Helios - LYN-3250 - Fixed morph targets for meshes that had multiple … (#696)
* Helios - LYN-3250 - Fixed morph targets for meshes that had multiple materials (#374) Fixed morph targets for meshes that had multiple materials and were split by AssImp: Recombined them into one mesh in the O3DE scene graph, so the behavior would match FBX SDK.
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@@ -29,6 +29,7 @@ namespace AZ::SceneAPI::Utilities
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void Write(const char* name, const AZStd::vector<AZStd::vector<T>>& data);
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SCENE_CORE_API void Write(const char* name, const char* data);
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SCENE_CORE_API void WriteArray(const char* name, const unsigned int* data, int size);
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SCENE_CORE_API void Write(const char* name, const AZStd::string& data);
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SCENE_CORE_API void Write(const char* name, double data);
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SCENE_CORE_API void Write(const char* name, uint64_t data);
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