Did a major refactor of ui to be less dependent on levels

Signed-off-by: srikappa-amzn <srikappa@amazon.com>
This commit is contained in:
srikappa-amzn
2021-09-02 15:37:29 -07:00
parent 89a415d50c
commit f6acf4321d
20 changed files with 458 additions and 319 deletions
+3 -5
View File
@@ -231,9 +231,9 @@ struct SSliceSettings
bool dynamicByDefault;
};
struct SPrefabSettings
struct SGlobalSaveSettings
{
AzToolsFramework::Prefab::SavePrefabsPreference savePrefabsPreference;
AzToolsFramework::Prefab::SaveAllPrefabsPreference saveAllPrefabsPreference;
};
//////////////////////////////////////////////////////////////////////////
@@ -472,12 +472,10 @@ AZ_POP_DISABLE_DLL_EXPORT_BASECLASS_WARNING
SSliceSettings sliceSettings;
SPrefabSettings prefabSettings;
SGlobalSaveSettings globalSaveSettings;
bool prefabSystem = true; ///< Toggle to enable/disable the Prefab system for level entities.
void SetSavePrefabsPreference(AzToolsFramework::Prefab::SavePrefabsPreference savePrefabsPreference);
private:
void SaveValue(const char* sSection, const char* sKey, int value);
void SaveValue(const char* sSection, const char* sKey, const QColor& value);