Did a major refactor of ui to be less dependent on levels
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
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@@ -231,9 +231,9 @@ struct SSliceSettings
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bool dynamicByDefault;
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};
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struct SPrefabSettings
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struct SGlobalSaveSettings
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{
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AzToolsFramework::Prefab::SavePrefabsPreference savePrefabsPreference;
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AzToolsFramework::Prefab::SaveAllPrefabsPreference saveAllPrefabsPreference;
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};
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//////////////////////////////////////////////////////////////////////////
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@@ -472,12 +472,10 @@ AZ_POP_DISABLE_DLL_EXPORT_BASECLASS_WARNING
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SSliceSettings sliceSettings;
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SPrefabSettings prefabSettings;
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SGlobalSaveSettings globalSaveSettings;
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bool prefabSystem = true; ///< Toggle to enable/disable the Prefab system for level entities.
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void SetSavePrefabsPreference(AzToolsFramework::Prefab::SavePrefabsPreference savePrefabsPreference);
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private:
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void SaveValue(const char* sSection, const char* sKey, int value);
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void SaveValue(const char* sSection, const char* sKey, const QColor& value);
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