Update the FileIO Aliases (#4186)
* Update the FileIOAlias naming to make the cache, project root and engine root paths more clear The alias of `@root@`, `@assets@`, and `@projectplatformcache@` has been collapsed to `@projectproductassets@` The alias of `@devroot@` and `@engroot@` has been collapsed to `@engroot@` The alias of `@devassets@` and `@projectroot@` has been collapsed to `@projectroot@` Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated use of devassets and devroot properties in python Those properties now use projectroot and engroot Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updating the alias @engroot@ alias path comment in each platform specific LocalFileIO_*.cpp file Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed hardcoded size of 9 for the product asset alias. The ResolvePath function now just appends the @projectproductassets@ alias with the input path Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Remove duplicate @projectproductassets@ check in ProcessFileTreeRequest Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Fix for typos in Hydra python test Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated LocalFileIO::Copy call on Windows to use the Unicode aware CopyFileW API Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the AWSMetreicsGemAllocatorFixture to properly suppress asset cache write errors for Test file creation. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed unneeded call to set the @projectproductasstes@ alias at the bottom of the AssetSeedManagerTest SetUp Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Added a deprecated alias map to the FileIO System When a deprecated alias is accessed, the FileIO System logs an AZ_Error and indicates the alias that should be used Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated python test scripts to use the projectroot binding Retrieving the AutomatedTesting project path based on "<devroot>/AutomatedTesting" has been removed. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated references to devroot and devgame within the codebase The GetAbsoluteDevGameFolderPath functions has been replaced with direct call to AZ::Utils::GetProjectPath The GetAbsoluteDevRootFolderPath functions has been replaced with direct calls to AZ::Utils::GetEnginePath Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated <engroot>/AutomatedTesting references to projectroot Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Replaced references that assumes the project path is <engroot>/AutomatedTesting with <projectroot> in the AutomatedTesting python test Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Correct casing in emfxworkspace file Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed newly added AppendPathParts function Removed the Path constructors which accepts a PathIterable instance The PathIterable isn't safe to return to a user of the Path class as it might be referencing temporary paths supplied via PathView arguments Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Fixed unused parameter warning Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Undid change to the LexicallyProximate function to set the path result to the base path. It needs to return the *this path if the pathResult is empty Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Moved the LocalFileIO ConvertToAbsolutePath implementations to AZ::Utils Fixed the ConvertToAbsolutePath implementation for Unix platforms to use a buffer that is size PATH_MAX(4096 on all our supported Unix platforms). Because the buffer before was AZ::IO::MaxPathLength which as a size of 1024, this was resulting in the Unix `realpath` function smashing the stack when it converts a path to an absolute path that is longer than 1024 characters Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the EditorCore.Tests to attach the AZ Environment to the EditorCore shared library that is statically loaded on launch. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Fixed for DeprecatedAlaisesKeyVisitor Visit function causing the non string_view overloads being hidden causing a hidden base class function warning Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Changed the AWSMetricsGemMock to use a temporary for writing test assets Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the LocalFileIO::ResolvePath function to use HasRootPath to determine if a path starts with a root path such as "D:", "D:/" or "/" IsAbsolute was not the corect check as the path of "D:" is a relative path. To be absolute according to the Windows the path must have a root directory. i.e "D:/" or "D:\" Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed absolute path comment from LocalFile_UnixLike.cpp and LocalFile_Android.cpp FindFiles implementations Updated the ConvertToAlias to supply an AZ::IO::FixedMaxPath Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Replaced usage of the @projectproductassets@ alias with @engroot@ when referring to the LmbrCentral source folder in the CopyDependencyBuilderTest and the SeedBuilderTests Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the ScriptCanvas Upgrade Tool to output backed up files to the Project User Path instead of the engine root Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Fixed whitespacing issues in Application.cpp Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Remove unnecessary creation of a FixedMaxPath in the UpgradeTool.cpp Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Modified testSeedFolder variable in the SeedBuilderTests to use the @engroot@ alias instead of @projectproductassets@/.. alias when referring to the LmbrCentral Gem source path Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated references to the Project Asset Cache in the PythonTests. Those tests no longer use the logic `azlmbr.paths.projectroot / "Cache" / "pc"` to retrieve a path to the cache root but instead the `azlmbr.paths.projectproductassets` constant Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Fixed the FileIO Deprecated Alias test on Windows Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removing @projectsourceassets@ alias, as it is only used once. Updated the PhysX EditorSystemComponent.cpp to query the ProjectPath form the SettingsRegistry. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Replaced @projectproductassets@ alias with @products@ Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Rollback changes to the PhysX EditorSystemComponent.cpp The changes to use the ProjectPath from the SettingsRegistry has been implemented in PR #4497 Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
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@@ -27,7 +27,7 @@ namespace AssetProcessor
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, m_registryBuiltOnce(false)
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, m_registriesMutex(QMutex::Recursive)
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{
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for (const AssetBuilderSDK::PlatformInfo& info : m_platformConfig->GetEnabledPlatforms())
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{
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m_platforms.push_back(QString::fromUtf8(info.m_identifier.c_str()));
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@@ -38,17 +38,9 @@ namespace AssetProcessor
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// save 30mb for this. Really large projects do get this big (and bigger)
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// if you don't do this, things get fragmented very fast.
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m_saveBuffer.reserve(1024 * 1024 * 30);
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m_absoluteDevFolderPath[0] = 0;
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m_absoluteDevGameFolderPath[0] = 0;
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m_saveBuffer.reserve(1024 * 1024 * 30);
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AZStd::string engineRoot;
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AzFramework::ApplicationRequests::Bus::BroadcastResult(engineRoot, &AzFramework::ApplicationRequests::GetEngineRoot);
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azstrcpy(m_absoluteDevFolderPath, AZ_MAX_PATH_LEN, engineRoot.c_str());
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AZStd::string gameFolderPath{AssetUtilities::ComputeProjectPath().toUtf8().constData()};
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azstrcpy(m_absoluteDevGameFolderPath, AZ_MAX_PATH_LEN, gameFolderPath.c_str());
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AssetUtilities::ComputeProjectPath();
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AssetUtilities::ComputeProjectCacheRoot(m_cacheRootDir);
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@@ -359,7 +351,7 @@ namespace AssetProcessor
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[[maybe_unused]] bool makeDirResult = AZ::IO::SystemFile::CreateDir(absPath.toUtf8().constData());
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AZ_Warning(AssetProcessor::ConsoleChannel, makeDirResult, "Failed create folder %s", platformCacheDir.toUtf8().constData());
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}
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// if we succeeded in doing this, then use "rename" to move the file over the previous copy.
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bool moved = AssetUtilities::MoveFileWithTimeout(tempRegistryFile, actualRegistryFile, 3);
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allCatalogsSaved = allCatalogsSaved && moved;
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@@ -382,7 +374,7 @@ namespace AssetProcessor
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}
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}
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}
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{
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// scoped to minimize the duration of this mutex lock
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QMutexLocker locker(&m_savingRegistryMutex);
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@@ -605,7 +597,7 @@ namespace AssetProcessor
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AZStd::string nameForMap(relativeFilePath.toUtf8().constData());
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AZStd::to_lower(nameForMap.begin(), nameForMap.end());
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m_sourceNameToSourceUUIDMap.insert({ nameForMap, sourceUuid });
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}
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@@ -627,16 +619,6 @@ namespace AssetProcessor
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//////////////////////////////////////////////////////////////////////////
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const char* AssetCatalog::GetAbsoluteDevGameFolderPath()
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{
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return m_absoluteDevGameFolderPath;
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}
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const char* AssetCatalog::GetAbsoluteDevRootFolderPath()
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{
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return m_absoluteDevFolderPath;
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}
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bool AssetCatalog::GetRelativeProductPathFromFullSourceOrProductPath(const AZStd::string& fullSourceOrProductPath, AZStd::string& relativeProductPath)
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{
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ProcessGetRelativeProductPathFromFullSourceOrProductPathRequest(fullSourceOrProductPath, relativeProductPath);
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@@ -976,7 +958,7 @@ namespace AssetProcessor
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// regardless of which way we come into this function we must always use ConvertToRelativePath
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// to convert from whatever the input format is to a database path (which may include output prefix)
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QString databaseName;
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QString databaseName;
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QString scanFolder;
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if (!AzFramework::StringFunc::Path::IsRelative(sourcePath))
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{
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@@ -1163,7 +1145,7 @@ namespace AssetProcessor
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AZStd::string AssetCatalog::GetAssetPathById(const AZ::Data::AssetId& id)
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{
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return GetAssetInfoById(id).m_relativePath;
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}
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AZ::Data::AssetId AssetCatalog::GetAssetIdByPath(const char* path, const AZ::Data::AssetType& typeToRegister, bool autoRegisterIfNotFound)
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@@ -1175,7 +1157,7 @@ namespace AssetProcessor
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AZStd::string relProductPath;
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GetRelativeProductPathFromFullSourceOrProductPath(path, relProductPath);
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QString tempPlatformName = GetDefaultAssetPlatform();
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AZ::Data::AssetId assetId;
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{
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QMutexLocker locker(&m_registriesMutex);
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@@ -1344,7 +1326,7 @@ namespace AssetProcessor
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//remove aliases if present
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normalisedAssetPath = AssetUtilities::NormalizeAndRemoveAlias(normalisedAssetPath);
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if (!normalisedAssetPath.isEmpty()) // this happens if it comes in as just for example "@assets@/"
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if (!normalisedAssetPath.isEmpty()) // this happens if it comes in as just for example "@products@/"
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{
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AZStd::lock_guard<AZStd::mutex> lock(m_databaseMutex);
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@@ -1439,7 +1421,7 @@ namespace AssetProcessor
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relativePath = entry.m_sourceName;
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watchFolder = scanEntry.m_scanFolder;
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return true;
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}
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@@ -1489,7 +1471,7 @@ namespace AssetProcessor
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{
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return foundIter->second;
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}
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// we did not find it - try the backup mapping!
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AssetId legacyMapping = registryToUse.GetAssetIdByLegacyAssetId(assetId);
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if (legacyMapping.IsValid())
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@@ -1533,7 +1515,7 @@ namespace AssetProcessor
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return !assetInfo.m_relativePath.empty();
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}
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// Asset isn't in the DB or in the APM queue, we don't know what this asset ID is
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return false;
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}
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@@ -1588,7 +1570,7 @@ namespace AssetProcessor
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AZStd::string sourceFileFullPath;
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AzFramework::StringFunc::Path::Join(watchFolder.c_str(), assetInfo.m_relativePath.c_str(), sourceFileFullPath);
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assetInfo.m_sizeBytes = AZ::IO::SystemFile::Length(sourceFileFullPath.c_str());
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assetInfo.m_assetType = AZ::Uuid::CreateNull(); // most source files don't have a type!
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// Go through the list of source assets and see if this asset's file path matches any of the filters
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