Update the FileIO Aliases (#4186)

* Update the FileIOAlias naming to make the cache, project root and engine
root paths more clear

The alias of `@root@`, `@assets@`, and `@projectplatformcache@` has been
collapsed to `@projectproductassets@`

The alias of `@devroot@` and `@engroot@` has been collapsed to
`@engroot@`

The alias of `@devassets@` and `@projectroot@` has been collapsed to
`@projectroot@`

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated use of devassets and devroot properties in python

Those properties now use projectroot and engroot

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updating the alias @engroot@ alias path comment in each platform specific LocalFileIO_*.cpp file

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed hardcoded size of 9 for the product asset alias.

The ResolvePath function now just appends the @projectproductassets@
alias with the input path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Remove duplicate @projectproductassets@ check in ProcessFileTreeRequest

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fix for typos in Hydra python test

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated LocalFileIO::Copy call on Windows to use the Unicode aware CopyFileW API

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AWSMetreicsGemAllocatorFixture to properly suppress asset
cache write errors for Test file creation.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed unneeded call to set the @projectproductasstes@ alias at the bottom of the AssetSeedManagerTest SetUp

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added a deprecated alias map to the FileIO System

When a deprecated alias is accessed, the FileIO System logs an AZ_Error and indicates the alias that should be used

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated python test scripts to use the projectroot binding

Retrieving the AutomatedTesting project path based on "<devroot>/AutomatedTesting" has been removed.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated references to devroot and devgame within the codebase

The GetAbsoluteDevGameFolderPath functions has been replaced with direct call to AZ::Utils::GetProjectPath
The GetAbsoluteDevRootFolderPath functions has been replaced with direct calls to AZ::Utils::GetEnginePath

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated <engroot>/AutomatedTesting references to projectroot


Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Replaced references that assumes the project path is <engroot>/AutomatedTesting with <projectroot> in the AutomatedTesting python test

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Correct casing in emfxworkspace file


Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed newly added AppendPathParts function
Removed the Path constructors which accepts a PathIterable instance

The PathIterable isn't safe to return to a user of the Path class as it might be referencing temporary paths supplied via PathView arguments

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed unused parameter warning

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Undid change to the LexicallyProximate function to set the path result to the base path.

It needs to return the *this path if the pathResult is empty

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Moved the LocalFileIO ConvertToAbsolutePath implementations to AZ::Utils

Fixed the ConvertToAbsolutePath implementation for Unix platforms to use a buffer that is size PATH_MAX(4096 on all our supported Unix platforms).
Because the buffer before was AZ::IO::MaxPathLength which as a size of 1024, this was resulting in the Unix `realpath` function smashing the stack when it converts a path to an absolute path that is longer than 1024 characters

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the EditorCore.Tests to attach the AZ Environment to the EditorCore shared library that is statically loaded on launch.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed for DeprecatedAlaisesKeyVisitor Visit function causing the non string_view overloads being hidden causing a hidden base class function warning

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Changed the AWSMetricsGemMock to use a temporary for writing test assets

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the LocalFileIO::ResolvePath function to use HasRootPath to determine if a path starts with a root path such as "D:", "D:/" or "/"

IsAbsolute was not the corect check as the path of "D:" is a relative
path.
To be absolute according to the Windows the path must have a root
directory. i.e "D:/" or "D:\"

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed absolute path comment from LocalFile_UnixLike.cpp and LocalFile_Android.cpp FindFiles implementations
Updated the ConvertToAlias to supply an AZ::IO::FixedMaxPath

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Replaced usage of the @projectproductassets@ alias with @engroot@ when referring to the LmbrCentral source folder in the CopyDependencyBuilderTest and the SeedBuilderTests

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the ScriptCanvas Upgrade Tool to output backed up files to the
Project User Path instead of the engine root

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed whitespacing issues in Application.cpp

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Remove unnecessary creation of a FixedMaxPath in the UpgradeTool.cpp

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Modified testSeedFolder variable in the SeedBuilderTests to use the
@engroot@ alias instead of @projectproductassets@/.. alias when
referring to the LmbrCentral Gem source path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated references to the Project Asset Cache in the PythonTests.

Those tests no longer use the logic `azlmbr.paths.projectroot / "Cache" / "pc"` to retrieve a path to the cache root but instead the `azlmbr.paths.projectproductassets` constant

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed the FileIO Deprecated Alias test on Windows

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removing @projectsourceassets@ alias, as it is only used once.

Updated the PhysX EditorSystemComponent.cpp to query the ProjectPath
form the SettingsRegistry.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Replaced @projectproductassets@ alias with @products@

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Rollback changes to the PhysX EditorSystemComponent.cpp

The changes to use the ProjectPath from the SettingsRegistry has been implemented in PR #4497

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
This commit is contained in:
lumberyard-employee-dm
2021-10-05 15:12:53 -05:00
committed by GitHub
parent 643bd84739
commit f648cb1fd8
209 changed files with 1365 additions and 1678 deletions
@@ -27,7 +27,7 @@ namespace AWSNativeSDKInit
void CopyCaCertBundle()
{
AZStd::vector<char> contents;
AZStd::string certificatePath = "@assets@/certificates/aws/cacert.pem";
AZStd::string certificatePath = "@products@/certificates/aws/cacert.pem";
AZStd::string publicStoragePath = AZ::Android::Utils::GetAppPublicStoragePath();
publicStoragePath.append("/certificates/aws/cacert.pem");
@@ -683,31 +683,26 @@ void AssetBuilderComponent::ProcessJob(const AssetBuilderSDK::ProcessJobFunction
AZ_Assert(settingsRegistry != nullptr, "SettingsRegistry must be ready for use in the AssetBuilder.");
// The root path is the cache plus the platform name.
AZ::IO::FixedMaxPath newRoot(m_gameCache);
AZ::IO::FixedMaxPath newProjectCache(m_gameCache);
// Check if the platform identifier is a valid "asset platform"
// If so, use it, other wise use the OS default platform as a fail safe
// This is to make sure the "debug platform" isn't added as a path segment
// the Cache Root folder
// the Cache ProjectCache folder
if (AzFramework::PlatformHelper::GetPlatformIdFromName(request.m_platformInfo.m_identifier) != AzFramework::PlatformId::Invalid)
{
newRoot /= request.m_platformInfo.m_identifier;
newProjectCache /= request.m_platformInfo.m_identifier;
}
else
{
newRoot /= AzFramework::OSPlatformToDefaultAssetPlatform(AZ_TRAIT_OS_PLATFORM_CODENAME);
newProjectCache /= AzFramework::OSPlatformToDefaultAssetPlatform(AZ_TRAIT_OS_PLATFORM_CODENAME);
}
// The asset path is root and the lower case game name.
AZ::IO::FixedMaxPath newAssets = newRoot;
// Now set the paths and run the job.
{
// Save out the prior paths.
ScopedAliasSetter assetAliasScope(*ioBase, "@assets@", newAssets.c_str());
ScopedAliasSetter rootAliasScope(*ioBase, "@root@", newRoot.c_str());
ScopedAliasSetter projectplatformCacheAliasScope(*ioBase, "@projectplatformcache@", newRoot.c_str());
ScopedAliasSetter projectPlatformCacheAliasScope(*ioBase, "@products@", newProjectCache.c_str());
ScopedSettingsRegistrySetter cacheRootFolderScope(*settingsRegistry,
AZ::SettingsRegistryMergeUtils::FilePathKey_CacheRootFolder, newRoot.Native());
AZ::SettingsRegistryMergeUtils::FilePathKey_CacheRootFolder, newProjectCache.Native());
// Invoke the Process Job function
job(request, outResponse);
@@ -27,7 +27,7 @@ namespace AssetProcessor
, m_registryBuiltOnce(false)
, m_registriesMutex(QMutex::Recursive)
{
for (const AssetBuilderSDK::PlatformInfo& info : m_platformConfig->GetEnabledPlatforms())
{
m_platforms.push_back(QString::fromUtf8(info.m_identifier.c_str()));
@@ -38,17 +38,9 @@ namespace AssetProcessor
// save 30mb for this. Really large projects do get this big (and bigger)
// if you don't do this, things get fragmented very fast.
m_saveBuffer.reserve(1024 * 1024 * 30);
m_absoluteDevFolderPath[0] = 0;
m_absoluteDevGameFolderPath[0] = 0;
m_saveBuffer.reserve(1024 * 1024 * 30);
AZStd::string engineRoot;
AzFramework::ApplicationRequests::Bus::BroadcastResult(engineRoot, &AzFramework::ApplicationRequests::GetEngineRoot);
azstrcpy(m_absoluteDevFolderPath, AZ_MAX_PATH_LEN, engineRoot.c_str());
AZStd::string gameFolderPath{AssetUtilities::ComputeProjectPath().toUtf8().constData()};
azstrcpy(m_absoluteDevGameFolderPath, AZ_MAX_PATH_LEN, gameFolderPath.c_str());
AssetUtilities::ComputeProjectPath();
AssetUtilities::ComputeProjectCacheRoot(m_cacheRootDir);
@@ -359,7 +351,7 @@ namespace AssetProcessor
[[maybe_unused]] bool makeDirResult = AZ::IO::SystemFile::CreateDir(absPath.toUtf8().constData());
AZ_Warning(AssetProcessor::ConsoleChannel, makeDirResult, "Failed create folder %s", platformCacheDir.toUtf8().constData());
}
// if we succeeded in doing this, then use "rename" to move the file over the previous copy.
bool moved = AssetUtilities::MoveFileWithTimeout(tempRegistryFile, actualRegistryFile, 3);
allCatalogsSaved = allCatalogsSaved && moved;
@@ -382,7 +374,7 @@ namespace AssetProcessor
}
}
}
{
// scoped to minimize the duration of this mutex lock
QMutexLocker locker(&m_savingRegistryMutex);
@@ -605,7 +597,7 @@ namespace AssetProcessor
AZStd::string nameForMap(relativeFilePath.toUtf8().constData());
AZStd::to_lower(nameForMap.begin(), nameForMap.end());
m_sourceNameToSourceUUIDMap.insert({ nameForMap, sourceUuid });
}
@@ -627,16 +619,6 @@ namespace AssetProcessor
//////////////////////////////////////////////////////////////////////////
const char* AssetCatalog::GetAbsoluteDevGameFolderPath()
{
return m_absoluteDevGameFolderPath;
}
const char* AssetCatalog::GetAbsoluteDevRootFolderPath()
{
return m_absoluteDevFolderPath;
}
bool AssetCatalog::GetRelativeProductPathFromFullSourceOrProductPath(const AZStd::string& fullSourceOrProductPath, AZStd::string& relativeProductPath)
{
ProcessGetRelativeProductPathFromFullSourceOrProductPathRequest(fullSourceOrProductPath, relativeProductPath);
@@ -976,7 +958,7 @@ namespace AssetProcessor
// regardless of which way we come into this function we must always use ConvertToRelativePath
// to convert from whatever the input format is to a database path (which may include output prefix)
QString databaseName;
QString databaseName;
QString scanFolder;
if (!AzFramework::StringFunc::Path::IsRelative(sourcePath))
{
@@ -1163,7 +1145,7 @@ namespace AssetProcessor
AZStd::string AssetCatalog::GetAssetPathById(const AZ::Data::AssetId& id)
{
return GetAssetInfoById(id).m_relativePath;
}
AZ::Data::AssetId AssetCatalog::GetAssetIdByPath(const char* path, const AZ::Data::AssetType& typeToRegister, bool autoRegisterIfNotFound)
@@ -1175,7 +1157,7 @@ namespace AssetProcessor
AZStd::string relProductPath;
GetRelativeProductPathFromFullSourceOrProductPath(path, relProductPath);
QString tempPlatformName = GetDefaultAssetPlatform();
AZ::Data::AssetId assetId;
{
QMutexLocker locker(&m_registriesMutex);
@@ -1344,7 +1326,7 @@ namespace AssetProcessor
//remove aliases if present
normalisedAssetPath = AssetUtilities::NormalizeAndRemoveAlias(normalisedAssetPath);
if (!normalisedAssetPath.isEmpty()) // this happens if it comes in as just for example "@assets@/"
if (!normalisedAssetPath.isEmpty()) // this happens if it comes in as just for example "@products@/"
{
AZStd::lock_guard<AZStd::mutex> lock(m_databaseMutex);
@@ -1439,7 +1421,7 @@ namespace AssetProcessor
relativePath = entry.m_sourceName;
watchFolder = scanEntry.m_scanFolder;
return true;
}
@@ -1489,7 +1471,7 @@ namespace AssetProcessor
{
return foundIter->second;
}
// we did not find it - try the backup mapping!
AssetId legacyMapping = registryToUse.GetAssetIdByLegacyAssetId(assetId);
if (legacyMapping.IsValid())
@@ -1533,7 +1515,7 @@ namespace AssetProcessor
return !assetInfo.m_relativePath.empty();
}
// Asset isn't in the DB or in the APM queue, we don't know what this asset ID is
return false;
}
@@ -1588,7 +1570,7 @@ namespace AssetProcessor
AZStd::string sourceFileFullPath;
AzFramework::StringFunc::Path::Join(watchFolder.c_str(), assetInfo.m_relativePath.c_str(), sourceFileFullPath);
assetInfo.m_sizeBytes = AZ::IO::SystemFile::Length(sourceFileFullPath.c_str());
assetInfo.m_assetType = AZ::Uuid::CreateNull(); // most source files don't have a type!
// Go through the list of source assets and see if this asset's file path matches any of the filters
@@ -88,8 +88,6 @@ namespace AssetProcessor
//////////////////////////////////////////////////////////////////////////
// AzToolsFramework::AssetSystem::AssetSystemRequestBus::Handler overrides
const char* GetAbsoluteDevGameFolderPath() override;
const char* GetAbsoluteDevRootFolderPath() override;
bool GetRelativeProductPathFromFullSourceOrProductPath(const AZStd::string& fullPath, AZStd::string& relativeProductPath) override;
//! Given a partial or full source file path, respond with its relative path and the watch folder it is relative to.
@@ -215,8 +213,6 @@ namespace AssetProcessor
AZStd::vector<char> m_saveBuffer; // so that we don't realloc all the time
char m_absoluteDevFolderPath[AZ_MAX_PATH_LEN];
char m_absoluteDevGameFolderPath[AZ_MAX_PATH_LEN];
QDir m_cacheRootDir;
};
}
@@ -56,15 +56,8 @@ namespace AssetProcessor
// cache this up front. Note that it can fail here, and will retry later.
InitializeCacheRoot();
m_absoluteDevFolderPath[0] = 0;
m_absoluteDevGameFolderPath[0] = 0;
QDir assetRoot;
if (AssetUtilities::ComputeAssetRoot(assetRoot))
{
azstrcpy(m_absoluteDevFolderPath, AZ_MAX_PATH_LEN, assetRoot.absolutePath().toUtf8().constData());
azstrcpy(m_absoluteDevGameFolderPath, AZ_MAX_PATH_LEN, AssetUtilities::ComputeProjectPath().toUtf8().constData());
}
AssetUtilities::ComputeAssetRoot(assetRoot);
using namespace AZStd::placeholders;
@@ -440,8 +440,6 @@ namespace AssetProcessor
AZStd::mutex m_sourceUUIDToSourceInfoMapMutex;
QString m_normalizedCacheRootPath;
char m_absoluteDevFolderPath[AZ_MAX_PATH_LEN];
char m_absoluteDevGameFolderPath[AZ_MAX_PATH_LEN];
QDir m_cacheRootDir;
bool m_isCurrentlyScanning = false;
bool m_quitRequested = false;
@@ -95,7 +95,7 @@ void FileServer::ConnectionAdded(unsigned int connId, Connection* connection)
Q_UNUSED(connection);
// Connection has not completed negotiation yet, register to be notified
// when we know what platform is connected and map the @assets@ alias then
// when we know what platform is connected and map the @products@ alias then
connect(connection, &Connection::AssetPlatformChanged, this, [this, connection]()
{
auto fileIO = m_fileIOs[connection->ConnectionId()];
@@ -114,8 +114,7 @@ void FileServer::ConnectionAdded(unsigned int connId, Connection* connection)
projectCacheRoot = QDir(projectCacheRoot.absoluteFilePath(assetPlatform));
}
const char* projectCachePath = projectCacheRoot.absolutePath().toUtf8().data();
fileIO->SetAlias("@assets@", projectCachePath);
fileIO->SetAlias("@root@", projectCachePath);
fileIO->SetAlias("@products@", projectCachePath);
if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr)
{
@@ -955,10 +954,10 @@ void FileServer::ProcessFileTreeRequest(unsigned int connId, unsigned int, unsig
FileTreeResponse::FolderList folders;
AZStd::vector<AZ::OSString> untestedFolders;
if (fileIO->IsDirectory("@assets@"))
if (fileIO->IsDirectory("@products@"))
{
folders.push_back("@assets@");
untestedFolders.push_back("@assets@");
folders.push_back("@products@");
untestedFolders.push_back("@products@");
}
if (fileIO->IsDirectory("@usercache@"))
{
@@ -975,11 +974,6 @@ void FileServer::ProcessFileTreeRequest(unsigned int connId, unsigned int, unsig
folders.push_back("@log@");
untestedFolders.push_back("@log@");
}
if (fileIO->IsDirectory("@root@"))
{
folders.push_back("@root@");
untestedFolders.push_back("@root@");
}
AZ::IO::Result res = ResultCode::Success;
@@ -766,7 +766,7 @@ namespace AssetProcessor
TEST_F(AssetCatalogTest_GetFullSourcePath, AliasedCachePath_ReturnsAbsolutePathToSource)
{
//feed it a path with alias and asset id
QString fileToCheck = "@assets@/subfolder3/randomfileoutput.random1";
QString fileToCheck = "@products@/subfolder3/randomfileoutput.random1";
EXPECT_TRUE(TestGetFullSourcePath(fileToCheck, m_data->m_temporarySourceDir, true, "subfolder3/somerandomfile.random"));
}
@@ -787,7 +787,7 @@ namespace AssetProcessor
TEST_F(AssetCatalogTest_GetFullSourcePath, InvalidSourcePathContainingCacheAlias_ReturnsAbsolutePathToSource)
{
//feed it a path with alias and input name
QString fileToCheck = "@assets@/somerandomfile.random";
QString fileToCheck = "@products@/somerandomfile.random";
EXPECT_TRUE(TestGetFullSourcePath(fileToCheck, m_data->m_temporarySourceDir, true, "subfolder3/somerandomfile.random"));
}
@@ -47,7 +47,7 @@ void RCcontrollerUnitTests::Reset()
m_rcController.m_RCJobListModel.m_jobs.clear();
m_rcController.m_RCJobListModel.m_jobsInFlight.clear();
m_rcController.m_RCJobListModel.m_jobsInQueueLookup.clear();
m_rcController.m_pendingCriticalJobsPerPlatform.clear();
m_rcController.m_jobsCountPerPlatform.clear();
@@ -56,7 +56,7 @@ void RCcontrollerUnitTests::Reset()
m_rcController.m_RCQueueSortModel.AttachToModel(&m_rcController.m_RCJobListModel);
m_rcController.m_RCQueueSortModel.m_currentJobRunKeyToJobEntries.clear();
m_rcController.m_RCQueueSortModel.m_currentlyConnectedPlatforms.clear();
}
}
void RCcontrollerUnitTests::StartTest()
{
@@ -183,11 +183,11 @@ void RCcontrollerUnitTests::RunRCControllerTests()
QStringList tempJobNames;
// Note that while this is an OS-SPECIFIC path, this test does not actually invoke the file system
// or file operators, so is purely doing in-memory testing. So the path does not actually matter and the
// or file operators, so is purely doing in-memory testing. So the path does not actually matter and the
// test should function on other operating systems too.
// test - exact match
tempJobNames << "c:/somerandomfolder/dev/blah/test.dds";
tempJobNames << "c:/somerandomfolder/dev/blah/test.dds";
tempJobNames << "c:/somerandomfolder/dev/blah/test.cre"; // must not match
// test - NO MATCH
@@ -218,7 +218,7 @@ void RCcontrollerUnitTests::RunRCControllerTests()
QList<RCJob*> createdJobs;
for (QString name : tempJobNames)
{
@@ -270,7 +270,7 @@ void RCcontrollerUnitTests::RunRCControllerTests()
// EXACT MATCH TEST (with prefixes and such)
NetworkRequestID requestID(1, 1234);
m_rcController.OnRequestCompileGroup(requestID, "pc", "@assets@/blah/test.dds", AZ::Data::AssetId());
m_rcController.OnRequestCompileGroup(requestID, "pc", "@products@/blah/test.dds", AZ::Data::AssetId());
QCoreApplication::processEvents(QEventLoop::AllEvents);
// this should have matched exactly one item, and when we finish that item, it should terminate:
@@ -626,9 +626,9 @@ void RCcontrollerUnitTests::RunRCControllerTests()
jobdetailsB.m_jobEntry.m_watchFolderPath = scanFolderInfo.ScanPath();
jobdetailsB.m_jobEntry.m_jobKey = "TestJobB";
jobdetailsB.m_jobEntry.m_builderGuid = builderUuid;
jobdetailsB.m_critical = true; //make jobB critical so that it will be analyzed first even though we want JobA to run first
AssetBuilderSDK::SourceFileDependency sourceFileBDependency;
sourceFileBDependency.m_sourceFileDependencyPath = "fileB.txt";
@@ -694,10 +694,10 @@ void RCcontrollerUnitTests::RunRCControllerTests()
m_rcController.DispatchJobs();
UNIT_TEST_EXPECT_TRUE(UnitTestUtils::BlockUntil(allJobsCompleted, 5000));
UNIT_TEST_EXPECT_TRUE(jobFinishedB);
UNIT_TEST_EXPECT_TRUE(jobFinishedB);
// Now test the use case where we have a cyclic dependency,
// although the order in which these job will start is not defined but we can ensure that
// Now test the use case where we have a cyclic dependency,
// although the order in which these job will start is not defined but we can ensure that
// all the job finishes and RCController goes Idle
allJobsCompleted = false;
Reset();
@@ -728,8 +728,8 @@ void RCcontrollerUnitTests::RunRCControllerTests()
jobdetailsD.m_jobEntry.m_builderGuid = builderUuid;
AssetBuilderSDK::SourceFileDependency sourceFileDDependency;
sourceFileDDependency.m_sourceFileDependencyPath = "fileD.txt";
//creating cyclic job order dependencies i.e JobC and JobD have order job dependency on each other
//creating cyclic job order dependencies i.e JobC and JobD have order job dependency on each other
AssetBuilderSDK::JobDependency jobDependencyC("TestJobC", "pc", AssetBuilderSDK::JobDependencyType::Order, sourceFileCDependency);
AssetBuilderSDK::JobDependency jobDependencyD("TestJobD", "pc", AssetBuilderSDK::JobDependencyType::Order, sourceFileDDependency);
jobdetailsC.m_jobDependencyList.push_back({ jobDependencyD });
@@ -262,11 +262,10 @@ namespace UnitTestUtils
AZ::IO::FileIOBase::SetInstance(m_localFileIO);
m_localFileIO->SetAlias("@assets@", (newDir + QString("/ALIAS/assets")).toUtf8().constData());
m_localFileIO->SetAlias("@products@", (newDir + QString("/ALIAS/assets")).toUtf8().constData());
m_localFileIO->SetAlias("@log@", (newDir + QString("/ALIAS/logs")).toUtf8().constData());
m_localFileIO->SetAlias("@usercache@", (newDir + QString("/ALIAS/cache")).toUtf8().constData());
m_localFileIO->SetAlias("@user@", (newDir + QString("/ALIAS/user")).toUtf8().constData());
m_localFileIO->SetAlias("@root@", (newDir + QString("/ALIAS/root")).toUtf8().constData());
}
~ScopedDir()
@@ -104,17 +104,17 @@ ApplicationManager::BeforeRunStatus GUIApplicationManager::BeforeRun()
// The build process may leave behind some temporaries, try to delete them
RemoveTemporaries();
QDir devRoot;
AssetUtilities::ComputeAssetRoot(devRoot);
QDir projectAssetRoot;
AssetUtilities::ComputeAssetRoot(projectAssetRoot);
#if defined(EXTERNAL_CRASH_REPORTING)
CrashHandler::ToolsCrashHandler::InitCrashHandler("AssetProcessor", devRoot.absolutePath().toStdString());
CrashHandler::ToolsCrashHandler::InitCrashHandler("AssetProcessor", projectAssetRoot.absolutePath().toStdString());
#endif
AssetProcessor::MessageInfoBus::Handler::BusConnect();
// we have to monitor both the cache folder and the database file and restart AP if either of them gets deleted
// It is important to note that we are monitoring the parent folder and not the actual cache folder itself since
// we want to handle the use case on Mac OS if the user moves the cache folder to the trash.
m_qtFileWatcher.addPath(devRoot.absolutePath());
m_qtFileWatcher.addPath(projectAssetRoot.absolutePath());
QDir projectCacheRoot;
AssetUtilities::ComputeProjectCacheRoot(projectCacheRoot);
@@ -615,7 +615,6 @@ void GUIApplicationManager::DirectoryChanged([[maybe_unused]] QString path)
void GUIApplicationManager::FileChanged(QString path)
{
QDir devRoot = ApplicationManager::GetSystemRoot();
QDir projectCacheRoot;
AssetUtilities::ComputeProjectCacheRoot(projectCacheRoot);
QString assetDbPath = projectCacheRoot.filePath("assetdb.sqlite");
@@ -56,7 +56,7 @@ namespace CrashHandler
if (fileIO)
{
// If our devroot alias is available, use that
const char* devAlias = fileIO->GetAlias("@devroot@");
const char* devAlias = fileIO->GetAlias("@engroot@");
if (devAlias)
{
return devAlias;
@@ -87,7 +87,7 @@ namespace PythonBindingsExample
TEST_F(PythonBindingsExampleTest, Application_ImportAzLmbrPaths_Works)
{
ApplicationParameters params;
params.m_pythonStatement = "import azlmbr.paths; print (azlmbr.paths.engroot); print (azlmbr.paths.devroot)";
params.m_pythonStatement = "import azlmbr.paths; print (azlmbr.paths.engroot)";
EXPECT_TRUE(s_application->RunWithParameters(params));
}
@@ -14,8 +14,10 @@
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/XML/rapidxml.h>
#include <AzCore/XML/rapidxml_print.h>
#include <AzCore/IO/Path/Path.h>
#include <AzCore/IO/SystemFile.h>
#include <AzCore/std/string/conversions.h>
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
#include <AzCore/Casting/numeric_cast.h>
#include <AzFramework/StringFunc/StringFunc.h>
#include <AzFramework/API/ApplicationAPI.h>
@@ -170,11 +172,14 @@ namespace AZ
{
using AzToolsFramework::AssetSystemRequestBus;
const char* path = nullptr;
AssetSystemRequestBus::BroadcastResult(path, &AssetSystemRequestBus::Events::GetAbsoluteDevGameFolderPath);
if (path)
AZ::IO::Path projectPath;
if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr)
{
return path;
settingsRegistry->Get(projectPath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_ProjectPath);
}
if (!projectPath.empty())
{
return projectPath.Native();
}
else
{
@@ -38,7 +38,7 @@
// SliceConverter reads in a slice file (saved in an ObjectStream format), instantiates it, creates a prefab out of the data,
// and saves the prefab in a JSON format. This can be used for one-time migrations of slices or slice-based levels to prefabs.
//
//
// If the slice contains legacy data, it will print out warnings / errors about the data that couldn't be serialized.
// The prefab will be generated without that data.
@@ -56,7 +56,7 @@ namespace AZ
AZ_Error("SerializeContextTools", false, "Command line not available.");
return false;
}
JsonSerializerSettings convertSettings;
convertSettings.m_keepDefaults = commandLine->HasSwitch("keepdefaults");
convertSettings.m_registrationContext = application.GetJsonRegistrationContext();
@@ -82,7 +82,7 @@ namespace AZ
// Load the asset catalog so that we can find any nested assets successfully. We also need to tick the tick bus
// so that the OnCatalogLoaded event gets processed now, instead of during application shutdown.
AZ::Data::AssetCatalogRequestBus::Broadcast(
&AZ::Data::AssetCatalogRequestBus::Events::LoadCatalog, "@assets@/assetcatalog.xml");
&AZ::Data::AssetCatalogRequestBus::Events::LoadCatalog, "@products@/assetcatalog.xml");
application.Tick();
AZStd::string logggingScratchBuffer;
@@ -870,7 +870,7 @@ namespace AZ
// Wait for the disconnect to finish.
bool disconnected = false;
AzFramework::AssetSystemRequestBus::BroadcastResult(disconnected,
AzFramework::AssetSystemRequestBus::BroadcastResult(disconnected,
&AzFramework::AssetSystem::AssetSystemRequests::WaitUntilAssetProcessorDisconnected, AZStd::chrono::seconds(30));
AZ_Error("Convert-Slice", disconnected, "Asset Processor failed to disconnect successfully.");