Changing material component property inspector to dockable view pane
• Inspector is locked to a specific entity and material assignment ID • All modifications are made via the material component request bus • Removed complicated configuration management in editor material component • Multiple material property inspectors can be opened • Multiple materials across different entities can be edited simultaneously • No longer blocks the viewport or other interactions • Added functions to material component request bus for retrieving material slot labels, default materials, getting and setting property and UV overrides • Added more asset related types to material property value conversion from any • Added support for static heading widget on top of atom tools inspector, currently used for menus and messages WIP: Still investigating intermittent crash because of corrupt asset property Signed-off-by: Guthrie Adams <guthadam@amazon.com>
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+43
-17
@@ -9,17 +9,22 @@
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <AtomLyIntegration/CommonFeatures/Material/MaterialComponentBus.h>
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#include <AtomToolsFramework/DynamicProperty/DynamicPropertyGroup.h>
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#include <AtomToolsFramework/Inspector/InspectorWidget.h>
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#include <AzCore/Asset/AssetCommon.h>
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#include <AzCore/Component/EntityBus.h>
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#include <AzCore/Component/TickBus.h>
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#include <AzCore/std/containers/unordered_map.h>
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#include <AzCore/std/containers/vector.h>
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#include <AzCore/std/string/string.h>
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#include <AzCore/std/function/function_base.h>
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#include <AzCore/std/string/string.h>
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#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI_Internals.h>
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#include <Material/EditorMaterialComponentUtil.h>
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#endif
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class QLabel;
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namespace AZ
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{
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namespace Render
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@@ -31,31 +36,33 @@ namespace AZ
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class MaterialPropertyInspector
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: public AtomToolsFramework::InspectorWidget
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, public AzToolsFramework::IPropertyEditorNotify
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{
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, public AZ::EntitySystemBus::Handler
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, public AZ::TickBus::Handler
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, public MaterialComponentNotificationBus::Handler
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{
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Q_OBJECT
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public:
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AZ_CLASS_ALLOCATOR(MaterialPropertyInspector, AZ::SystemAllocator, 0);
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explicit MaterialPropertyInspector(
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const AZStd::string& slotName, const AZ::Data::AssetId& assetId, PropertyChangedCallback propertyChangedCallback,
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QWidget* parent = nullptr);
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MaterialPropertyInspector(QWidget* parent = nullptr);
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~MaterialPropertyInspector() override;
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bool LoadMaterial();
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bool LoadMaterial(const AZ::EntityId& entityId, const AZ::Render::MaterialAssignmentId& materialAssignmentId);
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void UnloadMaterial();
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bool IsLoaded() const;
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// AtomToolsFramework::InspectorRequestBus::Handler overrides...
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void Reset() override;
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void Populate();
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void SetOverrides(const MaterialPropertyOverrideMap& propertyOverrideMap);
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bool SaveMaterial() const;
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bool SaveMaterialToSource() const;
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bool HasMaterialSource() const;
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bool HasMaterialParentSource() const;
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void OpenMaterialSourceInEditor() const;
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void OpenMaterialParentSourceInEditor() const;
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void OpenMenu();
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const EditorMaterialComponentUtil::MaterialEditData& GetEditData() const;
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private:
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@@ -69,28 +76,47 @@ namespace AZ
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void RequestPropertyContextMenu([[maybe_unused]] AzToolsFramework::InstanceDataNode*, const QPoint&) override {}
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void PropertySelectionChanged([[maybe_unused]] AzToolsFramework::InstanceDataNode*, bool) override {}
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// AZ::EntitySystemBus::Handler overrides...
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void OnEntityInitialized(const AZ::EntityId& entityId) override;
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void OnEntityDestroyed(const AZ::EntityId& entityId) override;
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void OnEntityActivated(const AZ::EntityId& entityId) override;
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void OnEntityDeactivated(const AZ::EntityId& entityId) override;
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void OnEntityNameChanged(const AZ::EntityId& entityId, const AZStd::string& name) override;
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//! AZ::TickBus::Handler overrides...
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void OnTick(float deltaTime, ScriptTimePoint time) override;
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//! MaterialComponentNotificationBus::Handler overrides...
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void OnMaterialsEdited() override;
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void UpdateUI();
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void QueueUpdateUI();
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void AddDetailsGroup();
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void AddUvNamesGroup();
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void RunPropertyChangedCallback();
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void LoadOverridesFromEntity();
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void SaveOverridesToEntity(bool commitChanges);
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void RunEditorMaterialFunctors();
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void UpdateMaterialInstanceProperty(const AtomToolsFramework::DynamicProperty& property);
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AZ::Crc32 GetSaveStateKeyForGroup(const AZStd::string& groupNameId) const;
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static bool AreNodePropertyValuesEqual(
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const AzToolsFramework::InstanceDataNode* source, const AzToolsFramework::InstanceDataNode* target);
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// Tracking the property that is actively being edited in the inspector
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const AtomToolsFramework::DynamicProperty* m_activeProperty = {};
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AZStd::string m_slotName;
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AZ::Data::AssetId m_materialAssetId = {};
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AZ::EntityId m_entityId;
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AZ::Render::MaterialAssignmentId m_materialAssignmentId;
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EditorMaterialComponentUtil::MaterialEditData m_editData;
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PropertyChangedCallback m_propertyChangedCallback = {};
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AZ::Data::Instance<AZ::RPI::Material> m_materialInstance = {};
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AZStd::vector<AZ::RPI::Ptr<AZ::RPI::MaterialFunctor>> m_editorFunctors = {};
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AZ::RPI::MaterialPropertyFlags m_dirtyPropertyFlags = {};
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AZStd::unordered_map<AZStd::string, AtomToolsFramework::DynamicPropertyGroup> m_groups = {};
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};
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bool OpenInspectorDialog(
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const AZStd::string& slotName, const AZ::Data::AssetId& assetId, MaterialPropertyOverrideMap propertyOverrideMap,
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PropertyChangedCallback propertyChangedCallback);
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bool m_internalEditNotification = {};
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QLabel* m_messageLabel = {};
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};
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} // namespace EditorMaterialComponentInspector
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} // namespace Render
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} // namespace AZ
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