Merged dev
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
This commit is contained in:
@@ -14,7 +14,7 @@
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{% set Namespace = dataFiles[0].attrib['Namespace'] %}
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{% for Component in dataFiles %}
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{% if Component.attrib['Namespace'] != Namespace %}
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#error "mismatched component namespaces detected in declared multiplayer components, expected {{ Namespace }} but found {{ Component.attrib['Namespace'] }}"
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#error "mismatched component namespaces detected in declared multiplayer components, expected {{ Namespace }} but {{ Component.attrib['Name'] }} is using {{ Component.attrib['Namespace'] }} namespace."
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{% endif %}
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{% endfor %}
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namespace {{ Namespace }}
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@@ -7,21 +7,21 @@
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{% macro DeclareNetworkPropertyGetter(Property) %}
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{% set PropertyName = UpperFirst(Property.attrib['Name']) %}
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{% if Property.attrib['Container'] == 'Array' %}
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{% if Property.attrib['IsRewindable']|booleanTrue %}
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{% if Property.attrib['IsRewindable']|booleanTrue %}
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const RewindableArray<{{ Property.attrib['Type'] }}, {{ Property.attrib['Count'] }}>& Get{{ PropertyName }}Array() const;
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{% else %}
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{% else %}
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const AZStd::array<{{ Property.attrib['Type'] }}, {{ Property.attrib['Count'] }}>& Get{{ PropertyName }}Array() const;
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{% endif %}
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{% endif %}
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const {{ Property.attrib['Type'] }}& Get{{ PropertyName }}(int32_t index) const;
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{% if Property.attrib['GenerateEventBindings']|booleanTrue %}
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void {{ PropertyName }}AddEvent(AZ::Event<int32_t, {{ Property.attrib['Type'] }}>::Handler& handler);
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{% endif %}
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{% elif Property.attrib['Container'] == 'Vector' %}
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{% if Property.attrib['IsRewindable']|booleanTrue %}
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{% if Property.attrib['IsRewindable']|booleanTrue %}
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const RewindableFixedVector<{{ Property.attrib['Type'] }}, {{ Property.attrib['Count'] }}>& Get{{ PropertyName }}Vector() const;
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{% else %}
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{% else %}
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const AZStd::fixed_vector<{{ Property.attrib['Type'] }}, {{ Property.attrib['Count'] }}>& Get{{ PropertyName }}Vector() const;
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{% endif %}
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{% endif %}
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const {{ Property.attrib['Type'] }}& Get{{ PropertyName }}(int32_t index) const;
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const {{ Property.attrib['Type'] }}& {{ PropertyName }}GetBack() const;
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uint32_t {{ PropertyName }}GetSize() const;
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@@ -31,6 +31,9 @@ void {{ PropertyName }}SizeChangedAddEvent(AZ::Event<uint32_t>::Handler& handler
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{% endif %}
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{% else %}
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const {{ Property.attrib['Type'] }}& Get{{ PropertyName }}() const;
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{% if Property.attrib['IsRewindable']|booleanTrue %}
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const {{ Property.attrib['Type'] }}& Get{{ PropertyName }}Previous() const;
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{% endif %}
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{% if Property.attrib['GenerateEventBindings']|booleanTrue %}
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void {{ PropertyName }}AddEvent(AZ::Event<{{ Property.attrib['Type'] }}>::Handler& handler);
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{% endif %}
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@@ -3,11 +3,11 @@
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{% macro LowerFirst(text) %}{{ text[0] | lower}}{{ text[1:] }}{% endmacro %}
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{% macro DefineNetworkPropertyGet(ClassName, Property, Prefix = '') %}
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{% if Property.attrib['Container'] == 'Array' %}
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{% if Property.attrib['IsRewindable']|booleanTrue %}
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{% if Property.attrib['IsRewindable']|booleanTrue %}
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const RewindableArray<{{ Property.attrib['Type'] }}, {{ Property.attrib['Count'] }}>& {{ ClassName }}::Get{{ UpperFirst(Property.attrib['Name']) }}Array() const
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{% else %}
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{% else %}
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const AZStd::array<{{ Property.attrib['Type'] }}, {{ Property.attrib['Count'] }}>& {{ ClassName }}::Get{{ UpperFirst(Property.attrib['Name']) }}Array() const
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{% endif %}
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{% endif %}
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{
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return {{ Prefix }}m_{{ LowerFirst(Property.attrib['Name']) }};
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}
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@@ -25,11 +25,11 @@ void {{ ClassName }}::{{ UpperFirst(Property.attrib['Name']) }}AddEvent(AZ::Even
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{% endif %}
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{% elif Property.attrib['Container'] == 'Vector' %}
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{% if Property.attrib['IsRewindable']|booleanTrue %}
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{% if Property.attrib['IsRewindable']|booleanTrue %}
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const RewindableFixedVector<{{ Property.attrib['Type'] }}, {{ Property.attrib['Count'] }}>& {{ ClassName }}::Get{{ UpperFirst(Property.attrib['Name']) }}Vector() const
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{% else %}
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{% else %}
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const AZStd::fixed_vector<{{ Property.attrib['Type'] }}, {{ Property.attrib['Count'] }}>& {{ ClassName }}::Get{{ UpperFirst(Property.attrib['Name']) }}Vector() const
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{% endif %}
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{% endif %}
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{
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return {{ Prefix }}m_{{ LowerFirst(Property.attrib['Name']) }};
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}
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@@ -68,7 +68,12 @@ const {{ Property.attrib['Type'] }}& {{ ClassName }}::Get{{ UpperFirst(Property.
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{
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return {{ Prefix }}m_{{ LowerFirst(Property.attrib['Name']) }};
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}
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{% if Property.attrib['IsRewindable']|booleanTrue %}
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const {{ Property.attrib['Type'] }}& {{ ClassName }}::Get{{ UpperFirst(Property.attrib['Name']) }}Previous() const
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{
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return {{ Prefix }}m_{{ LowerFirst(Property.attrib['Name']) }}.GetPrevious();
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}
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{% endif %}
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{% if Property.attrib['GenerateEventBindings']|booleanTrue %}
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void {{ ClassName }}::{{ UpperFirst(Property.attrib['Name']) }}AddEvent(AZ::Event<{{ Property.attrib['Type'] }}>::Handler& handler)
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{
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@@ -32,11 +32,11 @@
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<Packet Name="EntityUpdates" Desc="A packet that contains multiple entity updates">
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<Member Type="AZ::TimeMs" Name="hostTimeMs" Init="AZ::TimeMs{ 0 }" />
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<Member Type="Multiplayer::HostFrameId" Name="hostFrameId" Init="Multiplayer::InvalidHostFrameId" />
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<Member Type="Multiplayer::NetworkEntityUpdateMessage" Name="entityMessages" Container="Vector" Count="Multiplayer::MaxAggregateEntityMessages" SuppressFromInitializerList="true" />
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<Member Type="Multiplayer::NetworkEntityUpdateMessage" Name="entityMessages" Container="Vector" Count="Multiplayer::MaxAggregateEntityMessages" />
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</Packet>
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<Packet Name="EntityRpcs" Desc="A packet that contains multiple entity rpcs">
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<Member Type="Multiplayer::NetworkEntityRpcMessage" Name="entityRpcs" Container="Vector" Count="Multiplayer::MaxAggregateRpcMessages" SuppressFromInitializerList="true" />
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<Member Type="Multiplayer::NetworkEntityRpcMessage" Name="entityRpcs" Container="Vector" Count="Multiplayer::MaxAggregateRpcMessages" />
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</Packet>
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<Packet Name="ClientMigration" Desc="Tell a client to migrate to a new server">
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@@ -0,0 +1,12 @@
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<?xml version="1.0"?>
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<Component
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Name="NetworkCharacterComponent"
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Namespace="Multiplayer"
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OverrideComponent="true"
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OverrideController="true"
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OverrideInclude="Multiplayer/Components/NetworkCharacterComponent.h"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<ComponentRelation Constraint="Required" HasController="true" Name="NetworkTransformComponent" Namespace="Multiplayer" Include="Multiplayer/Components/NetworkTransformComponent.h" />
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</Component>
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@@ -0,0 +1,12 @@
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<?xml version="1.0"?>
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<Component
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Name="NetworkHitVolumesComponent"
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Namespace="Multiplayer"
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OverrideComponent="true"
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OverrideController="false"
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OverrideInclude="Multiplayer/Components/NetworkHitVolumesComponent.h"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<ComponentRelation Constraint="Weak" HasController="false" Name="TransformComponent" Namespace="AzFramework" Include="AzFramework/Components/TransformComponent.h" />
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</Component>
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@@ -0,0 +1,18 @@
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<?xml version="1.0"?>
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<Component
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Name="NetworkRigidBodyComponent"
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Namespace="Multiplayer"
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OverrideComponent="true"
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OverrideController="true"
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OverrideInclude="Multiplayer/Components/NetworkRigidBodyComponent.h"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<ComponentRelation Constraint="Required" HasController="true" Name="NetworkTransformComponent" Namespace="Multiplayer" Include="Multiplayer/Components/NetworkTransformComponent.h" />
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<RemoteProcedure Name="SendApplyImpulse" InvokeFrom="Server" HandleOn="Authority" IsPublic="true" IsReliable="true" GenerateEventBindings="false" Description="Applies an impulse">
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<Param Type="AZ::Vector3" Name="impulse" />
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<Param Type="AZ::Vector3" Name="worldPoint" />
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</RemoteProcedure>
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</Component>
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@@ -12,9 +12,9 @@
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<Include File="Multiplayer/MultiplayerTypes.h"/>
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<NetworkProperty Type="AZ::Quaternion" Name="rotation" Init="AZ::Quaternion::CreateIdentity()" ReplicateFrom="Authority" ReplicateTo="Client" IsRewindable="true" IsPredictable="true" IsPublic="true" Container="Object" ExposeToEditor="false" ExposeToScript="false" GenerateEventBindings="true" />
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<NetworkProperty Type="AZ::Quaternion" Name="rotation" Init="AZ::Quaternion::CreateIdentity()" ReplicateFrom="Authority" ReplicateTo="Client" IsRewindable="true" IsPredictable="true" IsPublic="true" Container="Object" ExposeToEditor="false" ExposeToScript="false" GenerateEventBindings="false" />
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<NetworkProperty Type="AZ::Vector3" Name="translation" Init="AZ::Vector3::CreateZero()" ReplicateFrom="Authority" ReplicateTo="Client" IsRewindable="true" IsPredictable="true" IsPublic="true" Container="Object" ExposeToEditor="false" ExposeToScript="false" GenerateEventBindings="true" />
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<NetworkProperty Type="float" Name="scale" Init="1.0f" ReplicateFrom="Authority" ReplicateTo="Client" IsRewindable="true" IsPredictable="true" IsPublic="true" Container="Object" ExposeToEditor="false" ExposeToScript="false" GenerateEventBindings="true" />
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<NetworkProperty Type="float" Name="scale" Init="1.0f" ReplicateFrom="Authority" ReplicateTo="Client" IsRewindable="true" IsPredictable="true" IsPublic="true" Container="Object" ExposeToEditor="false" ExposeToScript="false" GenerateEventBindings="false" />
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<NetworkProperty Type="uint8_t" Name="resetCount" Init="0" ReplicateFrom="Authority" ReplicateTo="Client" IsRewindable="false" IsPredictable="true" IsPublic="true" Container="Object" ExposeToEditor="false" ExposeToScript="false" GenerateEventBindings="true" />
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<NetworkProperty Type="NetEntityId" Name="parentEntityId" Init="InvalidNetEntityId" ReplicateFrom="Authority" ReplicateTo="Client" IsRewindable="true" IsPredictable="true" IsPublic="true" Container="Object" ExposeToEditor="false" ExposeToScript="false" GenerateEventBindings="true" />
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<NetworkProperty Type="int32_t" Name="parentAttachmentBoneId" Init="-1" ReplicateFrom="Authority" ReplicateTo="Client" IsRewindable="true" IsPredictable="true" IsPublic="true" Container="Object" ExposeToEditor="false" ExposeToScript="false" GenerateEventBindings="true" />
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@@ -185,12 +185,9 @@ namespace Multiplayer
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// Discard move input events, client may be speed hacking
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if (m_clientBankedTime < sv_MaxBankTimeWindowSec)
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{
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// Client blends from previous frame to target so here we subtract blend factor to get to that state
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const float blendFactor = AZStd::min(AZStd::max(0.f, input.GetHostBlendFactor()), 1.0f);
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const AZ::TimeMs blendMs = AZ::TimeMs(static_cast<float>(static_cast<AZ::TimeMs>(cl_InputRateMs)) * (1.0f - blendFactor));
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m_clientBankedTime = AZStd::min(m_clientBankedTime + clientInputRateSec, (double)sv_MaxBankTimeWindowSec); // clamp to boundary
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{
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ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs() - blendMs, input.GetHostBlendFactor(), invokingConnection->GetConnectionId());
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ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs(), input.GetHostBlendFactor(), invokingConnection->GetConnectionId());
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GetNetBindComponent()->ProcessInput(input, static_cast<float>(clientInputRateSec));
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}
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@@ -436,10 +433,13 @@ namespace Multiplayer
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NetworkInputArray inputArray(GetEntityHandle());
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NetworkInput& input = inputArray[0];
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const float blendFactor = AZStd::min(AZStd::max(0.f, multiplayer->GetCurrentBlendFactor()), 1.0f);
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const AZ::TimeMs blendMs = AZ::TimeMs(static_cast<float>(static_cast<AZ::TimeMs>(cl_InputRateMs)) * (1.0f - blendFactor));
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input.SetClientInputId(m_clientInputId);
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input.SetHostFrameId(networkTime->GetHostFrameId());
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input.SetHostTimeMs(multiplayer->GetCurrentHostTimeMs());
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// Account for the client blending from previous frame to current
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input.SetHostTimeMs(multiplayer->GetCurrentHostTimeMs() - blendMs);
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input.SetHostBlendFactor(multiplayer->GetCurrentBlendFactor());
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// Allow components to form the input for this frame
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@@ -405,9 +405,9 @@ namespace Multiplayer
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m_entityServerMigrationEvent.Signal(m_netEntityHandle, hostId, connectionId);
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}
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void NetBindComponent::NotifyPreRender(float deltaTime, float blendFactor)
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void NetBindComponent::NotifyPreRender(float deltaTime)
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{
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m_entityPreRenderEvent.Signal(deltaTime, blendFactor);
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m_entityPreRenderEvent.Signal(deltaTime);
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}
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void NetBindComponent::NotifyCorrection()
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@@ -0,0 +1,209 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Multiplayer/Components/NetworkCharacterComponent.h>
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#include <Multiplayer/Components/NetworkRigidBodyComponent.h>
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#include <AzFramework/Visibility/EntityBoundsUnionBus.h>
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#include <AzFramework/Physics/CharacterBus.h>
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#include <AzFramework/Physics/Character.h>
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#include <Multiplayer/Components/NetworkTransformComponent.h>
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#include <Multiplayer/NetworkTime/INetworkTime.h>
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#include <PhysXCharacters/API/CharacterController.h>
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#include <PhysX/PhysXLocks.h>
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#include <PhysX/Utils.h>
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namespace Multiplayer
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{
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bool CollisionLayerBasedControllerFilter(const physx::PxController& controllerA, const physx::PxController& controllerB)
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{
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PHYSX_SCENE_READ_LOCK(controllerA.getActor()->getScene());
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physx::PxRigidDynamic* actorA = controllerA.getActor();
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physx::PxRigidDynamic* actorB = controllerB.getActor();
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if (actorA && actorA->getNbShapes() > 0 && actorB && actorB->getNbShapes() > 0)
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{
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physx::PxShape* shapeA = nullptr;
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actorA->getShapes(&shapeA, 1, 0);
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physx::PxFilterData filterDataA = shapeA->getSimulationFilterData();
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physx::PxShape* shapeB = nullptr;
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actorB->getShapes(&shapeB, 1, 0);
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physx::PxFilterData filterDataB = shapeB->getSimulationFilterData();
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return PhysX::Utils::Collision::ShouldCollide(filterDataA, filterDataB);
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}
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return true;
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}
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physx::PxQueryHitType::Enum CollisionLayerBasedObjectPreFilter(
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const physx::PxFilterData& filterData,
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const physx::PxShape* shape,
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const physx::PxRigidActor* actor,
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[[maybe_unused]] physx::PxHitFlags& queryFlags)
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{
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// non-kinematic dynamic bodies should not impede the movement of the character
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if (actor->getConcreteType() == physx::PxConcreteType::eRIGID_DYNAMIC)
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{
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const physx::PxRigidDynamic* rigidDynamic = static_cast<const physx::PxRigidDynamic*>(actor);
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bool isKinematic = (rigidDynamic->getRigidBodyFlags() & physx::PxRigidBodyFlag::eKINEMATIC);
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if (isKinematic)
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{
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const PhysX::ActorData* actorData = PhysX::Utils::GetUserData(rigidDynamic);
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if (actorData)
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{
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const AZ::EntityId entityId = actorData->GetEntityId();
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if (Multiplayer::NetworkRigidBodyRequestBus::FindFirstHandler(entityId) != nullptr)
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{
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// Network rigid bodies are kinematic on the client but dynamic on the server,
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// hence filtering treats these actors as dynamic to support client prediction and avoid desyncs
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isKinematic = false;
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}
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}
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}
|
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|
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if (!isKinematic)
|
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{
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return physx::PxQueryHitType::eNONE;
|
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}
|
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}
|
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|
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// all other cases should be determined by collision filters
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if (PhysX::Utils::Collision::ShouldCollide(filterData, shape->getSimulationFilterData()))
|
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{
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return physx::PxQueryHitType::eBLOCK;
|
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}
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|
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return physx::PxQueryHitType::eNONE;
|
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}
|
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|
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void NetworkCharacterComponent::NetworkCharacterComponent::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
|
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{
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serializeContext->Class<NetworkCharacterComponent, NetworkCharacterComponentBase>()
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->Version(1);
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}
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NetworkCharacterComponentBase::Reflect(context);
|
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}
|
||||
|
||||
NetworkCharacterComponent::NetworkCharacterComponent()
|
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: m_translationEventHandler([this](const AZ::Vector3& translation) { OnTranslationChangedEvent(translation); })
|
||||
{
|
||||
}
|
||||
|
||||
void NetworkCharacterComponent::OnActivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
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{
|
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Physics::CharacterRequests* characterRequests = Physics::CharacterRequestBus::FindFirstHandler(GetEntityId());
|
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m_physicsCharacter = (characterRequests != nullptr) ? characterRequests->GetCharacter() : nullptr;
|
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GetNetBindComponent()->AddEntitySyncRewindEventHandler(m_syncRewindHandler);
|
||||
|
||||
if (m_physicsCharacter)
|
||||
{
|
||||
auto controller = static_cast<PhysX::CharacterController*>(m_physicsCharacter);
|
||||
controller->SetFilterFlags(physx::PxQueryFlag::eSTATIC | physx::PxQueryFlag::eDYNAMIC | physx::PxQueryFlag::ePREFILTER);
|
||||
if (auto callbackManager = controller->GetCallbackManager())
|
||||
{
|
||||
callbackManager->SetControllerFilter(CollisionLayerBasedControllerFilter);
|
||||
callbackManager->SetObjectPreFilter(CollisionLayerBasedObjectPreFilter);
|
||||
}
|
||||
}
|
||||
|
||||
if (!HasController())
|
||||
{
|
||||
GetNetworkTransformComponent()->TranslationAddEvent(m_translationEventHandler);
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkCharacterComponent::OnDeactivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
void NetworkCharacterComponent::OnTranslationChangedEvent([[maybe_unused]] const AZ::Vector3& translation)
|
||||
{
|
||||
OnSyncRewind();
|
||||
}
|
||||
|
||||
void NetworkCharacterComponent::OnSyncRewind()
|
||||
{
|
||||
if (m_physicsCharacter == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const AZ::Vector3 currPosition = m_physicsCharacter->GetBasePosition();
|
||||
if (!currPosition.IsClose(GetNetworkTransformComponent()->GetTranslation()))
|
||||
{
|
||||
uint32_t frameId = static_cast<uint32_t>(Multiplayer::GetNetworkTime()->GetHostFrameId());
|
||||
m_physicsCharacter->SetFrameId(frameId);
|
||||
//m_physicsCharacter->SetBasePosition(GetNetworkTransformComponent()->GetTranslation());
|
||||
}
|
||||
}
|
||||
|
||||
bool NetworkCharacterComponent::IsOnGround() const
|
||||
{
|
||||
auto pxController = static_cast<physx::PxController*>(m_physicsCharacter->GetNativePointer());
|
||||
if (!pxController)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
physx::PxControllerState state;
|
||||
pxController->getState(state);
|
||||
return state.touchedActor != nullptr || (state.collisionFlags & physx::PxControllerCollisionFlag::eCOLLISION_DOWN) != 0;
|
||||
}
|
||||
|
||||
NetworkCharacterComponentController::NetworkCharacterComponentController(NetworkCharacterComponent& parent)
|
||||
: NetworkCharacterComponentControllerBase(parent)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
void NetworkCharacterComponentController::OnActivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
void NetworkCharacterComponentController::OnDeactivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
AZ::Vector3 NetworkCharacterComponentController::TryMoveWithVelocity(const AZ::Vector3& velocity, [[maybe_unused]] float deltaTime)
|
||||
{
|
||||
// Ensure any entities that we might interact with are properly synchronized to their rewind state
|
||||
if (IsAuthority())
|
||||
{
|
||||
const AZ::Aabb entityStartBounds = AZ::Interface<AzFramework::IEntityBoundsUnion>::Get()->GetEntityLocalBoundsUnion(GetEntity()->GetId());
|
||||
const AZ::Aabb entityFinalBounds = entityStartBounds.GetTranslated(velocity);
|
||||
AZ::Aabb entitySweptBounds = entityStartBounds;
|
||||
entitySweptBounds.AddAabb(entityFinalBounds);
|
||||
Multiplayer::GetNetworkTime()->SyncEntitiesToRewindState(entitySweptBounds);
|
||||
}
|
||||
|
||||
if ((GetParent().m_physicsCharacter == nullptr) || (velocity.GetLengthSq() <= 0.0f))
|
||||
{
|
||||
return GetEntity()->GetTransform()->GetWorldTranslation();
|
||||
}
|
||||
GetParent().m_physicsCharacter->AddVelocity(velocity);
|
||||
GetParent().m_physicsCharacter->ApplyRequestedVelocity(deltaTime);
|
||||
GetEntity()->GetTransform()->SetWorldTranslation(GetParent().m_physicsCharacter->GetBasePosition());
|
||||
AZLOG
|
||||
(
|
||||
NET_Movement,
|
||||
"Moved to position %f x %f x %f",
|
||||
GetParent().m_physicsCharacter->GetBasePosition().GetX(),
|
||||
GetParent().m_physicsCharacter->GetBasePosition().GetY(),
|
||||
GetParent().m_physicsCharacter->GetBasePosition().GetZ()
|
||||
);
|
||||
return GetEntity()->GetTransform()->GetWorldTranslation();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,221 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#include <Multiplayer/Components/NetworkHitVolumesComponent.h>
|
||||
#include <AzFramework/Components/TransformComponent.h>
|
||||
#include <AzFramework/Physics/Common/PhysicsTypes.h>
|
||||
#include <AzFramework/Physics/CharacterBus.h>
|
||||
#include <AzFramework/Physics/Character.h>
|
||||
#include <AzFramework/Physics/SystemBus.h>
|
||||
#include <MCore/Source/AzCoreConversions.h>
|
||||
#include <Integration/ActorComponentBus.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
AZ_CVAR(bool, bg_DrawArticulatedHitVolumes, false, nullptr, AZ::ConsoleFunctorFlags::Null, "Enables debug draw of articulated hit volumes");
|
||||
AZ_CVAR(float, bg_DrawDebugHitVolumeLifetime, 0.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "The lifetime for hit volume draw-debug shapes");
|
||||
|
||||
AZ_CVAR(float, bg_RewindPositionTolerance, 0.0001f, nullptr, AZ::ConsoleFunctorFlags::Null, "Don't sync the physx entity if the square of delta position is less than this value");
|
||||
AZ_CVAR(float, bg_RewindOrientationTolerance, 0.001f, nullptr, AZ::ConsoleFunctorFlags::Null, "Don't sync the physx entity if the square of delta orientation is less than this value");
|
||||
|
||||
NetworkHitVolumesComponent::AnimatedHitVolume::AnimatedHitVolume
|
||||
(
|
||||
AzNetworking::ConnectionId connectionId,
|
||||
Physics::CharacterRequests* character,
|
||||
const char* hitVolumeName,
|
||||
const Physics::ColliderConfiguration* colliderConfig,
|
||||
const Physics::ShapeConfiguration* shapeConfig,
|
||||
const uint32_t jointIndex
|
||||
)
|
||||
: m_colliderConfig(colliderConfig)
|
||||
, m_shapeConfig(shapeConfig)
|
||||
, m_jointIndex(jointIndex)
|
||||
{
|
||||
m_transform.SetOwningConnectionId(connectionId);
|
||||
|
||||
m_colliderOffSetTransform = AZ::Transform::CreateFromQuaternionAndTranslation(m_colliderConfig->m_rotation, m_colliderConfig->m_position);
|
||||
|
||||
if (m_colliderConfig->m_isExclusive)
|
||||
{
|
||||
Physics::SystemRequestBus::BroadcastResult(m_physicsShape, &Physics::SystemRequests::CreateShape, *m_colliderConfig, *m_shapeConfig);
|
||||
}
|
||||
else
|
||||
{
|
||||
Physics::ColliderConfiguration colliderConfiguration = *m_colliderConfig;
|
||||
colliderConfiguration.m_isExclusive = true;
|
||||
colliderConfiguration.m_isSimulated = false;
|
||||
colliderConfiguration.m_isInSceneQueries = true;
|
||||
Physics::SystemRequestBus::BroadcastResult(m_physicsShape, &Physics::SystemRequests::CreateShape, colliderConfiguration, *m_shapeConfig);
|
||||
}
|
||||
|
||||
if (m_physicsShape)
|
||||
{
|
||||
m_physicsShape->SetName(hitVolumeName);
|
||||
character->GetCharacter()->AttachShape(m_physicsShape);
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkHitVolumesComponent::AnimatedHitVolume::UpdateTransform(const AZ::Transform& transform)
|
||||
{
|
||||
m_transform = transform;
|
||||
m_physicsShape->SetLocalPose(transform.GetTranslation(), transform.GetRotation());
|
||||
}
|
||||
|
||||
void NetworkHitVolumesComponent::AnimatedHitVolume::SyncToCurrentTransform()
|
||||
{
|
||||
AZ::Transform rewoundTransform;
|
||||
const AZ::Transform& targetTransform = m_transform.Get();
|
||||
const float blendFactor = Multiplayer::GetNetworkTime()->GetHostBlendFactor();
|
||||
if (blendFactor < 1.f)
|
||||
{
|
||||
// If a blend factor was supplied, interpolate the transform appropriately
|
||||
const AZ::Transform& previousTransform = m_transform.GetPrevious();
|
||||
rewoundTransform.SetRotation(previousTransform.GetRotation().Slerp(targetTransform.GetRotation(), blendFactor));
|
||||
rewoundTransform.SetTranslation(previousTransform.GetTranslation().Lerp(targetTransform.GetTranslation(), blendFactor));
|
||||
rewoundTransform.SetUniformScale(AZ::Lerp(previousTransform.GetUniformScale(), targetTransform.GetUniformScale(), blendFactor));
|
||||
}
|
||||
else
|
||||
{
|
||||
rewoundTransform = m_transform.Get();
|
||||
}
|
||||
|
||||
const AZ::Transform physicsTransform = AZ::Transform::CreateFromQuaternionAndTranslation(m_physicsShape->GetLocalPose().second, m_physicsShape->GetLocalPose().first);
|
||||
|
||||
// Don't call SetLocalPose unless the transforms are actually different
|
||||
const AZ::Vector3 positionDelta = physicsTransform.GetTranslation() - rewoundTransform.GetTranslation();
|
||||
const AZ::Quaternion orientationDelta = physicsTransform.GetRotation() - rewoundTransform.GetRotation();
|
||||
|
||||
if ((positionDelta.GetLengthSq() >= bg_RewindPositionTolerance) || (orientationDelta.GetLengthSq() >= bg_RewindOrientationTolerance))
|
||||
{
|
||||
m_physicsShape->SetLocalPose(rewoundTransform.GetTranslation(), rewoundTransform.GetRotation());
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkHitVolumesComponent::NetworkHitVolumesComponent::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
|
||||
if (serializeContext)
|
||||
{
|
||||
serializeContext->Class<NetworkHitVolumesComponent, NetworkHitVolumesComponentBase>()
|
||||
->Version(1);
|
||||
}
|
||||
NetworkHitVolumesComponentBase::Reflect(context);
|
||||
}
|
||||
|
||||
NetworkHitVolumesComponent::NetworkHitVolumesComponent()
|
||||
: m_syncRewindHandler([this]() { OnSyncRewind(); })
|
||||
, m_preRenderHandler([this](float deltaTime) { OnPreRender(deltaTime); })
|
||||
, m_transformChangedHandler([this](const AZ::Transform&, const AZ::Transform& worldTm) { OnTransformUpdate(worldTm); })
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
void NetworkHitVolumesComponent::OnInit()
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
void NetworkHitVolumesComponent::OnActivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
|
||||
{
|
||||
EMotionFX::Integration::ActorComponentNotificationBus::Handler::BusConnect(GetEntityId());
|
||||
GetNetBindComponent()->AddEntitySyncRewindEventHandler(m_syncRewindHandler);
|
||||
m_physicsCharacter = Physics::CharacterRequestBus::FindFirstHandler(GetEntityId());
|
||||
GetTransformComponent()->BindTransformChangedEventHandler(m_transformChangedHandler);
|
||||
OnTransformUpdate(GetTransformComponent()->GetWorldTM());
|
||||
}
|
||||
|
||||
void NetworkHitVolumesComponent::OnDeactivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
|
||||
{
|
||||
DestroyHitVolumes();
|
||||
EMotionFX::Integration::ActorComponentNotificationBus::Handler::BusDisconnect();
|
||||
}
|
||||
|
||||
void NetworkHitVolumesComponent::OnPreRender([[maybe_unused]] float deltaTime)
|
||||
{
|
||||
if (m_animatedHitVolumes.size() <= 0)
|
||||
{
|
||||
CreateHitVolumes();
|
||||
}
|
||||
|
||||
AZ::Vector3 position, scale;
|
||||
AZ::Quaternion rotation;
|
||||
for (AnimatedHitVolume& hitVolume : m_animatedHitVolumes)
|
||||
{
|
||||
m_actorComponent->GetJointTransformComponents(hitVolume.m_jointIndex, EMotionFX::Integration::Space::ModelSpace, position, rotation, scale);
|
||||
hitVolume.UpdateTransform(AZ::Transform::CreateFromQuaternionAndTranslation(rotation, position) * hitVolume.m_colliderOffSetTransform);
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkHitVolumesComponent::OnTransformUpdate([[maybe_unused]] const AZ::Transform& transform)
|
||||
{
|
||||
OnSyncRewind();
|
||||
}
|
||||
|
||||
void NetworkHitVolumesComponent::OnSyncRewind()
|
||||
{
|
||||
if (m_physicsCharacter && m_physicsCharacter->GetCharacter())
|
||||
{
|
||||
uint32_t frameId = static_cast<uint32_t>(Multiplayer::GetNetworkTime()->GetHostFrameId());
|
||||
m_physicsCharacter->GetCharacter()->SetFrameId(frameId);
|
||||
}
|
||||
|
||||
for (AnimatedHitVolume& hitVolume : m_animatedHitVolumes)
|
||||
{
|
||||
hitVolume.SyncToCurrentTransform();
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkHitVolumesComponent::CreateHitVolumes()
|
||||
{
|
||||
if (m_physicsCharacter == nullptr || m_actorComponent == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const Physics::AnimationConfiguration* physicsConfig = m_actorComponent->GetPhysicsConfig();
|
||||
if (physicsConfig == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_hitDetectionConfig = &physicsConfig->m_hitDetectionConfig;
|
||||
const AzNetworking::ConnectionId owningConnectionId = GetNetBindComponent()->GetOwningConnectionId();
|
||||
|
||||
m_animatedHitVolumes.reserve(m_hitDetectionConfig->m_nodes.size());
|
||||
for (const Physics::CharacterColliderNodeConfiguration& nodeConfig : m_hitDetectionConfig->m_nodes)
|
||||
{
|
||||
const AZStd::size_t jointIndex = m_actorComponent->GetJointIndexByName(nodeConfig.m_name.c_str());
|
||||
if (jointIndex == EMotionFX::Integration::ActorComponentRequests::s_invalidJointIndex)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (const AzPhysics::ShapeColliderPair& coliderPair : nodeConfig.m_shapes)
|
||||
{
|
||||
const Physics::ColliderConfiguration* colliderConfig = coliderPair.first.get();
|
||||
Physics::ShapeConfiguration* shapeConfig = coliderPair.second.get();
|
||||
m_animatedHitVolumes.emplace_back(owningConnectionId, m_physicsCharacter, nodeConfig.m_name.c_str(), colliderConfig, shapeConfig, aznumeric_cast<uint32_t>(jointIndex));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkHitVolumesComponent::DestroyHitVolumes()
|
||||
{
|
||||
m_animatedHitVolumes.clear();
|
||||
}
|
||||
|
||||
void NetworkHitVolumesComponent::OnActorInstanceCreated([[maybe_unused]] EMotionFX::ActorInstance* actorInstance)
|
||||
{
|
||||
m_actorComponent = EMotionFX::Integration::ActorComponentRequestBus::FindFirstHandler(GetEntity()->GetId());
|
||||
}
|
||||
|
||||
void NetworkHitVolumesComponent::OnActorInstanceDestroyed([[maybe_unused]] EMotionFX::ActorInstance* actorInstance)
|
||||
{
|
||||
m_actorComponent = nullptr;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,147 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#include <Multiplayer/Components/NetworkRigidBodyComponent.h>
|
||||
#include <AzFramework/Components/TransformComponent.h>
|
||||
#include <AzFramework/Physics/RigidBodyBus.h>
|
||||
#include <AzFramework/Physics/SimulatedBodies/RigidBody.h>
|
||||
|
||||
namespace Multiplayer
|
||||
{
|
||||
AZ_CVAR_EXTERNED(float, bg_RewindPositionTolerance);
|
||||
AZ_CVAR_EXTERNED(float, bg_RewindOrientationTolerance);
|
||||
|
||||
void NetworkRigidBodyComponent::NetworkRigidBodyComponent::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
|
||||
if (serializeContext)
|
||||
{
|
||||
serializeContext->Class<NetworkRigidBodyComponent, NetworkRigidBodyComponentBase>()->Version(1);
|
||||
}
|
||||
NetworkRigidBodyComponentBase::Reflect(context);
|
||||
}
|
||||
|
||||
void NetworkRigidBodyComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
|
||||
{
|
||||
provided.push_back(AZ_CRC_CE("NetworkRigidBodyService"));
|
||||
}
|
||||
|
||||
void NetworkRigidBodyComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
|
||||
{
|
||||
required.push_back(AZ_CRC_CE("PhysXRigidBodyService"));
|
||||
}
|
||||
|
||||
void NetworkRigidBodyComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
|
||||
{
|
||||
dependent.push_back(AZ_CRC_CE("TransformService"));
|
||||
dependent.push_back(AZ_CRC_CE("PhysXRigidBodyService"));
|
||||
}
|
||||
|
||||
NetworkRigidBodyComponent::NetworkRigidBodyComponent()
|
||||
: m_syncRewindHandler([this](){ OnSyncRewind(); })
|
||||
, m_transformChangedHandler([this]([[maybe_unused]] const AZ::Transform& localTm, const AZ::Transform& worldTm){ OnTransformUpdate(worldTm); })
|
||||
{
|
||||
}
|
||||
|
||||
void NetworkRigidBodyComponent::OnInit()
|
||||
{
|
||||
}
|
||||
|
||||
void NetworkRigidBodyComponent::OnActivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
|
||||
{
|
||||
NetworkRigidBodyRequestBus::Handler::BusConnect(GetEntityId());
|
||||
|
||||
GetNetBindComponent()->AddEntitySyncRewindEventHandler(m_syncRewindHandler);
|
||||
GetEntity()->FindComponent<AzFramework::TransformComponent>()->BindTransformChangedEventHandler(m_transformChangedHandler);
|
||||
|
||||
m_physicsRigidBodyComponent =
|
||||
Physics::RigidBodyRequestBus::FindFirstHandler(GetEntity()->GetId());
|
||||
AZ_Assert(m_physicsRigidBodyComponent, "PhysX Rigid Body Component is required on entity %s", GetEntity()->GetName().c_str());
|
||||
|
||||
if (!HasController())
|
||||
{
|
||||
m_physicsRigidBodyComponent->SetKinematic(true);
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkRigidBodyComponent::OnDeactivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
|
||||
{
|
||||
NetworkRigidBodyRequestBus::Handler::BusDisconnect();
|
||||
}
|
||||
|
||||
void NetworkRigidBodyComponent::OnTransformUpdate(const AZ::Transform& worldTm)
|
||||
{
|
||||
m_transform = worldTm;
|
||||
|
||||
if (!HasController())
|
||||
{
|
||||
m_physicsRigidBodyComponent->SetKinematicTarget(worldTm);
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkRigidBodyComponent::OnSyncRewind()
|
||||
{
|
||||
uint32_t frameId = static_cast<uint32_t>(Multiplayer::GetNetworkTime()->GetHostFrameId());
|
||||
|
||||
AzPhysics::RigidBody* rigidBody = m_physicsRigidBodyComponent->GetRigidBody();
|
||||
rigidBody->SetFrameId(frameId);
|
||||
|
||||
AZ::Transform rewoundTransform;
|
||||
const AZ::Transform& targetTransform = m_transform.Get();
|
||||
const float blendFactor = Multiplayer::GetNetworkTime()->GetHostBlendFactor();
|
||||
if (blendFactor < 1.f)
|
||||
{
|
||||
// If a blend factor was supplied, interpolate the transform appropriately
|
||||
const AZ::Transform& previousTransform = m_transform.GetPrevious();
|
||||
rewoundTransform.SetRotation(previousTransform.GetRotation().Slerp(targetTransform.GetRotation(), blendFactor));
|
||||
rewoundTransform.SetTranslation(previousTransform.GetTranslation().Lerp(targetTransform.GetTranslation(), blendFactor));
|
||||
rewoundTransform.SetUniformScale(AZ::Lerp(previousTransform.GetUniformScale(), targetTransform.GetUniformScale(), blendFactor));
|
||||
}
|
||||
else
|
||||
{
|
||||
rewoundTransform = m_transform.Get();
|
||||
}
|
||||
const AZ::Transform& physicsTransform = rigidBody->GetTransform();
|
||||
|
||||
// Don't call SetLocalPose unless the transforms are actually different
|
||||
const AZ::Vector3 positionDelta = physicsTransform.GetTranslation() - rewoundTransform.GetTranslation();
|
||||
const AZ::Quaternion orientationDelta = physicsTransform.GetRotation() - rewoundTransform.GetRotation();
|
||||
|
||||
if ((positionDelta.GetLengthSq() >= bg_RewindPositionTolerance) ||
|
||||
(orientationDelta.GetLengthSq() >= bg_RewindOrientationTolerance))
|
||||
{
|
||||
rigidBody->SetTransform(rewoundTransform);
|
||||
}
|
||||
}
|
||||
|
||||
NetworkRigidBodyComponentController::NetworkRigidBodyComponentController(NetworkRigidBodyComponent& parent)
|
||||
: NetworkRigidBodyComponentControllerBase(parent)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
void NetworkRigidBodyComponentController::OnActivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
void NetworkRigidBodyComponentController::OnDeactivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
void NetworkRigidBodyComponentController::HandleSendApplyImpulse
|
||||
(
|
||||
[[maybe_unused]] AzNetworking::IConnection* invokingConnection,
|
||||
const AZ::Vector3& impulse,
|
||||
const AZ::Vector3& worldPoint
|
||||
)
|
||||
{
|
||||
AzPhysics::RigidBody* rigidBody = GetParent().m_physicsRigidBodyComponent->GetRigidBody();
|
||||
rigidBody->ApplyLinearImpulseAtWorldPoint(impulse, worldPoint);
|
||||
}
|
||||
} // namespace Multiplayer
|
||||
@@ -26,12 +26,7 @@ namespace Multiplayer
|
||||
}
|
||||
|
||||
NetworkTransformComponent::NetworkTransformComponent()
|
||||
: m_rotationEventHandler([this](const AZ::Quaternion& rotation) { OnRotationChangedEvent(rotation); })
|
||||
, m_translationEventHandler([this](const AZ::Vector3& translation) { OnTranslationChangedEvent(translation); })
|
||||
, m_scaleEventHandler([this](float scale) { OnScaleChangedEvent(scale); })
|
||||
, m_resetCountEventHandler([this](const uint8_t&) { OnResetCountChangedEvent(); })
|
||||
, m_parentIdChangedEventHandler([this](NetEntityId newParent) { OnParentIdChangedEvent(newParent); })
|
||||
, m_entityPreRenderEventHandler([this](float deltaTime, float blendFactor) { OnPreRender(deltaTime, blendFactor); })
|
||||
: m_entityPreRenderEventHandler([this](float deltaTime) { OnPreRender(deltaTime); })
|
||||
, m_entityCorrectionEventHandler([this]() { OnCorrection(); })
|
||||
{
|
||||
;
|
||||
@@ -44,19 +39,8 @@ namespace Multiplayer
|
||||
|
||||
void NetworkTransformComponent::OnActivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
|
||||
{
|
||||
RotationAddEvent(m_rotationEventHandler);
|
||||
TranslationAddEvent(m_translationEventHandler);
|
||||
ScaleAddEvent(m_scaleEventHandler);
|
||||
ResetCountAddEvent(m_resetCountEventHandler);
|
||||
ParentEntityIdAddEvent(m_parentIdChangedEventHandler);
|
||||
if (GetNetBindComponent())
|
||||
{
|
||||
GetNetBindComponent()->AddEntityPreRenderEventHandler(m_entityPreRenderEventHandler);
|
||||
GetNetBindComponent()->AddEntityCorrectionEventHandler(m_entityCorrectionEventHandler);
|
||||
}
|
||||
|
||||
// When coming into relevance, reset all blending factors so we don't interpolate to our start position
|
||||
OnResetCountChangedEvent();
|
||||
GetNetBindComponent()->AddEntityPreRenderEventHandler(m_entityPreRenderEventHandler);
|
||||
GetNetBindComponent()->AddEntityCorrectionEventHandler(m_entityCorrectionEventHandler);
|
||||
}
|
||||
|
||||
void NetworkTransformComponent::OnDeactivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
|
||||
@@ -64,90 +48,31 @@ namespace Multiplayer
|
||||
;
|
||||
}
|
||||
|
||||
void NetworkTransformComponent::OnRotationChangedEvent(const AZ::Quaternion& rotation)
|
||||
{
|
||||
m_previousTransform.SetRotation(m_targetTransform.GetRotation());
|
||||
m_targetTransform.SetRotation(rotation);
|
||||
UpdateTargetHostFrameId();
|
||||
}
|
||||
|
||||
void NetworkTransformComponent::OnTranslationChangedEvent(const AZ::Vector3& translation)
|
||||
{
|
||||
m_previousTransform.SetTranslation(m_targetTransform.GetTranslation());
|
||||
m_targetTransform.SetTranslation(translation);
|
||||
UpdateTargetHostFrameId();
|
||||
}
|
||||
|
||||
void NetworkTransformComponent::OnScaleChangedEvent(float scale)
|
||||
{
|
||||
m_previousTransform.SetUniformScale(m_targetTransform.GetUniformScale());
|
||||
m_targetTransform.SetUniformScale(scale);
|
||||
UpdateTargetHostFrameId();
|
||||
}
|
||||
|
||||
void NetworkTransformComponent::OnResetCountChangedEvent()
|
||||
{
|
||||
OnParentIdChangedEvent(GetParentEntityId());
|
||||
|
||||
m_targetTransform.SetRotation(GetRotation());
|
||||
m_targetTransform.SetTranslation(GetTranslation());
|
||||
m_targetTransform.SetUniformScale(GetScale());
|
||||
m_previousTransform = m_targetTransform;
|
||||
}
|
||||
|
||||
void NetworkTransformComponent::OnParentIdChangedEvent([[maybe_unused]] NetEntityId newParent)
|
||||
{
|
||||
if (newParent == InvalidNetEntityId)
|
||||
{
|
||||
if (AzFramework::TransformComponent* transformComponent = GetEntity()->FindComponent<AzFramework::TransformComponent>())
|
||||
{
|
||||
if (transformComponent->GetParentId() != AZ::EntityId())
|
||||
{
|
||||
transformComponent->SetParent(AZ::EntityId());
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
const ConstNetworkEntityHandle rootHandle = GetNetworkEntityManager()->GetEntity(newParent);
|
||||
if (rootHandle.Exists())
|
||||
{
|
||||
const AZ::EntityId parentEntityId = rootHandle.GetEntity()->GetId();
|
||||
if (AzFramework::TransformComponent* transformComponent = GetEntity()->FindComponent<AzFramework::TransformComponent>())
|
||||
{
|
||||
if (transformComponent->GetParentId() != parentEntityId)
|
||||
{
|
||||
transformComponent->SetParent(parentEntityId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkTransformComponent::UpdateTargetHostFrameId()
|
||||
{
|
||||
const HostFrameId currentHostFrameId = Multiplayer::GetNetworkTime()->GetHostFrameId();
|
||||
if (currentHostFrameId > m_targetHostFrameId)
|
||||
{
|
||||
m_targetHostFrameId = currentHostFrameId;
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkTransformComponent::OnPreRender([[maybe_unused]] float deltaTime, float blendFactor)
|
||||
void NetworkTransformComponent::OnPreRender([[maybe_unused]] float deltaTime)
|
||||
{
|
||||
if (!HasController())
|
||||
{
|
||||
AZ::Transform blendTransform;
|
||||
if (Multiplayer::GetNetworkTime() && Multiplayer::GetNetworkTime()->GetHostFrameId() > m_targetHostFrameId)
|
||||
blendTransform.SetRotation(GetRotation());
|
||||
blendTransform.SetTranslation(GetTranslation());
|
||||
blendTransform.SetUniformScale(GetScale());
|
||||
|
||||
const float blendFactor = GetMultiplayer()->GetCurrentBlendFactor();
|
||||
if (!AZ::IsClose(blendFactor, 1.0f))
|
||||
{
|
||||
m_previousTransform = m_targetTransform;
|
||||
blendTransform = m_targetTransform;
|
||||
}
|
||||
else
|
||||
{
|
||||
blendTransform.SetRotation(m_previousTransform.GetRotation().Slerp(m_targetTransform.GetRotation(), blendFactor));
|
||||
blendTransform.SetTranslation(m_previousTransform.GetTranslation().Lerp(m_targetTransform.GetTranslation(), blendFactor));
|
||||
blendTransform.SetUniformScale(AZ::Lerp(m_previousTransform.GetUniformScale(), m_targetTransform.GetUniformScale(), blendFactor));
|
||||
AZ::Transform blendTransformPrevious;
|
||||
blendTransformPrevious.SetRotation(GetRotationPrevious());
|
||||
blendTransformPrevious.SetTranslation(GetTranslationPrevious());
|
||||
blendTransformPrevious.SetUniformScale(GetScalePrevious());
|
||||
|
||||
if (!blendTransform.IsClose(blendTransformPrevious))
|
||||
{
|
||||
blendTransform.SetRotation(blendTransformPrevious.GetRotation().Slerp(blendTransform.GetRotation(), blendFactor));
|
||||
blendTransform.SetTranslation(
|
||||
blendTransformPrevious.GetTranslation().Lerp(blendTransform.GetTranslation(), blendFactor));
|
||||
blendTransform.SetUniformScale(
|
||||
AZ::Lerp(blendTransformPrevious.GetUniformScale(), blendTransform.GetUniformScale(), blendFactor));
|
||||
}
|
||||
}
|
||||
|
||||
if (!GetTransformComponent()->GetWorldTM().IsClose(blendTransform))
|
||||
@@ -160,12 +85,15 @@ namespace Multiplayer
|
||||
void NetworkTransformComponent::OnCorrection()
|
||||
{
|
||||
// Snap to latest
|
||||
OnResetCountChangedEvent();
|
||||
AZ::Transform targetTransform;
|
||||
targetTransform.SetRotation(GetRotation());
|
||||
targetTransform.SetTranslation(GetTranslation());
|
||||
targetTransform.SetUniformScale(GetScale());
|
||||
|
||||
// Hard set the entities transform
|
||||
if (!GetTransformComponent()->GetWorldTM().IsClose(m_targetTransform))
|
||||
if (!GetTransformComponent()->GetWorldTM().IsClose(targetTransform))
|
||||
{
|
||||
GetTransformComponent()->SetWorldTM(m_targetTransform);
|
||||
GetTransformComponent()->SetWorldTM(targetTransform);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -922,7 +922,7 @@ namespace Multiplayer
|
||||
|
||||
for (NetBindComponent* netBindComponent : gatheredEntities)
|
||||
{
|
||||
netBindComponent->NotifyPreRender(deltaTime, m_renderBlendFactor);
|
||||
netBindComponent->NotifyPreRender(deltaTime);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -934,7 +934,7 @@ namespace Multiplayer
|
||||
NetBindComponent* netBindComponent = entity->FindComponent<NetBindComponent>();
|
||||
if (netBindComponent != nullptr)
|
||||
{
|
||||
netBindComponent->NotifyPreRender(deltaTime, m_renderBlendFactor);
|
||||
netBindComponent->NotifyPreRender(deltaTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -65,11 +65,6 @@ namespace Multiplayer
|
||||
return m_rewindingConnectionId;
|
||||
}
|
||||
|
||||
HostFrameId NetworkTime::GetHostFrameIdForRewindingConnection(AzNetworking::ConnectionId rewindConnectionId) const
|
||||
{
|
||||
return (IsTimeRewound() && (rewindConnectionId == m_rewindingConnectionId)) ? m_unalteredFrameId : m_hostFrameId;
|
||||
}
|
||||
|
||||
void NetworkTime::ForceSetTime(HostFrameId frameId, AZ::TimeMs timeMs)
|
||||
{
|
||||
AZ_Assert(!IsTimeRewound(), "Forcibly setting network time is unsupported under a rewound time scope");
|
||||
@@ -79,16 +74,12 @@ namespace Multiplayer
|
||||
m_rewindingConnectionId = AzNetworking::InvalidConnectionId;
|
||||
}
|
||||
|
||||
void NetworkTime::AlterTime(HostFrameId frameId, AZ::TimeMs timeMs, AzNetworking::ConnectionId rewindConnectionId)
|
||||
void NetworkTime::AlterTime(HostFrameId frameId, AZ::TimeMs timeMs, float blendFactor, AzNetworking::ConnectionId rewindConnectionId)
|
||||
{
|
||||
m_hostFrameId = frameId;
|
||||
m_hostTimeMs = timeMs;
|
||||
m_rewindingConnectionId = rewindConnectionId;
|
||||
}
|
||||
|
||||
void NetworkTime::AlterBlendFactor(float blendFactor)
|
||||
{
|
||||
m_hostBlendFactor = blendFactor;
|
||||
m_rewindingConnectionId = rewindConnectionId;
|
||||
}
|
||||
|
||||
void NetworkTime::SyncEntitiesToRewindState(const AZ::Aabb& rewindVolume)
|
||||
@@ -121,8 +112,15 @@ namespace Multiplayer
|
||||
|
||||
if (networkTransform != nullptr)
|
||||
{
|
||||
// We're not presently factoring in interpolated position here
|
||||
const AZ::Vector3 rewindCenter = networkTransform->GetTranslation(); // Get the rewound position
|
||||
// Get the rewound position for target host frame ID plus the one preceding it for potential lerp
|
||||
AZ::Vector3 rewindCenter = networkTransform->GetTranslation();
|
||||
const AZ::Vector3 rewindCenterPrevious = networkTransform->GetTranslationPrevious();
|
||||
const float blendFactor = GetNetworkTime()->GetHostBlendFactor();
|
||||
if (!AZ::IsClose(blendFactor, 1.0f) && !rewindCenter.IsClose(rewindCenterPrevious))
|
||||
{
|
||||
// If we have a blend factor, lerp the translation for accuracy
|
||||
rewindCenter = rewindCenterPrevious.Lerp(rewindCenter, blendFactor);
|
||||
}
|
||||
const AZ::Vector3 rewindOffset = rewindCenter - currentCenter; // Compute offset between rewound and current positions
|
||||
const AZ::Aabb rewoundAabb = currentBounds.GetTranslated(rewindOffset); // Apply offset to the entity aabb
|
||||
|
||||
|
||||
@@ -32,10 +32,8 @@ namespace Multiplayer
|
||||
AZ::TimeMs GetHostTimeMs() const override;
|
||||
float GetHostBlendFactor() const override;
|
||||
AzNetworking::ConnectionId GetRewindingConnectionId() const override;
|
||||
HostFrameId GetHostFrameIdForRewindingConnection(AzNetworking::ConnectionId rewindConnectionId) const override;
|
||||
void ForceSetTime(HostFrameId frameId, AZ::TimeMs timeMs) override;
|
||||
void AlterTime(HostFrameId frameId, AZ::TimeMs timeMs, AzNetworking::ConnectionId rewindConnectionId) override;
|
||||
void AlterBlendFactor(float blendFactor) override;
|
||||
void AlterTime(HostFrameId frameId, AZ::TimeMs timeMs, float blendFactor, AzNetworking::ConnectionId rewindConnectionId) override;
|
||||
void SyncEntitiesToRewindState(const AZ::Aabb& rewindVolume) override;
|
||||
void ClearRewoundEntities() override;
|
||||
//! @}
|
||||
|
||||
Reference in New Issue
Block a user