Helios - LYN-3250 - Fixed morph targets for meshes that had multiple … (#696)

* Helios - LYN-3250 - Fixed morph targets for meshes that had multiple materials (#374)

Fixed morph targets for meshes that had multiple materials and were split by AssImp: Recombined them into one mesh in the O3DE scene graph, so the behavior would match FBX SDK.
This commit is contained in:
AMZN-stankowi
2021-05-19 13:02:31 -07:00
committed by GitHub
parent 25e811ff6c
commit f779821ac0
25 changed files with 457 additions and 281 deletions
@@ -29,6 +29,7 @@ namespace AZ::SceneAPI::Utilities
void Write(const char* name, const AZStd::vector<AZStd::vector<T>>& data);
SCENE_CORE_API void Write(const char* name, const char* data);
SCENE_CORE_API void WriteArray(const char* name, const unsigned int* data, int size);
SCENE_CORE_API void Write(const char* name, const AZStd::string& data);
SCENE_CORE_API void Write(const char* name, double data);
SCENE_CORE_API void Write(const char* name, uint64_t data);