Helios - LYN-3250 - Fixed morph targets for meshes that had multiple … (#696)
* Helios - LYN-3250 - Fixed morph targets for meshes that had multiple materials (#374) Fixed morph targets for meshes that had multiple materials and were split by AssImp: Recombined them into one mesh in the O3DE scene graph, so the behavior would match FBX SDK.
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@@ -19,6 +19,16 @@ namespace AZ::SceneAPI::Utilities
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m_output += AZStd::string::format("\t%s: %s\n", name, data);
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}
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void DebugOutput::WriteArray(const char* name, const unsigned int* data, int size)
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{
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m_output += AZStd::string::format("\t%s: ", name);
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for (int index = 0; index < size; ++index)
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{
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m_output += AZStd::string::format("%d, ", data[index]);
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}
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m_output += AZStd::string::format("\n");
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}
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void DebugOutput::Write(const char* name, const AZStd::string& data)
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{
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Write(name, data.c_str());
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