From f8d1c568fd4e310c26a1a48756d8568dd84903f4 Mon Sep 17 00:00:00 2001 From: Gene Walters Date: Wed, 6 Oct 2021 16:26:12 -0700 Subject: [PATCH] can pass in AZ::Utils::GetProjectPath().c_str() directly now that i'm not converting strings Signed-off-by: Gene Walters --- .../Code/Source/Editor/MultiplayerEditorSystemComponent.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp index a08db89f4f..24c552d9d0 100644 --- a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp +++ b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp @@ -144,12 +144,10 @@ namespace Multiplayer } // Start the configured server if it's available - AZStd::string projectPath(AZ::Utils::GetProjectPath().c_str()); - AZStd::replace(projectPath.begin(), projectPath.end(), AZ::IO::WindowsPathSeparator, AZ::IO::PosixPathSeparator); AzFramework::ProcessLauncher::ProcessLaunchInfo processLaunchInfo; processLaunchInfo.m_commandlineParameters = AZStd::string::format( R"("%s" --project-path "%s" --editorsv_isDedicated true --sv_defaultPlayerSpawnAsset "%s")", serverPath.c_str(), - projectPath.c_str(), static_cast(sv_defaultPlayerSpawnAsset).c_str()); + AZ::Utils::GetProjectPath().c_str(), static_cast(sv_defaultPlayerSpawnAsset).c_str()); processLaunchInfo.m_showWindow = true; processLaunchInfo.m_processPriority = AzFramework::ProcessPriority::PROCESSPRIORITY_NORMAL;