Added a handful of null checks to let new level creation succeed.

This commit is contained in:
mbalfour
2021-04-26 16:15:25 -05:00
parent 44f1a627e7
commit f76b69d480
3 changed files with 40 additions and 22 deletions
+1
View File
@@ -138,6 +138,7 @@ bool CLevelShaderCache::SaveBuffer(QString& textBuffer)
void CLevelShaderCache::Update()
{
IRenderer* pRenderer = gEnv->pRenderer;
if (pRenderer)
{
QString buf;
char* str = NULL;