Prefab support for dynamic vegetation (#1374)
* First version of prefab support for dynamic vegetation * Addressed PR feedback - Made MockSpawnableEntitiesInterface a proper GMock in AzFramework - Added Get/SetSpawnableAssetId - Added lots of comments to better explain things that were asked about in the PR * Exposed AzFrameworkTestShared on all platforms, not just host platforms
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@@ -25,6 +25,7 @@
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#include <Vegetation/InstanceSpawner.h>
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#include <Vegetation/EmptyInstanceSpawner.h>
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#include <Vegetation/DynamicSliceInstanceSpawner.h>
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#include <Vegetation/PrefabInstanceSpawner.h>
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#include <CrySystemBus.h>
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@@ -73,6 +74,7 @@ namespace Vegetation
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InstanceSpawner::Reflect(context);
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EmptyInstanceSpawner::Reflect(context);
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DynamicSliceInstanceSpawner::Reflect(context);
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PrefabInstanceSpawner::Reflect(context);
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Descriptor::Reflect(context);
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AreaConfig::Reflect(context);
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AreaComponentBase::Reflect(context);
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