From f82b3292919cad5a8915baf2f4ae96daf5360c27 Mon Sep 17 00:00:00 2001 From: rgba16f <82187279+rgba16f@users.noreply.github.com> Date: Wed, 15 Dec 2021 15:06:05 -0600 Subject: [PATCH] Minor optimizations from profiling. (#6416) Remove noisy profile marker in the SRG validator Make the SRG compile marker say which srg is being compiled Move some dx12 validation code behind the AZ_RHI_ENABLE_VALIDATION define Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com> --- Gems/Atom/RHI/Code/Source/RHI/CommandListValidator.cpp | 1 - Gems/Atom/RHI/Code/Source/RHI/ShaderResourceGroupPool.cpp | 4 ++-- Gems/Atom/RHI/DX12/Code/Source/RHI/CommandList.h | 4 +++- 3 files changed, 5 insertions(+), 4 deletions(-) diff --git a/Gems/Atom/RHI/Code/Source/RHI/CommandListValidator.cpp b/Gems/Atom/RHI/Code/Source/RHI/CommandListValidator.cpp index 58c2136e2f..ec5220aeeb 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/CommandListValidator.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/CommandListValidator.cpp @@ -56,7 +56,6 @@ namespace AZ { return true; } - AZ_PROFILE_FUNCTION(RHI); ValidateViewContext context; context.m_scopeName = m_scope->GetId().GetCStr(); context.m_srgName = shaderResourceGroup.GetName().GetCStr(); diff --git a/Gems/Atom/RHI/Code/Source/RHI/ShaderResourceGroupPool.cpp b/Gems/Atom/RHI/Code/Source/RHI/ShaderResourceGroupPool.cpp index 3209a30f1a..5d1da487ab 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/ShaderResourceGroupPool.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/ShaderResourceGroupPool.cpp @@ -248,8 +248,6 @@ namespace AZ void ShaderResourceGroupPool::CompileGroupsForInterval(Interval interval) { - AZ_PROFILE_SCOPE(RHI, "CompileGroupsForInterval"); - AZ_Assert(m_isCompiling, "You must call CompileGroupsBegin() first!"); AZ_Assert( interval.m_max >= interval.m_min && @@ -259,6 +257,8 @@ namespace AZ for (uint32_t i = interval.m_min; i < interval.m_max; ++i) { ShaderResourceGroup* group = m_groupsToCompile[i]; + AZ_PROFILE_SCOPE(RHI, "CompileGroupsForInterval %s", group->GetName().GetCStr()); + CompileGroupInternal(*group, group->GetData()); group->m_isQueuedForCompile = false; } diff --git a/Gems/Atom/RHI/DX12/Code/Source/RHI/CommandList.h b/Gems/Atom/RHI/DX12/Code/Source/RHI/CommandList.h index 1472cdc80e..da71d669b4 100644 --- a/Gems/Atom/RHI/DX12/Code/Source/RHI/CommandList.h +++ b/Gems/Atom/RHI/DX12/Code/Source/RHI/CommandList.h @@ -390,7 +390,6 @@ namespace AZ } const PipelineLayout& pipelineLayout = pipelineState->GetPipelineLayout(); - const RHI::PipelineLayoutDescriptor& pipelineLayoutDescriptor = pipelineLayout.GetPipelineLayoutDescriptor(); // Pull from slot bindings dictated by the pipeline layout. Re-bind anything that has changed // at the flat index level. @@ -499,12 +498,15 @@ namespace AZ } } +#if defined (AZ_RHI_ENABLE_VALIDATION) if (updatePipelineState || updateSRG) { + const RHI::PipelineLayoutDescriptor& pipelineLayoutDescriptor = pipelineLayout.GetPipelineLayoutDescriptor(); m_validator.ValidateShaderResourceGroup( *shaderResourceGroup, pipelineLayoutDescriptor.GetShaderResourceGroupBindingInfo(srgIndex)); } +#endif } return true; }