Did a major refactor of ui to be less dependent on levels
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
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@@ -183,9 +183,11 @@ namespace AzToolsFramework
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*/
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void SetTemplateDirtyFlag(const TemplateId& templateId, bool dirty) override;
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bool AreDirtyTemplatesPresent() override;
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bool AreDirtyTemplatesPresent(TemplateId templateId) override;
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void SaveAllDirtyTemplates() override;
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void SaveAllDirtyTemplates(TemplateId templateId) override;
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void GetDirtyTemplatePaths(TemplateId parentTemplateId, AZStd::set<AZ::IO::PathView>& dirtyTemplatePaths) override;
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//////////////////////////////////////////////////////////////////////////
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