diff --git a/Gems/SceneProcessing/Code/Source/Generation/Components/MeshOptimizer/MeshOptimizerComponent.cpp b/Gems/SceneProcessing/Code/Source/Generation/Components/MeshOptimizer/MeshOptimizerComponent.cpp index e3eb617601..a5d5510f8a 100644 --- a/Gems/SceneProcessing/Code/Source/Generation/Components/MeshOptimizer/MeshOptimizerComponent.cpp +++ b/Gems/SceneProcessing/Code/Source/Generation/Components/MeshOptimizer/MeshOptimizerComponent.cpp @@ -493,7 +493,8 @@ namespace AZ::SceneGenerationComponents // Copy node attributes AZStd::apply([](const auto&&... nodePairView) { ((AZStd::for_each(begin(nodePairView), end(nodePairView), [](const auto& nodePair) { - auto& [originalNode, optimizedNode] = nodePair; + auto& originalNode = nodePair.first; + auto& optimizedNode = nodePair.second; optimizedNode->CloneAttributesFrom(&originalNode.get()); })), ...); }, std::tuple {