Update the FileIO Aliases (#4186)

* Update the FileIOAlias naming to make the cache, project root and engine
root paths more clear

The alias of `@root@`, `@assets@`, and `@projectplatformcache@` has been
collapsed to `@projectproductassets@`

The alias of `@devroot@` and `@engroot@` has been collapsed to
`@engroot@`

The alias of `@devassets@` and `@projectroot@` has been collapsed to
`@projectroot@`

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated use of devassets and devroot properties in python

Those properties now use projectroot and engroot

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updating the alias @engroot@ alias path comment in each platform specific LocalFileIO_*.cpp file

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed hardcoded size of 9 for the product asset alias.

The ResolvePath function now just appends the @projectproductassets@
alias with the input path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Remove duplicate @projectproductassets@ check in ProcessFileTreeRequest

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fix for typos in Hydra python test

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated LocalFileIO::Copy call on Windows to use the Unicode aware CopyFileW API

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AWSMetreicsGemAllocatorFixture to properly suppress asset
cache write errors for Test file creation.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed unneeded call to set the @projectproductasstes@ alias at the bottom of the AssetSeedManagerTest SetUp

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added a deprecated alias map to the FileIO System

When a deprecated alias is accessed, the FileIO System logs an AZ_Error and indicates the alias that should be used

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated python test scripts to use the projectroot binding

Retrieving the AutomatedTesting project path based on "<devroot>/AutomatedTesting" has been removed.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated references to devroot and devgame within the codebase

The GetAbsoluteDevGameFolderPath functions has been replaced with direct call to AZ::Utils::GetProjectPath
The GetAbsoluteDevRootFolderPath functions has been replaced with direct calls to AZ::Utils::GetEnginePath

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated <engroot>/AutomatedTesting references to projectroot


Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Replaced references that assumes the project path is <engroot>/AutomatedTesting with <projectroot> in the AutomatedTesting python test

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Correct casing in emfxworkspace file


Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed newly added AppendPathParts function
Removed the Path constructors which accepts a PathIterable instance

The PathIterable isn't safe to return to a user of the Path class as it might be referencing temporary paths supplied via PathView arguments

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed unused parameter warning

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Undid change to the LexicallyProximate function to set the path result to the base path.

It needs to return the *this path if the pathResult is empty

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Moved the LocalFileIO ConvertToAbsolutePath implementations to AZ::Utils

Fixed the ConvertToAbsolutePath implementation for Unix platforms to use a buffer that is size PATH_MAX(4096 on all our supported Unix platforms).
Because the buffer before was AZ::IO::MaxPathLength which as a size of 1024, this was resulting in the Unix `realpath` function smashing the stack when it converts a path to an absolute path that is longer than 1024 characters

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the EditorCore.Tests to attach the AZ Environment to the EditorCore shared library that is statically loaded on launch.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed for DeprecatedAlaisesKeyVisitor Visit function causing the non string_view overloads being hidden causing a hidden base class function warning

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Changed the AWSMetricsGemMock to use a temporary for writing test assets

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the LocalFileIO::ResolvePath function to use HasRootPath to determine if a path starts with a root path such as "D:", "D:/" or "/"

IsAbsolute was not the corect check as the path of "D:" is a relative
path.
To be absolute according to the Windows the path must have a root
directory. i.e "D:/" or "D:\"

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed absolute path comment from LocalFile_UnixLike.cpp and LocalFile_Android.cpp FindFiles implementations
Updated the ConvertToAlias to supply an AZ::IO::FixedMaxPath

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Replaced usage of the @projectproductassets@ alias with @engroot@ when referring to the LmbrCentral source folder in the CopyDependencyBuilderTest and the SeedBuilderTests

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the ScriptCanvas Upgrade Tool to output backed up files to the
Project User Path instead of the engine root

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed whitespacing issues in Application.cpp

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Remove unnecessary creation of a FixedMaxPath in the UpgradeTool.cpp

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Modified testSeedFolder variable in the SeedBuilderTests to use the
@engroot@ alias instead of @projectproductassets@/.. alias when
referring to the LmbrCentral Gem source path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated references to the Project Asset Cache in the PythonTests.

Those tests no longer use the logic `azlmbr.paths.projectroot / "Cache" / "pc"` to retrieve a path to the cache root but instead the `azlmbr.paths.projectproductassets` constant

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed the FileIO Deprecated Alias test on Windows

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removing @projectsourceassets@ alias, as it is only used once.

Updated the PhysX EditorSystemComponent.cpp to query the ProjectPath
form the SettingsRegistry.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Replaced @projectproductassets@ alias with @products@

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Rollback changes to the PhysX EditorSystemComponent.cpp

The changes to use the ProjectPath from the SettingsRegistry has been implemented in PR #4497

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
This commit is contained in:
lumberyard-employee-dm
2021-10-05 15:12:53 -05:00
committed by GitHub
parent 643bd84739
commit f648cb1fd8
209 changed files with 1365 additions and 1678 deletions
@@ -47,14 +47,6 @@ namespace AzToolsFramework
//! Retrieve the absolute path for the Asset Database Location
virtual bool GetAbsoluteAssetDatabaseLocation(AZStd::string& /*result*/) { return false; }
//! Retrieve the absolute folder path to the current game's source assets (the ones that go into source control)
//! This may include the current mod path, if a mod is being edited by the editor
virtual const char* GetAbsoluteDevGameFolderPath() = 0;
//! Retrieve the absolute folder path to the current developer root ('dev'), which contains source artifacts
//! and is generally checked into source control.
virtual const char* GetAbsoluteDevRootFolderPath() = 0;
/// Convert a full source path like "c:\\dev\\gamename\\blah\\test.tga" into a relative product path.
/// asset paths never mention their alias and are relative to the asset cache root
@@ -354,26 +354,6 @@ namespace AzToolsFramework
}
}
const char* AssetSystemComponent::GetAbsoluteDevGameFolderPath()
{
AZ::IO::FileIOBase* fileIO = AZ::IO::FileIOBase::GetInstance();
if (fileIO)
{
return fileIO->GetAlias("@devassets@");
}
return "";
}
const char* AssetSystemComponent::GetAbsoluteDevRootFolderPath()
{
AZ::IO::FileIOBase* fileIO = AZ::IO::FileIOBase::GetInstance();
if (fileIO)
{
return fileIO->GetAlias("@devroot@");
}
return "";
}
void AssetSystemComponent::OnSystemTick()
{
AssetSystemBus::ExecuteQueuedEvents();
@@ -56,8 +56,6 @@ namespace AzToolsFramework
//////////////////////////////////////////////////////////////////////////
// AzToolsFramework::AssetSystemRequestBus::Handler overrides
bool GetAbsoluteAssetDatabaseLocation(AZStd::string& result) override;
const char* GetAbsoluteDevGameFolderPath() override;
const char* GetAbsoluteDevRootFolderPath() override;
bool GetRelativeProductPathFromFullSourceOrProductPath(const AZStd::string& fullPath, AZStd::string& outputPath) override;
bool GenerateRelativeSourcePath(
const AZStd::string& sourcePath, AZStd::string& outputPath, AZStd::string& watchFolder) override;
@@ -137,7 +137,7 @@ namespace AzToolsFramework
AssetEditorWidgetUserSettings::AssetEditorWidgetUserSettings()
{
char assetRoot[AZ_MAX_PATH_LEN] = { 0 };
AZ::IO::FileIOBase::GetInstance()->ResolvePath("@devassets@", assetRoot, AZ_MAX_PATH_LEN);
AZ::IO::FileIOBase::GetInstance()->ResolvePath("@projectroot@", assetRoot, AZ_MAX_PATH_LEN);
m_lastSavePath = assetRoot;
}
@@ -39,7 +39,7 @@ namespace AzToolsFramework
// the TraceContextLogFormatter.
//
// Usage example:
// const char* gameFolder = m_context.pRC->GetSystemEnvironment()->pFileIO->GetAlias("@devassets@");
// const char* gameFolder = m_context.pRC->GetSystemEnvironment()->pFileIO->GetAlias("@projectroot@");
// AZ_TraceContext("Game folder", gameFolder);
//
// for (int i=0; i<subMeshCount; ++i)
@@ -66,7 +66,7 @@ namespace AzToolsFramework
StringFunc::Path::Join(resolveBuffer, "log", logDirectory);
fileIO->SetAlias("@log@", logDirectory.c_str());
fileIO->CreatePath("@root@");
fileIO->CreatePath("@products@");
fileIO->CreatePath("@user@");
fileIO->CreatePath("@log@");
@@ -8,6 +8,7 @@
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzCore/Utils/Utils.h>
#include <AzFramework/IO/FileOperations.h>
#include <AzFramework/StringFunc/StringFunc.h>
#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
@@ -78,13 +79,9 @@ namespace AzToolsFramework
AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult(entitiesAndDescendants,
&AzToolsFramework::ToolsApplicationRequestBus::Events::GatherEntitiesAndAllDescendents, AzToolsFramework::EntityIdList{ entityId });
// Retrieve the game folder so we can use that as a root with the passed in relative path
const char* gameFolder = nullptr;
AzToolsFramework::AssetSystemRequestBus::BroadcastResult(gameFolder, &AzToolsFramework::AssetSystem::AssetSystemRequest::GetAbsoluteDevGameFolderPath);
// Join our relative path with the game folder to get a full path to the desired asset
AZStd::string assetFullPath;
AzFramework::StringFunc::Path::Join(gameFolder, assetPath, assetFullPath);
AZ::IO::FixedMaxPath assetFullPath = AZ::Utils::GetProjectPath();
assetFullPath /= assetPath;
// Call SliceUtilities::MakeNewSlice with all user input prompts disabled
bool success = AzToolsFramework::SliceUtilities::MakeNewSlice(entitiesAndDescendants,
@@ -718,7 +718,7 @@ namespace AzToolsFramework
if (!fullPathFound)
{
assetFullPath = AZStd::string::format("@devassets@/%s", sliceAssetPath.c_str());
assetFullPath = AZStd::string::format("@projectroot@/%s", sliceAssetPath.c_str());
}
return Commit(assetFullPath.c_str(), preSaveCallback, postSaveCallback, sliceCommitFlags);
@@ -1020,13 +1020,13 @@ namespace AzToolsFramework
AZ::IO::FileIOBase* fileIO = AZ::IO::FileIOBase::GetInstance();
AZ_Assert(fileIO, "File IO is not initialized.");
AZStd::string devAssetPath = fileIO->GetAlias("@devassets@");
AZStd::string devAssetPath = fileIO->GetAlias("@projectroot@");
AZStd::string userPath = fileIO->GetAlias("@user@");
AZStd::string tempPath = fullPath;
EBUS_EVENT(AzFramework::ApplicationRequests::Bus, NormalizePath, devAssetPath);
EBUS_EVENT(AzFramework::ApplicationRequests::Bus, NormalizePath, userPath);
EBUS_EVENT(AzFramework::ApplicationRequests::Bus, NormalizePath, tempPath);
AzFramework::StringFunc::Replace(tempPath, "@devassets@", devAssetPath.c_str());
AzFramework::StringFunc::Replace(tempPath, "@projectroot@", devAssetPath.c_str());
AzFramework::StringFunc::Replace(tempPath, devAssetPath.c_str(), userPath.c_str());
tempPath.append(".slicetemp");
@@ -378,11 +378,11 @@ namespace AzToolsFramework
// If this layer is being loaded, it won't have a level save dependency yet, so clear that flag.
m_mustSaveLevelWhenLayerSaves = false;
QString fullPathName = levelPakFile;
if (fullPathName.contains("@devassets@"))
if (fullPathName.contains("@projectroot@"))
{
AZ::IO::FileIOBase* fileIO = AZ::IO::FileIOBase::GetInstance();
// Resolving the path through resolvepath would normalize and lowcase it, and in this case, we don't want that.
fullPathName.replace("@devassets@", fileIO->GetAlias("@devassets@"));
fullPathName.replace("@projectroot@", fileIO->GetAlias("@projectroot@"));
}
QFileInfo fileNameInfo(fullPathName);
@@ -315,7 +315,7 @@ namespace AzToolsFramework
// temporarily null after QFileDialogs close, which we need in order to
// be able to parent our message dialogs properly
QWidget* activeWindow = QApplication::activeWindow();
const AZStd::string prefabFilesPath = "@devassets@/Prefabs";
const AZStd::string prefabFilesPath = "@projectroot@/Prefabs";
// Remove Level entity if it's part of the list