Update the FileIO Aliases (#4186)

* Update the FileIOAlias naming to make the cache, project root and engine
root paths more clear

The alias of `@root@`, `@assets@`, and `@projectplatformcache@` has been
collapsed to `@projectproductassets@`

The alias of `@devroot@` and `@engroot@` has been collapsed to
`@engroot@`

The alias of `@devassets@` and `@projectroot@` has been collapsed to
`@projectroot@`

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated use of devassets and devroot properties in python

Those properties now use projectroot and engroot

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updating the alias @engroot@ alias path comment in each platform specific LocalFileIO_*.cpp file

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed hardcoded size of 9 for the product asset alias.

The ResolvePath function now just appends the @projectproductassets@
alias with the input path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Remove duplicate @projectproductassets@ check in ProcessFileTreeRequest

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fix for typos in Hydra python test

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated LocalFileIO::Copy call on Windows to use the Unicode aware CopyFileW API

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AWSMetreicsGemAllocatorFixture to properly suppress asset
cache write errors for Test file creation.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed unneeded call to set the @projectproductasstes@ alias at the bottom of the AssetSeedManagerTest SetUp

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added a deprecated alias map to the FileIO System

When a deprecated alias is accessed, the FileIO System logs an AZ_Error and indicates the alias that should be used

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated python test scripts to use the projectroot binding

Retrieving the AutomatedTesting project path based on "<devroot>/AutomatedTesting" has been removed.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated references to devroot and devgame within the codebase

The GetAbsoluteDevGameFolderPath functions has been replaced with direct call to AZ::Utils::GetProjectPath
The GetAbsoluteDevRootFolderPath functions has been replaced with direct calls to AZ::Utils::GetEnginePath

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated <engroot>/AutomatedTesting references to projectroot


Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Replaced references that assumes the project path is <engroot>/AutomatedTesting with <projectroot> in the AutomatedTesting python test

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Correct casing in emfxworkspace file


Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed newly added AppendPathParts function
Removed the Path constructors which accepts a PathIterable instance

The PathIterable isn't safe to return to a user of the Path class as it might be referencing temporary paths supplied via PathView arguments

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed unused parameter warning

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Undid change to the LexicallyProximate function to set the path result to the base path.

It needs to return the *this path if the pathResult is empty

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Moved the LocalFileIO ConvertToAbsolutePath implementations to AZ::Utils

Fixed the ConvertToAbsolutePath implementation for Unix platforms to use a buffer that is size PATH_MAX(4096 on all our supported Unix platforms).
Because the buffer before was AZ::IO::MaxPathLength which as a size of 1024, this was resulting in the Unix `realpath` function smashing the stack when it converts a path to an absolute path that is longer than 1024 characters

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the EditorCore.Tests to attach the AZ Environment to the EditorCore shared library that is statically loaded on launch.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed for DeprecatedAlaisesKeyVisitor Visit function causing the non string_view overloads being hidden causing a hidden base class function warning

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Changed the AWSMetricsGemMock to use a temporary for writing test assets

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the LocalFileIO::ResolvePath function to use HasRootPath to determine if a path starts with a root path such as "D:", "D:/" or "/"

IsAbsolute was not the corect check as the path of "D:" is a relative
path.
To be absolute according to the Windows the path must have a root
directory. i.e "D:/" or "D:\"

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed absolute path comment from LocalFile_UnixLike.cpp and LocalFile_Android.cpp FindFiles implementations
Updated the ConvertToAlias to supply an AZ::IO::FixedMaxPath

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Replaced usage of the @projectproductassets@ alias with @engroot@ when referring to the LmbrCentral source folder in the CopyDependencyBuilderTest and the SeedBuilderTests

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the ScriptCanvas Upgrade Tool to output backed up files to the
Project User Path instead of the engine root

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed whitespacing issues in Application.cpp

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Remove unnecessary creation of a FixedMaxPath in the UpgradeTool.cpp

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Modified testSeedFolder variable in the SeedBuilderTests to use the
@engroot@ alias instead of @projectproductassets@/.. alias when
referring to the LmbrCentral Gem source path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated references to the Project Asset Cache in the PythonTests.

Those tests no longer use the logic `azlmbr.paths.projectroot / "Cache" / "pc"` to retrieve a path to the cache root but instead the `azlmbr.paths.projectproductassets` constant

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed the FileIO Deprecated Alias test on Windows

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removing @projectsourceassets@ alias, as it is only used once.

Updated the PhysX EditorSystemComponent.cpp to query the ProjectPath
form the SettingsRegistry.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Replaced @projectproductassets@ alias with @products@

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Rollback changes to the PhysX EditorSystemComponent.cpp

The changes to use the ProjectPath from the SettingsRegistry has been implemented in PR #4497

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
This commit is contained in:
lumberyard-employee-dm
2021-10-05 15:12:53 -05:00
committed by GitHub
parent 643bd84739
commit f648cb1fd8
209 changed files with 1365 additions and 1678 deletions
+3 -3
View File
@@ -520,14 +520,14 @@ namespace PathUtil
unsigned int index = 0;
if (relativePath.length() && relativePath[index] == '@') // already aliased
{
if (AZ::StringFunc::Equal(relativePath.c_str(), "@assets@/", false, 9))
if (AZ::StringFunc::Equal(relativePath.c_str(), "@products@/", false, 9))
{
return relativePath.substr(9); // assets is assumed.
}
return relativePath;
}
const char* rootValue = gEnv->pFileIO->GetAlias("@root@");
const char* rootValue = gEnv->pFileIO->GetAlias("@products@");
if (rootValue)
{
stack_string rootPath(ToUnixPath(rootValue));
@@ -538,7 +538,7 @@ namespace PathUtil
)
{
stack_string chopped_string = relativePath.substr(rootPath.size());
stack_string rooted = stack_string("@root@") + chopped_string;
stack_string rooted = stack_string("@products@") + chopped_string;
return rooted;
}
}
+3 -3
View File
@@ -59,10 +59,10 @@ bool CConsoleBatchFile::ExecuteConfigFile(const char* sFilename)
AZStd::string filename;
if (sFilename[0] != '@') // console config files are actually by default in @root@ instead of @assets@
if (sFilename[0] != '@') // console config files are actually by default in @products@ instead of @products@
{
// However, if we've passed in a relative or absolute path that matches an existing file name,
// don't change it. Only change it to "@root@/filename" and strip off any relative paths
// don't change it. Only change it to "@products@/filename" and strip off any relative paths
// if the given pattern *didn't* match a file.
if (AZ::IO::FileIOBase::GetDirectInstance()->Exists(sFilename))
{
@@ -70,7 +70,7 @@ bool CConsoleBatchFile::ExecuteConfigFile(const char* sFilename)
}
else
{
filename = PathUtil::Make("@root@", PathUtil::GetFile(sFilename));
filename = PathUtil::Make("@products@", PathUtil::GetFile(sFilename));
}
}
else
+1 -1
View File
@@ -372,7 +372,7 @@ void DebugCallStack::LogExceptionInfo(EXCEPTION_POINTERS* pex)
const char* logAlias = gEnv->pFileIO->GetAlias("@log@");
if (!logAlias)
{
logAlias = gEnv->pFileIO->GetAlias("@root@");
logAlias = gEnv->pFileIO->GetAlias("@products@");
}
if (logAlias)
{
@@ -306,7 +306,7 @@ void CLevelSystem::ScanFolder(const char* subfolder, bool modFolder)
}
AZStd::string levelContainerPakPath;
AZ::StringFunc::Path::Join("@assets@", m_levelsFolder.c_str(), levelContainerPakPath);
AZ::StringFunc::Path::Join("@products@", m_levelsFolder.c_str(), levelContainerPakPath);
if (subfolder && subfolder[0])
{
AZ::StringFunc::Path::Join(levelContainerPakPath.c_str(), subfolder, levelContainerPakPath);
+5 -5
View File
@@ -292,10 +292,10 @@ static bool ParseSystemConfig(const AZStd::string& strSysConfigFilePath, ILoadCo
// to either root or assets/config. this is done so that code can just request a simple file name and get its data
if (
!(file.Open(filename.c_str(), "rb")) &&
!(file.Open((AZStd::string("@root@/") + filename).c_str(), "rb")) &&
!(file.Open((AZStd::string("@assets@/") + filename).c_str(), "rb")) &&
!(file.Open((AZStd::string("@assets@/config/") + filename).c_str(), "rb")) &&
!(file.Open((AZStd::string("@assets@/config/spec/") + filename).c_str(), "rb"))
!(file.Open((AZStd::string("@products@/") + filename).c_str(), "rb")) &&
!(file.Open((AZStd::string("@products@/") + filename).c_str(), "rb")) &&
!(file.Open((AZStd::string("@products@/config/") + filename).c_str(), "rb")) &&
!(file.Open((AZStd::string("@products@/config/spec/") + filename).c_str(), "rb"))
)
{
if (warnIfMissing)
@@ -414,7 +414,7 @@ static bool ParseSystemConfig(const AZStd::string& strSysConfigFilePath, ILoadCo
// replace '\\\\' with '\\' and '\\\"' with '\"'
AZ::StringFunc::Replace(strValue, "\\\\", "\\");
AZ::StringFunc::Replace(strValue, "\\\"", "\"");
pSink->OnLoadConfigurationEntry(strKey.c_str(), strValue.c_str(), strGroup.c_str());
}
}
+3 -6
View File
@@ -796,7 +796,7 @@ void CSystem::OpenBasicPaks()
bBasicPaksLoaded = true;
// open pak files
constexpr AZStd::string_view paksFolder = "@assets@/*.pak"; // (@assets@ assumed)
constexpr AZStd::string_view paksFolder = "@products@/*.pak"; // (@products@ assumed)
m_env.pCryPak->OpenPacks(paksFolder);
InlineInitializationProcessing("CSystem::OpenBasicPaks OpenPacks( paksFolder.c_str() )");
@@ -805,7 +805,7 @@ void CSystem::OpenBasicPaks()
// Open engine packs
//////////////////////////////////////////////////////////////////////////
const char* const assetsDir = "@assets@";
const char* const assetsDir = "@products@";
// After game paks to have same search order as with files on disk
m_env.pCryPak->OpenPack(assetsDir, "engine.pak");
@@ -874,7 +874,7 @@ void CSystem::OpenLanguageAudioPak([[maybe_unused]] const char* sLanguage)
if (!AZ::StringFunc::Equal(sLocalizationFolder, "Languages", false))
{
sLocalizationFolder = "@assets@";
sLocalizationFolder = "@products@";
}
// load localized pak with crc32 filenames on consoles to save memory.
@@ -1260,9 +1260,6 @@ AZ_POP_DISABLE_WARNING
InlineInitializationProcessing("CSystem::Init Create console");
// Need to load the engine.pak that includes the config files needed during initialization
m_env.pCryPak->OpenPack("@assets@", "engine.pak");
InitFileSystem_LoadEngineFolders(startupParams);
#if !defined(RELEASE) || defined(RELEASE_LOGGING)