Unifying operators in Matrix3x3, Matrix3x4 and Matrix4x4
- Add operators +, -, * and / too all matrix classes - Add RetrieveScaleSq and GetReciprocalScaled to all matrix classes - Add unit tests to all matrix classes - Fix a bug that causes release configuration not to compile.
This commit is contained in:
@@ -142,27 +142,44 @@ namespace AZ
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void SetBasis(const Vector3& basisX, const Vector3& basisY, const Vector3& basisZ);
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//! @}
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Matrix3x3 operator*(const Matrix3x3& rhs) const;
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//! Calculates (this->GetTranspose() * rhs).
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Matrix3x3 TransposedMultiply(const Matrix3x3& rhs) const;
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//! Post-multiplies the matrix by a vector.
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Vector3 operator*(const Vector3& rhs) const;
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Matrix3x3 operator+(const Matrix3x3& rhs) const;
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Matrix3x3 operator-(const Matrix3x3& rhs) const;
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Matrix3x3 operator*(float multiplier) const;
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Matrix3x3 operator/(float divisor) const;
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Matrix3x3 operator-() const;
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Matrix3x3& operator*=(const Matrix3x3& rhs);
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//! Operator for matrix-matrix addition.
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//! @{
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[[nodiscard]] Matrix3x3 operator+(const Matrix3x3& rhs) const;
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Matrix3x3& operator+=(const Matrix3x3& rhs);
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//! @}
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//! Operator for matrix-matrix substraction.
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//! @{
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[[nodiscard]] Matrix3x3 operator-(const Matrix3x3& rhs) const;
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Matrix3x3& operator-=(const Matrix3x3& rhs);
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//! @}
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//! Operator for matrix-matrix multiplication.
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//! @{
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[[nodiscard]] Matrix3x3 operator*(const Matrix3x3& rhs) const;
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Matrix3x3& operator*=(const Matrix3x3& rhs);
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//! @}
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//! Operator for multiplying all matrix's elements with a scalar
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//! @{
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[[nodiscard]] Matrix3x3 operator*(float multiplier) const;
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Matrix3x3& operator*=(float multiplier);
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//! @}
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//! Operator for dividing all matrix's elements with a scalar
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//! @{
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[[nodiscard]] Matrix3x3 operator/(float divisor) const;
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Matrix3x3& operator/=(float divisor);
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//! @}
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//! Operator for negating all matrix's elements
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[[nodiscard]] Matrix3x3 operator-() const;
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bool operator==(const Matrix3x3& rhs) const;
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bool operator!=(const Matrix3x3& rhs) const;
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@@ -187,7 +204,10 @@ namespace AZ
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//! @}
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//! Gets the scale part of the transformation, i.e. the length of the scale components.
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Vector3 RetrieveScale() const;
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[[nodiscard]] Vector3 RetrieveScale() const;
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//! Gets the squared scale part of the transformation (the squared length of the basis vectors).
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[[nodiscard]] Vector3 RetrieveScaleSq() const;
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//! Gets the scale part of the transformation as in RetrieveScale, and also removes this scaling from the matrix.
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Vector3 ExtractScale();
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@@ -195,6 +215,9 @@ namespace AZ
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//! Quick multiplication by a scale matrix, equivalent to m*=Matrix3x3::CreateScale(scale).
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void MultiplyByScale(const Vector3& scale);
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//! Returns a matrix with the reciprocal scale, keeping the same rotation and translation.
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[[nodiscard]] Matrix3x3 GetReciprocalScaled() const;
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//! Polar decomposition, M=U*H, U is orthogonal (unitary) and H is symmetric (hermitian).
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//! This function returns the orthogonal part only
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Matrix3x3 GetPolarDecomposition() const;
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@@ -241,7 +264,9 @@ namespace AZ
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//! Note that this is not the usual multiplication order for transformations.
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Vector3& operator*=(Vector3& lhs, const Matrix3x3& rhs);
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//! Pre-multiplies the matrix by a scalar.
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Matrix3x3 operator*(float lhs, const Matrix3x3& rhs);
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}
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} // namespace AZ
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#include <AzCore/Math/Matrix3x3.inl>
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@@ -392,14 +392,6 @@ namespace AZ
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}
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AZ_MATH_INLINE Matrix3x3 Matrix3x3::operator*(const Matrix3x3& rhs) const
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{
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Matrix3x3 result;
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Simd::Vec3::Mat3x3Multiply(GetSimdValues(), rhs.GetSimdValues(), result.GetSimdValues());
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return result;
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}
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AZ_MATH_INLINE Matrix3x3 Matrix3x3::TransposedMultiply(const Matrix3x3& rhs) const
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{
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Matrix3x3 result;
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@@ -416,51 +408,12 @@ namespace AZ
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AZ_MATH_INLINE Matrix3x3 Matrix3x3::operator+(const Matrix3x3& rhs) const
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{
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return Matrix3x3(Simd::Vec3::Add(m_rows[0].GetSimdValue(), rhs.m_rows[0].GetSimdValue())
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, Simd::Vec3::Add(m_rows[1].GetSimdValue(), rhs.m_rows[1].GetSimdValue())
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, Simd::Vec3::Add(m_rows[2].GetSimdValue(), rhs.m_rows[2].GetSimdValue()));
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}
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AZ_MATH_INLINE Matrix3x3 Matrix3x3::operator-(const Matrix3x3& rhs) const
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{
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return Matrix3x3(Simd::Vec3::Sub(m_rows[0].GetSimdValue(), rhs.m_rows[0].GetSimdValue())
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, Simd::Vec3::Sub(m_rows[1].GetSimdValue(), rhs.m_rows[1].GetSimdValue())
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, Simd::Vec3::Sub(m_rows[2].GetSimdValue(), rhs.m_rows[2].GetSimdValue()));
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}
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AZ_MATH_INLINE Matrix3x3 Matrix3x3::operator*(float multiplier) const
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{
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const Simd::Vec3::FloatType mulVec = Simd::Vec3::Splat(multiplier);
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return Matrix3x3(Simd::Vec3::Mul(m_rows[0].GetSimdValue(), mulVec)
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, Simd::Vec3::Mul(m_rows[1].GetSimdValue(), mulVec)
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, Simd::Vec3::Mul(m_rows[2].GetSimdValue(), mulVec));
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}
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AZ_MATH_INLINE Matrix3x3 Matrix3x3::operator/(float divisor) const
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{
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const Simd::Vec3::FloatType divVec = Simd::Vec3::Splat(divisor);
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return Matrix3x3(Simd::Vec3::Div(m_rows[0].GetSimdValue(), divVec)
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, Simd::Vec3::Div(m_rows[1].GetSimdValue(), divVec)
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, Simd::Vec3::Div(m_rows[2].GetSimdValue(), divVec));
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}
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AZ_MATH_INLINE Matrix3x3 Matrix3x3::operator-() const
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{
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const Simd::Vec3::FloatType zeroVec = Simd::Vec3::ZeroFloat();
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return Matrix3x3(Simd::Vec3::Sub(zeroVec, m_rows[0].GetSimdValue())
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, Simd::Vec3::Sub(zeroVec, m_rows[1].GetSimdValue())
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, Simd::Vec3::Sub(zeroVec, m_rows[2].GetSimdValue()));
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}
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AZ_MATH_INLINE Matrix3x3& Matrix3x3::operator*=(const Matrix3x3& rhs)
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{
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*this = *this * rhs;
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return *this;
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return Matrix3x3
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(
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Simd::Vec3::Add(m_rows[0].GetSimdValue(), rhs.m_rows[0].GetSimdValue()),
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Simd::Vec3::Add(m_rows[1].GetSimdValue(), rhs.m_rows[1].GetSimdValue()),
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Simd::Vec3::Add(m_rows[2].GetSimdValue(), rhs.m_rows[2].GetSimdValue())
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);
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}
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@@ -471,6 +424,17 @@ namespace AZ
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}
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AZ_MATH_INLINE Matrix3x3 Matrix3x3::operator-(const Matrix3x3& rhs) const
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{
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return Matrix3x3
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(
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Simd::Vec3::Sub(m_rows[0].GetSimdValue(), rhs.m_rows[0].GetSimdValue()),
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Simd::Vec3::Sub(m_rows[1].GetSimdValue(), rhs.m_rows[1].GetSimdValue()),
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Simd::Vec3::Sub(m_rows[2].GetSimdValue(), rhs.m_rows[2].GetSimdValue())
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);
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}
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AZ_MATH_INLINE Matrix3x3& Matrix3x3::operator-=(const Matrix3x3& rhs)
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{
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*this = *this - rhs;
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@@ -478,6 +442,33 @@ namespace AZ
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}
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AZ_MATH_INLINE Matrix3x3 Matrix3x3::operator*(const Matrix3x3& rhs) const
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{
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Matrix3x3 result;
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Simd::Vec3::Mat3x3Multiply(GetSimdValues(), rhs.GetSimdValues(), result.GetSimdValues());
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return result;
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}
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AZ_MATH_INLINE Matrix3x3& Matrix3x3::operator*=(const Matrix3x3& rhs)
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{
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*this = *this * rhs;
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return *this;
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}
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AZ_MATH_INLINE Matrix3x3 Matrix3x3::operator*(float multiplier) const
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{
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const Simd::Vec3::FloatType mulVec = Simd::Vec3::Splat(multiplier);
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return Matrix3x3
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(
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Simd::Vec3::Mul(m_rows[0].GetSimdValue(), mulVec),
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Simd::Vec3::Mul(m_rows[1].GetSimdValue(), mulVec),
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Simd::Vec3::Mul(m_rows[2].GetSimdValue(), mulVec)
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);
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}
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AZ_MATH_INLINE Matrix3x3& Matrix3x3::operator*=(float multiplier)
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{
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*this = *this * multiplier;
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@@ -485,6 +476,18 @@ namespace AZ
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}
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AZ_MATH_INLINE Matrix3x3 Matrix3x3::operator/(float divisor) const
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{
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const Simd::Vec3::FloatType divVec = Simd::Vec3::Splat(divisor);
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return Matrix3x3
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(
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Simd::Vec3::Div(m_rows[0].GetSimdValue(), divVec),
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Simd::Vec3::Div(m_rows[1].GetSimdValue(), divVec),
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Simd::Vec3::Div(m_rows[2].GetSimdValue(), divVec)
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);
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}
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AZ_MATH_INLINE Matrix3x3& Matrix3x3::operator/=(float divisor)
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{
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*this = *this / divisor;
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@@ -492,6 +495,18 @@ namespace AZ
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}
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AZ_MATH_INLINE Matrix3x3 Matrix3x3::operator-() const
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{
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const Simd::Vec3::FloatType zeroVec = Simd::Vec3::ZeroFloat();
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return Matrix3x3
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(
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Simd::Vec3::Sub(zeroVec, m_rows[0].GetSimdValue()),
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Simd::Vec3::Sub(zeroVec, m_rows[1].GetSimdValue()),
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Simd::Vec3::Sub(zeroVec, m_rows[2].GetSimdValue())
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);
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}
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AZ_MATH_INLINE bool Matrix3x3::operator==(const Matrix3x3& rhs) const
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{
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return (Simd::Vec3::CmpAllEq(m_rows[0].GetSimdValue(), rhs.m_rows[0].GetSimdValue())
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@@ -552,6 +567,12 @@ namespace AZ
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}
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AZ_MATH_INLINE Vector3 Matrix3x3::RetrieveScaleSq() const
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{
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return Vector3(GetBasisX().GetLengthSq(), GetBasisY().GetLengthSq(), GetBasisZ().GetLengthSq());
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}
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AZ_MATH_INLINE Vector3 Matrix3x3::ExtractScale()
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{
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const Vector3 x = GetBasisX();
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@@ -584,6 +605,14 @@ namespace AZ
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}
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AZ_MATH_INLINE Matrix3x3 Matrix3x3::GetReciprocalScaled() const
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{
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Matrix3x3 result = *this;
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result.MultiplyByScale(RetrieveScaleSq().GetReciprocal());
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return result;
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}
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AZ_MATH_INLINE void Matrix3x3::GetPolarDecomposition(Matrix3x3* orthogonalOut, Matrix3x3* symmetricOut) const
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{
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*orthogonalOut = GetPolarDecomposition();
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@@ -679,8 +708,6 @@ namespace AZ
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AZ_MATH_INLINE Matrix3x3 operator*(float lhs, const Matrix3x3& rhs)
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{
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const Simd::Vec3::FloatType lhsVec = Simd::Vec3::Splat(lhs);
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const Simd::Vec3::FloatType* rows = rhs.GetSimdValues();
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return Matrix3x3(Simd::Vec3::Mul(lhsVec, rows[0]), Simd::Vec3::Mul(lhsVec, rows[1]), Simd::Vec3::Mul(lhsVec, rows[2]));
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return rhs * lhs;
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}
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}
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} // namespace AZ
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@@ -225,23 +225,38 @@ namespace AZ
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//! Sets the three basis vectors and the translation.
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void SetBasisAndTranslation(const Vector3& basisX, const Vector3& basisY, const Vector3& basisZ, const Vector3& translation);
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//! Operator for matrix-matrix multiplication.
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[[nodiscard]] Matrix3x4 operator*(const Matrix3x4& rhs) const;
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//! Compound assignment operator for matrix-matrix multiplication.
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Matrix3x4& operator*=(const Matrix3x4& rhs);
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//! Operator for matrix-matrix addition.
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//! @{
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[[nodiscard]] Matrix3x4 operator+(const Matrix3x4& rhs) const;
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//! Compound assignment operator for matrix-matrix addition.
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Matrix3x4& operator+=(const Matrix3x4& rhs);
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//! @}
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//! Operator for matrix-matrix substraction.
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//! @{
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[[nodiscard]] Matrix3x4 operator-(const Matrix3x4& rhs) const;
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Matrix3x4& operator-=(const Matrix3x4& rhs);
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//! @}
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//! Operator for matrix-matrix multiplication.
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//! @{
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[[nodiscard]] Matrix3x4 operator*(const Matrix3x4& rhs) const;
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Matrix3x4& operator*=(const Matrix3x4& rhs);
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//! @}
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//! Operator for multiplying all matrix's elements with a scalar
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[[nodiscard]] Matrix3x4 operator*(float scalar) const;
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//! @{
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[[nodiscard]] Matrix3x4 operator*(float multiplier) const;
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Matrix3x4& operator*=(float multiplier);
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//! @}
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//! Compound assignment operator for multiplying all matrix's elements with a scalar
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Matrix3x4& operator*=(float scalar);
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//! Operator for dividing all matrix's elements with a scalar
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//! @{
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[[nodiscard]] Matrix3x4 operator/(float divisor) const;
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Matrix3x4& operator/=(float divisor);
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//! @}
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//! Operator for negating all matrix's elements
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[[nodiscard]] Matrix3x4 operator-() const;
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//! Operator for transforming a Vector3.
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[[nodiscard]] Vector3 operator*(const Vector3& rhs) const;
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@@ -353,6 +368,10 @@ namespace AZ
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Vector4 m_rows[RowCount];
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};
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//! Pre-multiplies the matrix by a scalar.
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Matrix3x4 operator*(float lhs, const Matrix3x4& rhs);
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} // namespace AZ
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#include <AzCore/Math/Matrix3x4.inl>
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@@ -472,21 +472,6 @@ namespace AZ
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}
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AZ_MATH_INLINE Matrix3x4 Matrix3x4::operator*(const Matrix3x4& rhs) const
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{
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Matrix3x4 result;
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Simd::Vec4::Mat3x4Multiply(GetSimdValues(), rhs.GetSimdValues(), result.GetSimdValues());
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return result;
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}
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AZ_MATH_INLINE Matrix3x4& Matrix3x4::operator*=(const Matrix3x4& rhs)
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{
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*this = *this * rhs;
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return *this;
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}
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AZ_MATH_INLINE Matrix3x4 Matrix3x4::operator+(const Matrix3x4& rhs) const
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{
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return Matrix3x4
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@@ -505,25 +490,89 @@ namespace AZ
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}
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AZ_MATH_INLINE Matrix3x4 Matrix3x4::operator*(float scalar) const
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AZ_MATH_INLINE Matrix3x4 Matrix3x4::operator-(const Matrix3x4& rhs) const
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{
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const Vector4 vector4Scalar(scalar);
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return Matrix3x4
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(
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Simd::Vec4::Mul(m_rows[0].GetSimdValue(), vector4Scalar.GetSimdValue()),
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Simd::Vec4::Mul(m_rows[1].GetSimdValue(), vector4Scalar.GetSimdValue()),
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Simd::Vec4::Mul(m_rows[2].GetSimdValue(), vector4Scalar.GetSimdValue())
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Simd::Vec4::Sub(m_rows[0].GetSimdValue(), rhs.m_rows[0].GetSimdValue()),
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Simd::Vec4::Sub(m_rows[1].GetSimdValue(), rhs.m_rows[1].GetSimdValue()),
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Simd::Vec4::Sub(m_rows[2].GetSimdValue(), rhs.m_rows[2].GetSimdValue())
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);
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}
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AZ_MATH_INLINE Matrix3x4& Matrix3x4::operator*=(float scalar)
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AZ_MATH_INLINE Matrix3x4& Matrix3x4::operator-=(const Matrix3x4& rhs)
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{
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*this = *this * scalar;
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*this = *this - rhs;
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return *this;
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}
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AZ_MATH_INLINE Matrix3x4 Matrix3x4::operator*(const Matrix3x4& rhs) const
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{
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Matrix3x4 result;
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Simd::Vec4::Mat3x4Multiply(GetSimdValues(), rhs.GetSimdValues(), result.GetSimdValues());
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return result;
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}
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AZ_MATH_INLINE Matrix3x4& Matrix3x4::operator*=(const Matrix3x4& rhs)
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{
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*this = *this * rhs;
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return *this;
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}
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AZ_MATH_INLINE Matrix3x4 Matrix3x4::operator*(float multiplier) const
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{
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const Simd::Vec4::FloatType mulVec = Simd::Vec4::Splat(multiplier);
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return Matrix3x4
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(
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Simd::Vec4::Mul(m_rows[0].GetSimdValue(), mulVec),
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Simd::Vec4::Mul(m_rows[1].GetSimdValue(), mulVec),
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Simd::Vec4::Mul(m_rows[2].GetSimdValue(), mulVec)
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);
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}
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AZ_MATH_INLINE Matrix3x4& Matrix3x4::operator*=(float multiplier)
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{
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*this = *this * multiplier;
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return *this;
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}
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AZ_MATH_INLINE Matrix3x4 Matrix3x4::operator/(float divisor) const
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{
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const Simd::Vec4::FloatType divVec = Simd::Vec4::Splat(divisor);
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return Matrix3x4
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(
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Simd::Vec4::Div(m_rows[0].GetSimdValue(), divVec),
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Simd::Vec4::Div(m_rows[1].GetSimdValue(), divVec),
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Simd::Vec4::Div(m_rows[2].GetSimdValue(), divVec)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix3x4& Matrix3x4::operator/=(float divisor)
|
||||
{
|
||||
*this = *this / divisor;
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix3x4 Matrix3x4::operator-() const
|
||||
{
|
||||
const Simd::Vec4::FloatType zeroVec = Simd::Vec4::ZeroFloat();
|
||||
return Matrix3x4
|
||||
(
|
||||
Simd::Vec4::Sub(zeroVec, m_rows[0].GetSimdValue()),
|
||||
Simd::Vec4::Sub(zeroVec, m_rows[1].GetSimdValue()),
|
||||
Simd::Vec4::Sub(zeroVec, m_rows[2].GetSimdValue())
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Vector3 Matrix3x4::operator*(const Vector3& rhs) const
|
||||
{
|
||||
return Vector3
|
||||
@@ -711,4 +760,10 @@ namespace AZ
|
||||
{
|
||||
return reinterpret_cast<Simd::Vec4::FloatType*>(m_rows);
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix3x4 operator*(float lhs, const Matrix3x4& rhs)
|
||||
{
|
||||
return rhs * lhs;
|
||||
}
|
||||
} // namespace AZ
|
||||
|
||||
@@ -171,14 +171,38 @@ namespace AZ
|
||||
void SetTranslation(const Vector3& v);
|
||||
//! @}
|
||||
|
||||
Matrix4x4 operator+(const Matrix4x4& rhs) const;
|
||||
//! Operator for matrix-matrix addition.
|
||||
//! @{
|
||||
[[nodiscard]] Matrix4x4 operator+(const Matrix4x4& rhs) const;
|
||||
Matrix4x4& operator+=(const Matrix4x4& rhs);
|
||||
//! @}
|
||||
|
||||
Matrix4x4 operator-(const Matrix4x4& rhs) const;
|
||||
//! Operator for matrix-matrix substraction.
|
||||
//! @{
|
||||
[[nodiscard]] Matrix4x4 operator-(const Matrix4x4& rhs) const;
|
||||
Matrix4x4& operator-=(const Matrix4x4& rhs);
|
||||
//! @}
|
||||
|
||||
Matrix4x4 operator*(const Matrix4x4& rhs) const;
|
||||
//! Operator for matrix-matrix multiplication.
|
||||
//! @{
|
||||
[[nodiscard]] Matrix4x4 operator*(const Matrix4x4& rhs) const;
|
||||
Matrix4x4& operator*=(const Matrix4x4& rhs);
|
||||
//! @}
|
||||
|
||||
//! Operator for multiplying all matrix's elements with a scalar
|
||||
//! @{
|
||||
[[nodiscard]] Matrix4x4 operator*(float multiplier) const;
|
||||
Matrix4x4& operator*=(float multiplier);
|
||||
//! @}
|
||||
|
||||
//! Operator for dividing all matrix's elements with a scalar
|
||||
//! @{
|
||||
[[nodiscard]] Matrix4x4 operator/(float divisor) const;
|
||||
Matrix4x4& operator/=(float divisor);
|
||||
//! @}
|
||||
|
||||
//! Operator for negating all matrix's elements
|
||||
[[nodiscard]] Matrix4x4 operator-() const;
|
||||
|
||||
//! Post-multiplies the matrix by a vector.
|
||||
//! Assumes that the w-component of the Vector3 is 1.0.
|
||||
@@ -222,7 +246,10 @@ namespace AZ
|
||||
//! @}
|
||||
|
||||
//! Gets the scale part of the transformation, i.e. the length of the scale components.
|
||||
Vector3 RetrieveScale() const;
|
||||
[[nodiscard]] Vector3 RetrieveScale() const;
|
||||
|
||||
//! Gets the squared scale part of the transformation (the squared length of the basis vectors).
|
||||
[[nodiscard]] Vector3 RetrieveScaleSq() const;
|
||||
|
||||
//! Gets the scale part of the transformation as in RetrieveScale, and also removes this scaling from the matrix.
|
||||
Vector3 ExtractScale();
|
||||
@@ -230,6 +257,9 @@ namespace AZ
|
||||
//! Quick multiplication by a scale matrix, equivalent to m*=Matrix4x4::CreateScale(scale).
|
||||
void MultiplyByScale(const Vector3& scale);
|
||||
|
||||
//! Returns a matrix with the reciprocal scale, keeping the same rotation and translation.
|
||||
[[nodiscard]] Matrix4x4 GetReciprocalScaled() const;
|
||||
|
||||
bool IsClose(const Matrix4x4& rhs, float tolerance = Constants::Tolerance) const;
|
||||
|
||||
bool operator==(const Matrix4x4& rhs) const;
|
||||
@@ -270,6 +300,10 @@ namespace AZ
|
||||
//! Pre-multiplies the matrix by a vector in-place.
|
||||
//! Note that this is not the usual multiplication order for transformations.
|
||||
Vector4& operator*=(Vector4& lhs, const Matrix4x4& rhs);
|
||||
}
|
||||
|
||||
//! Pre-multiplies the matrix by a scalar.
|
||||
Matrix4x4 operator*(float lhs, const Matrix4x4& rhs);
|
||||
|
||||
} // namespace AZ
|
||||
|
||||
#include <AzCore/Math/Matrix4x4.inl>
|
||||
|
||||
@@ -480,20 +480,12 @@ namespace AZ
|
||||
AZ_MATH_INLINE Matrix4x4 Matrix4x4::operator+(const Matrix4x4& rhs) const
|
||||
{
|
||||
return Matrix4x4
|
||||
( Simd::Vec4::Add(m_rows[0].GetSimdValue(), rhs.m_rows[0].GetSimdValue())
|
||||
, Simd::Vec4::Add(m_rows[1].GetSimdValue(), rhs.m_rows[1].GetSimdValue())
|
||||
, Simd::Vec4::Add(m_rows[2].GetSimdValue(), rhs.m_rows[2].GetSimdValue())
|
||||
, Simd::Vec4::Add(m_rows[3].GetSimdValue(), rhs.m_rows[3].GetSimdValue()));
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix4x4 Matrix4x4::operator-(const Matrix4x4& rhs) const
|
||||
{
|
||||
return Matrix4x4
|
||||
( Simd::Vec4::Sub(m_rows[0].GetSimdValue(), rhs.m_rows[0].GetSimdValue())
|
||||
, Simd::Vec4::Sub(m_rows[1].GetSimdValue(), rhs.m_rows[1].GetSimdValue())
|
||||
, Simd::Vec4::Sub(m_rows[2].GetSimdValue(), rhs.m_rows[2].GetSimdValue())
|
||||
, Simd::Vec4::Sub(m_rows[3].GetSimdValue(), rhs.m_rows[3].GetSimdValue()));
|
||||
(
|
||||
Simd::Vec4::Add(m_rows[0].GetSimdValue(), rhs.m_rows[0].GetSimdValue()),
|
||||
Simd::Vec4::Add(m_rows[1].GetSimdValue(), rhs.m_rows[1].GetSimdValue()),
|
||||
Simd::Vec4::Add(m_rows[2].GetSimdValue(), rhs.m_rows[2].GetSimdValue()),
|
||||
Simd::Vec4::Add(m_rows[3].GetSimdValue(), rhs.m_rows[3].GetSimdValue())
|
||||
);
|
||||
}
|
||||
|
||||
AZ_MATH_INLINE Matrix4x4& Matrix4x4::operator+=(const Matrix4x4& rhs)
|
||||
@@ -502,6 +494,18 @@ namespace AZ
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix4x4 Matrix4x4::operator-(const Matrix4x4& rhs) const
|
||||
{
|
||||
return Matrix4x4
|
||||
(
|
||||
Simd::Vec4::Sub(m_rows[0].GetSimdValue(), rhs.m_rows[0].GetSimdValue()),
|
||||
Simd::Vec4::Sub(m_rows[1].GetSimdValue(), rhs.m_rows[1].GetSimdValue()),
|
||||
Simd::Vec4::Sub(m_rows[2].GetSimdValue(), rhs.m_rows[2].GetSimdValue()),
|
||||
Simd::Vec4::Sub(m_rows[3].GetSimdValue(), rhs.m_rows[3].GetSimdValue())
|
||||
);
|
||||
}
|
||||
|
||||
AZ_MATH_INLINE Matrix4x4& Matrix4x4::operator-=(const Matrix4x4& rhs)
|
||||
{
|
||||
*this = *this - rhs;
|
||||
@@ -523,6 +527,59 @@ namespace AZ
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix4x4 Matrix4x4::operator*(float multiplier) const
|
||||
{
|
||||
const Simd::Vec4::FloatType mulVec = Simd::Vec4::Splat(multiplier);
|
||||
return Matrix4x4
|
||||
(
|
||||
Simd::Vec4::Mul(m_rows[0].GetSimdValue(), mulVec),
|
||||
Simd::Vec4::Mul(m_rows[1].GetSimdValue(), mulVec),
|
||||
Simd::Vec4::Mul(m_rows[2].GetSimdValue(), mulVec),
|
||||
Simd::Vec4::Mul(m_rows[3].GetSimdValue(), mulVec)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix4x4& Matrix4x4::operator*=(float multiplier)
|
||||
{
|
||||
*this = *this * multiplier;
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix4x4 Matrix4x4::operator/(float divisor) const
|
||||
{
|
||||
const Simd::Vec4::FloatType divVec = Simd::Vec4::Splat(divisor);
|
||||
return Matrix4x4
|
||||
(
|
||||
Simd::Vec4::Div(m_rows[0].GetSimdValue(), divVec),
|
||||
Simd::Vec4::Div(m_rows[1].GetSimdValue(), divVec),
|
||||
Simd::Vec4::Div(m_rows[2].GetSimdValue(), divVec),
|
||||
Simd::Vec4::Div(m_rows[3].GetSimdValue(), divVec)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix4x4& Matrix4x4::operator/=(float divisor)
|
||||
{
|
||||
*this = *this / divisor;
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix4x4 Matrix4x4::operator-() const
|
||||
{
|
||||
const Simd::Vec4::FloatType zeroVec = Simd::Vec4::ZeroFloat();
|
||||
return Matrix4x4
|
||||
(
|
||||
Simd::Vec4::Sub(zeroVec, m_rows[0].GetSimdValue()),
|
||||
Simd::Vec4::Sub(zeroVec, m_rows[1].GetSimdValue()),
|
||||
Simd::Vec4::Sub(zeroVec, m_rows[2].GetSimdValue()),
|
||||
Simd::Vec4::Sub(zeroVec, m_rows[3].GetSimdValue())
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Vector3 Matrix4x4::operator*(const Vector3& rhs) const
|
||||
{
|
||||
return Vector3(Simd::Vec4::Mat4x4TransformPoint3(GetSimdValues(), rhs.GetSimdValue()));
|
||||
@@ -595,6 +652,12 @@ namespace AZ
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Vector3 Matrix4x4::RetrieveScaleSq() const
|
||||
{
|
||||
return Vector3(GetBasisX().GetLengthSq(), GetBasisY().GetLengthSq(), GetBasisZ().GetLengthSq());
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Vector3 Matrix4x4::ExtractScale()
|
||||
{
|
||||
Vector4 x = GetBasisX();
|
||||
@@ -619,6 +682,14 @@ namespace AZ
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix4x4 Matrix4x4::GetReciprocalScaled() const
|
||||
{
|
||||
Matrix4x4 result = *this;
|
||||
result.MultiplyByScale(RetrieveScaleSq().GetReciprocal());
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE bool Matrix4x4::IsClose(const Matrix4x4& rhs, float tolerance) const
|
||||
{
|
||||
const Simd::Vec4::FloatType vecTolerance = Simd::Vec4::Splat(tolerance);
|
||||
@@ -702,4 +773,10 @@ namespace AZ
|
||||
lhs = lhs * rhs;
|
||||
return lhs;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix4x4 operator*(float lhs, const Matrix4x4& rhs)
|
||||
{
|
||||
return rhs * lhs;
|
||||
}
|
||||
} // namespace AZ
|
||||
|
||||
Reference in New Issue
Block a user