From f8a80468ab27e34edc0d75d475da6928a645a8ec Mon Sep 17 00:00:00 2001 From: hultonha Date: Wed, 14 Jul 2021 13:13:28 +0100 Subject: [PATCH] remove structured binding from lambda to workaround msvc bug Signed-off-by: hultonha --- .../Components/MeshOptimizer/MeshOptimizerComponent.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Gems/SceneProcessing/Code/Source/Generation/Components/MeshOptimizer/MeshOptimizerComponent.cpp b/Gems/SceneProcessing/Code/Source/Generation/Components/MeshOptimizer/MeshOptimizerComponent.cpp index e3eb617601..a5d5510f8a 100644 --- a/Gems/SceneProcessing/Code/Source/Generation/Components/MeshOptimizer/MeshOptimizerComponent.cpp +++ b/Gems/SceneProcessing/Code/Source/Generation/Components/MeshOptimizer/MeshOptimizerComponent.cpp @@ -493,7 +493,8 @@ namespace AZ::SceneGenerationComponents // Copy node attributes AZStd::apply([](const auto&&... nodePairView) { ((AZStd::for_each(begin(nodePairView), end(nodePairView), [](const auto& nodePair) { - auto& [originalNode, optimizedNode] = nodePair; + auto& originalNode = nodePair.first; + auto& optimizedNode = nodePair.second; optimizedNode->CloneAttributesFrom(&originalNode.get()); })), ...); }, std::tuple {