diff --git a/README.md b/README.md index e0442adc16..0c59837a62 100644 --- a/README.md +++ b/README.md @@ -118,11 +118,6 @@ If you have the Git credential manager core or other credential helpers installe ``` python\get_python.bat ``` - -1. While still within the repo folder, register the engine with this command: - ``` - scripts\o3de.bat register --this-engine - ``` 1. Configure the source into a solution using this command line, replacing and <3rdParty cache path> to a path you've created: ``` @@ -146,7 +141,11 @@ If you have the Git credential manager core or other credential helpers installe 1. This will compile after some time and binaries will be available in the build path you've specified -### Setting up new projects +### Setting up new projects +1. While still within the repo folder, register the engine with this command: + ``` + scripts\o3de.bat register --this-engine + ``` 1. Setup new projects using the `o3de create-project` command. In the 0.5 branch, the project directory must be a subdirectory in the repo folder. ``` \scripts\o3de.bat create-project --project-path @@ -160,10 +159,10 @@ If you have the Git credential manager core or other credential helpers installe cmake -B -S -G "Visual Studio 16" -DLY_3RDPARTY_PATH=<3rdParty cache path> // For the 0.5 branch, you must build a new Editor for each project: - cmake --build --target Editor --config profile -- /m + cmake --build --target .GameLauncher Editor --config profile -- /m // For all other branches, just build the project: - cmake --build --target --config profile -- /m + cmake --build --target .GameLauncher --config profile -- /m ``` For a tutorial on project configuration, see [Creating Projects Using the Command Line](https://docs.o3de.org/docs/welcome-guide/get-started/project-config/creating-projects-using-cli) in the documentation.