remove some flackyness in physx automated tests (#4547)
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
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+15
-15
@@ -80,6 +80,20 @@ def RigidBody_KinematicModeWorks():
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ramp_id = general.find_game_entity("Ramp")
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Report.result(Tests.find_ramp, ramp_id.IsValid())
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# 2.1) setup collision handler
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class RampTouched:
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value = False
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def on_collision_begin(args):
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other_id = args[0]
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if other_id.Equal(ramp_id):
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Report.info("Box touched ramp")
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RampTouched.value = True
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handler = azlmbr.physics.CollisionNotificationBusHandler()
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handler.connect(box_id)
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handler.add_callback("OnCollisionBegin", on_collision_begin)
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# 3) Check for kinematic ramp and not kinematic box
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box_kinematic = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "IsKinematic", box_id)
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Report.result(Tests.box_is_not_kinematic, not box_kinematic)
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@@ -98,21 +112,7 @@ def RigidBody_KinematicModeWorks():
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ramp_pos_start = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldTranslation", ramp_id)
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Report.info("Ramp's initial position: {}".format(ramp_pos_start))
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# 6) Check to see that the box hits the ramp
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class RampTouched:
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value = False
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def on_collision_begin(args):
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other_id = args[0]
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if other_id.Equal(ramp_id):
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Report.info("Box touched ramp")
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RampTouched.value = True
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handler = azlmbr.physics.CollisionNotificationBusHandler()
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handler.connect(box_id)
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handler.add_callback("OnCollisionBegin", on_collision_begin)
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# 6.5) Wait for the box to touch the ramp or timeout
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# 6) Wait for the box to touch the ramp or timeout
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helper.wait_for_condition(lambda: RampTouched.value, TIME_OUT)
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Report.result(Tests.box_touched_ramp, RampTouched.value)
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