cloth);
AZ_PROFILE_FUNCTION(Cloth);
if (!m_cloth)
{
@@ -449,7 +449,7 @@ namespace NvCloth
void ClothComponentMesh::CopyRenderDataToModel()
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Cloth);
AZ_PROFILE_FUNCTION(Cloth);
// Previous buffer index of the render data
const AZ::u32 previousBufferIndex = (m_renderDataBufferIndex + RenderDataBufferSize - 1) % RenderDataBufferSize;