Merge pull request #7054 from aws-lumberyard-dev/Atom/santorac/RemixableMaterialTypes2_FIX2
Made MaterialPropertyId Be More Generic
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@@ -589,15 +589,15 @@ namespace MaterialEditor
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const MaterialPropertyId propertyId(groupName, propertyName);
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const auto it = m_properties.find(propertyId.GetFullName());
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const auto it = m_properties.find(propertyId);
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if (it != m_properties.end() && propertyFilter(it->second))
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{
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MaterialPropertyValue propertyValue = AtomToolsFramework::ConvertToRuntimeType(it->second.GetValue());
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if (propertyValue.IsValid())
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{
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if (!AtomToolsFramework::ConvertToExportFormat(exportPath, propertyId.GetFullName(), propertyDefinition, propertyValue))
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if (!AtomToolsFramework::ConvertToExportFormat(exportPath, propertyId, propertyDefinition, propertyValue))
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{
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AZ_Error("MaterialDocument", false, "Material document property could not be converted: '%s' in '%s'.", propertyId.GetFullName().GetCStr(), m_absolutePath.c_str());
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AZ_Error("MaterialDocument", false, "Material document property could not be converted: '%s' in '%s'.", propertyId.GetCStr(), m_absolutePath.c_str());
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result = false;
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return false;
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}
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@@ -783,7 +783,7 @@ namespace MaterialEditor
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AtomToolsFramework::DynamicPropertyConfig propertyConfig;
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// Assign id before conversion so it can be used in dynamic description
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propertyConfig.m_id = MaterialPropertyId(groupName, propertyName).GetCStr();
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propertyConfig.m_id = MaterialPropertyId(groupName, propertyName);
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const auto& propertyIndex = m_materialAsset->GetMaterialPropertiesLayout()->FindPropertyIndex(propertyConfig.m_id);
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const bool propertyIndexInBounds = propertyIndex.IsValid() && propertyIndex.GetIndex() < m_materialAsset->GetPropertyValues().size();
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@@ -854,7 +854,7 @@ namespace MaterialEditor
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propertyConfig = {};
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propertyConfig.m_dataType = AtomToolsFramework::DynamicPropertyType::String;
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propertyConfig.m_id = MaterialPropertyId(UvGroupName, shaderInput).GetCStr();
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propertyConfig.m_id = MaterialPropertyId(UvGroupName, shaderInput);
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propertyConfig.m_name = shaderInput;
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propertyConfig.m_displayName = shaderInput;
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propertyConfig.m_groupName = "UV Sets";
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+2
-2
@@ -152,7 +152,7 @@ namespace MaterialEditor
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AtomToolsFramework::DynamicProperty property;
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AtomToolsFramework::AtomToolsDocumentRequestBus::EventResult(
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property, m_documentId, &AtomToolsFramework::AtomToolsDocumentRequestBus::Events::GetProperty,
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AZ::RPI::MaterialPropertyId(groupName, uvNamePair.m_shaderInput.ToString()).GetFullName());
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AZ::RPI::MaterialPropertyId(groupName, uvNamePair.m_shaderInput.ToString()));
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group.m_properties.push_back(property);
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property.SetValue(property.GetConfig().m_parentValue);
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@@ -189,7 +189,7 @@ namespace MaterialEditor
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AtomToolsFramework::DynamicProperty property;
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AtomToolsFramework::AtomToolsDocumentRequestBus::EventResult(
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property, m_documentId, &AtomToolsFramework::AtomToolsDocumentRequestBus::Events::GetProperty,
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AZ::RPI::MaterialPropertyId(groupName, propertyDefinition.m_name).GetFullName());
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AZ::RPI::MaterialPropertyId(groupName, propertyDefinition.m_name));
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group.m_properties.push_back(property);
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}
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}
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