@@ -106,7 +106,7 @@ namespace Multiplayer
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||||
MultiplayerAgentType GetAgentType() const override;
|
||||
void InitializeMultiplayer(MultiplayerAgentType state) override;
|
||||
bool StartHosting(uint16_t port, bool isDedicated = true) override;
|
||||
bool Connect(AZStd::string remoteAddress, uint16_t port) override;
|
||||
bool Connect(const AZStd::string& remoteAddress, uint16_t port) override;
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||||
void Terminate(AzNetworking::DisconnectReason reason) override;
|
||||
void AddClientMigrationStartEventHandler(ClientMigrationStartEvent::Handler& handler) override;
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||||
void AddClientMigrationEndEventHandler(ClientMigrationEndEvent::Handler& handler) override;
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||||
@@ -115,7 +115,7 @@ namespace Multiplayer
|
||||
void AddConnectionAcquiredHandler(ConnectionAcquiredEvent::Handler& handler) override;
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||||
void AddSessionInitHandler(SessionInitEvent::Handler& handler) override;
|
||||
void AddSessionShutdownHandler(SessionShutdownEvent::Handler& handler) override;
|
||||
void SendNotifyClientMigrationEvent(HostId hostId, uint64_t userIdentifier, ClientInputId lastClientInputId) override;
|
||||
void SendNotifyClientMigrationEvent(const HostId& hostId, uint64_t userIdentifier, ClientInputId lastClientInputId) override;
|
||||
void SendReadyForEntityUpdates(bool readyForEntityUpdates) override;
|
||||
AZ::TimeMs GetCurrentHostTimeMs() const override;
|
||||
float GetCurrentBlendFactor() const override;
|
||||
|
||||
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