From 7e85cdd045d913b08b18a8d573f8565e73ee181c Mon Sep 17 00:00:00 2001
From: jjjoness <82226755+jjjoness@users.noreply.github.com>
Date: Mon, 19 Apr 2021 10:58:26 +0100
Subject: [PATCH 01/54] Part 1 of changing colors to O3DE.
---
.../Components/Widgets/ProgressBar.qss | 2 +-
.../Components/Widgets/PushButtonConfig.ini | 16 ++++++++--------
.../Components/Widgets/SliderConfig.ini | 2 +-
.../AzQtComponents/Components/Widgets/Text.cpp | 2 +-
.../Components/Widgets/TextConfig.ini | 2 +-
.../Components/img/UI20/checkbox/on-disabled.svg | 2 +-
.../Components/img/UI20/checkbox/on-focus.svg | 2 +-
.../Components/img/UI20/checkbox/on.svg | 2 +-
.../UI20/checkbox/partial-selected-disabled.svg | 2 +-
.../img/UI20/checkbox/partial-selected-focus.svg | 2 +-
.../img/UI20/checkbox/partial-selected.svg | 2 +-
.../img/UI20/radiobutton/checked-disabled.svg | 2 +-
.../img/UI20/radiobutton/checked-focus.svg | 2 +-
.../Components/img/UI20/radiobutton/checked.svg | 2 +-
.../img/UI20/toggleswitch/checked-disabled.svg | 2 +-
.../img/UI20/toggleswitch/checked-focus.svg | 2 +-
.../Components/img/UI20/toggleswitch/checked.svg | 2 +-
.../AzQtComponents/Components/img/loading.svg | 2 +-
18 files changed, 25 insertions(+), 25 deletions(-)
diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ProgressBar.qss b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ProgressBar.qss
index 3542aa4764..76f834bf70 100644
--- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ProgressBar.qss
+++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/ProgressBar.qss
@@ -24,5 +24,5 @@ QProgressBar
QProgressBar::chunk
{
- background: #54AFD0;
+ background: #1E70EB;
}
diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/PushButtonConfig.ini b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/PushButtonConfig.ini
index 05744772fa..d94664346e 100644
--- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/PushButtonConfig.ini
+++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/PushButtonConfig.ini
@@ -13,14 +13,14 @@ Width=24;
ArrowWidth=10;
[PrimaryColorSet]
-Disabled\Start=#7092A7
-Disabled\End=#7092A7
-Sunken\Start=#0073BB
-Sunken\End=#0073BB
-Hovered\Start=#44BAFF
-Hovered\End=#4AB2F8
+Disabled\Start=#2A4875
+Disabled\End=#2A4875
+Sunken\Start=#1E70EB
+Sunken\End=#1E70EB
+Hovered\Start=#4ABAFF
+Hovered\End=#94D2FF
Normal\Start=#0095F2
-Normal\End=#0073BB
+Normal\End=#1E70EB
[SecondaryColorSet]
Disabled\Start=#666666
@@ -45,7 +45,7 @@ Thickness=1
Color=#00A1C9
[IconButton]
-ActiveColor=#00A1C9
+ActiveColor=#1E70EB
DisabledColor=#999999
SelectedColor=#FFFFFF
diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/SliderConfig.ini b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/SliderConfig.ini
index 44f4f6d093..018f29ed41 100644
--- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/SliderConfig.ini
+++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/SliderConfig.ini
@@ -12,7 +12,7 @@ HandleBorder\Color=#FFFFFF
HandleBorder\Radius=1.5
[Slider]
-Handle\Color=#0185D7
+Handle\Color=#1E70EB
Handle\ColorDisabled=#999999
Handle\Size=12
Handle\SizeMinusMargin=8
diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/Text.cpp b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/Text.cpp
index b88209a36b..377f5ecdcf 100644
--- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/Text.cpp
+++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/Text.cpp
@@ -46,7 +46,7 @@ namespace AzQtComponents
Text::Config Text::defaultConfig()
{
Config config;
- config.hyperlinkColor = QStringLiteral("#44B2F8");
+ config.hyperlinkColor = QStringLiteral("#94D2FF");
return config;
}
diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/TextConfig.ini b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/TextConfig.ini
index f2eea957c7..3755b61867 100644
--- a/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/TextConfig.ini
+++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/TextConfig.ini
@@ -1,2 +1,2 @@
[Hyperlink]
-Color=#44B2F8
\ No newline at end of file
+Color=#94D2FF
\ No newline at end of file
diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/checkbox/on-disabled.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/checkbox/on-disabled.svg
index 4435ad3862..249bf68af9 100644
--- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/checkbox/on-disabled.svg
+++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/checkbox/on-disabled.svg
@@ -5,7 +5,7 @@
Created with Sketch.
-
+
diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/checkbox/on-focus.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/checkbox/on-focus.svg
index 90a183a292..5ebe0a47fd 100644
--- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/checkbox/on-focus.svg
+++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/checkbox/on-focus.svg
@@ -5,7 +5,7 @@
Created with Sketch.
-
+
diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/checkbox/on.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/checkbox/on.svg
index ad78731eb9..353f7b64a4 100644
--- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/checkbox/on.svg
+++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/checkbox/on.svg
@@ -5,7 +5,7 @@
Created with Sketch.
-
+
diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/checkbox/partial-selected-disabled.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/checkbox/partial-selected-disabled.svg
index a08724b9b9..53c4a6593e 100644
--- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/checkbox/partial-selected-disabled.svg
+++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/checkbox/partial-selected-disabled.svg
@@ -5,7 +5,7 @@
Created with Sketch.
-
+
diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/checkbox/partial-selected-focus.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/checkbox/partial-selected-focus.svg
index a1093037c6..ccf9416e0e 100644
--- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/checkbox/partial-selected-focus.svg
+++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/checkbox/partial-selected-focus.svg
@@ -5,7 +5,7 @@
Created with Sketch.
-
+
diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/checkbox/partial-selected.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/checkbox/partial-selected.svg
index 6f678f2682..005e97486e 100644
--- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/checkbox/partial-selected.svg
+++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/checkbox/partial-selected.svg
@@ -5,7 +5,7 @@
Created with Sketch.
-
+
diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/radiobutton/checked-disabled.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/radiobutton/checked-disabled.svg
index ffda1ccb1c..61071bbd08 100644
--- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/radiobutton/checked-disabled.svg
+++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/radiobutton/checked-disabled.svg
@@ -4,7 +4,7 @@
Selection Controls / Radio Button / On - Disabled
Created with Sketch.
-
+
\ No newline at end of file
diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/radiobutton/checked-focus.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/radiobutton/checked-focus.svg
index 7bee259df0..bc1252689c 100644
--- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/radiobutton/checked-focus.svg
+++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/radiobutton/checked-focus.svg
@@ -4,7 +4,7 @@
Selection Controls / Radio Button / On-focus
Created with Sketch.
-
+
\ No newline at end of file
diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/radiobutton/checked.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/radiobutton/checked.svg
index 70e3d200e3..3ab05eef07 100644
--- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/radiobutton/checked.svg
+++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/radiobutton/checked.svg
@@ -5,7 +5,7 @@
Created with Sketch.
-
+
diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toggleswitch/checked-disabled.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toggleswitch/checked-disabled.svg
index 2fea1baf62..d46a6e2c5c 100644
--- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toggleswitch/checked-disabled.svg
+++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toggleswitch/checked-disabled.svg
@@ -5,7 +5,7 @@
Created with Sketch.
-
+
diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toggleswitch/checked-focus.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toggleswitch/checked-focus.svg
index 46f072b9fd..e5eeac85fd 100644
--- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toggleswitch/checked-focus.svg
+++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toggleswitch/checked-focus.svg
@@ -5,7 +5,7 @@
Created with Sketch.
-
+
diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toggleswitch/checked.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toggleswitch/checked.svg
index 549f16326d..13c31acd97 100644
--- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toggleswitch/checked.svg
+++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toggleswitch/checked.svg
@@ -5,7 +5,7 @@
Created with Sketch.
-
+
diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/loading.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/loading.svg
index d24c0c2b12..7f6fcc2175 100644
--- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/loading.svg
+++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/loading.svg
@@ -1,6 +1,6 @@
diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/radiobutton/unchecked-focus.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/radiobutton/unchecked-focus.svg
index e636dc38cd..818416abb7 100644
--- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/radiobutton/unchecked-focus.svg
+++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/radiobutton/unchecked-focus.svg
@@ -4,7 +4,7 @@
Selection Controls / Radio Button / Off-focus
Created with Sketch.
-
+
diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toggleswitch/checked-focus.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toggleswitch/checked-focus.svg
index 07a3440aab..9f4f07f804 100644
--- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toggleswitch/checked-focus.svg
+++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toggleswitch/checked-focus.svg
@@ -5,7 +5,7 @@
Created with Sketch.
-
+
diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toggleswitch/unchecked-focus.svg b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toggleswitch/unchecked-focus.svg
index 046789536b..981467aa3b 100644
--- a/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toggleswitch/unchecked-focus.svg
+++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/img/UI20/toggleswitch/unchecked-focus.svg
@@ -5,7 +5,7 @@
Created with Sketch.
-
+
From 6d624273a99a38125b3c3db8de1bcf739255e1f2 Mon Sep 17 00:00:00 2001
From: hultonha
Date: Wed, 28 Apr 2021 14:43:52 +0100
Subject: [PATCH 39/54] disabling test causing intermittent failures
---
.../AssetProcessor/native/unittests/ConnectionUnitTests.cpp | 5 +----
1 file changed, 1 insertion(+), 4 deletions(-)
diff --git a/Code/Tools/AssetProcessor/native/unittests/ConnectionUnitTests.cpp b/Code/Tools/AssetProcessor/native/unittests/ConnectionUnitTests.cpp
index e270a9133b..29a0570d39 100644
--- a/Code/Tools/AssetProcessor/native/unittests/ConnectionUnitTests.cpp
+++ b/Code/Tools/AssetProcessor/native/unittests/ConnectionUnitTests.cpp
@@ -44,7 +44,4 @@ ConnectionUnitTest::~ConnectionUnitTest()
}
-
-
-REGISTER_UNIT_TEST(ConnectionUnitTest)
-
+// REGISTER_UNIT_TEST(ConnectionUnitTest) // disabling due to intermittent test failure - LYN-3368
From 33749519db588fafed911185d0c3e6620b7559f6 Mon Sep 17 00:00:00 2001
From: guthadam
Date: Wed, 28 Apr 2021 11:10:55 -0500
Subject: [PATCH 40/54] ATOM-15371 Adding missing RHI dependency to Atom tools
This was causing error message spam and possibly other issues when launching the tools.
https://jira.agscollab.com/browse/ATOM-15371
---
Gems/Atom/Tools/MaterialEditor/Code/tool_dependencies.cmake | 1 +
.../Tools/ShaderManagementConsole/Code/tool_dependencies.cmake | 1 +
2 files changed, 2 insertions(+)
diff --git a/Gems/Atom/Tools/MaterialEditor/Code/tool_dependencies.cmake b/Gems/Atom/Tools/MaterialEditor/Code/tool_dependencies.cmake
index 36fe22de7c..587f01cc7c 100644
--- a/Gems/Atom/Tools/MaterialEditor/Code/tool_dependencies.cmake
+++ b/Gems/Atom/Tools/MaterialEditor/Code/tool_dependencies.cmake
@@ -10,6 +10,7 @@
#
set(GEM_DEPENDENCIES
+ Gem::Atom_RHI_Null.Private
Gem::Atom_RHI_DX12.Private
Gem::Atom_RHI_Vulkan.Private
Gem::Atom_RHI.Private
diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/tool_dependencies.cmake b/Gems/Atom/Tools/ShaderManagementConsole/Code/tool_dependencies.cmake
index 36fe22de7c..587f01cc7c 100644
--- a/Gems/Atom/Tools/ShaderManagementConsole/Code/tool_dependencies.cmake
+++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/tool_dependencies.cmake
@@ -10,6 +10,7 @@
#
set(GEM_DEPENDENCIES
+ Gem::Atom_RHI_Null.Private
Gem::Atom_RHI_DX12.Private
Gem::Atom_RHI_Vulkan.Private
Gem::Atom_RHI.Private
From 28b5a1427c5e4cc88f8f7f57be62afef5a285fc7 Mon Sep 17 00:00:00 2001
From: Chris Galvan
Date: Wed, 28 Apr 2021 11:23:40 -0500
Subject: [PATCH 41/54] [LYN-3319] Removed some unused Editor dialogs.
---
Code/Sandbox/Editor/CryEdit.cpp | 140 -----------
Code/Sandbox/Editor/CryEdit.h | 2 -
.../Dialogs/DuplicatedObjectsHandlerDlg.cpp | 51 ----
.../Dialogs/DuplicatedObjectsHandlerDlg.h | 57 -----
.../Dialogs/DuplicatedObjectsHandlerDlg.ui | 83 -------
.../Editor/Dialogs/QT/NewEntityDialog.cpp | 218 ------------------
.../Editor/Dialogs/QT/NewEntityDialog.h | 69 ------
.../Editor/Dialogs/QT/NewEntityDialog.ui | 161 -------------
Code/Sandbox/Editor/Resource.h | 2 -
Code/Sandbox/Editor/editor_lib_files.cmake | 6 -
10 files changed, 789 deletions(-)
delete mode 100644 Code/Sandbox/Editor/Dialogs/DuplicatedObjectsHandlerDlg.cpp
delete mode 100644 Code/Sandbox/Editor/Dialogs/DuplicatedObjectsHandlerDlg.h
delete mode 100644 Code/Sandbox/Editor/Dialogs/DuplicatedObjectsHandlerDlg.ui
delete mode 100644 Code/Sandbox/Editor/Dialogs/QT/NewEntityDialog.cpp
delete mode 100644 Code/Sandbox/Editor/Dialogs/QT/NewEntityDialog.h
delete mode 100644 Code/Sandbox/Editor/Dialogs/QT/NewEntityDialog.ui
diff --git a/Code/Sandbox/Editor/CryEdit.cpp b/Code/Sandbox/Editor/CryEdit.cpp
index c6a2ece984..b3eaaddc42 100644
--- a/Code/Sandbox/Editor/CryEdit.cpp
+++ b/Code/Sandbox/Editor/CryEdit.cpp
@@ -149,7 +149,6 @@ AZ_POP_DISABLE_WARNING
#include "LevelFileDialog.h"
#include "LevelIndependentFileMan.h"
#include "WelcomeScreen/WelcomeScreenDialog.h"
-#include "Dialogs/DuplicatedObjectsHandlerDlg.h"
#include "Controls/ReflectedPropertyControl/PropertyCtrl.h"
#include "Controls/ReflectedPropertyControl/ReflectedVar.h"
@@ -400,9 +399,7 @@ void CCryEditApp::RegisterActionHandlers()
ON_COMMAND(ID_OBJECTMODIFY_UNFREEZE, OnObjectmodifyUnfreeze)
ON_COMMAND(ID_UNDO, OnUndo)
ON_COMMAND(ID_TOOLBAR_WIDGET_REDO, OnUndo) // Can't use the same ID, because for the menu we can't have a QWidgetAction, while for the toolbar we want one
- ON_COMMAND(ID_SELECTION_SAVE, OnSelectionSave)
ON_COMMAND(ID_IMPORT_ASSET, OnOpenAssetImporter)
- ON_COMMAND(ID_SELECTION_LOAD, OnSelectionLoad)
ON_COMMAND(ID_LOCK_SELECTION, OnLockSelection)
ON_COMMAND(ID_EDIT_LEVELDATA, OnEditLevelData)
ON_COMMAND(ID_FILE_EDITLOGFILE, OnFileEditLogFile)
@@ -3019,149 +3016,12 @@ void CCryEditApp::OnFileExportOcclusionMesh()
pExportManager->Export(levelName.toUtf8().data(), "ocm", levelPath.toUtf8().data(), false, false, true);
}
-void CCryEditApp::OnSelectionSave()
-{
- char szFilters[] = "Object Group Files (*.grp)";
- QtUtil::QtMFCScopedHWNDCapture cap;
- CAutoDirectoryRestoreFileDialog dlg(QFileDialog::AcceptSave, QFileDialog::AnyFile, "grp", {}, szFilters, {}, {}, cap);
-
- if (dlg.exec())
- {
- QWaitCursor wait;
- CSelectionGroup* sel = GetIEditor()->GetSelection();
- //CXmlArchive xmlAr( "Objects" );
-
-
- XmlNodeRef root = XmlHelpers::CreateXmlNode("Objects");
- CObjectArchive ar(GetIEditor()->GetObjectManager(), root, false);
- // Save all objects to XML.
- for (int i = 0; i < sel->GetCount(); i++)
- {
- ar.SaveObject(sel->GetObject(i));
- }
- QString fileName = dlg.selectedFiles().first();
- XmlHelpers::SaveXmlNode(GetIEditor()->GetFileUtil(), root, fileName.toStdString().c_str());
- //xmlAr.Save( dlg.GetPathName() );
- }
-}
-
//////////////////////////////////////////////////////////////////////////
-struct SDuplicatedObject
-{
- SDuplicatedObject(const QString& name, const GUID& id)
- {
- m_name = name;
- m_id = id;
- }
- QString m_name;
- GUID m_id;
-};
-
-void GatherAllObjects(XmlNodeRef node, std::vector& outDuplicatedObjects)
-{
- if (!azstricmp(node->getTag(), "Object"))
- {
- GUID guid;
- if (node->getAttr("Id", guid))
- {
- if (GetIEditor()->GetObjectManager()->FindObject(guid))
- {
- QString name;
- node->getAttr("Name", name);
- outDuplicatedObjects.push_back(SDuplicatedObject(name, guid));
- }
- }
- }
-
- for (int i = 0, nChildCount(node->getChildCount()); i < nChildCount; ++i)
- {
- XmlNodeRef childNode = node->getChild(i);
- if (childNode == NULL)
- {
- continue;
- }
- GatherAllObjects(childNode, outDuplicatedObjects);
- }
-}
-
void CCryEditApp::OnOpenAssetImporter()
{
QtViewPaneManager::instance()->OpenPane(LyViewPane::SceneSettings);
}
-void CCryEditApp::OnSelectionLoad()
-{
- // Load objects from .grp file.
- QtUtil::QtMFCScopedHWNDCapture cap;
- CAutoDirectoryRestoreFileDialog dlg(QFileDialog::AcceptOpen, QFileDialog::ExistingFile, "grp", {}, "Object Group Files (*.grp)", {}, {}, cap);
- if (dlg.exec() != QDialog::Accepted)
- {
- return;
- }
-
- QWaitCursor wait;
-
- XmlNodeRef root = XmlHelpers::LoadXmlFromFile(dlg.selectedFiles().first().toStdString().c_str());
- if (!root)
- {
- QMessageBox::critical(AzToolsFramework::GetActiveWindow(), QString(), QObject::tr("Error at loading group file."));
- return;
- }
-
- std::vector duplicatedObjects;
- GatherAllObjects(root, duplicatedObjects);
-
- CDuplicatedObjectsHandlerDlg::EResult result(CDuplicatedObjectsHandlerDlg::eResult_None);
- int nDuplicatedObjectSize(duplicatedObjects.size());
-
- if (!duplicatedObjects.empty())
- {
- QString msg = QObject::tr("The following object(s) already exist(s) in the level.\r\n\r\n");
-
- for (int i = 0; i < nDuplicatedObjectSize; ++i)
- {
- msg += QStringLiteral("\t");
- msg += duplicatedObjects[i].m_name;
- if (i < nDuplicatedObjectSize - 1)
- {
- msg += QStringLiteral("\r\n");
- }
- }
-
- CDuplicatedObjectsHandlerDlg confirmDlg(msg);
- if (confirmDlg.exec() == QDialog::Rejected)
- {
- return;
- }
- result = confirmDlg.GetResult();
- }
-
- CUndo undo("Load Objects");
- GetIEditor()->ClearSelection();
-
- CObjectArchive ar(GetIEditor()->GetObjectManager(), root, true);
-
- if (result == CDuplicatedObjectsHandlerDlg::eResult_Override)
- {
- for (int i = 0; i < nDuplicatedObjectSize; ++i)
- {
- CBaseObject* pObj = GetIEditor()->GetObjectManager()->FindObject(duplicatedObjects[i].m_id);
- if (pObj)
- {
- GetIEditor()->GetObjectManager()->DeleteObject(pObj);
- }
- }
- }
- else if (result == CDuplicatedObjectsHandlerDlg::eResult_CreateCopies)
- {
- ar.MakeNewIds(true);
- }
-
- GetIEditor()->GetObjectManager()->LoadObjects(ar, true);
- GetIEditor()->SetModifiedFlag();
- GetIEditor()->SetModifiedModule(eModifiedBrushes);
-}
-
//////////////////////////////////////////////////////////////////////////
void CCryEditApp::OnUpdateSelected(QAction* action)
{
diff --git a/Code/Sandbox/Editor/CryEdit.h b/Code/Sandbox/Editor/CryEdit.h
index dc18dbcfda..7b96ab3827 100644
--- a/Code/Sandbox/Editor/CryEdit.h
+++ b/Code/Sandbox/Editor/CryEdit.h
@@ -232,9 +232,7 @@ public:
void OnObjectmodifyFreeze();
void OnObjectmodifyUnfreeze();
void OnUndo();
- void OnSelectionSave();
void OnOpenAssetImporter();
- void OnSelectionLoad();
void OnUpdateSelected(QAction* action);
void OnLockSelection();
void OnEditLevelData();
diff --git a/Code/Sandbox/Editor/Dialogs/DuplicatedObjectsHandlerDlg.cpp b/Code/Sandbox/Editor/Dialogs/DuplicatedObjectsHandlerDlg.cpp
deleted file mode 100644
index 5a3a1e3036..0000000000
--- a/Code/Sandbox/Editor/Dialogs/DuplicatedObjectsHandlerDlg.cpp
+++ /dev/null
@@ -1,51 +0,0 @@
-/*
-* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-* its licensors.
-*
-* For complete copyright and license terms please see the LICENSE at the root of this
-* distribution (the "License"). All use of this software is governed by the License,
-* or, if provided, by the license below or the license accompanying this file. Do not
-* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-*
-*/
-// Original file Copyright Crytek GMBH or its affiliates, used under license.
-
-#include "EditorDefs.h"
-
-#include "DuplicatedObjectsHandlerDlg.h"
-
-AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
-#include
-AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
-
-
-CDuplicatedObjectsHandlerDlg::CDuplicatedObjectsHandlerDlg(const QString& msg, QWidget* pParent)
- : QDialog(pParent)
- , m_ui(new Ui::DuplicatedObjectsHandlerDlg)
-{
- m_ui->setupUi(this);
- setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
- m_ui->textBrowser->setPlainText(msg);
-
- connect(m_ui->buttonOverride, &QPushButton::clicked, this, &CDuplicatedObjectsHandlerDlg::OnBnClickedOverrideBtn);
- connect(m_ui->buttonCreateCopies, &QPushButton::clicked, this, &CDuplicatedObjectsHandlerDlg::OnBnClickedCreateCopiesBtn);
-}
-
-CDuplicatedObjectsHandlerDlg::~CDuplicatedObjectsHandlerDlg()
-{
-}
-
-void CDuplicatedObjectsHandlerDlg::OnBnClickedOverrideBtn()
-{
- m_result = eResult_Override;
- accept();
-}
-
-void CDuplicatedObjectsHandlerDlg::OnBnClickedCreateCopiesBtn()
-{
- m_result = eResult_CreateCopies;
- accept();
-}
-
-#include
diff --git a/Code/Sandbox/Editor/Dialogs/DuplicatedObjectsHandlerDlg.h b/Code/Sandbox/Editor/Dialogs/DuplicatedObjectsHandlerDlg.h
deleted file mode 100644
index 1610fd216f..0000000000
--- a/Code/Sandbox/Editor/Dialogs/DuplicatedObjectsHandlerDlg.h
+++ /dev/null
@@ -1,57 +0,0 @@
-/*
-* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-* its licensors.
-*
-* For complete copyright and license terms please see the LICENSE at the root of this
-* distribution (the "License"). All use of this software is governed by the License,
-* or, if provided, by the license below or the license accompanying this file. Do not
-* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-*
-*/
-// Original file Copyright Crytek GMBH or its affiliates, used under license.
-
-#ifndef CRYINCLUDE_EDITOR_DIALOGS_DUPLICATEDOBJECTSHANDLERDLG_H
-#define CRYINCLUDE_EDITOR_DIALOGS_DUPLICATEDOBJECTSHANDLERDLG_H
-#pragma once
-
-#if !defined(Q_MOC_RUN)
-#include
-#endif
-
-namespace Ui
-{
- class DuplicatedObjectsHandlerDlg;
-}
-
-class CDuplicatedObjectsHandlerDlg
- : public QDialog
-{
- Q_OBJECT
-public:
- CDuplicatedObjectsHandlerDlg(const QString& msg, QWidget* pParent = nullptr);
- virtual ~CDuplicatedObjectsHandlerDlg();
-
- enum EResult
- {
- eResult_None,
- eResult_Override,
- eResult_CreateCopies
- };
-
- EResult GetResult() const
- {
- return m_result;
- }
-
-protected:
-
- EResult m_result;
-
- void OnBnClickedOverrideBtn();
- void OnBnClickedCreateCopiesBtn();
-
- QScopedPointer m_ui;
-};
-
-#endif // CRYINCLUDE_EDITOR_DIALOGS_DUPLICATEDOBJECTSHANDLERDLG_H
diff --git a/Code/Sandbox/Editor/Dialogs/DuplicatedObjectsHandlerDlg.ui b/Code/Sandbox/Editor/Dialogs/DuplicatedObjectsHandlerDlg.ui
deleted file mode 100644
index 44578d6862..0000000000
--- a/Code/Sandbox/Editor/Dialogs/DuplicatedObjectsHandlerDlg.ui
+++ /dev/null
@@ -1,83 +0,0 @@
-
-
- DuplicatedObjectsHandlerDlg
-
-
-
- 0
- 0
- 474
- 204
-
-
-
- Duplicated Objects Dialog
-
-
- -
-
-
- true
-
-
-
- -
-
-
-
-
-
- Qt::Horizontal
-
-
-
- 40
- 20
-
-
-
-
- -
-
-
- Cancel
-
-
-
- -
-
-
- Override
-
-
-
- -
-
-
- Create Copies
-
-
-
-
-
-
-
-
-
-
- pushButton
- clicked()
- DuplicatedObjectsHandlerDlg
- reject()
-
-
- 258
- 183
-
-
- 190
- 184
-
-
-
-
-
diff --git a/Code/Sandbox/Editor/Dialogs/QT/NewEntityDialog.cpp b/Code/Sandbox/Editor/Dialogs/QT/NewEntityDialog.cpp
deleted file mode 100644
index 9384cd5051..0000000000
--- a/Code/Sandbox/Editor/Dialogs/QT/NewEntityDialog.cpp
+++ /dev/null
@@ -1,218 +0,0 @@
-/*
-* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-* its licensors.
-*
-* For complete copyright and license terms please see the LICENSE at the root of this
-* distribution (the "License"). All use of this software is governed by the License,
-* or, if provided, by the license below or the license accompanying this file. Do not
-* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-*
-*/
-#include "EditorDefs.h"
-
-#include "NewEntityDialog.h"
-
-// Qt
-#include
-#include
-#include
-
-// Editor
-#include "Dialogs/QT/ui_NewEntityDialog.h"
-
-
-NewEntityDialog::NewEntityDialog(QWidget* parent)
- : QDialog(parent)
- , ui(new Ui::NewEntityDialog)
-{
- entityNameValidator = new EntityNameValidator(this);
-
- ui->setupUi(this);
-
- ui->entityName->setFocus();
- ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(false);
- connect(ui->entityName, SIGNAL(textChanged(QString)), this, SLOT(ValidateInput()));
- connect(ui->categoryName, SIGNAL(textChanged(QString)), this, SLOT(ValidateInput()));
-
- SetCategoryCompleterPath((Path::GetEditingGameDataFolder() + "/Scripts/Entities").c_str());
- SetNameValidatorPath((Path::GetEditingGameDataFolder() + "/Entities").c_str());
-}
-
-NewEntityDialog::~NewEntityDialog()
-{
- SAFE_DELETE(entityNameValidator);
- SAFE_DELETE(folderNameCompleter);
- delete ui;
-}
-
-void NewEntityDialog::SetCategoryCompleterPath(CryStringT path)
-{
- SAFE_DELETE(folderNameCompleter);
-
- QDirIterator directoryIt(QString::fromLocal8Bit(path.c_str(), path.length()), QDir::NoDotAndDotDot | QDir::AllDirs, QDirIterator::Subdirectories);
- baseDir = directoryIt.path() + "/";
-
- QStringList dirs;
- while (directoryIt.hasNext())
- {
- QString dir = directoryIt.next().remove(baseDir);
- dirs.append(dir);
- }
-
- folderNameCompleter = new QCompleter(dirs);
- folderNameCompleter->setCompletionMode(QCompleter::UnfilteredPopupCompletion);
- folderNameCompleter->setCaseSensitivity(Qt::CaseInsensitive);
- ui->categoryName->setCompleter(folderNameCompleter);
-}
-
-void NewEntityDialog::SetNameValidatorPath(CryStringT path)
-{
- QDir dir(QString::fromLocal8Bit(path.c_str(), path.length()));
- nameBaseDir = dir.path() + "/";
-}
-
-void NewEntityDialog::ValidateInput()
-{
- int cursorPos = ui->entityName->cursorPosition();
- QString text = ui->entityName->text();
- bool validText = entityNameValidator->validate(text, cursorPos);
- ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(validText);
-}
-
-void NewEntityDialog::accept()
-{
- if (ui->categoryName->text().isEmpty()
- && QMessageBox::question(this, "Are you sure?", "Create entity without category?", QMessageBox::Yes, QMessageBox::No) == QMessageBox::Yes)
- {
- return;
- }
- const char* devRoot = gEnv->pFileIO->GetAlias("@engroot@");
- QString devRootPath(devRoot);
- QFile entTemplateFile(devRootPath + "/Editor/NewEntityTemplate.ent_template");
- QFile luaTemplateFile(devRootPath + "/Editor/NewEntityTemplate.lua_template");
- QFile entDestFile(nameBaseDir + ui->entityName->text() + ".ent");
- QFile luaDestFile(baseDir + ui->categoryName->text() + "/" + ui->entityName->text() + ".lua");
-
- if (!entTemplateFile.exists() || !luaTemplateFile.exists())
- {
- QMessageBox::critical(this, tr("Missing Template Files"), tr("In order to create default entities the NewEntityTemplate.lua and NewEntityTemplate.ent template files must exist in the Templates folder!"));
- return;
- }
-
- //generate the .ent file
- QDir pathMaker(nameBaseDir);
- pathMaker.mkpath(pathMaker.path());
- QString entFileString;
- if (!entTemplateFile.open(QIODevice::ReadOnly | QIODevice::Text))
- {
- AZ_Warning("Editor", false, "Enable to open template file for ent : %s", entTemplateFile.fileName().toUtf8().constData());
- return;
- }
- else
- {
- entFileString = entTemplateFile.readAll();
- entTemplateFile.close();
- }
-
- entFileString.replace(QString("[CATEGORY_NAME]"), ui->categoryName->text());
- entFileString.replace(QString("[ENTITY_NAME]"), ui->entityName->text());
- if (!entDestFile.open(QIODevice::WriteOnly | QIODevice::Text))
- {
- AZ_Warning("Editor", false, "Enable to open destination file for ent : %s", entDestFile.fileName().toUtf8().constData());
- return;
- }
- else
- {
- entDestFile.write(entFileString.toUtf8());
- entDestFile.close();
- }
-
- //generate the .lua file
- pathMaker.setPath(baseDir);
- pathMaker.mkpath(ui->categoryName->text() + "/");
-
- QString luaFileString;
- if (!luaTemplateFile.open(QIODevice::ReadOnly | QIODevice::Text))
- {
- AZ_Warning("Editor", false, "Enable to open template file for lua : %s", luaTemplateFile.fileName().toUtf8().constData());
- return;
- }
- else
- {
- luaFileString = luaTemplateFile.readAll();
- luaTemplateFile.close();
- }
-
- luaFileString.replace(QString("[ENTITY_NAME]"), ui->entityName->text());
- if (!luaDestFile.open(QIODevice::WriteOnly | QIODevice::Text))
- {
- AZ_Warning("Editor", false, "Enable to open destination file for lua : %s", luaDestFile.fileName().toUtf8().constData());
- return;
- }
- else
- {
- luaDestFile.write(luaFileString.toUtf8());
- luaDestFile.close();
- }
-
-
- if (ui->openLuaCB->isChecked())
- {
- CFileUtil::EditTextFile(luaDestFile.fileName().toLocal8Bit().data());
- }
-
- QDialog::accept();
-}
-
-QValidator::State NewEntityDialog::EntityNameValidator::validate(QString& input, [[maybe_unused]] int& pos) const
-{
- if (!m_Parent)
- {
- return Invalid;
- }
-
- if (input.isEmpty())
- {
- return Invalid;
- }
-
- if (input.contains("/"))
- {
- return Invalid;
- }
-
- QString fileBaseName = m_Parent->ui->entityName->text();
-
- // Characters
- const char* notAllowedChars = ",^@=+{}[]~!?:&*\"|#%<>$\"'();`' ";
- for (const char* c = notAllowedChars; *c; c++)
- {
- if (fileBaseName.contains(QLatin1Char(*c)))
- {
- const QChar qc = QLatin1Char(*c);
- if (qc.isSpace())
- {
- QToolTip::showText(m_Parent->ui->entityName->mapToGlobal(QPoint()), tr("Name may not contain white space."), m_Parent->ui->entityName, m_Parent->ui->entityName->rect(), 2000);
- }
- else
- {
- QToolTip::showText(m_Parent->ui->entityName->mapToGlobal(QPoint()), tr("Invalid character \"%1\".").arg(qc), m_Parent->ui->entityName, m_Parent->ui->entityName->rect(), 2000);
- }
- return Invalid;
- }
- }
-
- QString filename(m_Parent->nameBaseDir + m_Parent->ui->entityName->text() + ".ent");
- QFile newFile(filename);
-
- if (newFile.exists())
- {
- QToolTip::showText(m_Parent->ui->entityName->mapToGlobal(QPoint()), tr("Filename already exists!"), m_Parent->ui->entityName, m_Parent->ui->entityName->rect(), 2000);
- return Invalid;
- }
-
- return Acceptable;
-}
-
-#include
diff --git a/Code/Sandbox/Editor/Dialogs/QT/NewEntityDialog.h b/Code/Sandbox/Editor/Dialogs/QT/NewEntityDialog.h
deleted file mode 100644
index 9ed2bdb2bb..0000000000
--- a/Code/Sandbox/Editor/Dialogs/QT/NewEntityDialog.h
+++ /dev/null
@@ -1,69 +0,0 @@
-/*
-* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-* its licensors.
-*
-* For complete copyright and license terms please see the LICENSE at the root of this
-* distribution (the "License"). All use of this software is governed by the License,
-* or, if provided, by the license below or the license accompanying this file. Do not
-* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-*
-*/
-#ifndef NEWENTITYDIALOG_H
-#define NEWENTITYDIALOG_H
-
-#if !defined(Q_MOC_RUN)
-#include
-#include
-#include
-#include
-#include
-#include
-#include
-#endif
-
-namespace Ui {
- class NewEntityDialog;
-}
-
-class NewEntityDialog
- : public QDialog
-{
- Q_OBJECT
-
-public:
- explicit NewEntityDialog(QWidget* parent = 0);
- ~NewEntityDialog();
-
-private:
- Ui::NewEntityDialog* ui;
- QString baseDir = "";
- QString nameBaseDir = "";
- QCompleter* folderNameCompleter = NULL;
-
- void SetCategoryCompleterPath(CryStringT path);
- void SetNameValidatorPath(CryStringT path);
-
- virtual void accept();
-
- class EntityNameValidator
- : public QValidator
- {
- public:
- explicit EntityNameValidator(NewEntityDialog* parent = 0)
- : QValidator(parent)
- , m_Parent(parent)
- {
- }
- virtual State validate(QString& input, int& pos) const;
-
- NewEntityDialog* m_Parent;
- };
-
- EntityNameValidator* entityNameValidator;
-
-public slots:
- void ValidateInput();
-};
-
-#endif // NEWENTITYDIALOG_H
diff --git a/Code/Sandbox/Editor/Dialogs/QT/NewEntityDialog.ui b/Code/Sandbox/Editor/Dialogs/QT/NewEntityDialog.ui
deleted file mode 100644
index 530bf9ac99..0000000000
--- a/Code/Sandbox/Editor/Dialogs/QT/NewEntityDialog.ui
+++ /dev/null
@@ -1,161 +0,0 @@
-
-
- NewEntityDialog
-
-
- Qt::WindowModal
-
-
-
- 0
- 0
- 400
- 111
-
-
-
- Qt::PreventContextMenu
-
-
- New Entity
-
-
- false
-
-
- false
-
-
-
-
- 30
- 70
- 341
- 32
-
-
-
- Qt::Horizontal
-
-
- QDialogButtonBox::Cancel|QDialogButtonBox::Ok
-
-
-
-
-
- 110
- 10
- 281
- 20
-
-
-
-
-
-
- 10
- 10
- 71
- 16
-
-
-
-
- 75
- true
-
-
-
- Entity Name:
-
-
- entityName
-
-
-
-
-
- 10
- 40
- 91
- 16
-
-
-
-
- 75
- true
-
-
-
- Entity Category:
-
-
- categoryName
-
-
-
-
-
- 110
- 40
- 281
- 20
-
-
-
-
-
-
- 10
- 80
- 141
- 17
-
-
-
- Open Lua After Creating
-
-
-
-
- entityName
- categoryName
-
-
-
-
- buttonBox
- accepted()
- NewEntityDialog
- accept()
-
-
- 248
- 254
-
-
- 157
- 274
-
-
-
-
- buttonBox
- rejected()
- NewEntityDialog
- reject()
-
-
- 316
- 260
-
-
- 286
- 274
-
-
-
-
-
diff --git a/Code/Sandbox/Editor/Resource.h b/Code/Sandbox/Editor/Resource.h
index 143b4fc0c4..15d04bd5c0 100644
--- a/Code/Sandbox/Editor/Resource.h
+++ b/Code/Sandbox/Editor/Resource.h
@@ -149,8 +149,6 @@
#define ID_OBJECTMODIFY_UNFREEZE 33518
#define ID_UNDO 33524
#define ID_EDIT_CLONE 33525
-#define ID_SELECTION_SAVE 33527
-#define ID_SELECTION_LOAD 33529
#define ID_GOTO_SELECTED 33535
#define ID_EDIT_LEVELDATA 33542
#define ID_FILE_EDITEDITORINI 33543
diff --git a/Code/Sandbox/Editor/editor_lib_files.cmake b/Code/Sandbox/Editor/editor_lib_files.cmake
index ffbc37170d..80ec582d19 100644
--- a/Code/Sandbox/Editor/editor_lib_files.cmake
+++ b/Code/Sandbox/Editor/editor_lib_files.cmake
@@ -511,9 +511,6 @@ set(FILES
DimensionsDialog.cpp
DimensionsDialog.h
DimensionsDialog.ui
- Dialogs/QT/NewEntityDialog.cpp
- Dialogs/QT/NewEntityDialog.h
- Dialogs/QT/NewEntityDialog.ui
NewLevelDialog.cpp
NewLevelDialog.h
NewLevelDialog.ui
@@ -551,7 +548,6 @@ set(FILES
DatabaseFrameWnd.h
DatabaseFrameWnd.ui
DatabaseFrameWnd.qrc
- Dialogs/DuplicatedObjectsHandlerDlg.h
DocMultiArchive.h
EditMode/DeepSelection.h
FBXExporterDialog.h
@@ -711,8 +707,6 @@ set(FILES
graphicssettingsdialog.ui
AboutDialog.cpp
DatabaseFrameWnd.cpp
- Dialogs/DuplicatedObjectsHandlerDlg.cpp
- Dialogs/DuplicatedObjectsHandlerDlg.ui
ErrorReportTableModel.h
ErrorReportTableModel.cpp
EditMode/DeepSelection.cpp
From 9ffca4df5dd57aff5303accd6798bcd4bdac5abf Mon Sep 17 00:00:00 2001
From: hershey5045 <43485729+hershey5045@users.noreply.github.com>
Date: Wed, 28 Apr 2021 09:56:55 -0700
Subject: [PATCH 42/54] [SMC] UI Updates (#270)
* Update SMC prompt texts. Add progress dialog in shader variant generation script. Add "Generate Shader Variant List" command in context menu for shader files in Asset Browser.
---
...erManagementConsoleBrowserInteractions.cpp | 41 ++++++++-----
.../Window/ShaderManagementConsoleWindow.cpp | 1 +
.../Code/shadermanagementconsole_files.cmake | 1 +
.../GenerateShaderVariantListForMaterials.py | 57 ++++++++++++-------
4 files changed, 67 insertions(+), 33 deletions(-)
diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleBrowserInteractions.cpp b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleBrowserInteractions.cpp
index ace0aba506..33ca66b048 100644
--- a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleBrowserInteractions.cpp
+++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleBrowserInteractions.cpp
@@ -28,6 +28,7 @@
#include
#include
+#include
#include
#include
@@ -81,7 +82,14 @@ namespace ShaderManagementConsole
{
menu->addAction("Open", [entry]()
{
- QDesktopServices::openUrl(QUrl::fromLocalFile(entry->GetFullPath().c_str()));
+ if (AzFramework::StringFunc::Path::IsExtension(entry->GetFullPath().c_str(), AZ::RPI::ShaderVariantListSourceData::Extension))
+ {
+ ShaderManagementConsoleDocumentSystemRequestBus::Broadcast(&ShaderManagementConsoleDocumentSystemRequestBus::Events::OpenDocument, entry->GetFullPath().c_str());
+ }
+ else
+ {
+ QDesktopServices::openUrl(QUrl::fromLocalFile(entry->GetFullPath().c_str()));
+ }
});
menu->addAction("Duplicate...", [entry, caller]()
@@ -100,20 +108,27 @@ namespace ShaderManagementConsole
}
});
- menu->addAction("Run Python on Asset...", [entry]()
- {
- const QString script = QFileDialog::getOpenFileName(nullptr, "Run Script", QString(), QString("*.py"));
- if (!script.isEmpty())
- {
- AZStd::vector pythonArgs { entry->GetFullPath() };
- AzToolsFramework::EditorPythonRunnerRequestBus::Broadcast(&AzToolsFramework::EditorPythonRunnerRequestBus::Events::ExecuteByFilenameWithArgs, script.toUtf8().constData(), pythonArgs);
- }
- });
-
menu->addAction(AzQtComponents::fileBrowserActionName(), [entry]()
+ {
+ AzQtComponents::ShowFileOnDesktop(entry->GetFullPath().c_str());
+ });
+
+ menu->addSeparator();
+ menu->addAction("Generate Shader Variant List", [entry]() {
+ const QString script = "@engroot@/Gems/Atom/Tools/ShaderManagementConsole/Scripts/GenerateShaderVariantListForMaterials.py";
+ AZStd::vector pythonArgs{ entry->GetFullPath() };
+ AzToolsFramework::EditorPythonRunnerRequestBus::Broadcast(&AzToolsFramework::EditorPythonRunnerRequestBus::Events::ExecuteByFilenameWithArgs, script.toUtf8().constData(), pythonArgs);
+ });
+
+ menu->addAction("Run Python on Asset...", [entry]()
+ {
+ const QString script = QFileDialog::getOpenFileName(nullptr, "Run Script", QString(), QString("*.py"));
+ if (!script.isEmpty())
{
- AzQtComponents::ShowFileOnDesktop(entry->GetFullPath().c_str());
- });
+ AZStd::vector pythonArgs { entry->GetFullPath() };
+ AzToolsFramework::EditorPythonRunnerRequestBus::Broadcast(&AzToolsFramework::EditorPythonRunnerRequestBus::Events::ExecuteByFilenameWithArgs, script.toUtf8().constData(), pythonArgs);
+ }
+ });
AddPerforceMenuActions(caller, menu, entry);
}
diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleWindow.cpp b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleWindow.cpp
index 01a11e7835..6ab297bfc5 100644
--- a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleWindow.cpp
+++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleWindow.cpp
@@ -368,6 +368,7 @@ namespace ShaderManagementConsole
// The document tab contains a table view.
auto tableView = new QTableView(m_centralWidget);
tableView->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
+ tableView->setSelectionBehavior(QAbstractItemView::SelectRows);
auto model = new QStandardItemModel();
tableView->setModel(model);
diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/shadermanagementconsole_files.cmake b/Gems/Atom/Tools/ShaderManagementConsole/Code/shadermanagementconsole_files.cmake
index 58088536f9..46a5902f70 100644
--- a/Gems/Atom/Tools/ShaderManagementConsole/Code/shadermanagementconsole_files.cmake
+++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/shadermanagementconsole_files.cmake
@@ -15,4 +15,5 @@ set(FILES
Source/ShaderManagementConsoleApplication.h
Include/Atom/Document/ShaderManagementConsoleDocumentModule.h
Source/Document/ShaderManagementConsoleDocumentModule.cpp
+ ../Scripts/GenerateShaderVariantListForMaterials.py
)
diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Scripts/GenerateShaderVariantListForMaterials.py b/Gems/Atom/Tools/ShaderManagementConsole/Scripts/GenerateShaderVariantListForMaterials.py
index 0576789145..9faee7bf84 100755
--- a/Gems/Atom/Tools/ShaderManagementConsole/Scripts/GenerateShaderVariantListForMaterials.py
+++ b/Gems/Atom/Tools/ShaderManagementConsole/Scripts/GenerateShaderVariantListForMaterials.py
@@ -24,15 +24,6 @@ from PySide2 import QtWidgets
PROJECT_SHADER_VARIANTS_FOLDER = "ShaderVariants"
-def prompt_message_box(text, informativeText = None, qButtons = QtWidgets.QMessageBox.Yes|QtWidgets.QMessageBox.No|QtWidgets.QMessageBox.Cancel):
- msgBox = QtWidgets.QMessageBox()
- msgBox.setText(text)
- if informativeText:
- msgBox.setInformativeText(informativeText)
- msgBox.setStandardButtons(qButtons)
-
- return msgBox.exec()
-
def clean_existing_shadervariantlist_files(filePaths):
for file in filePaths:
if os.path.exists(file):
@@ -66,21 +57,32 @@ def main():
shaderAssetInfo.relativePath
)
- response = prompt_message_box(
- "Generating .shadervariantlist File",
- "This process may take a while. Would you like to save the generated .shadervariantlist file in the project folder? " \
- "Otherwise, it will be saved in the same location as the .shader file."
+ msgBox = QtWidgets.QMessageBox(
+ QtWidgets.QMessageBox.Question,
+ "Choose Save Location for .shadervariantlist File",
+ "Save .shadervariantlist file in Project folder or in the same folder as shader file?"
)
+ projectButton = msgBox.addButton("Project Folder", QtWidgets.QMessageBox.AcceptRole)
+ msgBox.addButton("Same Folder as Shader", QtWidgets.QMessageBox.AcceptRole)
+ cancelButton = msgBox.addButton("Cancel", QtWidgets.QMessageBox.RejectRole)
+ msgBox.exec()
+
is_save_in_project_folder = False
- if response == QtWidgets.QMessageBox.Yes:
+ if msgBox.clickedButton() == projectButton:
is_save_in_project_folder = True
- elif response == QtWidgets.QMessageBox.Cancel:
+ elif msgBox.clickedButton() == cancelButton:
return
# This loop collects all uniquely-identified shader items used by the materials based on its shader variant id.
+ shader_file = os.path.basename(filename)
shaderVariantIds = []
shaderVariantListShaderOptionGroups = []
- for materialAssetId in materialAssetIds:
+ progressDialog = QtWidgets.QProgressDialog(f"Generating .shadervariantlist file for:\n{shader_file}", "Cancel", 0, len(materialAssetIds))
+ progressDialog.setMaximumWidth(400)
+ progressDialog.setMaximumHeight(100)
+ progressDialog.setModal(True)
+ progressDialog.setWindowTitle("Generating Shader Variant List")
+ for i, materialAssetId in enumerate(materialAssetIds):
materialInstanceShaderItems = azlmbr.shadermanagementconsole.ShaderManagementConsoleRequestBus(azlmbr.bus.Broadcast, 'GetMaterialInstanceShaderItems', materialAssetId)
for shaderItem in materialInstanceShaderItems:
@@ -102,8 +104,14 @@ def main():
shaderVariantIds.append(shaderVariantId)
shaderVariantListShaderOptionGroups.append(shaderItem.GetShaderOptionGroup())
+ progressDialog.setValue(i)
+ if progressDialog.wasCanceled():
+ return
+
+ progressDialog.close()
+
# Generate the shader variant list data by collecting shader option name-value pairs.s
- shaderVariantList = azlmbr.shader.ShaderVariantListSourceData ()
+ shaderVariantList = azlmbr.shader.ShaderVariantListSourceData()
shaderVariantList.shaderFilePath = shaderAssetInfo.relativePath
shaderVariants = []
stableId = 1
@@ -144,17 +152,26 @@ def main():
shaderVariantListFilePath = projectShaderVariantListFilePath
else:
shaderVariantListFilePath = defaultShaderVariantListFilePath
-
- print(f"Saving .shadervariantlist file into: {shaderVariantListFilePath}")
+
+ shaderVariantListFilePath = shaderVariantListFilePath.replace("\\", "/")
azlmbr.shader.SaveShaderVariantListSourceData(shaderVariantListFilePath, shaderVariantList)
# Open the document in shader management console
- azlmbr.shadermanagementconsole.ShaderManagementConsoleDocumentSystemRequestBus(
+ result = azlmbr.shadermanagementconsole.ShaderManagementConsoleDocumentSystemRequestBus(
azlmbr.bus.Broadcast,
'OpenDocument',
shaderVariantListFilePath
)
+ if not result.IsNull():
+ msgBox = QtWidgets.QMessageBox(
+ QtWidgets.QMessageBox.Information,
+ "Shader Variant List File Successfully Generated",
+ f".shadervariantlist file was saved in:\n{shaderVariantListFilePath}",
+ QtWidgets.QMessageBox.Ok
+ )
+ msgBox.exec()
+
print("==== End shader variant script ============================================================")
if __name__ == "__main__":
From 0e092d6cb7e7cc085d44920dea9cd03371b1e75b Mon Sep 17 00:00:00 2001
From: Peng
Date: Wed, 28 Apr 2021 10:45:18 -0700
Subject: [PATCH 43/54] ATOM-14947 Took out jira links, just use the ticket
number
---
.../Shader/Code/AZSL/Platform/Android/Vulkan/AzslcHeader.azsli | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/Gems/Atom/Asset/Shader/Code/AZSL/Platform/Android/Vulkan/AzslcHeader.azsli b/Gems/Atom/Asset/Shader/Code/AZSL/Platform/Android/Vulkan/AzslcHeader.azsli
index 91036909c6..8f0d4dd392 100644
--- a/Gems/Atom/Asset/Shader/Code/AZSL/Platform/Android/Vulkan/AzslcHeader.azsli
+++ b/Gems/Atom/Asset/Shader/Code/AZSL/Platform/Android/Vulkan/AzslcHeader.azsli
@@ -21,5 +21,5 @@
static const float4 s_AzslDebugColor = float4(165.0 / 255.0, 30.0 / 255.0, 36.0 / 255.0, 1);
// Uniform limitation need to be taken into consideration for mobile devices
-// https://jira.agscollab.com/browse/ATOM-14949
+// [ATOM-14949]
#define AZ_TRAIT_CONSTANT_BUFFER_LIMITATIONS 1
\ No newline at end of file
From 67e64f8a953e8b6296352485435f7324f1b5926a Mon Sep 17 00:00:00 2001
From: Chris Galvan
Date: Wed, 28 Apr 2021 12:53:10 -0500
Subject: [PATCH 44/54] [LYN-3374] Removed Cry3DEngine checks in
EditorViewportWidget that was preventing selection, correct camera position,
and other issues in the viewport.
---
Code/Sandbox/Editor/EditorViewportWidget.cpp | 14 +-------------
Code/Sandbox/Editor/EditorViewportWidget.h | 3 ---
2 files changed, 1 insertion(+), 16 deletions(-)
diff --git a/Code/Sandbox/Editor/EditorViewportWidget.cpp b/Code/Sandbox/Editor/EditorViewportWidget.cpp
index d0855084c7..d319fe1d52 100644
--- a/Code/Sandbox/Editor/EditorViewportWidget.cpp
+++ b/Code/Sandbox/Editor/EditorViewportWidget.cpp
@@ -230,9 +230,6 @@ EditorViewportWidget::~EditorViewportWidget()
//////////////////////////////////////////////////////////////////////////
int EditorViewportWidget::OnCreate()
{
- m_renderer = GetIEditor()->GetRenderer();
- m_engine = GetIEditor()->Get3DEngine();
-
CreateRenderContext();
return 0;
@@ -426,7 +423,7 @@ void EditorViewportWidget::Update()
return;
}
- if (!m_engine || m_rcClient.isEmpty() || GetIEditor()->IsInMatEditMode())
+ if (m_rcClient.isEmpty() || GetIEditor()->IsInMatEditMode())
{
return;
}
@@ -796,10 +793,6 @@ void EditorViewportWidget::OnRender()
{
GetIEditor()->GetRenderer()->SetCamera(gEnv->pSystem->GetViewCamera());
}
- if (m_engine)
- {
- m_engine->RenderWorld(0, SRenderingPassInfo::CreateGeneralPassRenderingInfo(m_Camera), __FUNCTION__);
- }
return;
}
@@ -1814,11 +1807,6 @@ void EditorViewportWidget::SetViewTM(const Matrix34& viewTM, bool bMoveOnly)
//////////////////////////////////////////////////////////////////////////
void EditorViewportWidget::RenderSelectedRegion()
{
- if (!m_engine)
- {
- return;
- }
-
AABB box;
GetIEditor()->GetSelectedRegion(box);
if (box.IsEmpty())
diff --git a/Code/Sandbox/Editor/EditorViewportWidget.h b/Code/Sandbox/Editor/EditorViewportWidget.h
index b0dd2a286c..f2a40b34a5 100644
--- a/Code/Sandbox/Editor/EditorViewportWidget.h
+++ b/Code/Sandbox/Editor/EditorViewportWidget.h
@@ -395,9 +395,6 @@ protected:
};
void ResetToViewSourceType(const ViewSourceType& viewSourType);
- //! Assigned renderer.
- IRenderer* m_renderer = nullptr;
- I3DEngine* m_engine = nullptr;
bool m_bRenderContextCreated = false;
bool m_bInRotateMode = false;
bool m_bInMoveMode = false;
From 9f9b8f70b45007234c3961e2e25978912e7c0348 Mon Sep 17 00:00:00 2001
From: Vincent Liu <5900509+onecent1101@users.noreply.github.com>
Date: Wed, 28 Apr 2021 11:28:23 -0700
Subject: [PATCH 45/54] [LYN-3149] Update AWSCore Editor menu to invoke
resource mapping tool through engine python environment (#318)
## Details
After migrating to engine python environment, there is no extra step required to launch resource mapping tool in editor.
1. This change is to migrate the editor tool launching process to engine python environment.
2. Add messagebox to show errors while using the tool
3. Note - as Qt binaries are not well organized in build directory, so separate out *AWSCore.ResourceMappintTool* target to group Qt binaries into independent build sub folder to solve the issue (temporarily, fix can be tracked by https://jira.agscollab.com/browse/LYN-2669, once fix is done, we can just remove this individual target)
## Testing
Runs AWSCore.Editor.Tests
```
[----------] Global test environment tear-down
[==========] 8 tests from 4 test cases ran. (161 ms total)
[ PASSED ] 8 tests.
```
---
Gems/AWSCore/Code/CMakeLists.txt | 20 ++-
.../Private/Editor/UI/AWSCoreEditorMenu.h | 21 +--
.../UI/AWSCoreResourceMappingToolAction.h | 42 ++++++
.../Source/Editor/UI/AWSCoreEditorMenu.cpp | 112 +++++++--------
.../UI/AWSCoreResourceMappingToolAction.cpp | 134 ++++++++++++++++++
.../AWSCoreEditorSystemComponentTest.cpp | 3 +-
.../Tests/Editor/AWSCoreEditorManagerTest.cpp | 4 +-
.../Tests/Editor/UI/AWSCoreEditorMenuTest.cpp | 7 +-
.../AWSCoreResourceMappingToolActionTest.cpp | 57 ++++++++
.../Code/Tools/ResourceMappingTool/README.md | 128 ++++++++---------
.../resource_mapping_tool.cmd | 24 ----
.../resource_mapping_tool.py | 2 +-
Gems/AWSCore/Code/awscore_editor_files.cmake | 2 +
.../Code/awscore_editor_tests_files.cmake | 1 +
.../awscore_resourcemappingtool_files.cmake | 15 ++
15 files changed, 400 insertions(+), 172 deletions(-)
create mode 100644 Gems/AWSCore/Code/Include/Private/Editor/UI/AWSCoreResourceMappingToolAction.h
create mode 100644 Gems/AWSCore/Code/Source/Editor/UI/AWSCoreResourceMappingToolAction.cpp
create mode 100644 Gems/AWSCore/Code/Tests/Editor/UI/AWSCoreResourceMappingToolActionTest.cpp
delete mode 100644 Gems/AWSCore/Code/Tools/ResourceMappingTool/resource_mapping_tool.cmd
create mode 100644 Gems/AWSCore/Code/awscore_resourcemappingtool_files.cmake
diff --git a/Gems/AWSCore/Code/CMakeLists.txt b/Gems/AWSCore/Code/CMakeLists.txt
index cfb646710e..468530be31 100644
--- a/Gems/AWSCore/Code/CMakeLists.txt
+++ b/Gems/AWSCore/Code/CMakeLists.txt
@@ -70,7 +70,6 @@ if (PAL_TRAIT_BUILD_HOST_TOOLS)
ly_add_target(
NAME AWSCore.Editor MODULE
NAMESPACE Gem
- OUTPUT_SUBDIRECTORY AWSCoreEditorPlugins
FILES_CMAKE
awscore_editor_shared_files.cmake
INCLUDE_DIRECTORIES
@@ -85,6 +84,25 @@ if (PAL_TRAIT_BUILD_HOST_TOOLS)
Gem::AWSCore.Static
Gem::AWSCore.Editor.Static
)
+
+ ly_add_target(
+ NAME AWSCore.ResourceMappintTool MODULE
+ NAMESPACE Gem
+ OUTPUT_SUBDIRECTORY AWSCoreEditorQtBin
+ FILES_CMAKE
+ awscore_resourcemappingtool_files.cmake
+ INCLUDE_DIRECTORIES
+ PRIVATE
+ Include/Private
+ PUBLIC
+ Include/Public
+ BUILD_DEPENDENCIES
+ PRIVATE
+ 3rdParty::Qt::Core
+ 3rdParty::Qt::Widgets
+ AZ::AzToolsFramework
+ )
+ ly_add_dependencies(AWSCore.Editor AWSCore.ResourceMappintTool)
endif()
################################################################################
diff --git a/Gems/AWSCore/Code/Include/Private/Editor/UI/AWSCoreEditorMenu.h b/Gems/AWSCore/Code/Include/Private/Editor/UI/AWSCoreEditorMenu.h
index 3994379df9..19f241e368 100644
--- a/Gems/AWSCore/Code/Include/Private/Editor/UI/AWSCoreEditorMenu.h
+++ b/Gems/AWSCore/Code/Include/Private/Editor/UI/AWSCoreEditorMenu.h
@@ -18,6 +18,11 @@
#include
+namespace AzFramework
+{
+ class ProcessWatcher;
+}
+
namespace AWSCore
{
class AWSCoreEditorMenu
@@ -25,7 +30,11 @@ namespace AWSCore
, AWSCoreEditorRequestBus::Handler
{
public:
- static constexpr const char ResourceMappingToolPath[] = "Gems/AWSCore/Code/Tools/ResourceMappingTool/resource_mapping_tool.cmd";
+ static constexpr const char AWSResourceMappingToolReadMeWarningText[] =
+ "Failed to launch Resource Mapping Tool, please follow README to setup tool before using it.";
+ static constexpr const char AWSResourceMappingToolIsRunningText[] = "Resource Mapping Tool is running...";
+ static constexpr const char AWSResourceMappingToolLogWarningText[] =
+ "Failed to launch Resource Mapping Tool, please check logs for details.";
static constexpr const char AWSResourceMappingToolActionText[] = "AWS Resource Mapping Tool...";
static constexpr const char CredentialConfigurationActionText[] = "Credential Configuration";
static constexpr const char CredentialConfigurationUrl[] = "https://docs.aws.amazon.com/sdk-for-cpp/v1/developer-guide/credentials.html";
@@ -40,23 +49,17 @@ namespace AWSCore
~AWSCoreEditorMenu();
private:
- void InitializeEngineRootFolder();
void InitializeResourceMappingToolAction();
void InitializeAWSDocActions();
void InitializeAWSFeatureGemActions();
- void StartResourceMappingProcess();
-
// AWSCoreEditorRequestBus interface implementation
void SetAWSClientAuthEnabled() override;
void SetAWSMetricsEnabled() override;
void SetAWSFeatureActionsEnabled(const AZStd::string actionText);
- AZStd::string m_engineRootFolder;
-
- AZStd::mutex m_resourceMappingToolMutex;
- bool m_resourceMappintToolIsRunning;
- AZStd::thread m_resourceMappingToolThread;
+ // To improve experience, use process watcher to keep track of ongoing tool process
+ AZStd::unique_ptr m_resourceMappingToolWatcher;
};
} // namespace AWSCore
diff --git a/Gems/AWSCore/Code/Include/Private/Editor/UI/AWSCoreResourceMappingToolAction.h b/Gems/AWSCore/Code/Include/Private/Editor/UI/AWSCoreResourceMappingToolAction.h
new file mode 100644
index 0000000000..c7391fcfc9
--- /dev/null
+++ b/Gems/AWSCore/Code/Include/Private/Editor/UI/AWSCoreResourceMappingToolAction.h
@@ -0,0 +1,42 @@
+/*
+ * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
+ * its licensors.
+ *
+ * For complete copyright and license terms please see the LICENSE at the root of this
+ * distribution (the "License"). All use of this software is governed by the License,
+ * or, if provided, by the license below or the license accompanying this file. Do not
+ * remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ *
+ */
+#pragma once
+
+#include
+
+#include
+
+namespace AWSCore
+{
+ class AWSCoreResourceMappingToolAction
+ : public QAction
+ {
+ public:
+ static constexpr const char ResourceMappingToolDirectoryPath[] = "Gems/AWSCore/Code/Tools/ResourceMappingTool";
+ static constexpr const char EngineWindowsPythonEntryScriptPath[] = "python/python.cmd";
+
+ AWSCoreResourceMappingToolAction(const QString& text);
+
+ AZStd::string GetToolLaunchCommand() const;
+ AZStd::string GetToolLogPath() const;
+ AZStd::string GetToolReadMePath() const;
+
+ private:
+ bool m_isDebug;
+ AZStd::string m_enginePythonEntryPath;
+ AZStd::string m_toolScriptPath;
+ AZStd::string m_toolQtBinDirectoryPath;
+
+ AZStd::string m_toolLogPath;
+ AZStd::string m_toolReadMePath;
+ };
+} // namespace AWSCore
diff --git a/Gems/AWSCore/Code/Source/Editor/UI/AWSCoreEditorMenu.cpp b/Gems/AWSCore/Code/Source/Editor/UI/AWSCoreEditorMenu.cpp
index 62ead9ba4a..754cc32751 100644
--- a/Gems/AWSCore/Code/Source/Editor/UI/AWSCoreEditorMenu.cpp
+++ b/Gems/AWSCore/Code/Source/Editor/UI/AWSCoreEditorMenu.cpp
@@ -13,17 +13,20 @@
#include
#include
#include
+#include
#include
#include
#include
+#include
#include
+#include
#include
#include
#include
+#include
#include
-#include
#include
#include
@@ -31,15 +34,9 @@ namespace AWSCore
{
AWSCoreEditorMenu::AWSCoreEditorMenu(const QString& text)
: QMenu(text)
- , m_engineRootFolder("")
- , m_resourceMappintToolIsRunning(false)
+ , m_resourceMappingToolWatcher(nullptr)
{
- InitializeEngineRootFolder();
-
-#ifdef AWSCORE_EDITOR_RESOURCE_MAPPING_TOOL_ENABLED
InitializeResourceMappingToolAction();
- this->addSeparator();
-#endif
InitializeAWSDocActions();
this->addSeparator();
InitializeAWSFeatureGemActions();
@@ -50,46 +47,58 @@ namespace AWSCore
AWSCoreEditorMenu::~AWSCoreEditorMenu()
{
AWSCoreEditorRequestBus::Handler::BusDisconnect();
-
- if (m_resourceMappingToolThread.joinable())
+ if (m_resourceMappingToolWatcher)
{
- m_resourceMappingToolThread.join();
- }
- }
-
- void AWSCoreEditorMenu::InitializeEngineRootFolder()
- {
- auto engineRootFolder = AZ::IO::FileIOBase::GetInstance()->GetAlias("@engroot@");
- if (!engineRootFolder)
- {
- AZ_Error("AWSCoreEditorMenu", false, "Failed to initialize engine root folder path.");
- }
- else
- {
- m_engineRootFolder = engineRootFolder;
+ if (m_resourceMappingToolWatcher->IsProcessRunning())
+ {
+ m_resourceMappingToolWatcher->TerminateProcess(AZ::u32(-1));
+ }
+ m_resourceMappingToolWatcher.reset();
}
+ this->clear();
}
void AWSCoreEditorMenu::InitializeResourceMappingToolAction()
{
- QAction* resourceMappingAction = new QAction(QObject::tr(AWSResourceMappingToolActionText));
- QObject::connect(resourceMappingAction, &QAction::triggered, this, [this]() {
- AZStd::lock_guard lockGuard{m_resourceMappingToolMutex};
- if (!m_resourceMappintToolIsRunning)
- {
- m_resourceMappintToolIsRunning = true;
- if (m_resourceMappingToolThread.joinable())
+#ifdef AWSCORE_EDITOR_RESOURCE_MAPPING_TOOL_ENABLED
+ AWSCoreResourceMappingToolAction* resourceMappingTool =
+ new AWSCoreResourceMappingToolAction(QObject::tr(AWSResourceMappingToolActionText));
+ QObject::connect(resourceMappingTool, &QAction::triggered, this,
+ [resourceMappingTool, this]() {
+ AZStd::string launchCommand = resourceMappingTool->GetToolLaunchCommand();
+ if (launchCommand.empty())
{
- m_resourceMappingToolThread.join();
+ AZStd::string resourceMappingToolReadMePath = resourceMappingTool->GetToolReadMePath();
+ AZStd::string message = AZStd::string::format(AWSResourceMappingToolReadMeWarningText, resourceMappingToolReadMePath.c_str());
+ QMessageBox::warning(QApplication::activeWindow(), "Warning", message.c_str(), QMessageBox::Ok);
+ return;
+ }
+ if (m_resourceMappingToolWatcher && m_resourceMappingToolWatcher->IsProcessRunning())
+ {
+ QMessageBox::information(QApplication::activeWindow(), "Info", AWSResourceMappingToolIsRunningText, QMessageBox::Ok);
+ return;
+ }
+ if (m_resourceMappingToolWatcher)
+ {
+ m_resourceMappingToolWatcher.reset();
+ }
+
+ AzFramework::ProcessLauncher::ProcessLaunchInfo processLaunchInfo;
+ processLaunchInfo.m_commandlineParameters = launchCommand;
+ processLaunchInfo.m_showWindow = false;
+ m_resourceMappingToolWatcher = AZStd::unique_ptr(
+ AzFramework::ProcessWatcher::LaunchProcess(processLaunchInfo, AzFramework::ProcessCommunicationType::COMMUNICATOR_TYPE_NONE));
+
+ if (!m_resourceMappingToolWatcher || !m_resourceMappingToolWatcher->IsProcessRunning())
+ {
+ AZStd::string resourceMappingToolLogPath = resourceMappingTool->GetToolLogPath();
+ AZStd::string message = AZStd::string::format(AWSResourceMappingToolLogWarningText, resourceMappingToolLogPath.c_str());
+ QMessageBox::warning(QApplication::activeWindow(), "Warning", message.c_str(), QMessageBox::Ok);
}
- m_resourceMappingToolThread = AZStd::thread(AZStd::bind(&AWSCoreEditorMenu::StartResourceMappingProcess, this));
- }
- else
- {
- AZ_Warning("AWSCoreEditorMenu", false, "Resource Mapping Tool is already running...");
- }
});
- this->addAction(resourceMappingAction);
+ this->addAction(resourceMappingTool);
+ this->addSeparator();
+#endif
}
void AWSCoreEditorMenu::InitializeAWSDocActions()
@@ -124,31 +133,6 @@ namespace AWSCore
this->addAction(metrics);
}
- void AWSCoreEditorMenu::StartResourceMappingProcess()
- {
- AZStd::string toolScriptPath = AZStd::string::format("%s/%s", m_engineRootFolder.c_str(), ResourceMappingToolPath);
- AzFramework::StringFunc::Path::Normalize(toolScriptPath);
- QProcess resourceMappingToolProcess;
- resourceMappingToolProcess.setProgram("cmd.exe");
- resourceMappingToolProcess.setArguments({"/C", toolScriptPath.c_str()});
-
- resourceMappingToolProcess.start();
- while (!resourceMappingToolProcess.waitForFinished())
- {
- if (resourceMappingToolProcess.state() != QProcess::Running)
- {
- break;
- }
- }
- if (resourceMappingToolProcess.exitCode() != 0)
- {
- AZ_Error("AWSCoreEditorMenu", false,
- "Failed to launch Resource Mapping Tool, please follow README to setup tool before using it.");
- }
- AZStd::lock_guard lockGuard{m_resourceMappingToolMutex};
- m_resourceMappintToolIsRunning = false;
- }
-
void AWSCoreEditorMenu::SetAWSClientAuthEnabled()
{
SetAWSFeatureActionsEnabled(AWSClientAuthActionText);
diff --git a/Gems/AWSCore/Code/Source/Editor/UI/AWSCoreResourceMappingToolAction.cpp b/Gems/AWSCore/Code/Source/Editor/UI/AWSCoreResourceMappingToolAction.cpp
new file mode 100644
index 0000000000..fb46a8a700
--- /dev/null
+++ b/Gems/AWSCore/Code/Source/Editor/UI/AWSCoreResourceMappingToolAction.cpp
@@ -0,0 +1,134 @@
+/*
+ * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
+ * its licensors.
+ *
+ * For complete copyright and license terms please see the LICENSE at the root of this
+ * distribution (the "License"). All use of this software is governed by the License,
+ * or, if provided, by the license below or the license accompanying this file. Do not
+ * remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ *
+ */
+
+#include
+#include
+#include
+
+#include
+
+namespace AWSCore
+{
+ AWSCoreResourceMappingToolAction::AWSCoreResourceMappingToolAction(const QString& text)
+ : QAction(text)
+ , m_isDebug(false)
+ , m_enginePythonEntryPath("")
+ , m_toolScriptPath("")
+ , m_toolQtBinDirectoryPath("")
+ , m_toolLogPath("")
+ , m_toolReadMePath("")
+ {
+ auto engineRootPath = AZ::IO::FileIOBase::GetInstance()->GetAlias("@engroot@");
+ if (!engineRootPath)
+ {
+ AZ_Error("AWSCoreEditor", false, "Failed to determine engine root path.");
+ }
+ else
+ {
+ m_enginePythonEntryPath = AZStd::string::format("%s/%s", engineRootPath, EngineWindowsPythonEntryScriptPath);
+ AzFramework::StringFunc::Path::Normalize(m_enginePythonEntryPath);
+ if (!AZ::IO::SystemFile::Exists(m_enginePythonEntryPath.c_str()))
+ {
+ AZ_Error("AWSCoreEditor", false, "Failed to find engine python entry at %s.", m_enginePythonEntryPath.c_str());
+ m_enginePythonEntryPath.clear();
+ }
+
+ m_toolScriptPath = AZStd::string::format("%s/%s/resource_mapping_tool.py", engineRootPath, ResourceMappingToolDirectoryPath);
+ AzFramework::StringFunc::Path::Normalize(m_toolScriptPath);
+ if (!AZ::IO::SystemFile::Exists(m_toolScriptPath.c_str()))
+ {
+ AZ_Error("AWSCoreEditor", false, "Failed to find ResourceMappingTool python script at %s.", m_toolScriptPath.c_str());
+ m_toolScriptPath.clear();
+ }
+
+ m_toolLogPath = AZStd::string::format("%s/%s/resource_mapping_tool.log", engineRootPath, ResourceMappingToolDirectoryPath);
+ AzFramework::StringFunc::Path::Normalize(m_toolLogPath);
+ if (!AZ::IO::SystemFile::Exists(m_toolLogPath.c_str()))
+ {
+ AZ_Error("AWSCoreEditor", false, "Failed to find ResourceMappingTool log file at %s.", m_toolLogPath.c_str());
+ m_toolLogPath.clear();
+ }
+
+ m_toolReadMePath = AZStd::string::format("%s/%s/README.md", engineRootPath, ResourceMappingToolDirectoryPath);
+ AzFramework::StringFunc::Path::Normalize(m_toolReadMePath);
+ if (!AZ::IO::SystemFile::Exists(m_toolReadMePath.c_str()))
+ {
+ AZ_Error("AWSCoreEditor", false, "Failed to find ResourceMappingTool README file at %s.", m_toolReadMePath.c_str());
+ m_toolReadMePath.clear();
+ }
+
+ char executablePath[AZ_MAX_PATH_LEN];
+ auto result = AZ::Utils::GetExecutablePath(executablePath, AZ_MAX_PATH_LEN);
+ if (result.m_pathStored != AZ::Utils::ExecutablePathResult::Success)
+ {
+ AZ_Error("AWSCoreEditor", false, "Failed to find engine executable path.");
+ }
+ else
+ {
+ if (result.m_pathIncludesFilename)
+ {
+ // Remove the file name if it exists, and keep the parent folder only
+ char* lastSeparatorAddress = strrchr(executablePath, AZ_CORRECT_FILESYSTEM_SEPARATOR);
+ if (lastSeparatorAddress)
+ {
+ *lastSeparatorAddress = '\0';
+ }
+ }
+ }
+
+ AZStd::string binDirectoryPath(executablePath);
+ auto lastSeparator = binDirectoryPath.find_last_of(AZ_CORRECT_FILESYSTEM_SEPARATOR);
+ if (lastSeparator != AZStd::string::npos)
+ {
+ m_isDebug = binDirectoryPath.substr(lastSeparator).contains("debug");
+ }
+
+ m_toolQtBinDirectoryPath = AZStd::string::format("%s/%s", binDirectoryPath.c_str(), "AWSCoreEditorQtBin");
+ AzFramework::StringFunc::Path::Normalize(m_toolQtBinDirectoryPath);
+ if (!AZ::IO::SystemFile::Exists(m_toolQtBinDirectoryPath.c_str()))
+ {
+ AZ_Error("AWSCoreEditor", false, "Failed to find ResourceMappingTool Qt binaries at %s.", m_toolQtBinDirectoryPath.c_str());
+ m_toolQtBinDirectoryPath.clear();
+ }
+ }
+ }
+
+ AZStd::string AWSCoreResourceMappingToolAction::GetToolLaunchCommand() const
+ {
+ if (m_enginePythonEntryPath.empty() || m_toolScriptPath.empty() || m_toolQtBinDirectoryPath.empty())
+ {
+ return "";
+ }
+ if (m_isDebug)
+ {
+ return AZStd::string::format(
+ "%s debug %s --binaries_path %s --debug",
+ m_enginePythonEntryPath.c_str(), m_toolScriptPath.c_str(), m_toolQtBinDirectoryPath.c_str());
+ }
+ else
+ {
+ return AZStd::string::format(
+ "%s %s --binaries_path %s",
+ m_enginePythonEntryPath.c_str(), m_toolScriptPath.c_str(), m_toolQtBinDirectoryPath.c_str());
+ }
+ }
+
+ AZStd::string AWSCoreResourceMappingToolAction::GetToolLogPath() const
+ {
+ return m_toolLogPath;
+ }
+
+ AZStd::string AWSCoreResourceMappingToolAction::GetToolReadMePath() const
+ {
+ return m_toolReadMePath;
+ }
+} // namespace AWSCore
diff --git a/Gems/AWSCore/Code/Tests/AWSCoreEditorSystemComponentTest.cpp b/Gems/AWSCore/Code/Tests/AWSCoreEditorSystemComponentTest.cpp
index 6d0484c11a..e9c249f1c8 100644
--- a/Gems/AWSCore/Code/Tests/AWSCoreEditorSystemComponentTest.cpp
+++ b/Gems/AWSCore/Code/Tests/AWSCoreEditorSystemComponentTest.cpp
@@ -36,7 +36,6 @@ class AWSCoreEditorSystemComponentTest
AWSCoreEditorUIFixture::SetUp();
AWSCoreFixture::SetUp();
- m_localFileIO->SetAlias("@engroot@", "dummy engine root");
m_serializeContext = AZStd::make_unique();
m_serializeContext->CreateEditContext();
m_behaviorContext = AZStd::make_unique();
@@ -46,7 +45,9 @@ class AWSCoreEditorSystemComponentTest
m_entity = aznew AZ::Entity();
m_coreEditorSystemsComponent.reset(m_entity->CreateComponent());
+ AZ_TEST_START_TRACE_SUPPRESSION;
m_entity->Init();
+ AZ_TEST_STOP_TRACE_SUPPRESSION(1); // expect the above have thrown an AZ_Error
m_entity->Activate();
}
diff --git a/Gems/AWSCore/Code/Tests/Editor/AWSCoreEditorManagerTest.cpp b/Gems/AWSCore/Code/Tests/Editor/AWSCoreEditorManagerTest.cpp
index 007fef46df..84efabc0f6 100644
--- a/Gems/AWSCore/Code/Tests/Editor/AWSCoreEditorManagerTest.cpp
+++ b/Gems/AWSCore/Code/Tests/Editor/AWSCoreEditorManagerTest.cpp
@@ -27,8 +27,6 @@ class AWSCoreEditorManagerTest
{
AWSCoreEditorUIFixture::SetUp();
AWSCoreFixture::SetUp();
-
- m_localFileIO->SetAlias("@engroot@", "dummy engine root");
}
void TearDown() override
@@ -40,6 +38,8 @@ class AWSCoreEditorManagerTest
TEST_F(AWSCoreEditorManagerTest, AWSCoreEditorManager_Constructor_HaveExpectedUIResourcesCreated)
{
+ AZ_TEST_START_TRACE_SUPPRESSION;
AWSCoreEditorManager testManager;
+ AZ_TEST_STOP_TRACE_SUPPRESSION(1); // expect the above have thrown an AZ_Error
EXPECT_TRUE(testManager.GetAWSCoreEditorMenu());
}
diff --git a/Gems/AWSCore/Code/Tests/Editor/UI/AWSCoreEditorMenuTest.cpp b/Gems/AWSCore/Code/Tests/Editor/UI/AWSCoreEditorMenuTest.cpp
index 01622a5a92..7a578d2bbe 100644
--- a/Gems/AWSCore/Code/Tests/Editor/UI/AWSCoreEditorMenuTest.cpp
+++ b/Gems/AWSCore/Code/Tests/Editor/UI/AWSCoreEditorMenuTest.cpp
@@ -35,8 +35,6 @@ class AWSCoreEditorMenuTest
{
AWSCoreEditorUIFixture::SetUp();
AWSCoreFixture::SetUp();
-
- m_localFileIO->SetAlias("@engroot@", "dummy engine root");
}
void TearDown() override
@@ -48,7 +46,6 @@ class AWSCoreEditorMenuTest
TEST_F(AWSCoreEditorMenuTest, AWSCoreEditorMenu_NoEngineRootFolder_ExpectOneError)
{
- m_localFileIO->ClearAlias("@engroot@");
AZ_TEST_START_TRACE_SUPPRESSION;
AWSCoreEditorMenu testMenu("dummy title");
AZ_TEST_STOP_TRACE_SUPPRESSION(1); // expect the above have thrown an AZ_Error
@@ -56,7 +53,9 @@ TEST_F(AWSCoreEditorMenuTest, AWSCoreEditorMenu_NoEngineRootFolder_ExpectOneErro
TEST_F(AWSCoreEditorMenuTest, AWSCoreEditorMenu_GetAllActions_GetExpectedNumberOfActions)
{
+ AZ_TEST_START_TRACE_SUPPRESSION;
AWSCoreEditorMenu testMenu("dummy title");
+ AZ_TEST_STOP_TRACE_SUPPRESSION(1); // expect the above have thrown an AZ_Error
QList actualActions = testMenu.actions();
#ifdef AWSCORE_EDITOR_RESOURCE_MAPPING_TOOL_ENABLED
@@ -68,7 +67,9 @@ TEST_F(AWSCoreEditorMenuTest, AWSCoreEditorMenu_GetAllActions_GetExpectedNumberO
TEST_F(AWSCoreEditorMenuTest, AWSCoreEditorMenu_BroadcastFeatureGemsAreEnabled_CorrespondingActionsAreEnabled)
{
+ AZ_TEST_START_TRACE_SUPPRESSION;
AWSCoreEditorMenu testMenu("dummy title");
+ AZ_TEST_STOP_TRACE_SUPPRESSION(1); // expect the above have thrown an AZ_Error
AWSCoreEditorRequestBus::Broadcast(&AWSCoreEditorRequests::SetAWSClientAuthEnabled);
AWSCoreEditorRequestBus::Broadcast(&AWSCoreEditorRequests::SetAWSMetricsEnabled);
diff --git a/Gems/AWSCore/Code/Tests/Editor/UI/AWSCoreResourceMappingToolActionTest.cpp b/Gems/AWSCore/Code/Tests/Editor/UI/AWSCoreResourceMappingToolActionTest.cpp
new file mode 100644
index 0000000000..7efe77bc01
--- /dev/null
+++ b/Gems/AWSCore/Code/Tests/Editor/UI/AWSCoreResourceMappingToolActionTest.cpp
@@ -0,0 +1,57 @@
+/*
+ * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
+ * its licensors.
+ *
+ * For complete copyright and license terms please see the LICENSE at the root of this
+ * distribution (the "License"). All use of this software is governed by the License,
+ * or, if provided, by the license below or the license accompanying this file. Do not
+ * remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ *
+ */
+
+#include
+
+#include
+#include
+#include
+
+#include
+
+using namespace AWSCore;
+
+class AWSCoreResourceMappingToolActionTest
+ : public AWSCoreFixture
+ , public AWSCoreEditorUIFixture
+{
+ void SetUp() override
+ {
+ AWSCoreEditorUIFixture::SetUp();
+ AWSCoreFixture::SetUp();
+ m_localFileIO->SetAlias("@engroot@", "dummy engine root");
+ }
+
+ void TearDown() override
+ {
+ AWSCoreFixture::TearDown();
+ AWSCoreEditorUIFixture::TearDown();
+ }
+};
+
+TEST_F(AWSCoreResourceMappingToolActionTest, AWSCoreResourceMappingToolAction_NoEngineRootFolder_ExpectOneError)
+{
+ m_localFileIO->ClearAlias("@engroot@");
+ AZ_TEST_START_TRACE_SUPPRESSION;
+ AWSCoreResourceMappingToolAction testAction("dummy title");
+ AZ_TEST_STOP_TRACE_SUPPRESSION(1); // expect the above have thrown an AZ_Error
+}
+
+TEST_F(AWSCoreResourceMappingToolActionTest, AWSCoreResourceMappingToolAction_UnableToFindExpectedFileOrFolder_ExpectFiveErrorsAndEmptyResult)
+{
+ AZ_TEST_START_TRACE_SUPPRESSION;
+ AWSCoreResourceMappingToolAction testAction("dummy title");
+ AZ_TEST_STOP_TRACE_SUPPRESSION_NO_COUNT;
+ EXPECT_TRUE(testAction.GetToolLaunchCommand() == "");
+ EXPECT_TRUE(testAction.GetToolLogPath() == "");
+ EXPECT_TRUE(testAction.GetToolReadMePath() == "");
+}
diff --git a/Gems/AWSCore/Code/Tools/ResourceMappingTool/README.md b/Gems/AWSCore/Code/Tools/ResourceMappingTool/README.md
index d90f78465b..78a8856288 100644
--- a/Gems/AWSCore/Code/Tools/ResourceMappingTool/README.md
+++ b/Gems/AWSCore/Code/Tools/ResourceMappingTool/README.md
@@ -3,45 +3,44 @@
## Setup aws config and credential
Resource mapping tool is using boto3 to interact with aws services:
- * Follow boto3
+ * Read boto3
[Configuration](https://boto3.amazonaws.com/v1/documentation/api/latest/guide/configuration.html) to setup default aws region.
- * Follow boto3
+ * Read boto3
[Credentials](https://boto3.amazonaws.com/v1/documentation/api/latest/guide/credentials.html) to setup default profile or credential keys.
Or follow **AWS CLI** configuration which can be reused by boto3 lib:
* Follow
[Quick configuration with aws configure](https://docs.aws.amazon.com/cli/latest/userguide/cli-configure-quickstart.html#cli-configure-quickstart-config)
-**In Progress** - Override default aws profile in resource mapping tool
-
## Python Environment Setup Options
-### 1. Engine python environment
-In order to use engine python environment, it requires to link Qt binaries for this tool.
+### 1. Engine python environment (Including Editor)
+1. In order to use engine python environment, it requires to link Qt binaries for this tool.
Follow cmake instructions to configure your project, for example:
+ ```
+ $ cmake -B -S . -G "Visual Studio 16 2019" -DLY_3RDPARTY_PATH= -DLY_PROJECTS=
+ ```
-```
-$ cmake -B -S . -G "Visual Studio 16 2019" -DLY_3RDPARTY_PATH= -DLY_PROJECTS=
-```
+2. At this point, double check engine python environment gets setup under */python/runtime* directory
-Build project with **AWSCore.Editor** target to generate required Qt binaries.
-(Or use **Editor** target)
+3. Build project with **AWSCore.Editor** (or **AWSCore.ResourceMappintTool**, or **Editor**) target to generate required Qt binaries.
+ ```
+ $ cmake --build --target AWSCore.Editor --config -j
+ ```
-```
-$ cmake --build --target AWSCore.Editor --config -j
-```
-
-Launch resource mapping tool under engine root folder:
-
-#### Windows
-##### release mode
-```
-$ python\python.cmd Gems\AWSCore\Code\Tools\ResourceMappingTool\resource_mapping_tool.py --binaries_path \bin\profile\AWSCoreEditorPlugins
-```
-##### debug mode
-```
-$ python\python.cmd debug Gems\AWSCore\Code\Tools\ResourceMappingTool\resource_mapping_tool.py --binaries_path \bin\debug\AWSCoreEditorPlugins
-```
+4. At this point, double check Qt binaries gets generated under */bin//AWSCoreEditorQtBin* directory
+5. Launch resource mapping tool under engine root folder:
+ * Windows
+ * release mode
+ ```
+ $ python\python.cmd Gems\AWSCore\Code\Tools\ResourceMappingTool\resource_mapping_tool.py --binaries_path \bin\profile\AWSCoreEditorQtBin
+ ```
+ * debug mode
+ ```
+ $ python\python.cmd debug Gems\AWSCore\Code\Tools\ResourceMappingTool\resource_mapping_tool.py --binaries_path \bin\debug\AWSCoreEditorQtBin
+ ```
+* Note - Editor is integrated with the same engine python environment to launch Resource Mapping Tool. If it is failed to launch the tool
+in Editor, please follow above steps to make sure expected scripts/binaries are present.
### 2. Python virtual environment
This project is set up like a standard Python project. The initialization
@@ -51,47 +50,42 @@ directory. To create the virtualenv it assumes that there is a `python3`
package. If for any reason the automatic creation of the virtualenv fails,
you can create the virtualenv manually.
-To manually create a virtualenv on MacOS and Linux:
+1. To manually create a virtualenv:
+ * Windows
+ ```
+ $ python -m venv .env
+ ```
+ * Mac or Linux
+ ```
+ $ python3 -m venv .env
+ ```
-```
-$ python -m venv .env
-```
+2. Once the virtualenv is created, you can use the following step to activate your virtualenv:
+ * Windows
+ ```
+ % .env\Scripts\activate.bat
+ ```
+ * Mac or Linux
+ ```
+ $ source .env/bin/activate
+ ```
-Once the virtualenv is created, you can use the following step to activate your virtualenv.
+3. Once the virtualenv is activated, you can install the required dependencies:
+ * Windows
+ ```
+ $ pip install -r requirements.txt
+ ```
+ * Mac or Linux
+ ```
+ $ pip3 install -r requirements.txt
+ ```
-```
-$ source .env/bin/activate
-```
-
-If you are a Windows platform, you would activate the virtualenv like this:
-
-```
-% .env\Scripts\activate.bat
-```
-
-Once the virtualenv is activated, you can install the required dependencies.
-
-```
-$ pip install -r requirements.txt
-```
-
-#### 2.1 Launch Options
-##### 2.1.1 Launch Resource Mapping Tool from python directly
-At this point you can launch tool like other standard python project.
-
-```
-$ python resource_mapping_tool.py
-```
-
-##### 2.1.2 Launch Resource Mapping Tool from batch script/Editor
-Update `resource_mapping_tool.cmd` with your virtualenv full path.
-
- * **VIRTUALENV_PATH**: Fill this variable with your virtualenv full path.
-
-Then you can launch the resource mapping tool by running the batch script directly.
-
-```
-$ resource_mapping_tool.cmd
-```
-
-Or you can launch the resource mapping tool from menu action Cloud services/AWS Resource Mapping Tool...
+4. At this point you can launch tool like other standard python project.
+ * Windows
+ ```
+ $ python resource_mapping_tool.py
+ ```
+ * Mac or Linux
+ ```
+ $ python3 resource_mapping_tool.py
+ ```
diff --git a/Gems/AWSCore/Code/Tools/ResourceMappingTool/resource_mapping_tool.cmd b/Gems/AWSCore/Code/Tools/ResourceMappingTool/resource_mapping_tool.cmd
deleted file mode 100644
index be2f308de7..0000000000
--- a/Gems/AWSCore/Code/Tools/ResourceMappingTool/resource_mapping_tool.cmd
+++ /dev/null
@@ -1,24 +0,0 @@
-@ECHO OFF
-REM
-REM All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-REM its licensors.
-REM
-REM For complete copyright and license terms please see the LICENSE at the root of this
-REM distribution (the "License"). All use of this software is governed by the License,
-REM or, if provided, by the license below or the license accompanying this file. Do not
-REM remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
-REM WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-REM
-REM Original file Copyright Crytek GMBH or its affiliates, used under license.
-REM
-
-SETLOCAL
-SET CMD_DIR=%~dp0
-SET CMD_DIR=%CMD_DIR:~0,-1%
-
-SET VIRTUALENV_PATH=
-SET RESOURCE_MAPPING_DIR=%CMD_DIR%
-SET LOCAL_PYTHONPATH=%VIRTUALENV_PATH%\Scripts\python.exe
-
-%LOCAL_PYTHONPATH% %RESOURCE_MAPPING_DIR%\resource_mapping_tool.py %* && exit 0
-exit 1
diff --git a/Gems/AWSCore/Code/Tools/ResourceMappingTool/resource_mapping_tool.py b/Gems/AWSCore/Code/Tools/ResourceMappingTool/resource_mapping_tool.py
index b067105ce3..90e702b997 100755
--- a/Gems/AWSCore/Code/Tools/ResourceMappingTool/resource_mapping_tool.py
+++ b/Gems/AWSCore/Code/Tools/ResourceMappingTool/resource_mapping_tool.py
@@ -19,7 +19,7 @@ from utils import file_utils
# arguments setup
argument_parser: ArgumentParser = ArgumentParser()
argument_parser.add_argument('--binaries_path', help='Path to QT Binaries necessary for PySide.')
-argument_parser.add_argument('--debug', action='store_true', help='Execute on debug mode.')
+argument_parser.add_argument('--debug', action='store_true', help='Execute on debug mode to enable DEBUG logging level')
arguments: Namespace = argument_parser.parse_args()
# logging setup
diff --git a/Gems/AWSCore/Code/awscore_editor_files.cmake b/Gems/AWSCore/Code/awscore_editor_files.cmake
index b8b9fbbc11..652f0455e1 100644
--- a/Gems/AWSCore/Code/awscore_editor_files.cmake
+++ b/Gems/AWSCore/Code/awscore_editor_files.cmake
@@ -13,7 +13,9 @@ set(FILES
Include/Private/AWSCoreEditorSystemComponent.h
Include/Private/Editor/AWSCoreEditorManager.h
Include/Private/Editor/UI/AWSCoreEditorMenu.h
+ Include/Private/Editor/UI/AWSCoreResourceMappingToolAction.h
Source/AWSCoreEditorSystemComponent.cpp
Source/Editor/AWSCoreEditorManager.cpp
Source/Editor/UI/AWSCoreEditorMenu.cpp
+ Source/Editor/UI/AWSCoreResourceMappingToolAction.cpp
)
diff --git a/Gems/AWSCore/Code/awscore_editor_tests_files.cmake b/Gems/AWSCore/Code/awscore_editor_tests_files.cmake
index 60852746fb..ff89b6b5bd 100644
--- a/Gems/AWSCore/Code/awscore_editor_tests_files.cmake
+++ b/Gems/AWSCore/Code/awscore_editor_tests_files.cmake
@@ -13,6 +13,7 @@ set(FILES
Tests/AWSCoreEditorSystemComponentTest.cpp
Tests/Editor/UI/AWSCoreEditorMenuTest.cpp
Tests/Editor/UI/AWSCoreEditorUIFixture.h
+ Tests/Editor/UI/AWSCoreResourceMappingToolActionTest.cpp
Tests/Editor/AWSCoreEditorManagerTest.cpp
Tests/Editor/AWSCoreEditorTest.cpp
)
diff --git a/Gems/AWSCore/Code/awscore_resourcemappingtool_files.cmake b/Gems/AWSCore/Code/awscore_resourcemappingtool_files.cmake
new file mode 100644
index 0000000000..b67c50e955
--- /dev/null
+++ b/Gems/AWSCore/Code/awscore_resourcemappingtool_files.cmake
@@ -0,0 +1,15 @@
+#
+# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
+# its licensors.
+#
+# For complete copyright and license terms please see the LICENSE at the root of this
+# distribution (the "License"). All use of this software is governed by the License,
+# or, if provided, by the license below or the license accompanying this file. Do not
+# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+#
+
+set(FILES
+ Include/Private/Editor/UI/AWSCoreResourceMappingToolAction.h
+ Source/Editor/UI/AWSCoreResourceMappingToolAction.cpp
+)
From e0f8066a974ccf8d2afe413b2bcc1e5792b89e93 Mon Sep 17 00:00:00 2001
From: Shirang Jia
Date: Wed, 28 Apr 2021 12:11:15 -0700
Subject: [PATCH 46/54] Add AttachDate tag to EBS volume and add script to
find/delete inactive EBS volumes (#380)
Add AttachDate tag to EBS volume and add script to find/delete inactive EBS volumes
---
.../build/bootstrap/incremental_build_util.py | 9 +-
scripts/build/tools/delete_inactive_ebs.py | 99 +++++++++++++++++++
2 files changed, 107 insertions(+), 1 deletion(-)
create mode 100644 scripts/build/tools/delete_inactive_ebs.py
diff --git a/scripts/build/bootstrap/incremental_build_util.py b/scripts/build/bootstrap/incremental_build_util.py
index 28bb70955e..a331cf3bb8 100755
--- a/scripts/build/bootstrap/incremental_build_util.py
+++ b/scripts/build/bootstrap/incremental_build_util.py
@@ -303,7 +303,14 @@ def attach_volume(volume, volume_id, instance_id, timeout=DEFAULT_TIMEOUT):
if (time.clock() - timeout_init) > timeout:
print 'ERROR: Timeout reached trying to mount EBS'
exit(1)
-
+ volume.create_tags(
+ Tags=[
+ {
+ 'Key': 'AttachDate',
+ 'Value': str(datetime.datetime.today().date())
+ },
+ ]
+ )
print 'Volume {} has been attached to instance {}'.format(volume_id, instance_id)
diff --git a/scripts/build/tools/delete_inactive_ebs.py b/scripts/build/tools/delete_inactive_ebs.py
new file mode 100644
index 0000000000..c3fde95863
--- /dev/null
+++ b/scripts/build/tools/delete_inactive_ebs.py
@@ -0,0 +1,99 @@
+#
+# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
+# its licensors.
+#
+# For complete copyright and license terms please see the LICENSE at the root of this
+# distribution (the "License"). All use of this software is governed by the License,
+# or, if provided, by the license below or the license accompanying this file. Do not
+# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+#
+
+import boto3
+from datetime import datetime, timedelta
+import logging
+log = logging.getLogger(__name__)
+log.setLevel(logging.INFO)
+
+ATTACH_DATE_TAG_NAME = 'AttachDate'
+INACTIVE_DAY_THRESHOLD = 5
+
+
+def get_tag_values(tag_name):
+ """
+ Call Resource Group Tagging API to get all values of a certain tag
+ :param tag_name: Tag name
+ :return: List of all values of the tag
+ """
+ client = boto3.client('resourcegroupstaggingapi')
+ tag_values = []
+ try:
+ response = client.get_tag_values(
+ Key=tag_name
+ )
+ tag_values += response['TagValues']
+ while response and response.get('PaginationToken', ''):
+ response = client.get_tag_values(
+ PaginationToken=response['PaginationToken'],
+ Key=tag_name
+ )
+ tag_values += response['TagValues']
+ return tag_values
+ except Exception as e:
+ log.error(f'Failed to get tag values for {tag_name}.')
+ log.error(e)
+ return []
+
+
+def delete_volumes(inactive_dates):
+ """
+ Find and delete all EBS volumes that have AttachDate tag value in inactive_dates
+ :param inactive_dates: List of String that considered as inactive dates, for example, ["2021-04-27", "2021-04-26"]
+ :return: Number of EBS volumes that are deleted successfully, number of EBS volumes that are not deleted.
+ """
+ success = 0
+ failure = 0
+ ec2_client = boto3.resource('ec2')
+ response = ec2_client.volumes.filter(Filters=[
+ {
+ 'Name': f'tag:{ATTACH_DATE_TAG_NAME}',
+ 'Values': inactive_dates
+ },
+ {
+ 'Name': 'status',
+ 'Values': ['available']
+ },
+ ])
+ log.info(f'Deleting inactive EBS volumes that haven\'t been used for {INACTIVE_DAY_THRESHOLD} days...')
+ for volume in response:
+ if volume.attachments:
+ # Double check if volume has an attachment in case the volume is being used.
+ continue
+ try:
+ log.info(f'Deleting volume {volume.volume_id}')
+ volume.delete()
+ success += 1
+ except Exception as e:
+ log.error(f'Failed to delete volume {volume.volume_id}.')
+ log.error(e)
+ failure += 1
+ return success, failure
+
+
+def main():
+ tag_values = get_tag_values(ATTACH_DATE_TAG_NAME)
+ date_today = datetime.today().date()
+ # Exclude dates of last {INACTIVE_DAY_THRESHOLD} days from tag values, the rest values are considered as inactive dates.
+ dates_to_exclude = []
+ for i in range(INACTIVE_DAY_THRESHOLD):
+ dates_to_exclude.append(str(date_today - timedelta(i)))
+ inactive_dates = set(tag_values).difference(dates_to_exclude)
+ if inactive_dates:
+ success, failure = delete_volumes(list(inactive_dates))
+ log.info(f'{success} EBS volumes are deleted successfully.')
+ if failure:
+ log.info(f'{failure} EBS volumes are not deleted due to errors. See logs for more information.')
+
+
+if __name__ == "__main__":
+ main()
From 6947e8fe29c229fe6fba263d510c8d4fffa0b812 Mon Sep 17 00:00:00 2001
From: srikappa
Date: Wed, 28 Apr 2021 12:14:55 -0700
Subject: [PATCH 47/54] Added an IsObject check for nested instance DOM during
link creation that happens during prefab loading
---
.../AzToolsFramework/Prefab/PrefabSystemComponent.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabSystemComponent.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabSystemComponent.cpp
index c697be437b..3f660bb73b 100644
--- a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabSystemComponent.cpp
+++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabSystemComponent.cpp
@@ -782,7 +782,7 @@ namespace AzToolsFramework
link.SetInstanceName(instanceName.data());
PrefabDomValue& instance = instanceIterator->value;
-
+ AZ_Assert(instance.IsObject(), "Nested instance DOM provided is not a valid JSON object.");
PrefabDomValueReference sourceTemplateName = PrefabDomUtils::FindPrefabDomValue(instance, PrefabDomUtils::SourceName);
AZ_Assert(sourceTemplateName, "Couldn't find source template name in the DOM of the nested instance while creating a link.");
AZ_Assert(
From 01f9d7bdc1b12da31908ac9461cf95a6341cefe9 Mon Sep 17 00:00:00 2001
From: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
Date: Wed, 28 Apr 2021 13:33:37 -0700
Subject: [PATCH 48/54] SPEC-6565 Cleanup paths to Tools/Python
---
.../sounds/wwise_project/Helios.wproj | 13159 ----------------
CMakeLists.txt | 2 +-
.../WwiseATLGen/generate_atl_data.wcmdline | 2 +-
...copy_output_and_generate_metadata.wcmdline | 2 +-
cmake/Platform/Android/PAL_android.cmake | 4 +-
cmake/Platform/Linux/PAL_linux.cmake | 2 +-
cmake/Platform/Mac/PAL_mac.cmake | 2 +-
cmake/Platform/Windows/PAL_windows.cmake | 2 +-
cmake/Platform/iOS/PAL_ios.cmake | 2 +-
9 files changed, 9 insertions(+), 13168 deletions(-)
delete mode 100644 AutomatedTesting/sounds/wwise_project/Helios.wproj
diff --git a/AutomatedTesting/sounds/wwise_project/Helios.wproj b/AutomatedTesting/sounds/wwise_project/Helios.wproj
deleted file mode 100644
index 3db6efcfdf..0000000000
--- a/AutomatedTesting/sounds/wwise_project/Helios.wproj
+++ /dev/null
@@ -1,13159 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- GeneratedSoundBanks\Windows
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- 256
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-
-
- ..\wwise\
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- Copy Streamed Files and Generate Dependency Info
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-
- "$(WwiseExePath)\CopyStreamedFiles.exe" -info "$(InfoFilePath)" -outputpath "$(SoundBankPath)" -banks "$(SoundBankListAsTextFile)" -languages "$(LanguageList)"
-"$(WwiseProjectPath)\..\..\..\Tools\Python\python3.cmd" "$(WwiseProjectPath)\..\..\..\Gems\AudioEngineWwise\Tools\WwiseAuthoringScripts\bank_info_parser.py" "$(InfoFilePath)" "$(SoundBankPath)"
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-
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- -80
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- 0
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- 0
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- 1
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- 0
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- 1
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- 0
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- 8
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- 0
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- -1
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-
- -1
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- 0
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-
-
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- 0
-
-
-
-
- False
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-
-
-
- False
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-
-
- -1
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-
-
-
- -1
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-
-
-
- 0
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-
-
-
-
-
-
- 0
-
-
-
-
- 0
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-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- False
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-
-
-
- False
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-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
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- 12
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- False
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- 20
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- 0
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-
-
- False
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-
- False
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-
-
- False
-
-
-
-
- True
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-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- False
-
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-
-
- True
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-
-
- False
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-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- True
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-
-
-
- 2
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-
-
- 0
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- 0
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- 0
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- 50
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-
- False
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- 65535
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- 127
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- 0
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- 1
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- 60
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- 0
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- 127
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- 0
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- 0
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- 0
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- 0
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- 0
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- 0
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- False
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- False
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-
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- False
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-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
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-
- False
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- False
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-
- False
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- 0
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- 100
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- 50
-
-
-
-
- False
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- -10
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- 0
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-
- False
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- False
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-
-
-
- False
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 100
-
-
-
-
- False
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-
- False
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- 0
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- 0
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- 0
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- 0
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- 0
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- 0
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- 0
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- 0
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- 0
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- 0
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- 0
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- 0
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- 1
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-
- 0
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- 50
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-
-
- 1
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-
-
-
-
-
- 0
-
-
-
-
- True
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-
-
- False
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-
-
-
-
-
- 0
-
-
-
-
- 10000
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-
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- 1
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- 400
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- 1
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- 1
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- 0.5
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- 0
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- -96
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- 0
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- True
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- False
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- 0
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- 0
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- 16
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- -96
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- 0
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- 48000
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- 0
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- 16
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-
- False
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-
- 1
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-
-
-
- 75
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-
-
-
-
-
-
-
- False
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-
-
- 512
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-
-
- -50
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- -30
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- -40
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- 0
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-
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- 24024
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- 0
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- 8
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-
-
- English(US)
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-
-
- 0
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-
-
- 0
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-
-
-
- False
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-
-
-
-
-
-
-
-
-
-
-
- 1
-
-
-
-
- True
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- True
-
-
-
-
- 256
-
-
-
-
-
-
-
-
-
- 50
-
-
-
-
- 100
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
-
-
-
-
-
- True
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
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-
-
-
-
-
-
-
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-
-
- False
-
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-
-
- True
-
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-
-
- True
-
-
-
-
- True
-
-
-
-
- True
-
-
-
-
- -80
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-
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- 0
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- 0
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- 100
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- 0
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- 5
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- 0.5
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-
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-
- 0
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- 0
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-
- 100
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-
-
-
- 0
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-
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-
- 5
-
-
-
-
- 0.5
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- False
-
-
-
-
-
-
-
-
- 64
-
-
-
-
- 1.5
-
-
-
-
- 2
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- 64
-
-
-
-
- 64
-
-
-
-
- 4
-
-
-
-
- 0
-
-
-
-
- 0.1
-
-
-
-
- 4
-
-
-
-
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 100
-
-
-
-
- 20
-
-
-
-
- 10000
-
-
-
-
- 0.2
-
-
-
-
- True
-
-
-
-
- 80
-
-
-
-
- 0.2
-
-
-
-
- False
-
-
-
-
- 200
-
-
-
-
- 0.25
-
-
-
-
- 0
-
-
-
-
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- True
-
-
-
-
- True
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 4
-
-
-
-
- 4
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- 100
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
-
-
-
-
- 0
-
-
-
-
- 0
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-
-
-
- 10
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-
-
-
- 1
-
-
-
-
- 200
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-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 10
-
-
-
-
- 1
-
-
-
-
- 200
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-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- False
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-
-
-
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
-
-
-
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- 0
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-
-
-
- 40
-
-
-
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- 0
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-
-
-
- 1000
-
-
-
-
- 160
-
-
-
-
- 0
-
-
-
-
- 0.5
-
-
-
-
- 0.2
-
-
-
-
- 0
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-
-
-
- 0.5
-
-
-
-
- 0.2
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 1000
-
-
-
-
- 0
-
-
-
-
- 1000
-
-
-
-
- 0
-
-
-
-
- 0.2
-
-
-
-
- 0
-
-
-
-
- 0.2
-
-
-
-
- 0.2
-
-
-
-
- 3000
-
-
-
-
- 0.2
-
-
-
-
- 0
-
-
-
-
- 6
-
-
-
-
- 15000
-
-
-
-
- 0
-
-
-
-
- 1000
-
-
-
-
- 20000
-
-
-
-
- 0
-
-
-
-
- 0.5
-
-
-
-
- 0.2
-
-
-
-
- 0
-
-
-
-
- 0.5
-
-
-
-
- 0.2
-
-
-
-
- 0
-
-
-
-
- 1
-
-
-
-
- True
-
-
-
-
- False
-
-
-
-
-
-
-
-
- 0
-
-
-
-
- 1
-
-
-
-
- False
-
-
-
-
-
-
-
-
- 1
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- 1
-
-
-
-
- 0
-
-
-
-
- 100
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- 3
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-
-
-
-
-
-
-
- 0
-
-
-
-
- 0
-
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-
-
- 0
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-
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-
- False
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-
-
- False
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-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- 0
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-
-
-
- 0
-
-
-
-
- True
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-
-
- False
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-
-
-
- False
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-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 12
-
-
-
-
- False
-
-
-
-
- 20
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 50
-
-
-
-
- False
-
-
-
-
- 65535
-
-
-
-
- 127
-
-
-
-
- 0
-
-
-
-
- 1
-
-
-
-
- 60
-
-
-
-
- 0
-
-
-
-
- 127
-
-
-
-
- 0
-
-
-
-
- 0
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-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 50
-
-
-
-
- False
-
-
-
-
- -10
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 100
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
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-
-
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- 0
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-
-
- 0
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-
-
- 0
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-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 1
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-
-
-
- 0
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-
-
-
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- False
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-
-
-
- False
-
-
-
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- False
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 1
-
-
-
-
- 12
-
-
-
-
- False
-
-
-
-
- 20
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- False
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-
-
-
- False
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 50
-
-
-
-
- False
-
-
-
-
- 65535
-
-
-
-
- 127
-
-
-
-
- 0
-
-
-
-
- 1
-
-
-
-
- 60
-
-
-
-
- 0
-
-
-
-
- 127
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
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- 1
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-
-
-
- 0
-
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-
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- 0
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- 0
-
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-
-
- 0
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- False
-
-
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-
-
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-
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-
-
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-
-
-
-
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-
-
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-
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-
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-
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-
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-
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-
-
-
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-
-
-
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- 0.3
-
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-
-
- 0.05
-
-
-
-
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-
-
-
-
- 0.02
-
-
-
-
- 1.5
-
-
-
-
- 0.2
-
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-
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- 0.3
-
-
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-
-
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-
- 0.2
-
-
-
-
- 8
-
-
-
-
- 0.2
-
-
-
-
- 12
-
-
-
-
-
-
-
-
- 20
-
-
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- 0.7
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-
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-
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-
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-
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-
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-
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-
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-
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-
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- 0.1
-
-
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-
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-
-
-
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- False
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
-
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- 2
-
-
-
-
- False
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 1
-
-
-
-
-
-
-
-
-
-
-
-
-
- 0
-
-
-
-
-
-
-
-
- False
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- 1.4
-
-
-
-
- -6
-
-
-
-
- True
-
-
-
-
- 0
-
-
-
-
- 0
-
-
-
-
- False
-
-
-
-
- True
-
-
-
-
- 0.5
-
-
-
-
- 10000
-
-
-
-
- -6
-
-
-
-
- 7
-
-
-
-
- 1
-
-
-
-
- 1
-
-
-
-
- 7.25
-
-
-
-
- 2.75
-
-
-
-
- 3.25
-
-
-
-
- 4.25
-
-
-
-
- 4.75
-
-
-
-
- 3.75
-
-
-
-
-
-
-
-
- 100
-
-
-
-
- 50
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 0
- 0
- 5
-
-
- 100
- -200
- 37
-
-
-
-
-
-
-
-
-
-
-
-
-
- 0
- 0
- 5
-
-
- 100
- 100
- 37
-
-
-
-
-
-
-
-
-
-
-
-
-
- 0
- 0
- 5
-
-
- 100
- 100
- 37
-
-
-
-
-
-
-
-
-
-
-
-
-
- 0
- 0
- 5
-
-
- 100
- -200
- 37
-
-
-
-
-
-
-
-
-
-
-
-
-
- 0
- 0
- 5
-
-
- 100
- 100
- 37
-
-
-
-
-
-
-
-
-
-
-
-
-
- 0
- 0
- 5
-
-
- 100
- 100
- 37
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/CMakeLists.txt b/CMakeLists.txt
index ad5cd9f431..cefbcf2ef4 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -9,7 +9,7 @@
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
#
-# Cmake version 3.17 is the minimum version needed for all of Open 3D Engine's supported platforms
+# Cmake version 3.19 is the minimum version needed for all of Open 3D Engine's supported platforms
cmake_minimum_required(VERSION 3.19)
# CMP0111 introduced in 3.19 has a bug that produces the policy to warn every time there is an
diff --git a/Gems/AudioEngineWwise/Tools/WwiseATLGen/generate_atl_data.wcmdline b/Gems/AudioEngineWwise/Tools/WwiseATLGen/generate_atl_data.wcmdline
index b4444e5d98..9e4f33ad7a 100644
--- a/Gems/AudioEngineWwise/Tools/WwiseATLGen/generate_atl_data.wcmdline
+++ b/Gems/AudioEngineWwise/Tools/WwiseATLGen/generate_atl_data.wcmdline
@@ -1,2 +1,2 @@
-"$(WwiseProjectPath)\..\..\..\Tools\Python\python3.cmd" "$(WwiseProjectPath)\..\..\..\Gems\AudioEngineWwise\Tools\WwiseATLGen\wwise_atl_gen_tool.py" --autoLoad --atlName generated_controls.xml --atlPath "$(WwiseProjectPath)\..\..\libs\gameaudio\wwise" --bankPath "$(WwiseProjectPath)\..\wwise"
+"$(WwiseProjectPath)\..\..\..\python\python.cmd" "$(WwiseProjectPath)\..\..\..\Gems\AudioEngineWwise\Tools\WwiseATLGen\wwise_atl_gen_tool.py" --autoLoad --atlName generated_controls.xml --atlPath "$(WwiseProjectPath)\..\..\libs\gameaudio\wwise" --bankPath "$(WwiseProjectPath)\..\wwise"
diff --git a/Gems/AudioEngineWwise/Tools/WwiseAuthoringScripts/ly_copy_output_and_generate_metadata.wcmdline b/Gems/AudioEngineWwise/Tools/WwiseAuthoringScripts/ly_copy_output_and_generate_metadata.wcmdline
index afbc73b00c..5d2394fae2 100644
--- a/Gems/AudioEngineWwise/Tools/WwiseAuthoringScripts/ly_copy_output_and_generate_metadata.wcmdline
+++ b/Gems/AudioEngineWwise/Tools/WwiseAuthoringScripts/ly_copy_output_and_generate_metadata.wcmdline
@@ -1,3 +1,3 @@
"$(WwiseExePath)\CopyStreamedFiles.exe" -info "$(InfoFilePath)" -outputpath "$(SoundBankPath)" -banks "$(SoundBankListAsTextFile)" -languages "$(LanguageList)"
-"$(WwiseProjectPath)\..\..\..\Tools\Python\python3.cmd" "$(WwiseProjectPath)\..\..\..\Gems\AudioEngineWwise\Tools\WwiseAuthoringScripts\bank_info_parser.py" "$(InfoFilePath)" "$(SoundBankPath)"
+"$(WwiseProjectPath)\..\..\..\python.cmd" "$(WwiseProjectPath)\..\..\..\Gems\AudioEngineWwise\Tools\WwiseAuthoringScripts\bank_info_parser.py" "$(InfoFilePath)" "$(SoundBankPath)"
diff --git a/cmake/Platform/Android/PAL_android.cmake b/cmake/Platform/Android/PAL_android.cmake
index bd76076467..bb4ac5f32b 100644
--- a/cmake/Platform/Android/PAL_android.cmake
+++ b/cmake/Platform/Android/PAL_android.cmake
@@ -39,7 +39,7 @@ set(LY_ASSET_DEPLOY_ASSET_TYPE "es3" CACHE STRING "Set the asset type for deploy
# Set the python cmd tool
if(PAL_HOST_PLATFORM_NAME_LOWERCASE STREQUAL "windows")
- ly_set(LY_PYTHON_CMD ${CMAKE_CURRENT_SOURCE_DIR}/Tools/Python/python3.cmd)
+ ly_set(LY_PYTHON_CMD ${CMAKE_CURRENT_SOURCE_DIR}/python/python.cmd)
else()
- ly_set(LY_PYTHON_CMD ${CMAKE_CURRENT_SOURCE_DIR}/Tools/Python/python3.sh)
+ ly_set(LY_PYTHON_CMD ${CMAKE_CURRENT_SOURCE_DIR}/python/python.sh)
endif()
diff --git a/cmake/Platform/Linux/PAL_linux.cmake b/cmake/Platform/Linux/PAL_linux.cmake
index 1d9f02a461..40b73adcec 100644
--- a/cmake/Platform/Linux/PAL_linux.cmake
+++ b/cmake/Platform/Linux/PAL_linux.cmake
@@ -38,4 +38,4 @@ endif()
set(LY_ASSET_DEPLOY_ASSET_TYPE "pc" CACHE STRING "Set the asset type for deployment.")
# Set the python cmd tool
-ly_set(LY_PYTHON_CMD ${CMAKE_CURRENT_SOURCE_DIR}/Tools/Python/python3.sh)
+ly_set(LY_PYTHON_CMD ${CMAKE_CURRENT_SOURCE_DIR}/python/python.sh)
diff --git a/cmake/Platform/Mac/PAL_mac.cmake b/cmake/Platform/Mac/PAL_mac.cmake
index 10df4849dd..f6cf034312 100644
--- a/cmake/Platform/Mac/PAL_mac.cmake
+++ b/cmake/Platform/Mac/PAL_mac.cmake
@@ -38,4 +38,4 @@ endif()
set(LY_ASSET_DEPLOY_ASSET_TYPE "osx_gl" CACHE STRING "Set the asset type for deployment.")
# Set the python cmd tool
-ly_set(LY_PYTHON_CMD ${CMAKE_CURRENT_SOURCE_DIR}/Tools/Python/python3.sh)
+ly_set(LY_PYTHON_CMD ${CMAKE_CURRENT_SOURCE_DIR}/python/python.sh)
diff --git a/cmake/Platform/Windows/PAL_windows.cmake b/cmake/Platform/Windows/PAL_windows.cmake
index 7493a95bd6..ddcc3a27c7 100644
--- a/cmake/Platform/Windows/PAL_windows.cmake
+++ b/cmake/Platform/Windows/PAL_windows.cmake
@@ -41,4 +41,4 @@ endif()
set(LY_ASSET_DEPLOY_ASSET_TYPE "pc" CACHE STRING "Set the asset type for deployment.")
# Set the python cmd tool
-ly_set(LY_PYTHON_CMD ${CMAKE_CURRENT_SOURCE_DIR}/Tools/Python/python3.cmd)
+ly_set(LY_PYTHON_CMD ${CMAKE_CURRENT_SOURCE_DIR}/python/python.cmd)
diff --git a/cmake/Platform/iOS/PAL_ios.cmake b/cmake/Platform/iOS/PAL_ios.cmake
index a910f6c1be..a6828a1bc7 100644
--- a/cmake/Platform/iOS/PAL_ios.cmake
+++ b/cmake/Platform/iOS/PAL_ios.cmake
@@ -38,5 +38,5 @@ endif()
set(LY_ASSET_DEPLOY_ASSET_TYPE "ios" CACHE STRING "Set the asset type for deployment.")
# Set the python cmd tool
-ly_set(LY_PYTHON_CMD ${CMAKE_CURRENT_SOURCE_DIR}/Tools/Python/python3.sh)
+ly_set(LY_PYTHON_CMD ${CMAKE_CURRENT_SOURCE_DIR}/python/python.sh)
From ea61f9324c23d09ad882c6b98d77ae3458cef13c Mon Sep 17 00:00:00 2001
From: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
Date: Wed, 28 Apr 2021 14:50:08 -0700
Subject: [PATCH 49/54] SPEC-6564 Cleanup _HEADERS now that CMake fixed the
issue (#397)
---
cmake/LYWrappers.cmake | 7 +------
1 file changed, 1 insertion(+), 6 deletions(-)
diff --git a/cmake/LYWrappers.cmake b/cmake/LYWrappers.cmake
index a860bcfd20..f6a36afc89 100644
--- a/cmake/LYWrappers.cmake
+++ b/cmake/LYWrappers.cmake
@@ -157,13 +157,8 @@ function(ly_add_target)
elseif(ly_add_target_HEADERONLY)
add_library(${ly_add_target_NAME}
${linking_options}
+ ${ALLFILES} ${ly_add_target_GENERATED_FILES}
)
- # Create a custom target to see it in the IDE
- # Once this is solved: https://gitlab.kitware.com/cmake/cmake/merge_requests/3113, we can just add the files to the library above
- add_custom_target(${ly_add_target_NAME}_HEADERS
- SOURCES ${ALLFILES} ${ly_add_target_GENERATED_FILES}
- )
- set(project_NAME ${ly_add_target_NAME}_HEADERS)
elseif(ly_add_target_UNKNOWN)
add_library(${ly_add_target_NAME}
${linking_options}
From 6e780808d2d7e03af90df2848bd17f75db26a49a Mon Sep 17 00:00:00 2001
From: michabr <82236305+michabr@users.noreply.github.com>
Date: Wed, 28 Apr 2021 15:04:20 -0700
Subject: [PATCH 50/54] UI Canvas Editor fixes (#340)
* Fix mouse input in UI Editor preview mode
* Add textured rect outline drawing for Draw2d
---
Gems/LyShine/Code/Editor/ViewportIcon.cpp | 108 +-----------
Gems/LyShine/Code/Editor/ViewportWidget.cpp | 9 +-
Gems/LyShine/Code/Include/LyShine/Draw2d.h | 50 ++++++
Gems/LyShine/Code/Source/Draw2d.cpp | 172 +++++++++++++++++++-
4 files changed, 229 insertions(+), 110 deletions(-)
diff --git a/Gems/LyShine/Code/Editor/ViewportIcon.cpp b/Gems/LyShine/Code/Editor/ViewportIcon.cpp
index 1e137fe91b..81ed5dbcb5 100644
--- a/Gems/LyShine/Code/Editor/ViewportIcon.cpp
+++ b/Gems/LyShine/Code/Editor/ViewportIcon.cpp
@@ -344,7 +344,7 @@ void ViewportIcon::DrawDistanceLineWithTransform(Draw2dHelper& draw2d, AZ::Vecto
DrawDistanceLine(draw2d, start2, end2, value, suffix);
}
-void ViewportIcon::DrawElementRectOutline([[maybe_unused]] Draw2dHelper& draw2d, AZ::EntityId entityId, AZ::Color color)
+void ViewportIcon::DrawElementRectOutline(Draw2dHelper& draw2d, AZ::EntityId entityId, AZ::Color color)
{
// get the transformed rect for the element
UiTransformInterface::RectPoints points;
@@ -380,109 +380,5 @@ void ViewportIcon::DrawElementRectOutline([[maybe_unused]] Draw2dHelper& draw2d,
rightVec.NormalizeSafe();
downVec.NormalizeSafe();
- // calculate the transformed width and height of the rect
- // (in case it is smaller than the texture height)
- AZ::Vector2 widthVec = points.TopRight() - points.TopLeft();
- AZ::Vector2 heightVec = points.BottomLeft() - points.TopLeft();
- float rectWidth = widthVec.GetLength();
- float rectHeight = heightVec.GetLength();
-
- // the outline "width" will be based on the texture height
- float textureHeight = GetTextureSize().GetY();
- if (textureHeight <= 0)
- {
- return; // should never happen - avoiding possible divide by zero later
- }
-
- // the outline is centered on the element rect so half the outline is outside
- // the rect and half is inside the rect
- float outerOffset = -textureHeight * 0.5f;
- float innerOffset = textureHeight * 0.5f;
- float outerV = 0.0f;
- float innerV = 1.0f;
-
- // if the rect is small there may not be space for the half of the outline that
- // is inside the rect. If this is the case reduce the innerOffset so the inner
- // points are coincident. Adjust the UVs according to keep a 1-1 texel to pixel ratio.
- float minDimension = min(rectWidth, rectHeight);
- if (innerOffset > minDimension * 0.5f)
- {
- float oldInnerOffset = innerOffset;
- innerOffset = minDimension * 0.5f;
- // note oldInnerOffset can't be zero because of early return if textureHeight is zero
- innerV = 0.5f + 0.5f * innerOffset / oldInnerOffset;
- }
-
- // fill out the 8 verts to define the 2 rectangles - outer and inner
- // The vertices are in the order of outer rect then inner rect. e.g.:
- // 0 1
- // 4 5
- // 6 7
- // 2 3
- //
- const int32 NUM_VERTS = 8;
- AZ::Vector2 verts2d[NUM_VERTS] = {
- // four verts of outer rect
- points.pt[0] + rightVec * outerOffset + downVec * outerOffset,
- points.pt[1] - rightVec * outerOffset + downVec * outerOffset,
- points.pt[3] + rightVec * outerOffset - downVec * outerOffset,
- points.pt[2] - rightVec * outerOffset - downVec * outerOffset,
- // four verts of inner rect
- points.pt[0] + rightVec * innerOffset + downVec * innerOffset,
- points.pt[1] - rightVec * innerOffset + downVec * innerOffset,
- points.pt[3] + rightVec * innerOffset - downVec * innerOffset,
- points.pt[2] - rightVec * innerOffset - downVec * innerOffset,
- };
-
- // and define the UV coordinates for these 8 verts
- AZ::Vector2 uvs[NUM_VERTS] = {
- AZ::Vector2(0.0f, outerV), AZ::Vector2(1.0f, outerV), AZ::Vector2(1.0f, outerV), AZ::Vector2(0.0f, outerV),
- AZ::Vector2(0.0f, innerV), AZ::Vector2(1.0f, innerV), AZ::Vector2(1.0f, innerV), AZ::Vector2(0.0f, innerV),
- };
-
- // Now create the 8 verts in the right vertex format for DrawDynVB
- SVF_P3F_C4B_T2F vertices[NUM_VERTS];
- const float z = 1.0f; // depth test disabled, if writing Z this will write at far plane
- uint32 packedColor = (color.GetA8() << 24) | (color.GetR8() << 16) | (color.GetG8() << 8) | color.GetB8();
- for (int i = 0; i < NUM_VERTS; ++i)
- {
- vertices[i].xyz = Vec3(verts2d[i].GetX(), verts2d[i].GetY(), z);
- vertices[i].color.dcolor = packedColor;
- vertices[i].st = Vec2(uvs[i].GetX(), uvs[i].GetY());
- }
-
- // The indicies are for four quads (one for each side of the rect).
- // The quads are drawn using a triangle list (simpler than a tri-strip)
- // We draw each quad in the same order that the image component draws quads to
- // maximize chances of things lining up so each quad is drawn as two triangles:
- // top-left, top-right, bottom-left / bottom-left, top-right, bottom-right
- // e.g. for a quad like this:
- //
- // 0 1
- // |/|
- // 2 3
- //
- // The two triangles would be 0,1,2 and 2,1,3
- //
- const int32 NUM_INDICES = 24;
- uint16 indicies[NUM_INDICES] =
- {
- 0, 1, 4, 4, 1, 5, // top quad
- 6, 7, 2, 2, 7, 3, // bottom quad
- 0, 4, 2, 2, 4, 6, // left quad
- 5, 1, 7, 1, 7, 3, // right quad
- };
-
-#ifdef LYSHINE_ATOM_TODO
- IRenderer* renderer = gEnv->pRenderer;
- renderer->SetTexture(m_texture->GetTextureID());
-
- renderer->SetState(GS_BLSRC_SRCALPHA | GS_BLDST_ONEMINUSSRCALPHA | GS_NODEPTHTEST);
- renderer->SetColorOp(eCO_MODULATE, eCO_MODULATE, DEF_TEXARG0, DEF_TEXARG0);
-
- // This will end up using DrawIndexedPrimitive to render the quad
- renderer->DrawDynVB(vertices, indicies, NUM_VERTS, NUM_INDICES, prtTriangleList);
-#else
- // LYSHINE_ATOM_TODO - add option in Draw2d to draw indexed primitive for this textured element outline
-#endif
+ draw2d.DrawRectOutlineTextured(m_image, points, rightVec, downVec, color);
}
diff --git a/Gems/LyShine/Code/Editor/ViewportWidget.cpp b/Gems/LyShine/Code/Editor/ViewportWidget.cpp
index 9956a39647..8861763dcf 100644
--- a/Gems/LyShine/Code/Editor/ViewportWidget.cpp
+++ b/Gems/LyShine/Code/Editor/ViewportWidget.cpp
@@ -570,7 +570,8 @@ void ViewportWidget::mousePressEvent(QMouseEvent* ev)
if (ev->button() == Qt::LeftButton)
{
// Send event to this canvas
- const AZ::Vector2 viewportPosition(aznumeric_cast(ev->x()), aznumeric_cast(ev->y()));
+ QPointF scaledPos = WidgetToViewport(ev->localPos());
+ const AZ::Vector2 viewportPosition(aznumeric_cast(scaledPos.x()), aznumeric_cast(scaledPos.y()));
const AzFramework::InputChannel::Snapshot inputSnapshot(AzFramework::InputDeviceMouse::Button::Left,
AzFramework::InputDeviceMouse::Id,
AzFramework::InputChannel::State::Began);
@@ -604,7 +605,8 @@ void ViewportWidget::mouseMoveEvent(QMouseEvent* ev)
AZ::EntityId canvasEntityId = m_editorWindow->GetPreviewModeCanvas();
if (canvasEntityId.IsValid())
{
- const AZ::Vector2 viewportPosition(aznumeric_cast(ev->x()), aznumeric_cast(ev->y()));
+ QPointF scaledPos = WidgetToViewport(ev->localPos());
+ const AZ::Vector2 viewportPosition(aznumeric_cast(scaledPos.x()), aznumeric_cast(scaledPos.y()));
const AzFramework::InputChannelId& channelId = (ev->buttons() & Qt::LeftButton) ?
AzFramework::InputDeviceMouse::Button::Left :
AzFramework::InputDeviceMouse::SystemCursorPosition;
@@ -640,7 +642,8 @@ void ViewportWidget::mouseReleaseEvent(QMouseEvent* ev)
if (ev->button() == Qt::LeftButton)
{
// Send event to this canvas
- const AZ::Vector2 viewportPosition(aznumeric_cast(ev->x()), aznumeric_cast(ev->y()));
+ QPointF scaledPos = WidgetToViewport(ev->localPos());
+ const AZ::Vector2 viewportPosition(aznumeric_cast(scaledPos.x()), aznumeric_cast(scaledPos.y()));
const AzFramework::InputChannel::Snapshot inputSnapshot(AzFramework::InputDeviceMouse::Button::Left,
AzFramework::InputDeviceMouse::Id,
AzFramework::InputChannel::State::Ended);
diff --git a/Gems/LyShine/Code/Include/LyShine/Draw2d.h b/Gems/LyShine/Code/Include/LyShine/Draw2d.h
index ec636c3e3b..40383e5e08 100644
--- a/Gems/LyShine/Code/Include/LyShine/Draw2d.h
+++ b/Gems/LyShine/Code/Include/LyShine/Draw2d.h
@@ -13,6 +13,7 @@
#include
#include
+#include
#include
#include
@@ -128,6 +129,19 @@ public: // member functions
void DrawText(const char* textString, AZ::Vector2 position, float pointSize,
float opacity = 1.0f, TextOptions* textOptions = nullptr);
+ //! Draw a rectangular outline with a texture
+ //
+ //! \param image The texture to be used for drawing the outline
+ //! \param points The rect's vertices (top left, top right, bottom right, bottom left)
+ //! \param rightVec Right vector. Specified because the rect's width/height could be 0
+ //! \param downVec Down vector. Specified because the rect's width/height could be 0
+ //! \param color The color of the outline
+ void DrawRectOutlineTextured(AZ::Data::Instance image,
+ UiTransformInterface::RectPoints points,
+ AZ::Vector2 rightVec,
+ AZ::Vector2 downVec,
+ AZ::Color color);
+
//! Get the width and height (in pixels) that would be used to draw the given text string.
//
//! Pass the same parameter values that would be used to draw the string
@@ -243,6 +257,24 @@ protected: // types and constants
std::string m_string;
};
+ class DeferredRectOutline
+ : public DeferredPrimitive
+ {
+ public:
+ ~DeferredRectOutline() override {};
+ void Draw(AZ::RHI::Ptr dynamicDraw,
+ const Draw2dShaderData& shaderData,
+ AZ::RPI::ViewportContextPtr viewportContext) const override;
+
+ AZ::Data::Instance m_image;
+
+ static constexpr int32 NUM_VERTS = 8;
+ AZ::Vector2 m_verts2d[NUM_VERTS];
+ AZ::Vector2 m_uvs[NUM_VERTS];
+
+ AZ::Color m_color;
+ };
+
protected: // member functions
//! Rotate an array of points around the z-axis at the pivot point.
@@ -261,6 +293,9 @@ protected: // member functions
//! Draw or defer a line
void DrawOrDeferLine(const DeferredLine* line);
+ //! Draw or defer a rect outline
+ void DrawOrDeferRectOutline(const DeferredRectOutline* outlineRect);
+
//! Get specified viewport context or default viewport context if not specified
AZ::RPI::ViewportContextPtr GetViewportContext() const;
@@ -394,6 +429,21 @@ public: // member functions
}
}
+ //! Draw a rect outline with a texture
+ //
+ //! See IDraw2d:DrawRectOutlineTextured for parameter descriptions
+ void DrawRectOutlineTextured(AZ::Data::Instance image,
+ UiTransformInterface::RectPoints points,
+ AZ::Vector2 rightVec,
+ AZ::Vector2 downVec,
+ AZ::Color color)
+ {
+ if (m_draw2d)
+ {
+ m_draw2d->DrawRectOutlineTextured(image, points, rightVec, downVec, color);
+ }
+ }
+
//! Draw a text string. Only supports ASCII text.
//
//! See IDraw2d:DrawText for parameter descriptions
diff --git a/Gems/LyShine/Code/Source/Draw2d.cpp b/Gems/LyShine/Code/Source/Draw2d.cpp
index cd15475039..c8ee38cce4 100644
--- a/Gems/LyShine/Code/Source/Draw2d.cpp
+++ b/Gems/LyShine/Code/Source/Draw2d.cpp
@@ -305,6 +305,89 @@ void CDraw2d::DrawText(const char* textString, AZ::Vector2 position, float point
actualTextOptions->baseState);
}
+void CDraw2d::DrawRectOutlineTextured(AZ::Data::Instance image,
+ UiTransformInterface::RectPoints points,
+ AZ::Vector2 rightVec,
+ AZ::Vector2 downVec,
+ AZ::Color color)
+{
+ // since the rect can be transformed we have to add the offsets by multiplying them
+ // by unit vectors parallel with the edges of the rect. However, the rect could be
+ // zero width and/or height so we can't use "points" to compute these unit vectors.
+ // So we instead get two transformed unit vectors and then normalize them
+ rightVec.NormalizeSafe();
+ downVec.NormalizeSafe();
+
+ // calculate the transformed width and height of the rect
+ // (in case it is smaller than the texture height)
+ AZ::Vector2 widthVec = points.TopRight() - points.TopLeft();
+ AZ::Vector2 heightVec = points.BottomLeft() - points.TopLeft();
+ float rectWidth = widthVec.GetLength();
+ float rectHeight = heightVec.GetLength();
+
+ // the outline thickness will be based on the texture height
+ float textureHeight = image ? aznumeric_cast(image->GetDescriptor().m_size.m_height) : 0.0f;
+ if (textureHeight <= 0.0f)
+ {
+ AZ_Assert(false, "Attempting to draw a textured rect outline with an image of zero height.");
+ return; // avoiding possible divide by zero later
+ }
+
+ // the outline is centered on the element rect so half the outline is outside
+ // the rect and half is inside the rect
+ float outerOffset = -textureHeight * 0.5f;
+ float innerOffset = textureHeight * 0.5f;
+ float outerV = 0.0f;
+ float innerV = 1.0f;
+
+ // if the rect is small there may not be space for the half of the outline that
+ // is inside the rect. If this is the case reduce the innerOffset so the inner
+ // points are coincident. Adjust the UVs according to keep a 1-1 texel to pixel ratio.
+ float minDimension = min(rectWidth, rectHeight);
+ if (innerOffset > minDimension * 0.5f)
+ {
+ float oldInnerOffset = innerOffset;
+ innerOffset = minDimension * 0.5f;
+ // note oldInnerOffset can't be zero because of early return if textureHeight is zero
+ innerV = 0.5f + 0.5f * innerOffset / oldInnerOffset;
+ }
+
+ DeferredRectOutline rectOutline;
+
+ // fill out the 8 verts to define the 2 rectangles - outer and inner
+ // The vertices are in the order of outer rect then inner rect. e.g.:
+ // 0 1
+ // 4 5
+ // 6 7
+ // 2 3
+ //
+ // four verts of outer rect
+ rectOutline.m_verts2d[0] = points.pt[0] + rightVec * outerOffset + downVec * outerOffset;
+ rectOutline.m_verts2d[1] = points.pt[1] - rightVec * outerOffset + downVec * outerOffset;
+ rectOutline.m_verts2d[2] = points.pt[3] + rightVec * outerOffset - downVec * outerOffset;
+ rectOutline.m_verts2d[3] = points.pt[2] - rightVec * outerOffset - downVec * outerOffset;
+ // four verts of inner rect
+ rectOutline.m_verts2d[4] = points.pt[0] + rightVec * innerOffset + downVec * innerOffset;
+ rectOutline.m_verts2d[5] = points.pt[1] - rightVec * innerOffset + downVec * innerOffset;
+ rectOutline.m_verts2d[6] = points.pt[3] + rightVec * innerOffset - downVec * innerOffset;
+ rectOutline.m_verts2d[7] = points.pt[2] - rightVec * innerOffset - downVec * innerOffset;
+
+ // and define the UV coordinates for these 8 verts
+ rectOutline.m_uvs[0] = AZ::Vector2(0.0f, outerV);
+ rectOutline.m_uvs[1] = AZ::Vector2(1.0f, outerV);
+ rectOutline.m_uvs[2] = AZ::Vector2(1.0f, outerV);
+ rectOutline.m_uvs[3] = AZ::Vector2(0.0f, outerV);
+ rectOutline.m_uvs[4] = AZ::Vector2(0.0f, innerV);
+ rectOutline.m_uvs[5] = AZ::Vector2(1.0f, innerV);
+ rectOutline.m_uvs[6] = AZ::Vector2(1.0f, innerV);
+ rectOutline.m_uvs[7] = AZ::Vector2(0.0f, innerV);
+
+ rectOutline.m_image = image;
+ rectOutline.m_color = color;
+
+ DrawOrDeferRectOutline(&rectOutline);
+}
+
////////////////////////////////////////////////////////////////////////////////////////////////////
// TBD should the size include the offset of the drop shadow (if any)?
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -592,6 +675,20 @@ void CDraw2d::DrawOrDeferLine(const DeferredLine* line)
}
}
+void CDraw2d::DrawOrDeferRectOutline(const DeferredRectOutline* rectOutline)
+{
+ if (m_deferCalls)
+ {
+ DeferredRectOutline* newRectOutline = new DeferredRectOutline;
+ *newRectOutline = *rectOutline;
+ m_deferredPrimitives.push_back(newRectOutline);
+ }
+ else
+ {
+ rectOutline->Draw(m_dynamicDraw, m_shaderData, GetViewportContext());
+ }
+}
+
////////////////////////////////////////////////////////////////////////////////////////////////////
AZ::RPI::ViewportContextPtr CDraw2d::GetViewportContext() const
{
@@ -604,7 +701,6 @@ AZ::RPI::ViewportContextPtr CDraw2d::GetViewportContext() const
// Return the user specified viewport context
return m_viewportContext;
-
}
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -729,6 +825,80 @@ void CDraw2d::DeferredLine::Draw(AZ::RHI::Ptr dynam
dynamicDraw->DrawLinear(vertices, NUM_VERTS, drawSrg);
}
+void CDraw2d::DeferredRectOutline::Draw(AZ::RHI::Ptr dynamicDraw,
+ const Draw2dShaderData& shaderData,
+ AZ::RPI::ViewportContextPtr viewportContext) const
+{
+ // Create the 8 verts in the right vertex format for the dynamic draw context
+ SVF_P3F_C4B_T2F vertices[NUM_VERTS];
+ const float z = 1.0f; // depth test disabled, if writing Z this will write at far plane
+ uint32 packedColor = (m_color.GetA8() << 24) | (m_color.GetR8() << 16) | (m_color.GetG8() << 8) | m_color.GetB8();
+ for (int i = 0; i < NUM_VERTS; ++i)
+ {
+ vertices[i].xyz = Vec3(m_verts2d[i].GetX(), m_verts2d[i].GetY(), z);
+ vertices[i].color.dcolor = packedColor;
+ vertices[i].st = Vec2(m_uvs[i].GetX(), m_uvs[i].GetY());
+ }
+
+ // The indices are for four quads (one for each side of the rect).
+ // The quads are drawn using a triangle list (simpler than a tri-strip)
+ // We draw each quad in the same order that the image component draws quads to
+ // maximize chances of things lining up so each quad is drawn as two triangles:
+ // top-left, top-right, bottom-left / bottom-left, top-right, bottom-right
+ // e.g. for a quad like this:
+ //
+ // 0 1
+ // |/|
+ // 2 3
+ //
+ // The two triangles would be 0,1,2 and 2,1,3
+ //
+ static constexpr int32 NUM_INDICES = 24;
+ uint16 indices[NUM_INDICES] =
+ {
+ 0, 1, 4, 4, 1, 5, // top quad
+ 6, 7, 2, 2, 7, 3, // bottom quad
+ 0, 4, 2, 2, 4, 6, // left quad
+ 5, 1, 7, 1, 7, 3, // right quad
+ };
+
+ // Set up per draw SRG
+ AZ::Data::Instance drawSrg = dynamicDraw->NewDrawSrg();
+
+ // Set texture
+ const AZ::RHI::ImageView* imageView = m_image ? m_image->GetImageView() : nullptr;
+ if (!imageView)
+ {
+ // Default to white texture
+ auto image = AZ::RPI::ImageSystemInterface::Get()->GetSystemImage(AZ::RPI::SystemImage::White);
+ imageView = image->GetImageView();
+ }
+
+ if (imageView)
+ {
+ drawSrg->SetImageView(shaderData.m_imageInputIndex, imageView, 0);
+ }
+
+ // Set projection matrix
+ auto windowContext = viewportContext->GetWindowContext();
+ const AZ::RHI::Viewport& viewport = windowContext->GetViewport();
+ const float viewX = viewport.m_minX;
+ const float viewY = viewport.m_minY;
+ const float viewWidth = viewport.m_maxX - viewport.m_minX;
+ const float viewHeight = viewport.m_maxY - viewport.m_minY;
+ const float zf = viewport.m_minZ;
+ const float zn = viewport.m_maxZ;
+ AZ::Matrix4x4 modelViewProjMat;
+ AZ::MakeOrthographicMatrixRH(modelViewProjMat, viewX, viewX + viewWidth, viewY + viewHeight, viewY, zn, zf);
+ drawSrg->SetConstant(shaderData.m_viewProjInputIndex, modelViewProjMat);
+
+ drawSrg->Compile();
+
+ // Add the primitive to the dynamic draw context for drawing
+ dynamicDraw->SetPrimitiveType(AZ::RHI::PrimitiveTopology::TriangleList);
+ dynamicDraw->DrawIndexed(vertices, NUM_VERTS, indices, NUM_INDICES, AZ::RHI::IndexFormat::Uint16, drawSrg);
+
+}
////////////////////////////////////////////////////////////////////////////////////////////////////
// CDraw2d::DeferredText
From efc0cbacbaeb695356a22d671889278342528f2b Mon Sep 17 00:00:00 2001
From: chiyenteng <82238204+chiyenteng@users.noreply.github.com>
Date: Wed, 28 Apr 2021 15:32:35 -0700
Subject: [PATCH 51/54] Prevent AzToolsFramework benchmarks timeout for now
(#398) (#403)
---
.../Tests/Prefab/Benchmark/PrefabUpdateInstancesBenchmarks.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/Code/Framework/AzToolsFramework/Tests/Prefab/Benchmark/PrefabUpdateInstancesBenchmarks.cpp b/Code/Framework/AzToolsFramework/Tests/Prefab/Benchmark/PrefabUpdateInstancesBenchmarks.cpp
index d1bd2a488e..c81db58c95 100644
--- a/Code/Framework/AzToolsFramework/Tests/Prefab/Benchmark/PrefabUpdateInstancesBenchmarks.cpp
+++ b/Code/Framework/AzToolsFramework/Tests/Prefab/Benchmark/PrefabUpdateInstancesBenchmarks.cpp
@@ -78,7 +78,7 @@ namespace Benchmark
}
BENCHMARK_REGISTER_F(BM_PrefabUpdateInstances, UpdateInstances_SingeEntityInstances)
->RangeMultiplier(10)
- ->Range(100, 10000)
+ ->Range(100, 1000)
->Unit(benchmark::kMillisecond)
->Complexity();
From ed74bb9166a73d8205a113dfcea6a68f3107018e Mon Sep 17 00:00:00 2001
From: Steve Pham <82231385+spham-amzn@users.noreply.github.com>
Date: Wed, 28 Apr 2021 16:10:34 -0700
Subject: [PATCH 52/54] SPEC-5380: Update windows/mac setup scripts to install
latest cmake
* Adding choco install for cmake in 'install_utiltools.ps1'
* Adding brew installation command to install-xcode.sh
---
scripts/build/build_node/Platform/Mac/install-xcode.sh | 5 ++++-
.../build/build_node/Platform/Windows/install_utiltools.ps1 | 5 ++++-
2 files changed, 8 insertions(+), 2 deletions(-)
diff --git a/scripts/build/build_node/Platform/Mac/install-xcode.sh b/scripts/build/build_node/Platform/Mac/install-xcode.sh
index c55ebc38d3..3f744c0e57 100755
--- a/scripts/build/build_node/Platform/Mac/install-xcode.sh
+++ b/scripts/build/build_node/Platform/Mac/install-xcode.sh
@@ -43,4 +43,7 @@ sudo installer -pkg /Applications/Xcode.app/Contents/Resources/Packages/MobileDe
sudo installer -pkg /Applications/Xcode.app/Contents/Resources/Packages/MobileDeviceDevelopment.pkg -target /
echo "Enabling developer mode"
-sudo /usr/sbin/DevToolsSecurity --enable
\ No newline at end of file
+sudo /usr/sbin/DevToolsSecurity --enable
+
+echo "Installing cmake"
+brew install cmake
diff --git a/scripts/build/build_node/Platform/Windows/install_utiltools.ps1 b/scripts/build/build_node/Platform/Windows/install_utiltools.ps1
index 15cd92a7e2..4e3695d35d 100644
--- a/scripts/build/build_node/Platform/Windows/install_utiltools.ps1
+++ b/scripts/build/build_node/Platform/Windows/install_utiltools.ps1
@@ -25,4 +25,7 @@ git config --global "credential.helper" "!aws codecommit credential-helper $@"
git config --global "credential.UseHttpPath" "true"
# Install Java (for Jenkins)
-choco install corretto8jdk -y --ia INSTALLDIR="c:\jdk8" # Custom directory to handle cases where whitespace in the path is not quote wrapped
\ No newline at end of file
+choco install corretto8jdk -y --ia INSTALLDIR="c:\jdk8" # Custom directory to handle cases where whitespace in the path is not quote wrapped
+
+# Install CMake
+choco install cmake -y --installargs 'ADD_CMAKE_TO_PATH=System'
From 3dec5d3b711b2eb884e2928662ea63bc99a27879 Mon Sep 17 00:00:00 2001
From: lumberyard-employee-dm
<56135373+lumberyard-employee-dm@users.noreply.github.com>
Date: Wed, 28 Apr 2021 21:38:43 -0500
Subject: [PATCH 53/54] LYN-2537 engine assets (#254)
* LYN-2537 Moved the Engine and Editor folder to be within the EngineAssets folder
* Fixed Documentation in bootstrap.cfg to correct the path to the user project specific registry file
* Adding a newline to the output of AssetCatalog 'Registering asset..., but type is not set' message
* Updating the AssetProcessorPlatformConfig.setreg Scan Folder to detect
the @ENGINEROOT@/EngineAssets/Engine path for engine runtime assets and
@ENGINEROOT@/EngineAssets/Editor path for engine tool assets
* Updating references to Icons and other assets to account for moving the
Engine and Editor folder under a single EngineAssets folder
* Moving the Engine Settings Registry folder from Engine/Registry -> Registry
* Removed the LY_PROJECT_CMAKE_PATH define as it is not portable to other locations. It is hard coded to the project location that was used for the CMake configuration. Furthermore it paths with backslashes within it are treated as escape characters and not a path separator
* Updated the LyTestTools asset_processor.py script to copy the exclude.filetag from the EngineAssets/Engine directory now
* Fixed Atom Shader Preprocessing when running using an External Project
* Updated the TSGenerateAction.cpp to fix the build error with using a renamed variable
* Updated the Install_Common.cmake ly_setup_others function to install the
EngineAssets directory and the each of the Gem's Assets directory while
maintaining the relative directory structure to the Engine Root
Also updated the install step to install the Registry folder at the
engine root
* Fixed the copying of the Registry folder to be in the install root, instead of under a second 'Registry' folder
* Moving the AssetProcessorPlatformConfig.setreg file over to the Registry folder
* Updated the LyTestTools and C++ code to point that the new location of
the AssetProcessorPlatformConfig.setreg file inside of the Registry
folder
* Renamed Test AssetProcessor*Config.ini files to have the .setreg extension
* Converted the AssetProcessor test setreg files from ini format to json
format using the SerializeContextTools convert-ini command
* Updated the AssetProcessor CMakeLists.txt to copy over the test setreg files to the build folder
* Updated the assetprocessor test file list to point at the renamed AsssetProcessor*Config setreg filenames
* Removed the Output Prefix code from the AssetProcessor. The complexity that it brought to the AP code is not needed, as users can replicate the behavior by just moving there assets underneath a another folder, underneath the scan folder
* Adding back support to read the AssetProcessorPlatformConfig.setreg file from the asset root. This is only needed for C++ UnitTests as they run in an environment where the accessing the Engine Settings Registry is not available
* Updating the Install_common.cmake logic to copy any "Assets" folder to
the install layout.
The Script has also been updated to copy over the "Assets" folder in the
Engine Root to the install layout instead of an "EngineAssets" folder
* Updating References to EngineAssets source asset folder in code to be the Assets source folder
* Moved the Engine Source Asset folder of 'EngineAssets' to a new folder name of 'Assets'. This is inline with the naming scheme we use for Gem asset folders
* Adding the EngineFinder.cmake to the AutomatedTesting project to allow it to work in a project centric manner
* Updating the LyTestTools copy_assets_to_project function to be able to copy assets with folders to the temporary project root
Fixed an issue in LyTestTools where the temporary log directory could have shutil.rmtree being called twice on it leading to an exception which fails an automated test
Updated the asset_procesor_gui_tests_2 AddScanFolder test to not use the
output prefix, but instead place the source asset root into a
subdirectory
* Correct the AssetProcessorPlatformConfig Scan Folders for the EngineAssets directory to point at the Assets directory
* Updated the asset procesor batch dependency test scan folder to point at the 'Assets' folder instead of 'EngineAssets'
---
.../Editor}/CryDesigner_TimeOfDay.xml | 0
{Editor => Assets/Editor}/Editor.tip | 0
.../Icons/AssetBrowser/ScriptCanvas_16.png | 0
.../Editor}/EditorParticlePanels.xml | 0
.../Editor}/EditorParticlePanelsDefault.xml | 0
.../Editor}/Fonts/Open_Sans/LICENSE.txt | 0
.../Editor}/Fonts/Open_Sans/OpenSans-Bold.ttf | 0
.../Fonts/Open_Sans/OpenSans-BoldItalic.ttf | 0
.../Fonts/Open_Sans/OpenSans-ExtraBold.ttf | 0
.../Open_Sans/OpenSans-ExtraBoldItalic.ttf | 0
.../Fonts/Open_Sans/OpenSans-Italic.ttf | 0
.../Fonts/Open_Sans/OpenSans-Light.ttf | 0
.../Fonts/Open_Sans/OpenSans-LightItalic.ttf | 0
.../Fonts/Open_Sans/OpenSans-Regular.ttf | 0
.../Fonts/Open_Sans/OpenSans-Semibold.ttf | 0
.../Open_Sans/OpenSans-SemiboldItalic.ttf | 0
.../Editor}/Icons/AssetBrowser/ABC_16.svg | 0
.../Editor}/Icons/AssetBrowser/Audio_16.svg | 0
.../Icons/AssetBrowser/CaretClosed_16.svg | 0
.../Icons/AssetBrowser/CaretOpen_16.svg | 0
.../Icons/AssetBrowser/DefaultProduct_16.svg | 0
.../Editor}/Icons/AssetBrowser/Default_16.svg | 0
.../Editor}/Icons/AssetBrowser/FBX_16.svg | 0
.../Editor}/Icons/AssetBrowser/Folder_16.svg | 0
.../Editor}/Icons/AssetBrowser/Font_16.svg | 0
.../Icons/AssetBrowser/GemFolder_16.svg | 0
.../Editor}/Icons/AssetBrowser/Image_16.svg | 0
.../Icons/AssetBrowser/InputBindings_16.svg | 0
.../Icons/AssetBrowser/LegacyAnimation_16.svg | 0
.../Icons/AssetBrowser/LegacyMesh_16.svg | 0
.../Icons/AssetBrowser/LegacySkin_16.svg | 0
.../Icons/AssetBrowser/LensFlare_16.svg | 0
.../Editor}/Icons/AssetBrowser/Lua_16.svg | 0
.../Icons/AssetBrowser/Material_16.svg | 0
.../Icons/AssetBrowser/NonWritable_16.svg | 0
.../Icons/AssetBrowser/Particle_16.svg | 0
.../Editor}/Icons/AssetBrowser/Slice_16.svg | 0
.../Icons/AssetBrowser/Writable_16.svg | 0
.../Editor}/Icons/AssetBrowser/XML_16.svg | 0
.../Icons/AssetBrowser/in_progress.gif | 0
.../Editor}/Icons/AssetImporter/animation.png | 0
.../Icons/AssetImporter/animation_on.png | 0
.../Icons/AssetImporter/group_icon.png | 0
.../Editor}/Icons/AssetImporter/mesh.png | 0
.../Editor}/Icons/AssetImporter/mesh_on.png | 0
.../Editor}/Icons/AssetImporter/skeleton.png | 0
.../Icons/AssetImporter/skeleton_on.png | 0
.../Editor}/Icons/AssetImporter/skin.png | 0
.../Editor}/Icons/AssetImporter/skin_on.png | 0
.../Editor}/Icons/AssetImporter/tree.png | 0
.../Editor}/Icons/Assets/InputBindings.png | 0
.../Editor}/Icons/Assets/Lua.png | 0
.../Editor}/Icons/Assets/PhysicsMaterial.png | 0
.../Editor}/Icons/Components/AreaLight.svg | 0
.../Editor}/Icons/Components/Attachment.svg | 0
.../Icons/Components/AudioAnimation.svg | 0
.../Components/AudioAnimationEventsProxy.svg | 0
.../Editor}/Icons/Components/AudioArea.png | 0
.../Icons/Components/AudioAreaEnvironment.svg | 0
.../Icons/Components/AudioEnvironment.svg | 0
.../Icons/Components/AudioListener.svg | 0
.../Icons/Components/AudioMultiPosition.png | 0
.../Editor}/Icons/Components/AudioPreload.svg | 0
.../Editor}/Icons/Components/AudioProxy.svg | 0
.../Editor}/Icons/Components/AudioRtpc.svg | 0
.../Editor}/Icons/Components/AudioSwitch.svg | 0
.../Editor}/Icons/Components/AudioTrigger.svg | 0
.../Editor}/Icons/Components/BehaviorTree.svg | 0
.../Editor}/Icons/Components/Box.png | 0
.../Editor}/Icons/Components/Box_Shape.svg | 0
.../Icons/Components/Capsule_Shape.svg | 0
.../Icons/Components/CharacterPhysics.svg | 0
.../Editor}/Icons/Components/Cloth.svg | 0
.../Components/CloudGemMessageOfTheDay.svg | 0
.../Editor}/Icons/Components/ColliderBox.png | 0
.../Icons/Components/ColliderCapsule.png | 0
.../Icons/Components/ColliderCylinder.png | 0
.../Editor}/Icons/Components/ColliderMesh.svg | 0
.../Icons/Components/ColliderSphere.png | 0
.../Editor}/Icons/Components/Comment.svg | 0
.../Components/Component_Placeholder.svg | 0
.../Icons/Components/Compound_Shape.svg | 0
.../Editor}/Icons/Components/Cylinder.png | 0
.../Icons/Components/Cylinder_Shape.svg | 0
.../Icons/Components/DebugDrawLine.svg | 0
.../Editor}/Icons/Components/DebugDrawObb.svg | 0
.../Editor}/Icons/Components/DebugDrawRay.svg | 0
.../Icons/Components/DebugDrawSphere.svg | 0
.../Icons/Components/DebugDrawText.svg | 0
.../Editor}/Icons/Components/Decal.svg | 0
.../Components/Disabled/Animation_white.png | 0
.../Components/Disabled/Attachment_white.png | 0
.../Disabled/AudioAreaEnvironment_white.png | 0
.../Components/Disabled/AudioArea_white.png | 0
.../Disabled/AudioEnvironment_white.png | 0
.../Disabled/AudioListener_white.png | 0
.../Components/Disabled/AudioRtpc_white.png | 0
.../Components/Disabled/AudioSwitch_white.png | 0
.../Disabled/AudioTrigger_white.png | 0
.../Disabled/BehaviorTree_white.png | 0
.../Components/Disabled/Box_Shape_white.png | 0
.../Disabled/Box_collider_white.png | 0
.../Icons/Components/Disabled/Box_white.png | 0
.../Disabled/Capsule_Shape_white.png | 0
.../Components/Disabled/Capsule_white.png | 0
.../Disabled/CharacterPhysics_white.png | 0
.../Icons/Components/Disabled/Comment.png | 0
.../Disabled/ComponentPlaceholder_white.png | 0
.../Disabled/Component_Placeholder_white.png | 0
.../Disabled/Cylinder_Shape_white.png | 0
.../Components/Disabled/Cylinder_white.png | 0
.../Icons/Components/Disabled/Decal_white.png | 0
.../Disabled/DynamicContent_white.png | 0
.../Components/Disabled/DynamicMesh_white.png | 0
.../Disabled/EntityInSlice_white.png | 0
.../Components/Disabled/Entity_white.png | 0
.../Components/Disabled/FogVolume_white.png | 0
.../Components/Disabled/ForceVolume_white.png | 0
.../Disabled/GeometryCache_white.png | 0
.../Disabled/HttpClientComponent_white.png | 0
.../Components/Disabled/LensFlare_white.png | 0
.../Icons/Components/Disabled/Light_white.png | 0
.../Disabled/LightningArc_white.png | 0
.../Components/Disabled/Lightning_white.png | 0
.../Components/Disabled/LookAt_white.png | 0
.../Disabled/MannequinScopeContext_white.png | 0
.../Components/Disabled/Mannequin_white.png | 0
.../Disabled/Mesh_collidaer_white 2.png | 0
.../Disabled/NavigationArea_white.png | 0
.../Disabled/NavigationSeed_white.png | 0
.../Components/Disabled/Navigation_white.png | 0
.../Components/Disabled/NetBinding_white.png | 0
.../Disabled/ObjectAvoidance_white.png | 0
.../Components/Disabled/Particle_white.png | 0
.../Disabled/PhysicsConstraint_white.png | 0
.../Disabled/PolygonPrism_white.png | 0
.../Disabled/PrimitiveCollider_white.png | 0
.../Icons/Components/Disabled/Ragdoll.png | 0
.../Components/Disabled/Ragdoll_white.png | 0
.../Disabled/RandomTimedSpawner_white.png | 0
.../Disabled/RigidPhysics_white.png | 0
.../Components/Disabled/Script_white.png | 0
.../Disabled/SequenceAgent_white.png | 0
.../Components/Disabled/Sequence_white.png | 0
.../Icons/Components/Disabled/Shadow.png | 0
.../Components/Disabled/SimpleState_white.png | 0
.../Components/Disabled/SkinnedMesh_white.png | 0
.../Disabled/SkyHighlight_white.png | 0
.../Icons/Components/Disabled/Snow_white.png | 0
.../Components/Disabled/Spawner_white.png | 0
.../Disabled/Sphere_Shape_white.png | 0
.../Components/Disabled/Sphere_white.png | 0
.../Components/Disabled/Spline_white.png | 0
.../Components/Disabled/StaticData_white.png | 0
.../Components/Disabled/StaticMesh_white.png | 0
.../Disabled/StaticPhysics_white.png | 0
.../Icons/Components/Disabled/Tag_white.png | 0
.../Components/Disabled/Transform_white.png | 0
.../Components/Disabled/Trigger_white.png | 0
.../Disabled/UiCanvasOnMesh_white.png | 0
.../Components/Disabled/UiCanvasRef_white.png | 0
.../Components/Disabled/WaterVolume_white.png | 0
.../Components/Disabled/WindVolume_white.png | 0
.../Editor}/Icons/Components/Disk_Shape.svg | 0
.../Icons/Components/DynamicContent.png | 0
.../Editor}/Icons/Components/DynamicMesh.png | 0
.../Editor}/Icons/Components/Entity.png | 0
.../Icons/Components/EntityInSlice.png | 0
.../Icons/Components/EnvironmentProbe.svg | 0
.../Editor}/Icons/Components/Flipbook.png | 0
.../Editor}/Icons/Components/FogVolume.svg | 0
.../Editor}/Icons/Components/Footstep1.svg | 0
.../Editor}/Icons/Components/ForceRegion.png | 0
.../Editor}/Icons/Components/ForceVolume.svg | 0
.../Icons/Components/GeometryCache.svg | 0
.../Icons/Components/HttpClientComponent.png | 0
.../Editor}/Icons/Components/Layers.svg | 0
.../Icons/Components/LegacyTerrain.svg | 0
.../Editor}/Icons/Components/LensFlare.svg | 0
.../Editor}/Icons/Components/Light.png | 0
.../Editor}/Icons/Components/Lightning.svg | 0
.../Editor}/Icons/Components/LightningArc.svg | 0
.../Editor}/Icons/Components/LookAt.png | 0
.../Editor}/Icons/Components/LuaScript.svg | 0
.../Editor}/Icons/Components/Mannequin.svg | 0
.../Components/MannequinScopeContext.svg | 0
.../Components/MotionParameterSmoothing.svg | 0
.../Editor}/Icons/Components/Navigation.svg | 0
.../Icons/Components/NavigationArea.svg | 0
.../Icons/Components/NavigationSeed.svg | 0
.../Editor}/Icons/Components/NetBinding.svg | 0
.../Icons/Components/ObjectAvoidance.png | 0
.../Editor}/Icons/Components/Particle.svg | 0
.../Icons/Components/PhysXCharacter.svg | 0
.../Icons/Components/PhysXCollider.svg | 0
.../Editor}/Icons/Components/PhysXRagdoll.svg | 0
.../Icons/Components/PhysXRigidBody.svg | 0
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.../AssetProcessorPlatformConfig.ini | 109 ---
.../AssetProcessorPlatformConfig.setreg | 89 +++
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.../ScriptCanvas/Libraries/Core/CoreNodes.cpp | 2 +-
.../EBusEventHandler.ScriptCanvasGrammar.xml | 2 +-
.../ScriptCanvas/Libraries/Core/Error.cpp | 2 +-
.../Libraries/Core/ErrorHandler.cpp | 2 +-
.../ExtractProperty.ScriptCanvasGrammar.xml | 2 +-
.../Core/ForEach.ScriptCanvasGrammar.xml | 2 +-
.../FunctionCallNode.ScriptCanvasGrammar.xml | 2 +-
...tionDefinitionNode.ScriptCanvasGrammar.xml | 2 +-
.../Core/GetVariable.ScriptCanvasGrammar.xml | 2 +-
.../Core/Nodeling.ScriptCanvasGrammar.xml | 2 +-
...ReceiveScriptEvent.ScriptCanvasGrammar.xml | 2 +-
.../Core/Repeater.ScriptCanvasGrammar.xml | 2 +-
.../RepeaterNodeable.ScriptCanvasNodeable.xml | 2 +-
.../SendScriptEvent.ScriptCanvasGrammar.xml | 2 +-
.../Core/SetVariable.ScriptCanvasGrammar.xml | 2 +-
.../Core/Start.ScriptCanvasGrammar.xml | 2 +-
.../ScriptCanvas/Libraries/Core/String.h | 2 +-
.../ScriptCanvas/Libraries/Entity/Entity.cpp | 2 +-
.../Libraries/Entity/EntityIDNode.h | 2 +-
.../ScriptCanvas/Libraries/Entity/EntityRef.h | 2 +-
.../ScriptCanvas/Libraries/Logic/And.h | 2 +-
.../ScriptCanvas/Libraries/Logic/Boolean.h | 2 +-
.../Logic/Gate.ScriptCanvasGrammar.xml | 2 +-
.../Logic/IsNull.ScriptCanvasGrammar.xml | 2 +-
.../ScriptCanvas/Libraries/Logic/Logic.cpp | 2 +-
.../ScriptCanvas/Libraries/Logic/Not.h | 2 +-
.../Logic/Once.ScriptCanvasGrammar.xml | 2 +-
.../Include/ScriptCanvas/Libraries/Logic/Or.h | 2 +-
.../ScriptCanvas/Libraries/Math/AABBNode.h | 2 +-
.../ScriptCanvas/Libraries/Math/CRCNode.h | 2 +-
.../ScriptCanvas/Libraries/Math/ColorNode.h | 2 +-
.../ScriptCanvas/Libraries/Math/Divide.h | 2 +-
.../ScriptCanvas/Libraries/Math/Math.cpp | 2 +-
.../Libraries/Math/Matrix3x3Node.h | 2 +-
.../Libraries/Math/Matrix4x4Node.h | 2 +-
.../ScriptCanvas/Libraries/Math/Multiply.h | 2 +-
.../ScriptCanvas/Libraries/Math/Number.h | 2 +-
.../ScriptCanvas/Libraries/Math/OBBNode.h | 2 +-
.../ScriptCanvas/Libraries/Math/PlaneNode.h | 2 +-
.../ScriptCanvas/Libraries/Math/Rotation.h | 2 +-
.../ScriptCanvas/Libraries/Math/Subtract.h | 2 +-
.../Include/ScriptCanvas/Libraries/Math/Sum.h | 2 +-
.../ScriptCanvas/Libraries/Math/Transform.h | 2 +-
.../ScriptCanvas/Libraries/Math/Vector.h | 6 +-
.../Libraries/Operators/Operators.cpp | 2 +-
.../ScriptCanvas/Libraries/String/String.cpp | 2 +-
.../DurationNodeable.ScriptCanvasNodeable.xml | 2 +-
...HeartBeatNodeable.ScriptCanvasNodeable.xml | 2 +-
.../ScriptCanvas/Libraries/Time/Time.cpp | 2 +-
...TimeDelayNodeable.ScriptCanvasNodeable.xml | 2 +-
.../TimerNodeable.ScriptCanvasNodeable.xml | 2 +-
.../AddFailure.ScriptCanvasGrammar.xml | 2 +-
.../AddSuccess.ScriptCanvasGrammar.xml | 2 +-
.../Checkpoint.ScriptCanvasGrammar.xml | 2 +-
.../ExpectEqual.ScriptCanvasGrammar.xml | 2 +-
.../ExpectFalse.ScriptCanvasGrammar.xml | 2 +-
.../ExpectGreaterThan.ScriptCanvasGrammar.xml | 2 +-
...ctGreaterThanEqual.ScriptCanvasGrammar.xml | 2 +-
.../ExpectLessThan.ScriptCanvasGrammar.xml | 2 +-
...xpectLessThanEqual.ScriptCanvasGrammar.xml | 2 +-
.../ExpectNotEqual.ScriptCanvasGrammar.xml | 2 +-
.../ExpectTrue.ScriptCanvasGrammar.xml | 2 +-
.../MarkComplete.ScriptCanvasGrammar.xml | 2 +-
.../UnitTesting/UnitTestBusSender.cpp | 2 +-
.../UnitTesting/UnitTestingLibrary.cpp | 2 +-
.../Code/Editor/Source/Developer.cpp | 2 +-
.../Source/EditorAutomationTestDialog.cpp | 2 +-
.../Code/Editor/Source/TSGenerateAction.cpp | 26 +-
.../Framework/ScriptCanvasTestNodes.cpp | 2 +-
...edDataSlotExample.ScriptCanvasNodeable.xml | 4 +-
...rReferenceExample.ScriptCanvasNodeable.xml | 6 +-
...utHandlerNodeable.ScriptCanvasNodeable.xml | 2 +-
.../Source/InputNode.ScriptCanvasGrammar.xml | 2 +-
.../Source/EditorWhiteBoxComponentMode.cpp | 2 +-
.../AssetProcessorPlatformConfig.setreg | 9 +-
.../Platform/Windows/streamer.editor.setreg | 0
.../Platform/Windows/streamer.game.setreg | 0
.../Platform/Windows/streamer.test.setreg | 0
.../Registry => Registry}/bootstrap.setreg | 0
.../Registry => Registry}/prefab.tools.setreg | 0
.../setregbuilder.assetprocessor.setreg | 0
.../streamer.editor.setreg | 0
.../streamer.game.setreg | 0
{Engine/Registry => Registry}/streamer.setreg | 0
.../streamer.test.setreg | 0
.../managers/abstract_resource_locator.py | 2 +-
.../ly_test_tools/o3de/asset_processor.py | 12 +-
.../ly_test_tools/o3de/pipeline_utils.py | 5 +-
.../unit/test_abstract_resource_locator.py | 2 +-
bootstrap.cfg | 2 +-
cmake/Platform/Common/Install_common.cmake | 30 +-
cmake/Tools/common.py | 2 +-
2087 files changed, 1208 insertions(+), 3655 deletions(-)
rename {Editor => Assets/Editor}/CryDesigner_TimeOfDay.xml (100%)
rename {Editor => Assets/Editor}/Editor.tip (100%)
rename {Gems/ScriptCanvas/Assets => Assets/Editor}/Editor/Icons/AssetBrowser/ScriptCanvas_16.png (100%)
rename {Editor => Assets/Editor}/EditorParticlePanels.xml (100%)
rename {Editor => Assets/Editor}/EditorParticlePanelsDefault.xml (100%)
rename {Editor => Assets/Editor}/Fonts/Open_Sans/LICENSE.txt (100%)
rename {Editor => Assets/Editor}/Fonts/Open_Sans/OpenSans-Bold.ttf (100%)
rename {Editor => Assets/Editor}/Fonts/Open_Sans/OpenSans-BoldItalic.ttf (100%)
rename {Editor => Assets/Editor}/Fonts/Open_Sans/OpenSans-ExtraBold.ttf (100%)
rename {Editor => Assets/Editor}/Fonts/Open_Sans/OpenSans-ExtraBoldItalic.ttf (100%)
rename {Editor => Assets/Editor}/Fonts/Open_Sans/OpenSans-Italic.ttf (100%)
rename {Editor => Assets/Editor}/Fonts/Open_Sans/OpenSans-Light.ttf (100%)
rename {Editor => Assets/Editor}/Fonts/Open_Sans/OpenSans-LightItalic.ttf (100%)
rename {Editor => Assets/Editor}/Fonts/Open_Sans/OpenSans-Regular.ttf (100%)
rename {Editor => Assets/Editor}/Fonts/Open_Sans/OpenSans-Semibold.ttf (100%)
rename {Editor => Assets/Editor}/Fonts/Open_Sans/OpenSans-SemiboldItalic.ttf (100%)
rename {Editor => Assets/Editor}/Icons/AssetBrowser/ABC_16.svg (100%)
rename {Editor => Assets/Editor}/Icons/AssetBrowser/Audio_16.svg (100%)
rename {Editor => Assets/Editor}/Icons/AssetBrowser/CaretClosed_16.svg (100%)
rename {Editor => Assets/Editor}/Icons/AssetBrowser/CaretOpen_16.svg (100%)
rename {Editor => Assets/Editor}/Icons/AssetBrowser/DefaultProduct_16.svg (100%)
rename {Editor => Assets/Editor}/Icons/AssetBrowser/Default_16.svg (100%)
rename {Editor => Assets/Editor}/Icons/AssetBrowser/FBX_16.svg (100%)
rename {Editor => Assets/Editor}/Icons/AssetBrowser/Folder_16.svg (100%)
rename {Editor => Assets/Editor}/Icons/AssetBrowser/Font_16.svg (100%)
rename {Editor => Assets/Editor}/Icons/AssetBrowser/GemFolder_16.svg (100%)
rename {Editor => Assets/Editor}/Icons/AssetBrowser/Image_16.svg (100%)
rename {Editor => Assets/Editor}/Icons/AssetBrowser/InputBindings_16.svg (100%)
rename {Editor => Assets/Editor}/Icons/AssetBrowser/LegacyAnimation_16.svg (100%)
rename {Editor => Assets/Editor}/Icons/AssetBrowser/LegacyMesh_16.svg (100%)
rename {Editor => Assets/Editor}/Icons/AssetBrowser/LegacySkin_16.svg (100%)
rename {Editor => Assets/Editor}/Icons/AssetBrowser/LensFlare_16.svg (100%)
rename {Editor => Assets/Editor}/Icons/AssetBrowser/Lua_16.svg (100%)
rename {Editor => Assets/Editor}/Icons/AssetBrowser/Material_16.svg (100%)
rename {Editor => Assets/Editor}/Icons/AssetBrowser/NonWritable_16.svg (100%)
rename {Editor => Assets/Editor}/Icons/AssetBrowser/Particle_16.svg (100%)
rename {Editor => Assets/Editor}/Icons/AssetBrowser/Slice_16.svg (100%)
rename {Editor => Assets/Editor}/Icons/AssetBrowser/Writable_16.svg (100%)
rename {Editor => Assets/Editor}/Icons/AssetBrowser/XML_16.svg (100%)
rename {Editor => Assets/Editor}/Icons/AssetBrowser/in_progress.gif (100%)
rename {Editor => Assets/Editor}/Icons/AssetImporter/animation.png (100%)
rename {Editor => Assets/Editor}/Icons/AssetImporter/animation_on.png (100%)
rename {Editor => Assets/Editor}/Icons/AssetImporter/group_icon.png (100%)
rename {Editor => Assets/Editor}/Icons/AssetImporter/mesh.png (100%)
rename {Editor => Assets/Editor}/Icons/AssetImporter/mesh_on.png (100%)
rename {Editor => Assets/Editor}/Icons/AssetImporter/skeleton.png (100%)
rename {Editor => Assets/Editor}/Icons/AssetImporter/skeleton_on.png (100%)
rename {Editor => Assets/Editor}/Icons/AssetImporter/skin.png (100%)
rename {Editor => Assets/Editor}/Icons/AssetImporter/skin_on.png (100%)
rename {Editor => Assets/Editor}/Icons/AssetImporter/tree.png (100%)
rename {Editor => Assets/Editor}/Icons/Assets/InputBindings.png (100%)
rename {Editor => Assets/Editor}/Icons/Assets/Lua.png (100%)
rename {Editor => Assets/Editor}/Icons/Assets/PhysicsMaterial.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/AreaLight.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/Attachment.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/AudioAnimation.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/AudioAnimationEventsProxy.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/AudioArea.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/AudioAreaEnvironment.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/AudioEnvironment.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/AudioListener.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/AudioMultiPosition.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/AudioPreload.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/AudioProxy.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/AudioRtpc.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/AudioSwitch.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/AudioTrigger.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/BehaviorTree.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/Box.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Box_Shape.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/Capsule_Shape.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/CharacterPhysics.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/Cloth.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/CloudGemMessageOfTheDay.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/ColliderBox.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/ColliderCapsule.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/ColliderCylinder.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/ColliderMesh.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/ColliderSphere.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Comment.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/Component_Placeholder.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/Compound_Shape.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/Cylinder.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Cylinder_Shape.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/DebugDrawLine.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/DebugDrawObb.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/DebugDrawRay.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/DebugDrawSphere.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/DebugDrawText.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/Decal.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/Animation_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/Attachment_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/AudioAreaEnvironment_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/AudioArea_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/AudioEnvironment_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/AudioListener_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/AudioRtpc_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/AudioSwitch_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/AudioTrigger_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/BehaviorTree_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/Box_Shape_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/Box_collider_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/Box_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/Capsule_Shape_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/Capsule_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/CharacterPhysics_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/Comment.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/ComponentPlaceholder_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/Component_Placeholder_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/Cylinder_Shape_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/Cylinder_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/Decal_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/DynamicContent_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/DynamicMesh_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/EntityInSlice_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/Entity_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/FogVolume_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/ForceVolume_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/GeometryCache_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/HttpClientComponent_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/LensFlare_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/Light_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/LightningArc_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/Lightning_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/LookAt_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/MannequinScopeContext_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/Mannequin_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/Mesh_collidaer_white 2.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/NavigationArea_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/NavigationSeed_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/Navigation_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/NetBinding_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/ObjectAvoidance_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/Particle_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/PhysicsConstraint_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/PolygonPrism_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/PrimitiveCollider_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/Ragdoll.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/Ragdoll_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/RandomTimedSpawner_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/RigidPhysics_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/Script_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/SequenceAgent_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/Sequence_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/Shadow.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/SimpleState_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/SkinnedMesh_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/SkyHighlight_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/Snow_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/Spawner_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/Sphere_Shape_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/Sphere_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/Spline_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/StaticData_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/StaticMesh_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/StaticPhysics_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/Tag_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/Transform_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/Trigger_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/UiCanvasOnMesh_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/UiCanvasRef_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/WaterVolume_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disabled/WindVolume_white.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Disk_Shape.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/DynamicContent.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/DynamicMesh.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Entity.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/EntityInSlice.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/EnvironmentProbe.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/Flipbook.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/FogVolume.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/Footstep1.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/ForceRegion.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/ForceVolume.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/GeometryCache.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/HttpClientComponent.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Layers.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/LegacyTerrain.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/LensFlare.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/Light.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Lightning.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/LightningArc.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/LookAt.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/LuaScript.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/Mannequin.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/MannequinScopeContext.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/MotionParameterSmoothing.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/Navigation.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/NavigationArea.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/NavigationSeed.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/NetBinding.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/ObjectAvoidance.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Particle.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/PhysXCharacter.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/PhysXCollider.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/PhysXRagdoll.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/PhysXRigidBody.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/PhysXTerrain.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/Physics.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/PhysicsConstraint.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/PointLight.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/PolygonPrism.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/PrimitiveCollider.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/ProjectorLight.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/Quad_Shape.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/Ragdoll.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/RandomTimedSpawner.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/RigidPhysics.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/ScriptEventAssetReference.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Sequence.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/SequenceAgent.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Shadow.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/SimpleAnimation.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/SimpleLODDistance.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/SimpleMotion.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/SimpleState.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/SkinnedMesh.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/SkyHighlight.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/Snow.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/Spawner.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/Sphere.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Sphere_Shape.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/Spline.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/StaticData.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/StaticMesh.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/StaticPhysics.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/Tag.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/Transform.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/TriggerArea.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/Tube_Shape.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/UICanvasAssetRef.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/UICanvasOnMesh.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/UICanvasProxyRef.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/VRPreview.svg (100%)
rename {Editor => Assets/Editor}/Icons/Components/Viewport/Animation.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Viewport/AreaLight.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Viewport/Attachment.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Viewport/AudioArea.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Viewport/AudioAreaEnvironment.png (100%)
rename {Editor => Assets/Editor}/Icons/Components/Viewport/AudioEnvironment.png (100%)
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rename {Editor => Assets/Editor}/Objects/T.cgf (100%)
rename {Editor => Assets/Editor}/Objects/Vis.cgf (100%)
rename {Editor => Assets/Editor}/Objects/W.cgf (100%)
rename {Editor => Assets/Editor}/Objects/ai_hide_point.cgf (100%)
rename {Editor => Assets/Editor}/Objects/anchor.cgf (100%)
rename {Editor => Assets/Editor}/Objects/assaultspawn.cgf (100%)
rename {Editor => Assets/Editor}/Objects/border.cgf (100%)
rename {Editor => Assets/Editor}/Objects/box.cgf (100%)
rename {Editor => Assets/Editor}/Objects/box_nodraw.cgf (100%)
rename {Editor => Assets/Editor}/Objects/buyzone.cgf (100%)
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rename {Editor => Assets/Editor}/Objects/c2_duck_v125.cgf (100%)
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rename {Editor => Assets/Editor}/Objects/c2_jump_h500.cgf (100%)
rename {Editor => Assets/Editor}/Objects/c2_jump_h900.cgf (100%)
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rename {Editor => Assets/Editor}/Objects/c2_jump_v150.cgf (100%)
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rename {Editor => Assets/Editor}/Objects/c2_jump_v450.cgf (100%)
rename {Editor => Assets/Editor}/Objects/c2_jumpdown_v900.cgf (100%)
rename {Editor => Assets/Editor}/Objects/c2_jumpwindow_combo_v550.cgf (100%)
rename {Editor => Assets/Editor}/Objects/c2_jumpwindow_v550.cgf (100%)
rename {Editor => Assets/Editor}/Objects/c2_jumpzigzag_v300_v750_lft.cgf (100%)
rename {Editor => Assets/Editor}/Objects/c2_jumpzigzag_v300_v750_rgt.cgf (100%)
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rename {Editor => Assets/Editor}/Objects/c2_vault_v125.cgf (100%)
rename {Editor => Assets/Editor}/Objects/c2_vault_v800.cgf (100%)
rename {Editor => Assets/Editor}/Objects/c2_wall_jump_h900_v450.cgf (100%)
rename {Editor => Assets/Editor}/Objects/c2_wall_run_h900_v300.cgf (100%)
rename {Editor => Assets/Editor}/Objects/c3_dive_h900.cgf (100%)
rename {Editor => Assets/Editor}/Objects/c3_doorbreak_human.cgf (100%)
rename {Editor => Assets/Editor}/Objects/c3_doorframe.cgf (100%)
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rename {Editor => Assets/Editor}/Objects/c3_repeldown_v900.cgf (100%)
rename {Editor => Assets/Editor}/Objects/c3_so_cornerPopOutSearchLeft.cgf (100%)
rename {Editor => Assets/Editor}/Objects/c3_so_cornerPopOutSearchRight.cgf (100%)
rename {Editor => Assets/Editor}/Objects/c3_vault_v125_large.cgf (100%)
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rename {Editor => Assets/Editor}/Objects/collision_dummy_25x50.cgf (100%)
rename {Editor => Assets/Editor}/Objects/collision_dummy_50x50.cgf (100%)
rename {Editor => Assets/Editor}/Objects/corner270.cgf (100%)
rename {Editor => Assets/Editor}/Objects/editor_helpers.max (100%)
rename {Editor => Assets/Editor}/Objects/energypoint.cgf (100%)
rename {Editor => Assets/Editor}/Objects/entrypoint.cgf (100%)
rename {Editor => Assets/Editor}/Objects/envcube.cgf (100%)
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rename {Editor => Assets/Editor}/Objects/envcube.mtl (100%)
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rename {Editor => Assets/Editor}/Objects/flock.cgf (100%)
rename {Editor => Assets/Editor}/Objects/forbiddenarea.cgf (100%)
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rename {Editor => Assets/Editor}/Objects/gradf.dds (100%)
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rename {Editor => Assets/Editor}/Objects/helper_illum.mtl (100%)
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rename {Editor => Assets/Editor}/Objects/hidepoint_sec.cgf (100%)
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rename {Editor => Assets/Editor}/Objects/hq.cgf (100%)
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rename {Editor => Assets/Editor}/Objects/measurehelper_B.cgf (100%)
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rename {Editor => Assets/Editor}/Objects/phoenix.cgf (100%)
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rename {Editor => Assets/Editor}/Objects/suit_leap_800.cgf (100%)
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rename {Editor => Assets/Editor}/Plugins/ParticleEditorPlugin/defaults/defaultParticle.dds (100%)
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rename {Editor => Assets/Editor}/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Circle.tif (100%)
rename {Editor => Assets/Editor}/Plugins/UiCanvasEditor/CanvasIcons/Transform_Gizmo_Line_Square_X.tif (100%)
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rename {Editor => Assets/Editor}/Presets/MobileSettings/SamsungGalaxyS7_Mali.lms (100%)
rename {Editor => Assets/Editor}/Presets/MobileSettings/SamsungGalaxyS7_Qualcomm.lms (100%)
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rename {Editor => Assets/Editor}/Scripts/Shelves/icons/Fuzziness.png (100%)
rename {Editor => Assets/Editor}/Scripts/Shelves/icons/Gloss.png (100%)
rename {Editor => Assets/Editor}/Scripts/Shelves/icons/Normal_Texture_Res_360.png (100%)
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rename {Editor => Assets/Editor}/Scripts/Shelves/icons/Texel_Per_Meter_1024.png (100%)
rename {Editor => Assets/Editor}/Scripts/Shelves/icons/Texel_Per_Meter_256.png (100%)
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rename {Engine => Assets/Engine}/EngineAssets/Textures/screen_noisy_bump.dds (100%)
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rename {Engine => Assets/Engine}/EngineAssets/Textures/screenfrost_alpha.TIF.exportsettings (100%)
rename {Engine => Assets/Engine}/EngineAssets/Textures/screenfrost_ddn.TIF (100%)
rename {Engine => Assets/Engine}/EngineAssets/Textures/screenfrost_ddn.TIF.exportsettings (100%)
rename {Engine => Assets/Engine}/EngineAssets/Textures/snowflakes.tif (100%)
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rename {Engine => Assets/Engine}/EngineAssets/Textures/vector_noise.dds (100%)
rename {Engine => Assets/Engine}/EngineAssets/Textures/water_droplets.dds (100%)
rename {Engine => Assets/Engine}/EngineAssets/Textures/water_gloss.tif (100%)
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rename {Engine => Assets/Engine}/EngineAssets/Textures/white.tif (100%)
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rename {Engine => Assets/Engine}/EngineAssets/Textures/white_cm.tif (100%)
rename {Engine => Assets/Engine}/EngineAssets/Textures/white_cm.tif.exportsettings (100%)
rename {Engine => Assets/Engine}/EngineAssets/Textures/white_ddn.tif (100%)
rename {Engine => Assets/Engine}/EngineAssets/defaulttextures.xml (100%)
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rename {Engine => Assets/Engine}/Entities/AnimObject.ent (100%)
rename {Engine => Assets/Engine}/Entities/AreaBezierVolume.ent (100%)
rename {Engine => Assets/Engine}/Entities/AreaBox.ent (100%)
rename {Engine => Assets/Engine}/Entities/AreaShape.ent (100%)
rename {Engine => Assets/Engine}/Entities/AreaSolid.ent (100%)
rename {Engine => Assets/Engine}/Entities/AreaSphere.ent (100%)
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rename {Engine => Assets/Engine}/Entities/AudioAreaAmbience.ent (100%)
rename {Engine => Assets/Engine}/Entities/AudioAreaEntity.ent (100%)
rename {Engine => Assets/Engine}/Entities/AudioAreaRandom.ent (100%)
rename {Engine => Assets/Engine}/Entities/AudioTriggerSpot.ent (100%)
rename {Engine => Assets/Engine}/Entities/BasicEntity.ent (100%)
rename {Engine => Assets/Engine}/Entities/CActorWrapper.ent (100%)
rename {Engine => Assets/Engine}/Entities/CameraSource.ent (100%)
rename {Engine => Assets/Engine}/Entities/CameraTarget.ent (100%)
rename {Engine => Assets/Engine}/Entities/Comment.ent (100%)
rename {Engine => Assets/Engine}/Entities/EnvironmentLight.ent (100%)
rename {Engine => Assets/Engine}/Entities/FogVolume.ent (100%)
rename {Engine => Assets/Engine}/Entities/GeomCache.ent (100%)
rename {Engine => Assets/Engine}/Entities/Light.ent (100%)
rename {Engine => Assets/Engine}/Entities/LivingEntity.ent (100%)
rename {Engine => Assets/Engine}/Entities/NavigationSeedPoint.ent (100%)
rename {Engine => Assets/Engine}/Entities/ParticleEffect.ent (100%)
rename {Engine => Assets/Engine}/Entities/ProceduralObject.ent (100%)
rename {Engine => Assets/Engine}/Entities/ProximityTrigger.ent (100%)
rename {Engine => Assets/Engine}/Entities/RigidBody.ent (100%)
rename {Engine => Assets/Engine}/Entities/RigidBodyEx.ent (100%)
rename {Engine => Assets/Engine}/Entities/SmartObject.ent (100%)
rename {Engine => Assets/Engine}/Entities/TagPoint.ent (100%)
rename {Engine => Assets/Engine}/Entities/UiCanvasRef.ent (100%)
rename {Engine => Assets/Engine}/Fonts/Vera.ttf (100%)
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rename {Engine => Assets/Engine}/Fonts/Vera_COPYRIGHT.TXT (100%)
rename {Engine => Assets/Engine}/Fonts/Vera_RELEASENOTES.TXT (100%)
rename {Engine => Assets/Engine}/Fonts/console.font (100%)
rename {Engine => Assets/Engine}/Fonts/console.xml (100%)
rename {Engine => Assets/Engine}/Fonts/default-ui.font (100%)
rename {Engine => Assets/Engine}/Fonts/default-ui.xml (100%)
rename {Engine => Assets/Engine}/Fonts/default.font (100%)
rename {Engine => Assets/Engine}/Fonts/default.xml (100%)
rename {Engine => Assets/Engine}/Fonts/hud.font (100%)
rename {Engine => Assets/Engine}/Fonts/hud.xml (100%)
rename {Engine => Assets/Engine}/Libs/MaterialEffects/FXLibs/collisions.xml (100%)
rename {Engine => Assets/Engine}/Libs/MaterialEffects/materialeffects.xml (100%)
rename {Engine => Assets/Engine}/Libs/MaterialEffects/surfacetypes.xml (100%)
rename {Engine => Assets/Engine}/Libs/PostEffectGroups/Default.xml (100%)
rename {Engine => Assets/Engine}/Objects/default/editorprimitive.mtl (100%)
rename {Engine => Assets/Engine}/Objects/default/primitive_capsule.cgf (100%)
rename {Engine => Assets/Engine}/Objects/default/primitive_cube.cgf (100%)
rename {Engine => Assets/Engine}/Objects/default/primitive_plane.cgf (100%)
rename {Engine => Assets/Engine}/Objects/default/primitive_sphere.cgf (100%)
rename {Engine => Assets/Engine}/Schema/Environment.xmlschema (100%)
rename {Engine => Assets/Engine}/Schema/FlaresLibrary.xmlschema (100%)
rename {Engine => Assets/Engine}/Schema/Font.xmlschema (100%)
rename {Engine => Assets/Engine}/Schema/ParticleLibrary.xmlschema (100%)
rename {Engine => Assets/Engine}/Schema/cloudlibrary.xmlschema (100%)
rename {Engine => Assets/Engine}/Schema/editorappdescriptor.xmlschema (100%)
rename {Engine => Assets/Engine}/Schema/enginedependency.xmlschema (100%)
rename {Engine => Assets/Engine}/Schema/ent.xmlschema (100%)
rename {Engine => Assets/Engine}/Schema/gameappdescriptor.xmlschema (100%)
rename {Engine => Assets/Engine}/Schema/materialeffectlibrary.xmlschema (100%)
rename {Engine => Assets/Engine}/Schema/materialeffects.xmlschema (100%)
rename {Engine => Assets/Engine}/Schema/rainandsnowtextures.xmlschema (100%)
rename {Engine => Assets/Engine}/Schema/surfacetypes.xmlschema (100%)
rename {Engine => Assets/Engine}/Schema/vegdescriptorlist.xmlschema (100%)
rename {Engine => Assets/Engine}/Scripts/EngineCommon.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Entities/AI/NavigationSeedPoint.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Entities/AI/SmartObject.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Entities/AI/TagPoint.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Entities/Actor/CActorWrapper.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Entities/Anim/MannequinObject.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Entities/Default/GeomEntity.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Entities/Default/RopeEntity.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Entities/Environment/WaterVolume.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Entities/Lights/EnvironmentLight.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Entities/Lights/Light.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Entities/Others/CameraSource.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Entities/Others/CameraTarget.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Entities/Others/Comment.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Entities/Others/ProceduralObject.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Entities/Others/RigidBody.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Entities/Particle/ParticleEffect.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Entities/Physics/AnimObject.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Entities/Physics/AreaBezierVolume.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Entities/Physics/BasicEntity.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Entities/Physics/LivingEntity.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Entities/Physics/RigidBodyEx.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Entities/Render/FogVolume.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Entities/Render/GeomCache.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Entities/Sound/AudioAreaAmbience.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Entities/Sound/AudioAreaEntity.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Entities/Sound/AudioAreaRandom.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Entities/Sound/AudioTriggerSpot.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Entities/Sound/Shared/AudioUtils.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Entities/Triggers/AreaTrigger.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Entities/Triggers/ProximityTrigger.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Entities/UI/UiCanvasRefEntity.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Utils/Components/GameplayUtils.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Utils/Components/InputUtils.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Utils/Components/MultiHandlers.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Utils/Containers.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Utils/EntityUtils.lua (100%)
rename {Engine => Assets/Engine}/Scripts/Utils/Math.lua (100%)
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rename {Engine => Assets/Engine}/Shaders/Eye.ext (100%)
rename {Engine => Assets/Engine}/Shaders/Fur.ext (100%)
rename {Engine => Assets/Engine}/Shaders/GeometryBeam.ext (100%)
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rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/AuxGeom.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Clouds.cfx (100%)
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rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/CommonDebugPass.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/CommonMotionBlurPass.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/CommonMotionBlurPassTess.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/CommonSVO.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/CommonShadowGenPass.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/CommonShadowGenPassTess.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/CommonTessellation.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/CommonViewsPass.cfi (100%)
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rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/CommonZPass.cfi (100%)
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rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/CommonZPrePass.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/DXTCompress.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Debug.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/DebugLight.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/DeferredCaustics.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/DeferredRain.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/DeferredShading.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/DeferredShadows.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/DeferredSnow.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/DepthOfField.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/DistanceClouds.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Eye.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/FXConstantDefs.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/FXSamplerDefs.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/FXStreamDefs.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/FallBack.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/FixedPipelineEmu.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/FogVolume.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Fur.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/FurFinPass.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/FurObliteratePass.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/FurZPass.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/GPUParticle.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/GPUParticleBegin.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/GPUParticleBitonicSort.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/GPUParticleBitonicSortGlobal2048.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/GPUParticleBitonicSortLocal.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/GPUParticleCurves.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/GPUParticleEmit.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/GPUParticleGatherSortDistance.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/GPUParticleHelpers.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/GPUParticleOddEvenSort.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/GPUParticleRenderNoGS.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/GPUParticleUpdate.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/GeometryBeam.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Glass.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/HDRDolbyMetadataPass0.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/HDRDolbyMetadataPass1.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/HDRPostProcess.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/HDRPostProcessDolby.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Hair.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Helper.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Hud3D.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/HumanSkin.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/HumanSkinTess.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/HumanSkinValidations.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Illum.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/IllumTess.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/IllumValidations.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/LensOptics.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Light.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/LightBeam.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/LightVolumes.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/MeshBaker.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/MeshBakerDilate.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/ModificatorTC.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/ModificatorVT.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Monitor.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/MotionBlur.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/MultiLayerAlphaBlend.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/NoDraw.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/OcclusionTest.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/ParticleImposter.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/ParticleVT.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Particles.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Particles.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/ParticlesCustomPass.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/ParticlesNoMat.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/ParticlesNoMatMirror.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/ParticlesShadowPass.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/PostAA.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/PostEffects.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/PostEffectsGame.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/PostEffectsLib.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/ReferenceImage.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/ReferenceImageHDR.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Scopes.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/ShadowBlur.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/ShadowCommon.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/ShadowMaskGen.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Sketch.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/SketchTerrain.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Sky.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/SkyHDR.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/SoftOcclusionQuery.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Stars.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/StarterGame_GeometryBeamScaling.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Stereo.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Sunshafts.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/TemplBeamProc.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Terrain.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/TerrainValidations.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/TiledShading.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Total_Illumination.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/UI.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Vegetation.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/VegetationTess.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/VegetationValidations.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Video.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/VolumeLighting.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/VolumeObject.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/VolumetricFog.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Water.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/WaterCausticsPass.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/WaterFogVolume.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/WaterOceanBottom.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/WaterReflectionsPass.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/WaterVolume.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/Waterfall.cfx (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/fragLib.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/shadeLib.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/HWScripts/CryFX/vertexLib.cfi (100%)
rename {Engine => Assets/Engine}/Shaders/Hair.ext (100%)
rename {Engine => Assets/Engine}/Shaders/HumanSkin.ext (100%)
rename {Engine => Assets/Engine}/Shaders/Illum.ext (100%)
rename {Engine => Assets/Engine}/Shaders/LensOptics.ext (100%)
rename {Engine => Assets/Engine}/Shaders/LightBeam.ext (100%)
rename {Engine => Assets/Engine}/Shaders/Monitor.ext (100%)
rename {Engine => Assets/Engine}/Shaders/ParticleImposter.ext (100%)
rename {Engine => Assets/Engine}/Shaders/Particles.ext (100%)
rename {Engine => Assets/Engine}/Shaders/RunTime.ext (100%)
rename {Engine => Assets/Engine}/Shaders/Scopes.ext (100%)
rename {Engine => Assets/Engine}/Shaders/ShaderProfiles.txt (100%)
rename {Engine => Assets/Engine}/Shaders/ShadowMaskGen.ext (100%)
rename {Engine => Assets/Engine}/Shaders/SketchTerrain.ext (100%)
rename {Engine => Assets/Engine}/Shaders/SkyHDR.ext (100%)
rename {Engine => Assets/Engine}/Shaders/StarterGame_GeometryBeamScaling.ext (100%)
rename {Engine => Assets/Engine}/Shaders/Statics.ext (100%)
rename {Engine => Assets/Engine}/Shaders/TemplBeamProc.ext (100%)
rename {Engine => Assets/Engine}/Shaders/Terrain.ext (100%)
rename {Engine => Assets/Engine}/Shaders/Vegetation.ext (100%)
rename {Engine => Assets/Engine}/Shaders/VolumeObject.ext (100%)
rename {Engine => Assets/Engine}/Shaders/Water.ext (100%)
rename {Engine => Assets/Engine}/Shaders/WaterVolume.ext (100%)
rename {Engine => Assets/Engine}/Shaders/Waterfall.ext (100%)
rename {Engine => Assets/Engine}/exclude.filetag (100%)
rename {Engine => Assets/Engine}/include.filetag (100%)
rename {Engine => Assets/Engine}/materials/material_layers_default.mtl (100%)
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diff --git a/Editor/Materials/lodgen_template.mtl b/Assets/Editor/Materials/lodgen_template.mtl
similarity index 54%
rename from Editor/Materials/lodgen_template.mtl
rename to Assets/Editor/Materials/lodgen_template.mtl
index 0866c7b28b..761eff9154 100644
--- a/Editor/Materials/lodgen_template.mtl
+++ b/Assets/Editor/Materials/lodgen_template.mtl
@@ -1,8 +1,8 @@
-
-
-
+
+
+
diff --git a/Editor/Materials/refpicture.mtl b/Assets/Editor/Materials/refpicture.mtl
similarity index 100%
rename from Editor/Materials/refpicture.mtl
rename to Assets/Editor/Materials/refpicture.mtl
diff --git a/Editor/Materials/voxel_editor.mtl b/Assets/Editor/Materials/voxel_editor.mtl
similarity index 100%
rename from Editor/Materials/voxel_editor.mtl
rename to Assets/Editor/Materials/voxel_editor.mtl
diff --git a/Editor/Materials/voxel_editor.png b/Assets/Editor/Materials/voxel_editor.png
similarity index 100%
rename from Editor/Materials/voxel_editor.png
rename to Assets/Editor/Materials/voxel_editor.png
diff --git a/Editor/Materials/voxel_editor.png.exportsettings b/Assets/Editor/Materials/voxel_editor.png.exportsettings
similarity index 100%
rename from Editor/Materials/voxel_editor.png.exportsettings
rename to Assets/Editor/Materials/voxel_editor.png.exportsettings
diff --git a/Editor/MissionTemplate.lua b/Assets/Editor/MissionTemplate.lua
similarity index 100%
rename from Editor/MissionTemplate.lua
rename to Assets/Editor/MissionTemplate.lua
diff --git a/Editor/ModellingPanel.xml b/Assets/Editor/ModellingPanel.xml
similarity index 100%
rename from Editor/ModellingPanel.xml
rename to Assets/Editor/ModellingPanel.xml
diff --git a/Editor/NewEntityTemplate.ent_template b/Assets/Editor/NewEntityTemplate.ent_template
similarity index 100%
rename from Editor/NewEntityTemplate.ent_template
rename to Assets/Editor/NewEntityTemplate.ent_template
diff --git a/Editor/NewEntityTemplate.lua_template b/Assets/Editor/NewEntityTemplate.lua_template
similarity index 100%
rename from Editor/NewEntityTemplate.lua_template
rename to Assets/Editor/NewEntityTemplate.lua_template
diff --git a/Editor/ObjectIcons/AreaTrigger.bmp b/Assets/Editor/ObjectIcons/AreaTrigger.bmp
similarity index 100%
rename from Editor/ObjectIcons/AreaTrigger.bmp
rename to Assets/Editor/ObjectIcons/AreaTrigger.bmp
diff --git a/Editor/ObjectIcons/AudioAreaAmbience.bmp b/Assets/Editor/ObjectIcons/AudioAreaAmbience.bmp
similarity index 100%
rename from Editor/ObjectIcons/AudioAreaAmbience.bmp
rename to Assets/Editor/ObjectIcons/AudioAreaAmbience.bmp
diff --git a/Editor/ObjectIcons/AudioAreaEntity.bmp b/Assets/Editor/ObjectIcons/AudioAreaEntity.bmp
similarity index 100%
rename from Editor/ObjectIcons/AudioAreaEntity.bmp
rename to Assets/Editor/ObjectIcons/AudioAreaEntity.bmp
diff --git a/Editor/ObjectIcons/AudioAreaRandom.bmp b/Assets/Editor/ObjectIcons/AudioAreaRandom.bmp
similarity index 100%
rename from Editor/ObjectIcons/AudioAreaRandom.bmp
rename to Assets/Editor/ObjectIcons/AudioAreaRandom.bmp
diff --git a/Editor/ObjectIcons/Camera.bmp b/Assets/Editor/ObjectIcons/Camera.bmp
similarity index 100%
rename from Editor/ObjectIcons/Camera.bmp
rename to Assets/Editor/ObjectIcons/Camera.bmp
diff --git a/Editor/ObjectIcons/Checkpoint.bmp b/Assets/Editor/ObjectIcons/Checkpoint.bmp
similarity index 100%
rename from Editor/ObjectIcons/Checkpoint.bmp
rename to Assets/Editor/ObjectIcons/Checkpoint.bmp
diff --git a/Editor/ObjectIcons/ClipVolume.bmp b/Assets/Editor/ObjectIcons/ClipVolume.bmp
similarity index 100%
rename from Editor/ObjectIcons/ClipVolume.bmp
rename to Assets/Editor/ObjectIcons/ClipVolume.bmp
diff --git a/Editor/ObjectIcons/Clock.bmp b/Assets/Editor/ObjectIcons/Clock.bmp
similarity index 100%
rename from Editor/ObjectIcons/Clock.bmp
rename to Assets/Editor/ObjectIcons/Clock.bmp
diff --git a/Editor/ObjectIcons/Clouds.bmp b/Assets/Editor/ObjectIcons/Clouds.bmp
similarity index 100%
rename from Editor/ObjectIcons/Clouds.bmp
rename to Assets/Editor/ObjectIcons/Clouds.bmp
diff --git a/Editor/ObjectIcons/Comment.bmp b/Assets/Editor/ObjectIcons/Comment.bmp
similarity index 100%
rename from Editor/ObjectIcons/Comment.bmp
rename to Assets/Editor/ObjectIcons/Comment.bmp
diff --git a/Editor/ObjectIcons/DeadBody.bmp b/Assets/Editor/ObjectIcons/DeadBody.bmp
similarity index 100%
rename from Editor/ObjectIcons/DeadBody.bmp
rename to Assets/Editor/ObjectIcons/DeadBody.bmp
diff --git a/Editor/ObjectIcons/Decal.bmp b/Assets/Editor/ObjectIcons/Decal.bmp
similarity index 100%
rename from Editor/ObjectIcons/Decal.bmp
rename to Assets/Editor/ObjectIcons/Decal.bmp
diff --git a/Editor/ObjectIcons/Dialog.bmp b/Assets/Editor/ObjectIcons/Dialog.bmp
similarity index 100%
rename from Editor/ObjectIcons/Dialog.bmp
rename to Assets/Editor/ObjectIcons/Dialog.bmp
diff --git a/Editor/ObjectIcons/Flash.bmp b/Assets/Editor/ObjectIcons/Flash.bmp
similarity index 100%
rename from Editor/ObjectIcons/Flash.bmp
rename to Assets/Editor/ObjectIcons/Flash.bmp
diff --git a/Editor/ObjectIcons/Fog.bmp b/Assets/Editor/ObjectIcons/Fog.bmp
similarity index 100%
rename from Editor/ObjectIcons/Fog.bmp
rename to Assets/Editor/ObjectIcons/Fog.bmp
diff --git a/Editor/ObjectIcons/FogVolume.bmp b/Assets/Editor/ObjectIcons/FogVolume.bmp
similarity index 100%
rename from Editor/ObjectIcons/FogVolume.bmp
rename to Assets/Editor/ObjectIcons/FogVolume.bmp
diff --git a/Editor/ObjectIcons/GravitySphere.bmp b/Assets/Editor/ObjectIcons/GravitySphere.bmp
similarity index 100%
rename from Editor/ObjectIcons/GravitySphere.bmp
rename to Assets/Editor/ObjectIcons/GravitySphere.bmp
diff --git a/Editor/ObjectIcons/Item.bmp b/Assets/Editor/ObjectIcons/Item.bmp
similarity index 100%
rename from Editor/ObjectIcons/Item.bmp
rename to Assets/Editor/ObjectIcons/Item.bmp
diff --git a/Editor/ObjectIcons/Ladder.bmp b/Assets/Editor/ObjectIcons/Ladder.bmp
similarity index 100%
rename from Editor/ObjectIcons/Ladder.bmp
rename to Assets/Editor/ObjectIcons/Ladder.bmp
diff --git a/Editor/ObjectIcons/Light.bmp b/Assets/Editor/ObjectIcons/Light.bmp
similarity index 100%
rename from Editor/ObjectIcons/Light.bmp
rename to Assets/Editor/ObjectIcons/Light.bmp
diff --git a/Editor/ObjectIcons/LightPropagationVolume.bmp b/Assets/Editor/ObjectIcons/LightPropagationVolume.bmp
similarity index 100%
rename from Editor/ObjectIcons/LightPropagationVolume.bmp
rename to Assets/Editor/ObjectIcons/LightPropagationVolume.bmp
diff --git a/Editor/ObjectIcons/Lightning.bmp b/Assets/Editor/ObjectIcons/Lightning.bmp
similarity index 100%
rename from Editor/ObjectIcons/Lightning.bmp
rename to Assets/Editor/ObjectIcons/Lightning.bmp
diff --git a/Editor/ObjectIcons/Magnet.bmp b/Assets/Editor/ObjectIcons/Magnet.bmp
similarity index 100%
rename from Editor/ObjectIcons/Magnet.bmp
rename to Assets/Editor/ObjectIcons/Magnet.bmp
diff --git a/Editor/ObjectIcons/MultiTrigger.bmp b/Assets/Editor/ObjectIcons/MultiTrigger.bmp
similarity index 100%
rename from Editor/ObjectIcons/MultiTrigger.bmp
rename to Assets/Editor/ObjectIcons/MultiTrigger.bmp
diff --git a/Editor/ObjectIcons/ODD.bmp b/Assets/Editor/ObjectIcons/ODD.bmp
similarity index 100%
rename from Editor/ObjectIcons/ODD.bmp
rename to Assets/Editor/ObjectIcons/ODD.bmp
diff --git a/Editor/ObjectIcons/Particles.bmp b/Assets/Editor/ObjectIcons/Particles.bmp
similarity index 100%
rename from Editor/ObjectIcons/Particles.bmp
rename to Assets/Editor/ObjectIcons/Particles.bmp
diff --git a/Editor/ObjectIcons/PrecacheCamera.bmp b/Assets/Editor/ObjectIcons/PrecacheCamera.bmp
similarity index 100%
rename from Editor/ObjectIcons/PrecacheCamera.bmp
rename to Assets/Editor/ObjectIcons/PrecacheCamera.bmp
diff --git a/Editor/ObjectIcons/Prefab.bmp b/Assets/Editor/ObjectIcons/Prefab.bmp
similarity index 100%
rename from Editor/ObjectIcons/Prefab.bmp
rename to Assets/Editor/ObjectIcons/Prefab.bmp
diff --git a/Editor/ObjectIcons/Prompt.bmp b/Assets/Editor/ObjectIcons/Prompt.bmp
similarity index 100%
rename from Editor/ObjectIcons/Prompt.bmp
rename to Assets/Editor/ObjectIcons/Prompt.bmp
diff --git a/Editor/ObjectIcons/SavePoint.bmp b/Assets/Editor/ObjectIcons/SavePoint.bmp
similarity index 100%
rename from Editor/ObjectIcons/SavePoint.bmp
rename to Assets/Editor/ObjectIcons/SavePoint.bmp
diff --git a/Editor/ObjectIcons/Seed.bmp b/Assets/Editor/ObjectIcons/Seed.bmp
similarity index 100%
rename from Editor/ObjectIcons/Seed.bmp
rename to Assets/Editor/ObjectIcons/Seed.bmp
diff --git a/Editor/ObjectIcons/Sound.bmp b/Assets/Editor/ObjectIcons/Sound.bmp
similarity index 100%
rename from Editor/ObjectIcons/Sound.bmp
rename to Assets/Editor/ObjectIcons/Sound.bmp
diff --git a/Editor/ObjectIcons/SpawnPoint.bmp b/Assets/Editor/ObjectIcons/SpawnPoint.bmp
similarity index 100%
rename from Editor/ObjectIcons/SpawnPoint.bmp
rename to Assets/Editor/ObjectIcons/SpawnPoint.bmp
diff --git a/Editor/ObjectIcons/T.bmp b/Assets/Editor/ObjectIcons/T.bmp
similarity index 100%
rename from Editor/ObjectIcons/T.bmp
rename to Assets/Editor/ObjectIcons/T.bmp
diff --git a/Editor/ObjectIcons/TagPoint.bmp b/Assets/Editor/ObjectIcons/TagPoint.bmp
similarity index 100%
rename from Editor/ObjectIcons/TagPoint.bmp
rename to Assets/Editor/ObjectIcons/TagPoint.bmp
diff --git a/Editor/ObjectIcons/Trigger.bmp b/Assets/Editor/ObjectIcons/Trigger.bmp
similarity index 100%
rename from Editor/ObjectIcons/Trigger.bmp
rename to Assets/Editor/ObjectIcons/Trigger.bmp
diff --git a/Editor/ObjectIcons/UiCanvasRefEntity.bmp b/Assets/Editor/ObjectIcons/UiCanvasRefEntity.bmp
similarity index 100%
rename from Editor/ObjectIcons/UiCanvasRefEntity.bmp
rename to Assets/Editor/ObjectIcons/UiCanvasRefEntity.bmp
diff --git a/Editor/ObjectIcons/User.bmp b/Assets/Editor/ObjectIcons/User.bmp
similarity index 100%
rename from Editor/ObjectIcons/User.bmp
rename to Assets/Editor/ObjectIcons/User.bmp
diff --git a/Editor/ObjectIcons/VVVArea.bmp b/Assets/Editor/ObjectIcons/VVVArea.bmp
similarity index 100%
rename from Editor/ObjectIcons/VVVArea.bmp
rename to Assets/Editor/ObjectIcons/VVVArea.bmp
diff --git a/Editor/ObjectIcons/W.bmp b/Assets/Editor/ObjectIcons/W.bmp
similarity index 100%
rename from Editor/ObjectIcons/W.bmp
rename to Assets/Editor/ObjectIcons/W.bmp
diff --git a/Editor/ObjectIcons/Water.bmp b/Assets/Editor/ObjectIcons/Water.bmp
similarity index 100%
rename from Editor/ObjectIcons/Water.bmp
rename to Assets/Editor/ObjectIcons/Water.bmp
diff --git a/Editor/ObjectIcons/animobject.bmp b/Assets/Editor/ObjectIcons/animobject.bmp
similarity index 100%
rename from Editor/ObjectIcons/animobject.bmp
rename to Assets/Editor/ObjectIcons/animobject.bmp
diff --git a/Editor/ObjectIcons/bird.bmp b/Assets/Editor/ObjectIcons/bird.bmp
similarity index 100%
rename from Editor/ObjectIcons/bird.bmp
rename to Assets/Editor/ObjectIcons/bird.bmp
diff --git a/Editor/ObjectIcons/bug.bmp b/Assets/Editor/ObjectIcons/bug.bmp
similarity index 100%
rename from Editor/ObjectIcons/bug.bmp
rename to Assets/Editor/ObjectIcons/bug.bmp
diff --git a/Editor/ObjectIcons/character.bmp b/Assets/Editor/ObjectIcons/character.bmp
similarity index 100%
rename from Editor/ObjectIcons/character.bmp
rename to Assets/Editor/ObjectIcons/character.bmp
diff --git a/Editor/ObjectIcons/death.bmp b/Assets/Editor/ObjectIcons/death.bmp
similarity index 100%
rename from Editor/ObjectIcons/death.bmp
rename to Assets/Editor/ObjectIcons/death.bmp
diff --git a/Editor/ObjectIcons/door.bmp b/Assets/Editor/ObjectIcons/door.bmp
similarity index 100%
rename from Editor/ObjectIcons/door.bmp
rename to Assets/Editor/ObjectIcons/door.bmp
diff --git a/Editor/ObjectIcons/elevator.bmp b/Assets/Editor/ObjectIcons/elevator.bmp
similarity index 100%
rename from Editor/ObjectIcons/elevator.bmp
rename to Assets/Editor/ObjectIcons/elevator.bmp
diff --git a/Editor/ObjectIcons/environmentProbe.bmp b/Assets/Editor/ObjectIcons/environmentProbe.bmp
similarity index 100%
rename from Editor/ObjectIcons/environmentProbe.bmp
rename to Assets/Editor/ObjectIcons/environmentProbe.bmp
diff --git a/Editor/ObjectIcons/explosion.bmp b/Assets/Editor/ObjectIcons/explosion.bmp
similarity index 100%
rename from Editor/ObjectIcons/explosion.bmp
rename to Assets/Editor/ObjectIcons/explosion.bmp
diff --git a/Editor/ObjectIcons/fish.bmp b/Assets/Editor/ObjectIcons/fish.bmp
similarity index 100%
rename from Editor/ObjectIcons/fish.bmp
rename to Assets/Editor/ObjectIcons/fish.bmp
diff --git a/Editor/ObjectIcons/forbiddenarea.bmp b/Assets/Editor/ObjectIcons/forbiddenarea.bmp
similarity index 100%
rename from Editor/ObjectIcons/forbiddenarea.bmp
rename to Assets/Editor/ObjectIcons/forbiddenarea.bmp
diff --git a/Editor/ObjectIcons/hazard.bmp b/Assets/Editor/ObjectIcons/hazard.bmp
similarity index 100%
rename from Editor/ObjectIcons/hazard.bmp
rename to Assets/Editor/ObjectIcons/hazard.bmp
diff --git a/Editor/ObjectIcons/health.bmp b/Assets/Editor/ObjectIcons/health.bmp
similarity index 100%
rename from Editor/ObjectIcons/health.bmp
rename to Assets/Editor/ObjectIcons/health.bmp
diff --git a/Editor/ObjectIcons/ledge.bmp b/Assets/Editor/ObjectIcons/ledge.bmp
similarity index 100%
rename from Editor/ObjectIcons/ledge.bmp
rename to Assets/Editor/ObjectIcons/ledge.bmp
diff --git a/Editor/ObjectIcons/mine.bmp b/Assets/Editor/ObjectIcons/mine.bmp
similarity index 100%
rename from Editor/ObjectIcons/mine.bmp
rename to Assets/Editor/ObjectIcons/mine.bmp
diff --git a/Editor/ObjectIcons/physicsobject.bmp b/Assets/Editor/ObjectIcons/physicsobject.bmp
similarity index 100%
rename from Editor/ObjectIcons/physicsobject.bmp
rename to Assets/Editor/ObjectIcons/physicsobject.bmp
diff --git a/Editor/ObjectIcons/prefabbuilding.bmp b/Assets/Editor/ObjectIcons/prefabbuilding.bmp
similarity index 100%
rename from Editor/ObjectIcons/prefabbuilding.bmp
rename to Assets/Editor/ObjectIcons/prefabbuilding.bmp
diff --git a/Editor/ObjectIcons/proceduralbuilding.bmp b/Assets/Editor/ObjectIcons/proceduralbuilding.bmp
similarity index 100%
rename from Editor/ObjectIcons/proceduralbuilding.bmp
rename to Assets/Editor/ObjectIcons/proceduralbuilding.bmp
diff --git a/Editor/ObjectIcons/proceduralobject.bmp b/Assets/Editor/ObjectIcons/proceduralobject.bmp
similarity index 100%
rename from Editor/ObjectIcons/proceduralobject.bmp
rename to Assets/Editor/ObjectIcons/proceduralobject.bmp
diff --git a/Editor/ObjectIcons/proximitytrigger.bmp b/Assets/Editor/ObjectIcons/proximitytrigger.bmp
similarity index 100%
rename from Editor/ObjectIcons/proximitytrigger.bmp
rename to Assets/Editor/ObjectIcons/proximitytrigger.bmp
diff --git a/Editor/ObjectIcons/river.bmp b/Assets/Editor/ObjectIcons/river.bmp
similarity index 100%
rename from Editor/ObjectIcons/river.bmp
rename to Assets/Editor/ObjectIcons/river.bmp
diff --git a/Editor/ObjectIcons/road.bmp b/Assets/Editor/ObjectIcons/road.bmp
similarity index 100%
rename from Editor/ObjectIcons/road.bmp
rename to Assets/Editor/ObjectIcons/road.bmp
diff --git a/Editor/ObjectIcons/rope.bmp b/Assets/Editor/ObjectIcons/rope.bmp
similarity index 100%
rename from Editor/ObjectIcons/rope.bmp
rename to Assets/Editor/ObjectIcons/rope.bmp
diff --git a/Editor/ObjectIcons/sequence.bmp b/Assets/Editor/ObjectIcons/sequence.bmp
similarity index 100%
rename from Editor/ObjectIcons/sequence.bmp
rename to Assets/Editor/ObjectIcons/sequence.bmp
diff --git a/Editor/ObjectIcons/shake.bmp b/Assets/Editor/ObjectIcons/shake.bmp
similarity index 100%
rename from Editor/ObjectIcons/shake.bmp
rename to Assets/Editor/ObjectIcons/shake.bmp
diff --git a/Editor/ObjectIcons/smartobject.bmp b/Assets/Editor/ObjectIcons/smartobject.bmp
similarity index 100%
rename from Editor/ObjectIcons/smartobject.bmp
rename to Assets/Editor/ObjectIcons/smartobject.bmp
diff --git a/Editor/ObjectIcons/spawngroup.bmp b/Assets/Editor/ObjectIcons/spawngroup.bmp
similarity index 100%
rename from Editor/ObjectIcons/spawngroup.bmp
rename to Assets/Editor/ObjectIcons/spawngroup.bmp
diff --git a/Editor/ObjectIcons/spectator.bmp b/Assets/Editor/ObjectIcons/spectator.bmp
similarity index 100%
rename from Editor/ObjectIcons/spectator.bmp
rename to Assets/Editor/ObjectIcons/spectator.bmp
diff --git a/Editor/ObjectIcons/switch.bmp b/Assets/Editor/ObjectIcons/switch.bmp
similarity index 100%
rename from Editor/ObjectIcons/switch.bmp
rename to Assets/Editor/ObjectIcons/switch.bmp
diff --git a/Editor/ObjectIcons/territory.bmp b/Assets/Editor/ObjectIcons/territory.bmp
similarity index 100%
rename from Editor/ObjectIcons/territory.bmp
rename to Assets/Editor/ObjectIcons/territory.bmp
diff --git a/Editor/ObjectIcons/tornado.bmp b/Assets/Editor/ObjectIcons/tornado.bmp
similarity index 100%
rename from Editor/ObjectIcons/tornado.bmp
rename to Assets/Editor/ObjectIcons/tornado.bmp
diff --git a/Editor/ObjectIcons/vehicle.bmp b/Assets/Editor/ObjectIcons/vehicle.bmp
similarity index 100%
rename from Editor/ObjectIcons/vehicle.bmp
rename to Assets/Editor/ObjectIcons/vehicle.bmp
diff --git a/Editor/ObjectIcons/voxel.bmp b/Assets/Editor/ObjectIcons/voxel.bmp
similarity index 100%
rename from Editor/ObjectIcons/voxel.bmp
rename to Assets/Editor/ObjectIcons/voxel.bmp
diff --git a/Editor/ObjectIcons/wave.bmp b/Assets/Editor/ObjectIcons/wave.bmp
similarity index 100%
rename from Editor/ObjectIcons/wave.bmp
rename to Assets/Editor/ObjectIcons/wave.bmp
diff --git a/Editor/ObjectTemplates.xml b/Assets/Editor/ObjectTemplates.xml
similarity index 100%
rename from Editor/ObjectTemplates.xml
rename to Assets/Editor/ObjectTemplates.xml
diff --git a/Editor/Objects/Arrow.cgf b/Assets/Editor/Objects/Arrow.cgf
similarity index 100%
rename from Editor/Objects/Arrow.cgf
rename to Assets/Editor/Objects/Arrow.cgf
diff --git a/Editor/Objects/Axis.cgf b/Assets/Editor/Objects/Axis.cgf
similarity index 100%
rename from Editor/Objects/Axis.cgf
rename to Assets/Editor/Objects/Axis.cgf
diff --git a/Editor/Objects/Clock.cgf b/Assets/Editor/Objects/Clock.cgf
similarity index 100%
rename from Editor/Objects/Clock.cgf
rename to Assets/Editor/Objects/Clock.cgf
diff --git a/Editor/Objects/Comment.cgf b/Assets/Editor/Objects/Comment.cgf
similarity index 100%
rename from Editor/Objects/Comment.cgf
rename to Assets/Editor/Objects/Comment.cgf
diff --git a/Editor/Objects/CryDesigner_camera.grp b/Assets/Editor/Objects/CryDesigner_camera.grp
similarity index 100%
rename from Editor/Objects/CryDesigner_camera.grp
rename to Assets/Editor/Objects/CryDesigner_camera.grp
diff --git a/Editor/Objects/M.cgf b/Assets/Editor/Objects/M.cgf
similarity index 100%
rename from Editor/Objects/M.cgf
rename to Assets/Editor/Objects/M.cgf
diff --git a/Editor/Objects/MtlBox.cgf b/Assets/Editor/Objects/MtlBox.cgf
similarity index 100%
rename from Editor/Objects/MtlBox.cgf
rename to Assets/Editor/Objects/MtlBox.cgf
diff --git a/Editor/Objects/MtlObjects.max b/Assets/Editor/Objects/MtlObjects.max
similarity index 100%
rename from Editor/Objects/MtlObjects.max
rename to Assets/Editor/Objects/MtlObjects.max
diff --git a/Editor/Objects/MtlPlane.cgf b/Assets/Editor/Objects/MtlPlane.cgf
similarity index 100%
rename from Editor/Objects/MtlPlane.cgf
rename to Assets/Editor/Objects/MtlPlane.cgf
diff --git a/Editor/Objects/MtlSphere.cgf b/Assets/Editor/Objects/MtlSphere.cgf
similarity index 100%
rename from Editor/Objects/MtlSphere.cgf
rename to Assets/Editor/Objects/MtlSphere.cgf
diff --git a/Editor/Objects/MtlSwatch.cgf b/Assets/Editor/Objects/MtlSwatch.cgf
similarity index 100%
rename from Editor/Objects/MtlSwatch.cgf
rename to Assets/Editor/Objects/MtlSwatch.cgf
diff --git a/Editor/Objects/MtlTeapot.cgf b/Assets/Editor/Objects/MtlTeapot.cgf
similarity index 100%
rename from Editor/Objects/MtlTeapot.cgf
rename to Assets/Editor/Objects/MtlTeapot.cgf
diff --git a/Editor/Objects/MusicTheme.cgf b/Assets/Editor/Objects/MusicTheme.cgf
similarity index 100%
rename from Editor/Objects/MusicTheme.cgf
rename to Assets/Editor/Objects/MusicTheme.cgf
diff --git a/Editor/Objects/Particles.cgf b/Assets/Editor/Objects/Particles.cgf
similarity index 100%
rename from Editor/Objects/Particles.cgf
rename to Assets/Editor/Objects/Particles.cgf
diff --git a/Editor/Objects/Pyramid.cgf b/Assets/Editor/Objects/Pyramid.cgf
similarity index 100%
rename from Editor/Objects/Pyramid.cgf
rename to Assets/Editor/Objects/Pyramid.cgf
diff --git a/Editor/Objects/S.cgf b/Assets/Editor/Objects/S.cgf
similarity index 100%
rename from Editor/Objects/S.cgf
rename to Assets/Editor/Objects/S.cgf
diff --git a/Editor/Objects/Sound.cgf b/Assets/Editor/Objects/Sound.cgf
similarity index 100%
rename from Editor/Objects/Sound.cgf
rename to Assets/Editor/Objects/Sound.cgf
diff --git a/Editor/Objects/Sphere.cgf b/Assets/Editor/Objects/Sphere.cgf
similarity index 100%
rename from Editor/Objects/Sphere.cgf
rename to Assets/Editor/Objects/Sphere.cgf
diff --git a/Editor/Objects/T.cgf b/Assets/Editor/Objects/T.cgf
similarity index 100%
rename from Editor/Objects/T.cgf
rename to Assets/Editor/Objects/T.cgf
diff --git a/Editor/Objects/Vis.cgf b/Assets/Editor/Objects/Vis.cgf
similarity index 100%
rename from Editor/Objects/Vis.cgf
rename to Assets/Editor/Objects/Vis.cgf
diff --git a/Editor/Objects/W.cgf b/Assets/Editor/Objects/W.cgf
similarity index 100%
rename from Editor/Objects/W.cgf
rename to Assets/Editor/Objects/W.cgf
diff --git a/Editor/Objects/ai_hide_point.cgf b/Assets/Editor/Objects/ai_hide_point.cgf
similarity index 100%
rename from Editor/Objects/ai_hide_point.cgf
rename to Assets/Editor/Objects/ai_hide_point.cgf
diff --git a/Editor/Objects/anchor.cgf b/Assets/Editor/Objects/anchor.cgf
similarity index 100%
rename from Editor/Objects/anchor.cgf
rename to Assets/Editor/Objects/anchor.cgf
diff --git a/Editor/Objects/assaultspawn.cgf b/Assets/Editor/Objects/assaultspawn.cgf
similarity index 100%
rename from Editor/Objects/assaultspawn.cgf
rename to Assets/Editor/Objects/assaultspawn.cgf
diff --git a/Editor/Objects/border.cgf b/Assets/Editor/Objects/border.cgf
similarity index 100%
rename from Editor/Objects/border.cgf
rename to Assets/Editor/Objects/border.cgf
diff --git a/Editor/Objects/box.cgf b/Assets/Editor/Objects/box.cgf
similarity index 100%
rename from Editor/Objects/box.cgf
rename to Assets/Editor/Objects/box.cgf
diff --git a/Editor/Objects/box_nodraw.cgf b/Assets/Editor/Objects/box_nodraw.cgf
similarity index 100%
rename from Editor/Objects/box_nodraw.cgf
rename to Assets/Editor/Objects/box_nodraw.cgf
diff --git a/Editor/Objects/buyzone.cgf b/Assets/Editor/Objects/buyzone.cgf
similarity index 100%
rename from Editor/Objects/buyzone.cgf
rename to Assets/Editor/Objects/buyzone.cgf
diff --git a/Editor/Objects/c2_car_jump_cross.cgf b/Assets/Editor/Objects/c2_car_jump_cross.cgf
similarity index 100%
rename from Editor/Objects/c2_car_jump_cross.cgf
rename to Assets/Editor/Objects/c2_car_jump_cross.cgf
diff --git a/Editor/Objects/c2_crawl_h150.cgf b/Assets/Editor/Objects/c2_crawl_h150.cgf
similarity index 100%
rename from Editor/Objects/c2_crawl_h150.cgf
rename to Assets/Editor/Objects/c2_crawl_h150.cgf
diff --git a/Editor/Objects/c2_duck_v125.cgf b/Assets/Editor/Objects/c2_duck_v125.cgf
similarity index 100%
rename from Editor/Objects/c2_duck_v125.cgf
rename to Assets/Editor/Objects/c2_duck_v125.cgf
diff --git a/Editor/Objects/c2_jump_h1200.cgf b/Assets/Editor/Objects/c2_jump_h1200.cgf
similarity index 100%
rename from Editor/Objects/c2_jump_h1200.cgf
rename to Assets/Editor/Objects/c2_jump_h1200.cgf
diff --git a/Editor/Objects/c2_jump_h500.cgf b/Assets/Editor/Objects/c2_jump_h500.cgf
similarity index 100%
rename from Editor/Objects/c2_jump_h500.cgf
rename to Assets/Editor/Objects/c2_jump_h500.cgf
diff --git a/Editor/Objects/c2_jump_h900.cgf b/Assets/Editor/Objects/c2_jump_h900.cgf
similarity index 100%
rename from Editor/Objects/c2_jump_h900.cgf
rename to Assets/Editor/Objects/c2_jump_h900.cgf
diff --git a/Editor/Objects/c2_jump_h900_v150.cgf b/Assets/Editor/Objects/c2_jump_h900_v150.cgf
similarity index 100%
rename from Editor/Objects/c2_jump_h900_v150.cgf
rename to Assets/Editor/Objects/c2_jump_h900_v150.cgf
diff --git a/Editor/Objects/c2_jump_v150.cgf b/Assets/Editor/Objects/c2_jump_v150.cgf
similarity index 100%
rename from Editor/Objects/c2_jump_v150.cgf
rename to Assets/Editor/Objects/c2_jump_v150.cgf
diff --git a/Editor/Objects/c2_jump_v300.cgf b/Assets/Editor/Objects/c2_jump_v300.cgf
similarity index 100%
rename from Editor/Objects/c2_jump_v300.cgf
rename to Assets/Editor/Objects/c2_jump_v300.cgf
diff --git a/Editor/Objects/c2_jump_v450.cgf b/Assets/Editor/Objects/c2_jump_v450.cgf
similarity index 100%
rename from Editor/Objects/c2_jump_v450.cgf
rename to Assets/Editor/Objects/c2_jump_v450.cgf
diff --git a/Editor/Objects/c2_jumpdown_v900.cgf b/Assets/Editor/Objects/c2_jumpdown_v900.cgf
similarity index 100%
rename from Editor/Objects/c2_jumpdown_v900.cgf
rename to Assets/Editor/Objects/c2_jumpdown_v900.cgf
diff --git a/Editor/Objects/c2_jumpwindow_combo_v550.cgf b/Assets/Editor/Objects/c2_jumpwindow_combo_v550.cgf
similarity index 100%
rename from Editor/Objects/c2_jumpwindow_combo_v550.cgf
rename to Assets/Editor/Objects/c2_jumpwindow_combo_v550.cgf
diff --git a/Editor/Objects/c2_jumpwindow_v550.cgf b/Assets/Editor/Objects/c2_jumpwindow_v550.cgf
similarity index 100%
rename from Editor/Objects/c2_jumpwindow_v550.cgf
rename to Assets/Editor/Objects/c2_jumpwindow_v550.cgf
diff --git a/Editor/Objects/c2_jumpzigzag_v300_v750_lft.cgf b/Assets/Editor/Objects/c2_jumpzigzag_v300_v750_lft.cgf
similarity index 100%
rename from Editor/Objects/c2_jumpzigzag_v300_v750_lft.cgf
rename to Assets/Editor/Objects/c2_jumpzigzag_v300_v750_lft.cgf
diff --git a/Editor/Objects/c2_jumpzigzag_v300_v750_rgt.cgf b/Assets/Editor/Objects/c2_jumpzigzag_v300_v750_rgt.cgf
similarity index 100%
rename from Editor/Objects/c2_jumpzigzag_v300_v750_rgt.cgf
rename to Assets/Editor/Objects/c2_jumpzigzag_v300_v750_rgt.cgf
diff --git a/Editor/Objects/c2_slide_h400.cgf b/Assets/Editor/Objects/c2_slide_h400.cgf
similarity index 100%
rename from Editor/Objects/c2_slide_h400.cgf
rename to Assets/Editor/Objects/c2_slide_h400.cgf
diff --git a/Editor/Objects/c2_slidedown_v1800.cgf b/Assets/Editor/Objects/c2_slidedown_v1800.cgf
similarity index 100%
rename from Editor/Objects/c2_slidedown_v1800.cgf
rename to Assets/Editor/Objects/c2_slidedown_v1800.cgf
diff --git a/Editor/Objects/c2_vault_v125.cgf b/Assets/Editor/Objects/c2_vault_v125.cgf
similarity index 100%
rename from Editor/Objects/c2_vault_v125.cgf
rename to Assets/Editor/Objects/c2_vault_v125.cgf
diff --git a/Editor/Objects/c2_vault_v800.cgf b/Assets/Editor/Objects/c2_vault_v800.cgf
similarity index 100%
rename from Editor/Objects/c2_vault_v800.cgf
rename to Assets/Editor/Objects/c2_vault_v800.cgf
diff --git a/Editor/Objects/c2_wall_jump_h900_v450.cgf b/Assets/Editor/Objects/c2_wall_jump_h900_v450.cgf
similarity index 100%
rename from Editor/Objects/c2_wall_jump_h900_v450.cgf
rename to Assets/Editor/Objects/c2_wall_jump_h900_v450.cgf
diff --git a/Editor/Objects/c2_wall_run_h900_v300.cgf b/Assets/Editor/Objects/c2_wall_run_h900_v300.cgf
similarity index 100%
rename from Editor/Objects/c2_wall_run_h900_v300.cgf
rename to Assets/Editor/Objects/c2_wall_run_h900_v300.cgf
diff --git a/Editor/Objects/c3_dive_h900.cgf b/Assets/Editor/Objects/c3_dive_h900.cgf
similarity index 100%
rename from Editor/Objects/c3_dive_h900.cgf
rename to Assets/Editor/Objects/c3_dive_h900.cgf
diff --git a/Editor/Objects/c3_doorbreak_human.cgf b/Assets/Editor/Objects/c3_doorbreak_human.cgf
similarity index 100%
rename from Editor/Objects/c3_doorbreak_human.cgf
rename to Assets/Editor/Objects/c3_doorbreak_human.cgf
diff --git a/Editor/Objects/c3_doorframe.cgf b/Assets/Editor/Objects/c3_doorframe.cgf
similarity index 100%
rename from Editor/Objects/c3_doorframe.cgf
rename to Assets/Editor/Objects/c3_doorframe.cgf
diff --git a/Editor/Objects/c3_jump_v150_large.cgf b/Assets/Editor/Objects/c3_jump_v150_large.cgf
similarity index 100%
rename from Editor/Objects/c3_jump_v150_large.cgf
rename to Assets/Editor/Objects/c3_jump_v150_large.cgf
diff --git a/Editor/Objects/c3_jump_v300_large.cgf b/Assets/Editor/Objects/c3_jump_v300_large.cgf
similarity index 100%
rename from Editor/Objects/c3_jump_v300_large.cgf
rename to Assets/Editor/Objects/c3_jump_v300_large.cgf
diff --git a/Editor/Objects/c3_jump_v450_large.cgf b/Assets/Editor/Objects/c3_jump_v450_large.cgf
similarity index 100%
rename from Editor/Objects/c3_jump_v450_large.cgf
rename to Assets/Editor/Objects/c3_jump_v450_large.cgf
diff --git a/Editor/Objects/c3_repeldown_v2600.cgf b/Assets/Editor/Objects/c3_repeldown_v2600.cgf
similarity index 100%
rename from Editor/Objects/c3_repeldown_v2600.cgf
rename to Assets/Editor/Objects/c3_repeldown_v2600.cgf
diff --git a/Editor/Objects/c3_repeldown_v900.cgf b/Assets/Editor/Objects/c3_repeldown_v900.cgf
similarity index 100%
rename from Editor/Objects/c3_repeldown_v900.cgf
rename to Assets/Editor/Objects/c3_repeldown_v900.cgf
diff --git a/Editor/Objects/c3_so_cornerPopOutSearchLeft.cgf b/Assets/Editor/Objects/c3_so_cornerPopOutSearchLeft.cgf
similarity index 100%
rename from Editor/Objects/c3_so_cornerPopOutSearchLeft.cgf
rename to Assets/Editor/Objects/c3_so_cornerPopOutSearchLeft.cgf
diff --git a/Editor/Objects/c3_so_cornerPopOutSearchRight.cgf b/Assets/Editor/Objects/c3_so_cornerPopOutSearchRight.cgf
similarity index 100%
rename from Editor/Objects/c3_so_cornerPopOutSearchRight.cgf
rename to Assets/Editor/Objects/c3_so_cornerPopOutSearchRight.cgf
diff --git a/Editor/Objects/c3_vault_v125_large.cgf b/Assets/Editor/Objects/c3_vault_v125_large.cgf
similarity index 100%
rename from Editor/Objects/c3_vault_v125_large.cgf
rename to Assets/Editor/Objects/c3_vault_v125_large.cgf
diff --git a/Editor/Objects/c3_zipline_7500_15.cgf b/Assets/Editor/Objects/c3_zipline_7500_15.cgf
similarity index 100%
rename from Editor/Objects/c3_zipline_7500_15.cgf
rename to Assets/Editor/Objects/c3_zipline_7500_15.cgf
diff --git a/Editor/Objects/collision_dummy_100x50.cgf b/Assets/Editor/Objects/collision_dummy_100x50.cgf
similarity index 100%
rename from Editor/Objects/collision_dummy_100x50.cgf
rename to Assets/Editor/Objects/collision_dummy_100x50.cgf
diff --git a/Editor/Objects/collision_dummy_25x50.cgf b/Assets/Editor/Objects/collision_dummy_25x50.cgf
similarity index 100%
rename from Editor/Objects/collision_dummy_25x50.cgf
rename to Assets/Editor/Objects/collision_dummy_25x50.cgf
diff --git a/Editor/Objects/collision_dummy_50x50.cgf b/Assets/Editor/Objects/collision_dummy_50x50.cgf
similarity index 100%
rename from Editor/Objects/collision_dummy_50x50.cgf
rename to Assets/Editor/Objects/collision_dummy_50x50.cgf
diff --git a/Editor/Objects/corner270.cgf b/Assets/Editor/Objects/corner270.cgf
similarity index 100%
rename from Editor/Objects/corner270.cgf
rename to Assets/Editor/Objects/corner270.cgf
diff --git a/Editor/Objects/editor_helpers.max b/Assets/Editor/Objects/editor_helpers.max
similarity index 100%
rename from Editor/Objects/editor_helpers.max
rename to Assets/Editor/Objects/editor_helpers.max
diff --git a/Editor/Objects/energypoint.cgf b/Assets/Editor/Objects/energypoint.cgf
similarity index 100%
rename from Editor/Objects/energypoint.cgf
rename to Assets/Editor/Objects/energypoint.cgf
diff --git a/Editor/Objects/entrypoint.cgf b/Assets/Editor/Objects/entrypoint.cgf
similarity index 100%
rename from Editor/Objects/entrypoint.cgf
rename to Assets/Editor/Objects/entrypoint.cgf
diff --git a/Editor/Objects/envcube.cgf b/Assets/Editor/Objects/envcube.cgf
similarity index 100%
rename from Editor/Objects/envcube.cgf
rename to Assets/Editor/Objects/envcube.cgf
diff --git a/Editor/Objects/envcube.max b/Assets/Editor/Objects/envcube.max
similarity index 100%
rename from Editor/Objects/envcube.max
rename to Assets/Editor/Objects/envcube.max
diff --git a/Editor/Objects/envcube.mtl b/Assets/Editor/Objects/envcube.mtl
similarity index 100%
rename from Editor/Objects/envcube.mtl
rename to Assets/Editor/Objects/envcube.mtl
diff --git a/Editor/Objects/factory.cgf b/Assets/Editor/Objects/factory.cgf
similarity index 100%
rename from Editor/Objects/factory.cgf
rename to Assets/Editor/Objects/factory.cgf
diff --git a/Editor/Objects/flock.cgf b/Assets/Editor/Objects/flock.cgf
similarity index 100%
rename from Editor/Objects/flock.cgf
rename to Assets/Editor/Objects/flock.cgf
diff --git a/Editor/Objects/forbiddenarea.cgf b/Assets/Editor/Objects/forbiddenarea.cgf
similarity index 100%
rename from Editor/Objects/forbiddenarea.cgf
rename to Assets/Editor/Objects/forbiddenarea.cgf
diff --git a/Editor/Objects/gradb.dds b/Assets/Editor/Objects/gradb.dds
similarity index 100%
rename from Editor/Objects/gradb.dds
rename to Assets/Editor/Objects/gradb.dds
diff --git a/Editor/Objects/gradf.dds b/Assets/Editor/Objects/gradf.dds
similarity index 100%
rename from Editor/Objects/gradf.dds
rename to Assets/Editor/Objects/gradf.dds
diff --git a/Editor/Objects/helper.mtl b/Assets/Editor/Objects/helper.mtl
similarity index 100%
rename from Editor/Objects/helper.mtl
rename to Assets/Editor/Objects/helper.mtl
diff --git a/Editor/Objects/helper_illum.mtl b/Assets/Editor/Objects/helper_illum.mtl
similarity index 100%
rename from Editor/Objects/helper_illum.mtl
rename to Assets/Editor/Objects/helper_illum.mtl
diff --git a/Editor/Objects/hidepoint.cgf b/Assets/Editor/Objects/hidepoint.cgf
similarity index 100%
rename from Editor/Objects/hidepoint.cgf
rename to Assets/Editor/Objects/hidepoint.cgf
diff --git a/Editor/Objects/hidepoint_sec.cgf b/Assets/Editor/Objects/hidepoint_sec.cgf
similarity index 100%
rename from Editor/Objects/hidepoint_sec.cgf
rename to Assets/Editor/Objects/hidepoint_sec.cgf
diff --git a/Editor/Objects/highvault.cgf b/Assets/Editor/Objects/highvault.cgf
similarity index 100%
rename from Editor/Objects/highvault.cgf
rename to Assets/Editor/Objects/highvault.cgf
diff --git a/Editor/Objects/hq.cgf b/Assets/Editor/Objects/hq.cgf
similarity index 100%
rename from Editor/Objects/hq.cgf
rename to Assets/Editor/Objects/hq.cgf
diff --git a/Editor/Objects/invisiblebox.cgf b/Assets/Editor/Objects/invisiblebox.cgf
similarity index 100%
rename from Editor/Objects/invisiblebox.cgf
rename to Assets/Editor/Objects/invisiblebox.cgf
diff --git a/Editor/Objects/invisibleobstruct.cgf b/Assets/Editor/Objects/invisibleobstruct.cgf
similarity index 100%
rename from Editor/Objects/invisibleobstruct.cgf
rename to Assets/Editor/Objects/invisibleobstruct.cgf
diff --git a/Editor/Objects/invisibleocclude.cgf b/Assets/Editor/Objects/invisibleocclude.cgf
similarity index 100%
rename from Editor/Objects/invisibleocclude.cgf
rename to Assets/Editor/Objects/invisibleocclude.cgf
diff --git a/Editor/Objects/invisiblewall.cgf b/Assets/Editor/Objects/invisiblewall.cgf
similarity index 100%
rename from Editor/Objects/invisiblewall.cgf
rename to Assets/Editor/Objects/invisiblewall.cgf
diff --git a/Editor/Objects/jump_150.cgf b/Assets/Editor/Objects/jump_150.cgf
similarity index 100%
rename from Editor/Objects/jump_150.cgf
rename to Assets/Editor/Objects/jump_150.cgf
diff --git a/Editor/Objects/jump_300.cgf b/Assets/Editor/Objects/jump_300.cgf
similarity index 100%
rename from Editor/Objects/jump_300.cgf
rename to Assets/Editor/Objects/jump_300.cgf
diff --git a/Editor/Objects/jump_450.cgf b/Assets/Editor/Objects/jump_450.cgf
similarity index 100%
rename from Editor/Objects/jump_450.cgf
rename to Assets/Editor/Objects/jump_450.cgf
diff --git a/Editor/Objects/leap_1000.cgf b/Assets/Editor/Objects/leap_1000.cgf
similarity index 100%
rename from Editor/Objects/leap_1000.cgf
rename to Assets/Editor/Objects/leap_1000.cgf
diff --git a/Editor/Objects/leap_500.cgf b/Assets/Editor/Objects/leap_500.cgf
similarity index 100%
rename from Editor/Objects/leap_500.cgf
rename to Assets/Editor/Objects/leap_500.cgf
diff --git a/Editor/Objects/light_omni.cgf b/Assets/Editor/Objects/light_omni.cgf
similarity index 100%
rename from Editor/Objects/light_omni.cgf
rename to Assets/Editor/Objects/light_omni.cgf
diff --git a/Editor/Objects/light_spot.cgf b/Assets/Editor/Objects/light_spot.cgf
similarity index 100%
rename from Editor/Objects/light_spot.cgf
rename to Assets/Editor/Objects/light_spot.cgf
diff --git a/Editor/Objects/lightsphere.cgf b/Assets/Editor/Objects/lightsphere.cgf
similarity index 100%
rename from Editor/Objects/lightsphere.cgf
rename to Assets/Editor/Objects/lightsphere.cgf
diff --git a/Editor/Objects/measurehelper_A.cgf b/Assets/Editor/Objects/measurehelper_A.cgf
similarity index 100%
rename from Editor/Objects/measurehelper_A.cgf
rename to Assets/Editor/Objects/measurehelper_A.cgf
diff --git a/Editor/Objects/measurehelper_B.cgf b/Assets/Editor/Objects/measurehelper_B.cgf
similarity index 100%
rename from Editor/Objects/measurehelper_B.cgf
rename to Assets/Editor/Objects/measurehelper_B.cgf
diff --git a/Editor/Objects/mtlbox.mtl b/Assets/Editor/Objects/mtlbox.mtl
similarity index 100%
rename from Editor/Objects/mtlbox.mtl
rename to Assets/Editor/Objects/mtlbox.mtl
diff --git a/Editor/Objects/mtlobjects.mtl b/Assets/Editor/Objects/mtlobjects.mtl
similarity index 100%
rename from Editor/Objects/mtlobjects.mtl
rename to Assets/Editor/Objects/mtlobjects.mtl
diff --git a/Editor/Objects/objective.cgf b/Assets/Editor/Objects/objective.cgf
similarity index 100%
rename from Editor/Objects/objective.cgf
rename to Assets/Editor/Objects/objective.cgf
diff --git a/Editor/Objects/phoenix.cgf b/Assets/Editor/Objects/phoenix.cgf
similarity index 100%
rename from Editor/Objects/phoenix.cgf
rename to Assets/Editor/Objects/phoenix.cgf
diff --git a/Editor/Objects/refpicture.cgf b/Assets/Editor/Objects/refpicture.cgf
similarity index 100%
rename from Editor/Objects/refpicture.cgf
rename to Assets/Editor/Objects/refpicture.cgf
diff --git a/Editor/Objects/refpicture.max b/Assets/Editor/Objects/refpicture.max
similarity index 100%
rename from Editor/Objects/refpicture.max
rename to Assets/Editor/Objects/refpicture.max
diff --git a/Editor/Objects/reinforcement_point.cgf b/Assets/Editor/Objects/reinforcement_point.cgf
similarity index 100%
rename from Editor/Objects/reinforcement_point.cgf
rename to Assets/Editor/Objects/reinforcement_point.cgf
diff --git a/Editor/Objects/smartobject_helper.max b/Assets/Editor/Objects/smartobject_helper.max
similarity index 100%
rename from Editor/Objects/smartobject_helper.max
rename to Assets/Editor/Objects/smartobject_helper.max
diff --git a/Editor/Objects/spawngroup.cgf b/Assets/Editor/Objects/spawngroup.cgf
similarity index 100%
rename from Editor/Objects/spawngroup.cgf
rename to Assets/Editor/Objects/spawngroup.cgf
diff --git a/Editor/Objects/spawnpointhelper.cgf b/Assets/Editor/Objects/spawnpointhelper.cgf
similarity index 100%
rename from Editor/Objects/spawnpointhelper.cgf
rename to Assets/Editor/Objects/spawnpointhelper.cgf
diff --git a/Editor/Objects/spawnpointhelper.mtl b/Assets/Editor/Objects/spawnpointhelper.mtl
similarity index 100%
rename from Editor/Objects/spawnpointhelper.mtl
rename to Assets/Editor/Objects/spawnpointhelper.mtl
diff --git a/Editor/Objects/stayOnWallFire_left.cgf b/Assets/Editor/Objects/stayOnWallFire_left.cgf
similarity index 100%
rename from Editor/Objects/stayOnWallFire_left.cgf
rename to Assets/Editor/Objects/stayOnWallFire_left.cgf
diff --git a/Editor/Objects/suit_jump_300.cgf b/Assets/Editor/Objects/suit_jump_300.cgf
similarity index 100%
rename from Editor/Objects/suit_jump_300.cgf
rename to Assets/Editor/Objects/suit_jump_300.cgf
diff --git a/Editor/Objects/suit_jump_800.cgf b/Assets/Editor/Objects/suit_jump_800.cgf
similarity index 100%
rename from Editor/Objects/suit_jump_800.cgf
rename to Assets/Editor/Objects/suit_jump_800.cgf
diff --git a/Editor/Objects/suit_leap_800.cgf b/Assets/Editor/Objects/suit_leap_800.cgf
similarity index 100%
rename from Editor/Objects/suit_leap_800.cgf
rename to Assets/Editor/Objects/suit_leap_800.cgf
diff --git a/Editor/Plugins/ParticleEditorPlugin/defaults/DefaultParticleEmitters.xml b/Assets/Editor/Plugins/ParticleEditorPlugin/defaults/DefaultParticleEmitters.xml
similarity index 100%
rename from Editor/Plugins/ParticleEditorPlugin/defaults/DefaultParticleEmitters.xml
rename to Assets/Editor/Plugins/ParticleEditorPlugin/defaults/DefaultParticleEmitters.xml
diff --git a/Editor/Plugins/ParticleEditorPlugin/defaults/defaultParticle.dds b/Assets/Editor/Plugins/ParticleEditorPlugin/defaults/defaultParticle.dds
similarity index 100%
rename from Editor/Plugins/ParticleEditorPlugin/defaults/defaultParticle.dds
rename to Assets/Editor/Plugins/ParticleEditorPlugin/defaults/defaultParticle.dds
diff --git a/Editor/Plugins/ParticleEditorPlugin/defaults/feather01.tif b/Assets/Editor/Plugins/ParticleEditorPlugin/defaults/feather01.tif
similarity index 100%
rename from Editor/Plugins/ParticleEditorPlugin/defaults/feather01.tif
rename to Assets/Editor/Plugins/ParticleEditorPlugin/defaults/feather01.tif
diff --git a/Editor/Plugins/ParticleEditorPlugin/defaults/puffup01.tif b/Assets/Editor/Plugins/ParticleEditorPlugin/defaults/puffup01.tif
similarity index 100%
rename from Editor/Plugins/ParticleEditorPlugin/defaults/puffup01.tif
rename to Assets/Editor/Plugins/ParticleEditorPlugin/defaults/puffup01.tif
diff --git a/Editor/Plugins/ParticleEditorPlugin/settings/ToolTips.xml b/Assets/Editor/Plugins/ParticleEditorPlugin/settings/ToolTips.xml
similarity index 100%
rename from Editor/Plugins/ParticleEditorPlugin/settings/ToolTips.xml
rename to Assets/Editor/Plugins/ParticleEditorPlugin/settings/ToolTips.xml
diff --git a/Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_Left.tif b/Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_Left.tif
similarity index 100%
rename from Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_Left.tif
rename to Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_Left.tif
diff --git a/Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_TopLeft.tif b/Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_TopLeft.tif
similarity index 100%
rename from Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_TopLeft.tif
rename to Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_TopLeft.tif
diff --git a/Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_Whole.tif b/Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_Whole.tif
similarity index 100%
rename from Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_Whole.tif
rename to Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Anchor_Whole.tif
diff --git a/Editor/Plugins/UiCanvasEditor/CanvasIcons/Border_Selected.tif b/Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Border_Selected.tif
similarity index 100%
rename from Editor/Plugins/UiCanvasEditor/CanvasIcons/Border_Selected.tif
rename to Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Border_Selected.tif
diff --git a/Editor/Plugins/UiCanvasEditor/CanvasIcons/Border_Unselected.tif b/Assets/Editor/Plugins/UiCanvasEditor/CanvasIcons/Border_Unselected.tif
similarity index 100%
rename from Editor/Plugins/UiCanvasEditor/CanvasIcons/Border_Unselected.tif
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diff --git a/Editor/Scripts/Shelves/icons/particles.png b/Assets/Editor/Scripts/Shelves/icons/particles.png
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diff --git a/Editor/Scripts/Shelves/icons/selfocc.png b/Assets/Editor/Scripts/Shelves/icons/selfocc.png
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diff --git a/Editor/Scripts/Shelves/icons/sun.big.png b/Assets/Editor/Scripts/Shelves/icons/sun.big.png
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diff --git a/Editor/Scripts/Shelves/icons/tangents.png b/Assets/Editor/Scripts/Shelves/icons/tangents.png
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diff --git a/Editor/Scripts/Shelves/icons/time_scale_double.png b/Assets/Editor/Scripts/Shelves/icons/time_scale_double.png
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diff --git a/Editor/Scripts/Shelves/icons/valid_albedo.png b/Assets/Editor/Scripts/Shelves/icons/valid_albedo.png
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diff --git a/Editor/Scripts/Shelves/icons/vegetation.png b/Assets/Editor/Scripts/Shelves/icons/vegetation.png
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diff --git a/Editor/Scripts/TrackView/example.py b/Assets/Editor/Scripts/TrackView/example.py
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diff --git a/Editor/Scripts/tools_shelf_actions.py b/Assets/Editor/Scripts/tools_shelf_actions.py
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diff --git a/Editor/Styles/AssetImporterWindow.qss b/Assets/Editor/Styles/AssetImporterWindow.qss
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diff --git a/Editor/Styles/CryDark.cjstyles b/Assets/Editor/Styles/CryDark.cjstyles
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diff --git a/Engine/EngineAssets/Sky/optical.lut b/Assets/Engine/EngineAssets/Sky/optical.lut
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diff --git a/Engine/EngineAssets/TextureMsg/DefaultSolids.mtl b/Assets/Engine/EngineAssets/TextureMsg/DefaultSolids.mtl
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diff --git a/Engine/EngineAssets/TextureMsg/NotFound.psd b/Assets/Engine/EngineAssets/TextureMsg/NotFound.psd
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diff --git a/Engine/EngineAssets/TextureMsg/orange_for_designer.tif b/Assets/Engine/EngineAssets/TextureMsg/orange_for_designer.tif
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diff --git a/Engine/EngineAssets/Textures/BlackAlpha.tif b/Assets/Engine/EngineAssets/Textures/BlackAlpha.tif
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rename from Engine/EngineAssets/Textures/BlackAlpha.tif
rename to Assets/Engine/EngineAssets/Textures/BlackAlpha.tif
diff --git a/Engine/EngineAssets/Textures/BlackCM.tif b/Assets/Engine/EngineAssets/Textures/BlackCM.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/BlackCM.tif
rename to Assets/Engine/EngineAssets/Textures/BlackCM.tif
diff --git a/Engine/EngineAssets/Textures/BlackCM.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/BlackCM.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/BlackCM.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/BlackCM.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/Cubemap/default_level_cubemap.tif b/Assets/Engine/EngineAssets/Textures/Cubemap/default_level_cubemap.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/Cubemap/default_level_cubemap.tif
rename to Assets/Engine/EngineAssets/Textures/Cubemap/default_level_cubemap.tif
diff --git a/Engine/EngineAssets/Textures/Cursor_Green.tif b/Assets/Engine/EngineAssets/Textures/Cursor_Green.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/Cursor_Green.tif
rename to Assets/Engine/EngineAssets/Textures/Cursor_Green.tif
diff --git a/Engine/EngineAssets/Textures/Cursor_Green.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/Cursor_Green.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/Cursor_Green.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/Cursor_Green.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/FogVolShadowJitter.tif b/Assets/Engine/EngineAssets/Textures/FogVolShadowJitter.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/FogVolShadowJitter.tif
rename to Assets/Engine/EngineAssets/Textures/FogVolShadowJitter.tif
diff --git a/Engine/EngineAssets/Textures/FogVolShadowJitter.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/FogVolShadowJitter.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/FogVolShadowJitter.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/FogVolShadowJitter.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/Frozen/frost_noise3.dds b/Assets/Engine/EngineAssets/Textures/Frozen/frost_noise3.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/Frozen/frost_noise3.dds
rename to Assets/Engine/EngineAssets/Textures/Frozen/frost_noise3.dds
diff --git a/Engine/EngineAssets/Textures/Frozen/frost_noise4.tif b/Assets/Engine/EngineAssets/Textures/Frozen/frost_noise4.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/Frozen/frost_noise4.tif
rename to Assets/Engine/EngineAssets/Textures/Frozen/frost_noise4.tif
diff --git a/Engine/EngineAssets/Textures/Frozen/snow_spatter.tif b/Assets/Engine/EngineAssets/Textures/Frozen/snow_spatter.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/Frozen/snow_spatter.tif
rename to Assets/Engine/EngineAssets/Textures/Frozen/snow_spatter.tif
diff --git a/Engine/EngineAssets/Textures/GreyAlpha.tif b/Assets/Engine/EngineAssets/Textures/GreyAlpha.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/GreyAlpha.tif
rename to Assets/Engine/EngineAssets/Textures/GreyAlpha.tif
diff --git a/Engine/EngineAssets/Textures/GreyAlpha.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/GreyAlpha.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/GreyAlpha.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/GreyAlpha.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/Palette/cloak_interlation.dds b/Assets/Engine/EngineAssets/Textures/Palette/cloak_interlation.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/Palette/cloak_interlation.dds
rename to Assets/Engine/EngineAssets/Textures/Palette/cloak_interlation.dds
diff --git a/Engine/EngineAssets/Textures/Palette/cloak_palette.tif b/Assets/Engine/EngineAssets/Textures/Palette/cloak_palette.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/Palette/cloak_palette.tif
rename to Assets/Engine/EngineAssets/Textures/Palette/cloak_palette.tif
diff --git a/Engine/EngineAssets/Textures/Palette/cloak_palette.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/Palette/cloak_palette.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/Palette/cloak_palette.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/Palette/cloak_palette.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/Palette/cloak_sparks.dds b/Assets/Engine/EngineAssets/Textures/Palette/cloak_sparks.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/Palette/cloak_sparks.dds
rename to Assets/Engine/EngineAssets/Textures/Palette/cloak_sparks.dds
diff --git a/Engine/EngineAssets/Textures/Palette/cloak_transition.dds b/Assets/Engine/EngineAssets/Textures/Palette/cloak_transition.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/Palette/cloak_transition.dds
rename to Assets/Engine/EngineAssets/Textures/Palette/cloak_transition.dds
diff --git a/Engine/EngineAssets/Textures/TexelsPerMeterGrad.tif b/Assets/Engine/EngineAssets/Textures/TexelsPerMeterGrad.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/TexelsPerMeterGrad.tif
rename to Assets/Engine/EngineAssets/Textures/TexelsPerMeterGrad.tif
diff --git a/Engine/EngineAssets/Textures/TexelsPerMeterGrad.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/TexelsPerMeterGrad.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/TexelsPerMeterGrad.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/TexelsPerMeterGrad.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/VolumeRaster.tif b/Assets/Engine/EngineAssets/Textures/VolumeRaster.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/VolumeRaster.tif
rename to Assets/Engine/EngineAssets/Textures/VolumeRaster.tif
diff --git a/Engine/EngineAssets/Textures/VolumeRaster.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/VolumeRaster.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/VolumeRaster.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/VolumeRaster.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/alienhud_distortionimage.tif b/Assets/Engine/EngineAssets/Textures/alienhud_distortionimage.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/alienhud_distortionimage.tif
rename to Assets/Engine/EngineAssets/Textures/alienhud_distortionimage.tif
diff --git a/Engine/EngineAssets/Textures/alienhud_distortionimage.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/alienhud_distortionimage.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/alienhud_distortionimage.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/alienhud_distortionimage.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/alienhud_noise1.tif b/Assets/Engine/EngineAssets/Textures/alienhud_noise1.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/alienhud_noise1.tif
rename to Assets/Engine/EngineAssets/Textures/alienhud_noise1.tif
diff --git a/Engine/EngineAssets/Textures/alienhud_noise1.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/alienhud_noise1.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/alienhud_noise1.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/alienhud_noise1.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/black.tif b/Assets/Engine/EngineAssets/Textures/black.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/black.tif
rename to Assets/Engine/EngineAssets/Textures/black.tif
diff --git a/Engine/EngineAssets/Textures/black.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/black.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/black.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/black.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/caustics_sampler.dds b/Assets/Engine/EngineAssets/Textures/caustics_sampler.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/caustics_sampler.dds
rename to Assets/Engine/EngineAssets/Textures/caustics_sampler.dds
diff --git a/Engine/EngineAssets/Textures/color.tif b/Assets/Engine/EngineAssets/Textures/color.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/color.tif
rename to Assets/Engine/EngineAssets/Textures/color.tif
diff --git a/Engine/EngineAssets/Textures/default_cch.tif b/Assets/Engine/EngineAssets/Textures/default_cch.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/default_cch.tif
rename to Assets/Engine/EngineAssets/Textures/default_cch.tif
diff --git a/Engine/EngineAssets/Textures/default_cch.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/default_cch.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/default_cch.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/default_cch.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/defaults/16_12.tif b/Assets/Engine/EngineAssets/Textures/defaults/16_12.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/defaults/16_12.tif
rename to Assets/Engine/EngineAssets/Textures/defaults/16_12.tif
diff --git a/Engine/EngineAssets/Textures/defaults/16_34.tif b/Assets/Engine/EngineAssets/Textures/defaults/16_34.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/defaults/16_34.tif
rename to Assets/Engine/EngineAssets/Textures/defaults/16_34.tif
diff --git a/Engine/EngineAssets/Textures/defaults/16_5.tif b/Assets/Engine/EngineAssets/Textures/defaults/16_5.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/defaults/16_5.tif
rename to Assets/Engine/EngineAssets/Textures/defaults/16_5.tif
diff --git a/Engine/EngineAssets/Textures/defaults/16_grey.tif b/Assets/Engine/EngineAssets/Textures/defaults/16_grey.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/defaults/16_grey.tif
rename to Assets/Engine/EngineAssets/Textures/defaults/16_grey.tif
diff --git a/Engine/EngineAssets/Textures/defaults/spot_default.tif b/Assets/Engine/EngineAssets/Textures/defaults/spot_default.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/defaults/spot_default.tif
rename to Assets/Engine/EngineAssets/Textures/defaults/spot_default.tif
diff --git a/Engine/EngineAssets/Textures/detailDecalVariation.tif b/Assets/Engine/EngineAssets/Textures/detailDecalVariation.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/detailDecalVariation.tif
rename to Assets/Engine/EngineAssets/Textures/detailDecalVariation.tif
diff --git a/Engine/EngineAssets/Textures/dither_2.dds b/Assets/Engine/EngineAssets/Textures/dither_2.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/dither_2.dds
rename to Assets/Engine/EngineAssets/Textures/dither_2.dds
diff --git a/Engine/EngineAssets/Textures/dither_pattern_2d.dds b/Assets/Engine/EngineAssets/Textures/dither_pattern_2d.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/dither_pattern_2d.dds
rename to Assets/Engine/EngineAssets/Textures/dither_pattern_2d.dds
diff --git a/Engine/EngineAssets/Textures/flares/Flare_Glow001.tif b/Assets/Engine/EngineAssets/Textures/flares/Flare_Glow001.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/Flare_Glow001.tif
rename to Assets/Engine/EngineAssets/Textures/flares/Flare_Glow001.tif
diff --git a/Engine/EngineAssets/Textures/flares/Flare_Glow002.tif b/Assets/Engine/EngineAssets/Textures/flares/Flare_Glow002.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/Flare_Glow002.tif
rename to Assets/Engine/EngineAssets/Textures/flares/Flare_Glow002.tif
diff --git a/Engine/EngineAssets/Textures/flares/Flare_Orbs001.tif b/Assets/Engine/EngineAssets/Textures/flares/Flare_Orbs001.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/Flare_Orbs001.tif
rename to Assets/Engine/EngineAssets/Textures/flares/Flare_Orbs001.tif
diff --git a/Engine/EngineAssets/Textures/flares/Flare_SoftSpot001.tif b/Assets/Engine/EngineAssets/Textures/flares/Flare_SoftSpot001.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/Flare_SoftSpot001.tif
rename to Assets/Engine/EngineAssets/Textures/flares/Flare_SoftSpot001.tif
diff --git a/Engine/EngineAssets/Textures/flares/Flare_SoftSpot002.tif b/Assets/Engine/EngineAssets/Textures/flares/Flare_SoftSpot002.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/Flare_SoftSpot002.tif
rename to Assets/Engine/EngineAssets/Textures/flares/Flare_SoftSpot002.tif
diff --git a/Engine/EngineAssets/Textures/flares/Flare_Sun001.tif b/Assets/Engine/EngineAssets/Textures/flares/Flare_Sun001.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/Flare_Sun001.tif
rename to Assets/Engine/EngineAssets/Textures/flares/Flare_Sun001.tif
diff --git a/Engine/EngineAssets/Textures/flares/flare01.tif b/Assets/Engine/EngineAssets/Textures/flares/flare01.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/flare01.tif
rename to Assets/Engine/EngineAssets/Textures/flares/flare01.tif
diff --git a/Engine/EngineAssets/Textures/flares/flare02.tif b/Assets/Engine/EngineAssets/Textures/flares/flare02.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/flare02.tif
rename to Assets/Engine/EngineAssets/Textures/flares/flare02.tif
diff --git a/Engine/EngineAssets/Textures/flares/ghost_grey.tif b/Assets/Engine/EngineAssets/Textures/flares/ghost_grey.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/ghost_grey.tif
rename to Assets/Engine/EngineAssets/Textures/flares/ghost_grey.tif
diff --git a/Engine/EngineAssets/Textures/flares/ghost_multicolor.tif b/Assets/Engine/EngineAssets/Textures/flares/ghost_multicolor.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/ghost_multicolor.tif
rename to Assets/Engine/EngineAssets/Textures/flares/ghost_multicolor.tif
diff --git a/Engine/EngineAssets/Textures/flares/icons/ghost.tif b/Assets/Engine/EngineAssets/Textures/flares/icons/ghost.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/icons/ghost.tif
rename to Assets/Engine/EngineAssets/Textures/flares/icons/ghost.tif
diff --git a/Engine/EngineAssets/Textures/flares/icons/ghost.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/flares/icons/ghost.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/icons/ghost.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/flares/icons/ghost.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/flares/icons/glow.tif b/Assets/Engine/EngineAssets/Textures/flares/icons/glow.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/icons/glow.tif
rename to Assets/Engine/EngineAssets/Textures/flares/icons/glow.tif
diff --git a/Engine/EngineAssets/Textures/flares/icons/glow.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/flares/icons/glow.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/icons/glow.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/flares/icons/glow.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/flares/icons/iris_shafts.tif b/Assets/Engine/EngineAssets/Textures/flares/icons/iris_shafts.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/icons/iris_shafts.tif
rename to Assets/Engine/EngineAssets/Textures/flares/icons/iris_shafts.tif
diff --git a/Engine/EngineAssets/Textures/flares/icons/iris_shafts.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/flares/icons/iris_shafts.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/icons/iris_shafts.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/flares/icons/iris_shafts.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/flares/icons/multi_ghost.tif b/Assets/Engine/EngineAssets/Textures/flares/icons/multi_ghost.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/icons/multi_ghost.tif
rename to Assets/Engine/EngineAssets/Textures/flares/icons/multi_ghost.tif
diff --git a/Engine/EngineAssets/Textures/flares/icons/multi_ghost.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/flares/icons/multi_ghost.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/icons/multi_ghost.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/flares/icons/multi_ghost.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/flares/icons/orbs.tif b/Assets/Engine/EngineAssets/Textures/flares/icons/orbs.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/icons/orbs.tif
rename to Assets/Engine/EngineAssets/Textures/flares/icons/orbs.tif
diff --git a/Engine/EngineAssets/Textures/flares/icons/orbs.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/flares/icons/orbs.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/icons/orbs.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/flares/icons/orbs.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/flares/icons/ring.tif b/Assets/Engine/EngineAssets/Textures/flares/icons/ring.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/icons/ring.tif
rename to Assets/Engine/EngineAssets/Textures/flares/icons/ring.tif
diff --git a/Engine/EngineAssets/Textures/flares/icons/ring.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/flares/icons/ring.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/icons/ring.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/flares/icons/ring.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/flares/icons/test_demo.tif b/Assets/Engine/EngineAssets/Textures/flares/icons/test_demo.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/icons/test_demo.tif
rename to Assets/Engine/EngineAssets/Textures/flares/icons/test_demo.tif
diff --git a/Engine/EngineAssets/Textures/flares/icons/test_demo.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/flares/icons/test_demo.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/icons/test_demo.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/flares/icons/test_demo.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/flares/icons/vol_shafts.tif b/Assets/Engine/EngineAssets/Textures/flares/icons/vol_shafts.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/icons/vol_shafts.tif
rename to Assets/Engine/EngineAssets/Textures/flares/icons/vol_shafts.tif
diff --git a/Engine/EngineAssets/Textures/flares/icons/vol_shafts.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/flares/icons/vol_shafts.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/icons/vol_shafts.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/flares/icons/vol_shafts.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/flares/iris_shaft.tif b/Assets/Engine/EngineAssets/Textures/flares/iris_shaft.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/iris_shaft.tif
rename to Assets/Engine/EngineAssets/Textures/flares/iris_shaft.tif
diff --git a/Engine/EngineAssets/Textures/flares/lens_blurshape.tif b/Assets/Engine/EngineAssets/Textures/flares/lens_blurshape.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/lens_blurshape.tif
rename to Assets/Engine/EngineAssets/Textures/flares/lens_blurshape.tif
diff --git a/Engine/EngineAssets/Textures/flares/lens_dirtyglass.tif b/Assets/Engine/EngineAssets/Textures/flares/lens_dirtyglass.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/lens_dirtyglass.tif
rename to Assets/Engine/EngineAssets/Textures/flares/lens_dirtyglass.tif
diff --git a/Engine/EngineAssets/Textures/flares/lens_noise01.tif b/Assets/Engine/EngineAssets/Textures/flares/lens_noise01.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/lens_noise01.tif
rename to Assets/Engine/EngineAssets/Textures/flares/lens_noise01.tif
diff --git a/Engine/EngineAssets/Textures/flares/lens_raindrops.tif b/Assets/Engine/EngineAssets/Textures/flares/lens_raindrops.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/lens_raindrops.tif
rename to Assets/Engine/EngineAssets/Textures/flares/lens_raindrops.tif
diff --git a/Engine/EngineAssets/Textures/flares/lens_raindrops02.tif b/Assets/Engine/EngineAssets/Textures/flares/lens_raindrops02.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/lens_raindrops02.tif
rename to Assets/Engine/EngineAssets/Textures/flares/lens_raindrops02.tif
diff --git a/Engine/EngineAssets/Textures/flares/orb_01.tif b/Assets/Engine/EngineAssets/Textures/flares/orb_01.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/orb_01.tif
rename to Assets/Engine/EngineAssets/Textures/flares/orb_01.tif
diff --git a/Engine/EngineAssets/Textures/flares/orb_cell01.tif b/Assets/Engine/EngineAssets/Textures/flares/orb_cell01.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/orb_cell01.tif
rename to Assets/Engine/EngineAssets/Textures/flares/orb_cell01.tif
diff --git a/Engine/EngineAssets/Textures/flares/orb_cell02.tif b/Assets/Engine/EngineAssets/Textures/flares/orb_cell02.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/orb_cell02.tif
rename to Assets/Engine/EngineAssets/Textures/flares/orb_cell02.tif
diff --git a/Engine/EngineAssets/Textures/flares/orb_cell03.tif b/Assets/Engine/EngineAssets/Textures/flares/orb_cell03.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/orb_cell03.tif
rename to Assets/Engine/EngineAssets/Textures/flares/orb_cell03.tif
diff --git a/Engine/EngineAssets/Textures/flares/orb_cell04.tif b/Assets/Engine/EngineAssets/Textures/flares/orb_cell04.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/orb_cell04.tif
rename to Assets/Engine/EngineAssets/Textures/flares/orb_cell04.tif
diff --git a/Engine/EngineAssets/Textures/flares/spectrum_full.tif b/Assets/Engine/EngineAssets/Textures/flares/spectrum_full.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/spectrum_full.tif
rename to Assets/Engine/EngineAssets/Textures/flares/spectrum_full.tif
diff --git a/Engine/EngineAssets/Textures/flares/spectrum_half.tif b/Assets/Engine/EngineAssets/Textures/flares/spectrum_half.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/spectrum_half.tif
rename to Assets/Engine/EngineAssets/Textures/flares/spectrum_half.tif
diff --git a/Engine/EngineAssets/Textures/flares/spectrum_quater.tif b/Assets/Engine/EngineAssets/Textures/flares/spectrum_quater.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/spectrum_quater.tif
rename to Assets/Engine/EngineAssets/Textures/flares/spectrum_quater.tif
diff --git a/Engine/EngineAssets/Textures/flares/spectrum_specs.tif b/Assets/Engine/EngineAssets/Textures/flares/spectrum_specs.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/spectrum_specs.tif
rename to Assets/Engine/EngineAssets/Textures/flares/spectrum_specs.tif
diff --git a/Engine/EngineAssets/Textures/flares/streak01.tif b/Assets/Engine/EngineAssets/Textures/flares/streak01.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/streak01.tif
rename to Assets/Engine/EngineAssets/Textures/flares/streak01.tif
diff --git a/Engine/EngineAssets/Textures/flares/visor_scratch.tif b/Assets/Engine/EngineAssets/Textures/flares/visor_scratch.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/flares/visor_scratch.tif
rename to Assets/Engine/EngineAssets/Textures/flares/visor_scratch.tif
diff --git a/Engine/EngineAssets/Textures/fresnel_sampler.dds b/Assets/Engine/EngineAssets/Textures/fresnel_sampler.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/fresnel_sampler.dds
rename to Assets/Engine/EngineAssets/Textures/fresnel_sampler.dds
diff --git a/Engine/EngineAssets/Textures/fringe_map.dds b/Assets/Engine/EngineAssets/Textures/fringe_map.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/fringe_map.dds
rename to Assets/Engine/EngineAssets/Textures/fringe_map.dds
diff --git a/Engine/EngineAssets/Textures/frost_refl2.tif b/Assets/Engine/EngineAssets/Textures/frost_refl2.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/frost_refl2.tif
rename to Assets/Engine/EngineAssets/Textures/frost_refl2.tif
diff --git a/Engine/EngineAssets/Textures/frost_refl2.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/frost_refl2.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/frost_refl2.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/frost_refl2.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/fuzzy_pow_sampler_merged.dds b/Assets/Engine/EngineAssets/Textures/fuzzy_pow_sampler_merged.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/fuzzy_pow_sampler_merged.dds
rename to Assets/Engine/EngineAssets/Textures/fuzzy_pow_sampler_merged.dds
diff --git a/Engine/EngineAssets/Textures/glass_decalatlas_ddn.tif b/Assets/Engine/EngineAssets/Textures/glass_decalatlas_ddn.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/glass_decalatlas_ddn.tif
rename to Assets/Engine/EngineAssets/Textures/glass_decalatlas_ddn.tif
diff --git a/Engine/EngineAssets/Textures/glass_decalatlas_ddn.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/glass_decalatlas_ddn.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/glass_decalatlas_ddn.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/glass_decalatlas_ddn.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/glass_decalatlas_diff.tif b/Assets/Engine/EngineAssets/Textures/glass_decalatlas_diff.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/glass_decalatlas_diff.tif
rename to Assets/Engine/EngineAssets/Textures/glass_decalatlas_diff.tif
diff --git a/Engine/EngineAssets/Textures/glass_decalatlas_diff.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/glass_decalatlas_diff.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/glass_decalatlas_diff.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/glass_decalatlas_diff.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/grey.dds b/Assets/Engine/EngineAssets/Textures/grey.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/grey.dds
rename to Assets/Engine/EngineAssets/Textures/grey.dds
diff --git a/Engine/EngineAssets/Textures/hex.tif b/Assets/Engine/EngineAssets/Textures/hex.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/hex.tif
rename to Assets/Engine/EngineAssets/Textures/hex.tif
diff --git a/Engine/EngineAssets/Textures/hex.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/hex.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/hex.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/hex.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/hex_ddn.tif b/Assets/Engine/EngineAssets/Textures/hex_ddn.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/hex_ddn.tif
rename to Assets/Engine/EngineAssets/Textures/hex_ddn.tif
diff --git a/Engine/EngineAssets/Textures/hex_ddn.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/hex_ddn.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/hex_ddn.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/hex_ddn.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/hex_grad.tif b/Assets/Engine/EngineAssets/Textures/hex_grad.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/hex_grad.tif
rename to Assets/Engine/EngineAssets/Textures/hex_grad.tif
diff --git a/Engine/EngineAssets/Textures/hex_grad.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/hex_grad.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/hex_grad.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/hex_grad.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/hex_line.tif b/Assets/Engine/EngineAssets/Textures/hex_line.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/hex_line.tif
rename to Assets/Engine/EngineAssets/Textures/hex_line.tif
diff --git a/Engine/EngineAssets/Textures/hex_line.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/hex_line.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/hex_line.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/hex_line.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/hex_rand.tif b/Assets/Engine/EngineAssets/Textures/hex_rand.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/hex_rand.tif
rename to Assets/Engine/EngineAssets/Textures/hex_rand.tif
diff --git a/Engine/EngineAssets/Textures/hex_rand.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/hex_rand.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/hex_rand.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/hex_rand.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/hiteffect_areas.tif b/Assets/Engine/EngineAssets/Textures/hiteffect_areas.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/hiteffect_areas.tif
rename to Assets/Engine/EngineAssets/Textures/hiteffect_areas.tif
diff --git a/Engine/EngineAssets/Textures/hiteffect_areas.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/hiteffect_areas.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/hiteffect_areas.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/hiteffect_areas.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/hiteffect_blurmask_ddn.tif b/Assets/Engine/EngineAssets/Textures/hiteffect_blurmask_ddn.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/hiteffect_blurmask_ddn.tif
rename to Assets/Engine/EngineAssets/Textures/hiteffect_blurmask_ddn.tif
diff --git a/Engine/EngineAssets/Textures/hiteffect_blurmask_ddn.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/hiteffect_blurmask_ddn.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/hiteffect_blurmask_ddn.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/hiteffect_blurmask_ddn.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/hiteffect_healthgradient.tif b/Assets/Engine/EngineAssets/Textures/hiteffect_healthgradient.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/hiteffect_healthgradient.tif
rename to Assets/Engine/EngineAssets/Textures/hiteffect_healthgradient.tif
diff --git a/Engine/EngineAssets/Textures/hiteffect_healthgradient.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/hiteffect_healthgradient.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/hiteffect_healthgradient.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/hiteffect_healthgradient.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/hiteffect_lvlgradient.tif b/Assets/Engine/EngineAssets/Textures/hiteffect_lvlgradient.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/hiteffect_lvlgradient.tif
rename to Assets/Engine/EngineAssets/Textures/hiteffect_lvlgradient.tif
diff --git a/Engine/EngineAssets/Textures/hiteffect_lvlgradient.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/hiteffect_lvlgradient.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/hiteffect_lvlgradient.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/hiteffect_lvlgradient.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/hiteffect_round.tif b/Assets/Engine/EngineAssets/Textures/hiteffect_round.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/hiteffect_round.tif
rename to Assets/Engine/EngineAssets/Textures/hiteffect_round.tif
diff --git a/Engine/EngineAssets/Textures/hiteffect_round.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/hiteffect_round.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/hiteffect_round.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/hiteffect_round.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/hiteffect_veinsblood.tif b/Assets/Engine/EngineAssets/Textures/hiteffect_veinsblood.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/hiteffect_veinsblood.tif
rename to Assets/Engine/EngineAssets/Textures/hiteffect_veinsblood.tif
diff --git a/Engine/EngineAssets/Textures/hiteffect_veinsblood.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/hiteffect_veinsblood.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/hiteffect_veinsblood.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/hiteffect_veinsblood.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/interference.dds b/Assets/Engine/EngineAssets/Textures/interference.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/interference.dds
rename to Assets/Engine/EngineAssets/Textures/interference.dds
diff --git a/Engine/EngineAssets/Textures/jumpnoisehighfrequency_x27y19.dds b/Assets/Engine/EngineAssets/Textures/jumpnoisehighfrequency_x27y19.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/jumpnoisehighfrequency_x27y19.dds
rename to Assets/Engine/EngineAssets/Textures/jumpnoisehighfrequency_x27y19.dds
diff --git a/Engine/EngineAssets/Textures/moisturedroplets.tif b/Assets/Engine/EngineAssets/Textures/moisturedroplets.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/moisturedroplets.tif
rename to Assets/Engine/EngineAssets/Textures/moisturedroplets.tif
diff --git a/Engine/EngineAssets/Textures/moisturedroplets.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/moisturedroplets.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/moisturedroplets.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/moisturedroplets.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/nightvis_grad.tif b/Assets/Engine/EngineAssets/Textures/nightvis_grad.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/nightvis_grad.tif
rename to Assets/Engine/EngineAssets/Textures/nightvis_grad.tif
diff --git a/Engine/EngineAssets/Textures/nightvis_grad.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/nightvis_grad.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/nightvis_grad.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/nightvis_grad.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/noise.tif b/Assets/Engine/EngineAssets/Textures/noise.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/noise.tif
rename to Assets/Engine/EngineAssets/Textures/noise.tif
diff --git a/Engine/EngineAssets/Textures/noise3d.dds b/Assets/Engine/EngineAssets/Textures/noise3d.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/noise3d.dds
rename to Assets/Engine/EngineAssets/Textures/noise3d.dds
diff --git a/Engine/EngineAssets/Textures/oceanwaves_ddn.tif b/Assets/Engine/EngineAssets/Textures/oceanwaves_ddn.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/oceanwaves_ddn.tif
rename to Assets/Engine/EngineAssets/Textures/oceanwaves_ddn.tif
diff --git a/Engine/EngineAssets/Textures/oceanwaves_ddn.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/oceanwaves_ddn.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/oceanwaves_ddn.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/oceanwaves_ddn.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/palletteInst.dds b/Assets/Engine/EngineAssets/Textures/palletteInst.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/palletteInst.dds
rename to Assets/Engine/EngineAssets/Textures/palletteInst.dds
diff --git a/Engine/EngineAssets/Textures/perlinNoise2d.tif b/Assets/Engine/EngineAssets/Textures/perlinNoise2d.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/perlinNoise2d.tif
rename to Assets/Engine/EngineAssets/Textures/perlinNoise2d.tif
diff --git a/Engine/EngineAssets/Textures/perlinNoise2d.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/perlinNoise2d.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/perlinNoise2d.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/perlinNoise2d.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/perlinNoiseDerivatives.tif b/Assets/Engine/EngineAssets/Textures/perlinNoiseDerivatives.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/perlinNoiseDerivatives.tif
rename to Assets/Engine/EngineAssets/Textures/perlinNoiseDerivatives.tif
diff --git a/Engine/EngineAssets/Textures/perlinNoiseDerivatives.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/perlinNoiseDerivatives.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/perlinNoiseDerivatives.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/perlinNoiseDerivatives.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/perlinNoiseNormal_ddn.tif b/Assets/Engine/EngineAssets/Textures/perlinNoiseNormal_ddn.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/perlinNoiseNormal_ddn.tif
rename to Assets/Engine/EngineAssets/Textures/perlinNoiseNormal_ddn.tif
diff --git a/Engine/EngineAssets/Textures/perlinNoiseNormal_ddn.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/perlinNoiseNormal_ddn.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/perlinNoiseNormal_ddn.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/perlinNoiseNormal_ddn.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/perlinNoise_sum.tif b/Assets/Engine/EngineAssets/Textures/perlinNoise_sum.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/perlinNoise_sum.tif
rename to Assets/Engine/EngineAssets/Textures/perlinNoise_sum.tif
diff --git a/Engine/EngineAssets/Textures/perlinNoise_sum.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/perlinNoise_sum.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/perlinNoise_sum.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/perlinNoise_sum.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/perlinNoise_sum_small.tif b/Assets/Engine/EngineAssets/Textures/perlinNoise_sum_small.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/perlinNoise_sum_small.tif
rename to Assets/Engine/EngineAssets/Textures/perlinNoise_sum_small.tif
diff --git a/Engine/EngineAssets/Textures/perlinNoise_sum_small.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/perlinNoise_sum_small.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/perlinNoise_sum_small.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/perlinNoise_sum_small.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/pixeltex.dds b/Assets/Engine/EngineAssets/Textures/pixeltex.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/pixeltex.dds
rename to Assets/Engine/EngineAssets/Textures/pixeltex.dds
diff --git a/Engine/EngineAssets/Textures/rotrandomcm.dds b/Assets/Engine/EngineAssets/Textures/rotrandomcm.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/rotrandomcm.dds
rename to Assets/Engine/EngineAssets/Textures/rotrandomcm.dds
diff --git a/Engine/EngineAssets/Textures/scratch.tif b/Assets/Engine/EngineAssets/Textures/scratch.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/scratch.tif
rename to Assets/Engine/EngineAssets/Textures/scratch.tif
diff --git a/Engine/EngineAssets/Textures/scratch.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/scratch.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/scratch.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/scratch.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/scratch_ddn.tif b/Assets/Engine/EngineAssets/Textures/scratch_ddn.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/scratch_ddn.tif
rename to Assets/Engine/EngineAssets/Textures/scratch_ddn.tif
diff --git a/Engine/EngineAssets/Textures/scratch_ddn.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/scratch_ddn.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/scratch_ddn.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/scratch_ddn.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/screen_noisy_bump.dds b/Assets/Engine/EngineAssets/Textures/screen_noisy_bump.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/screen_noisy_bump.dds
rename to Assets/Engine/EngineAssets/Textures/screen_noisy_bump.dds
diff --git a/Engine/EngineAssets/Textures/screenfrost_alpha.TIF b/Assets/Engine/EngineAssets/Textures/screenfrost_alpha.TIF
similarity index 100%
rename from Engine/EngineAssets/Textures/screenfrost_alpha.TIF
rename to Assets/Engine/EngineAssets/Textures/screenfrost_alpha.TIF
diff --git a/Engine/EngineAssets/Textures/screenfrost_alpha.TIF.exportsettings b/Assets/Engine/EngineAssets/Textures/screenfrost_alpha.TIF.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/screenfrost_alpha.TIF.exportsettings
rename to Assets/Engine/EngineAssets/Textures/screenfrost_alpha.TIF.exportsettings
diff --git a/Engine/EngineAssets/Textures/screenfrost_ddn.TIF b/Assets/Engine/EngineAssets/Textures/screenfrost_ddn.TIF
similarity index 100%
rename from Engine/EngineAssets/Textures/screenfrost_ddn.TIF
rename to Assets/Engine/EngineAssets/Textures/screenfrost_ddn.TIF
diff --git a/Engine/EngineAssets/Textures/screenfrost_ddn.TIF.exportsettings b/Assets/Engine/EngineAssets/Textures/screenfrost_ddn.TIF.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/screenfrost_ddn.TIF.exportsettings
rename to Assets/Engine/EngineAssets/Textures/screenfrost_ddn.TIF.exportsettings
diff --git a/Engine/EngineAssets/Textures/snowflakes.tif b/Assets/Engine/EngineAssets/Textures/snowflakes.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/snowflakes.tif
rename to Assets/Engine/EngineAssets/Textures/snowflakes.tif
diff --git a/Engine/EngineAssets/Textures/snowflakes.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/snowflakes.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/snowflakes.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/snowflakes.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/startscreen.tif b/Assets/Engine/EngineAssets/Textures/startscreen.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/startscreen.tif
rename to Assets/Engine/EngineAssets/Textures/startscreen.tif
diff --git a/Engine/EngineAssets/Textures/startscreen.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/startscreen.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/startscreen.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/startscreen.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/user_tex1.tif b/Assets/Engine/EngineAssets/Textures/user_tex1.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/user_tex1.tif
rename to Assets/Engine/EngineAssets/Textures/user_tex1.tif
diff --git a/Engine/EngineAssets/Textures/user_tex2.tif b/Assets/Engine/EngineAssets/Textures/user_tex2.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/user_tex2.tif
rename to Assets/Engine/EngineAssets/Textures/user_tex2.tif
diff --git a/Engine/EngineAssets/Textures/vector_noise.dds b/Assets/Engine/EngineAssets/Textures/vector_noise.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/vector_noise.dds
rename to Assets/Engine/EngineAssets/Textures/vector_noise.dds
diff --git a/Engine/EngineAssets/Textures/water_droplets.dds b/Assets/Engine/EngineAssets/Textures/water_droplets.dds
similarity index 100%
rename from Engine/EngineAssets/Textures/water_droplets.dds
rename to Assets/Engine/EngineAssets/Textures/water_droplets.dds
diff --git a/Engine/EngineAssets/Textures/water_gloss.tif b/Assets/Engine/EngineAssets/Textures/water_gloss.tif
similarity index 100%
rename from Engine/EngineAssets/Textures/water_gloss.tif
rename to Assets/Engine/EngineAssets/Textures/water_gloss.tif
diff --git a/Engine/EngineAssets/Textures/water_gloss.tif.exportsettings b/Assets/Engine/EngineAssets/Textures/water_gloss.tif.exportsettings
similarity index 100%
rename from Engine/EngineAssets/Textures/water_gloss.tif.exportsettings
rename to Assets/Engine/EngineAssets/Textures/water_gloss.tif.exportsettings
diff --git a/Engine/EngineAssets/Textures/white.tif b/Assets/Engine/EngineAssets/Textures/white.tif
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diff --git a/Engine/Scripts/Entities/Particle/ParticleEffect.lua b/Assets/Engine/Scripts/Entities/Particle/ParticleEffect.lua
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diff --git a/Engine/Scripts/Entities/Physics/AnimObject.lua b/Assets/Engine/Scripts/Entities/Physics/AnimObject.lua
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diff --git a/Engine/Scripts/Entities/Render/FogVolume.lua b/Assets/Engine/Scripts/Entities/Render/FogVolume.lua
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diff --git a/Engine/Scripts/Entities/Sound/AudioAreaAmbience.lua b/Assets/Engine/Scripts/Entities/Sound/AudioAreaAmbience.lua
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diff --git a/Engine/Scripts/Entities/Sound/AudioAreaEntity.lua b/Assets/Engine/Scripts/Entities/Sound/AudioAreaEntity.lua
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diff --git a/Engine/Scripts/Entities/Sound/AudioTriggerSpot.lua b/Assets/Engine/Scripts/Entities/Sound/AudioTriggerSpot.lua
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diff --git a/Engine/Scripts/Entities/Sound/Shared/AudioUtils.lua b/Assets/Engine/Scripts/Entities/Sound/Shared/AudioUtils.lua
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diff --git a/Engine/Scripts/Entities/Triggers/AreaTrigger.lua b/Assets/Engine/Scripts/Entities/Triggers/AreaTrigger.lua
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diff --git a/Engine/Scripts/Entities/Triggers/ProximityTrigger.lua b/Assets/Engine/Scripts/Entities/Triggers/ProximityTrigger.lua
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rename from Engine/Scripts/Entities/Triggers/ProximityTrigger.lua
rename to Assets/Engine/Scripts/Entities/Triggers/ProximityTrigger.lua
diff --git a/Engine/Scripts/Entities/UI/UiCanvasRefEntity.lua b/Assets/Engine/Scripts/Entities/UI/UiCanvasRefEntity.lua
similarity index 100%
rename from Engine/Scripts/Entities/UI/UiCanvasRefEntity.lua
rename to Assets/Engine/Scripts/Entities/UI/UiCanvasRefEntity.lua
diff --git a/Engine/Scripts/Utils/Components/GameplayUtils.lua b/Assets/Engine/Scripts/Utils/Components/GameplayUtils.lua
similarity index 100%
rename from Engine/Scripts/Utils/Components/GameplayUtils.lua
rename to Assets/Engine/Scripts/Utils/Components/GameplayUtils.lua
diff --git a/Engine/Scripts/Utils/Components/InputUtils.lua b/Assets/Engine/Scripts/Utils/Components/InputUtils.lua
similarity index 100%
rename from Engine/Scripts/Utils/Components/InputUtils.lua
rename to Assets/Engine/Scripts/Utils/Components/InputUtils.lua
diff --git a/Engine/Scripts/Utils/Components/MultiHandlers.lua b/Assets/Engine/Scripts/Utils/Components/MultiHandlers.lua
similarity index 100%
rename from Engine/Scripts/Utils/Components/MultiHandlers.lua
rename to Assets/Engine/Scripts/Utils/Components/MultiHandlers.lua
diff --git a/Engine/Scripts/Utils/Containers.lua b/Assets/Engine/Scripts/Utils/Containers.lua
similarity index 100%
rename from Engine/Scripts/Utils/Containers.lua
rename to Assets/Engine/Scripts/Utils/Containers.lua
diff --git a/Engine/Scripts/Utils/EntityUtils.lua b/Assets/Engine/Scripts/Utils/EntityUtils.lua
similarity index 100%
rename from Engine/Scripts/Utils/EntityUtils.lua
rename to Assets/Engine/Scripts/Utils/EntityUtils.lua
diff --git a/Engine/Scripts/Utils/Math.lua b/Assets/Engine/Scripts/Utils/Math.lua
similarity index 100%
rename from Engine/Scripts/Utils/Math.lua
rename to Assets/Engine/Scripts/Utils/Math.lua
diff --git a/Engine/SeedAssetList.seed b/Assets/Engine/SeedAssetList.seed
similarity index 100%
rename from Engine/SeedAssetList.seed
rename to Assets/Engine/SeedAssetList.seed
diff --git a/Engine/Shaders/DistanceClouds.ext b/Assets/Engine/Shaders/DistanceClouds.ext
similarity index 100%
rename from Engine/Shaders/DistanceClouds.ext
rename to Assets/Engine/Shaders/DistanceClouds.ext
diff --git a/Engine/Shaders/Eye.ext b/Assets/Engine/Shaders/Eye.ext
similarity index 100%
rename from Engine/Shaders/Eye.ext
rename to Assets/Engine/Shaders/Eye.ext
diff --git a/Engine/Shaders/Fur.ext b/Assets/Engine/Shaders/Fur.ext
similarity index 100%
rename from Engine/Shaders/Fur.ext
rename to Assets/Engine/Shaders/Fur.ext
diff --git a/Engine/Shaders/GeometryBeam.ext b/Assets/Engine/Shaders/GeometryBeam.ext
similarity index 100%
rename from Engine/Shaders/GeometryBeam.ext
rename to Assets/Engine/Shaders/GeometryBeam.ext
diff --git a/Engine/Shaders/Glass.ext b/Assets/Engine/Shaders/Glass.ext
similarity index 100%
rename from Engine/Shaders/Glass.ext
rename to Assets/Engine/Shaders/Glass.ext
diff --git a/Engine/Shaders/HWScripts/CryFX/AuxGeom.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/AuxGeom.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/AuxGeom.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/AuxGeom.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Clouds.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Clouds.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Clouds.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Clouds.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Common.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/Common.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Common.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/Common.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/Common.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Common.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Common.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Common.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/CommonDebugPass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonDebugPass.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/CommonDebugPass.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonDebugPass.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/CommonMotionBlurPass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonMotionBlurPass.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/CommonMotionBlurPass.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonMotionBlurPass.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/CommonMotionBlurPassTess.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonMotionBlurPassTess.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/CommonMotionBlurPassTess.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonMotionBlurPassTess.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/CommonSVO.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonSVO.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/CommonSVO.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonSVO.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/CommonShadowGenPass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonShadowGenPass.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/CommonShadowGenPass.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonShadowGenPass.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/CommonShadowGenPassTess.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonShadowGenPassTess.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/CommonShadowGenPassTess.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonShadowGenPassTess.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/CommonTessellation.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonTessellation.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/CommonTessellation.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonTessellation.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/CommonViewsPass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonViewsPass.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/CommonViewsPass.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonViewsPass.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/CommonViewsPassTess.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonViewsPassTess.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/CommonViewsPassTess.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonViewsPassTess.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/CommonZPass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonZPass.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/CommonZPass.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonZPass.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/CommonZPassTess.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonZPassTess.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/CommonZPassTess.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonZPassTess.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/CommonZPrePass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/CommonZPrePass.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/CommonZPrePass.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/CommonZPrePass.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/DXTCompress.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/DXTCompress.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/DXTCompress.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/DXTCompress.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Debug.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Debug.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Debug.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Debug.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/DebugLight.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/DebugLight.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/DebugLight.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/DebugLight.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/DeferredCaustics.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/DeferredCaustics.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/DeferredCaustics.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/DeferredCaustics.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/DeferredRain.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/DeferredRain.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/DeferredRain.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/DeferredRain.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/DeferredShading.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/DeferredShading.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/DeferredShading.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/DeferredShading.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/DeferredShadows.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/DeferredShadows.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/DeferredShadows.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/DeferredShadows.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/DeferredSnow.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/DeferredSnow.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/DeferredSnow.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/DeferredSnow.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/DepthOfField.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/DepthOfField.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/DepthOfField.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/DepthOfField.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/DistanceClouds.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/DistanceClouds.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/DistanceClouds.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/DistanceClouds.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Eye.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Eye.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Eye.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Eye.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/FXConstantDefs.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/FXConstantDefs.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/FXConstantDefs.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/FXConstantDefs.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/FXSamplerDefs.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/FXSamplerDefs.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/FXSamplerDefs.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/FXSamplerDefs.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/FXStreamDefs.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/FXStreamDefs.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/FXStreamDefs.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/FXStreamDefs.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/FallBack.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/FallBack.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/FallBack.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/FallBack.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/FixedPipelineEmu.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/FixedPipelineEmu.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/FixedPipelineEmu.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/FixedPipelineEmu.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/FogVolume.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/FogVolume.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/FogVolume.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/FogVolume.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Fur.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Fur.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Fur.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Fur.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/FurFinPass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/FurFinPass.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/FurFinPass.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/FurFinPass.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/FurObliteratePass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/FurObliteratePass.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/FurObliteratePass.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/FurObliteratePass.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/FurZPass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/FurZPass.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/FurZPass.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/FurZPass.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticle.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticle.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/GPUParticle.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticle.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticleBegin.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleBegin.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/GPUParticleBegin.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleBegin.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSort.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSort.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSort.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSort.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSortGlobal2048.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSortGlobal2048.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSortGlobal2048.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSortGlobal2048.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSortLocal.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSortLocal.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSortLocal.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleBitonicSortLocal.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticleCurves.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleCurves.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/GPUParticleCurves.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleCurves.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticleEmit.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleEmit.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/GPUParticleEmit.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleEmit.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticleGatherSortDistance.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleGatherSortDistance.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/GPUParticleGatherSortDistance.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleGatherSortDistance.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticleHelpers.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleHelpers.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/GPUParticleHelpers.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleHelpers.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticleOddEvenSort.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleOddEvenSort.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/GPUParticleOddEvenSort.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleOddEvenSort.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticleRenderNoGS.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleRenderNoGS.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/GPUParticleRenderNoGS.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleRenderNoGS.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/GPUParticleUpdate.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleUpdate.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/GPUParticleUpdate.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/GPUParticleUpdate.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/GeometryBeam.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/GeometryBeam.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/GeometryBeam.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/GeometryBeam.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Glass.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Glass.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Glass.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Glass.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/HDRDolbyMetadataPass0.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/HDRDolbyMetadataPass0.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/HDRDolbyMetadataPass0.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/HDRDolbyMetadataPass0.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/HDRDolbyMetadataPass1.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/HDRDolbyMetadataPass1.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/HDRDolbyMetadataPass1.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/HDRDolbyMetadataPass1.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/HDRPostProcess.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/HDRPostProcess.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/HDRPostProcess.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/HDRPostProcess.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/HDRPostProcessDolby.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/HDRPostProcessDolby.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/HDRPostProcessDolby.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/HDRPostProcessDolby.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/Hair.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Hair.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Hair.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Hair.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Helper.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Helper.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Helper.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Helper.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Hud3D.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Hud3D.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Hud3D.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Hud3D.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/HumanSkin.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/HumanSkin.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/HumanSkin.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/HumanSkin.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/HumanSkinTess.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/HumanSkinTess.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/HumanSkinTess.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/HumanSkinTess.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/HumanSkinValidations.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/HumanSkinValidations.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/HumanSkinValidations.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/HumanSkinValidations.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/Illum.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Illum.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Illum.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Illum.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/IllumTess.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/IllumTess.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/IllumTess.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/IllumTess.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/IllumValidations.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/IllumValidations.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/IllumValidations.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/IllumValidations.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/LensOptics.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/LensOptics.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/LensOptics.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/LensOptics.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Light.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Light.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Light.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Light.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/LightBeam.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/LightBeam.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/LightBeam.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/LightBeam.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/LightVolumes.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/LightVolumes.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/LightVolumes.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/LightVolumes.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/MeshBaker.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/MeshBaker.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/MeshBaker.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/MeshBaker.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/MeshBakerDilate.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/MeshBakerDilate.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/MeshBakerDilate.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/MeshBakerDilate.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/ModificatorTC.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/ModificatorTC.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/ModificatorTC.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/ModificatorTC.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/ModificatorVT.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/ModificatorVT.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/ModificatorVT.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/ModificatorVT.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/Monitor.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Monitor.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Monitor.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Monitor.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/MotionBlur.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/MotionBlur.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/MotionBlur.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/MotionBlur.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/MultiLayerAlphaBlend.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/MultiLayerAlphaBlend.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/MultiLayerAlphaBlend.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/MultiLayerAlphaBlend.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/NoDraw.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/NoDraw.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/NoDraw.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/NoDraw.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/OcclusionTest.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/OcclusionTest.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/OcclusionTest.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/OcclusionTest.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/ParticleImposter.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/ParticleImposter.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/ParticleImposter.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/ParticleImposter.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/ParticleVT.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/ParticleVT.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/ParticleVT.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/ParticleVT.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/Particles.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/Particles.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Particles.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/Particles.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/Particles.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Particles.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Particles.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Particles.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/ParticlesCustomPass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/ParticlesCustomPass.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/ParticlesCustomPass.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/ParticlesCustomPass.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/ParticlesNoMat.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/ParticlesNoMat.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/ParticlesNoMat.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/ParticlesNoMat.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/ParticlesNoMatMirror.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/ParticlesNoMatMirror.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/ParticlesNoMatMirror.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/ParticlesNoMatMirror.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/ParticlesShadowPass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/ParticlesShadowPass.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/ParticlesShadowPass.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/ParticlesShadowPass.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/PostAA.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/PostAA.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/PostAA.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/PostAA.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/PostEffects.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/PostEffects.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/PostEffects.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/PostEffects.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/PostEffectsGame.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/PostEffectsGame.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/PostEffectsGame.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/PostEffectsGame.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/PostEffectsLib.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/PostEffectsLib.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/PostEffectsLib.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/PostEffectsLib.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/ReferenceImage.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/ReferenceImage.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/ReferenceImage.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/ReferenceImage.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/ReferenceImageHDR.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/ReferenceImageHDR.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/ReferenceImageHDR.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/ReferenceImageHDR.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Scopes.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Scopes.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Scopes.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Scopes.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/ShadowBlur.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/ShadowBlur.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/ShadowBlur.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/ShadowBlur.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/ShadowCommon.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/ShadowCommon.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/ShadowCommon.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/ShadowCommon.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/ShadowMaskGen.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/ShadowMaskGen.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/ShadowMaskGen.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/ShadowMaskGen.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Sketch.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Sketch.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Sketch.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Sketch.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/SketchTerrain.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/SketchTerrain.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/SketchTerrain.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/SketchTerrain.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Sky.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Sky.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Sky.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Sky.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/SkyHDR.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/SkyHDR.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/SkyHDR.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/SkyHDR.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/SoftOcclusionQuery.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/SoftOcclusionQuery.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/SoftOcclusionQuery.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/SoftOcclusionQuery.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Stars.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Stars.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Stars.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Stars.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/StarterGame_GeometryBeamScaling.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/StarterGame_GeometryBeamScaling.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/StarterGame_GeometryBeamScaling.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/StarterGame_GeometryBeamScaling.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Stereo.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Stereo.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Stereo.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Stereo.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Sunshafts.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Sunshafts.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Sunshafts.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Sunshafts.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/TemplBeamProc.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/TemplBeamProc.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/TemplBeamProc.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/TemplBeamProc.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Terrain.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Terrain.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Terrain.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Terrain.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/TerrainValidations.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/TerrainValidations.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/TerrainValidations.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/TerrainValidations.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/TiledShading.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/TiledShading.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/TiledShading.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/TiledShading.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/Total_Illumination.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Total_Illumination.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Total_Illumination.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Total_Illumination.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/UI.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/UI.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/UI.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/UI.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Vegetation.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Vegetation.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Vegetation.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Vegetation.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/VegetationTess.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/VegetationTess.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/VegetationTess.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/VegetationTess.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/VegetationValidations.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/VegetationValidations.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/VegetationValidations.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/VegetationValidations.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/Video.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Video.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Video.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Video.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/VolumeLighting.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/VolumeLighting.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/VolumeLighting.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/VolumeLighting.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/VolumeObject.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/VolumeObject.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/VolumeObject.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/VolumeObject.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/VolumetricFog.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/VolumetricFog.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/VolumetricFog.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/VolumetricFog.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/Water.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Water.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Water.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Water.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/WaterCausticsPass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/WaterCausticsPass.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/WaterCausticsPass.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/WaterCausticsPass.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/WaterFogVolume.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/WaterFogVolume.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/WaterFogVolume.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/WaterFogVolume.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/WaterOceanBottom.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/WaterOceanBottom.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/WaterOceanBottom.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/WaterOceanBottom.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/WaterReflectionsPass.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/WaterReflectionsPass.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/WaterReflectionsPass.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/WaterReflectionsPass.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/WaterVolume.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/WaterVolume.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/WaterVolume.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/WaterVolume.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/Waterfall.cfx b/Assets/Engine/Shaders/HWScripts/CryFX/Waterfall.cfx
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/Waterfall.cfx
rename to Assets/Engine/Shaders/HWScripts/CryFX/Waterfall.cfx
diff --git a/Engine/Shaders/HWScripts/CryFX/fragLib.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/fragLib.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/fragLib.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/fragLib.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/shadeLib.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/shadeLib.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/shadeLib.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/shadeLib.cfi
diff --git a/Engine/Shaders/HWScripts/CryFX/vertexLib.cfi b/Assets/Engine/Shaders/HWScripts/CryFX/vertexLib.cfi
similarity index 100%
rename from Engine/Shaders/HWScripts/CryFX/vertexLib.cfi
rename to Assets/Engine/Shaders/HWScripts/CryFX/vertexLib.cfi
diff --git a/Engine/Shaders/Hair.ext b/Assets/Engine/Shaders/Hair.ext
similarity index 100%
rename from Engine/Shaders/Hair.ext
rename to Assets/Engine/Shaders/Hair.ext
diff --git a/Engine/Shaders/HumanSkin.ext b/Assets/Engine/Shaders/HumanSkin.ext
similarity index 100%
rename from Engine/Shaders/HumanSkin.ext
rename to Assets/Engine/Shaders/HumanSkin.ext
diff --git a/Engine/Shaders/Illum.ext b/Assets/Engine/Shaders/Illum.ext
similarity index 100%
rename from Engine/Shaders/Illum.ext
rename to Assets/Engine/Shaders/Illum.ext
diff --git a/Engine/Shaders/LensOptics.ext b/Assets/Engine/Shaders/LensOptics.ext
similarity index 100%
rename from Engine/Shaders/LensOptics.ext
rename to Assets/Engine/Shaders/LensOptics.ext
diff --git a/Engine/Shaders/LightBeam.ext b/Assets/Engine/Shaders/LightBeam.ext
similarity index 100%
rename from Engine/Shaders/LightBeam.ext
rename to Assets/Engine/Shaders/LightBeam.ext
diff --git a/Engine/Shaders/Monitor.ext b/Assets/Engine/Shaders/Monitor.ext
similarity index 100%
rename from Engine/Shaders/Monitor.ext
rename to Assets/Engine/Shaders/Monitor.ext
diff --git a/Engine/Shaders/ParticleImposter.ext b/Assets/Engine/Shaders/ParticleImposter.ext
similarity index 100%
rename from Engine/Shaders/ParticleImposter.ext
rename to Assets/Engine/Shaders/ParticleImposter.ext
diff --git a/Engine/Shaders/Particles.ext b/Assets/Engine/Shaders/Particles.ext
similarity index 100%
rename from Engine/Shaders/Particles.ext
rename to Assets/Engine/Shaders/Particles.ext
diff --git a/Engine/Shaders/RunTime.ext b/Assets/Engine/Shaders/RunTime.ext
similarity index 100%
rename from Engine/Shaders/RunTime.ext
rename to Assets/Engine/Shaders/RunTime.ext
diff --git a/Engine/Shaders/Scopes.ext b/Assets/Engine/Shaders/Scopes.ext
similarity index 100%
rename from Engine/Shaders/Scopes.ext
rename to Assets/Engine/Shaders/Scopes.ext
diff --git a/Engine/Shaders/ShaderProfiles.txt b/Assets/Engine/Shaders/ShaderProfiles.txt
similarity index 100%
rename from Engine/Shaders/ShaderProfiles.txt
rename to Assets/Engine/Shaders/ShaderProfiles.txt
diff --git a/Engine/Shaders/ShadowMaskGen.ext b/Assets/Engine/Shaders/ShadowMaskGen.ext
similarity index 100%
rename from Engine/Shaders/ShadowMaskGen.ext
rename to Assets/Engine/Shaders/ShadowMaskGen.ext
diff --git a/Engine/Shaders/SketchTerrain.ext b/Assets/Engine/Shaders/SketchTerrain.ext
similarity index 100%
rename from Engine/Shaders/SketchTerrain.ext
rename to Assets/Engine/Shaders/SketchTerrain.ext
diff --git a/Engine/Shaders/SkyHDR.ext b/Assets/Engine/Shaders/SkyHDR.ext
similarity index 100%
rename from Engine/Shaders/SkyHDR.ext
rename to Assets/Engine/Shaders/SkyHDR.ext
diff --git a/Engine/Shaders/StarterGame_GeometryBeamScaling.ext b/Assets/Engine/Shaders/StarterGame_GeometryBeamScaling.ext
similarity index 100%
rename from Engine/Shaders/StarterGame_GeometryBeamScaling.ext
rename to Assets/Engine/Shaders/StarterGame_GeometryBeamScaling.ext
diff --git a/Engine/Shaders/Statics.ext b/Assets/Engine/Shaders/Statics.ext
similarity index 100%
rename from Engine/Shaders/Statics.ext
rename to Assets/Engine/Shaders/Statics.ext
diff --git a/Engine/Shaders/TemplBeamProc.ext b/Assets/Engine/Shaders/TemplBeamProc.ext
similarity index 100%
rename from Engine/Shaders/TemplBeamProc.ext
rename to Assets/Engine/Shaders/TemplBeamProc.ext
diff --git a/Engine/Shaders/Terrain.ext b/Assets/Engine/Shaders/Terrain.ext
similarity index 100%
rename from Engine/Shaders/Terrain.ext
rename to Assets/Engine/Shaders/Terrain.ext
diff --git a/Engine/Shaders/Vegetation.ext b/Assets/Engine/Shaders/Vegetation.ext
similarity index 100%
rename from Engine/Shaders/Vegetation.ext
rename to Assets/Engine/Shaders/Vegetation.ext
diff --git a/Engine/Shaders/VolumeObject.ext b/Assets/Engine/Shaders/VolumeObject.ext
similarity index 100%
rename from Engine/Shaders/VolumeObject.ext
rename to Assets/Engine/Shaders/VolumeObject.ext
diff --git a/Engine/Shaders/Water.ext b/Assets/Engine/Shaders/Water.ext
similarity index 100%
rename from Engine/Shaders/Water.ext
rename to Assets/Engine/Shaders/Water.ext
diff --git a/Engine/Shaders/WaterVolume.ext b/Assets/Engine/Shaders/WaterVolume.ext
similarity index 100%
rename from Engine/Shaders/WaterVolume.ext
rename to Assets/Engine/Shaders/WaterVolume.ext
diff --git a/Engine/Shaders/Waterfall.ext b/Assets/Engine/Shaders/Waterfall.ext
similarity index 100%
rename from Engine/Shaders/Waterfall.ext
rename to Assets/Engine/Shaders/Waterfall.ext
diff --git a/Engine/exclude.filetag b/Assets/Engine/exclude.filetag
similarity index 100%
rename from Engine/exclude.filetag
rename to Assets/Engine/exclude.filetag
diff --git a/Engine/include.filetag b/Assets/Engine/include.filetag
similarity index 100%
rename from Engine/include.filetag
rename to Assets/Engine/include.filetag
diff --git a/Engine/materials/material_layers_default.mtl b/Assets/Engine/materials/material_layers_default.mtl
similarity index 100%
rename from Engine/materials/material_layers_default.mtl
rename to Assets/Engine/materials/material_layers_default.mtl
diff --git a/Engine/materials/material_terrain_default.mtl b/Assets/Engine/materials/material_terrain_default.mtl
similarity index 100%
rename from Engine/materials/material_terrain_default.mtl
rename to Assets/Engine/materials/material_terrain_default.mtl
diff --git a/Engine/textures/default_icon.png b/Assets/Engine/textures/default_icon.png
similarity index 100%
rename from Engine/textures/default_icon.png
rename to Assets/Engine/textures/default_icon.png
diff --git a/Engine/textures/default_icon.png.exportsettings b/Assets/Engine/textures/default_icon.png.exportsettings
similarity index 100%
rename from Engine/textures/default_icon.png.exportsettings
rename to Assets/Engine/textures/default_icon.png.exportsettings
diff --git a/Engine/textures/defaults/defaultnouvs.tif b/Assets/Engine/textures/defaults/defaultnouvs.tif
similarity index 100%
rename from Engine/textures/defaults/defaultnouvs.tif
rename to Assets/Engine/textures/defaults/defaultnouvs.tif
diff --git a/Engine/textures/defaults/grey.tif b/Assets/Engine/textures/defaults/grey.tif
similarity index 100%
rename from Engine/textures/defaults/grey.tif
rename to Assets/Engine/textures/defaults/grey.tif
diff --git a/Engine/textures/skys/night/half_moon.tif b/Assets/Engine/textures/skys/night/half_moon.tif
similarity index 100%
rename from Engine/textures/skys/night/half_moon.tif
rename to Assets/Engine/textures/skys/night/half_moon.tif
diff --git a/AutomatedTesting/EngineFinder.cmake b/AutomatedTesting/EngineFinder.cmake
new file mode 100644
index 0000000000..1fdcef2b56
--- /dev/null
+++ b/AutomatedTesting/EngineFinder.cmake
@@ -0,0 +1,50 @@
+#
+# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
+# its licensors.
+#
+# For complete copyright and license terms please see the LICENSE at the root of this
+# distribution (the "License"). All use of this software is governed by the License,
+# or, if provided, by the license below or the license accompanying this file. Do not
+# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+#
+# This file is copied during engine registration. Edits to this file will be lost next
+# time a registration happens.
+
+include_guard()
+
+# Read the engine name from the project_json file
+file(READ ${CMAKE_CURRENT_LIST_DIR}/project.json project_json)
+string(JSON LY_ENGINE_NAME_TO_USE ERROR_VARIABLE json_error GET ${project_json} engine)
+if(json_error)
+ message(FATAL_ERROR "Unable to read key 'engine' from 'project.json', error: ${json_error}")
+endif()
+
+# Read the list of paths from ~.o3de/o3de_manifest.json
+file(TO_CMAKE_PATH "$ENV{USERPROFILE}" home_directory) # Windows
+if((NOT home_directory) OR (NOT EXISTS ${home_directory}))
+ file(TO_CMAKE_PATH "$ENV{HOME}" home_directory)# Unix
+endif()
+
+if (NOT home_directory)
+ message(FATAL_ERROR "Cannot find user home directory, the o3de manifest cannot be found")
+endif()
+# Set manifest path to path in the user home directory
+set(manifest_path ${home_directory}/.o3de/o3de_manifest.json)
+
+if(EXISTS ${manifest_path})
+ file(READ ${manifest_path} manifest_json)
+ string(JSON engines_count ERROR_VARIABLE json_error LENGTH ${manifest_json} engines)
+ if(json_error)
+ message(FATAL_ERROR "Unable to read key 'engines' from '${manifest_path}', error: ${json_error}")
+ endif()
+
+ math(EXPR engines_count "${engines_count}-1")
+ foreach(engine_path_index RANGE ${engines_count})
+ string(JSON engine_path ERROR_VARIABLE json_error GET ${manifest_json} engines ${engine_path_index})
+ if(${json_error})
+ message(FATAL_ERROR "Unable to read engines[${engine_path_index}] '${manifest_path}', error: ${json_error}")
+ endif()
+ list(APPEND CMAKE_MODULE_PATH "${engine_path}/cmake")
+ endforeach()
+endif()
diff --git a/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_batch_dependency_tests.py b/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_batch_dependency_tests.py
index cfd088adc0..e329846554 100755
--- a/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_batch_dependency_tests.py
+++ b/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_batch_dependency_tests.py
@@ -71,9 +71,9 @@ class TestsAssetProcessorBatch_DependenycyTests(object):
env = ap_setup_fixture
BATCH_LOG_PATH = env["ap_batch_log_file"]
asset_processor.create_temp_asset_root()
- asset_processor.add_relative_source_asset(os.path.join("Engine", "engine_dependencies.xml"))
- asset_processor.add_scan_folder("Engine")
- asset_processor.add_relative_source_asset(os.path.join("Engine", "Libs", "MaterialEffects", "surfacetypes.xml"))
+ asset_processor.add_relative_source_asset(os.path.join("Assets", "Engine", "engine_dependencies.xml"))
+ asset_processor.add_scan_folder(os.path.join("Assets", "Engine"))
+ asset_processor.add_relative_source_asset(os.path.join("Assets", "Engine", "Libs", "MaterialEffects", "surfacetypes.xml"))
# Precondition: Assets are all processed
asset_processor.batch_process()
@@ -103,7 +103,7 @@ class TestsAssetProcessorBatch_DependenycyTests(object):
assert surfacetypes_missing_logline, "Surfacetypes.xml not seen in the batch log as missing."
# Add the schema file which allows our xml parser to understand dependencies for our engine_dependencies file
- asset_processor.add_relative_source_asset(os.path.join("Engine", "Schema", "enginedependency.xmlschema"))
+ asset_processor.add_relative_source_asset(os.path.join("Assets", "Engine", "Schema", "enginedependency.xmlschema"))
asset_processor.batch_process()
_, output = asset_processor.batch_process(capture_output=True,
diff --git a/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_gui_tests_2.py b/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_gui_tests_2.py
index 7c7b6b2452..b25ee081a1 100755
--- a/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_gui_tests_2.py
+++ b/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_gui_tests_2.py
@@ -205,10 +205,13 @@ class TestsAssetProcessorGUI_AllPlatforms(object):
env = ap_setup_fixture
# Copy test assets to new folder in dev folder
# This new folder will be created outside the default project folder and will not be added as a scan folder
- # by default, instead we'll modify the temporary AssetProcessorPlatformConfig.ini to add it
test_assets_folder, cache_folder = asset_processor.prepare_test_environment(env["tests_dir"], "C4874115",
relative_asset_root='',
add_scan_folder=False)
+ # The AssetProcessor internal _cache_folder path is updated to point at the cache root in order
+ # to allow the comparison between the source asset path of "/C4874115" to match the cache assets
+ # in
+ asset_processor._cache_folder = os.path.dirname(cache_folder)
assert os.path.exists(test_assets_folder), f"Test assets folder was not found {test_assets_folder}"
# Run AP Batch
@@ -226,7 +229,6 @@ class TestsAssetProcessorGUI_AllPlatforms(object):
test_scan_folder_root_key = f"{ASSET_PROCESSOR_SETTINGS_ROOT_KEY}/ScanFolder C4874115"
test_scan_folder_params.append(f'--regset="{test_scan_folder_root_key}/watch=@ROOT@/C4874115"')
- test_scan_folder_params.append(f'--regset="{test_scan_folder_root_key}/output=C4874115"')
test_scan_folder_params.append(f'--regset="{test_scan_folder_root_key}/recursive=1"')
test_scan_folder_params.append(f'--regset="{test_scan_folder_root_key}/order=5000"')
diff --git a/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/assets/C4874115/C4874115_test_asset.txt b/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/assets/C4874115/C4874115/C4874115_test_asset.txt
similarity index 100%
rename from AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/assets/C4874115/C4874115_test_asset.txt
rename to AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/assets/C4874115/C4874115/C4874115_test_asset.txt
diff --git a/Code/Framework/AzCore/AzCore/Script/ScriptSystemComponent.cpp b/Code/Framework/AzCore/AzCore/Script/ScriptSystemComponent.cpp
index 0a727c7c53..f12da5c60e 100644
--- a/Code/Framework/AzCore/AzCore/Script/ScriptSystemComponent.cpp
+++ b/Code/Framework/AzCore/AzCore/Script/ScriptSystemComponent.cpp
@@ -853,7 +853,7 @@ const char* ScriptSystemComponent::GetGroup() const
const char* AZ::ScriptSystemComponent::GetBrowserIcon() const
{
- return "Editor/Icons/Components/LuaScript.svg";
+ return "Icons/Components/LuaScript.svg";
}
AZ::Uuid AZ::ScriptSystemComponent::GetComponentTypeId() const
diff --git a/Code/Framework/AzCore/AzCore/Settings/SettingsRegistryMergeUtils.cpp b/Code/Framework/AzCore/AzCore/Settings/SettingsRegistryMergeUtils.cpp
index 27f6f222dd..34f1bdef89 100644
--- a/Code/Framework/AzCore/AzCore/Settings/SettingsRegistryMergeUtils.cpp
+++ b/Code/Framework/AzCore/AzCore/Settings/SettingsRegistryMergeUtils.cpp
@@ -654,7 +654,6 @@ namespace AZ::SettingsRegistryMergeUtils
if (registry.Get(engineRootPath, FilePathKey_EngineRootFolder))
{
AZ::IO::FixedMaxPath mergePath{ AZStd::move(engineRootPath) };
- mergePath /= "Engine";
mergePath /= SettingsRegistryInterface::RegistryFolder;
registry.MergeSettingsFolder(mergePath.Native(), specializations, platform, "", scratchBuffer);
}
diff --git a/Code/Framework/AzFramework/AzFramework/Asset/AssetCatalog.cpp b/Code/Framework/AzFramework/AzFramework/Asset/AssetCatalog.cpp
index e01b105d13..20fe13114e 100644
--- a/Code/Framework/AzFramework/AzFramework/Asset/AssetCatalog.cpp
+++ b/Code/Framework/AzFramework/AzFramework/Asset/AssetCatalog.cpp
@@ -809,7 +809,7 @@ namespace AzFramework
#if defined(AZ_ENABLE_TRACING)
if (message.m_assetType == AZ::Data::s_invalidAssetType)
{
- AZ_TracePrintf("AssetCatalog", "Registering asset \"%s\" via AssetSystem message, but type is not set.", relativePath.c_str());
+ AZ_TracePrintf("AssetCatalog", "Registering asset \"%s\" via AssetSystem message, but type is not set.\n", relativePath.c_str());
}
#endif
diff --git a/Code/Framework/AzFramework/AzFramework/FileTag/FileTag.cpp b/Code/Framework/AzFramework/AzFramework/FileTag/FileTag.cpp
index 6108d401aa..a91b5482b4 100644
--- a/Code/Framework/AzFramework/AzFramework/FileTag/FileTag.cpp
+++ b/Code/Framework/AzFramework/AzFramework/FileTag/FileTag.cpp
@@ -12,11 +12,13 @@
#include
#include
+#include
#include
#include
#include
#include
#include
+#include
#include
#include
#include
@@ -31,7 +33,7 @@ namespace AzFramework
const char* ExcludeFileName = "exclude";
const char* IncludeFileName = "include";
const char* FileTags[] = { "ignore", "error", "productdependency", "editoronly", "shader" };
- const char EngineName[] = "Engine";
+ constexpr AZ::IO::PathView EngineAssetSourceRelPath = "Assets/Engine";
void LowerCaseFileTags(AZStd::vector& fileTags)
{
@@ -107,7 +109,7 @@ namespace AzFramework
}
AZ::Outcome FileTagManager::AddTagsInternal(AZStd::string filePath, FileTagType fileTagType, AZStd::vector fileTags, AzFramework::FileTag::FilePatternType filePatternType)
- {
+ {
if (!NormalizeFileAndLowerCaseTags(filePath, filePatternType, fileTags))
{
return AZ::Failure(AZStd::string::format("Unable to normalize file (%s). Unable to remove the file.\n", filePath.c_str()));
@@ -243,11 +245,10 @@ namespace AzFramework
AZStd::string FileTagQueryManager::GetDefaultFileTagFilePath(FileTagType fileTagType)
{
- AZStd::string destinationFilePath;
- const char* engineRoot = nullptr;
- AzFramework::ApplicationRequests::Bus::BroadcastResult(engineRoot, &AzFramework::ApplicationRequests::GetEngineRoot);
- AzFramework::StringFunc::Path::ConstructFull(engineRoot, EngineName, fileTagType == FileTagType::Exclude ? ExcludeFileName : IncludeFileName, AzFramework::FileTag::FileTagAsset::Extension(), destinationFilePath, true);
- return destinationFilePath;
+ auto destinationFilePath = AZ::IO::FixedMaxPath(AZ::Utils::GetEnginePath()) / EngineAssetSourceRelPath;
+ destinationFilePath /= fileTagType == FileTagType::Exclude ? ExcludeFileName : IncludeFileName;
+ destinationFilePath.ReplaceExtension(AzFramework::FileTag::FileTagAsset::Extension());
+ return destinationFilePath.String();
}
bool FileTagQueryManager::Load(const AZStd::string& filePath)
diff --git a/Code/Framework/AzFramework/AzFramework/Network/NetBindingComponent.cpp b/Code/Framework/AzFramework/AzFramework/Network/NetBindingComponent.cpp
index c28e020c52..90613daabe 100644
--- a/Code/Framework/AzFramework/AzFramework/Network/NetBindingComponent.cpp
+++ b/Code/Framework/AzFramework/AzFramework/Network/NetBindingComponent.cpp
@@ -44,8 +44,8 @@ namespace AzFramework
"Network Binding", "The Network Binding component marks an entity as able to be replicated across the network")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Networking")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/NetBinding.svg")
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/NetBinding.png")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/NetBinding.svg")
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/NetBinding.png")
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-network-binding.html")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c));
}
diff --git a/Code/Framework/AzFramework/AzFramework/Spawnable/SpawnableAssetHandler.cpp b/Code/Framework/AzFramework/AzFramework/Spawnable/SpawnableAssetHandler.cpp
index 735757db7d..b3ba1568bd 100644
--- a/Code/Framework/AzFramework/AzFramework/Spawnable/SpawnableAssetHandler.cpp
+++ b/Code/Framework/AzFramework/AzFramework/Spawnable/SpawnableAssetHandler.cpp
@@ -81,7 +81,7 @@ namespace AzFramework
const char* SpawnableAssetHandler::GetBrowserIcon() const
{
- return "Editor/Icons/Components/Viewport/EntityInSlice.png";
+ return "Icons/Components/Viewport/EntityInSlice.png";
}
void SpawnableAssetHandler::GetAssetTypeExtensions(AZStd::vector& extensions)
diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/StyleManager.cpp b/Code/Framework/AzQtComponents/AzQtComponents/Components/StyleManager.cpp
index 713c486ac4..8bba64c2d9 100644
--- a/Code/Framework/AzQtComponents/AzQtComponents/Components/StyleManager.cpp
+++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/StyleManager.cpp
@@ -250,9 +250,9 @@ namespace AzQtComponents
// STYLESHEETIMAGES:something.txt
// UI:blah/blah.png
// EDITOR:blah/something.txt
- QDir::addSearchPath("STYLESHEETIMAGES", appPath.filePath("Editor/Styles/StyleSheetImages"));
- QDir::addSearchPath("UI", appPath.filePath("Editor/UI"));
- QDir::addSearchPath("EDITOR", appPath.filePath("Editor"));
+ QDir::addSearchPath("STYLESHEETIMAGES", appPath.filePath("Assets/Editor/Styles/StyleSheetImages"));
+ QDir::addSearchPath("UI", appPath.filePath("Assets/Editor/UI"));
+ QDir::addSearchPath("EDITOR", appPath.filePath("Assets/Editor"));
}
}
diff --git a/Code/Framework/AzQtComponents/AzQtComponents/Components/resources.qrc b/Code/Framework/AzQtComponents/AzQtComponents/Components/resources.qrc
index f9e601fb6d..1e8ddb43e0 100644
--- a/Code/Framework/AzQtComponents/AzQtComponents/Components/resources.qrc
+++ b/Code/Framework/AzQtComponents/AzQtComponents/Components/resources.qrc
@@ -388,8 +388,8 @@
img/line.png
- ../../../../Sandbox/Editor/Style/EditorStylesheetVariables_Dark.json
- ../../../../Sandbox/Editor/Style/NewEditorStylesheet.qss
+ ../../../../Sandbox/Editor/Style/EditorStylesheetVariables_Dark.json
+ ../../../../Sandbox/Editor/Style/NewEditorStylesheet.qss
img/UI20/Cards/point_hand.png
diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Asset/AssetUtils.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Asset/AssetUtils.cpp
index f02e87bb86..5cdd028bbb 100644
--- a/Code/Framework/AzToolsFramework/AzToolsFramework/Asset/AssetUtils.cpp
+++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Asset/AssetUtils.cpp
@@ -216,14 +216,9 @@ namespace AzToolsFramework::AssetUtils
constexpr const char* AssetProcessorGamePlatformConfigFileName = "AssetProcessorGamePlatformConfig.ini";
constexpr const char* AssetProcessorGamePlatformConfigSetreg = "AssetProcessorGamePlatformConfig.setreg";
AZStd::vector configFiles;
- AZ::IO::Path configRoot(engineRoot);
- AZ::IO::Path rootConfigFile = configRoot / AssetProcessorPlatformConfigFileName;
- configFiles.push_back(rootConfigFile);
-
- // Add a file entry for the Engine Root AssetProcessor setreg file
- rootConfigFile = configRoot / AssetProcessorPlatformConfigSetreg;
- configFiles.push_back(rootConfigFile);
+ // Add the AssetProcessorPlatformConfig setreg file at the engine root
+ configFiles.push_back(AZ::IO::Path(engineRoot) / AssetProcessorPlatformConfigSetreg);
if (addPlatformConfigs)
{
diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetBrowserComponent.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetBrowserComponent.cpp
index 1a55e162b9..8d3513cbcb 100644
--- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetBrowserComponent.cpp
+++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetBrowserComponent.cpp
@@ -200,67 +200,67 @@ namespace AzToolsFramework
{
if (AzFramework::StringFunc::Equal(extension.c_str(), ".abc"))
{
- return SourceFileDetails("Editor/Icons/AssetBrowser/ABC_16.svg");
+ return SourceFileDetails("Icons/AssetBrowser/ABC_16.svg");
}
if (AzFramework::StringFunc::Equal(extension.c_str(), ".bnk"))
{
- return SourceFileDetails("Editor/Icons/AssetBrowser/Audio_16.svg");
+ return SourceFileDetails("Icons/AssetBrowser/Audio_16.svg");
}
if (AzFramework::StringFunc::Equal(extension.c_str(), ".cgf"))
{
- return SourceFileDetails("Editor/Icons/AssetBrowser/LegacyMesh_16.svg");
+ return SourceFileDetails("Icons/AssetBrowser/LegacyMesh_16.svg");
}
if (AzFramework::StringFunc::Equal(extension.c_str(), ".font"))
{
- return SourceFileDetails("Editor/Icons/AssetBrowser/Font_16.svg");
+ return SourceFileDetails("Icons/AssetBrowser/Font_16.svg");
}
if (AzFramework::StringFunc::Equal(extension.c_str(), ".fontfamily"))
{
- return SourceFileDetails("Editor/Icons/AssetBrowser/Font_16.svg");
+ return SourceFileDetails("Icons/AssetBrowser/Font_16.svg");
}
if (AzFramework::StringFunc::Equal(extension.c_str(), ".i_caf"))
{
- return SourceFileDetails("Editor/Icons/AssetBrowser/LegacyAnimation_16.svg");
+ return SourceFileDetails("Icons/AssetBrowser/LegacyAnimation_16.svg");
}
if (AzFramework::StringFunc::Equal(extension.c_str(), ".inputbindings"))
{
- return SourceFileDetails("Editor/Icons/AssetBrowser/InputBindings_16.svg");
+ return SourceFileDetails("Icons/AssetBrowser/InputBindings_16.svg");
}
if (AzFramework::StringFunc::Equal(extension.c_str(), ".lua"))
{
- return SourceFileDetails("Editor/Icons/AssetBrowser/Lua_16.svg");
+ return SourceFileDetails("Icons/AssetBrowser/Lua_16.svg");
}
if (AzFramework::StringFunc::Equal(extension.c_str(), ".mtl"))
{
- return SourceFileDetails("Editor/Icons/AssetBrowser/Material_16.svg");
+ return SourceFileDetails("Icons/AssetBrowser/Material_16.svg");
}
if (AzFramework::StringFunc::Equal(extension.c_str(), AzToolsFramework::SliceUtilities::GetSliceFileExtension().c_str()))
{
- return SourceFileDetails("Editor/Icons/AssetBrowser/Slice_16.svg");
+ return SourceFileDetails("Icons/AssetBrowser/Slice_16.svg");
}
if (AzFramework::StringFunc::Equal(extension.c_str(), ".skin"))
{
- return SourceFileDetails("Editor/Icons/AssetBrowser/LegacySkin_16.svg");
+ return SourceFileDetails("Icons/AssetBrowser/LegacySkin_16.svg");
}
if (AzFramework::StringFunc::Equal(extension.c_str(), ".ttf"))
{
- return SourceFileDetails("Editor/Icons/AssetBrowser/Font_16.svg");
+ return SourceFileDetails("Icons/AssetBrowser/Font_16.svg");
}
if (AzFramework::StringFunc::Equal(extension.c_str(), ".xml"))
{
- return SourceFileDetails("Editor/Icons/AssetBrowser/XML_16.svg");
+ return SourceFileDetails("Icons/AssetBrowser/XML_16.svg");
}
@@ -272,7 +272,7 @@ namespace AzToolsFramework
const char* sourceFormatExtension = sourceFormats[sourceImageFormatIndex];
if (AzFramework::StringFunc::Equal(extension.c_str(), sourceFormatExtension))
{
- return SourceFileDetails("Editor/Icons/AssetBrowser/Image_16.svg");
+ return SourceFileDetails("Icons/AssetBrowser/Image_16.svg");
}
}
}
diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/RootAssetBrowserEntry.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/RootAssetBrowserEntry.cpp
index ada961711a..bd5ba48d8d 100644
--- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/RootAssetBrowserEntry.cpp
+++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/RootAssetBrowserEntry.cpp
@@ -52,17 +52,16 @@ namespace AzToolsFramework
return AssetEntryType::Root;
}
- void RootAssetBrowserEntry::Update(const char* devPath)
+ void RootAssetBrowserEntry::Update(const char* enginePath)
{
RemoveChildren();
EntryCache::GetInstance()->Clear();
- m_scanFolderOutputPrefixMap.clear();
- m_devPath = devPath;
+ m_enginePath = enginePath;
// there is no "Gems" scan folder registered in db, create one manually
auto gemFolder = aznew FolderAssetBrowserEntry();
- gemFolder->m_name = m_devPath + AZ_CORRECT_DATABASE_SEPARATOR + GEMS_FOLDER_NAME;
+ gemFolder->m_name = m_enginePath + AZ_CORRECT_DATABASE_SEPARATOR + GEMS_FOLDER_NAME;
gemFolder->m_displayName = GEMS_FOLDER_NAME;
gemFolder->m_isGemsFolder = true;
AddChild(gemFolder);
@@ -90,11 +89,6 @@ namespace AzToolsFramework
scanFolder->m_displayName = QString::fromUtf8(scanFolderDatabaseEntry.m_displayName.c_str());
EntryCache::GetInstance()->m_scanFolderIdMap[scanFolderDatabaseEntry.m_scanFolderID] = scanFolder;
}
-
- if (!scanFolderDatabaseEntry.m_outputPrefix.empty())
- {
- m_scanFolderOutputPrefixMap[scanFolderDatabaseEntry.m_scanFolderID] = scanFolderDatabaseEntry.m_outputPrefix;
- }
}
void RootAssetBrowserEntry::AddFile(const AssetDatabase::FileDatabaseEntry& fileDatabaseEntry)
@@ -132,7 +126,7 @@ namespace AzToolsFramework
return;
}
- const char* filePath = GetScanFolderOutputAdjustedPath(fileDatabaseEntry, scanFolder);
+ const char* filePath = fileDatabaseEntry.m_fileName.c_str();
AssetBrowserEntry* file;
// file can be either folder or actual file
@@ -441,33 +435,5 @@ namespace AzToolsFramework
{
return MAKE_TKEY(ThumbnailKey);
}
-
- const char* RootAssetBrowserEntry::GetScanFolderOutputAdjustedPath(const AssetDatabase::FileDatabaseEntry& fileDatabaseEntry, const AssetBrowserEntry* scanFolder)
- {
- Q_UNUSED(scanFolder);
-
- const char* filePath = fileDatabaseEntry.m_fileName.c_str();
-
- // adjust for output prefixes on scan folders (i.e. "editor")
- auto itScanFolderOutputPrefix = m_scanFolderOutputPrefixMap.find(fileDatabaseEntry.m_scanFolderPK);
- if (itScanFolderOutputPrefix != m_scanFolderOutputPrefixMap.end())
- {
- const AZStd::string& outputPrefix = itScanFolderOutputPrefix->second;
-
- // Check if the input path starts with the output prefix.
- // If it doesn't, something probably went seriously wrong,
- // or someone is calling this function with an absolute path.
- bool pathStartsWithPrefix = ((strncmp(filePath, outputPrefix.c_str(), outputPrefix.length()) == 0) && (fileDatabaseEntry.m_fileName.length() > (outputPrefix.length() + 1)));
- AZ_Warning("Asset Browser", pathStartsWithPrefix, "Entry %s reported as under a ScanFolder (%s) with an 'output=%s', but the new entry does not begin with the output prefix! RootAssetBrowserEntry::GetScanFolderOutputAdjustedPath expects relative paths, not absolute; treating the input path as if it does not contain the ScanFolder output prefix.", filePath, scanFolder->m_name.c_str(), outputPrefix.c_str());
-
- if (pathStartsWithPrefix)
- {
- // move the beginning ahead by the output prefix plus the separator
- filePath += (outputPrefix.length() + 1);
- }
- }
-
- return filePath;
- }
} // namespace AssetBrowser
} // namespace AzToolsFramework
diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/RootAssetBrowserEntry.h b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/RootAssetBrowserEntry.h
index 44fe454e2d..14c66cb7dd 100644
--- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/RootAssetBrowserEntry.h
+++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Entries/RootAssetBrowserEntry.h
@@ -60,8 +60,8 @@ namespace AzToolsFramework
AssetEntryType GetEntryType() const override;
- //! Update root node to new dev location
- void Update(const char* devPath);
+ //! Update root node to new engine location
+ void Update(const char* enginePath);
void AddScanFolder(const AssetDatabase::ScanFolderDatabaseEntry& scanFolderDatabaseEntry);
void AddFile(const AssetDatabase::FileDatabaseEntry& fileDatabaseEntry);
@@ -82,15 +82,12 @@ namespace AzToolsFramework
private:
AZ_DISABLE_COPY_MOVE(RootAssetBrowserEntry);
- AZStd::string m_devPath;
- AZStd::unordered_map m_scanFolderOutputPrefixMap;
+ AZStd::string m_enginePath;
//! Create folder entry child
FolderAssetBrowserEntry* CreateFolder(const char* folderName, AssetBrowserEntry* parent);
//! Recursively create folder structure leading to relative path from parent
AssetBrowserEntry* CreateFolders(const char* relativePath, AssetBrowserEntry* parent);
- //! Get the path for the fileDatabaseEntry, offset by the output prefix for the scan folder ancestor, if it's been specified and if it's appropriate
- const char* GetScanFolderOutputAdjustedPath(const AssetDatabase::FileDatabaseEntry& fileDatabaseEntry, const AssetBrowserEntry* scanFolder);
bool m_isInitialUpdate = false;
};
diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/FolderThumbnail.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/FolderThumbnail.cpp
index d31c0cb84e..78681f3b4b 100644
--- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/FolderThumbnail.cpp
+++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/FolderThumbnail.cpp
@@ -50,8 +50,8 @@ namespace AzToolsFramework
//////////////////////////////////////////////////////////////////////////
// FolderThumbnail
//////////////////////////////////////////////////////////////////////////
- static constexpr const char* FolderIconPath = "Editor/Icons/AssetBrowser/Folder_16.svg";
- static constexpr const char* GemIconPath = "Editor/Icons/AssetBrowser/GemFolder_16.svg";
+ static constexpr const char* FolderIconPath = "Icons/AssetBrowser/Folder_16.svg";
+ static constexpr const char* GemIconPath = "Icons/AssetBrowser/GemFolder_16.svg";
FolderThumbnail::FolderThumbnail(SharedThumbnailKey key)
: Thumbnail(key)
diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/ProductThumbnail.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/ProductThumbnail.cpp
index 8bf9382450..236c66ef2e 100644
--- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/ProductThumbnail.cpp
+++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/ProductThumbnail.cpp
@@ -55,7 +55,7 @@ namespace AzToolsFramework
//////////////////////////////////////////////////////////////////////////
// ProductThumbnail
//////////////////////////////////////////////////////////////////////////
- static const char* DEFAULT_PRODUCT_ICON_PATH = "Editor/Icons/AssetBrowser/DefaultProduct_16.svg";
+ static const char* DEFAULT_PRODUCT_ICON_PATH = "Icons/AssetBrowser/DefaultProduct_16.svg";
ProductThumbnail::ProductThumbnail(Thumbnailer::SharedThumbnailKey key)
: Thumbnail(key)
diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/SourceThumbnail.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/SourceThumbnail.cpp
index db399bb482..57a6734d77 100644
--- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/SourceThumbnail.cpp
+++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Thumbnails/SourceThumbnail.cpp
@@ -55,7 +55,7 @@ namespace AzToolsFramework
//////////////////////////////////////////////////////////////////////////
// SourceThumbnail
//////////////////////////////////////////////////////////////////////////
- static constexpr const char* DefaultFileIconPath = "Editor/Icons/AssetBrowser/Default_16.svg";
+ static constexpr const char* DefaultFileIconPath = "Icons/AssetBrowser/Default_16.svg";
QMutex SourceThumbnail::m_mutex;
SourceThumbnail::SourceThumbnail(SharedThumbnailKey key)
diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetDatabase/AssetDatabaseConnection.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetDatabase/AssetDatabaseConnection.cpp
index 5ac6d6a817..31fcb60d17 100644
--- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetDatabase/AssetDatabaseConnection.cpp
+++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetDatabase/AssetDatabaseConnection.cpp
@@ -943,10 +943,8 @@ namespace AzToolsFramework
const char* scanFolder,
const char* displayName,
const char* portableKey,
- const char* outputPrefix,
int isRoot)
: m_scanFolderID(scanFolderID)
- , m_outputPrefix(outputPrefix)
, m_isRoot(isRoot)
{
if (scanFolder)
@@ -967,10 +965,8 @@ namespace AzToolsFramework
const char* scanFolder,
const char* displayName,
const char* portableKey,
- const char* outputPrefix,
int isRoot)
- : m_outputPrefix(outputPrefix)
- , m_isRoot(isRoot)
+ : m_isRoot(isRoot)
{
if (scanFolder)
{
@@ -993,7 +989,6 @@ namespace AzToolsFramework
, m_scanFolder(other.m_scanFolder)
, m_displayName(other.m_displayName)
, m_portableKey(other.m_portableKey)
- , m_outputPrefix(other.m_outputPrefix)
, m_isRoot(other.m_isRoot)
{
}
@@ -1011,7 +1006,6 @@ namespace AzToolsFramework
m_scanFolderID = other.m_scanFolderID;
m_displayName = AZStd::move(other.m_displayName);
m_portableKey = AZStd::move(other.m_portableKey);
- m_outputPrefix = AZStd::move(other.m_outputPrefix);
m_isRoot = other.m_isRoot;
}
return *this;
@@ -1023,7 +1017,6 @@ namespace AzToolsFramework
m_scanFolderID = other.m_scanFolderID;
m_displayName = other.m_displayName;
m_portableKey = other.m_portableKey;
- m_outputPrefix = other.m_outputPrefix;
m_isRoot = other.m_isRoot;
return *this;
}
@@ -1050,7 +1043,6 @@ namespace AzToolsFramework
MakeColumn("ScanFolder", m_scanFolder),
MakeColumn("DisplayName", m_displayName),
MakeColumn("PortableKey", m_portableKey),
- MakeColumn("OutputPrefix", m_outputPrefix),
MakeColumn("IsRoot", m_isRoot)
);
}
diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetDatabase/AssetDatabaseConnection.h b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetDatabase/AssetDatabaseConnection.h
index 423cbe595f..6fc7146107 100644
--- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetDatabase/AssetDatabaseConnection.h
+++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetDatabase/AssetDatabaseConnection.h
@@ -68,6 +68,7 @@ namespace AzToolsFramework
AddedLastScanTimeField = 28,
AddedScanTimeSecondsSinceEpochField = 29,
ChangedSortFunctionFromQSortToStdStableSort = 30,
+ RemoveOutputPrefixFromScanFolders,
//Add all new versions before this
DatabaseVersionCount,
LatestVersion = DatabaseVersionCount - 1
@@ -99,12 +100,10 @@ namespace AzToolsFramework
const char* scanFolder,
const char* displayName,
const char* portableKey,
- const char* outputPrefix,
int isRoot = 0);
ScanFolderDatabaseEntry(const char* scanFolder,
const char* displayName,
const char* portableKey,
- const char* outputPrefix,
int isRoot = 0);
ScanFolderDatabaseEntry(const ScanFolderDatabaseEntry& other);
ScanFolderDatabaseEntry(ScanFolderDatabaseEntry&& other);
@@ -120,7 +119,6 @@ namespace AzToolsFramework
AZStd::string m_scanFolder; // the actual local computer path to that scan folder.
AZStd::string m_displayName; // a display name, blank means it should not show up in UIs
AZStd::string m_portableKey; // a key that uniquely identifies a scan folder so that we can recognize the same one in other databases/computer
- AZStd::string m_outputPrefix;
int m_isRoot = 0;
};
diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/LoadingThumbnail.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/LoadingThumbnail.cpp
index 2db93a92f3..fb9d156b20 100644
--- a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/LoadingThumbnail.cpp
+++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/LoadingThumbnail.cpp
@@ -23,7 +23,7 @@ namespace AzToolsFramework
//////////////////////////////////////////////////////////////////////////
// LoadingThumbnail
//////////////////////////////////////////////////////////////////////////
- static const char* LoadingIconPath = "Editor/Icons/AssetBrowser/in_progress.gif";
+ static const char* LoadingIconPath = "Icons/AssetBrowser/in_progress.gif";
LoadingThumbnail::LoadingThumbnail()
: Thumbnail(MAKE_TKEY(ThumbnailKey))
diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/MissingThumbnail.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/MissingThumbnail.cpp
index 2bdec58392..270a5b113f 100644
--- a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/MissingThumbnail.cpp
+++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/MissingThumbnail.cpp
@@ -16,7 +16,7 @@ namespace AzToolsFramework
{
namespace Thumbnailer
{
- static const char* MISSING_ICON_PATH = "Editor/Icons/AssetBrowser/Default_16.svg";
+ static const char* MISSING_ICON_PATH = "Icons/AssetBrowser/Default_16.svg";
MissingThumbnail::MissingThumbnail()
: Thumbnail(MAKE_TKEY(ThumbnailKey))
diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/SourceControlThumbnail.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/SourceControlThumbnail.cpp
index ce6e04e105..864484bf61 100644
--- a/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/SourceControlThumbnail.cpp
+++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Thumbnails/SourceControlThumbnail.cpp
@@ -64,8 +64,8 @@ namespace AzToolsFramework
//////////////////////////////////////////////////////////////////////////
// SourceControlThumbnail
//////////////////////////////////////////////////////////////////////////
- static const char* WRITABLE_ICON_PATH = "Editor/Icons/AssetBrowser/Writable_16.svg";
- static const char* NONWRITABLE_ICON_PATH = "Editor/Icons/AssetBrowser/NonWritable_16.svg";
+ static const char* WRITABLE_ICON_PATH = "Icons/AssetBrowser/Writable_16.svg";
+ static const char* NONWRITABLE_ICON_PATH = "Icons/AssetBrowser/NonWritable_16.svg";
bool SourceControlThumbnail::m_readyForUpdate = true;
diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorLayerComponent.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorLayerComponent.cpp
index 6365334502..60f31fa004 100644
--- a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorLayerComponent.cpp
+++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/EditorLayerComponent.cpp
@@ -101,8 +101,8 @@ namespace AzToolsFramework
{
editContext->Class("Layer", "The layer component allows entities to be saved to different files on disk.")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Layers.svg")
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Layers.svg")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Layers.svg")
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Layers.svg")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Layer", 0xe4db211a))
->Attribute(AZ::Edit::Attributes::AddableByUser, false)
->Attribute(AZ::Edit::Attributes::RemoveableByUser, false)
diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/ScriptEditorComponent.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/ScriptEditorComponent.cpp
index 0e96f77e76..6970d747c4 100644
--- a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/ScriptEditorComponent.cpp
+++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/ScriptEditorComponent.cpp
@@ -1025,9 +1025,9 @@ namespace AzToolsFramework
->Attribute(AZ::Edit::Attributes::NameLabelOverride, &ScriptEditorComponent::m_customName)
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::Category, "Scripting")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/LuaScript.svg")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/LuaScript.svg")
->Attribute(AZ::Edit::Attributes::PrimaryAssetType, AZ::AzTypeInfo::Uuid())
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Script.png")
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Script.png")
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-lua-script.html")
->DataElement("AssetRef", &ScriptEditorComponent::m_scriptAsset, "Script", "Which script to use")
->Attribute(AZ::Edit::Attributes::ChangeNotify, &ScriptEditorComponent::ScriptHasChanged)
diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/TransformComponent.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/TransformComponent.cpp
index 7ce11e5957..dcced5b705 100644
--- a/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/TransformComponent.cpp
+++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ToolsComponents/TransformComponent.cpp
@@ -1224,8 +1224,8 @@ namespace AzToolsFramework
{
ptrEdit->Class("Transform", "Controls the placement of the entity in the world in 3d")->
ClassElement(AZ::Edit::ClassElements::EditorData, "")->
- Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Transform.svg")->
- Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Transform.png")->
+ Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Transform.svg")->
+ Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Transform.png")->
Attribute(AZ::Edit::Attributes::AutoExpand, true)->
DataElement(AZ::Edit::UIHandlers::Default, &TransformComponent::m_parentEntityId, "Parent entity", "")->
Attribute(AZ::Edit::Attributes::ChangeValidate, &TransformComponent::ValidatePotentialParent)->
diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyAssetCtrl.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyAssetCtrl.cpp
index 1fd2680f85..d69eb5559f 100644
--- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyAssetCtrl.cpp
+++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyAssetCtrl.cpp
@@ -544,7 +544,7 @@ namespace AzToolsFramework
m_errorButton->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
m_errorButton->setFixedSize(QSize(16, 16));
m_errorButton->setMouseTracking(true);
- m_errorButton->setIcon(QIcon("Editor/Icons/PropertyEditor/error_icon.png"));
+ m_errorButton->setIcon(QIcon("Icons/PropertyEditor/error_icon.png"));
m_errorButton->setToolTip("Show Errors");
// Insert the error button after the asset label
diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/SearchWidget/SearchCriteriaWidget.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/SearchWidget/SearchCriteriaWidget.cpp
index 7d9cea4e68..3e6217281b 100644
--- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/SearchWidget/SearchCriteriaWidget.cpp
+++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/SearchWidget/SearchCriteriaWidget.cpp
@@ -70,7 +70,7 @@ namespace AzToolsFramework
m_tagLabel->setMinimumSize(24, 22);
m_tagLabel->setAttribute(Qt::WA_TransparentForMouseEvents, true);
- QIcon closeIcon("Editor/Icons/animation/close.png");
+ QIcon closeIcon("Icons/animation/close.png");
QPushButton* button = new QPushButton(this);
button->setStyleSheet(button->styleSheet() + "border: 0px;");
@@ -233,14 +233,14 @@ namespace AzToolsFramework
QPushButton* loadButton = new QPushButton(this);
loadButton->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
loadButton->setFixedSize(QSize(24, 24));
- loadButton->setIcon(QIcon("Editor/UI/Icons/toolbar/libraryLoad.png"));
+ loadButton->setIcon(QIcon("UI/Icons/toolbar/libraryLoad.png"));
loadButton->setToolTip(tr("Load a saved filter"));
loadButton->setProperty("iconButton", "true");
m_saveButton = new QPushButton(this);
m_saveButton->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
m_saveButton->setFixedSize(QSize(24, 24));
- m_saveButton->setIcon(QIcon("Editor/UI/Icons/toolbar/librarySave.png"));
+ m_saveButton->setIcon(QIcon("UI/Icons/toolbar/librarySave.png"));
m_saveButton->setToolTip(tr("Save the current filter"));
m_saveButton->setEnabled(false);
m_saveButton->setProperty("iconButton", "true");
@@ -248,7 +248,7 @@ namespace AzToolsFramework
m_toggleAllFiltersButton = new QPushButton(this);
m_toggleAllFiltersButton->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
m_toggleAllFiltersButton->setFixedSize(QSize(24, 24));
- m_toggleAllFiltersButton->setIcon(QIcon("Editor/Icons/animation/filter_16.png"));
+ m_toggleAllFiltersButton->setIcon(QIcon("Icons/animation/filter_16.png"));
m_toggleAllFiltersButton->setVisible(false);
m_toggleAllFiltersButton->setToolTip(tr("Toggle all filters on/off"));
m_toggleAllFiltersButton->setProperty("iconButton", "true");
@@ -267,7 +267,7 @@ namespace AzToolsFramework
m_clearAllButton = new QPushButton(this);
m_clearAllButton->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
m_clearAllButton->setFixedSize(QSize(24, 24));
- m_clearAllButton->setIcon(QIcon("Editor/Icons/animation/close.png"));
+ m_clearAllButton->setIcon(QIcon("Icons/animation/close.png"));
m_clearAllButton->setVisible(false);
m_clearAllButton->setToolTip(tr("Clear all filters"));
m_clearAllButton->setProperty("iconButton", "true");
diff --git a/Code/Framework/AzToolsFramework/Tests/Entity/EditorEntitySearchComponentTests.cpp b/Code/Framework/AzToolsFramework/Tests/Entity/EditorEntitySearchComponentTests.cpp
index 15a76c1dbb..1f17bd5e95 100644
--- a/Code/Framework/AzToolsFramework/Tests/Entity/EditorEntitySearchComponentTests.cpp
+++ b/Code/Framework/AzToolsFramework/Tests/Entity/EditorEntitySearchComponentTests.cpp
@@ -49,8 +49,8 @@ namespace AzToolsFramework
->Attribute(AZ::Edit::Attributes::AddableByUser, true)
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game"))
->Attribute(AZ::Edit::Attributes::Category, "Entity Search Test Components")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Tag.png")
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Tag.png")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Tag.png")
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Tag.png")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://www.amazongames.com/")
->DataElement(AZ::Edit::UIHandlers::Default, &EntitySearch_TestComponent1::m_boolValue, "Bool", "")
@@ -108,8 +108,8 @@ namespace AzToolsFramework
->Attribute(AZ::Edit::Attributes::AddableByUser, true)
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game"))
->Attribute(AZ::Edit::Attributes::Category, "Entity Search Test Components")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Tag.png")
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Tag.png")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Tag.png")
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Tag.png")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://www.amazongames.com/")
->DataElement(AZ::Edit::UIHandlers::Default, &EntitySearch_TestComponent2::m_floatValue, "Float", "")
diff --git a/Code/Framework/AzToolsFramework/Tests/EntityInspectorTests.cpp b/Code/Framework/AzToolsFramework/Tests/EntityInspectorTests.cpp
index 0c38960647..94df2770d1 100644
--- a/Code/Framework/AzToolsFramework/Tests/EntityInspectorTests.cpp
+++ b/Code/Framework/AzToolsFramework/Tests/EntityInspectorTests.cpp
@@ -125,8 +125,8 @@ namespace UnitTest
->Attribute(AZ::Edit::Attributes::AddableByUser, true)
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game"))
->Attribute(AZ::Edit::Attributes::Category, "Inspector Test Components")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Tag.png")
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Tag.png")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Tag.png")
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Tag.png")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://www.amazongames.com/")
->DataElement(AZ::Edit::UIHandlers::Default, &Inspector_TestComponent2::m_data, "Data", "The component's Data");
@@ -194,8 +194,8 @@ namespace UnitTest
->Attribute(AZ::Edit::Attributes::AddableByUser, true)
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System"))
->Attribute(AZ::Edit::Attributes::Category, "Inspector Test Components")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Tag.png")
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Tag.png")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Tag.png")
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Tag.png")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://www.amazongames.com/")
->DataElement(AZ::Edit::UIHandlers::Default, &Inspector_TestComponent3::m_data, "Data", "The component's Data");
diff --git a/Code/LauncherUnified/Launcher.cpp b/Code/LauncherUnified/Launcher.cpp
index 93b5079929..033169ac6d 100644
--- a/Code/LauncherUnified/Launcher.cpp
+++ b/Code/LauncherUnified/Launcher.cpp
@@ -449,18 +449,14 @@ namespace O3DELauncher
// Non-host platforms cannot use the project path that is #defined within the launcher.
// In this case the the result of AZ::Utils::GetDefaultAppRoot is used instead
+#if !AZ_TRAIT_OS_IS_HOST_OS_PLATFORM
AZStd::string_view projectPath;
-#if AZ_TRAIT_OS_IS_HOST_OS_PLATFORM
- // Insert the project_path option to the front of the command line arguments
- projectPath = GetProjectPath();
-#else
// Make sure the defaultAppRootPath variable is in scope long enough until the projectPath string_view is used below
AZStd::optional defaultAppRootPath = AZ::Utils::GetDefaultAppRootPath();
if (defaultAppRootPath.has_value())
{
projectPath = *defaultAppRootPath;
}
-#endif
if (!projectPath.empty())
{
const auto projectPathKey = FixedValueString(AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey)
@@ -471,15 +467,14 @@ namespace O3DELauncher
// For non-host platforms set the engine root to be the project root
// Since the directories available during execution are limited on those platforms
-#if !AZ_TRAIT_OS_IS_HOST_OS_PLATFORM
AZStd::string_view enginePath = projectPath;
const auto enginePathKey = FixedValueString(AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey)
+ "/engine_path";
enginePathOptionOverride = FixedValueString ::format(R"(--regset="%s=%.*s")",
enginePathKey.c_str(), aznumeric_cast(enginePath.size()), enginePath.data());
argContainer.emplace_back(enginePathOptionOverride.data());
-#endif
}
+#endif
AzGameFramework::GameApplication gameApplication(aznumeric_cast(argContainer.size()), argContainer.data());
// The settings registry has been created by the AZ::ComponentApplication constructor at this point
diff --git a/Code/LauncherUnified/LauncherProject.cpp b/Code/LauncherUnified/LauncherProject.cpp
index e7832cc99f..6fc1934d29 100644
--- a/Code/LauncherUnified/LauncherProject.cpp
+++ b/Code/LauncherUnified/LauncherProject.cpp
@@ -36,15 +36,4 @@ namespace O3DELauncher
#endif
return { LY_PROJECT_NAME };
}
-
- AZStd::string_view GetProjectPath()
- {
- // The Project CMake path optional and not required
- // It is used as fall back project root path
-#if defined LY_PROJECT_CMAKE_PATH
- return { LY_PROJECT_CMAKE_PATH };
-#else
- return {};
-#endif
- }
}
diff --git a/Code/LauncherUnified/launcher_generator.cmake b/Code/LauncherUnified/launcher_generator.cmake
index b73d2c1fff..ca17a58eee 100644
--- a/Code/LauncherUnified/launcher_generator.cmake
+++ b/Code/LauncherUnified/launcher_generator.cmake
@@ -130,9 +130,6 @@ foreach(project_name project_path IN ZIP_LISTS LY_PROJECTS_TARGET_NAME LY_PROJEC
PRIVATE
# Adds the name of the project/game
LY_PROJECT_NAME="${project_name}"
- # Adds the project path supplied to CMake during configuration
- # This is used as a fallback to launch the AssetProcessor
- LY_PROJECT_CMAKE_PATH="${project_path}"
# Adds the ${project_name}_GameLauncher target as a define so for the Settings Registry to use
# when loading .setreg file specializations
# This is needed so that only gems for the project game launcher are loaded
@@ -174,9 +171,6 @@ foreach(project_name project_path IN ZIP_LISTS LY_PROJECTS_TARGET_NAME LY_PROJEC
PRIVATE
# Adds the name of the project/game
LY_PROJECT_NAME="${project_name}"
- # Adds the project path supplied to CMake during configuration
- # This is used as a fallback to launch the AssetProcessor
- LY_PROJECT_CMAKE_PATH="${project_path}"
# Adds the ${project_name}_ServerLauncher target as a define so for the Settings Registry to use
# when loading .setreg file specializations
# This is needed so that only gems for the project server launcher are loaded
diff --git a/Code/Sandbox/Editor/Alembic/AlembicCompileDialog.cpp b/Code/Sandbox/Editor/Alembic/AlembicCompileDialog.cpp
index 14f3301626..b0df05190b 100644
--- a/Code/Sandbox/Editor/Alembic/AlembicCompileDialog.cpp
+++ b/Code/Sandbox/Editor/Alembic/AlembicCompileDialog.cpp
@@ -19,6 +19,8 @@
#include
// AzCore
+#include
+
#include
// Editor
@@ -70,12 +72,13 @@ void CAlembicCompileDialog::OnInitDialog()
SDirectoryEnumeratorHelper dirHelper;
- dirHelper.ScanDirectoryRecursive(gEnv->pCryPak, "@engroot@/", "Editor/Presets/GeomCache", filePattern, presetFiles);
+ auto engineAssetSourceRoot = AZ::IO::FixedMaxPath(AZ::Utils::GetEnginePath()) / "Assets";
+ dirHelper.ScanDirectoryRecursive(gEnv->pCryPak, engineAssetSourceRoot.c_str(), "Editor/Presets/GeomCache", filePattern, presetFiles);
for (auto iter = presetFiles.begin(); iter != presetFiles.end(); ++iter)
{
const auto& file = *iter;
- const AZStd::string filePath = "@engroot@/" + file;
+ const AZ::IO::FixedMaxPath filePath = engineAssetSourceRoot / file;
m_presets.push_back(LoadConfig(Path::GetFileName(file.c_str()), XmlHelpers::LoadXmlFromFile(filePath.c_str())));
m_ui->m_presetComboBox->addItem(m_presets.back().m_name);
}
diff --git a/Code/Sandbox/Editor/CryEdit.cpp b/Code/Sandbox/Editor/CryEdit.cpp
index b3eaaddc42..3f28717072 100644
--- a/Code/Sandbox/Editor/CryEdit.cpp
+++ b/Code/Sandbox/Editor/CryEdit.cpp
@@ -1154,9 +1154,9 @@ BOOL CCryEditApp::CheckIfAlreadyRunning()
m_mutexApplication = new QSharedMemory(O3DEApplicationName);
if (!m_mutexApplication->create(16))
{
- // Don't prompt the user in non-interactive export mode. Instead, default to allowing multiple instances to
- // run simultaneously, so that multiple level exports can be run in parallel on the same machine.
- // NOTE: If you choose to do this, be sure to export *different* levels, since nothing prevents multiple runs
+ // Don't prompt the user in non-interactive export mode. Instead, default to allowing multiple instances to
+ // run simultaneously, so that multiple level exports can be run in parallel on the same machine.
+ // NOTE: If you choose to do this, be sure to export *different* levels, since nothing prevents multiple runs
// from trying to write to the same level at the same time.
// If we're running interactively, let's ask and make sure the user actually intended to do this.
if (!m_bExportMode && QMessageBox::question(AzToolsFramework::GetActiveWindow(), QObject::tr("Too many apps"), QObject::tr("There is already an Open 3D Engine application running\nDo you want to start another one?")) != QMessageBox::Yes)
@@ -1717,7 +1717,7 @@ BOOL CCryEditApp::InitInstance()
AzQtComponents::StyleManager::addSearchPaths(
QStringLiteral("style"),
engineRoot.filePath(QStringLiteral("Code/Sandbox/Editor/Style")),
- QStringLiteral(":/Editor/Style"),
+ QStringLiteral(":/Assets/Editor/Style"),
engineRootPath);
AzQtComponents::StyleManager::setStyleSheet(mainWindow, QStringLiteral("style:Editor.qss"));
diff --git a/Code/Sandbox/Editor/CryEditDoc.cpp b/Code/Sandbox/Editor/CryEditDoc.cpp
index 916317b6bb..8819c8b382 100644
--- a/Code/Sandbox/Editor/CryEditDoc.cpp
+++ b/Code/Sandbox/Editor/CryEditDoc.cpp
@@ -83,7 +83,7 @@ static const char* kHoldFolder = "$tmp_hold"; // conform to the ignored file typ
static const char* kSaveBackupFolder = "_savebackup";
static const char* kResizeTempFolder = "$tmp_resize"; // conform to the ignored file types $tmp[0-9]*_ regex
-static const char* kBackupOrTempFolders[] =
+static const char* kBackupOrTempFolders[] =
{
kAutoBackupFolder,
kHoldFolder,
@@ -1164,7 +1164,7 @@ bool CCryEditDoc::OnSaveDocument(const QString& lpszPathName)
{
DoSaveDocument(lpszPathName, context);
saveSuccess = AfterSaveDocument(lpszPathName, context);
- }
+ }
}
return saveSuccess;
@@ -1436,7 +1436,7 @@ bool CCryEditDoc::SaveLevel(const QString& filename)
// Save AZ entities to the editor level.
bool contentsAllSaved = false; // abort level save if anything within it fails
-
+
auto tempFilenameStrData = tempSaveFile.toStdString();
auto filenameStrData = fullPathName.toStdString();
@@ -1458,7 +1458,7 @@ bool CCryEditDoc::SaveLevel(const QString& filename)
}
}
-
+
AZStd::vector editorEntities;
AzToolsFramework::EditorEntityContextRequestBus::Broadcast(
&AzToolsFramework::EditorEntityContextRequestBus::Events::GetLooseEditorEntities,
@@ -1815,7 +1815,7 @@ bool CCryEditDoc::LoadLevel(TDocMultiArchive& arrXmlAr, const QString& absoluteC
AzFramework::ApplicationRequests::Bus::BroadcastResult(isPrefabEnabled, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
auto pIPak = GetIEditor()->GetSystem()->GetIPak();
-
+
QString folderPath = QFileInfo(absoluteCryFilePath).absolutePath();
OnStartLevelResourceList();
@@ -2391,7 +2391,8 @@ void CCryEditDoc::InitEmptyLevel(int /*resolution*/, int /*unitSize*/, bool /*bU
GetIEditor()->GetGameEngine()->SetLevelCreated(false);
// Default time of day.
- XmlNodeRef root = GetISystem()->LoadXmlFromFile("@engroot@/Editor/default_time_of_day.xml");
+ auto defaultTimeOfDayPath = AZ::IO::FixedMaxPath(AZ::Utils::GetEnginePath()) / "Assets" / "Editor" / "default_time_of_day.xml";
+ XmlNodeRef root = GetISystem()->LoadXmlFromFile(defaultTimeOfDayPath.c_str());
if (root)
{
ITimeOfDay* pTimeOfDay = gEnv->p3DEngine ? gEnv->p3DEngine->GetTimeOfDay() : nullptr;
@@ -2454,7 +2455,7 @@ void CCryEditDoc::CreateDefaultLevelAssets(int resolution, int unitSize)
AZ::Transform worldTransform = AZ::Transform::CreateIdentity();
worldTransform = AZ::Transform::CreateTranslation(AZ::Vector3(halfTerrainSize, halfTerrainSize, m_envProbeHeight / 2));
-
+
AzToolsFramework::SliceEditorEntityOwnershipServiceNotificationBus::Handler::BusConnect();
GetIEditor()->SuspendUndo();
AzToolsFramework::SliceEditorEntityOwnershipServiceRequestBus::Broadcast(
@@ -2613,7 +2614,7 @@ void CCryEditDoc::OnSliceInstantiated(const AZ::Data::AssetId& sliceAssetId, AZ:
sliceAddress.SetReference(nullptr);
SetModifiedFlag(true);
SetModifiedModules(eModifiedEntities);
-
+
AzToolsFramework::SliceEditorEntityOwnershipServiceNotificationBus::Handler::BusDisconnect();
//save after level default slice fully instantiated
diff --git a/Code/Sandbox/Editor/Dialogs/PythonScriptsDialog.cpp b/Code/Sandbox/Editor/Dialogs/PythonScriptsDialog.cpp
index c642671aba..7b1398b58f 100644
--- a/Code/Sandbox/Editor/Dialogs/PythonScriptsDialog.cpp
+++ b/Code/Sandbox/Editor/Dialogs/PythonScriptsDialog.cpp
@@ -71,24 +71,8 @@ CPythonScriptsDialog::CPythonScriptsDialog(QWidget* parent)
AzQtComponents::LineEdit::applySearchStyle(ui->searchField);
QStringList scriptFolders;
-
- const auto editorEnvStr = gSettings.strEditorEnv.toLocal8Bit();
- AZStd::string editorScriptsPath = AZStd::string::format("@engroot@/%s", editorEnvStr.constData());
- XmlNodeRef envNode = XmlHelpers::LoadXmlFromFile(editorScriptsPath.c_str());
- if (envNode)
- {
- QString scriptPath;
- int childrenCount = envNode->getChildCount();
- for (int idx = 0; idx < childrenCount; ++idx)
- {
- XmlNodeRef child = envNode->getChild(idx);
- if (child->haveAttr("scriptPath"))
- {
- scriptPath = child->getAttr("scriptPath");
- scriptFolders.push_back(scriptPath);
- }
- }
- }
+ auto engineScriptPath = AZ::IO::FixedMaxPath(AZ::Utils::GetEnginePath()) / "Assets" / "Editor" / "Scripts";
+ scriptFolders.push_back(engineScriptPath.c_str());
AZ::IO::FixedMaxPathString projectPath = AZ::Utils::GetProjectPath();
ScanFolderForScripts(QString("%1/Editor/Scripts").arg(projectPath.c_str()), scriptFolders);
diff --git a/Code/Sandbox/Editor/EditorPanelUtils.cpp b/Code/Sandbox/Editor/EditorPanelUtils.cpp
index 06c7056a47..72d67ffc09 100644
--- a/Code/Sandbox/Editor/EditorPanelUtils.cpp
+++ b/Code/Sandbox/Editor/EditorPanelUtils.cpp
@@ -16,6 +16,8 @@
#include "EditorPanelUtils.h"
+#include
+
// Qt
#include
#include
@@ -147,7 +149,8 @@ public:
virtual void HotKey_Export() override
{
- QString filepath = QFileDialog::getSaveFileName(nullptr, "Select shortcut configuration to load", "Editor/Plugins/ParticleEditorPlugin/settings", "HotKey Config Files (*.hkxml)");
+ auto settingDir = AZ::IO::FixedMaxPath(AZ::Utils::GetEnginePath()) / "Editor" / "Plugins" / "ParticleEditorPlugin" / "settings";
+ QString filepath = QFileDialog::getSaveFileName(nullptr, "Select shortcut configuration to load", settingDir.c_str(), "HotKey Config Files (*.hkxml)");
QFile file(filepath);
if (!file.open(QIODevice::WriteOnly))
{
diff --git a/Code/Sandbox/Editor/IconManager.cpp b/Code/Sandbox/Editor/IconManager.cpp
index 98afb464d9..09c2d41035 100644
--- a/Code/Sandbox/Editor/IconManager.cpp
+++ b/Code/Sandbox/Editor/IconManager.cpp
@@ -27,27 +27,27 @@
#include "Util/ImageUtil.h"
-#define HELPER_MATERIAL "Editor/Objects/Helper"
+#define HELPER_MATERIAL "Objects/Helper"
namespace
{
// Object names in this array must correspond to EObject enumeration.
const char* g_ObjectNames[eStatObject_COUNT] =
{
- "Editor/Objects/Arrow.cgf",
- "Editor/Objects/Axis.cgf",
- "Editor/Objects/Sphere.cgf",
- "Editor/Objects/Anchor.cgf",
- "Editor/Objects/entrypoint.cgf",
- "Editor/Objects/hidepoint.cgf",
- "Editor/Objects/hidepoint_sec.cgf",
- "Editor/Objects/reinforcement_point.cgf",
+ "Objects/Arrow.cgf",
+ "Objects/Axis.cgf",
+ "Objects/Sphere.cgf",
+ "Objects/Anchor.cgf",
+ "Objects/entrypoint.cgf",
+ "Objects/hidepoint.cgf",
+ "Objects/hidepoint_sec.cgf",
+ "Objects/reinforcement_point.cgf",
};
const char* g_IconNames[eIcon_COUNT] =
{
- "Editor/Icons/ScaleWarning.png",
- "Editor/Icons/RotationWarning.png",
+ "Icons/ScaleWarning.png",
+ "Icons/RotationWarning.png",
};
};
diff --git a/Code/Sandbox/Editor/Include/IResourceSelectorHost.h b/Code/Sandbox/Editor/Include/IResourceSelectorHost.h
index 95e1190c0a..f9245f97a4 100644
--- a/Code/Sandbox/Editor/Include/IResourceSelectorHost.h
+++ b/Code/Sandbox/Editor/Include/IResourceSelectorHost.h
@@ -26,7 +26,7 @@
// ...
// return previousValue;
// }
-// REGISTER_RESOURCE_SELECTOR("Sound", SoundFileSelector, "Editor/icons/sound_16x16.png")
+// REGISTER_RESOURCE_SELECTOR("Sound", SoundFileSelector, "Icons/sound_16x16.png")
//
// To expose it to serialization:
//
diff --git a/Code/Sandbox/Editor/LensFlareEditor/LensFlareManager.cpp b/Code/Sandbox/Editor/LensFlareEditor/LensFlareManager.cpp
index e18beeb6a4..c28832898f 100644
--- a/Code/Sandbox/Editor/LensFlareEditor/LensFlareManager.cpp
+++ b/Code/Sandbox/Editor/LensFlareEditor/LensFlareManager.cpp
@@ -228,7 +228,7 @@ AzToolsFramework::AssetBrowser::SourceFileDetails CLensFlareManager::GetSourceFi
{
if (IsLensFlareLibraryXML(fullSourceFileName))
{
- return AzToolsFramework::AssetBrowser::SourceFileDetails("Editor/Icons/AssetBrowser/LensFlare_16.png");
+ return AzToolsFramework::AssetBrowser::SourceFileDetails("Icons/AssetBrowser/LensFlare_16.png");
}
return AzToolsFramework::AssetBrowser::SourceFileDetails();
}
diff --git a/Code/Sandbox/Editor/MatEditPreviewDlg.cpp b/Code/Sandbox/Editor/MatEditPreviewDlg.cpp
index bfabb271c2..4bac9b5e76 100644
--- a/Code/Sandbox/Editor/MatEditPreviewDlg.cpp
+++ b/Code/Sandbox/Editor/MatEditPreviewDlg.cpp
@@ -96,25 +96,25 @@ void CMatEditPreviewDlg::SetupMenuBar()
//////////////////////////////////////////////////////////////////////////
void CMatEditPreviewDlg::OnPreviewSphere()
{
- m_previewCtrl->LoadModelFile("Editor/Objects/MtlSphere.cgf");
+ m_previewCtrl->LoadModelFile("Objects/MtlSphere.cgf");
}
//////////////////////////////////////////////////////////////////////////
void CMatEditPreviewDlg::OnPreviewBox()
{
- m_previewCtrl->LoadModelFile("Editor/Objects/MtlBox.cgf");
+ m_previewCtrl->LoadModelFile("Objects/MtlBox.cgf");
}
//////////////////////////////////////////////////////////////////////////
void CMatEditPreviewDlg::OnPreviewTeapot()
{
- m_previewCtrl->LoadModelFile("Editor/Objects/MtlTeapot.cgf");
+ m_previewCtrl->LoadModelFile("Objects/MtlTeapot.cgf");
}
//////////////////////////////////////////////////////////////////////////
void CMatEditPreviewDlg::OnPreviewPlane()
{
- m_previewCtrl->LoadModelFile("Editor/Objects/MtlPlane.cgf");
+ m_previewCtrl->LoadModelFile("Objects/MtlPlane.cgf");
}
//////////////////////////////////////////////////////////////////////////
diff --git a/Code/Sandbox/Editor/Material/MaterialImageListCtrl.cpp b/Code/Sandbox/Editor/Material/MaterialImageListCtrl.cpp
index 364c6f7dd6..6ebc85c1bc 100644
--- a/Code/Sandbox/Editor/Material/MaterialImageListCtrl.cpp
+++ b/Code/Sandbox/Editor/Material/MaterialImageListCtrl.cpp
@@ -25,26 +25,26 @@
#include "MaterialBrowser.h"
#include "Util/Image.h"
-#define ME_BG_TEXTURE "Editor/Materials/Stripes.dds"
+#define ME_BG_TEXTURE "Materials/Stripes.dds"
-#define MATERIAL_EDITOR_SPHERE_MODEL_FILE "Editor/Objects/MtlSphere.cgf"
+#define MATERIAL_EDITOR_SPHERE_MODEL_FILE "Objects/MtlSphere.cgf"
#define MATERIAL_EDITOR_SPHERE_CAMERA_RADIUS 1.6f
#define MATERIAL_EDITOR_SPHERE_CAMERA_FROM_DIRECTION Vec3(0.1f, -1.0f, -0.1f)
-#define MATERIAL_EDITOR_BOX_MODEL_FILE "Editor/Objects/MtlBox.cgf"
+#define MATERIAL_EDITOR_BOX_MODEL_FILE "Objects/MtlBox.cgf"
#define MATERIAL_EDITOR_BOX_CAMERA_RADIUS 2.0f
#define MATERIAL_EDITOR_BOX_CAMERA_FROM_DIRECTION Vec3(0.75f, -0.75f, -0.5f)
-#define MATERIAL_EDITOR_TEAPOT_MODEL_FILE "Editor/Objects/MtlTeapot.cgf"
+#define MATERIAL_EDITOR_TEAPOT_MODEL_FILE "Objects/MtlTeapot.cgf"
#define MATERIAL_EDITOR_TEAPOT_CAMERA_RADIUS 1.6f
#define MATERIAL_EDITOR_TEAPOT_CAMERA_FROM_DIRECTION Vec3(0.1f, -0.75f, -0.25f)
-#define MATERIAL_EDITOR_PLANE_MODEL_FILE "Editor/Objects/MtlPlane.cgf"
+#define MATERIAL_EDITOR_PLANE_MODEL_FILE "Objects/MtlPlane.cgf"
#define MATERIAL_EDITOR_PLANE_CAMERA_RADIUS 1.6f
#define MATERIAL_EDITOR_PLANE_CAMERA_FROM_DIRECTION Vec3(-0.5f, 0.5f, -0.5f)
-#define MATERIAL_EDITOR_SWATCH_MODEL_FILE "Editor/Objects/MtlSwatch.cgf"
+#define MATERIAL_EDITOR_SWATCH_MODEL_FILE "Objects/MtlSwatch.cgf"
#define MATERIAL_EDITOR_SWATCH_CAMERA_RADIUS 1.0f
#define MATERIAL_EDITOR_SWATCH_CAMERA_FROM_DIRECTION Vec3(0.0f, 0.0f, -1.0f)
diff --git a/Code/Sandbox/Editor/PythonEditorFuncs.cpp b/Code/Sandbox/Editor/PythonEditorFuncs.cpp
index 8f735706fd..29cb8eb478 100644
--- a/Code/Sandbox/Editor/PythonEditorFuncs.cpp
+++ b/Code/Sandbox/Editor/PythonEditorFuncs.cpp
@@ -298,7 +298,7 @@ namespace
AZ::IO::FixedMaxPathString engineRoot = AZ::Utils::GetEnginePath();
QDir engineDir = !engineRoot.empty() ? QDir(QString(engineRoot.c_str())) : QDir::current();
- QString scriptFolder = engineDir.absoluteFilePath("Editor/Scripts/");
+ QString scriptFolder = engineDir.absoluteFilePath("Assets/Editor/Scripts/");
Path::ConvertBackSlashToSlash(scriptFolder);
path = scriptFolder + pFile;
@@ -524,7 +524,7 @@ namespace
// for example: Hello
return AZStd::make_any(stringValue.toUtf8().data());
}
- else // then it looks like an integer
+ else // then it looks like an integer
{
// for example: 456
return AZStd::make_any(stringValue.toInt());
diff --git a/Code/Sandbox/Editor/Settings.cpp b/Code/Sandbox/Editor/Settings.cpp
index 038af33129..135d60c573 100644
--- a/Code/Sandbox/Editor/Settings.cpp
+++ b/Code/Sandbox/Editor/Settings.cpp
@@ -196,7 +196,6 @@ SEditorSettings::SEditorSettings()
enableSceneInspector = false;
strStandardTempDirectory = "Temp";
- strEditorEnv = "Editor/Editor.env";
// Init source safe params.
enableSourceControl = true;
@@ -532,7 +531,6 @@ void SEditorSettings::Save()
SaveValue("Settings", "editorConfigSpec", editorConfigSpec);
SaveValue("Settings", "TemporaryDirectory", strStandardTempDirectory);
- SaveValue("Settings", "EditorEnv", strEditorEnv);
SaveValue("Settings", "ConsoleBackgroundColorThemeV2", (int)consoleBackgroundColorTheme);
@@ -747,7 +745,6 @@ void SEditorSettings::Load()
LoadValue("Settings", "TemporaryDirectory", strStandardTempDirectory);
- LoadValue("Settings", "EditorEnv", strEditorEnv);
int consoleBackgroundColorThemeInt = (int)consoleBackgroundColorTheme;
LoadValue("Settings", "ConsoleBackgroundColorThemeV2", consoleBackgroundColorThemeInt);
@@ -760,7 +757,7 @@ void SEditorSettings::Load()
LoadValue("Settings", "ShowTimeInConsole", bShowTimeInConsole);
LoadValue("Settings", "EnableSceneInspector", enableSceneInspector);
-
+
//////////////////////////////////////////////////////////////////////////
// Viewport Settings.
//////////////////////////////////////////////////////////////////////////
diff --git a/Code/Sandbox/Editor/Settings.h b/Code/Sandbox/Editor/Settings.h
index 512c6e3942..4fee9d27f0 100644
--- a/Code/Sandbox/Editor/Settings.h
+++ b/Code/Sandbox/Editor/Settings.h
@@ -419,7 +419,6 @@ AZ_POP_DISABLE_DLL_EXPORT_BASECLASS_WARNING
// This directory is related to the editor root.
QString strStandardTempDirectory;
- QString strEditorEnv;
SGUI_Settings gui;
diff --git a/Code/Sandbox/Editor/SettingsManager.cpp b/Code/Sandbox/Editor/SettingsManager.cpp
index 6e1b835fbf..2ec84507d9 100644
--- a/Code/Sandbox/Editor/SettingsManager.cpp
+++ b/Code/Sandbox/Editor/SettingsManager.cpp
@@ -25,7 +25,7 @@
#include "QtViewPaneManager.h"
-#define TOOLBOX_FILE "Editor/ToolBox.xml"
+#define TOOLBOX_FILE "ToolBox.xml"
#define TOOLBOX_NODE "ToolBox"
CSettingsManager::CSettingsManager(EditorSettingsManagerType managerType)
diff --git a/Code/Sandbox/Editor/SettingsManager.h b/Code/Sandbox/Editor/SettingsManager.h
index 9160e96cca..d496ae7714 100644
--- a/Code/Sandbox/Editor/SettingsManager.h
+++ b/Code/Sandbox/Editor/SettingsManager.h
@@ -19,8 +19,8 @@
class QByteArray;
-#define EDITOR_LAYOUT_FILE_PATH "@engroot@/Editor/EditorLayout.xml"
-#define EDITOR_SETTINGS_FILE_PATH "@engroot@/Editor/EditorSettings.xml"
+#define EDITOR_LAYOUT_FILE_PATH "@user@/Editor/EditorLayout.xml"
+#define EDITOR_SETTINGS_FILE_PATH "@user@/Editor/EditorSettings.xml"
#define EDITOR_LAYOUT_ROOT_NODE "EditorLayout"
#define EDITOR_SETTINGS_ROOT_NODE "EditorSettings"
#define EDITOR_SETTINGS_CONTENT_NODE "EditorSettingsContent"
@@ -30,7 +30,7 @@ class QByteArray;
#define CVARS_NODE "CVars"
#define CVAR_NODE "CVar"
-#define EDITOR_EVENT_LOG_FILE_PATH "@engroot@/Editor/EditorEventLog.xml"
+#define EDITOR_EVENT_LOG_FILE_PATH "@user@/Editor/EditorEventLog.xml"
#define EDITOR_EVENT_LOG_ROOT_NODE "EventRecorder"
#define EVENT_LOG_EVENT_NAME "eventName"
#define EDITOR_EVENT_LOG_ATTRIB_NAME "value"
diff --git a/Code/Sandbox/Editor/ShaderEnum.cpp b/Code/Sandbox/Editor/ShaderEnum.cpp
index ebae2ceba2..65518303ce 100644
--- a/Code/Sandbox/Editor/ShaderEnum.cpp
+++ b/Code/Sandbox/Editor/ShaderEnum.cpp
@@ -71,7 +71,7 @@ int CShaderEnum::EnumShaders()
m_shaders.push_back(sd);
}
- XmlNodeRef root = GetISystem()->GetXmlUtils()->LoadXmlFromFile("Editor/Materials/ShaderList.xml");
+ XmlNodeRef root = GetISystem()->GetXmlUtils()->LoadXmlFromFile("Materials/ShaderList.xml");
if (root)
{
for (int i = 0; i < root->getChildCount(); ++i)
diff --git a/Code/Sandbox/Editor/Style/CloudCanvas.qss b/Code/Sandbox/Editor/Style/CloudCanvas.qss
deleted file mode 100644
index 730c494fdf..0000000000
--- a/Code/Sandbox/Editor/Style/CloudCanvas.qss
+++ /dev/null
@@ -1,488 +0,0 @@
-/*
-* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-* its licensors.
-*
-* For complete copyright and license terms please see the LICENSE at the root of this
-* distribution (the "License"). All use of this software is governed by the License,
-* or, if provided, by the license below or the license accompanying this file. Do not
-* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-*
-*/
-
-#ResourceManagement QLabel
-{
- /*
- This sets the indent Q_PROPERTY on QLabel to 0. The default value is -1,
- which triggers some computation based on the font size. But that only
- happens under some cicumstances, such as when using a stylesheet to set
- margins or padding on the QLabel. Adding such styling suddenly causes
- the indent to be applied, causing the left alignment of the text to break.
- */
- qproperty-indent: 0
-}
-
-#ResourceManagement #TreeTitle
-{
- font-size: 12px;
- font-weight: bold;
-}
-
-#ResourceManagement #ButtonBar {
- margin-top: 6px;
-}
-
-#ResourceManagement #ButtonBar QPushButton {
- padding: 6px 9px 6px 9px;
- margin-right: 6px;
-}
-
-#ResourceManagement #Message, #ResourceManagement *[class='Message'] {
- font-size: 12px;
- margin-top: 6;
-}
-
-#ResourceManagement #Title {
- font-size: 14px;
- font-weight: bold;
-}
-
-#ResourceManagement #Refreshing {
- color: #F0C32D;
-}
-
-#ResourceManagement #LinkButton, #ResourceManagement *[class='Link'] {
- border: none;
- color: #00A1C9;
- margin-top: 6px;
- font-weight: bold;
-}
-
-#ResourceManagement QHeaderView::section {
- color: #999999;
- font-weight: bold;
- border: none;
- padding-top: 0px;
- padding-bottom: 3px;
- padding-right: 3px;
- padding-left: 3px;
-}
-
-#ResourceManagement #Table {
- qproperty-showGrid: false;
- border: none;
-}
-
-#ResourceManagement #Table::item {
- padding-right: 12px;
- padding-top: 3px;
- padding-bottom: 3px;
-}
-
-#ResourceManagement #TextContentHelp
-{
- margin: 0px;
- padding: 12px;
- border-style: outset;
- border-width: 1px;
- border-color: #303030;
-}
-
-#ResourceManagement #TextContentEdit
-{
-}
-
-#ResourceManagement #TextContentFooter
-{
- padding: 6px 12px 6px 12px;
- border-style: outset;
- border-width: 1px;
- border-color: #303030;
-}
-
-#ResourceManagement #TextContentFooter QLabel
-{
- min-width: 48px;
- max-width: 48px;
- margin-right: 12px;
- color: #999999;
-}
-
-#ResourceManagement #TextContentFooter QPushButton
-{
- padding: 6px 9px 6px 9px;
- margin-left: 6px;
-}
-
-
-#ResourceManagement #Action {
- padding: 12px;
- background-color: #404040;
-}
-
-#ResourceManagement #Action #ButtonBar {
- background-color: #404040;
-}
-
-#ResourceManagement #Action #Heading {
- background-color: #404040;
-}
-
-#ResourceManagement #Heading #RefreshButton {
- margin-left: 12px;
- padding: 3px;
-}
-
-#ResourceManagement #Action #Heading #Title {
- border: 0px solid #404040;
-}
-
-#ResourceManagement #Action #Heading #Message {
- border: 0px solid #404040;
-}
-
-#ResourceManagement #Action #LearnMore {
- background-color: #404040;
-}
-
-#ResourceManagement #Action #LearnMore #Title {
- font-size: 12px;
- margin-top: 24px;
- font-weight:bold;
-}
-
-#ResourceManagement #Action #LearnMore #LinkButton {
- background-color: #404040;
-}
-
-#ResourceManagement #Action #Title, #ResourceManagement #Action #Message {
- background-color: #404040;
-}
-
-#ResourceManagement #Top {
- padding: 12px;
- border-style: outset;
- border-width: 1px;
- border-color: #303030;
-}
-
-#ResourceManagement #Bottom {
- background-color: #404040;
- padding: 12px;
-}
-
-#ResourceManagement #Bottom #Title {
- background-color: #404040;
- font-size: 12px;
- font-weight: bold;
-}
-
-#ResourceManagement #Bottom #Message {
- background-color: #404040;
- margin-bottom: 6px;
-}
-
-#ResourceManagement #Bottom #Table {
- background-color: #404040;
- qproperty-alternatingRowColors: true;
-}
-
-#ResourceManagement #Bottom #Table QHeaderView {
- background-color: #404040;
-}
-
-#ResourceManagement #Bottom #Table QHeaderView::section {
- background-color: #404040;
-}
-
-#ResourceManagement #Bottom #Table::item {
- background-color: #393a3c;
-}
-
-#ResourceManagement #Bottom #Table::item:alternate {
- background-color: #303030;
-}
-
-#ResourceManagement #Bottom #Resources {
- background-color: #404040;
-}
-
-#ResourceManagement #Bottom #Refreshing {
- background-color: #404040;
-}
-
-#ResourceManagement #Stack #Heading #Message
-{
- margin-top: 0;
-}
-
-#ResourceManagement #Stack #Status #Title
-{
- font-size: 12px;
- font-weight: bold;
- margin-top: 6px;
- margin-bottom: 6px;
-}
-
-#ResourceManagement #StackEvents #TitleBar {
- color: #CCCCCC;
- background-color: #393a3c;
- border-style: outset;
- border-width: 1px;
- border-color: #303030;
-}
-
-#ResourceManagement #StackEvents #TitleBar * {
- font-size:12px;
-}
-
-#ResourceManagement #StackEvents #TitleBar #Title {
- font-weight:bold;
- margin-right: 12px;
-}
-
-#ResourceManagement #StackEvents #TitleBar #InProgress #Text {
- color: #F0C32D;
-}
-
-#ResourceManagement #StackEvents #TitleBar #Succeeded {
- color: #43d96a;
-}
-
-#ResourceManagement #StackEvents #TitleBar #Failed {
- color: #f44642;
-}
-
-#ResourceManagement #StackEvents #Content {
- border-style: inset;
- border-width: 1px;
- border-color: #303030;
- padding: 12px;
-}
-
-#ResourceManagement #StackEvents #Table {
- qproperty-alternatingRowColors: true;
- qproperty-showGrid: false;
-}
-
-#ResourceManagement #StackEvents QTableView::item {
- background-color: #303030;
-}
-
-#ResourceManagement #StackEvents QTableView::item:focus {
- selection-color: #FFFFFF;
- selection-background-color: rgba(255, 153, 0, 128);
-}
-
-#ResourceManagement #StackEvents QTableView::item:alternate {
- background-color: #393a3c;
-}
-
-#ResourceManagement #CreateDeployment #LearnMore
-{
- margin-bottom: 12px;
-}
-
-#ResourceManagement #CreateDeployment #WarningMessage
-{
- margin-top: 12px;
- margin-bottom: 12px;
-}
-
-#ResourceManagement #LoadingError, #ResourceManagement #LoadingError #Title, #ResourceManagement #LoadingError #Message, #ResourceManagement #LoadingError #ErrorText
-{
- background: #404040;
-}
-
-#ResourceManagement #LoadingError #ErrorText
-{
- padding: 12px;
- color: #f44642;
-}
-
-#ResourceManagement #Loading, #ResourceManagement #Loading #Title, #ResourceManagement #Loading #Message
-{
- background: #404040;
-}
-
-#ResourceManagement #Loading, #ResourceManagement #LoadingError
-{
- padding: 12px;
-}
-
-#ResourceManagement #MainToolbar
-{
- padding: 6px;
- border-style: inset;
- border-width: 1px;
- border-color: #303030;
-}
-
-#ResourceManagement #MainToolbar QPushButton
-{
- border: none;
- padding: 0px;
-}
-
-#ResourceManagement #MainToolbar #AddNewButton
-{
- margin-left: 12px;
- margin-right: 12px;
-}
-
-#ResourceManagement #ResourceImporter #RegionBox:disabled
-{
- color: #555555;
-}
-
-#ResourceManagement #ResourceImporter #ListTable
-{
- qproperty-alternatingRowColors: true;
- qproperty-showGrid: false;
- border: none;
-}
-
-#ResourceManagement #ResourceImporter #ListTable::item
-{
- padding-right: 12px;
- padding-top: 3px;
- padding-bottom: 3px;
- background-color: #333436;
-}
-
-#ResourceManagement #ResourceImporter #ListTable::item:alternate
-{
- background-color: #303030;
-}
-
-#ResourceManagement #ResourceImporter #SelectionTable
-{
- qproperty-showGrid: false;
- border: none;
- gridline-color: #393a3c;
-}
-
-#ResourceManagement #ResourceImporter #SelectionTable::item
-{
- padding: 1px 1px 1px 1px;
-
-}
-
-#ResourceManagement #ResourceImporter #LoadingLabel
-{
- color : #F0C32D;
-}
-
-#ResourceManagement #MainToolbar #SaveButton,
-#ResourceManagement #MainToolbar #DeleteButton,
-#ResourceManagement #MainToolbar #SourceControlButton,
-#ResourceManagement #MainToolbar #AddNewButton
-{
- qproperty-flat: true;
-}
-
-#ResourceManagement #MainToolbar #CurrentProfile
-{
- margin-right: 12px;
-}
-
-#ResourceManagement #MainToolbar #CurrentDeployment
-{
- margin-right: 12px;
- margin-left: 12px;
-}
-
-#ResourceManagement #UpdateStack #Refreshing
-{
- margin-top: 12px;
- margin-left: 12px;
-}
-
-#ResourceManagement #UpdateStack #Message
-{
- margin-bottom: 6px;
-}
-
-#ResourceManagement #UpdateStack #Table {
- qproperty-alternatingRowColors: true;
- qproperty-showGrid: false;
-}
-
-#ResourceManagement #UpdateStack #Table::item {
- background-color: #303030;
-}
-
-#ResourceManagement #UpdateStack #Table::item:alternate {
- background-color: #393a3c;
-}
-
-#ResourceManagement #UpdateStack #Status {
- color: #F0C32D;
-}
-
-#ProfileSelector #DeleteProfile {
- width: 38px;
- height: 11px;
- border: none;
-}
-
-#ProfileSelector #EditSelectedProfile {
- color: #00A1C9;
-}
-
-#InitializeCloudCanvasProject #Profiles QRadioButton {
- margin-left: 5px;
-}
-
-#InitializeCloudCanvasProject #ProfileEditButtons {
-}
-
-#InitializeCloudCanvasProject #ProfileEditButtons QPushButton {
-}
-
-#InitializeCloudCanvasProject #ContentFrame {
- x-margin: 6px;
- x-padding: 6px;
- border: 1px solid rgb(34, 35, 38);
- x-background-color: purple;
-}
-
-#LoginDialog
-{
- background-color: #F8F8F8;
-}
-
-#LoginDialog Amazon--LoginWelcomeTitle
-{
- color: #444444;
- background-color: #F8F8F8;
- font-size: 21px;
- qproperty-alignment: AlignCenter;
- font-family: "Open Sans Semibold";
-}
-
-#LoginDialog Amazon--LoginWelcomeText
-{
- color: #444444;
- background-color: #F8F8F8;
- font-size: 13px;
- qproperty-alignment: AlignLeft;
-}
-
-#LoginDialog Amazon--LoginFooterText
-{
- color: #999999;
- background-color: #F8F8F8;
- font-size: 13px;
- qproperty-alignment: AlignCenter;
-}
-
-#LoginDialog Amazon--LoginWebViewFrame
-{
- border: 2px solid #EEEEEE;
-}
-
-#LoginDialog Amazon--LoginWebView
-{
- background-color: #F8F8F8;
-}
diff --git a/Code/Sandbox/Editor/Style/resources.qrc b/Code/Sandbox/Editor/Style/resources.qrc
index 54c2c4754a..aa32f29555 100644
--- a/Code/Sandbox/Editor/Style/resources.qrc
+++ b/Code/Sandbox/Editor/Style/resources.qrc
@@ -1,10 +1,9 @@
- Editor.qss
- EditorPreferencesDialog.qss
- CloudCanvas.qss
- LayoutConfigDialog.qss
- GraphicsSettingsDialog.qss
- LensFlareEditor.qss
+ Editor.qss
+ EditorPreferencesDialog.qss
+ LayoutConfigDialog.qss
+ GraphicsSettingsDialog.qss
+ LensFlareEditor.qss
diff --git a/Code/Sandbox/Editor/TimeOfDayDialog.cpp b/Code/Sandbox/Editor/TimeOfDayDialog.cpp
index 9c3b77f17d..8fe368b8fb 100644
--- a/Code/Sandbox/Editor/TimeOfDayDialog.cpp
+++ b/Code/Sandbox/Editor/TimeOfDayDialog.cpp
@@ -1088,7 +1088,7 @@ void CTimeOfDayDialog::OnResetToDefaultValues()
ITimeOfDay* pTimeOfDay = gEnv->p3DEngine->GetTimeOfDay();
// Load the default time of day settings and use those to reset the time of day.
- XmlNodeRef root = GetISystem()->LoadXmlFromFile("Editor/default_time_of_day.xml");
+ XmlNodeRef root = GetISystem()->LoadXmlFromFile("default_time_of_day.xml");
if (root)
{
pTimeOfDay->Serialize(root, true);
diff --git a/Code/Sandbox/Editor/ToolBox.cpp b/Code/Sandbox/Editor/ToolBox.cpp
index 46c01ce864..2711797168 100644
--- a/Code/Sandbox/Editor/ToolBox.cpp
+++ b/Code/Sandbox/Editor/ToolBox.cpp
@@ -335,21 +335,9 @@ void CToolBoxManager::Load(ActionManager* actionManager)
if (actionManager)
{
- QByteArray array = gSettings.strEditorEnv.toUtf8();
- AZStd::string actualPath = AZStd::string::format("@engroot@/%s", array.constData());
- XmlNodeRef envNode = XmlHelpers::LoadXmlFromFile(actualPath.c_str());
- if (envNode)
- {
- int childrenCount = envNode->getChildCount();
- for (int idx = 0; idx < childrenCount; ++idx)
- {
- XmlNodeRef child = envNode->getChild(idx);
- if (child->haveAttr("scriptPath") && child->haveAttr("shelvesPath"))
- {
- LoadShelves(child->getAttr("scriptPath"), child->getAttr("shelvesPath"), actionManager);
- }
- }
- }
+ auto engineSourceAssetPath = AZ::IO::FixedMaxPath(AZ::Utils::GetEnginePath()) / "Assets";
+ LoadShelves((engineSourceAssetPath / "Editor" / "Scripts").c_str(),
+ (engineSourceAssetPath / "Editor" / "Scripts" / "Shelves").c_str(), actionManager);
}
}
diff --git a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/SandboxIntegration.h b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/SandboxIntegration.h
index ea4d2fe32b..1bcffa8f2c 100644
--- a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/SandboxIntegration.h
+++ b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/SandboxIntegration.h
@@ -376,9 +376,9 @@ private:
// Tracks new entities that have not yet been saved.
AZStd::unordered_set m_unsavedEntities;
- const AZStd::string m_defaultComponentIconLocation = "Editor/Icons/Components/Component_Placeholder.svg";
- const AZStd::string m_defaultComponentViewportIconLocation = "Editor/Icons/Components/Viewport/Component_Placeholder.png";
- const AZStd::string m_defaultEntityIconLocation = "Editor/Icons/Components/Viewport/Transform.png";
+ const AZStd::string m_defaultComponentIconLocation = "Icons/Components/Component_Placeholder.svg";
+ const AZStd::string m_defaultComponentViewportIconLocation = "Icons/Components/Viewport/Component_Placeholder.png";
+ const AZStd::string m_defaultEntityIconLocation = "Icons/Components/Viewport/Transform.png";
bool m_debugDisplayBusImplementationActive = false;
diff --git a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/CategoriesList.cpp b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/CategoriesList.cpp
index 5f3c49426d..5e71d31752 100644
--- a/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/CategoriesList.cpp
+++ b/Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/CategoriesList.cpp
@@ -33,8 +33,8 @@ void ComponentCategoryList::Init()
headers << tr("Categories");
setHeaderLabels(headers);
- const QString parentCategoryIconPath = QString("Editor/Icons/PropertyEditor/Browse_on.png");
- const QString categoryIconPath = QString("Editor/Icons/PropertyEditor/Browse.png");
+ const QString parentCategoryIconPath = QString("Icons/PropertyEditor/Browse_on.png");
+ const QString categoryIconPath = QString("Icons/PropertyEditor/Browse.png");
QTreeWidgetItem* allCategory = new QTreeWidgetItem(this);
allCategory->setText(0, "All");
diff --git a/Code/Sandbox/Plugins/EditorAssetImporter/AssetBrowserContextProvider.cpp b/Code/Sandbox/Plugins/EditorAssetImporter/AssetBrowserContextProvider.cpp
index 0e94ff80cf..14a3d6fa1e 100644
--- a/Code/Sandbox/Plugins/EditorAssetImporter/AssetBrowserContextProvider.cpp
+++ b/Code/Sandbox/Plugins/EditorAssetImporter/AssetBrowserContextProvider.cpp
@@ -94,7 +94,7 @@ namespace AZ
{
if (AzFramework::StringFunc::Equal(extensionString.c_str(), potentialExtension.c_str()))
{
- return AzToolsFramework::AssetBrowser::SourceFileDetails("Editor/Icons/AssetBrowser/FBX_16.png");
+ return AzToolsFramework::AssetBrowser::SourceFileDetails("Icons/AssetBrowser/FBX_16.png");
}
}
}
diff --git a/Code/Sandbox/Plugins/EditorAssetImporter/AssetImporter.qrc b/Code/Sandbox/Plugins/EditorAssetImporter/AssetImporter.qrc
index 5140ed81ab..35b7557a9b 100644
--- a/Code/Sandbox/Plugins/EditorAssetImporter/AssetImporter.qrc
+++ b/Code/Sandbox/Plugins/EditorAssetImporter/AssetImporter.qrc
@@ -1,17 +1,17 @@
- ../../../../Editor/Icons/PropertyEditor/Browse.png
- ../../../../Editor/Icons/PropertyEditor/Browse_on.png
- ../../../../Editor/Icons/PropertyEditor/remove.png
- ../../../../Editor/Icons/PropertyEditor/remove.png
- ../../../../Editor/Icons/PropertyEditor/error_icon.png
- ../../../../Editor/Icons/PropertyEditor/reset_icon.png
- ../../../../Editor/Icons/AssetImporter/mesh.png
- ../../../../Editor/Icons/AssetImporter/mesh_on.png
- ../../../../Editor/Icons/AssetImporter/mesh_on.png
- ../../../../Editor/Icons/AssetImporter/group_icon.png
- ../../../../Editor/Icons/checkmark_checked.png
- ../../../../Editor/Icons/checkmark_checked_hover.png
- ../../../../Editor/Icons/checkmark_unchecked_hover.png
+ ../../../../Assets/Editor/Icons/PropertyEditor/Browse.png
+ ../../../../Assets/Editor/Icons/PropertyEditor/Browse_on.png
+ ../../../../Assets/Editor/Icons/PropertyEditor/remove.png
+ ../../../../Assets/Editor/Icons/PropertyEditor/remove.png
+ ../../../../Assets/Editor/Icons/PropertyEditor/error_icon.png
+ ../../../../Assets/Editor/Icons/PropertyEditor/reset_icon.png
+ ../../../../Assets/Editor/Icons/AssetImporter/mesh.png
+ ../../../../Assets/Editor/Icons/AssetImporter/mesh_on.png
+ ../../../../Assets/Editor/Icons/AssetImporter/mesh_on.png
+ ../../../../Assets/Editor/Icons/AssetImporter/group_icon.png
+ ../../../../Assets/Editor/Icons/checkmark_checked.png
+ ../../../../Assets/Editor/Icons/checkmark_checked_hover.png
+ ../../../../Assets/Editor/Icons/checkmark_unchecked_hover.png
diff --git a/Code/Sandbox/Plugins/EditorCommon/DockTitleBarWidget.cpp b/Code/Sandbox/Plugins/EditorCommon/DockTitleBarWidget.cpp
index 183674505a..e7de4904d1 100644
--- a/Code/Sandbox/Plugins/EditorCommon/DockTitleBarWidget.cpp
+++ b/Code/Sandbox/Plugins/EditorCommon/DockTitleBarWidget.cpp
@@ -175,7 +175,7 @@ CDockTitleBarWidget::CDockTitleBarWidget(QDockWidget* dockWidget)
m_layout->addLayout(m_buttonLayout, 0);
m_floatButton = new CDockWidgetTitleButton(dockWidget);
- m_floatButton->setIcon(QIcon("Editor/Icons/float.png"));
+ m_floatButton->setIcon(QIcon("Icons/float.png"));
m_floatButton->setVisible(opt.floatable);
m_floatButton->setToolTip("Toggle Floating");
connect(m_floatButton, SIGNAL(clicked()), SLOT(OnFloatButtonPressed()));
@@ -185,7 +185,7 @@ CDockTitleBarWidget::CDockTitleBarWidget(QDockWidget* dockWidget)
// close.png is a standard icon that looks similar to one in Fusion theme but
// uses alpha so it can be used on dark theme as well.
// style()->standardIcon(QStyle::SP_TitleBarCloseButton, &opt, dockWidget)
- QIcon closeIcon("Editor/Icons/close.png");
+ QIcon closeIcon("Icons/close.png");
m_closeButton->setIcon(closeIcon);
m_closeButton->setVisible(opt.closable);
m_closeButton->setToolTip("Close");
diff --git a/Code/Sandbox/Plugins/EditorCommon/QPropertyTree/PropertyRowLocalFrame.cpp b/Code/Sandbox/Plugins/EditorCommon/QPropertyTree/PropertyRowLocalFrame.cpp
index f04a38dbdb..6d318aecde 100644
--- a/Code/Sandbox/Plugins/EditorCommon/QPropertyTree/PropertyRowLocalFrame.cpp
+++ b/Code/Sandbox/Plugins/EditorCommon/QPropertyTree/PropertyRowLocalFrame.cpp
@@ -80,7 +80,7 @@ void PropertyRowLocalFrameBase::reset(QPropertyTree* tree)
void PropertyRowLocalFrameBase::redraw(const PropertyDrawContext& context)
{
- static QIcon gizmo("Editor/Icons/animation/gizmo_location.png");
+ static QIcon gizmo("Icons/animation/gizmo_location.png");
gizmo.paint(context.painter, context.widgetRect.adjusted(1, 1, 1, 1), Qt::AlignRight);
}
diff --git a/Code/Sandbox/Plugins/EditorCommon/QPropertyTree/PropertyRowResourceSelector.cpp b/Code/Sandbox/Plugins/EditorCommon/QPropertyTree/PropertyRowResourceSelector.cpp
index 76295ec1f0..942691df04 100644
--- a/Code/Sandbox/Plugins/EditorCommon/QPropertyTree/PropertyRowResourceSelector.cpp
+++ b/Code/Sandbox/Plugins/EditorCommon/QPropertyTree/PropertyRowResourceSelector.cpp
@@ -292,7 +292,7 @@ const QIcon& PropertyRowResourceSelector::buttonIcon(const QPropertyTree* tree,
}
case BUTTON_CREATE:
{
- static QIcon addIcon("Editor/Icons/animation/add.png");
+ static QIcon addIcon("Icons/animation/add.png");
;
return addIcon;
}
diff --git a/Code/Tools/AssetBundler/tests/AssetProcessorPlatformConfig.ini b/Code/Tools/AssetBundler/tests/AssetProcessorPlatformConfig.ini
deleted file mode 100644
index 1acb3b90e6..0000000000
--- a/Code/Tools/AssetBundler/tests/AssetProcessorPlatformConfig.ini
+++ /dev/null
@@ -1,9 +0,0 @@
-[Platforms]
-;pc=enabled
-es3=enabled
-;ios=enabled
-;osx_gl=enabled
-;provo=enabled
-;server=enabled
-
-
diff --git a/Code/Tools/AssetBundler/tests/AssetProcessorPlatformConfig.setreg b/Code/Tools/AssetBundler/tests/AssetProcessorPlatformConfig.setreg
new file mode 100644
index 0000000000..81fcdbcf12
--- /dev/null
+++ b/Code/Tools/AssetBundler/tests/AssetProcessorPlatformConfig.setreg
@@ -0,0 +1,11 @@
+{
+ "Amazon": {
+ "AssetProcessor": {
+ "Settings": {
+ "Platforms": {
+ "es3": "enabled"
+ }
+ }
+ }
+ }
+}
diff --git a/Code/Tools/AssetBundler/tests/DummyProject/AssetProcessorGamePlatformConfig.ini b/Code/Tools/AssetBundler/tests/DummyProject/AssetProcessorGamePlatformConfig.ini
deleted file mode 100644
index 702a486603..0000000000
--- a/Code/Tools/AssetBundler/tests/DummyProject/AssetProcessorGamePlatformConfig.ini
+++ /dev/null
@@ -1,7 +0,0 @@
-[Platforms]
-;pc=enabled
-;es3=enabled
-ios=enabled
-;osx_gl=enabled
-;provo=enabled
-;server=enabled
diff --git a/Code/Tools/AssetBundler/tests/DummyProject/AssetProcessorGamePlatformConfig.setreg b/Code/Tools/AssetBundler/tests/DummyProject/AssetProcessorGamePlatformConfig.setreg
new file mode 100644
index 0000000000..490d4a8571
--- /dev/null
+++ b/Code/Tools/AssetBundler/tests/DummyProject/AssetProcessorGamePlatformConfig.setreg
@@ -0,0 +1,11 @@
+{
+ "Amazon": {
+ "AssetProcessor": {
+ "Settings": {
+ "Platforms": {
+ "ios": "enabled"
+ }
+ }
+ }
+ }
+}
diff --git a/Code/Tools/AssetBundler/tests/Gems/GemA/AssetProcessorGemConfig.ini b/Code/Tools/AssetBundler/tests/Gems/GemA/AssetProcessorGemConfig.ini
deleted file mode 100644
index 125b5dc32a..0000000000
--- a/Code/Tools/AssetBundler/tests/Gems/GemA/AssetProcessorGemConfig.ini
+++ /dev/null
@@ -1,9 +0,0 @@
-[Platforms]
-;pc=enabled
-;es3=enabled
-;ios=enabled
-;osx_gl=enabled
-provo=enabled
-;server=enabled
-
-
diff --git a/Code/Tools/AssetBundler/tests/Gems/GemA/AssetProcessorGemConfig.setreg b/Code/Tools/AssetBundler/tests/Gems/GemA/AssetProcessorGemConfig.setreg
new file mode 100644
index 0000000000..6616f886b1
--- /dev/null
+++ b/Code/Tools/AssetBundler/tests/Gems/GemA/AssetProcessorGemConfig.setreg
@@ -0,0 +1,11 @@
+{
+ "Amazon": {
+ "AssetProcessor": {
+ "Settings": {
+ "Platforms": {
+ "provo": "enabled"
+ }
+ }
+ }
+ }
+}
diff --git a/Code/Tools/AssetProcessor/CMakeLists.txt b/Code/Tools/AssetProcessor/CMakeLists.txt
index 9eea81b415..dd59481636 100644
--- a/Code/Tools/AssetProcessor/CMakeLists.txt
+++ b/Code/Tools/AssetProcessor/CMakeLists.txt
@@ -178,7 +178,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
TARGETS
AssetProcessor.Tests
FILES
- ${CMAKE_CURRENT_SOURCE_DIR}/testdata/config_broken_badplatform/AssetProcessorPlatformConfig.ini
+ ${CMAKE_CURRENT_SOURCE_DIR}/testdata/config_broken_badplatform/AssetProcessorPlatformConfig.setreg
OUTPUT_SUBDIRECTORY
testdata/config_broken_badplatform
)
@@ -186,7 +186,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
TARGETS
AssetProcessor.Tests
FILES
- ${CMAKE_CURRENT_SOURCE_DIR}/testdata/config_broken_noscans/AssetProcessorPlatformConfig.ini
+ ${CMAKE_CURRENT_SOURCE_DIR}/testdata/config_broken_noscans/AssetProcessorPlatformConfig.setreg
OUTPUT_SUBDIRECTORY
testdata/config_broken_noscans
)
@@ -194,7 +194,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
TARGETS
AssetProcessor.Tests
FILES
- ${CMAKE_CURRENT_SOURCE_DIR}/testdata/config_broken_recognizers/AssetProcessorPlatformConfig.ini
+ ${CMAKE_CURRENT_SOURCE_DIR}/testdata/config_broken_recognizers/AssetProcessorPlatformConfig.setreg
OUTPUT_SUBDIRECTORY
testdata/config_broken_recognizers
)
@@ -202,7 +202,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
TARGETS
AssetProcessor.Tests
FILES
- ${CMAKE_CURRENT_SOURCE_DIR}/testdata/config_broken_noplatform/AssetProcessorPlatformConfig.ini
+ ${CMAKE_CURRENT_SOURCE_DIR}/testdata/config_broken_noplatform/AssetProcessorPlatformConfig.setreg
OUTPUT_SUBDIRECTORY
testdata/config_broken_noplatform
)
@@ -210,7 +210,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
TARGETS
AssetProcessor.Tests
FILES
- ${CMAKE_CURRENT_SOURCE_DIR}/testdata/config_regular/AssetProcessorPlatformConfig.ini
+ ${CMAKE_CURRENT_SOURCE_DIR}/testdata/config_regular/AssetProcessorPlatformConfig.setreg
OUTPUT_SUBDIRECTORY
testdata/config_regular
)
@@ -218,7 +218,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
TARGETS
AssetProcessor.Tests
FILES
- ${CMAKE_CURRENT_SOURCE_DIR}/testdata/config_regular_platform_scanfolder/AssetProcessorPlatformConfig.ini
+ ${CMAKE_CURRENT_SOURCE_DIR}/testdata/config_regular_platform_scanfolder/AssetProcessorPlatformConfig.setreg
OUTPUT_SUBDIRECTORY
testdata/config_regular_platform_scanfolder
)
@@ -226,7 +226,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
TARGETS
AssetProcessor.Tests
FILES
- ${CMAKE_CURRENT_SOURCE_DIR}/testdata/EmptyDummyProject/AssetProcessorGamePlatformConfig.ini
+ ${CMAKE_CURRENT_SOURCE_DIR}/testdata/EmptyDummyProject/AssetProcessorGamePlatformConfig.setreg
OUTPUT_SUBDIRECTORY
testdata/EmptyDummyProject
)
@@ -234,7 +234,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
TARGETS
AssetProcessor.Tests
FILES
- ${CMAKE_CURRENT_SOURCE_DIR}/testdata/DummyProject/AssetProcessorGamePlatformConfig.ini
+ ${CMAKE_CURRENT_SOURCE_DIR}/testdata/DummyProject/AssetProcessorGamePlatformConfig.setreg
OUTPUT_SUBDIRECTORY
testdata/DummyProject
)
diff --git a/Code/Tools/AssetProcessor/assetprocessor_test_files.cmake b/Code/Tools/AssetProcessor/assetprocessor_test_files.cmake
index 257f044ffd..cff5f4ef39 100644
--- a/Code/Tools/AssetProcessor/assetprocessor_test_files.cmake
+++ b/Code/Tools/AssetProcessor/assetprocessor_test_files.cmake
@@ -10,14 +10,14 @@
#
set(FILES
- testdata/config_broken_badplatform/AssetProcessorPlatformConfig.ini
- testdata/config_broken_noplatform/AssetProcessorPlatformConfig.ini
- testdata/config_broken_noscans/AssetProcessorPlatformConfig.ini
- testdata/config_broken_recognizers/AssetProcessorPlatformConfig.ini
- testdata/config_regular/AssetProcessorPlatformConfig.ini
- testdata/config_regular_platform_scanfolder/AssetProcessorPlatformConfig.ini
- testdata/EmptyDummyProject/AssetProcessorGamePlatformConfig.ini
- testdata/DummyProject/AssetProcessorGamePlatformConfig.ini
+ testdata/config_broken_badplatform/AssetProcessorPlatformConfig.setreg
+ testdata/config_broken_noplatform/AssetProcessorPlatformConfig.setreg
+ testdata/config_broken_noscans/AssetProcessorPlatformConfig.setreg
+ testdata/config_broken_recognizers/AssetProcessorPlatformConfig.setreg
+ testdata/config_regular/AssetProcessorPlatformConfig.setreg
+ testdata/config_regular_platform_scanfolder/AssetProcessorPlatformConfig.setreg
+ testdata/EmptyDummyProject/AssetProcessorGamePlatformConfig.setreg
+ testdata/DummyProject/AssetProcessorGamePlatformConfig.setreg
native/tests/AssetProcessorTest.h
native/tests/AssetProcessorTest.cpp
native/tests/BaseAssetProcessorTest.h
diff --git a/Code/Tools/AssetProcessor/native/AssetDatabase/AssetDatabase.cpp b/Code/Tools/AssetProcessor/native/AssetDatabase/AssetDatabase.cpp
index fa6adcf0fe..5430f0807e 100644
--- a/Code/Tools/AssetProcessor/native/AssetDatabase/AssetDatabase.cpp
+++ b/Code/Tools/AssetProcessor/native/AssetDatabase/AssetDatabase.cpp
@@ -45,7 +45,6 @@ namespace AssetProcessor
" ScanFolder TEXT NOT NULL collate nocase, "
" DisplayName TEXT NOT NULL collate nocase, "
" PortableKey TEXT NOT NULL collate nocase, "
- " OutputPrefix TEXT NOT NULL collate nocase, "
" IsRoot INTEGER NOT NULL);";
static const char* CREATE_SOURCES_TABLE = "AssetProcessor::CreateSourceTable";
@@ -254,14 +253,13 @@ namespace AssetProcessor
static const char* INSERT_SCANFOLDER = "AssetProcessor::InsertScanFolder";
static const char* INSERT_SCANFOLDER_STATEMENT =
- "INSERT INTO ScanFolders (ScanFolder, DisplayName, PortableKey, OutputPrefix, IsRoot) "
- "VALUES (:scanfolder, :displayname, :portablekey, :outputprefix, :isroot);";
+ "INSERT INTO ScanFolders (ScanFolder, DisplayName, PortableKey, IsRoot) "
+ "VALUES (:scanfolder, :displayname, :portablekey, :isroot);";
static const auto s_InsertScanfolderQuery = MakeSqlQuery(INSERT_SCANFOLDER, INSERT_SCANFOLDER_STATEMENT, LOG_NAME,
SqlParam(":scanfolder"),
SqlParam(":displayname"),
SqlParam(":portablekey"),
- SqlParam(":outputprefix"),
SqlParam(":isroot"));
static const char* UPDATE_SCANFOLDER = "AssetProcessor::UpdateScanFolder";
@@ -270,7 +268,6 @@ namespace AssetProcessor
"ScanFolder = :scanfolder, "
"DisplayName = :displayname, "
"PortableKey = :portablekey, "
- "OutputPrefix = :outputprefix, "
"IsRoot = :isroot "
"WHERE "
"ScanFolderID = :scanfolderid;";
@@ -279,7 +276,6 @@ namespace AssetProcessor
SqlParam(":scanfolder"),
SqlParam(":displayname"),
SqlParam(":portablekey"),
- SqlParam(":outputprefix"),
SqlParam(":isroot"),
SqlParam(":scanfolderid"));
@@ -1051,6 +1047,10 @@ namespace AssetProcessor
}
}
+ // Nothing to do for version `AssetDatabase::DatabaseVersion::RemoveOutputPrefixFromScanFolders`
+ // sqlite doesn't not support altering a table to remove a column
+ // This is fine as the extra OutputPrefix column will not be queried
+
if (foundVersion == CurrentDatabaseVersion())
{
dropAllTables = false;
@@ -1433,7 +1433,7 @@ namespace AssetProcessor
//its not in the database, add it
// it is a single statement, do not wrap it in a transaction, this wastes a lot of time.
- if (!s_InsertScanfolderQuery.BindAndStep(*m_databaseConnection, entry.m_scanFolder.c_str(), entry.m_displayName.c_str(), entry.m_portableKey.c_str(), entry.m_outputPrefix.c_str(), entry.m_isRoot))
+ if (!s_InsertScanfolderQuery.BindAndStep(*m_databaseConnection, entry.m_scanFolder.c_str(), entry.m_displayName.c_str(), entry.m_portableKey.c_str(), entry.m_isRoot))
{
return false;
}
@@ -1457,7 +1457,7 @@ namespace AssetProcessor
return false;
}
- return s_UpdateScanfolderQuery.BindAndStep(*m_databaseConnection, entry.m_scanFolder.c_str(), entry.m_displayName.c_str(), entry.m_portableKey.c_str(), entry.m_outputPrefix.c_str(), entry.m_isRoot, entry.m_scanFolderID);
+ return s_UpdateScanfolderQuery.BindAndStep(*m_databaseConnection, entry.m_scanFolder.c_str(), entry.m_displayName.c_str(), entry.m_portableKey.c_str(), entry.m_isRoot, entry.m_scanFolderID);
}
}
diff --git a/Code/Tools/AssetProcessor/native/AssetManager/AssetCatalog.cpp b/Code/Tools/AssetProcessor/native/AssetManager/AssetCatalog.cpp
index 0991ef72de..196f6b0543 100644
--- a/Code/Tools/AssetProcessor/native/AssetManager/AssetCatalog.cpp
+++ b/Code/Tools/AssetProcessor/native/AssetManager/AssetCatalog.cpp
@@ -951,17 +951,7 @@ namespace AssetProcessor
// the subId part of the assetId will always be set to zero.
assetInfo.m_assetId = AZ::Data::AssetId(entry.m_sourceGuid, 0);
- // the Scan Folder may have an output prefix, so we must remove it from the relpath.
- // this involves deleting the output prefix and the first slash ('editor/') which is why
- // we remove the length of outputPrefix and one extra character.
- if (!scanEntry.m_outputPrefix.empty())
- {
- assetInfo.m_relativePath = entry.m_sourceName.substr(static_cast(scanEntry.m_outputPrefix.size()) + 1);
- }
- else
- {
- assetInfo.m_relativePath = entry.m_sourceName;
- }
+ assetInfo.m_relativePath = entry.m_sourceName;
AZStd::string absolutePath;
AzFramework::StringFunc::Path::Join(scanEntry.m_scanFolder.c_str(), assetInfo.m_relativePath.c_str(), absolutePath);
assetInfo.m_sizeBytes = AZ::IO::SystemFile::Length(absolutePath.c_str());
@@ -1375,17 +1365,7 @@ namespace AssetProcessor
AzToolsFramework::AssetDatabase::ScanFolderDatabaseEntry scanEntry;
if (m_db->GetScanFolderByScanFolderID(entry.m_scanFolderPK, scanEntry))
{
- // the Scan Folder may have an output prefix, so we must remove it from the relpath.
- // this involves deleting the output prefix and the first slash ('editor/') which is why
- // we remove the length of outputPrefix and one extra character.
- if (!scanEntry.m_outputPrefix.empty())
- {
- relativePath = entry.m_sourceName.substr(static_cast(scanEntry.m_outputPrefix.size()) + 1);
- }
- else
- {
- relativePath = entry.m_sourceName;
- }
+ relativePath = entry.m_sourceName;
watchFolder = scanEntry.m_scanFolder;
@@ -1530,28 +1510,7 @@ namespace AssetProcessor
watchFolder = sourceInfo.m_watchFolder.toStdString().c_str();
AZStd::string sourceNameStr(sourceInfo.m_sourceName.toStdString().c_str());
-
- // the Scan Folder may have an output prefix, so we must remove it from the relpath.
- // this involves deleting the output prefix and the first slash ('editor/') which is why
- // we remove the length of outputPrefix and one extra character.
- const AssetProcessor::ScanFolderInfo* info = m_platformConfig->GetScanFolderByPath(watchFolder.c_str());
- if ((info)&&(!info->GetOutputPrefix().isEmpty()))
- {
- const int prefixLength = static_cast(info->GetOutputPrefix().length()) + 1;
- AZ_Assert(sourceNameStr.length() > prefixLength, "Source name [%s] was invalid compared to the output prefix.", sourceNameStr.c_str() != nullptr ? sourceNameStr.c_str() : "");
- if (sourceNameStr.length() > prefixLength)
- {
- assetInfo.m_relativePath = sourceNameStr.substr(prefixLength);
- }
- else
- {
- assetInfo.m_relativePath.swap(sourceNameStr);
- }
- }
- else
- {
- assetInfo.m_relativePath.swap(sourceNameStr);
- }
+ assetInfo.m_relativePath.swap(sourceNameStr);
assetInfo.m_assetId = foundSource->first;
@@ -1598,15 +1557,7 @@ namespace AssetProcessor
return false;
}
QString databasePath = QString::fromUtf8(sourceDatabaseName);
- if (!scanFolderInfo->GetOutputPrefix().isEmpty() && databasePath.startsWith(scanFolderInfo->GetOutputPrefix(), Qt::CaseInsensitive))
- {
- QString relativePath = databasePath.right(databasePath.length() - scanFolderInfo->GetOutputPrefix().length() - 1); // also eat the slash, hence -1
- assetInfo.m_relativePath = relativePath.toUtf8().data();
- }
- else
- {
- assetInfo.m_relativePath = sourceDatabaseName;
- }
+ assetInfo.m_relativePath = sourceDatabaseName;
AZStd::string absolutePath;
AzFramework::StringFunc::Path::Join(watchFolder, assetInfo.m_relativePath.c_str(), absolutePath);
diff --git a/Code/Tools/AssetProcessor/native/AssetManager/PathDependencyManager.cpp b/Code/Tools/AssetProcessor/native/AssetManager/PathDependencyManager.cpp
index 78c49b1940..de8bde9b05 100644
--- a/Code/Tools/AssetProcessor/native/AssetManager/PathDependencyManager.cpp
+++ b/Code/Tools/AssetProcessor/native/AssetManager/PathDependencyManager.cpp
@@ -65,7 +65,7 @@ namespace AssetProcessor
if (!AzFramework::StringFunc::Path::IsRelative(path.c_str()))
{
- if (m_platformConfig->ConvertToRelativePath(QString::fromUtf8(path.c_str()), relativePath, scanFolder, true))
+ if (m_platformConfig->ConvertToRelativePath(QString::fromUtf8(path.c_str()), relativePath, scanFolder))
{
auto* scanFolderInfo = m_platformConfig->GetScanFolderByPath(scanFolder);
diff --git a/Code/Tools/AssetProcessor/native/AssetManager/SourceFileRelocator.cpp b/Code/Tools/AssetProcessor/native/AssetManager/SourceFileRelocator.cpp
index f565309bce..a242c6377c 100644
--- a/Code/Tools/AssetProcessor/native/AssetManager/SourceFileRelocator.cpp
+++ b/Code/Tools/AssetProcessor/native/AssetManager/SourceFileRelocator.cpp
@@ -156,7 +156,7 @@ Please note that only those seed files will get updated that are active for your
else
{
QString relativePathQString;
- if (!PlatformConfiguration::ConvertToRelativePath(normalizedSource.c_str(), scanFolderInfo, relativePathQString, false))
+ if (!PlatformConfiguration::ConvertToRelativePath(normalizedSource.c_str(), scanFolderInfo, relativePathQString))
{
return AZ::Failure(AZStd::string::format("Failed to convert path to relative path. %s\n", normalizedSource.c_str()));
}
@@ -167,16 +167,6 @@ Please note that only those seed files will get updated that are active for your
return AZ::Success();
}
- AZStd::string SourceFileRelocator::RemoveDatabasePrefix(const ScanFolderInfo* scanFolder, AZStd::string sourceName)
- {
- if (!scanFolder->GetOutputPrefix().isEmpty())
- {
- return sourceName.substr(scanFolder->GetOutputPrefix().size() + 1); //+1 to remove the slash after the prefix
- }
-
- return sourceName;
- }
-
QHash SourceFileRelocator::GetSources(QStringList pathMatches, const ScanFolderInfo* scanFolderInfo,
SourceFileRelocationContainer& sources) const
{
@@ -188,7 +178,7 @@ Please note that only those seed files will get updated that are active for your
PlatformConfiguration::ConvertToRelativePath(file, scanFolderInfo, databaseSourceName);
m_stateData->QuerySourceBySourceNameScanFolderID(databaseSourceName.toUtf8().constData(), scanFolderInfo->ScanFolderID(), [this, &sources, &scanFolderInfo, &sourceIndexMap, &databaseSourceName](const AzToolsFramework::AssetDatabase::SourceDatabaseEntry& entry)
{
- sources.emplace_back(entry, GetProductMapForSource(entry.m_sourceID), RemoveDatabasePrefix(scanFolderInfo, entry.m_sourceName), scanFolderInfo);
+ sources.emplace_back(entry, GetProductMapForSource(entry.m_sourceID), entry.m_sourceName, scanFolderInfo);
sourceIndexMap[databaseSourceName] = aznumeric_cast (sources.size() - 1);
return true;
});
@@ -357,12 +347,6 @@ Please note that only those seed files will get updated that are active for your
QString relativeFileName(normalizedSource.c_str());
- //if relative path starts with the output prefix than remove it first
- if (!scanFolderInfo->GetOutputPrefix().isEmpty() && relativeFileName.startsWith(scanFolderInfo->GetOutputPrefix(), Qt::CaseInsensitive))
- {
- relativeFileName = relativeFileName.right(relativeFileName.length() - (scanFolderInfo->GetOutputPrefix().length() + 1)); // adding 1 for slash
- }
-
QDir rooted(scanFolderInfo->ScanPath());
QString absolutePath = rooted.absoluteFilePath(relativeFileName);
@@ -620,7 +604,7 @@ Please note that only those seed files will get updated that are active for your
{
QString relativePath;
QString scanFolderName;
- m_platformConfig->ConvertToRelativePath(newDestinationPath.c_str(), relativePath, scanFolderName, false);
+ m_platformConfig->ConvertToRelativePath(newDestinationPath.c_str(), relativePath, scanFolderName);
relocationInfo.m_newAbsolutePath = newDestinationPath;
relocationInfo.m_newRelativePath = relativePath.toUtf8().constData();
diff --git a/Code/Tools/AssetProcessor/native/AssetManager/SourceFileRelocator.h b/Code/Tools/AssetProcessor/native/AssetManager/SourceFileRelocator.h
index 1fcda59b71..35c0216d4a 100644
--- a/Code/Tools/AssetProcessor/native/AssetManager/SourceFileRelocator.h
+++ b/Code/Tools/AssetProcessor/native/AssetManager/SourceFileRelocator.h
@@ -96,7 +96,7 @@ namespace AssetProcessor
SourceFileRelocationInfo(const AZStd::string& filePath, const ScanFolderInfo* scanFolder)
{
QString relFilePath;
- PlatformConfiguration::ConvertToRelativePath(filePath.c_str(), scanFolder, relFilePath, true);
+ PlatformConfiguration::ConvertToRelativePath(filePath.c_str(), scanFolder, relFilePath);
m_oldRelativePath = relFilePath.toUtf8().data();
AzFramework::StringFunc::Path::ConstructFull(scanFolder->ScanPath().toUtf8().constData(), m_oldRelativePath.c_str(), m_oldAbsolutePath, false);
m_oldAbsolutePath = AssetUtilities::NormalizeFilePath(m_oldAbsolutePath.c_str()).toUtf8().constData();
@@ -191,7 +191,6 @@ namespace AssetProcessor
SourceFileRelocator(AZStd::shared_ptr stateData, PlatformConfiguration* platformConfiguration);
~SourceFileRelocator();
- static AZStd::string RemoveDatabasePrefix(const ScanFolderInfo* scanFolder, AZStd::string sourceName);
static void MakePathRelative(const AZStd::string& parentPath, const AZStd::string& childPath, AZStd::string& parentRelative, AZStd::string& childRelative);
static AZ::Outcome HandleWildcard(AZStd::string_view absFile, AZStd::string_view absSearch, AZStd::string destination);
diff --git a/Code/Tools/AssetProcessor/native/AssetManager/assetProcessorManager.cpp b/Code/Tools/AssetProcessor/native/AssetManager/assetProcessorManager.cpp
index d403b97359..47f79d9709 100644
--- a/Code/Tools/AssetProcessor/native/AssetManager/assetProcessorManager.cpp
+++ b/Code/Tools/AssetProcessor/native/AssetManager/assetProcessorManager.cpp
@@ -142,11 +142,6 @@ namespace AssetProcessor
QString databaseSourceName = QString::fromUtf8(entry.m_sourceName.c_str());
QString scanFolderPath = QString::fromUtf8(entry.m_scanFolder.c_str());
QString relativeToScanFolderPath = databaseSourceName;
- if (!entry.m_outputPrefix.empty())
- {
- relativeToScanFolderPath = relativeToScanFolderPath.remove(0, static_cast(entry.m_outputPrefix.size()) + 1);
- }
-
QString finalAbsolute = (QString("%1/%2").arg(scanFolderPath).arg(relativeToScanFolderPath));
m_sourceFilesInDatabase[finalAbsolute] = { scanFolderPath, relativeToScanFolderPath, databaseSourceName, entry.m_analysisFingerprint.c_str() };
@@ -173,12 +168,6 @@ namespace AssetProcessor
if (scanFolderInfo.ScanFolderID() == entry.m_scanFolderPK)
{
scanFolderPath = scanFolderInfo.ScanPath();
-
- if (!scanFolderInfo.GetOutputPrefix().isEmpty())
- {
- relativeToScanFolderPath = relativeToScanFolderPath.remove(0, static_cast(scanFolderInfo.GetOutputPrefix().size()) + 1);
- }
-
break;
}
}
@@ -470,12 +459,12 @@ namespace AssetProcessor
return;
}
- // note that m_SourceFilesInDatabase is a map from (full absolute path) --> (database name for file, which includes outputprefix)
+ // note that m_SourceFilesInDatabase is a map from (full absolute path) --> (database name for file)
for (auto iter = m_sourceFilesInDatabase.begin(); iter != m_sourceFilesInDatabase.end(); iter++)
{
// CheckDeletedSourceFile actually expects the database name as the second value
// iter.key is the full path normalized. iter.value is the database path.
- // we need the relative path too, which involves removing the scan folder outputprefix it present:
+ // we need the relative path too:
CheckDeletedSourceFile(
iter.key(), iter.value().m_sourceRelativeToWatchFolder, iter.value().m_sourceDatabaseName,
AZStd::chrono::system_clock::now());
@@ -1633,27 +1622,7 @@ namespace AssetProcessor
AzToolsFramework::AssetDatabase::ScanFolderDatabaseEntry scanfolder;
if (m_stateData->GetScanFolderByScanFolderID(source.m_scanFolderPK, scanfolder))
{
- // there's one more thing to account for here, and thats the fact that the sourceName may have an outputPrefix appended on to it
- // so for example, the scan folder might be c:/ly/dev/Gems/Clouds/Assets
- // but the outputPrefix might be Clouds/Assets, meaning "put it in that folder in the cache instead of just at the root"
- // When we have an outputprefix, we prepend it to SourceName so that its a unique source
- // so for example, the sourceName might be Clouds/Assets/blah.tif
- // if you were to blindly concatenate them you'd end up with c:/ly/dev/Gems/Clouds/Assets/Clouds/Assets/blah.tif
- // ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- // The watch folder is here
- // ^^^^^^^^^^^^^^
- // Prefix prepended
- // ^^^^^^^^
- // actual name
- // so remove the output prefix from sourcename if present before doing any source ops on it.
-
- AZStd::string sourceName(source.m_sourceName);
-
- if (!scanfolder.m_outputPrefix.empty())
- {
- sourceName = sourceName.substr(scanfolder.m_outputPrefix.size() + 1);
- }
- AZStd::string fullSourcePath = AZStd::string::format("%s/%s", scanfolder.m_scanFolder.c_str(), sourceName.c_str());
+ AZStd::string fullSourcePath = AZStd::string::format("%s/%s", scanfolder.m_scanFolder.c_str(), source.m_sourceName.c_str());
AssessFileInternal(fullSourcePath.c_str(), false);
}
@@ -2001,18 +1970,7 @@ namespace AssetProcessor
//remove the jobs associated with these products
m_stateData->RemoveJob(oldJobInfo.m_jobID);
- // note that JobRemoved is supposed to emit a jobinfo that is not output-prefixed
- if (!scanFolder->GetOutputPrefix().isEmpty())
- {
- JobInfo newJobInfo(oldJobInfo);
- QString sourcePathWithPrefix = QString::fromUtf8(oldJobInfo.m_sourceFile.c_str());
- newJobInfo.m_sourceFile = (sourcePathWithPrefix.right(sourcePathWithPrefix.length() - (scanFolder->GetOutputPrefix().length() + 1))).toUtf8().constData();
- Q_EMIT JobRemoved(newJobInfo);
- }
- else
- {
- Q_EMIT JobRemoved(oldJobInfo);
- }
+ Q_EMIT JobRemoved(oldJobInfo);
}
}
@@ -2239,7 +2197,7 @@ namespace AssetProcessor
}
AzToolsFramework::AssetDatabase::SourceDatabaseEntryContainer sources;
- QString sourceName = scanFolderInfo->GetOutputPrefix().isEmpty() ? relativePath : QDir::cleanPath(scanFolderInfo->GetOutputPrefix() + QDir::separator() + relativePath);
+ QString sourceName = relativePath;
m_stateData->GetSourcesLikeSourceName(sourceName, AzToolsFramework::AssetDatabase::AssetDatabaseConnection::StartsWith, sources);
AZ_TracePrintf(AssetProcessor::DebugChannel, "CheckDeletedSourceFolder: %i matching files.\n", sources.size());
@@ -2250,11 +2208,6 @@ namespace AssetProcessor
// reconstruct full path:
QString actualRelativePath = source.m_sourceName.c_str();
- if (!scanFolderInfo->GetOutputPrefix().isEmpty())
- {
- actualRelativePath = actualRelativePath.right(actualRelativePath.length() - (scanFolderInfo->GetOutputPrefix().length() + 1)); // adding one for separator
- }
-
QString finalPath = scanFolder.absoluteFilePath(actualRelativePath);
if (!QFile::exists(finalPath))
@@ -2513,11 +2466,6 @@ namespace AssetProcessor
const ScanFolderInfo* scanFolderInfo = m_platformConfig->GetScanFolderForFile(normalizedPath);
relativePathToFile = databasePathToFile;
- // remove output prefix if present to generate relative path
- if ((scanFolderInfo)&&(!scanFolderInfo->GetOutputPrefix().isEmpty()))
- {
- relativePathToFile = relativePathToFile.remove(0, static_cast(scanFolderInfo->GetOutputPrefix().length()) + 1);
- }
if (normalizedPath.length() >= AP_MAX_PATH_LEN)
{
@@ -2537,7 +2485,7 @@ namespace AssetProcessor
job.m_jobEntry = JobEntry(
QString::fromUtf8(jobInfo.m_watchFolder.c_str()),
relativePathToFile,
- databasePathToFile, // with outputprefix
+ databasePathToFile,
jobInfo.m_builderGuid,
*platformFromInfo,
jobInfo.m_jobKey.c_str(), 0, GenerateNewJobRunKey(),
@@ -2646,7 +2594,7 @@ namespace AssetProcessor
// to call the expensive function to discover correct case.
QString pathRelativeToScanFolder;
QString scanFolderPath;
- m_platformConfig->ConvertToRelativePath(overrider, pathRelativeToScanFolder, scanFolderPath, false /*include output prefix*/);
+ m_platformConfig->ConvertToRelativePath(overrider, pathRelativeToScanFolder, scanFolderPath);
AssetUtilities::UpdateToCorrectCase(scanFolderPath, pathRelativeToScanFolder);
overrider = QDir(scanFolderPath).absoluteFilePath(pathRelativeToScanFolder);
}
@@ -3367,10 +3315,6 @@ namespace AssetProcessor
newSourceInfo.m_watchFolder = scanFolder->ScanPath();
newSourceInfo.m_sourceDatabaseName = databasePathToFile;
newSourceInfo.m_sourceRelativeToWatchFolder = databasePathToFile;
- if (!scanFolder->GetOutputPrefix().isEmpty())
- {
- newSourceInfo.m_sourceRelativeToWatchFolder = newSourceInfo.m_sourceRelativeToWatchFolder.remove(0, static_cast(scanFolder->GetOutputPrefix().length()) + 1);
- }
{
// this scope exists only to narrow the range of m_sourceUUIDToSourceNameMapMutex
@@ -3644,12 +3588,6 @@ namespace AssetProcessor
continue;
}
- //if relative path starts with the output prefix then remove it first
- if (!scanFolderInfo->GetOutputPrefix().isEmpty() && knownPathBeforeWildcard.startsWith(scanFolderInfo->GetOutputPrefix(), Qt::CaseInsensitive))
- {
- knownPathBeforeWildcard = knownPathBeforeWildcard.right(knownPathBeforeWildcard.length() - (scanFolderInfo->GetOutputPrefix().length() + 1)); // adding 1 for slash
- }
-
QDir rooted(scanFolderInfo->ScanPath());
QString absolutePath = rooted.absoluteFilePath(knownPathBeforeWildcard);
@@ -3950,7 +3888,6 @@ namespace AssetProcessor
scanFolderFromConfigFile.ScanPath().toUtf8().constData(),
scanFolderFromConfigFile.GetDisplayName().toUtf8().constData(),
scanFolderFromConfigFile.GetPortableKey().toUtf8().constData(),
- scanFolderFromConfigFile.GetOutputPrefix().toUtf8().constData(),
scanFolderFromConfigFile.IsRoot());
//remove this scan path from the scan folders so what is left can deleted
m_scanFoldersInDatabase.erase(found);
@@ -3962,7 +3899,6 @@ namespace AssetProcessor
scanFolderFromConfigFile.ScanPath().toUtf8().constData(),
scanFolderFromConfigFile.GetDisplayName().toUtf8().constData(),
scanFolderFromConfigFile.GetPortableKey().toUtf8().constData(),
- scanFolderFromConfigFile.GetOutputPrefix().toUtf8().constData(),
scanFolderFromConfigFile.IsRoot());
}
@@ -4006,11 +3942,7 @@ namespace AssetProcessor
result.m_sourceDatabaseName = QString::fromUtf8(sourceDatabaseEntry.m_sourceName.c_str());
result.m_watchFolder = QString::fromUtf8(scanFolder.m_scanFolder.c_str());
result.m_sourceRelativeToWatchFolder = result.m_sourceDatabaseName;
- if (!scanFolder.m_outputPrefix.empty())
- {
- result.m_sourceRelativeToWatchFolder = result.m_sourceRelativeToWatchFolder.remove(0, static_cast(scanFolder.m_outputPrefix.size()) + 1);
- }
-
+
{
// this scope exists to restrict the duration of the below lock.
AZStd::lock_guard lock(m_sourceUUIDToSourceInfoMapMutex);
@@ -4088,16 +4020,7 @@ namespace AssetProcessor
{
sourceDatabaseEntry.m_scanFolderPK = scanFolder->ScanFolderID();
- if (!scanFolder->GetOutputPrefix().isEmpty())
- {
- // replace the "output prefix" part of the file name with the one from the ini file to sort out case sensitivity problems.
- QString withoutOutputPrefix = relativeSourceFilePath.remove(0, scanFolder->GetOutputPrefix().length() + 1);
- sourceDatabaseEntry.m_sourceName = AZStd::string::format("%s/%s", scanFolder->GetOutputPrefix().toUtf8().constData(), withoutOutputPrefix.toUtf8().data());
- }
- else
- {
- sourceDatabaseEntry.m_sourceName = relativeSourceFilePath.toUtf8().constData();
- }
+ sourceDatabaseEntry.m_sourceName = relativeSourceFilePath.toUtf8().constData();
sourceDatabaseEntry.m_sourceGuid = AssetUtilities::CreateSafeSourceUUIDFromName(sourceDatabaseEntry.m_sourceName.c_str());
@@ -4709,7 +4632,7 @@ namespace AssetProcessor
QString databasePath;
QString scanFolderPath;
- m_platformConfig->ConvertToRelativePath(metaDataFileName, databasePath, scanFolderPath, true);
+ m_platformConfig->ConvertToRelativePath(metaDataFileName, databasePath, scanFolderPath);
outFilesToFingerprint.insert(AZStd::make_pair(metaDataFileName.toUtf8().constData(), databasePath.toUtf8().constData()));
}
}
diff --git a/Code/Tools/AssetProcessor/native/AssetManager/assetProcessorManager.h b/Code/Tools/AssetProcessor/native/AssetManager/assetProcessorManager.h
index 4c203567e9..88f74c886b 100644
--- a/Code/Tools/AssetProcessor/native/AssetManager/assetProcessorManager.h
+++ b/Code/Tools/AssetProcessor/native/AssetManager/assetProcessorManager.h
@@ -163,7 +163,7 @@ namespace AssetProcessor
//! Internal structure that will hold all the necessary source info
struct SourceFileInfo
{
- QString m_databasePath; // clarification: this is the database path (ie, includes outputprefix)
+ QString m_databasePath; // clarification: this is the database path
QString m_pathRelativeToScanFolder;
AZ::Uuid m_uuid;
const ScanFolderInfo* m_scanFolder{ nullptr };
@@ -222,7 +222,7 @@ namespace AssetProcessor
//! Emit whenever a new asset is found or an existing asset is updated
void AssetMessage(AzFramework::AssetSystem::AssetNotificationMessage message);
- // InputAssetProcessed - uses absolute asset path of input file - no outputprefix
+ // InputAssetProcessed - uses absolute asset path of input file
void InputAssetProcessed(QString fullAssetPath, QString platform);
void RequestInputAssetStatus(QString inputAssetPath, QString platform, QString jobDescription);
diff --git a/Code/Tools/AssetProcessor/native/AssetManager/assetScanFolderInfo.h b/Code/Tools/AssetProcessor/native/AssetManager/assetScanFolderInfo.h
index 13c1a8671a..5767822451 100644
--- a/Code/Tools/AssetProcessor/native/AssetManager/assetScanFolderInfo.h
+++ b/Code/Tools/AssetProcessor/native/AssetManager/assetScanFolderInfo.h
@@ -28,7 +28,6 @@ namespace AssetProcessor
QString path,
QString displayName,
QString portableKey,
- QString prefix,
bool isRoot,
bool recurseSubFolders,
AZStd::vector platforms = AZStd::vector{},
@@ -38,7 +37,6 @@ namespace AssetProcessor
: m_scanPath(path)
, m_displayName(displayName)
, m_portableKey (portableKey)
- , m_outputPrefix(prefix)
, m_isRoot(isRoot)
, m_recurseSubFolders(recurseSubFolders)
, m_order(order)
@@ -62,11 +60,6 @@ namespace AssetProcessor
return m_displayName;
}
- QString GetOutputPrefix() const
- {
- return m_outputPrefix;
- }
-
bool IsRoot() const
{
return m_isRoot;
@@ -110,7 +103,6 @@ namespace AssetProcessor
private:
QString m_scanPath; // the local path to scan ("C:\\whatever")
QString m_displayName; // the display name to show in GUIs that show it.
- QString m_outputPrefix; // the output prefix to target results into (eg, put things in a certain subfolder of @assets@ rather than the relative to assets itself)
QString m_portableKey; // a key that remains the same even if the asset database is moved from computer to computer.
bool m_isRoot = false; // is it 'the' root folder?
bool m_recurseSubFolders = true;
diff --git a/Code/Tools/AssetProcessor/native/AssetManager/assetScannerWorker.cpp b/Code/Tools/AssetProcessor/native/AssetManager/assetScannerWorker.cpp
index a54e9b3c38..c869e40236 100644
--- a/Code/Tools/AssetProcessor/native/AssetManager/assetScannerWorker.cpp
+++ b/Code/Tools/AssetProcessor/native/AssetManager/assetScannerWorker.cpp
@@ -126,7 +126,7 @@ void AssetScannerWorker::ScanForSourceFiles(const ScanFolderInfo& scanFolderInfo
{
//Entry is a directory
m_folderList.insert(AZStd::move(assetFileInfo));
- ScanFolderInfo tempScanFolderInfo(absPath, "", "", "", false, true);
+ ScanFolderInfo tempScanFolderInfo(absPath, "", "", false, true);
ScanForSourceFiles(tempScanFolderInfo, rootScanFolder);
}
else
diff --git a/Code/Tools/AssetProcessor/native/resourcecompiler/RCCommon.h b/Code/Tools/AssetProcessor/native/resourcecompiler/RCCommon.h
index 4143019627..c3dd994ef5 100644
--- a/Code/Tools/AssetProcessor/native/resourcecompiler/RCCommon.h
+++ b/Code/Tools/AssetProcessor/native/resourcecompiler/RCCommon.h
@@ -41,7 +41,7 @@ namespace AssetProcessor
public:
QueueElementID() = default;
- ///! note that inputAssetName is a database name (so includes outputprefix), not a relative path.
+ ///! note that inputAssetName is a database name, not a relative path.
QueueElementID(QString inputAssetName, QString platform, QString jobDescriptor);
diff --git a/Code/Tools/AssetProcessor/native/resourcecompiler/rcjoblistmodel.h b/Code/Tools/AssetProcessor/native/resourcecompiler/rcjoblistmodel.h
index e364a503b9..9701f4cd9a 100644
--- a/Code/Tools/AssetProcessor/native/resourcecompiler/rcjoblistmodel.h
+++ b/Code/Tools/AssetProcessor/native/resourcecompiler/rcjoblistmodel.h
@@ -96,7 +96,7 @@ namespace AssetProcessor
RCJob* getItem(int index) const;
int GetIndexOfProcessingJob(const QueueElementID& elementId);
- ///! EraseJobs expects the database name of the source file. (So with outputprefix)
+ ///! EraseJobs expects the database name of the source file.
void EraseJobs(QString sourceFileDatabaseName, AZStd::vector& pendingJobs);
private:
diff --git a/Code/Tools/AssetProcessor/native/tests/AssetCatalog/AssetCatalogUnitTests.cpp b/Code/Tools/AssetProcessor/native/tests/AssetCatalog/AssetCatalogUnitTests.cpp
index 281d5a24fa..e92e9afba5 100644
--- a/Code/Tools/AssetProcessor/native/tests/AssetCatalog/AssetCatalogUnitTests.cpp
+++ b/Code/Tools/AssetProcessor/native/tests/AssetCatalog/AssetCatalogUnitTests.cpp
@@ -217,7 +217,6 @@ namespace AssetProcessor
scanFolderInfo.ScanPath().toStdString().c_str(),
scanFolderInfo.GetDisplayName().toStdString().c_str(),
scanFolderInfo.GetPortableKey().toStdString().c_str(),
- scanFolderInfo.GetOutputPrefix().toStdString().c_str(),
scanFolderInfo.IsRoot());
dbConn->SetScanFolder(newScanFolder);
}
@@ -230,12 +229,12 @@ namespace AssetProcessor
config.EnablePlatform({ "fandango" ,{ "console", "renderer" } }, false);
AZStd::vector platforms;
config.PopulatePlatformsForScanFolder(platforms);
- // PATH DisplayName PortKey outputfolder root recurse platforms order
- AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder4"), "subfolder4", "subfolder4", "", false, false, platforms, -6), config, dbConn); // subfolder 4 overrides subfolder3
- AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder3"), "subfolder3", "subfolder3", "", false, false, platforms, -5), config, dbConn); // subfolder 3 overrides subfolder2
- AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder2"), "subfolder2", "subfolder2", "", false, true, platforms, -2), config, dbConn); // subfolder 2 overrides subfolder1
- AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder1", "subfolder1", "", false, true, platforms, -1), config, dbConn); // subfolder1 overrides root
- AddScanFolder(ScanFolderInfo(tempPath.absolutePath(), "temp", "tempfolder", "", true, false, platforms, 0), config, dbConn); // add the root
+ // PATH DisplayName PortKey root recurse platforms order
+ AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder4"), "subfolder4", "subfolder4", false, false, platforms, -6), config, dbConn); // subfolder 4 overrides subfolder3
+ AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder3"), "subfolder3", "subfolder3", false, false, platforms, -5), config, dbConn); // subfolder 3 overrides subfolder2
+ AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder2"), "subfolder2", "subfolder2", false, true, platforms, -2), config, dbConn); // subfolder 2 overrides subfolder1
+ AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder1", "subfolder1", false, true, platforms, -1), config, dbConn); // subfolder1 overrides root
+ AddScanFolder(ScanFolderInfo(tempPath.absolutePath(), "temp", "tempfolder", true, false, platforms, 0), config, dbConn); // add the root
config.AddMetaDataType("exportsettings", QString());
diff --git a/Code/Tools/AssetProcessor/native/tests/AssetProcessorMessagesTests.cpp b/Code/Tools/AssetProcessor/native/tests/AssetProcessorMessagesTests.cpp
index 1b3bac2897..c33943f9a7 100644
--- a/Code/Tools/AssetProcessor/native/tests/AssetProcessorMessagesTests.cpp
+++ b/Code/Tools/AssetProcessor/native/tests/AssetProcessorMessagesTests.cpp
@@ -317,7 +317,7 @@ namespace AssetProcessorMessagesTests
using namespace AzToolsFramework::AssetDatabase;
// Setup the database with all needed info
- ScanFolderDatabaseEntry scanfolder1("scanfolder1", "scanfolder1", "scanfolder1", "");
+ ScanFolderDatabaseEntry scanfolder1("scanfolder1", "scanfolder1", "scanfolder1");
ASSERT_TRUE(m_dbConn.SetScanFolder(scanfolder1));
SourceDatabaseEntry source1(scanfolder1.m_scanFolderID, "source1.png", AZ::Uuid::CreateRandom(), "Fingerprint");
diff --git a/Code/Tools/AssetProcessor/native/tests/FileProcessor/FileProcessorTests.cpp b/Code/Tools/AssetProcessor/native/tests/FileProcessor/FileProcessorTests.cpp
index cb5dd8e532..141a5a9b67 100644
--- a/Code/Tools/AssetProcessor/native/tests/FileProcessor/FileProcessorTests.cpp
+++ b/Code/Tools/AssetProcessor/native/tests/FileProcessor/FileProcessorTests.cpp
@@ -46,10 +46,10 @@ namespace UnitTests
m_data->m_fileProcessor = AZStd::make_unique(m_data->m_config.get());
- m_data->m_scanFolder = { m_data->m_temporarySourceDir.absolutePath().toUtf8().constData(), "dev", "rootportkey", "" };
+ m_data->m_scanFolder = { m_data->m_temporarySourceDir.absolutePath().toUtf8().constData(), "dev", "rootportkey" };
ASSERT_TRUE(m_data->m_connection.SetScanFolder(m_data->m_scanFolder));
- m_data->m_config->AddScanFolder(ScanFolderInfo(m_data->m_temporarySourceDir.absolutePath(), "dev", "rootportkey", "", false, true, m_data->m_config->GetEnabledPlatforms(), 0, m_data->m_scanFolder.m_scanFolderID));
+ m_data->m_config->AddScanFolder(ScanFolderInfo(m_data->m_temporarySourceDir.absolutePath(), "dev", "rootportkey", false, true, m_data->m_config->GetEnabledPlatforms(), 0, m_data->m_scanFolder.m_scanFolderID));
for (int index = 0; index < 10; ++index)
{
diff --git a/Code/Tools/AssetProcessor/native/tests/SourceFileRelocatorTests.cpp b/Code/Tools/AssetProcessor/native/tests/SourceFileRelocatorTests.cpp
index 852d68cba2..2731aa6c5a 100644
--- a/Code/Tools/AssetProcessor/native/tests/SourceFileRelocatorTests.cpp
+++ b/Code/Tools/AssetProcessor/native/tests/SourceFileRelocatorTests.cpp
@@ -84,8 +84,8 @@ namespace UnitTests
AZStd::vector platforms;
m_data->m_platformConfig.PopulatePlatformsForScanFolder(platforms);
- m_data->m_scanFolder1 = { tempPath.absoluteFilePath("dev").toUtf8().constData(), "dev", "devKey", ""};
- m_data->m_scanFolder2 = { tempPath.absoluteFilePath("folder").toUtf8().constData(), "folder", "folderKey", "prefix" };
+ m_data->m_scanFolder1 = { tempPath.absoluteFilePath("dev").toUtf8().constData(), "dev", "devKey"};
+ m_data->m_scanFolder2 = { tempPath.absoluteFilePath("folder").toUtf8().constData(), "folder", "folderKey"};
ASSERT_TRUE(m_data->m_connection->SetScanFolder(m_data->m_scanFolder1));
ASSERT_TRUE(m_data->m_connection->SetScanFolder(m_data->m_scanFolder2));
@@ -93,21 +93,19 @@ namespace UnitTests
ScanFolderInfo scanFolder1(m_data->m_scanFolder1.m_scanFolder.c_str(),
m_data->m_scanFolder1.m_displayName.c_str(),
m_data->m_scanFolder1.m_portableKey.c_str(),
- m_data->m_scanFolder1.m_outputPrefix.c_str(),
false, true, platforms, 0, m_data->m_scanFolder1.m_scanFolderID);
m_data->m_platformConfig.AddScanFolder(scanFolder1);
ScanFolderInfo scanFolder2(m_data->m_scanFolder2.m_scanFolder.c_str(),
m_data->m_scanFolder2.m_displayName.c_str(),
m_data->m_scanFolder2.m_portableKey.c_str(),
- m_data->m_scanFolder2.m_outputPrefix.c_str(),
false, true, platforms, 0, m_data->m_scanFolder2.m_scanFolderID);
m_data->m_platformConfig.AddScanFolder(scanFolder2);
SourceDatabaseEntry sourceFile1 = { m_data->m_scanFolder1.m_scanFolderID, "subfolder1/somefile.tif", AZ::Uuid::CreateRandom(), "AnalysisFingerprint" };
SourceDatabaseEntry sourceFile2 = { m_data->m_scanFolder1.m_scanFolderID, "subfolder1/otherfile.tif", AZ::Uuid::CreateRandom(), "AnalysisFingerprint" };
- SourceDatabaseEntry sourceFile3 = { m_data->m_scanFolder2.m_scanFolderID, "prefix/otherfile.tif", AZ::Uuid::CreateRandom(), "AnalysisFingerprint" };
- SourceDatabaseEntry sourceFile4 = { m_data->m_scanFolder2.m_scanFolderID, "prefix/a/b/c/d/otherfile.tif", AZ::Uuid::CreateRandom(), "AnalysisFingerprint" };
+ SourceDatabaseEntry sourceFile3 = { m_data->m_scanFolder2.m_scanFolderID, "otherfile.tif", AZ::Uuid::CreateRandom(), "AnalysisFingerprint" };
+ SourceDatabaseEntry sourceFile4 = { m_data->m_scanFolder2.m_scanFolderID, "a/b/c/d/otherfile.tif", AZ::Uuid::CreateRandom(), "AnalysisFingerprint" };
SourceDatabaseEntry sourceFile5 = { m_data->m_scanFolder1.m_scanFolderID, "duplicate/file1.tif", AZ::Uuid::CreateRandom(), "AnalysisFingerprint" };
SourceDatabaseEntry sourceFile6 = { m_data->m_scanFolder2.m_scanFolderID, "duplicate/file1.tif", AZ::Uuid::CreateRandom(), "AnalysisFingerprint" };
SourceDatabaseEntry sourceFile7 = { m_data->m_scanFolder1.m_scanFolderID, "subfolder2/file.tif", AZ::Uuid::CreateRandom(), "AnalysisFingerprint" };
@@ -128,7 +126,7 @@ namespace UnitTests
ASSERT_TRUE(m_data->m_connection->SetSource(sourceFile11));
SourceFileDependencyEntry dependency1 = { AZ::Uuid::CreateRandom(), "subfolder1/somefile.tif", "subfolder1/otherfile.tif", SourceFileDependencyEntry::TypeOfDependency::DEP_SourceToSource, false };
- SourceFileDependencyEntry dependency2 = { AZ::Uuid::CreateRandom(), "subfolder1/otherfile.tif", "prefix/otherfile.tif", SourceFileDependencyEntry::TypeOfDependency::DEP_JobToJob, false };
+ SourceFileDependencyEntry dependency2 = { AZ::Uuid::CreateRandom(), "subfolder1/otherfile.tif", "otherfile.tif", SourceFileDependencyEntry::TypeOfDependency::DEP_JobToJob, false };
ASSERT_TRUE(m_data->m_connection->SetSourceFileDependency(dependency1));
ASSERT_TRUE(m_data->m_connection->SetSourceFileDependency(dependency2));
@@ -252,7 +250,7 @@ namespace UnitTests
const ScanFolderInfo* info;
auto result = m_data->m_reporter->GetSourcesByPath(source, relocationContainer, info, excludeMetaDataFiles);
- ASSERT_EQ(result.IsSuccess(), expectSuccess) << result.GetError().c_str();
+ ASSERT_EQ(result.IsSuccess(), expectSuccess) << (!result.IsSuccess() ? result.GetError().c_str() : "");
if (expectSuccess)
{
@@ -423,13 +421,13 @@ namespace UnitTests
TEST_F(SourceFileRelocatorTest, GetSources_PrefixedFile_Succeeds)
{
- TestGetSourcesByPath("otherfile.tif", { "prefix/otherfile.tif" });
+ TestGetSourcesByPath("otherfile.tif", { "otherfile.tif" });
}
TEST_F(SourceFileRelocatorTest, GetSources_PrefixedAbsFile_Succeeds)
{
QDir tempDir(m_tempDir.path());
- TestGetSourcesByPath( tempDir.absoluteFilePath("folder/otherfile.tif").toUtf8().constData(), { "prefix/otherfile.tif" });
+ TestGetSourcesByPath(tempDir.absoluteFilePath("folder/otherfile.tif").toUtf8().constData(), { "otherfile.tif" });
}
TEST_F(SourceFileRelocatorTest, GetSources_Folder_Fails)
@@ -664,7 +662,7 @@ namespace UnitTests
ASSERT_TRUE(m_data->m_reporter->GetSourcesByPath(tempPath.absoluteFilePath(AZStd::string("folder/o*").c_str()).toUtf8().constData(), entryContainer, info));
ASSERT_EQ(entryContainer.size(), 1);
- ASSERT_STREQ(entryContainer[0].m_sourceEntry.m_sourceName.c_str(), "prefix/otherfile.tif");
+ ASSERT_STREQ(entryContainer[0].m_sourceEntry.m_sourceName.c_str(), "otherfile.tif");
m_data->m_reporter->PopulateDependencies(entryContainer);
@@ -803,7 +801,7 @@ namespace UnitTests
FileUpdateTasks updateTasks;
ASSERT_TRUE(m_data->m_reporter->GetSourcesByPath(tempPath.absoluteFilePath("folder/*").toUtf8().constData(), entryContainer, info));
- ASSERT_EQ(entryContainer.size(), 2);
+ ASSERT_EQ(entryContainer.size(), 3);
m_data->m_reporter->ComputeDestination(entryContainer, info, "*", "someOtherPlace/*", destInfo);
m_data->m_reporter->PopulateDependencies(entryContainer);
diff --git a/Code/Tools/AssetProcessor/native/tests/assetdatabase/AssetDatabaseTest.cpp b/Code/Tools/AssetProcessor/native/tests/assetdatabase/AssetDatabaseTest.cpp
index 12b202e804..8c3fdb3fbe 100644
--- a/Code/Tools/AssetProcessor/native/tests/assetdatabase/AssetDatabaseTest.cpp
+++ b/Code/Tools/AssetProcessor/native/tests/assetdatabase/AssetDatabaseTest.cpp
@@ -81,7 +81,7 @@ namespace UnitTests
// Product: "someproduct4.dds" subid: 4
void CreateCoverageTestData()
{
- m_data->m_scanFolder = { "c:/O3DE/dev", "dev", "rootportkey", "" };
+ m_data->m_scanFolder = { "c:/O3DE/dev", "dev", "rootportkey" };
ASSERT_TRUE(m_data->m_connection.SetScanFolder(m_data->m_scanFolder));
m_data->m_sourceFile1 = { m_data->m_scanFolder.m_scanFolderID, "somefile.tif", AZ::Uuid::CreateRandom(), "AnalysisFingerprint1"};
@@ -239,7 +239,7 @@ namespace UnitTests
// we'll create all of those first (except product) before starting the product test.
//add a scanfolder. None of this has to exist in real disk, this is a db test only.
- ScanFolderDatabaseEntry scanFolder {"c:/O3DE/dev", "dev", "rootportkey", ""};
+ ScanFolderDatabaseEntry scanFolder{ "c:/O3DE/dev", "dev", "rootportkey" };
EXPECT_TRUE(m_data->m_connection.SetScanFolder(scanFolder));
ASSERT_NE(scanFolder.m_scanFolderID, AzToolsFramework::AssetDatabase::InvalidEntryId);
@@ -278,7 +278,7 @@ namespace UnitTests
// to add a product legitimately you have to have a full chain of primary keys, chain is:
// ScanFolder --> Source --> job --> product.
// we'll create all of those first (except product) before starting the product test.
- ScanFolderDatabaseEntry scanFolder{ "c:/O3DE/dev", "dev", "rootportkey", "" };
+ ScanFolderDatabaseEntry scanFolder{ "c:/O3DE/dev", "dev", "rootportkey" };
ASSERT_TRUE(m_data->m_connection.SetScanFolder(scanFolder));
SourceDatabaseEntry sourceEntry{ scanFolder.m_scanFolderID, "somefile.tif", AZ::Uuid::CreateRandom(), "fingerprint1" };
@@ -323,7 +323,7 @@ namespace UnitTests
// this is actually a very common case (same job id, same subID)
TEST_F(AssetDatabaseTest, SetProduct_SpecificPK_Succeeds_SameSubID_SameJobID)
{
- ScanFolderDatabaseEntry scanFolder{ "c:/O3DE/dev", "dev", "rootportkey", "" };
+ ScanFolderDatabaseEntry scanFolder{ "c:/O3DE/dev", "dev", "rootportkey"};
ASSERT_TRUE(m_data->m_connection.SetScanFolder(scanFolder));
SourceDatabaseEntry sourceEntry{ scanFolder.m_scanFolderID, "somefile.tif", AZ::Uuid::CreateRandom(), "fingerprint1" };
ASSERT_TRUE(m_data->m_connection.SetSource(sourceEntry));
diff --git a/Code/Tools/AssetProcessor/native/tests/assetmanager/AssetProcessorManagerTest.cpp b/Code/Tools/AssetProcessor/native/tests/assetmanager/AssetProcessorManagerTest.cpp
index d8afda1b2c..07d1e48229 100644
--- a/Code/Tools/AssetProcessor/native/tests/assetmanager/AssetProcessorManagerTest.cpp
+++ b/Code/Tools/AssetProcessor/native/tests/assetmanager/AssetProcessorManagerTest.cpp
@@ -63,13 +63,6 @@ public:
friend class GTEST_TEST_CLASS_NAME_(AssetProcessorManagerTest, UpdateSourceFileDependenciesDatabase_WildcardMissingFiles_ByName_UpdatesWhenTheyAppear);
friend class GTEST_TEST_CLASS_NAME_(AssetProcessorManagerTest, JobDependencyOrderOnce_MultipleJobs_EmitOK);
- friend class GTEST_TEST_CLASS_NAME_(AssetProcessorManagerTest, UpdateSourceFileDependenciesDatabase_WithOutputPrefix_BasicTest);
- friend class GTEST_TEST_CLASS_NAME_(AssetProcessorManagerTest, UpdateSourceFileDependenciesDatabase_WithOutputPrefix_UpdateTest);
- friend class GTEST_TEST_CLASS_NAME_(AssetProcessorManagerTest, UpdateSourceFileDependenciesDatabase_WithOutputPrefix_MissingFiles_ByUuid);
- friend class GTEST_TEST_CLASS_NAME_(AssetProcessorManagerTest, UpdateSourceFileDependenciesDatabase_WithOutputPrefix_MissingFiles_ByName);
- friend class GTEST_TEST_CLASS_NAME_(AssetProcessorManagerTest, UpdateSourceFileDependenciesDatabase_WithOutputPrefix_MissingFiles_ByUuid_UpdatesWhenTheyAppear);
- friend class GTEST_TEST_CLASS_NAME_(AssetProcessorManagerTest, UpdateSourceFileDependenciesDatabase_WithOutputPrefix_MissingFiles_ByName_UpdatesWhenTheyAppear);
-
friend class GTEST_TEST_CLASS_NAME_(AssetProcessorManagerTest, SourceFileProcessFailure_ClearsFingerprint);
friend class GTEST_TEST_CLASS_NAME_(AbsolutePathProductDependencyTest, UnresolvedProductPathDependency_AssetProcessedTwice_DoesNotDuplicateDependency);
@@ -243,15 +236,10 @@ void AssetProcessorManagerTest::SetUp()
m_config->EnablePlatform({ "pc", { "host", "renderer", "desktop" } }, true);
- m_config->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder1", "subfolder1", "", false, true, m_config->GetEnabledPlatforms() ));
-
- // add a scan folder that has an output prefix:
- m_config->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder2"), "subfolder2", "subfolder2", "redirected", false, true, m_config->GetEnabledPlatforms()));
-
- //adding another scan folder with an output prefix
- m_config->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder3"), "subfolder3", "subfolder3", "dummy", false, true, m_config->GetEnabledPlatforms()));
-
- m_config->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder4"), "subfolder4", "subfolder4", "", false, true, m_config->GetEnabledPlatforms()));
+ m_config->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder1", "subfolder1", false, true, m_config->GetEnabledPlatforms(), 1));
+ m_config->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder2/redirected"), "subfolder2", "subfolder2", false, true, m_config->GetEnabledPlatforms()));
+ m_config->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder3"), "subfolder3", "subfolder3", false, true, m_config->GetEnabledPlatforms(), 1));
+ m_config->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder4"), "subfolder4", "subfolder4", false, true, m_config->GetEnabledPlatforms(), 1));
m_config->AddMetaDataType("assetinfo", "");
AssetRecognizer rec;
AssetPlatformSpec specpc;
@@ -459,72 +447,6 @@ TEST_F(AssetProcessorManagerTest, DeleteFolder_SignalsDeleteOfContainedFiles)
EXPECT_EQ(1, count);
}
-TEST_F(AssetProcessorManagerTest, UnitTestForOutPutPrefix)
-{
- using namespace AssetProcessor;
- QDir tempPath(m_tempDir.path());
-
- UnitTestUtils::CreateDummyFile(tempPath.absoluteFilePath("subfolder2/test.txt"));
- UnitTestUtils::CreateDummyFile(tempPath.absoluteFilePath("subfolder3/test.txt"));
-
- int count = 0;
- auto connection = QObject::connect(m_assetProcessorManager.get(), &AssetProcessorManager::AssetToProcess, [&count](JobDetails jobDetails)
- {
- if (jobDetails.m_jobEntry.m_databaseSourceName.compare("redirected/test.txt", Qt::CaseInsensitive) == 0 ||
- jobDetails.m_jobEntry.m_databaseSourceName.compare("dummy/test.txt", Qt::CaseInsensitive) == 0 )
- {
- count++;
- }
- });
-
-
- m_isIdling = false;
- // tell the APM about the files:
- QMetaObject::invokeMethod(m_assetProcessorManager.get(), "AssessModifiedFile", Qt::QueuedConnection, Q_ARG(QString, tempPath.absoluteFilePath("subfolder2/test.txt")));
- QMetaObject::invokeMethod(m_assetProcessorManager.get(), "AssessModifiedFile", Qt::QueuedConnection, Q_ARG(QString, tempPath.absoluteFilePath("subfolder3/test.txt")));
- ASSERT_TRUE(BlockUntilIdle(5000));
-
- EXPECT_EQ(2, count);
-
- EXPECT_TRUE(QFile::remove(tempPath.absoluteFilePath("subfolder2/test.txt")));
- EXPECT_TRUE(QFile::remove(tempPath.absoluteFilePath("subfolder3/test.txt")));
-
-}
-
-TEST_F(AssetProcessorManagerTest, UnitTestForOutPutPrefixWithMultipleNotification)
-{
- using namespace AssetProcessor;
- QDir tempPath(m_tempDir.path());
-
- UnitTestUtils::CreateDummyFile(tempPath.absoluteFilePath("subfolder2/test.txt"));
- UnitTestUtils::CreateDummyFile(tempPath.absoluteFilePath("subfolder3/test.txt"));
-
- int count = 0;
- auto connection = QObject::connect(m_assetProcessorManager.get(), &AssetProcessorManager::AssetToProcess, [&count](JobDetails jobDetails)
- {
- if (jobDetails.m_jobEntry.m_databaseSourceName.compare("redirected/test.txt", Qt::CaseInsensitive) == 0 ||
- jobDetails.m_jobEntry.m_databaseSourceName.compare("dummy/test.txt", Qt::CaseInsensitive) == 0)
- {
- count++;
- }
- });
-
-
- m_isIdling = false;
- // we are putting multiple entries in the pipeline here and testing that we still receive only unique notifications for processing those assets
- QMetaObject::invokeMethod(m_assetProcessorManager.get(), "AssessModifiedFile", Qt::QueuedConnection, Q_ARG(QString, tempPath.absoluteFilePath("subfolder2/test.txt")));
- QMetaObject::invokeMethod(m_assetProcessorManager.get(), "AssessModifiedFile", Qt::QueuedConnection, Q_ARG(QString, tempPath.absoluteFilePath("subfolder2/test.txt")));
- QMetaObject::invokeMethod(m_assetProcessorManager.get(), "AssessModifiedFile", Qt::QueuedConnection, Q_ARG(QString, tempPath.absoluteFilePath("subfolder2/test.txt")));
- QMetaObject::invokeMethod(m_assetProcessorManager.get(), "AssessModifiedFile", Qt::QueuedConnection, Q_ARG(QString, tempPath.absoluteFilePath("subfolder3/test.txt")));
- QMetaObject::invokeMethod(m_assetProcessorManager.get(), "AssessModifiedFile", Qt::QueuedConnection, Q_ARG(QString, tempPath.absoluteFilePath("subfolder3/test.txt")));
- QMetaObject::invokeMethod(m_assetProcessorManager.get(), "AssessModifiedFile", Qt::QueuedConnection, Q_ARG(QString, tempPath.absoluteFilePath("subfolder3/test.txt")));
- ASSERT_TRUE(BlockUntilIdle(5000));
-
- EXPECT_EQ(2, count);
- EXPECT_TRUE(QFile::remove(tempPath.absoluteFilePath("subfolder2/test.txt")));
- EXPECT_TRUE(QFile::remove(tempPath.absoluteFilePath("subfolder3/test.txt")));
-}
-
TEST_F(AssetProcessorManagerTest, UnitTestForGettingJobInfoBySourceUUIDFailure)
{
using namespace AzToolsFramework::AssetSystem;
@@ -1191,7 +1113,7 @@ TEST_F(AssetProcessorManagerTest, BuilderSDK_API_CreateJobs_HasValidParameters_W
{
QDir tempPath(m_tempDir.path());
// here we push a file change through APM and make sure that "CreateJobs" has correct parameters, with no output redirection
- QString absPath(tempPath.absoluteFilePath("subfolder2/test_text.txt"));
+ QString absPath(tempPath.absoluteFilePath("subfolder2/redirected/test_text.txt"));
UnitTestUtils::CreateDummyFile(absPath);
m_mockApplicationManager->ResetMockBuilderCreateJobCalls();
@@ -1212,7 +1134,7 @@ TEST_F(AssetProcessorManagerTest, BuilderSDK_API_CreateJobs_HasValidParameters_W
// subfolder2 has its output redirected in the cache
// this test makes sure that the CreateJobs API is completely unaffected by that and none of the internal database stuff
// is reflected by the API.
- EXPECT_STREQ(req.m_watchFolder.c_str(), tempPath.absoluteFilePath("subfolder2").toUtf8().constData());
+ EXPECT_STREQ(req.m_watchFolder.c_str(), tempPath.absoluteFilePath("subfolder2/redirected").toUtf8().constData());
EXPECT_STREQ(req.m_sourceFile.c_str(), "test_text.txt"); // only the name should be there, no output prefix.
EXPECT_NE(req.m_sourceFileUUID, AZ::Uuid::CreateNull());
@@ -2354,7 +2276,7 @@ TEST_F(PathDependencyTest, AbsoluteDependencies_Deferred_ResolveCorrectly)
// When an absolute path matches a scan folder, the portion of the path matching that scan folder
// is replaced with the scan folder's ID.
AZStd::string absPathDep1WithScanfolder(AZStd::string::format("$4$%s", relativePathDep1.c_str()));
- QString absPathDep2(tempPath.absoluteFilePath("subfolder2/dep2.txt"));
+ QString absPathDep2(tempPath.absoluteFilePath("subfolder2/redirected/dep2.txt"));
QString absPathDep3(tempPath.absoluteFilePath("subfolder1/dep3.txt"));
// -------- Make main test asset, with dependencies on products that don't exist yet -----
@@ -2375,7 +2297,7 @@ TEST_F(PathDependencyTest, AbsoluteDependencies_Deferred_ResolveCorrectly)
// Different scanfolder, same relative file name. This should *not* trigger the dependency. We can't test with another asset in the proper scanfolder because AssetIds are based on relative file name,
// which means both assets have the same AssetId and there would be no way to tell which one matched
ASSERT_TRUE(ProcessAsset(dep1, { {".asset1"}, {".asset2"} }, {}, "subfolder1/"));
- ASSERT_TRUE(ProcessAsset(dep2, { {".asset1"}, {".asset2"} }, {}, "subfolder2/")); // subfolder2 has a prefix of "redirected"
+ ASSERT_TRUE(ProcessAsset(dep2, { {".asset1"}, {".asset2"} }, {}, "subfolder2/redirected/"));
ASSERT_TRUE(ProcessAsset(dep3, { {".asset1"}, {".asset2"} }, {}, "subfolder1/")); // test a normal dependency with no prefix
// ---------- Verify that the dependency was recorded, and did not keep the path after resolution ----------
@@ -2550,14 +2472,14 @@ TEST_F(PathDependencyTest, AssetProcessed_Impl_DeferredPathResolution_CorrectlyM
// -------- Make main test asset, with dependencies on products that don't exist yet -----
TestAsset primaryFile("test_text");
- ASSERT_TRUE(ProcessAsset(primaryFile, { { ".asset" }, {} }, { {"test.asset1", ProductPathDependencyType::ProductFile}, {"redirected/test.asset2", ProductPathDependencyType::ProductFile} }));
+ ASSERT_TRUE(ProcessAsset(primaryFile, { { ".asset" }, {} }, { {"test.asset1", ProductPathDependencyType::ProductFile}, {"test.asset2", ProductPathDependencyType::ProductFile} }));
// create dependees
TestAsset dep1("test");
TestAsset dep2("test");
ASSERT_TRUE(ProcessAsset(dep1, { {".asset1"}, {".asset2"} }, {}, "subfolder1/"));
- ASSERT_TRUE(ProcessAsset(dep2, { {".asset1"}, {".asset2"} }, {}, "subfolder2/")); // subfolder2 has a prefix of "redirected"
+ ASSERT_TRUE(ProcessAsset(dep2, { {".asset1"}, {".asset2"} }, {}, "subfolder2/redirected/"));
// ---------- Verify that the dependency was recorded, and did not keep the path after resolution ----------
AzToolsFramework::AssetDatabase::ProductDependencyDatabaseEntryContainer dependencyContainer;
@@ -2575,14 +2497,14 @@ TEST_F(PathDependencyTest, SourceFileDependencyWithPrefix_Deferred_ResolvesCorre
// -------- Make main test asset, with dependencies on products that don't exist yet -----
TestAsset primaryFile("test_text");
- ASSERT_TRUE(ProcessAsset(primaryFile, { { ".asset" }, {} }, { {"redirected/test.txt", ProductPathDependencyType::SourceFile} }));
+ ASSERT_TRUE(ProcessAsset(primaryFile, { { ".asset" }, {} }, { {"test.txt", ProductPathDependencyType::SourceFile} }));
// create dependees
TestAsset dep1("test");
TestAsset dep2("test");
ASSERT_TRUE(ProcessAsset(dep1, { {".asset1"}, {".asset2"} }, {}, "subfolder1/"));
- ASSERT_TRUE(ProcessAsset(dep2, { {".asset1"}, {".asset2"} }, {}, "subfolder2/")); // subfolder2 has a prefix of "redirected"
+ ASSERT_TRUE(ProcessAsset(dep2, { {".asset1"}, {".asset2"} }, {}, "subfolder2/redirected/"));
// ---------- Verify that the dependency was recorded, and did not keep the path after resolution ----------
AzToolsFramework::AssetDatabase::ProductDependencyDatabaseEntryContainer dependencyContainer;
@@ -2606,12 +2528,12 @@ TEST_F(PathDependencyTest, SourceFileDependencyWithPrefix_Existing_ResolvesCorre
TestAsset dep2("test");
ASSERT_TRUE(ProcessAsset(dep1, { {".asset1"}, {".asset2"} }, {}, "subfolder1/"));
- ASSERT_TRUE(ProcessAsset(dep2, { {".asset1"}, {".asset2"} }, {}, "subfolder2/")); // subfolder2 has a prefix of "redirected"
+ ASSERT_TRUE(ProcessAsset(dep2, { {".asset1"}, {".asset2"} }, {}, "subfolder2/redirected/"));
// -------- Make main test asset, with dependencies on products we just created -----
TestAsset primaryFile("test_text");
- ASSERT_TRUE(ProcessAsset(primaryFile, { { ".asset" }, {} }, { {"redirected/test.txt", ProductPathDependencyType::SourceFile} }));
+ ASSERT_TRUE(ProcessAsset(primaryFile, { { ".asset" }, {} }, { {"test.txt", ProductPathDependencyType::SourceFile} }));
// ---------- Verify that the dependency was recorded, and did not keep the path after resolution ----------
AzToolsFramework::AssetDatabase::ProductDependencyDatabaseEntryContainer dependencyContainer;
@@ -2633,13 +2555,9 @@ void MultiplatformPathDependencyTest::SetUp()
m_config->EnablePlatform({ "provo",{ "console" } }, true);
QDir tempPath(m_tempDir.path());
- m_config->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder1", "subfolder1", "", false, true, m_config->GetEnabledPlatforms() ));
-
- // add a scan folder that has an output prefix:
- m_config->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder2"), "subfolder2", "subfolder2", "redirected", false, true, m_config->GetEnabledPlatforms()));
-
- //adding another scan folder with an output prefix
- m_config->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder3"), "subfolder3", "subfolder3", "dummy", false, true, m_config->GetEnabledPlatforms()));
+ m_config->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder1", "subfolder1", false, true, m_config->GetEnabledPlatforms() ));
+ m_config->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder2"), "subfolder2", "subfolder2", false, true, m_config->GetEnabledPlatforms()));
+ m_config->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder3"), "subfolder3", "subfolder3", false, true, m_config->GetEnabledPlatforms()));
m_assetProcessorManager = nullptr; // we need to destroy the previous instance before creating a new one
m_assetProcessorManager = AZStd::make_unique(m_config.get());
@@ -3741,577 +3659,6 @@ TEST_F(AssetProcessorManagerTest, JobDependencyOrderOnce_MultipleJobs_EmitOK)
EXPECT_EQ(jobDetails[1].m_jobDependencyList[0].m_jobDependency.m_sourceFile.m_sourceFileDependencyPath, secondRelSourceFile); // there should only be one job dependency
}
-
-
-
-// ------------------------------------------------------------------------------------------------------------
-// The same suite of tests as above, but using a folder with an output prefix instead
-// ------------------------------------------------------------------------------------------------------------
-
-TEST_F(AssetProcessorManagerTest, UpdateSourceFileDependenciesDatabase_WithOutputPrefix_BasicTest)
-{
- // make sure that if we publish some dependencies, they appear:
- AZ::Uuid dummyBuilderUUID = AZ::Uuid::CreateRandom();
- QDir tempPath(m_tempDir.path());
- QString inputDatabasePath = "redirected/outputprefixtest.txt";
- UnitTestUtils::CreateDummyFile(tempPath.absoluteFilePath("subfolder2/outputprefixtest.txt"));
- QString absPath(tempPath.absoluteFilePath("subfolder2/outputprefixtest.txt"));
- QString watchFolderPath = tempPath.absoluteFilePath("subfolder2");
- const ScanFolderInfo* scanFolder = m_config->GetScanFolderByPath(watchFolderPath);
- ASSERT_NE(scanFolder, nullptr);
- ASSERT_STREQ(scanFolder->GetOutputPrefix().toUtf8().constData(), "redirected");
-
- // the above file (assetProcessorManagerTest.txt) will depend on these four files
- QString dependsOnFile1_Source = tempPath.absoluteFilePath("subfolder2/a.txt");
- QString dependsOnFile2_Source = tempPath.absoluteFilePath("subfolder2/b.txt");
- QString dependsOnFile1_Job = tempPath.absoluteFilePath("subfolder2/c.txt");
- QString dependsOnFile2_Job = tempPath.absoluteFilePath("subfolder2/d.txt");
- ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile1_Source, QString("tempdata\n")));
- ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile2_Source, QString("tempdata\n")));
- ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile1_Job, QString("tempdata\n")));
- ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile2_Job, QString("tempdata\n")));
-
- // construct the dummy job to feed to the database updater function:
- AssetProcessorManager::JobToProcessEntry job;
- job.m_sourceFileInfo.m_databasePath = inputDatabasePath;
- job.m_sourceFileInfo.m_pathRelativeToScanFolder = "outputprefixtest.txt";
- job.m_sourceFileInfo.m_scanFolder = scanFolder;
- job.m_sourceFileInfo.m_uuid = AssetUtilities::CreateSafeSourceUUIDFromName(job.m_sourceFileInfo.m_databasePath.toUtf8().data());
-
- // note that we have to "prime" the map with the UUIDs to the source info for this to work:
- AZ::Uuid uuidOfB = AssetUtilities::CreateSafeSourceUUIDFromName("redirected/b.txt");
- AZ::Uuid uuidOfD = AssetUtilities::CreateSafeSourceUUIDFromName("redirected/d.txt");
- m_assetProcessorManager->m_sourceUUIDToSourceInfoMap[uuidOfB] = { watchFolderPath, "b.txt", "redirected/b.txt" };
- m_assetProcessorManager->m_sourceUUIDToSourceInfoMap[uuidOfD] = { watchFolderPath, "d.txt", "redirected/d.txt" };
-
- // each file we will take a different approach to publishing: rel path, and UUID:
- job.m_sourceFileDependencies.push_back(AZStd::make_pair(dummyBuilderUUID, { "a.txt", AZ::Uuid::CreateNull() }));
- job.m_sourceFileDependencies.push_back(AZStd::make_pair(dummyBuilderUUID, { "", uuidOfB }));
-
- // it is currently assumed that the only fields that we care about in JobDetails is the builder busId and the job dependencies themselves:
- JobDetails newDetails;
- newDetails.m_assetBuilderDesc.m_busId = dummyBuilderUUID;
-
- AssetBuilderSDK::SourceFileDependency dep1 = { "c.txt", AZ::Uuid::CreateNull() };
- AssetBuilderSDK::JobDependency jobDep1("pc build", "pc", AssetBuilderSDK::JobDependencyType::Order, dep1);
- newDetails.m_jobDependencyList.push_back(JobDependencyInternal(jobDep1));
-
- AssetBuilderSDK::SourceFileDependency dep2 = { "",uuidOfD };
- AssetBuilderSDK::JobDependency jobDep2("pc build", "pc", AssetBuilderSDK::JobDependencyType::Order, dep2);
- newDetails.m_jobDependencyList.push_back(JobDependencyInternal(jobDep2));
-
- job.m_jobsToAnalyze.push_back(newDetails);
-
- // this is the one line that this unit test is really testing:
- m_assetProcessorManager.get()->UpdateSourceFileDependenciesDatabase(job);
-
- // the rest of this test now performs a series of queries to verify the database was correctly set.
- // this indirectly verifies the QueryAbsolutePathDependenciesRecursive function also but it has its own dedicated tests, above.
- AssetProcessor::SourceFilesForFingerprintingContainer deps;
- m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_SourceToSource, false);
- // the above function includes the actual source, as an absolute path.
- EXPECT_EQ(deps.size(), 3);
- EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end());
- EXPECT_NE(deps.find(dependsOnFile1_Source.toUtf8().constData()), deps.end());
- EXPECT_NE(deps.find(dependsOnFile2_Source.toUtf8().constData()), deps.end());
-
- deps.clear();
- m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_JobToJob, false);
- // the above function includes the actual source, as an absolute path.
- EXPECT_EQ(deps.size(), 3);
- EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end());
- EXPECT_NE(deps.find(dependsOnFile1_Job.toUtf8().constData()), deps.end());
- EXPECT_NE(deps.find(dependsOnFile2_Job.toUtf8().constData()), deps.end());
-
- deps.clear();
- m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_Any, false);
- // the above function includes the actual source, as an absolute path.
- EXPECT_EQ(deps.size(), 5);
- EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end());
- EXPECT_NE(deps.find(dependsOnFile1_Source.toUtf8().constData()), deps.end());
- EXPECT_NE(deps.find(dependsOnFile2_Source.toUtf8().constData()), deps.end());
- EXPECT_NE(deps.find(dependsOnFile1_Job.toUtf8().constData()), deps.end());
- EXPECT_NE(deps.find(dependsOnFile2_Job.toUtf8().constData()), deps.end());
-
- // make sure the corresponding values in the map are also correct (ie, database path only)
- EXPECT_STREQ(deps[absPath.toUtf8().constData()].c_str(), "redirected/outputprefixtest.txt");
- EXPECT_STREQ(deps[dependsOnFile1_Source.toUtf8().constData()].c_str(), "redirected/a.txt");
- EXPECT_STREQ(deps[dependsOnFile2_Source.toUtf8().constData()].c_str(), "redirected/b.txt");
- EXPECT_STREQ(deps[dependsOnFile1_Job.toUtf8().constData()].c_str(), "redirected/c.txt");
- EXPECT_STREQ(deps[dependsOnFile2_Job.toUtf8().constData()].c_str(), "redirected/d.txt");
-}
-
-TEST_F(AssetProcessorManagerTest, UpdateSourceFileDependenciesDatabase_WithOutputPrefix_UpdateTest)
-{
- // make sure that if we remove dependencies that are published, they disappear.
- // so the first part of this test is to put some data in there, the same as before:
-
- AZ::Uuid dummyBuilderUUID = AZ::Uuid::CreateRandom();
- QDir tempPath(m_tempDir.path());
- QString absPath(tempPath.absoluteFilePath("subfolder2/outputprefixtest.txt"));
- UnitTestUtils::CreateDummyFile(absPath);
- QString inputDatabasePath = "redirected/outputprefixtest.txt";
- QString watchFolderPath = tempPath.absoluteFilePath("subfolder2");
- const ScanFolderInfo* scanFolder = m_config->GetScanFolderByPath(watchFolderPath);
- ASSERT_NE(scanFolder, nullptr);
-
- // the above file (assetProcessorManagerTest.txt) will depend on these four files:
- QString dependsOnFile1_Source = tempPath.absoluteFilePath("subfolder2/a.txt");
- QString dependsOnFile2_Source = tempPath.absoluteFilePath("subfolder2/b.txt");
- QString dependsOnFile1_Job = tempPath.absoluteFilePath("subfolder2/c.txt");
- QString dependsOnFile2_Job = tempPath.absoluteFilePath("subfolder2/d.txt");
- ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile1_Source, QString("tempdata\n")));
- ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile2_Source, QString("tempdata\n")));
- ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile1_Job, QString("tempdata\n")));
- ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile2_Job, QString("tempdata\n")));
-
- // construct the dummy job to feed to the database updater function:
- AssetProcessorManager::JobToProcessEntry job;
- job.m_sourceFileInfo.m_databasePath = inputDatabasePath;
- job.m_sourceFileInfo.m_pathRelativeToScanFolder = "outputprefixtest.txt";
- job.m_sourceFileInfo.m_scanFolder = scanFolder;
- job.m_sourceFileInfo.m_uuid = AssetUtilities::CreateSafeSourceUUIDFromName(job.m_sourceFileInfo.m_databasePath.toUtf8().data());
-
- // note that we have to "prime" the map with the UUIDs to the source info for this to work:
- AZ::Uuid uuidOfB = AssetUtilities::CreateSafeSourceUUIDFromName("redirected/b.txt");
- AZ::Uuid uuidOfD = AssetUtilities::CreateSafeSourceUUIDFromName("redirected/d.txt");
- m_assetProcessorManager->m_sourceUUIDToSourceInfoMap[uuidOfB] = { watchFolderPath, "b.txt", "redirected/b.txt" };
- m_assetProcessorManager->m_sourceUUIDToSourceInfoMap[uuidOfD] = { watchFolderPath, "d.txt", "redirected/d.txt" };
-
- // each file we will take a different approach to publishing: rel path, and UUID:
- job.m_sourceFileDependencies.push_back(AZStd::make_pair(dummyBuilderUUID, { "a.txt", AZ::Uuid::CreateNull() }));
- job.m_sourceFileDependencies.push_back(AZStd::make_pair(dummyBuilderUUID, { "", uuidOfB }));
-
- // it is currently assumed that the only fields that we care about in JobDetails is the builder busId and the job dependencies themselves:
- JobDetails newDetails;
- newDetails.m_assetBuilderDesc.m_busId = dummyBuilderUUID;
-
- AssetBuilderSDK::SourceFileDependency dep1 = { "c.txt", AZ::Uuid::CreateNull() };
- AssetBuilderSDK::JobDependency jobDep1("pc build", "pc", AssetBuilderSDK::JobDependencyType::Order, dep1);
- newDetails.m_jobDependencyList.push_back(JobDependencyInternal(jobDep1));
-
- AssetBuilderSDK::SourceFileDependency dep2 = { "",uuidOfD };
- AssetBuilderSDK::JobDependency jobDep2("pc build", "pc", AssetBuilderSDK::JobDependencyType::Order, dep2);
- newDetails.m_jobDependencyList.push_back(JobDependencyInternal(jobDep2));
- job.m_jobsToAnalyze.push_back(newDetails);
-
- m_assetProcessorManager.get()->UpdateSourceFileDependenciesDatabase(job);
-
- // in this test, though, we delete some after pushing them in there, and update it again:
- job.m_sourceFileDependencies.pop_back(); // erase the 'b' dependency.
- job.m_jobsToAnalyze[0].m_jobDependencyList.pop_back(); // erase the 'd' dependency, which is by guid.
- m_assetProcessorManager.get()->UpdateSourceFileDependenciesDatabase(job);
-
- // now make sure that the same queries omit b and d:
- AssetProcessor::SourceFilesForFingerprintingContainer deps;
- m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_SourceToSource, false);
- // the above function includes the actual source, as an absolute path.
- EXPECT_EQ(deps.size(), 2);
- EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end());
- EXPECT_NE(deps.find(dependsOnFile1_Source.toUtf8().constData()), deps.end());
-
- deps.clear();
- m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_JobToJob, false);
- // the above function includes the actual source, as an absolute path.
- EXPECT_EQ(deps.size(), 2);
- EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end());
- EXPECT_NE(deps.find(dependsOnFile1_Job.toUtf8().constData()), deps.end());
-
- deps.clear();
- m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_Any, false);
- // the above function includes the actual source, as an absolute path.
- EXPECT_EQ(deps.size(), 3);
- EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end());
- EXPECT_NE(deps.find(dependsOnFile1_Source.toUtf8().constData()), deps.end());
- EXPECT_NE(deps.find(dependsOnFile1_Job.toUtf8().constData()), deps.end());
-}
-
-TEST_F(AssetProcessorManagerTest, UpdateSourceFileDependenciesDatabase_WithOutputPrefix_MissingFiles_ByUuid)
-{
- // make sure that if we publish some dependencies, they do not appear if missing.
- AZ::Uuid dummyBuilderUUID = AZ::Uuid::CreateRandom();
- QDir tempPath(m_tempDir.path());
- QString absPath(tempPath.absoluteFilePath("subfolder2/outputprefixtest.txt"));
- UnitTestUtils::CreateDummyFile(absPath);
- QString inputDatabasePath = "redirected/outputprefixtest.txt";
- QString watchFolderPath = tempPath.absoluteFilePath("subfolder2");
- const ScanFolderInfo* scanFolder = m_config->GetScanFolderByPath(watchFolderPath);
- ASSERT_NE(scanFolder, nullptr);
-
- // the above file (assetProcessorManagerTest.txt) will depend on these four files:
- QString dependsOnFile1_Source = tempPath.absoluteFilePath("subfolder2/a.txt");
- QString dependsOnFile2_Source = tempPath.absoluteFilePath("subfolder2/b.txt");
- QString dependsOnFile1_Job = tempPath.absoluteFilePath("subfolder2/c.txt");
- QString dependsOnFile2_Job = tempPath.absoluteFilePath("subfolder2/d.txt");
-
- // in this case, we are only creating file b, and d (which are input by UUID)
- // and we will be missing a and c, which are input by name.
- ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile2_Source, QString("tempdata\n")));
- ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile2_Job, QString("tempdata\n")));
-
- // construct the dummy job to feed to the database updater function:
- AssetProcessorManager::JobToProcessEntry job;
- job.m_sourceFileInfo.m_databasePath = inputDatabasePath;
- job.m_sourceFileInfo.m_pathRelativeToScanFolder = "outputprefixtest.txt";
- job.m_sourceFileInfo.m_scanFolder = scanFolder;
- job.m_sourceFileInfo.m_uuid = AssetUtilities::CreateSafeSourceUUIDFromName(job.m_sourceFileInfo.m_databasePath.toUtf8().data());
-
- // note that we have to "prime" the map with the UUIDs to the source info for this to work:
- AZ::Uuid uuidOfB = AssetUtilities::CreateSafeSourceUUIDFromName("redirected/b.txt");
- AZ::Uuid uuidOfD = AssetUtilities::CreateSafeSourceUUIDFromName("redirected/d.txt");
- m_assetProcessorManager->m_sourceUUIDToSourceInfoMap[uuidOfB] = { watchFolderPath, "b.txt", "redirected/b.txt" };
- m_assetProcessorManager->m_sourceUUIDToSourceInfoMap[uuidOfD] = { watchFolderPath, "d.txt", "redirected/d.txt" };
-
- // each file we will take a different approach to publishing: rel path, and UUID:
- job.m_sourceFileDependencies.push_back(AZStd::make_pair(dummyBuilderUUID, { "a.txt", AZ::Uuid::CreateNull() }));
- job.m_sourceFileDependencies.push_back(AZStd::make_pair(dummyBuilderUUID, { "", uuidOfB }));
-
- // it is currently assumed that the only fields that we care about in JobDetails is the builder busId and the job dependencies themselves:
- JobDetails newDetails;
- newDetails.m_assetBuilderDesc.m_busId = dummyBuilderUUID;
-
- AssetBuilderSDK::SourceFileDependency dep1 = { "c.txt", AZ::Uuid::CreateNull() };
- AssetBuilderSDK::JobDependency jobDep1("pc build", "pc", AssetBuilderSDK::JobDependencyType::Order, dep1);
- newDetails.m_jobDependencyList.push_back(JobDependencyInternal(jobDep1));
-
- AssetBuilderSDK::SourceFileDependency dep2 = { "",uuidOfD };
- AssetBuilderSDK::JobDependency jobDep2("pc build", "pc", AssetBuilderSDK::JobDependencyType::Order, dep2);
- newDetails.m_jobDependencyList.push_back(JobDependencyInternal(jobDep2));
-
- job.m_jobsToAnalyze.push_back(newDetails);
-
- // this is the one line that this unit test is really testing:
- m_assetProcessorManager.get()->UpdateSourceFileDependenciesDatabase(job);
-
- // the rest of this test now performs a series of queries to verify the database was correctly set.
- // this indirectly verifies the QueryAbsolutePathDependenciesRecursive function also but it has its own dedicated tests, above.
- AssetProcessor::SourceFilesForFingerprintingContainer deps;
- m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_SourceToSource, false);
-
- EXPECT_EQ(deps.size(), 2);
- EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end());
- EXPECT_NE(deps.find(dependsOnFile2_Source.toUtf8().constData()), deps.end()); // b
-
- deps.clear();
- m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_JobToJob, false);
- // the above function includes the actual source, as an absolute path.
- EXPECT_EQ(deps.size(), 2);
- EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end());
- EXPECT_NE(deps.find(dependsOnFile2_Job.toUtf8().constData()), deps.end()); // d
-
- deps.clear();
- m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_Any, false);
- // the above function includes the actual source, as an absolute path.
- EXPECT_EQ(deps.size(), 3);
- EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end());
- EXPECT_NE(deps.find(dependsOnFile2_Source.toUtf8().constData()), deps.end()); // b
- EXPECT_NE(deps.find(dependsOnFile2_Job.toUtf8().constData()), deps.end()); // d
-}
-
-TEST_F(AssetProcessorManagerTest, UpdateSourceFileDependenciesDatabase_WithOutputPrefix_MissingFiles_ByName)
-{
- AZ::Uuid dummyBuilderUUID = AZ::Uuid::CreateRandom();
- QDir tempPath(m_tempDir.path());
- QString absPath(tempPath.absoluteFilePath("subfolder2/outputprefixtest.txt"));
- UnitTestUtils::CreateDummyFile(absPath);
- QString inputDatabasePath = "redirected/outputprefixtest.txt";
- QString watchFolderPath = tempPath.absoluteFilePath("subfolder2");
- const ScanFolderInfo* scanFolder = m_config->GetScanFolderByPath(watchFolderPath);
- ASSERT_NE(scanFolder, nullptr);
-
- // the above file (assetProcessorManagerTest.txt) will depend on these four files:
- QString dependsOnFile1_Source = tempPath.absoluteFilePath("subfolder2/a.txt");
- QString dependsOnFile2_Source = tempPath.absoluteFilePath("subfolder2/b.txt");
- QString dependsOnFile1_Job = tempPath.absoluteFilePath("subfolder2/c.txt");
- QString dependsOnFile2_Job = tempPath.absoluteFilePath("subfolder2/d.txt");
-
- // in this case, we are only creating file a, and c, which are input by name
- // and we we will be making b and d missing, which are input by UUID.
- ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile1_Source, QString("tempdata\n")));
- ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile1_Job, QString("tempdata\n")));
-
- // construct the dummy job to feed to the database updater function:
- AssetProcessorManager::JobToProcessEntry job;
- job.m_sourceFileInfo.m_databasePath = inputDatabasePath;
- job.m_sourceFileInfo.m_pathRelativeToScanFolder = "outputprefixtest.txt";
- job.m_sourceFileInfo.m_scanFolder = scanFolder;
- job.m_sourceFileInfo.m_uuid = AssetUtilities::CreateSafeSourceUUIDFromName(job.m_sourceFileInfo.m_databasePath.toUtf8().data());
-
- // note that we have to "prime" the map with the UUIDs to the source info for this to work:
- AZ::Uuid uuidOfB = AssetUtilities::CreateSafeSourceUUIDFromName("redirected/b.txt");
- AZ::Uuid uuidOfD = AssetUtilities::CreateSafeSourceUUIDFromName("redirected/d.txt");
-
- // each file we will take a different approach to publishing: rel path, and UUID:
- job.m_sourceFileDependencies.push_back(AZStd::make_pair(dummyBuilderUUID, { "a.txt", AZ::Uuid::CreateNull() }));
- job.m_sourceFileDependencies.push_back(AZStd::make_pair(dummyBuilderUUID, { "", uuidOfB }));
-
- // it is currently assumed that the only fields that we care about in JobDetails is the builder busId and the job dependencies themselves:
- JobDetails newDetails;
- newDetails.m_assetBuilderDesc.m_busId = dummyBuilderUUID;
-
- AssetBuilderSDK::SourceFileDependency dep1 = { "c.txt", AZ::Uuid::CreateNull() };
- AssetBuilderSDK::JobDependency jobDep1("pc build", "pc", AssetBuilderSDK::JobDependencyType::Order, dep1);
- newDetails.m_jobDependencyList.push_back(JobDependencyInternal(jobDep1));
-
- AssetBuilderSDK::SourceFileDependency dep2 = { "",uuidOfD };
- AssetBuilderSDK::JobDependency jobDep2("pc build", "pc", AssetBuilderSDK::JobDependencyType::Order, dep2);
- newDetails.m_jobDependencyList.push_back(JobDependencyInternal(jobDep2));
-
- job.m_jobsToAnalyze.push_back(newDetails);
-
- // this is the one line that this unit test is really testing:
- m_assetProcessorManager.get()->UpdateSourceFileDependenciesDatabase(job);
-
- // the rest of this test now performs a series of queries to verify the database was correctly set.
- // this indirectly verifies the QueryAbsolutePathDependenciesRecursive function also but it has its own dedicated tests, above.
- AssetProcessor::SourceFilesForFingerprintingContainer deps;
- m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_SourceToSource, false);
-
- // we should find all of the deps, but none of the placeholder
- EXPECT_EQ(deps.size(), 2);
- EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end());
- EXPECT_NE(deps.find(dependsOnFile1_Source.toUtf8().constData()), deps.end()); // a
-
- deps.clear();
- m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_JobToJob, false);
- EXPECT_EQ(deps.size(), 2);
- EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end());
- EXPECT_NE(deps.find(dependsOnFile1_Job.toUtf8().constData()), deps.end()); // c
-
- deps.clear();
- m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_Any, false);
- EXPECT_EQ(deps.size(), 3);
- EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end());
- EXPECT_NE(deps.find(dependsOnFile1_Source.toUtf8().constData()), deps.end()); // a
- EXPECT_NE(deps.find(dependsOnFile1_Job.toUtf8().constData()), deps.end()); // c
-}
-
-
-TEST_F(AssetProcessorManagerTest, UpdateSourceFileDependenciesDatabase_WithOutputPrefix_MissingFiles_ByUuid_UpdatesWhenTheyAppear)
-{
- // this test makes sure that when files DO appear that were previously placeholders, the database is updated
- // so the strategy here is to have files b, and d missing, which are declared as dependencies by UUID.
- // then, we make them re-appear later, and check that the database has updated them appropriately.
-
- AZ::Uuid dummyBuilderUUID = AZ::Uuid::CreateRandom();
- QDir tempPath(m_tempDir.path());
- QString absPath(tempPath.absoluteFilePath("subfolder2/outputprefixtest.txt"));
- UnitTestUtils::CreateDummyFile(absPath);
- QString inputDatabasePath = "redirected/outputprefixtest.txt";
- QString watchFolderPath = tempPath.absoluteFilePath("subfolder2");
- const ScanFolderInfo* scanFolder = m_config->GetScanFolderByPath(watchFolderPath);
- ASSERT_NE(scanFolder, nullptr);
-
- // the above file (assetProcessorManagerTest.txt) will depend on these four files:
- QString dependsOnFile1_Source = tempPath.absoluteFilePath("subfolder2/a.txt");
- QString dependsOnFile2_Source = tempPath.absoluteFilePath("subfolder2/b.txt");
- QString dependsOnFile1_Job = tempPath.absoluteFilePath("subfolder2/c.txt");
- QString dependsOnFile2_Job = tempPath.absoluteFilePath("subfolder2/d.txt");
-
- // in this case, we are only creating file b, and d, which are addressed by UUID.
- ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile1_Source, QString("tempdata\n")));
- ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile1_Job, QString("tempdata\n")));
-
- // construct the dummy job to feed to the database updater function:
- AssetProcessorManager::JobToProcessEntry job;
- job.m_sourceFileInfo.m_databasePath = inputDatabasePath;
- job.m_sourceFileInfo.m_pathRelativeToScanFolder = "outputprefixtest.txt";
- job.m_sourceFileInfo.m_scanFolder = scanFolder;
- job.m_sourceFileInfo.m_uuid = AssetUtilities::CreateSafeSourceUUIDFromName(job.m_sourceFileInfo.m_databasePath.toUtf8().data());
-
- AZ::Uuid uuidOfD = AssetUtilities::CreateSafeSourceUUIDFromName("redirected/d.txt");
- AZ::Uuid uuidOfB = AssetUtilities::CreateSafeSourceUUIDFromName("redirected/b.txt");
-
- // each file we will take a different approach to publishing: rel path, and UUID:
- job.m_sourceFileDependencies.push_back(AZStd::make_pair(dummyBuilderUUID, { "a.txt", AZ::Uuid::CreateNull() }));
- job.m_sourceFileDependencies.push_back(AZStd::make_pair(dummyBuilderUUID, { "", uuidOfB }));
-
- // it is currently assumed that the only fields that we care about in JobDetails is the builder busId and the job dependencies themselves:
- JobDetails newDetails;
- newDetails.m_assetBuilderDesc.m_busId = dummyBuilderUUID;
-
- AssetBuilderSDK::SourceFileDependency dep1 = { "c.txt", AZ::Uuid::CreateNull() };
- AssetBuilderSDK::JobDependency jobDep1("pc build", "pc", AssetBuilderSDK::JobDependencyType::Order, dep1);
- newDetails.m_jobDependencyList.push_back(JobDependencyInternal(jobDep1));
-
- AssetBuilderSDK::SourceFileDependency dep2 = { "",uuidOfD };
- AssetBuilderSDK::JobDependency jobDep2("pc build", "pc", AssetBuilderSDK::JobDependencyType::Order, dep2);
- newDetails.m_jobDependencyList.push_back(JobDependencyInternal(jobDep2));
-
- job.m_jobsToAnalyze.push_back(newDetails);
-
- m_assetProcessorManager.get()->UpdateSourceFileDependenciesDatabase(job);
- // so at this point, the database should be in the same state as after the UpdateSourceFileDependenciesDatabase_MissingFiles_ByUuid test
- // which was already verified, by that test.
-
- // now that the database has placeholders, we expect them to resolve themselves when we provide the actual files:
- ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile2_Source, QString("tempdata\n")));
- // now that B exists, we pretend a job came in to process B. (it doesn't require dependencies to be declared)
- // note that we have to "prime" the map with the UUIDs to the source info for this to work:
- m_assetProcessorManager->m_sourceUUIDToSourceInfoMap[uuidOfB] = { watchFolderPath, "b.txt", "redirected/b.txt" };
-
- AssetProcessorManager::JobToProcessEntry job2;
- job2.m_sourceFileInfo.m_databasePath = "redirected/b.txt";
- job2.m_sourceFileInfo.m_pathRelativeToScanFolder = "b.txt";
- job2.m_sourceFileInfo.m_scanFolder = scanFolder;
- job2.m_sourceFileInfo.m_uuid = uuidOfB;
-
- m_assetProcessorManager.get()->UpdateSourceFileDependenciesDatabase(job2);
-
- // b should no longer be a placeholder, so both A and B should be present as their actual path.
- AssetProcessor::SourceFilesForFingerprintingContainer deps;
- m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_SourceToSource, false);
- EXPECT_EQ(deps.size(), 3);
- EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end());
- EXPECT_NE(deps.find(dependsOnFile1_Source.toUtf8().constData()), deps.end()); // a
- EXPECT_NE(deps.find(dependsOnFile2_Source.toUtf8().constData()), deps.end()); // b
-
- // but d should still be a placeholder, since we have not declared it yet.
- deps.clear();
- m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_JobToJob, false);
- EXPECT_EQ(deps.size(), 2);
- EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end());
- EXPECT_NE(deps.find(dependsOnFile1_Job.toUtf8().constData()), deps.end()); // c
-
- // in addition, we expect to have the original file that depends on B appear in the analysis queue, since something it depends on appeared:
- QString normalizedSourcePath = AssetUtilities::NormalizeFilePath(absPath);
- EXPECT_TRUE(m_assetProcessorManager->m_alreadyActiveFiles.contains(normalizedSourcePath));
-
- // now make d exist too and pretend a job came in to process it:
- ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile2_Job, QString("tempdata\n"))); // create file D
- AssetProcessorManager::JobToProcessEntry job3;
- job3.m_sourceFileInfo.m_databasePath = "redirected/d.txt";
- job3.m_sourceFileInfo.m_pathRelativeToScanFolder = "d.txt";
- job3.m_sourceFileInfo.m_scanFolder = scanFolder;
- job3.m_sourceFileInfo.m_uuid = uuidOfD;
- m_assetProcessorManager->m_sourceUUIDToSourceInfoMap[uuidOfD] = { watchFolderPath, "d.txt", "redirected/d.txt" };
-
- m_assetProcessorManager.get()->UpdateSourceFileDependenciesDatabase(job3);
-
- // all files should now be present:
- deps.clear();
- m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_Any, false);
- EXPECT_EQ(deps.size(), 5);
- EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end());
- EXPECT_NE(deps.find(dependsOnFile1_Source.toUtf8().constData()), deps.end());
- EXPECT_NE(deps.find(dependsOnFile2_Source.toUtf8().constData()), deps.end());
- EXPECT_NE(deps.find(dependsOnFile1_Job.toUtf8().constData()), deps.end());
- EXPECT_NE(deps.find(dependsOnFile2_Job.toUtf8().constData()), deps.end());
-}
-
-
-TEST_F(AssetProcessorManagerTest, UpdateSourceFileDependenciesDatabase_WithOutputPrefix_MissingFiles_ByName_UpdatesWhenTheyAppear)
-{
- // this test makes sure that when files DO appear that were previously placeholders, the database is updated
- // so the strategy here is to have files a, and c missing, which are declared as dependencies by name.
- // then, we make them re-appear later, and check that the database has updated them appropriately.
-
- AZ::Uuid dummyBuilderUUID = AZ::Uuid::CreateRandom();
- QDir tempPath(m_tempDir.path());
- QString absPath(tempPath.absoluteFilePath("subfolder2/outputprefixtest.txt"));
- UnitTestUtils::CreateDummyFile(absPath);
- QString inputDatabasePath = "redirected/outputprefixtest.txt";
- QString watchFolderPath = tempPath.absoluteFilePath("subfolder2");
- const ScanFolderInfo* scanFolder = m_config->GetScanFolderByPath(watchFolderPath);
- ASSERT_NE(scanFolder, nullptr);
-
- // the above file (assetProcessorManagerTest.txt) will depend on these four files:
- QString dependsOnFile1_Source = tempPath.absoluteFilePath("subfolder2/a.txt");
- QString dependsOnFile2_Source = tempPath.absoluteFilePath("subfolder2/b.txt");
- QString dependsOnFile1_Job = tempPath.absoluteFilePath("subfolder2/c.txt");
- QString dependsOnFile2_Job = tempPath.absoluteFilePath("subfolder2/d.txt");
-
- // in this case, we are only creating file b, and d, which are addressed by UUID.
- ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile2_Source, QString("tempdata\n")));
- ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile2_Job, QString("tempdata\n")));
-
- // construct the dummy job to feed to the database updater function:
- AssetProcessorManager::JobToProcessEntry job;
- job.m_sourceFileInfo.m_databasePath = inputDatabasePath;
- job.m_sourceFileInfo.m_pathRelativeToScanFolder = "outputprefixtest.txt";
- job.m_sourceFileInfo.m_scanFolder = scanFolder;
- job.m_sourceFileInfo.m_uuid = AssetUtilities::CreateSafeSourceUUIDFromName(job.m_sourceFileInfo.m_databasePath.toUtf8().data());
-
- // note that we have to "prime" the map with the UUIDs to the source info for this to work:
- AZ::Uuid uuidOfB = AssetUtilities::CreateSafeSourceUUIDFromName("redirected/b.txt");
- AZ::Uuid uuidOfD = AssetUtilities::CreateSafeSourceUUIDFromName("redirected/d.txt");
- m_assetProcessorManager->m_sourceUUIDToSourceInfoMap[uuidOfB] = { watchFolderPath, "b.txt", "redirected/b.txt" };
- m_assetProcessorManager->m_sourceUUIDToSourceInfoMap[uuidOfD] = { watchFolderPath, "d.txt", "redirected/d.txt" };
-
- // each file we will take a different approach to publishing: rel path, and UUID:
- job.m_sourceFileDependencies.push_back(AZStd::make_pair(dummyBuilderUUID, { "a.txt", AZ::Uuid::CreateNull() }));
- job.m_sourceFileDependencies.push_back(AZStd::make_pair(dummyBuilderUUID, { "", uuidOfB }));
-
- // it is currently assumed that the only fields that we care about in JobDetails is the builder busId and the job dependencies themselves:
- JobDetails newDetails;
- newDetails.m_assetBuilderDesc.m_busId = dummyBuilderUUID;
-
- AssetBuilderSDK::SourceFileDependency dep1 = { "c.txt", AZ::Uuid::CreateNull() };
- AssetBuilderSDK::JobDependency jobDep1("pc build", "pc", AssetBuilderSDK::JobDependencyType::Order, dep1);
- newDetails.m_jobDependencyList.push_back(JobDependencyInternal(jobDep1));
-
- AssetBuilderSDK::SourceFileDependency dep2 = { "",uuidOfD };
- AssetBuilderSDK::JobDependency jobDep2("pc build", "pc", AssetBuilderSDK::JobDependencyType::Order, dep2);
- newDetails.m_jobDependencyList.push_back(JobDependencyInternal(jobDep2));
-
- job.m_jobsToAnalyze.push_back(newDetails);
-
- m_assetProcessorManager.get()->UpdateSourceFileDependenciesDatabase(job);
- // so at this point, the database should be in the same state as after the UpdateSourceFileDependenciesDatabase_MissingFiles_ByUuid test
- // which was already verified, by that test.
-
- // now that the database has placeholders, we expect them to resolve themselves when we provide the actual files:
- ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile1_Source, QString("tempdata\n")));
- // now that A exists, we pretend a job came in to process a. (it doesn't require dependencies to be declared)
- AZ::Uuid uuidOfA = AssetUtilities::CreateSafeSourceUUIDFromName("redirected/a.txt");
- AssetProcessorManager::JobToProcessEntry job2;
- job2.m_sourceFileInfo.m_databasePath = "redirected/a.txt";
- job2.m_sourceFileInfo.m_pathRelativeToScanFolder = "a.txt";
- job2.m_sourceFileInfo.m_scanFolder = scanFolder;
- job2.m_sourceFileInfo.m_uuid = uuidOfA;
- m_assetProcessorManager.get()->UpdateSourceFileDependenciesDatabase(job2);
-
- // a should no longer be a placeholder
- AssetProcessor::SourceFilesForFingerprintingContainer deps;
- m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_SourceToSource, false);
- EXPECT_EQ(deps.size(), 3);
- EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end());
- EXPECT_NE(deps.find(dependsOnFile1_Source.toUtf8().constData()), deps.end()); // a
- EXPECT_NE(deps.find(dependsOnFile2_Source.toUtf8().constData()), deps.end()); // b
- deps.clear();
-
- // c should still be a placeholder and thus should not appear in the results.
- m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_JobToJob, false);
- EXPECT_EQ(deps.size(), 2);
- EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end());
- EXPECT_NE(deps.find(dependsOnFile2_Job.toUtf8().constData()), deps.end()); // d
-
- // in addition, we expect to have the original file that depends on A appear in the analysis queue, since something it depends on appeared:
- QString normalizedSourcePath = AssetUtilities::NormalizeFilePath(absPath);
- EXPECT_TRUE(m_assetProcessorManager->m_alreadyActiveFiles.contains(normalizedSourcePath));
-
- // now make c exist too and pretend a job came in to process it:
- ASSERT_TRUE(UnitTestUtils::CreateDummyFile(dependsOnFile1_Job, QString("tempdata\n")));
- AZ::Uuid uuidOfC = AssetUtilities::CreateSafeSourceUUIDFromName("redirected/c.txt");
- AssetProcessorManager::JobToProcessEntry job3;
- job3.m_sourceFileInfo.m_databasePath = "redirected/c.txt";
- job3.m_sourceFileInfo.m_pathRelativeToScanFolder = "c.txt";
- job3.m_sourceFileInfo.m_scanFolder = scanFolder;
- job3.m_sourceFileInfo.m_uuid = uuidOfC;
-
- m_assetProcessorManager.get()->UpdateSourceFileDependenciesDatabase(job3);
-
- // all files should now be present:
- deps.clear();
- m_assetProcessorManager.get()->QueryAbsolutePathDependenciesRecursive(inputDatabasePath, deps, AzToolsFramework::AssetDatabase::SourceFileDependencyEntry::DEP_Any, false);
- EXPECT_EQ(deps.size(), 5);
- EXPECT_NE(deps.find(absPath.toUtf8().constData()), deps.end());
- EXPECT_NE(deps.find(dependsOnFile1_Source.toUtf8().constData()), deps.end());
- EXPECT_NE(deps.find(dependsOnFile2_Source.toUtf8().constData()), deps.end());
- EXPECT_NE(deps.find(dependsOnFile1_Job.toUtf8().constData()), deps.end());
- EXPECT_NE(deps.find(dependsOnFile2_Job.toUtf8().constData()), deps.end());
-}
-
TEST_F(AssetProcessorManagerTest, SourceFile_With_NonASCII_Characters_Fail_Job_OK)
{
// This test ensures that asset processor manager detects a source file that has non-ASCII characters
diff --git a/Code/Tools/AssetProcessor/native/tests/assetscanner/AssetScannerTests.cpp b/Code/Tools/AssetProcessor/native/tests/assetscanner/AssetScannerTests.cpp
index f1e125e0d8..1ad868421b 100644
--- a/Code/Tools/AssetProcessor/native/tests/assetscanner/AssetScannerTests.cpp
+++ b/Code/Tools/AssetProcessor/native/tests/assetscanner/AssetScannerTests.cpp
@@ -74,10 +74,10 @@ namespace AssetProcessor
m_platformConfig.reset(new AssetProcessor::PlatformConfiguration());
AZStd::vector platforms;
m_platformConfig.get()->PopulatePlatformsForScanFolder(platforms);
- // PATH DisplayName PortKey outputfolder root recurse platforms
- m_platformConfig.get()->AddScanFolder(ScanFolderInfo(tempPath.absolutePath(), "", "ap1", "", true, false, platforms));
- m_platformConfig.get()->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "", "ap2", "", false, true, platforms));
- m_platformConfig.get()->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder2"), "", "ap3", "", false, true, platforms));
+ // PATH DisplayName PortKey root recurse platforms
+ m_platformConfig.get()->AddScanFolder(ScanFolderInfo(tempPath.absolutePath(), "", "ap1", true, false, platforms));
+ m_platformConfig.get()->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "", "ap2", false, true, platforms));
+ m_platformConfig.get()->AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder2"), "", "ap3", false, true, platforms));
m_assetScanner.reset(new AssetScanner_Test(m_platformConfig.get()));
diff --git a/Code/Tools/AssetProcessor/native/tests/platformconfiguration/platformconfigurationtests.cpp b/Code/Tools/AssetProcessor/native/tests/platformconfiguration/platformconfigurationtests.cpp
index 076a1c2448..31e4996b1e 100644
--- a/Code/Tools/AssetProcessor/native/tests/platformconfiguration/platformconfigurationtests.cpp
+++ b/Code/Tools/AssetProcessor/native/tests/platformconfiguration/platformconfigurationtests.cpp
@@ -170,7 +170,7 @@ TEST_F(PlatformConfigurationUnitTests, TestReadScanFolderRoot_FromSettingsRegist
EXPECT_TRUE(settingsRegistry->Get(scanOrder, AZ::SettingsRegistryInterface::FixedValueString(AssetProcessor::AssetProcessorSettingsKey)
+ "/ScanFolder SettingsRegistryTest/order"));
- // These test values come from the /Engine/Registry/AssetProcessorPlatformConfig.setreg file
+ // These test values come from the /Registry/AssetProcessorPlatformConfig.setreg file
EXPECT_STREQ("_TestPath", watchPath.c_str());
EXPECT_FALSE(recurseScanFolder);
EXPECT_EQ(20000, scanOrder);
@@ -200,7 +200,7 @@ public:
m_config.reset();
PlatformConfigurationUnitTests::TearDown();
}
-
+
AZStd::vector m_platforms;
AZStd::unique_ptr m_config;
AZStd::unique_ptr m_tempEngineRoot = nullptr; // this actually creates the folder in its constructor, so hold off until setup..
@@ -213,8 +213,8 @@ TEST_F(PlatformConfigurationUnitTests_OnePCHostFixture, GetScanFolderForFile_Roo
using namespace AzToolsFramework::AssetSystem;
using namespace AssetProcessor;
- m_config->AddScanFolder(ScanFolderInfo(m_tempPath.filePath("scanfolder1"), "ScanFolder1", "sf1", "", true, false, m_platforms), true); // a root folder that has watched subfolders, not recursive
- m_config->AddScanFolder(ScanFolderInfo(m_tempPath.filePath("scanfolder1/Editor"), "Editor", "sf2", "", false, true, m_platforms), true); // a child folder that exists within that scan folder.
+ m_config->AddScanFolder(ScanFolderInfo(m_tempPath.filePath("scanfolder1"), "ScanFolder1", "sf1", true, false, m_platforms), true); // a root folder that has watched subfolders, not recursive
+ m_config->AddScanFolder(ScanFolderInfo(m_tempPath.filePath("scanfolder1/Editor"), "Editor", "sf2", false, true, m_platforms), true); // a child folder that exists within that scan folder.
const ScanFolderInfo* info = m_config->GetScanFolderForFile(m_tempPath.filePath("scanfolder1/something.txt"));
@@ -229,8 +229,8 @@ TEST_F(PlatformConfigurationUnitTests_OnePCHostFixture, GetScanFolderForFile_Sub
using namespace AzToolsFramework::AssetSystem;
using namespace AssetProcessor;
- m_config->AddScanFolder(ScanFolderInfo(m_tempPath.filePath("scanfolder1"), "ScanFolder1", "sf1", "", true, false, m_platforms), true); // a root folder that has watched subfolders, not recursive
- m_config->AddScanFolder(ScanFolderInfo(m_tempPath.filePath("scanfolder1/Editor"), "Editor ScanFolder", "sf2", "", false, true, m_platforms), true); // a child folder that exists within that scan folder.
+ m_config->AddScanFolder(ScanFolderInfo(m_tempPath.filePath("scanfolder1"), "ScanFolder1", "sf1", true, false, m_platforms), true); // a root folder that has watched subfolders, not recursive
+ m_config->AddScanFolder(ScanFolderInfo(m_tempPath.filePath("scanfolder1/Editor"), "Editor ScanFolder", "sf2", false, true, m_platforms), true); // a child folder that exists within that scan folder.
const ScanFolderInfo* info = m_config->GetScanFolderForFile(m_tempPath.filePath("scanfolder1/Editor/something.txt"));
@@ -254,8 +254,8 @@ TEST_F(PlatformConfigurationUnitTests_OnePCHostFixture, GetOverridingFile_Exists
QString differentCaseDummyFileName = m_tempPath.absoluteFilePath("scanfolder2/testcase.txt");
UnitTestUtils::CreateDummyFile(caseSensitiveDummyFileName, QString("testcase1\n"));
UnitTestUtils::CreateDummyFile(differentCaseDummyFileName, QString("testcase2\n"));
- m_config->AddScanFolder(ScanFolderInfo(scanfolder1Path, "ScanFolder1", "sf1", "", false, true, m_platforms), true);
- m_config->AddScanFolder(ScanFolderInfo(scanfolder2Path, "ScanFolder2", "sf2", "", false, true, m_platforms), true);
+ m_config->AddScanFolder(ScanFolderInfo(scanfolder1Path, "ScanFolder1", "sf1", false, true, m_platforms), true);
+ m_config->AddScanFolder(ScanFolderInfo(scanfolder2Path, "ScanFolder2", "sf2", false, true, m_platforms), true);
// Perform the test by asking it whether anyone overrides "testcase" (lowercase) in scanfolder 2.
QString overrider = m_config->GetOverridingFile("testcase.txt", scanfolder2Path);
@@ -278,9 +278,9 @@ TEST_F(PlatformConfigurationUnitTests_OnePCHostFixture, GetOverridingFile_Exists
QString differentCaseDummyFileName = m_tempPath.absoluteFilePath("scanfolder2/testcase.txt");
UnitTestUtils::CreateDummyFile(caseSensitiveDummyFileName, QString("testcase1\n"));
UnitTestUtils::CreateDummyFile(differentCaseDummyFileName, QString("testcase2\n"));
- m_config->AddScanFolder(ScanFolderInfo(scanfolder1Path, "ScanFolder1", "sf1", "", false, true, m_platforms), true);
- m_config->AddScanFolder(ScanFolderInfo(scanfolder2Path, "ScanFolder2", "sf2", "", false, true, m_platforms), true);
-
+ m_config->AddScanFolder(ScanFolderInfo(scanfolder1Path, "ScanFolder1", "sf1", false, true, m_platforms), true);
+ m_config->AddScanFolder(ScanFolderInfo(scanfolder2Path, "ScanFolder2", "sf2", false, true, m_platforms), true);
+
// Perform the test by asking it whether the existing real winning file is being overridden by anyone.
QString overrider = m_config->GetOverridingFile("TestCase.tXt", scanfolder1Path);
@@ -297,8 +297,8 @@ TEST_F(PlatformConfigurationUnitTests_OnePCHostFixture, GetOverridingFile_DoesNo
QString scanfolder1Path = m_tempPath.filePath("scanfolder1");
QString scanfolder2Path = m_tempPath.filePath("scanfolder2");
- m_config->AddScanFolder(ScanFolderInfo(scanfolder1Path, "ScanFolder1", "sf1", "", false, true, m_platforms), true);
- m_config->AddScanFolder(ScanFolderInfo(scanfolder2Path, "ScanFolder2", "sf2", "", false, true, m_platforms), true);
+ m_config->AddScanFolder(ScanFolderInfo(scanfolder1Path, "ScanFolder1", "sf1", false, true, m_platforms), true);
+ m_config->AddScanFolder(ScanFolderInfo(scanfolder2Path, "ScanFolder2", "sf2", false, true, m_platforms), true);
// Perform the test by asking it whether anyone overrides "testcase" (lowercase) in scanfolder 2.
QString overrider = m_config->GetOverridingFile("doesntExist.txt", scanfolder2Path);
@@ -314,8 +314,8 @@ TEST_F(PlatformConfigurationUnitTests_OnePCHostFixture, FindFirstMatchingFile_Do
// create two scan folders, since its order dependent, the ScanFolder1 is the "winner" in tie breakers.
QString scanfolder1Path = m_tempPath.filePath("scanfolder1");
QString scanfolder2Path = m_tempPath.filePath("scanfolder2");
- m_config->AddScanFolder(ScanFolderInfo(scanfolder1Path, "ScanFolder1", "sf1", "", false, true, m_platforms), true);
- m_config->AddScanFolder(ScanFolderInfo(scanfolder2Path, "ScanFolder2", "sf2", "", false, true, m_platforms), true);
+ m_config->AddScanFolder(ScanFolderInfo(scanfolder1Path, "ScanFolder1", "sf1", false, true, m_platforms), true);
+ m_config->AddScanFolder(ScanFolderInfo(scanfolder2Path, "ScanFolder2", "sf2", false, true, m_platforms), true);
// Perform the test by asking it whether anyone overrides "testcase" (lowercase) in scanfolder 2.
QString foundFile = m_config->FindFirstMatchingFile("doesntExist.txt");
@@ -325,7 +325,7 @@ TEST_F(PlatformConfigurationUnitTests_OnePCHostFixture, FindFirstMatchingFile_Do
// note that we do not guarantee that FindFirstMatchingFile always returns the correct case, as it is a super hot path
// function, and the only time case could be incorrect is in the situation where a file with different case overrides
-// an underlying file, ie,
+// an underlying file, ie,
// Engine/EngineAssets/Textures/StartScreen.tif
// MyGame/EngineAssets/textures/startscreen.tif <-- would override the above because game has higher / more important priority.
@@ -335,8 +335,8 @@ TEST_F(PlatformConfigurationUnitTests_OnePCHostFixture, GetScanFolderForFile_Sub
using namespace AzToolsFramework::AssetSystem;
using namespace AssetProcessor;
- m_config->AddScanFolder(ScanFolderInfo(m_tempPath.filePath("scanfolder1"), "ScanFolder1", "sf1", "", true, false, m_platforms), true); // a root folder that has watched subfolders, not recursive
- m_config->AddScanFolder(ScanFolderInfo(m_tempPath.filePath("scanfolder1/Editor"), "Editor ScanFolder", "sf2", "", false, true, m_platforms), true); // a child folder that exists within that scan folder.
+ m_config->AddScanFolder(ScanFolderInfo(m_tempPath.filePath("scanfolder1"), "ScanFolder1", "sf1", true, false, m_platforms), true); // a root folder that has watched subfolders, not recursive
+ m_config->AddScanFolder(ScanFolderInfo(m_tempPath.filePath("scanfolder1/Editor"), "Editor ScanFolder", "sf2", false, true, m_platforms), true); // a child folder that exists within that scan folder.
const ScanFolderInfo* info = m_config->GetScanFolderForFile(m_tempPath.filePath("scanfolder1/Editor"));
ASSERT_TRUE(info);
@@ -363,20 +363,17 @@ TEST_F(PlatformConfigurationUnitTests, TestFailReadConfigFile_RegularScanfolder)
ASSERT_EQ(config.GetScanFolderCount(), 3); // the two, and then the one that has the same data as prior but different identifier.
QString scanName = AssetUtilities::ComputeProjectPath() + " Scan Folder";
ASSERT_EQ(config.GetScanFolderAt(0).GetDisplayName(), scanName);
- ASSERT_EQ(config.GetScanFolderAt(0).GetOutputPrefix(), QString());
ASSERT_EQ(config.GetScanFolderAt(0).RecurseSubFolders(), true);
ASSERT_EQ(config.GetScanFolderAt(0).GetOrder(), 0);
ASSERT_EQ(config.GetScanFolderAt(0).GetPortableKey(), QString("Game"));
ASSERT_EQ(config.GetScanFolderAt(1).GetDisplayName(), QString("FeatureTests"));
- ASSERT_EQ(config.GetScanFolderAt(1).GetOutputPrefix(), QString("featuretestsoutputfolder")); // to prove its not related to display name
ASSERT_EQ(config.GetScanFolderAt(1).RecurseSubFolders(), false);
ASSERT_EQ(config.GetScanFolderAt(1).GetOrder(), 5000);
// this proves that the featuretests name is used instead of the output prefix
ASSERT_EQ(config.GetScanFolderAt(1).GetPortableKey(), QString("FeatureTests"));
ASSERT_EQ(config.GetScanFolderAt(2).GetDisplayName(), QString("FeatureTests2"));
- ASSERT_EQ(config.GetScanFolderAt(2).GetOutputPrefix(), QString("featuretestsoutputfolder")); // to prove its not related to display name
ASSERT_EQ(config.GetScanFolderAt(2).RecurseSubFolders(), false);
ASSERT_EQ(config.GetScanFolderAt(2).GetOrder(), 6000);
// this proves that the featuretests name is used instead of the output prefix
@@ -613,7 +610,6 @@ TEST_F(PlatformConfigurationUnitTests, Test_GemHandling)
ASSERT_EQ(2, config.GetScanFolderCount());
EXPECT_FALSE(config.GetScanFolderAt(0).IsRoot());
- EXPECT_TRUE(config.GetScanFolderAt(0).GetOutputPrefix().isEmpty());
EXPECT_TRUE(config.GetScanFolderAt(0).RecurseSubFolders());
// the first one is a game gem, so its order should be above 1 but below 100.
EXPECT_GE(config.GetScanFolderAt(0).GetOrder(), 100);
@@ -623,7 +619,6 @@ TEST_F(PlatformConfigurationUnitTests, Test_GemHandling)
expectedScanFolder = tempPath.absoluteFilePath("Gems/LmbrCentral/v2/Assets");
EXPECT_FALSE(config.GetScanFolderAt(1).IsRoot() );
- EXPECT_TRUE(config.GetScanFolderAt(1).GetOutputPrefix().isEmpty());
EXPECT_TRUE(config.GetScanFolderAt(1).RecurseSubFolders());
EXPECT_GT(config.GetScanFolderAt(1).GetOrder(), config.GetScanFolderAt(0).GetOrder());
EXPECT_EQ(0, config.GetScanFolderAt(1).ScanPath().compare(expectedScanFolder, Qt::CaseInsensitive));
diff --git a/Code/Tools/AssetProcessor/native/tests/resourcecompiler/RCControllerTest.cpp b/Code/Tools/AssetProcessor/native/tests/resourcecompiler/RCControllerTest.cpp
index ac78db6c3d..b08fbc28d5 100644
--- a/Code/Tools/AssetProcessor/native/tests/resourcecompiler/RCControllerTest.cpp
+++ b/Code/Tools/AssetProcessor/native/tests/resourcecompiler/RCControllerTest.cpp
@@ -247,54 +247,3 @@ TEST_F(RCcontrollerTest_Simple, SameJobIsCompletedMultipleTimes_CompletesWithout
ASSERT_EQ(m_errorAbsorber->m_numAssertsAbsorbed, 4); // Expected that there are 4 errors related to the files not existing on disk. Error message: GenerateFingerprint was called but no input files were requested for fingerprinting.
ASSERT_EQ(m_errorAbsorber->m_numErrorsAbsorbed, 0);
}
-
-// makes sure to expose parts of RCJob to the unit test
-class TestRCJob : public AssetProcessor::RCJob
-{
- friend class GTEST_TEST_CLASS_NAME_(RCcontrollerTest, BuilderSDK_API_ProcessJob_HasValidParameters_WithOutputFolder);
-public:
- explicit TestRCJob(QObject* parent = 0) : AssetProcessor::RCJob(parent) {};
-};
-
-TEST_F(RCcontrollerTest, BuilderSDK_API_ProcessJob_HasValidParameters_WithOutputFolder)
-{
- // this test makes sure that the BuilderSDK API is not exposed to any database internals.
-
- AZ::Uuid sourceUUID = AZ::Uuid::CreateRandom();
- AZ::Uuid builderGuid = AZ::Uuid::CreateRandom();
-
- AssetBuilderSDK::ProcessJobRequest req;
- {
- // note that this scope is intentional. job.Init(jobDetails) below is actually a by-ref operation that destroys JobDetails in the process.
- AssetProcessor::JobDetails jobDetails;
-
- // the crux of this test: the database source name differs from the relative path to watch folder:
- jobDetails.m_jobEntry.m_pathRelativeToWatchFolder = "SomeThing.tif"; // case sensitive
-
- // Note that while this is an OS-SPECIFIC path, this unit test does not actually invoke the file system at all
- // and only operates on in-memory structures, so it should work on every platform.
- jobDetails.m_jobEntry.m_watchFolderPath = "c:/test/a/B/c"; // just to make sure case is preserved
- jobDetails.m_jobEntry.m_databaseSourceName = "somepath/SomeThing.tif"; // case sensitive but outputprefixes are generally lowcase
-
- jobDetails.m_jobEntry.m_sourceFileUUID = sourceUUID;
- jobDetails.m_jobEntry.m_platformInfo = { "ios",{ "mobile", "renderer" } };
- jobDetails.m_jobEntry.m_jobRunKey = 1;
- jobDetails.m_jobEntry.m_jobKey = "tiff";
- jobDetails.m_jobEntry.m_builderGuid = builderGuid;
-
- TestRCJob job;
- job.Init(jobDetails);
- job.PopulateProcessJobRequest(req);
- }
-
- EXPECT_STREQ(req.m_sourceFile.c_str(), "SomeThing.tif");
- EXPECT_STREQ(req.m_watchFolder.c_str(), "c:/test/a/B/c");
-
- // the crux of the test, tested: make sure that it does not contain 'somepath' in there just becuase its part of the Database Source Name.
- EXPECT_STREQ(req.m_fullPath.c_str(), "c:/test/a/B/c/SomeThing.tif");
- EXPECT_EQ(req.m_builderGuid, builderGuid);
- EXPECT_TRUE(req.m_platformInfo.HasTag("renderer"));
- EXPECT_TRUE(req.m_platformInfo.HasTag("mobile"));
- EXPECT_STREQ(req.m_platformInfo.m_identifier.c_str(), "ios");
- EXPECT_EQ(req.m_sourceFileUUID, sourceUUID);
-}
diff --git a/Code/Tools/AssetProcessor/native/ui/SourceAssetTreeItemData.cpp b/Code/Tools/AssetProcessor/native/ui/SourceAssetTreeItemData.cpp
index 2cf0aa8ffc..f8c58b7866 100644
--- a/Code/Tools/AssetProcessor/native/ui/SourceAssetTreeItemData.cpp
+++ b/Code/Tools/AssetProcessor/native/ui/SourceAssetTreeItemData.cpp
@@ -54,13 +54,6 @@ namespace AssetProcessor
QDir scanFolder(file->m_scanFolderInfo.m_scanFolder.c_str());
QString sourceName = file->m_sourceInfo.m_sourceName.c_str();
- // If a scan folder has a prefix, then source files in those scan folders will have that
- // prefix prepended in the asset database. Strip that prefix off for building the actual absolute path to the file.
- if (!file->m_scanFolderInfo.m_outputPrefix.empty())
- {
- QRegExp prefixRemovalRegex(QString("^%1/").arg(file->m_scanFolderInfo.m_outputPrefix.c_str()));
- sourceName.remove(prefixRemovalRegex);
- }
return scanFolder.filePath(sourceName);
}
diff --git a/Code/Tools/AssetProcessor/native/ui/SourceAssetTreeModel.cpp b/Code/Tools/AssetProcessor/native/ui/SourceAssetTreeModel.cpp
index 4d7711acad..dda0a58837 100644
--- a/Code/Tools/AssetProcessor/native/ui/SourceAssetTreeModel.cpp
+++ b/Code/Tools/AssetProcessor/native/ui/SourceAssetTreeModel.cpp
@@ -14,6 +14,7 @@
#include "SourceAssetTreeItemData.h"
#include
+#include
#include
@@ -62,19 +63,8 @@ namespace AssetProcessor
}
- AZStd::string fullPath = source.m_sourceName;
+ auto fullPath = AZ::IO::Path(scanFolder.m_scanFolder) / source.m_sourceName;
- // The source assets should look like they do on disk.
- // If the scan folder has an output prefix, strip it from the source file's path in the database, before
- // the scan folder path is prepended to the source file.
- if (!scanFolder.m_outputPrefix.empty())
- {
- AZStd::string prefixPath = scanFolder.m_outputPrefix;
- AzFramework::StringFunc::Append(prefixPath, AZ_CORRECT_DATABASE_SEPARATOR);
- AzFramework::StringFunc::Replace(fullPath, prefixPath.c_str(), "", false, true);
- }
-
- AzFramework::StringFunc::AssetDatabasePath::Join(scanFolder.m_scanFolder.c_str(), fullPath.c_str(), fullPath, true, false);
// It's common for Open 3D Engine game projects and scan folders to be in a subfolder
// of the engine install. To improve readability of the source files, strip out
@@ -85,7 +75,7 @@ namespace AssetProcessor
}
if (m_assetRootSet)
{
- AzFramework::StringFunc::Replace(fullPath, m_assetRoot.absolutePath().toUtf8(), "");
+ AzFramework::StringFunc::Replace(fullPath.Native(), m_assetRoot.absolutePath().toUtf8(), "");
}
diff --git a/Code/Tools/AssetProcessor/native/unittests/AssetProcessingStateDataUnitTests.cpp b/Code/Tools/AssetProcessor/native/unittests/AssetProcessingStateDataUnitTests.cpp
index 1ece24210a..da4ddd6761 100644
--- a/Code/Tools/AssetProcessor/native/unittests/AssetProcessingStateDataUnitTests.cpp
+++ b/Code/Tools/AssetProcessor/native/unittests/AssetProcessingStateDataUnitTests.cpp
@@ -148,7 +148,7 @@ void AssetProcessingStateDataUnitTest::DataTest(AssetProcessor::AssetDatabaseCon
scanFolders.clear();
//add a scanfolder
- scanFolder = ScanFolderDatabaseEntry("c:/O3DE/dev", "dev", "rootportkey", "");
+ scanFolder = ScanFolderDatabaseEntry("c:/O3DE/dev", "dev", "rootportkey");
UNIT_TEST_EXPECT_TRUE(stateData->SetScanFolder(scanFolder));
if (scanFolder.m_scanFolderID == AzToolsFramework::AssetDatabase::InvalidEntryId)
{
@@ -158,7 +158,7 @@ void AssetProcessingStateDataUnitTest::DataTest(AssetProcessor::AssetDatabaseCon
//add the same folder again, should not add another because it already exists, so we should get the same id
// not only that, but the path should update.
- ScanFolderDatabaseEntry dupeScanFolder = ScanFolderDatabaseEntry("c:/O3DE/dev2", "dev", "rootportkey", "");
+ ScanFolderDatabaseEntry dupeScanFolder("c:/O3DE/dev2", "dev", "rootportkey");
dupeScanFolder.m_scanFolderID = AzToolsFramework::AssetDatabase::InvalidEntryId;
UNIT_TEST_EXPECT_TRUE(stateData->SetScanFolder(dupeScanFolder));
if (!(dupeScanFolder == scanFolder))
@@ -200,7 +200,7 @@ void AssetProcessingStateDataUnitTest::DataTest(AssetProcessor::AssetDatabaseCon
}
//add another folder
- ScanFolderDatabaseEntry gameScanFolderEntry("c:/O3DE/game", "game", "gameportkey", "");
+ ScanFolderDatabaseEntry gameScanFolderEntry("c:/O3DE/game", "game", "gameportkey");
UNIT_TEST_EXPECT_TRUE(stateData->SetScanFolder(gameScanFolderEntry));
if (gameScanFolderEntry.m_scanFolderID == AzToolsFramework::AssetDatabase::InvalidEntryId ||
gameScanFolderEntry.m_scanFolderID == scanFolder.m_scanFolderID)
@@ -230,7 +230,7 @@ void AssetProcessingStateDataUnitTest::DataTest(AssetProcessor::AssetDatabaseCon
UNIT_TEST_EXPECT_TRUE(ScanFoldersContainScanFolderID(scanFolders, scanFolder.m_scanFolderID));
//add another folder again
- gameScanFolderEntry = ScanFolderDatabaseEntry("c:/O3DE/game", "game", "gameportkey2", "");
+ gameScanFolderEntry = ScanFolderDatabaseEntry("c:/O3DE/game", "game", "gameportkey2");
UNIT_TEST_EXPECT_TRUE(stateData->SetScanFolder(gameScanFolderEntry));
if (gameScanFolderEntry.m_scanFolderID == AzToolsFramework::AssetDatabase::InvalidEntryId ||
gameScanFolderEntry.m_scanFolderID == scanFolder.m_scanFolderID)
@@ -258,7 +258,7 @@ void AssetProcessingStateDataUnitTest::DataTest(AssetProcessor::AssetDatabaseCon
///////////////////////////////////////////////////////////
//setup for sources tests
//for the rest of the test lets add the original scan folder
- scanFolder = ScanFolderDatabaseEntry("c:/O3DE/dev", "dev", "devkey2", "");
+ scanFolder = ScanFolderDatabaseEntry("c:/O3DE/dev", "dev", "devkey2");
UNIT_TEST_EXPECT_TRUE(stateData->SetScanFolder(scanFolder));
///////////////////////////////////////////////////////////
@@ -370,7 +370,7 @@ void AssetProcessingStateDataUnitTest::DataTest(AssetProcessor::AssetDatabaseCon
UNIT_TEST_EXPECT_TRUE(SourcesContainSourceGuid(sources, source.m_sourceGuid));
//add the same source again, but change the scan folder. This should NOT add a new source - even if we don't know what the sourceID is:
- ScanFolderDatabaseEntry scanfolder2 = ScanFolderDatabaseEntry("c:/O3DE/dev2", "dev2", "devkey3", "");
+ ScanFolderDatabaseEntry scanfolder2 = ScanFolderDatabaseEntry("c:/O3DE/dev2", "dev2", "devkey3");
UNIT_TEST_EXPECT_TRUE(stateData->SetScanFolder(scanfolder2));
SourceDatabaseEntry dupeSource2(source);
@@ -554,7 +554,7 @@ void AssetProcessingStateDataUnitTest::DataTest(AssetProcessor::AssetDatabaseCon
////////////////////////////////////////////////////////////////
//Setup for jobs tests by having a scan folder and some sources
//Add a scan folder
- scanFolder = ScanFolderDatabaseEntry("c:/O3DE/dev", "dev", "devkey3", "");
+ scanFolder = ScanFolderDatabaseEntry("c:/O3DE/dev", "dev", "devkey3");
UNIT_TEST_EXPECT_TRUE(stateData->SetScanFolder(scanFolder));
//Add some sources
diff --git a/Code/Tools/AssetProcessor/native/unittests/AssetProcessorManagerUnitTests.cpp b/Code/Tools/AssetProcessor/native/unittests/AssetProcessorManagerUnitTests.cpp
index a336997068..5940caadb7 100644
--- a/Code/Tools/AssetProcessor/native/unittests/AssetProcessorManagerUnitTests.cpp
+++ b/Code/Tools/AssetProcessor/native/unittests/AssetProcessorManagerUnitTests.cpp
@@ -46,7 +46,6 @@ namespace AssetProcessor
friend class AssetProcessorManagerUnitTests;
friend class AssetProcessorManagerUnitTests_JobKeys;
friend class AssetProcessorManagerUnitTests_JobDependencies_Fingerprint;
- friend class AssetProcessorManagerUnitTests_CheckOutputFolders;
#endif // AZ_TRAIT_DISABLE_FAILED_ASSET_PROCESSOR_TESTS
public:
@@ -64,7 +63,6 @@ namespace AssetProcessor
REGISTER_UNIT_TEST(AssetProcessorManagerUnitTests)
REGISTER_UNIT_TEST(AssetProcessorManagerUnitTests_JobKeys)
REGISTER_UNIT_TEST(AssetProcessorManagerUnitTests_JobDependencies_Fingerprint)
- REGISTER_UNIT_TEST(AssetProcessorManagerUnitTests_CheckOutputFolders)
#endif // AZ_TRAIT_DISABLE_FAILED_ASSET_PROCESSOR_TESTS
@@ -247,11 +245,11 @@ namespace AssetProcessor
AZStd::vector platforms;
config.PopulatePlatformsForScanFolder(platforms);
// PATH DisplayName PortKey outputfolder root recurse platforms order
- config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder4"), "subfolder4", "subfolder4", "", false, false, platforms, -6)); // subfolder 4 overrides subfolder3
- config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder3"), "subfolder3", "subfolder3", "", false, false, platforms,-5)); // subfolder 3 overrides subfolder2
- config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder2"), "subfolder2", "subfolder2", "", false, true, platforms, -2)); // subfolder 2 overrides subfolder1
- config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder1", "subfolder1", "", false, true, platforms, -1)); // subfolder1 overrides root
- config.AddScanFolder(ScanFolderInfo(tempPath.absolutePath(), "temp", "tempfolder", "", true, false, platforms, 0)); // add the root
+ config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder4"), "subfolder4", "subfolder4", false, false, platforms, -6)); // subfolder 4 overrides subfolder3
+ config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder3"), "subfolder3", "subfolder3", false, false, platforms,-5)); // subfolder 3 overrides subfolder2
+ config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder2"), "subfolder2", "subfolder2", false, true, platforms, -2)); // subfolder 2 overrides subfolder1
+ config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder1", "subfolder1", false, true, platforms, -1)); // subfolder1 overrides root
+ config.AddScanFolder(ScanFolderInfo(tempPath.absolutePath(), "temp", "tempfolder", true, false, platforms, 0)); // add the root
config.AddMetaDataType("exportsettings", QString());
@@ -2325,8 +2323,8 @@ namespace AssetProcessor
AZStd::vector platforms;
config.PopulatePlatformsForScanFolder(platforms);
// PATH DisplayName PortKey outputfolder root recurse order
- config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder1", "subfolder1", "", false, true, platforms,-1)); // subfolder1 overrides root
- config.AddScanFolder(ScanFolderInfo(tempPath.absolutePath(), "temp", "tempfolder", "", true, false, platforms, 0)); // add the root
+ config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder1", "subfolder1", false, true, platforms,-1)); // subfolder1 overrides root
+ config.AddScanFolder(ScanFolderInfo(tempPath.absolutePath(), "temp", "tempfolder", true, false, platforms, 0)); // add the root
AssetProcessorManager_Test apm(&config);
@@ -2534,11 +2532,11 @@ namespace AssetProcessor
AZStd::vector platforms;
config.PopulatePlatformsForScanFolder(platforms);
// PATH DisplayName PortKey outputfolder root recurse platforms order
- config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder4"), "subfolder4", "subfolder4", "", false, false, platforms, -6)); // subfolder 4 overrides subfolder3
- config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder3"), "subfolder3", "subfolder3", "", false, false, platforms, -5)); // subfolder 3 overrides subfolder2
- config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder2"), "subfolder2", "subfolder2", "", false, true, platforms, -2)); // subfolder 2 overrides subfolder1
- config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder1", "subfolder1", "", false, true, platforms, -1)); // subfolder1 overrides root
- config.AddScanFolder(ScanFolderInfo(tempPath.absolutePath(), "temp", "tempfolder", "", true, false, platforms, 0)); // add the root
+ config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder4"), "subfolder4", "subfolder4", false, false, platforms, -6)); // subfolder 4 overrides subfolder3
+ config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder3"), "subfolder3", "subfolder3", false, false, platforms, -5)); // subfolder 3 overrides subfolder2
+ config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder2"), "subfolder2", "subfolder2", false, true, platforms, -2)); // subfolder 2 overrides subfolder1
+ config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder1", "subfolder1", false, true, platforms, -1)); // subfolder1 overrides root
+ config.AddScanFolder(ScanFolderInfo(tempPath.absolutePath(), "temp", "tempfolder", true, false, platforms, 0)); // add the root
{
// create this, which will write those scan folders into the db as-is
@@ -2584,13 +2582,13 @@ namespace AssetProcessor
config2.PopulatePlatformsForScanFolder(platforms2);
// PATH DisplayName PortKey outputfolder root recurse platforms order
// case 1: same absolute path, but the same portable key - should use same ID as before.
- config2.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder4"), "subfolder4", "subfolder4", "", false, false, platforms2, -6)); // subfolder 4 overrides subfolder3
+ config2.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder4"), "subfolder4", "subfolder4", false, false, platforms2, -6)); // subfolder 4 overrides subfolder3
// case 2: A new absolute path, but same portable key - should use same id as before
- config2.AddScanFolder(ScanFolderInfo(tempPath.filePath("newfolder3"), "subfolder3", "subfolder3", "", false, false, platforms2, -5)); // subfolder 3 overrides subfolder2
+ config2.AddScanFolder(ScanFolderInfo(tempPath.filePath("newfolder3"), "subfolder3", "subfolder3", false, false, platforms2, -5)); // subfolder 3 overrides subfolder2
// case 3: same absolute path, new portable key - should use a new ID
- config2.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder3", "newfolder3", "", false, false, platforms2, -5)); // subfolder 3 overrides subfolder2
+ config2.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder3", "newfolder3", false, false, platforms2, -5)); // subfolder 3 overrides subfolder2
// case 4: subfolder2 is missing - it should be gone.
@@ -2775,8 +2773,8 @@ namespace AssetProcessor
AZStd::vector platforms;
config.PopulatePlatformsForScanFolder(platforms);
// PATH DisplayName PortKey outputfolder root recurse order
- config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder1", "subfolder1", "", false, true, platforms, -1)); // subfolder1 overrides root
- config.AddScanFolder(ScanFolderInfo(tempPath.absolutePath(), "temp", "tempfolder", "", true, false, platforms, 0)); // add the root
+ config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder1", "subfolder1", false, true, platforms, -1)); // subfolder1 overrides root
+ config.AddScanFolder(ScanFolderInfo(tempPath.absolutePath(), "temp", "tempfolder", true, false, platforms, 0)); // add the root
AssetProcessorManager_Test apm(&config);
@@ -3083,255 +3081,6 @@ namespace AssetProcessor
Q_EMIT UnitTestPassed();
}
- void AssetProcessorManagerUnitTests_CheckOutputFolders::StartTest()
- {
- MockAssetBuilderInfoHandler mockAssetBuilderInfoHandler;
-
- QDir oldRoot;
- AssetUtilities::ComputeAssetRoot(oldRoot);
- AssetUtilities::ResetAssetRoot();
-
- // the canonicalization of the path here is to get around the fact that on some platforms
- // the "temporary" folder location could be junctioned into some other folder and getting "QDir::current()"
- // and other similar functions may actually return a different string but still be referring to the same folder
- QTemporaryDir dir;
- QDir tempPath(dir.path());
- QString canonicalTempDirPath = AssetUtilities::NormalizeDirectoryPath(tempPath.canonicalPath());
- UnitTestUtils::ScopedDir changeDir(canonicalTempDirPath);
- tempPath = QDir(canonicalTempDirPath);
-
- QString gameName = AssetUtilities::ComputeProjectName(AssetProcessorManagerTestGameProject);
-
- // update the engine root
- AssetUtilities::ResetAssetRoot();
- QDir newRoot;
- AssetUtilities::ComputeAssetRoot(newRoot, &tempPath);
-
- UNIT_TEST_EXPECT_FALSE(gameName.isEmpty());
-
- PlatformConfiguration config;
- config.EnablePlatform({ "pc",{ "desktop", "renderer" } }, true);
- AZStd::vector platforms;
- config.PopulatePlatformsForScanFolder(platforms);
- // PATH DisplayName PortKey outputfolder root recurse platforms order
-
- // note: the crux of this test is that we ar redirecting output into the cache at a different location instead of default.
- // so our scan folder has a "redirected" folder.
- config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "subfolder1", "subfolder1", "redirected", false, true, platforms, -1));
-
- AssetProcessorManager_Test apm(&config);
-
- QDir cacheRoot;
- UNIT_TEST_EXPECT_TRUE(AssetUtilities::ComputeProjectCacheRoot(cacheRoot));
-
- QList processResults;
- QList > changedInputResults;
- QList< AzFramework::AssetSystem::AssetNotificationMessage > assetMessages;
-
- bool idling = false;
-
- connect(&apm, &AssetProcessorManager::AssetToProcess,
- this, [&processResults](JobDetails details)
- {
- processResults.push_back(AZStd::move(details));
- });
-
- connect(&apm, &AssetProcessorManager::AssetMessage,
- this, [&assetMessages](AzFramework::AssetSystem::AssetNotificationMessage message)
- {
- assetMessages.push_back( message);
- });
-
- connect(&apm, &AssetProcessorManager::InputAssetProcessed,
- this, [&changedInputResults](QString relativePath, QString platform)
- {
- changedInputResults.push_back(QPair(relativePath, platform));
- });
-
- connect(&apm, &AssetProcessorManager::AssetProcessorManagerIdleState,
- this, [&idling](bool state)
- {
- idling = state;
- }
- );
-
- QString sourceFile = tempPath.absoluteFilePath("subfolder1/basefile.foo");
- CreateDummyFile(sourceFile);
-
- mockAssetBuilderInfoHandler.m_numberOfJobsToCreate = 1; //Create two jobs for this file
-
- QMetaObject::invokeMethod(&apm, "AssessModifiedFile", Qt::QueuedConnection, Q_ARG(QString, sourceFile));
-
- UNIT_TEST_EXPECT_TRUE(BlockUntil(idling, 5000));
-
- // block until no more events trickle in:
- QCoreApplication::processEvents(QEventLoop::AllEvents);
-
- UNIT_TEST_EXPECT_TRUE(processResults.size() == 1);
- UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "pc"));
- UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_databaseSourceName == "redirected/basefile.foo");
- UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_pathRelativeToWatchFolder == "basefile.foo");
- UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_watchFolderPath == tempPath.filePath("subfolder1"));
-
- QStringList pcouts;
- pcouts.push_back(cacheRoot.filePath(QString("pc/redirected/basefile.arc1")));
-
- // Create the product files for the first job
- UNIT_TEST_EXPECT_TRUE(CreateDummyFile(pcouts[0], "product1"));
-
- // Invoke Asset Processed for pc platform for the first job
- AssetBuilderSDK::ProcessJobResponse response;
- response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
- response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(pcouts[0].toUtf8().constData()));
-
- QMetaObject::invokeMethod(&apm, "AssetProcessed", Qt::QueuedConnection, Q_ARG(JobEntry, processResults[0].m_jobEntry), Q_ARG(AssetBuilderSDK::ProcessJobResponse, response));
-
- // let events bubble through:
- UNIT_TEST_EXPECT_TRUE(BlockUntil(idling, 5000));
-
- UNIT_TEST_EXPECT_TRUE(assetMessages.size() == 1);
- UNIT_TEST_EXPECT_TRUE(changedInputResults.size() == 1);
- UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_platform == "pc");
- UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_data == "redirected/basefile.arc1");
- UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_type == AzFramework::AssetSystem::AssetNotificationMessage::AssetChanged);
-
- UNIT_TEST_EXPECT_TRUE(AssetUtilities::NormalizeFilePath(changedInputResults[0].first) == AssetUtilities::NormalizeFilePath(sourceFile));
-
- // ------------- TEST 1: Modified source file
-
- processResults.clear();
- pcouts.clear();
- assetMessages.clear();
- changedInputResults.clear();
-
- // now, the test is set up. we can now start poking that file and make sure we emit the appropriate messages.
- // first, lets modify the file and make sure we get the build request.
-
-#if defined(AZ_PLATFORM_WINDOWS)
- QThread::msleep(30); // give at least some milliseconds so that the files never share the same timestamp exactly
-#else
- // on some file systems such as HFS (commonly used on Apple devices, the file time resolution is only a second.
- // We are forcing a wait here of at least a second to make sure that the file modtime
- // actually changes.
- QThread::msleep(1001);
-#endif // defined (AZ_PLATFORM_WINDOWS)
-
- UNIT_TEST_EXPECT_TRUE(CreateDummyFile(sourceFile, "new data!"));
-
- QMetaObject::invokeMethod(&apm, "AssessModifiedFile", Qt::QueuedConnection, Q_ARG(QString, sourceFile));
-
- UNIT_TEST_EXPECT_TRUE(BlockUntil(idling, 5000));
-
- // block until no more events trickle in:
- QCoreApplication::processEvents(QEventLoop::AllEvents);
-
- UNIT_TEST_EXPECT_TRUE(processResults.size() == 1);
- UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "pc"));
- UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_pathRelativeToWatchFolder == "basefile.foo");
- UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_databaseSourceName == "redirected/basefile.foo");
- UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_watchFolderPath == tempPath.absoluteFilePath("subfolder1"));
-
- pcouts.push_back(cacheRoot.filePath(QString("pc/redirected/basefile.arc1")));
-
- // Create the product files for the first job
- UNIT_TEST_EXPECT_TRUE(CreateDummyFile(pcouts[0], "product1"));
-
- // Invoke Asset Processed for pc platform for the first job
- response.m_outputProducts.clear();
- response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
- response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(pcouts[0].toUtf8().constData()));
-
- QMetaObject::invokeMethod(&apm, "AssetProcessed", Qt::QueuedConnection, Q_ARG(JobEntry, processResults[0].m_jobEntry), Q_ARG(AssetBuilderSDK::ProcessJobResponse, response));
-
- // let events bubble through:
- UNIT_TEST_EXPECT_TRUE(BlockUntil(idling, 5000));
-
- UNIT_TEST_EXPECT_TRUE(assetMessages.size() == 1);
- UNIT_TEST_EXPECT_TRUE(changedInputResults.size() == 1);
- UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_platform == "pc");
- UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_data == "redirected/basefile.arc1");
- UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_type == AzFramework::AssetSystem::AssetNotificationMessage::AssetChanged);
-
- UNIT_TEST_EXPECT_TRUE(AssetUtilities::NormalizeFilePath(changedInputResults[0].first) == AssetUtilities::NormalizeFilePath(sourceFile));
-
- // ------------- TEST 2: Deleted product
-
- processResults.clear();
- pcouts.clear();
- assetMessages.clear();
- changedInputResults.clear();
-
- QString deletedProductPath = cacheRoot.filePath(QString("pc/redirected/basefile.arc1"));
-
- QFile::remove(deletedProductPath);
-
- QMetaObject::invokeMethod(&apm, "AssessDeletedFile", Qt::QueuedConnection, Q_ARG(QString, deletedProductPath));
-
- UNIT_TEST_EXPECT_TRUE(BlockUntil(idling, 5000));
-
- // block until no more events trickle in:
- QCoreApplication::processEvents(QEventLoop::AllEvents);
-
- UNIT_TEST_EXPECT_TRUE(assetMessages.size() == 0); // asset removed is delayed until actual processing occurs.
-
- UNIT_TEST_EXPECT_TRUE(processResults.size() == 1);
- UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "pc"));
- UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_pathRelativeToWatchFolder == "basefile.foo");
- UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_databaseSourceName == "redirected/basefile.foo");
- UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_watchFolderPath == tempPath.absoluteFilePath("subfolder1"));
-
- pcouts.push_back(cacheRoot.filePath(QString("pc/redirected/basefile.arc1")));
-
- // Create the product files for the first job
- UNIT_TEST_EXPECT_TRUE(CreateDummyFile(pcouts[0], "product1"));
-
- // Invoke Asset Processed for pc platform for the first job
- response.m_outputProducts.clear();
- response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
- response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(pcouts[0].toUtf8().constData()));
-
- changedInputResults.clear();
- assetMessages.clear();
-
- QMetaObject::invokeMethod(&apm, "AssetProcessed", Qt::QueuedConnection, Q_ARG(JobEntry, processResults[0].m_jobEntry), Q_ARG(AssetBuilderSDK::ProcessJobResponse, response));
-
- // let events bubble through:
- UNIT_TEST_EXPECT_TRUE(BlockUntil(idling, 5000));
-
- UNIT_TEST_EXPECT_TRUE(assetMessages.size() == 1);
- UNIT_TEST_EXPECT_TRUE(changedInputResults.size() == 1);
- UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_platform == "pc");
- UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_data == "redirected/basefile.arc1");
- UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_type == AzFramework::AssetSystem::AssetNotificationMessage::AssetChanged);
-
- UNIT_TEST_EXPECT_TRUE(AssetUtilities::NormalizeFilePath(changedInputResults[0].first) == AssetUtilities::NormalizeFilePath(sourceFile));
-
- // ------------- TEST 3: Deleted source - the products should end up deleted!
-
- processResults.clear();
- pcouts.clear();
- assetMessages.clear();
- changedInputResults.clear();
-
- QString deletedSourcePath = sourceFile;
- QFile::remove(deletedSourcePath);
- QMetaObject::invokeMethod(&apm, "AssessDeletedFile", Qt::QueuedConnection, Q_ARG(QString, deletedSourcePath));
-
- UNIT_TEST_EXPECT_TRUE(BlockUntil(idling, 5000));
-
- // block until no more events trickle in:
- QCoreApplication::processEvents(QEventLoop::AllEvents);
-
- UNIT_TEST_EXPECT_TRUE(assetMessages.size() == 1);
- UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_platform == "pc");
- UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_data == "redirected/basefile.arc1");
- UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_type == AzFramework::AssetSystem::AssetNotificationMessage::AssetRemoved);
-
- // also ensure file is actually gone!
- UNIT_TEST_EXPECT_TRUE(!QFile::exists(deletedProductPath));
-
- Q_EMIT UnitTestPassed();
- }
void AssetProcessorManagerUnitTests_JobDependencies_Fingerprint::GetMatchingBuildersInfo(const AZStd::string& assetPath, AssetProcessor::BuilderInfoList& builderInfoList)
{
AZ_UNUSED(assetPath);
diff --git a/Code/Tools/AssetProcessor/native/unittests/AssetProcessorManagerUnitTests.h b/Code/Tools/AssetProcessor/native/unittests/AssetProcessorManagerUnitTests.h
index 295e2331bd..1608c133a3 100644
--- a/Code/Tools/AssetProcessor/native/unittests/AssetProcessorManagerUnitTests.h
+++ b/Code/Tools/AssetProcessor/native/unittests/AssetProcessorManagerUnitTests.h
@@ -45,14 +45,6 @@ Q_SIGNALS:
virtual void StartTest() override;
};
-class AssetProcessorManagerUnitTests_CheckOutputFolders
- : public UnitTestRun
- {
- Q_OBJECT
- public:
- virtual void StartTest() override;
-
- };
class AssetProcessorManagerUnitTests_JobDependencies_Fingerprint
: public UnitTestRun
, public AssetProcessor::AssetBuilderInfoBus::Handler
diff --git a/Code/Tools/AssetProcessor/native/unittests/AssetScannerUnitTests.cpp b/Code/Tools/AssetProcessor/native/unittests/AssetScannerUnitTests.cpp
index d4bf49773e..d42be02d06 100644
--- a/Code/Tools/AssetProcessor/native/unittests/AssetScannerUnitTests.cpp
+++ b/Code/Tools/AssetProcessor/native/unittests/AssetScannerUnitTests.cpp
@@ -65,10 +65,10 @@ void AssetScannerUnitTest::StartTest()
AZStd::vector platforms;
config.PopulatePlatformsForScanFolder(platforms);
// PATH DisplayName PortKey outputfolder root recurse platforms
- config.AddScanFolder(ScanFolderInfo(tempPath.absolutePath(), "temp", "ap1", "", true, false, platforms)); // note: "Recurse" set to false.
- config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "", "ap2", "", false, true, platforms));
- config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder2"), "", "ap3", "", false, true, platforms));
- config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder3"), "", "ap4", "", false, false, platforms)); // note: "Recurse" set to false.
+ config.AddScanFolder(ScanFolderInfo(tempPath.absolutePath(), "temp", "ap1", true, false, platforms)); // note: "Recurse" set to false.
+ config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "", "ap2", false, true, platforms));
+ config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder2"), "", "ap3", false, true, platforms));
+ config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder3"), "", "ap4", false, false, platforms)); // note: "Recurse" set to false.
AssetScanner scanner(&config);
QList filesFound;
diff --git a/Code/Tools/AssetProcessor/native/unittests/PlatformConfigurationUnitTests.cpp b/Code/Tools/AssetProcessor/native/unittests/PlatformConfigurationUnitTests.cpp
index 5a697c103f..e09a6366a1 100644
--- a/Code/Tools/AssetProcessor/native/unittests/PlatformConfigurationUnitTests.cpp
+++ b/Code/Tools/AssetProcessor/native/unittests/PlatformConfigurationUnitTests.cpp
@@ -69,20 +69,20 @@ void PlatformConfigurationTests::StartTest()
AZStd::vector platforms;
config.PopulatePlatformsForScanFolder(platforms);
- // PATH DisplayName PortKey outputfolder root recurse platforms, isunittesting
- config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder3"), "", "sf3", "", false, false, platforms), true); // subfolder 3 overrides subfolder2
- config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder2"), "", "sf4", "", false, true, platforms), true); // subfolder 2 overrides subfolder1
- config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "", "sf1", "subfolder1", false, true, platforms), true); // subfolder1 overrides root
- config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder4"), "", "sf4", "", false, true, platforms), true); // subfolder4 overrides subfolder5
- config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder5"), "", "sf5", "b/c", false, true, platforms), true); // subfolder5 overrides subfolder6
- config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder6"), "", "sf6", "b/c", false, true, platforms), true); // subfolder6 overrides subfolder7
- config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder7"), "", "sf7", "", false, true, platforms), true); // subfolder7 overrides subfolder8
- config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder8/x"), "", "sf8", "", false, true, platforms), true); // subfolder8 overrides root
- config.AddScanFolder(ScanFolderInfo(tempPath.absolutePath(), "temp", "temp", "", true, false, platforms), true); // add the root
+ // PATH DisplayName PortKey root recurse platforms, isunittesting
+ config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder3"), "", "sf3", false, false, platforms), true); // subfolder 3 overrides subfolder2
+ config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder2"), "", "sf4", false, true, platforms), true); // subfolder 2 overrides subfolder1
+ config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder1"), "", "sf1", false, true, platforms), true); // subfolder1 overrides root
+ config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder4"), "", "sf4", false, true, platforms), true); // subfolder4 overrides subfolder5
+ config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder5"), "", "sf5", false, true, platforms), true); // subfolder5 overrides subfolder6
+ config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder6"), "", "sf6", false, true, platforms), true); // subfolder6 overrides subfolder7
+ config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder7"), "", "sf7", false, true, platforms), true); // subfolder7 overrides subfolder8
+ config.AddScanFolder(ScanFolderInfo(tempPath.filePath("subfolder8/x"), "", "sf8", false, true, platforms), true); // subfolder8 overrides root
+ config.AddScanFolder(ScanFolderInfo(tempPath.absolutePath(), "temp", "temp", true, false, platforms), true); // add the root
// these are checked for later.
- config.AddScanFolder(ScanFolderInfo(tempPath.filePath("GameName"), "gn", "", "", false, true, platforms), true);
- config.AddScanFolder(ScanFolderInfo(tempPath.filePath("GameNameButWithExtra"), "gnbwe", "", "WithExtra", false, true, platforms), true);
+ config.AddScanFolder(ScanFolderInfo(tempPath.filePath("GameName"), "gn", "", false, true, platforms), true);
+ config.AddScanFolder(ScanFolderInfo(tempPath.filePath("GameNameButWithExtra"), "gnbwe", "", false, true, platforms), true);
@@ -151,7 +151,7 @@ void PlatformConfigurationTests::StartTest()
UNIT_TEST_EXPECT_TRUE(config.GetOverridingFile("rootfile3.txt", tempPath.absolutePath()) == tempPath.absoluteFilePath("subfolder3/rootfile3.txt"));
UNIT_TEST_EXPECT_TRUE(config.GetOverridingFile("subfolder1/whatever.txt", tempPath.filePath("subfolder1")) == QString());
UNIT_TEST_EXPECT_TRUE(AssetUtilities::NormalizeFilePath(config.GetOverridingFile("subfolder1/override.txt", tempPath.filePath("subfolder1"))) == AssetUtilities::NormalizeFilePath(tempPath.absoluteFilePath("subfolder2/subfolder1/override.txt")));
- UNIT_TEST_EXPECT_TRUE(AssetUtilities::NormalizeFilePath(config.GetOverridingFile("b/c/a/testfile.txt", tempPath.filePath("subfolder6"))) == AssetUtilities::NormalizeFilePath(tempPath.absoluteFilePath("subfolder5/a/testfile.txt")));
+ UNIT_TEST_EXPECT_TRUE(AssetUtilities::NormalizeFilePath(config.GetOverridingFile("a/testfile.txt", tempPath.filePath("subfolder6"))) == AssetUtilities::NormalizeFilePath(tempPath.absoluteFilePath("subfolder4/a/testfile.txt")));
UNIT_TEST_EXPECT_TRUE(AssetUtilities::NormalizeFilePath(config.GetOverridingFile("a/testfile.txt", tempPath.filePath("subfolder7"))) == AssetUtilities::NormalizeFilePath(tempPath.absoluteFilePath("subfolder4/a/testfile.txt")));
UNIT_TEST_EXPECT_TRUE(AssetUtilities::NormalizeFilePath(config.GetOverridingFile("a/testfile.txt", tempPath.filePath("subfolder8/x"))) == AssetUtilities::NormalizeFilePath(tempPath.absoluteFilePath("subfolder4/a/testfile.txt")));
@@ -183,7 +183,6 @@ void PlatformConfigurationTests::StartTest()
// different regex rule should not interfere
UNIT_TEST_EXPECT_TRUE(config.FindFirstMatchingFile("test/test.format") == tempPath.filePath("subfolder1/test/test.format"));
- UNIT_TEST_EXPECT_TRUE(config.FindFirstMatchingFile("b/c/a/testfile.txt") == tempPath.filePath("subfolder5/a/testfile.txt"));
UNIT_TEST_EXPECT_TRUE(config.FindFirstMatchingFile("a/testfile.txt") == tempPath.filePath("subfolder4/a/testfile.txt"));
// ---------------------------- GetScanFolderForFile -----------------
@@ -198,15 +197,6 @@ void PlatformConfigurationTests::StartTest()
UNIT_TEST_EXPECT_TRUE(config.GetScanFolderForFile(tempPath.filePath("rootfile2.txt")));
UNIT_TEST_EXPECT_TRUE(config.GetScanFolderForFile(tempPath.filePath("rootfile2.txt"))->ScanPath() == tempPath.absolutePath());
- // test of output prefix lookup
- UNIT_TEST_EXPECT_TRUE(config.GetScanFolderForFile(tempPath.filePath("subfolder1/whatever.txt"))->GetOutputPrefix() == "subfolder1");
-
- // make sure that it does not mistake the GameName folder and the GameNameWithExtra folder for each other.
-
- UNIT_TEST_EXPECT_TRUE(config.GetScanFolderForFile(tempPath.filePath("GameNameButWithExtra/somefile.meo"))->GetOutputPrefix() == "WithExtra");
- UNIT_TEST_EXPECT_TRUE(config.GetScanFolderForFile(tempPath.filePath("GameName/otherfile.meo"))->GetOutputPrefix() == "");
-
-
// -------------------------- ConvertToRelativePath ------------------------------
QString fileName;
@@ -238,9 +228,9 @@ void PlatformConfigurationTests::StartTest()
UNIT_TEST_EXPECT_TRUE(fileName == "aaa/bbb/ccc/ddd/basefile.txt");
UNIT_TEST_EXPECT_TRUE(scanFolderPath == tempPath.filePath("subfolder2"));
- // verify that output relative paths include output prefix
+ // verify that output relative paths
UNIT_TEST_EXPECT_TRUE(config.ConvertToRelativePath(tempPath.absoluteFilePath("subfolder1/whatever.txt"), fileName, scanFolderPath));
- UNIT_TEST_EXPECT_TRUE(fileName == "subfolder1/whatever.txt");
+ UNIT_TEST_EXPECT_TRUE(fileName == "whatever.txt");
UNIT_TEST_EXPECT_TRUE(scanFolderPath == tempPath.filePath("subfolder1"));
}
diff --git a/Code/Tools/AssetProcessor/native/unittests/RCcontrollerUnitTests.cpp b/Code/Tools/AssetProcessor/native/unittests/RCcontrollerUnitTests.cpp
index 8d423a68cd..0e771f7fd1 100644
--- a/Code/Tools/AssetProcessor/native/unittests/RCcontrollerUnitTests.cpp
+++ b/Code/Tools/AssetProcessor/native/unittests/RCcontrollerUnitTests.cpp
@@ -520,7 +520,7 @@ void RCcontrollerUnitTests::RunRCControllerTests()
AZ::Uuid uuidOfSource = AZ::Uuid("{D013122E-CF2C-4534-A87D-F82570FBC2CD}");
MockRCJob rcJob;
- ScanFolderInfo scanFolderInfo("samplepath", "sampledisplayname", "samplekey", "", false, false);
+ ScanFolderInfo scanFolderInfo("samplepath", "sampledisplayname", "samplekey", false, false);
AssetProcessor::JobDetails jobDetailsToInitWith;
jobDetailsToInitWith.m_jobEntry.m_watchFolderPath = tempPath.absoluteFilePath("subfolder4");
jobDetailsToInitWith.m_jobEntry.m_databaseSourceName = jobDetailsToInitWith.m_jobEntry.m_pathRelativeToWatchFolder = "needsLock.tiff";
diff --git a/Code/Tools/AssetProcessor/native/utilities/ApplicationManager.cpp b/Code/Tools/AssetProcessor/native/utilities/ApplicationManager.cpp
index 2c3d0739c6..c85801a074 100644
--- a/Code/Tools/AssetProcessor/native/utilities/ApplicationManager.cpp
+++ b/Code/Tools/AssetProcessor/native/utilities/ApplicationManager.cpp
@@ -470,7 +470,7 @@ void ApplicationManager::PopulateApplicationDependencies()
QDir assetRoot;
AssetUtilities::ComputeAssetRoot(assetRoot);
- QString globalConfigPath = assetRoot.filePath("AssetProcessorPlatformConfig.setreg");
+ QString globalConfigPath = assetRoot.filePath("Registry/AssetProcessorPlatformConfig.setreg");
m_filesOfInterest.push_back(globalConfigPath);
QString gamePlatformConfigPath = QDir(AssetUtilities::ComputeProjectPath()).filePath("AssetProcessorGamePlatformConfig.setreg");
diff --git a/Code/Tools/AssetProcessor/native/utilities/PlatformConfiguration.cpp b/Code/Tools/AssetProcessor/native/utilities/PlatformConfiguration.cpp
index 615e465b21..7db5804b14 100644
--- a/Code/Tools/AssetProcessor/native/utilities/PlatformConfiguration.cpp
+++ b/Code/Tools/AssetProcessor/native/utilities/PlatformConfiguration.cpp
@@ -216,10 +216,6 @@ namespace AssetProcessor
{
scanFolderEntry.m_watchPath = value;
}
- else if (valueName == "output")
- {
- scanFolderEntry.m_outputPrefix = value;
- }
else if (valueName == "display" && !value.empty())
{
scanFolderEntry.m_scanFolderDisplayName = value;
@@ -784,7 +780,6 @@ namespace AssetProcessor
scanFolder,
AZStd::string::format("ScanFolderParam %zu", idx).c_str(),
AZStd::string::format("SF%zu", idx).c_str(),
- "",
false,
true,
platforms,
@@ -1079,10 +1074,6 @@ namespace AssetProcessor
AZStd::vector platforms;
PopulatePlatformsForScanFolder(platforms, includeIdentifiers, excludeIdentifiers);
-
- // Normalize the OutputPrefix to use PosixPathSeparators
- scanFolderEntry.m_outputPrefix = AZ::IO::PathView(scanFolderEntry.m_outputPrefix, AZ::IO::PosixPathSeparator).LexicallyNormal().String();
-
const bool isEngineRoot = scanFolderEntry.m_watchPath == engineRoot;
// If the scan folder happens to be the engine root, it is not recursive
scanFolderEntry.m_isRecursive = scanFolderEntry.m_isRecursive && !isEngineRoot;
@@ -1093,7 +1084,6 @@ namespace AssetProcessor
QString::fromUtf8(scanFolderEntry.m_watchPath.c_str(), aznumeric_cast(scanFolderEntry.m_watchPath.Native().size())),
QString::fromUtf8(scanFolderEntry.m_scanFolderDisplayName.c_str(), aznumeric_cast(scanFolderEntry.m_scanFolderDisplayName.size())),
QString::fromUtf8(scanFolderEntry.m_scanFolderIdentifier.c_str(), aznumeric_cast(scanFolderEntry.m_scanFolderIdentifier.size())),
- QString::fromUtf8(scanFolderEntry.m_outputPrefix.c_str(), aznumeric_cast(scanFolderEntry.m_outputPrefix.size())),
isEngineRoot,
scanFolderEntry.m_isRecursive,
platforms,
@@ -1318,7 +1308,7 @@ namespace AssetProcessor
}
}
- bool PlatformConfiguration::ConvertToRelativePath(QString fullFileName, QString& databaseSourceName, QString& scanFolderName, bool includeOutputPrefix) const
+ bool PlatformConfiguration::ConvertToRelativePath(QString fullFileName, QString& databaseSourceName, QString& scanFolderName) const
{
const ScanFolderInfo* info = GetScanFolderForFile(fullFileName);
@@ -1327,13 +1317,13 @@ namespace AssetProcessor
scanFolderName = info->ScanPath();
scanFolderName.replace(AZ_WRONG_DATABASE_SEPARATOR, AZ_CORRECT_DATABASE_SEPARATOR);
- return ConvertToRelativePath(fullFileName, info, databaseSourceName, includeOutputPrefix);
+ return ConvertToRelativePath(fullFileName, info, databaseSourceName);
}
// did not find it.
return false;
}
- bool PlatformConfiguration::ConvertToRelativePath(const QString& fullFileName, const ScanFolderInfo* scanFolderInfo, QString& databaseSourceName, bool includeOutputPrefix)
+ bool PlatformConfiguration::ConvertToRelativePath(const QString& fullFileName, const ScanFolderInfo* scanFolderInfo, QString& databaseSourceName)
{
if(!scanFolderInfo)
{
@@ -1346,20 +1336,7 @@ namespace AssetProcessor
relPath = fullFileName.right(fullFileName.length() - scanFolderInfo->ScanPath().length() - 1); // also eat the slash, hence -1
}
- if ((scanFolderInfo->GetOutputPrefix().isEmpty()) || (!includeOutputPrefix))
- {
- databaseSourceName = relPath;
- }
- else
- {
- databaseSourceName = scanFolderInfo->GetOutputPrefix();
-
- if (!relPath.isEmpty())
- {
- databaseSourceName += '/';
- databaseSourceName += relPath;
- }
- }
+ databaseSourceName = relPath;
databaseSourceName.replace(AZ_WRONG_DATABASE_SEPARATOR, AZ_CORRECT_DATABASE_SEPARATOR);
@@ -1380,11 +1357,6 @@ namespace AssetProcessor
return QString();
}
QString tempRelativeName(relativeName);
- //if relative path starts with the output prefix than remove it first
- if (!scanFolderInfo.GetOutputPrefix().isEmpty() && tempRelativeName.startsWith(scanFolderInfo.GetOutputPrefix(), Qt::CaseInsensitive))
- {
- tempRelativeName = tempRelativeName.right(tempRelativeName.length() - scanFolderInfo.GetOutputPrefix().length() - 1); // also eat the slash, hence -1
- }
if ((!scanFolderInfo.RecurseSubFolders()) && (tempRelativeName.contains('/')))
{
@@ -1418,11 +1390,6 @@ namespace AssetProcessor
QString tempRelativeName(relativeName);
- //if relative path starts with the output prefix than remove it first
- if (!scanFolderInfo.GetOutputPrefix().isEmpty() && tempRelativeName.startsWith(scanFolderInfo.GetOutputPrefix(), Qt::CaseInsensitive))
- {
- tempRelativeName = tempRelativeName.right(tempRelativeName.length() - scanFolderInfo.GetOutputPrefix().length() - 1); // also eat the slash, hence -1
- }
if ((!scanFolderInfo.RecurseSubFolders()) && (tempRelativeName.contains('/')))
{
// the name is a deeper relative path, but we don't recurse this scan folder, so it can't win
@@ -1566,7 +1533,6 @@ namespace AssetProcessor
// Watched folder: (absolute path to the gem /Assets/ folder) MUST BE CORRECT CASE
// Display name: "Gems/GemName/Assets" // uppercase, for human eyes
// portable Key: "gemassets-(UUID Of Gem)"
- // Output Prefix: "" // empty string - this means put it in @assets@ as per default
// Is Root: False
// Recursive: True
QString gemFolder = gemDir.absoluteFilePath(AzFramework::GemInfo::GetGemAssetFolder());
@@ -1576,7 +1542,6 @@ namespace AssetProcessor
QString assetBrowserDisplayName = AzFramework::GemInfo::GetGemAssetFolder(); // Gems always use assets folder as their displayname...
QString portableKey = QString("gemassets-%1").arg(gemNameAsUuid);
- QString outputPrefix; // empty intentionally here
bool isRoot = false;
bool isRecursive = true;
gemOrder++;
@@ -1586,7 +1551,6 @@ namespace AssetProcessor
gemFolder,
assetBrowserDisplayName,
portableKey,
- outputPrefix,
isRoot,
isRecursive,
platforms,
diff --git a/Code/Tools/AssetProcessor/native/utilities/PlatformConfiguration.h b/Code/Tools/AssetProcessor/native/utilities/PlatformConfiguration.h
index f10493ea42..bae8e4b716 100644
--- a/Code/Tools/AssetProcessor/native/utilities/PlatformConfiguration.h
+++ b/Code/Tools/AssetProcessor/native/utilities/PlatformConfiguration.h
@@ -128,7 +128,6 @@ namespace AssetProcessor
AZ::IO::Path m_watchPath{ AZ::IO::PosixPathSeparator };
AZStd::vector m_includeIdentifiers;
AZStd::vector m_excludeIdentifiers;
- AZStd::string m_outputPrefix;
int m_scanOrder{};
bool m_isRecursive{};
};
@@ -290,10 +289,9 @@ namespace AssetProcessor
//! ----> [textures/texture1.tga] found under [c:/dev/mygame]
//! c:/dev/engine/models/box01.mdl
//! ----> [models/box01.mdl] found under[c:/dev/engine]
- //! note that this does return a database source path by default, which includes the output prefix of the scan folder if present
- //! You can override this by setting includeOutputPrefix = false;
- bool ConvertToRelativePath(QString fullFileName, QString& databaseSourceName, QString& scanFolderName, bool includeOutputPrefix = true) const;
- static bool ConvertToRelativePath(const QString& fullFileName, const ScanFolderInfo* scanFolderInfo, QString& databaseSourceName, bool includeOutputPrefix = true);
+ //! note that this does return a database source path by default
+ bool ConvertToRelativePath(QString fullFileName, QString& databaseSourceName, QString& scanFolderName) const;
+ static bool ConvertToRelativePath(const QString& fullFileName, const ScanFolderInfo* scanFolderInfo, QString& databaseSourceName);
//! given a full file name (assumed already fed through the normalization funciton), return the first matching scan folder
const AssetProcessor::ScanFolderInfo* GetScanFolderForFile(const QString& fullFileName) const;
diff --git a/Code/Tools/AssetProcessor/native/utilities/assetUtils.cpp b/Code/Tools/AssetProcessor/native/utilities/assetUtils.cpp
index b615e8854a..86e00bfd41 100644
--- a/Code/Tools/AssetProcessor/native/utilities/assetUtils.cpp
+++ b/Code/Tools/AssetProcessor/native/utilities/assetUtils.cpp
@@ -562,8 +562,8 @@ namespace AssetUtilities
}
else
{
- AZ_Warning(AssetProcessor::ConsoleChannel, false, "Invalid server address, please check the AssetProcessorPlatformConfig.setreg file \
-to ensure that the address is correct. Asset Processor won't be running in server mode.");
+ AZ_Warning(AssetProcessor::ConsoleChannel, false, "Invalid server address, please check the AssetProcessorPlatformConfig.setreg file"
+ " to ensure that the address is correct. Asset Processor won't be running in server mode.");
}
break;
@@ -804,7 +804,7 @@ to ensure that the address is correct. Asset Processor won't be running in serve
{
QThread::msleep(AssetUtilsInternal::g_RetryWaitInterval);
}
-
+
} while (!timer.hasExpired(waitTimeinSeconds * 1000));
AZ_TracePrintf(AssetProcessor::ConsoleChannel, "Failed to create output directory: %s after %d retries.\n", dir.absolutePath().toUtf8().data(), retries);
@@ -1075,7 +1075,7 @@ to ensure that the address is correct. Asset Processor won't be running in serve
{
// it is assumed that m_fingerprintFilesList contains the original file and all dependencies, and is in a stable order without duplicates
// CRC32 is not an effective hash for this purpose, so we will build a string and then use SHA1 on it.
-
+
// to avoid resizing and copying repeatedly we will keep track of the largest reserved capacity ever needed for this function, and reserve that much data
static size_t s_largestFingerprintCapacitySoFar = 1;
AZStd::string fingerprintString;
@@ -1207,7 +1207,7 @@ to ensure that the address is correct. Asset Processor won't be running in serve
// the navigation system can still be writing to this file when hashing begins, causing the EoF marker to change.
AZ::IO::SizeType remainingToRead = AZStd::min(readStream.GetLength() - readStream.GetCurPos(), aznumeric_cast(AZ_ARRAY_SIZE(buffer)));
bytesRead = readStream.Read(remainingToRead, buffer);
-
+
if(bytesReadOut)
{
*bytesReadOut += bytesRead;
@@ -1234,7 +1234,7 @@ to ensure that the address is correct. Asset Processor won't be running in serve
}
std::uint64_t AdjustTimestamp(QDateTime timestamp)
- {
+ {
timestamp = timestamp.toUTC();
auto timeMilliseconds = timestamp.toMSecsSinceEpoch();
@@ -1250,7 +1250,7 @@ to ensure that the address is correct. Asset Processor won't be running in serve
{
bool fileFound = false;
AssetProcessor::FileStateInfo fileStateInfo;
-
+
auto* fileStateInterface = AZ::Interface::Get();
if (fileStateInterface)
{
@@ -1277,7 +1277,7 @@ to ensure that the address is correct. Asset Processor won't be running in serve
{
fileIdentifier = AdjustTimestamp(lastModifiedTime);
}
-
+
// its possible that the dependency has moved to a different file with the same modtime/hash
// so we add the size of it too.
// its also possible that it moved to a different file with the same modtime/hash AND size,
@@ -1324,7 +1324,7 @@ to ensure that the address is correct. Asset Processor won't be running in serve
}
QDir tempRoot;
-
+
if (!CreateTempRootFolder(startFolder, tempRoot))
{
result.clear();
diff --git a/Code/Tools/AssetProcessor/testdata/DummyProject/AssetProcessorGamePlatformConfig.ini b/Code/Tools/AssetProcessor/testdata/DummyProject/AssetProcessorGamePlatformConfig.ini
deleted file mode 100644
index 0416ea7f85..0000000000
--- a/Code/Tools/AssetProcessor/testdata/DummyProject/AssetProcessorGamePlatformConfig.ini
+++ /dev/null
@@ -1,19 +0,0 @@
-; this is an override config that should "add" the provo platform
-; and "remove" the server platform.
-
-[Platform provo]
-tags=console, renderer
-
-[Platforms]
-server=disabled
-provo=enabled
-
-; this ONLY overrides the "provo" value
-; becuase this is being loaded on top of the defaults, this should LEAVE the others
-; as they are.
-[RC i_caf]
-provo=copy
-
-; this will remove "mov" from the default configuration
-[RC mov]
-ignore=true
diff --git a/Code/Tools/AssetProcessor/testdata/DummyProject/AssetProcessorGamePlatformConfig.setreg b/Code/Tools/AssetProcessor/testdata/DummyProject/AssetProcessorGamePlatformConfig.setreg
new file mode 100644
index 0000000000..c9556f0494
--- /dev/null
+++ b/Code/Tools/AssetProcessor/testdata/DummyProject/AssetProcessorGamePlatformConfig.setreg
@@ -0,0 +1,21 @@
+{
+ "Amazon": {
+ "AssetProcessor": {
+ "Settings": {
+ "Platform provo": {
+ "tags": "console, renderer"
+ },
+ "Platforms": {
+ "server": "disabled",
+ "provo": "enabled"
+ },
+ "RC i_caf": {
+ "provo": "copy"
+ },
+ "RC mov": {
+ "ignore": true
+ }
+ }
+ }
+ }
+}
diff --git a/Code/Tools/AssetProcessor/testdata/EmptyDummyProject/AssetProcessorGamePlatformConfig.ini b/Code/Tools/AssetProcessor/testdata/EmptyDummyProject/AssetProcessorGamePlatformConfig.ini
deleted file mode 100644
index e69de29bb2..0000000000
diff --git a/Code/Tools/AssetProcessor/testdata/EmptyDummyProject/AssetProcessorGamePlatformConfig.setreg b/Code/Tools/AssetProcessor/testdata/EmptyDummyProject/AssetProcessorGamePlatformConfig.setreg
new file mode 100644
index 0000000000..17d9887fe8
--- /dev/null
+++ b/Code/Tools/AssetProcessor/testdata/EmptyDummyProject/AssetProcessorGamePlatformConfig.setreg
@@ -0,0 +1,7 @@
+{
+ "Amazon": {
+ "AssetProcessor": {
+ "Settings": {}
+ }
+ }
+}
diff --git a/Code/Tools/AssetProcessor/testdata/config_broken_badplatform/AssetProcessorPlatformConfig.ini b/Code/Tools/AssetProcessor/testdata/config_broken_badplatform/AssetProcessorPlatformConfig.ini
deleted file mode 100644
index 874625bf1b..0000000000
--- a/Code/Tools/AssetProcessor/testdata/config_broken_badplatform/AssetProcessorPlatformConfig.ini
+++ /dev/null
@@ -1,22 +0,0 @@
-; Used by unit tests. This is a broken configuration file.
-
-[Platform pc]
-tags=tools,renderer
-
-[Platform osx_gl]
-tags=tools,renderer
-
-[Platforms]
-es3=enabled ; note - bad platform - its not one of the above ones!
-
-; without a scan folder, it is an invalid file.
-[ScanFolder Game]
-watch=@PROJECTROOT@
-recursive=1
-order=0
-
-; without at least one recognizer, its not an invalid file. (this is not what this unit test is checking)
-[RC i_caf]
-glob=*.i_caf
-params=copy
-priority=5
diff --git a/Code/Tools/AssetProcessor/testdata/config_broken_badplatform/AssetProcessorPlatformConfig.setreg b/Code/Tools/AssetProcessor/testdata/config_broken_badplatform/AssetProcessorPlatformConfig.setreg
new file mode 100644
index 0000000000..468ab68f5d
--- /dev/null
+++ b/Code/Tools/AssetProcessor/testdata/config_broken_badplatform/AssetProcessorPlatformConfig.setreg
@@ -0,0 +1,27 @@
+{
+ "Amazon": {
+ "AssetProcessor": {
+ "Settings": {
+ "Platform pc": {
+ "tags": "tools,renderer"
+ },
+ "Platform osx_gl": {
+ "tags": "tools,renderer"
+ },
+ "Platforms": {
+ "es3": "enabled"
+ },
+ "ScanFolder Game": {
+ "watch": "@PROJECTROOT@",
+ "recursive": 1,
+ "order": 0
+ },
+ "RC i_caf": {
+ "glob": "*.i_caf",
+ "params": "copy",
+ "priority": 5
+ }
+ }
+ }
+ }
+}
diff --git a/Code/Tools/AssetProcessor/testdata/config_broken_noplatform/AssetProcessorPlatformConfig.ini b/Code/Tools/AssetProcessor/testdata/config_broken_noplatform/AssetProcessorPlatformConfig.ini
deleted file mode 100644
index 5b776865a6..0000000000
--- a/Code/Tools/AssetProcessor/testdata/config_broken_noplatform/AssetProcessorPlatformConfig.ini
+++ /dev/null
@@ -1,13 +0,0 @@
-; Used by unit tests. This is a broken configuration file.
-
-; without a scan folder, it is an invalid file.
-[ScanFolder Game]
-watch=@PROJECTROOT@
-recursive=1
-order=0
-
-; without at least one recognizer, its an invalid file.
-[RC i_caf]
-glob=*.i_caf
-params=copy
-priority=5
diff --git a/Code/Tools/AssetProcessor/testdata/config_broken_noplatform/AssetProcessorPlatformConfig.setreg b/Code/Tools/AssetProcessor/testdata/config_broken_noplatform/AssetProcessorPlatformConfig.setreg
new file mode 100644
index 0000000000..581cef06e9
--- /dev/null
+++ b/Code/Tools/AssetProcessor/testdata/config_broken_noplatform/AssetProcessorPlatformConfig.setreg
@@ -0,0 +1,18 @@
+{
+ "Amazon": {
+ "AssetProcessor": {
+ "Settings": {
+ "ScanFolder Game": {
+ "watch": "@PROJECTROOT@",
+ "recursive": 1,
+ "order": 0
+ },
+ "RC i_caf": {
+ "glob": "*.i_caf",
+ "params": "copy",
+ "priority": 5
+ }
+ }
+ }
+ }
+}
diff --git a/Code/Tools/AssetProcessor/testdata/config_broken_noscans/AssetProcessorPlatformConfig.ini b/Code/Tools/AssetProcessor/testdata/config_broken_noscans/AssetProcessorPlatformConfig.ini
deleted file mode 100644
index 21f722adcd..0000000000
--- a/Code/Tools/AssetProcessor/testdata/config_broken_noscans/AssetProcessorPlatformConfig.ini
+++ /dev/null
@@ -1,15 +0,0 @@
-; Used by unit tests. This is a broken configuration file.
-
-[Platform pc]
-tags=tools,renderer
-
-[Platform osx_gl]
-tags=tools,renderer
-
-; without a scan folder, it is an invalid file.
-
-; without at least one recognizer, its not an invalid file. (this is not what this unit test is checking)
-[RC i_caf]
-glob=*.i_caf
-params=copy
-priority=5
diff --git a/Code/Tools/AssetProcessor/testdata/config_broken_noscans/AssetProcessorPlatformConfig.setreg b/Code/Tools/AssetProcessor/testdata/config_broken_noscans/AssetProcessorPlatformConfig.setreg
new file mode 100644
index 0000000000..507fe4afb1
--- /dev/null
+++ b/Code/Tools/AssetProcessor/testdata/config_broken_noscans/AssetProcessorPlatformConfig.setreg
@@ -0,0 +1,19 @@
+{
+ "Amazon": {
+ "AssetProcessor": {
+ "Settings": {
+ "Platform pc": {
+ "tags": "tools,renderer"
+ },
+ "Platform osx_gl": {
+ "tags": "tools,renderer"
+ },
+ "RC i_caf": {
+ "glob": "*.i_caf",
+ "params": "copy",
+ "priority": 5
+ }
+ }
+ }
+ }
+}
diff --git a/Code/Tools/AssetProcessor/testdata/config_broken_recognizers/AssetProcessorPlatformConfig.ini b/Code/Tools/AssetProcessor/testdata/config_broken_recognizers/AssetProcessorPlatformConfig.ini
deleted file mode 100644
index 14d95cff5f..0000000000
--- a/Code/Tools/AssetProcessor/testdata/config_broken_recognizers/AssetProcessorPlatformConfig.ini
+++ /dev/null
@@ -1,16 +0,0 @@
-; Used by unit tests. This is a broken configuration file.
-
-[Platform pc]
-tags=tools,renderer
-
-[Platform osx_gl]
-tags=tools,renderer
-
-; without a scan folder, it is an invalid file.
-[ScanFolder Game]
-watch=@PROJECTROOT@
-recursive=1
-order=0
-
-; without at least one recognizer, its an invalid file.
-
diff --git a/Code/Tools/AssetProcessor/testdata/config_broken_recognizers/AssetProcessorPlatformConfig.setreg b/Code/Tools/AssetProcessor/testdata/config_broken_recognizers/AssetProcessorPlatformConfig.setreg
new file mode 100644
index 0000000000..0e687062b2
--- /dev/null
+++ b/Code/Tools/AssetProcessor/testdata/config_broken_recognizers/AssetProcessorPlatformConfig.setreg
@@ -0,0 +1,19 @@
+{
+ "Amazon": {
+ "AssetProcessor": {
+ "Settings": {
+ "Platform pc": {
+ "tags": "tools,renderer"
+ },
+ "Platform osx_gl": {
+ "tags": "tools,renderer"
+ },
+ "ScanFolder Game": {
+ "watch": "@PROJECTROOT@",
+ "recursive": 1,
+ "order": 0
+ }
+ }
+ }
+ }
+}
diff --git a/Code/Tools/AssetProcessor/testdata/config_regular/AssetProcessorPlatformConfig.ini b/Code/Tools/AssetProcessor/testdata/config_regular/AssetProcessorPlatformConfig.ini
deleted file mode 100644
index 77750779cb..0000000000
--- a/Code/Tools/AssetProcessor/testdata/config_regular/AssetProcessorPlatformConfig.ini
+++ /dev/null
@@ -1,109 +0,0 @@
-; this is a regular config file that ought to load successfully.
-
-[Platform pc]
-tags=tools,renderer
-
-[Platform es3]
-tags=android,mobile,renderer
-
-[Platform osx_gl]
-tags=tools,renderer
-
-[Platform server]
-tags=server
-
-; for the purposes of this test, we enable only server and es3, but we make sure the CURRENT_PLATFORM is auto enabled.
-
-[Platforms]
-;pc=enabled
-es3=enabled
-;ios=enabled
-;osx_gl=enabled
-;provo=enabled
-server=enabled
-
-; ---- The number of worker jobs, 0 means use the number of Logical Cores
-[Jobs]
-minJobs=1
-maxJobs=0
-
-[MetaDataTypes]
-exportsettings=
-animsettings=i_caf
-Animations/SkeletonList.xml=i_caf
-cbc=abc
-fbx.assetinfo=fbx
-
-[ScanFolder Game]
-watch=@PROJECTROOT@
-; use a special display name here to make sure macros work
-display=@PROJECTROOT@ Scan Folder
-recursive=1
-order=0
-
-; this test makes sure that those macros make sense and are present as well as that order is preserved.
-; it also makes sure that the friendly name ("FeatureTests") is used, if no display is present and does not lose its case.
-[ScanFolder FeatureTests]
-watch=@PROJECTROOT@FeatureTests
-output=featuretestsoutputfolder
-recursive=0
-order=5000
-
-; this test makes sure that the scan folders system uses the portable key of the scan Folder to find duplicates.
-; (which is constructed from its name in the square brackets)
-; instead of other attributes such as the watch folder, or output prefix.
-[ScanFolder FeatureTests2]
-watch=@PROJECTROOT@FeatureTests
-output=featuretestsoutputfolder
-recursive=0
-order=6000
-
-[Exclude HoldFiles]
-pattern=.*\\/Levels\\/.*_hold\\/.*
-
-[Exclude TempFiles]
-pattern=.*\\/\\$tmp[0-9]*_.*
-
-[RC i_caf]
-glob=*.i_caf
-params=defaultparams
-; server should not appear
-server=skip
-; es3 should have this overridden
-es3=mobile
-; host should have defaultparams
-; make sure priority is used.
-priority=5
-checkServer=true
-
-[RC caf]
-glob=*.caf
-params=copy
-; all platforms with 'renderer' tag should have these params applied. (so host platform and es3 but not server)
-renderer=rendererparams
-
-[RC mov]
-glob=*.mov
-params=copy
-; this one proves that platforms override more broader tags (es3 has both the es3 platform and the renderer tag)
-es3=platformspecificoverride
-; hosts should use this
-renderer=rendererparams
-
-; this tests to make sure that even if "params" is missing, it is assumed to be default operation
-; this is because if you wanted to skip a platform, we have a specific verb for that ('skip') and simply omitting the defaults means
-; that you just want the default behavior. only the platforms indicated have a role
-[RC rend]
-glob=*.rend
-renderer=rendererparams
-
-; this tests to make sure that even if you have no params at all, it is assumed to be default operation
-[RC alldefault]
-glob=*.alldefault
-
-; this tests to make sure if you set default to skip you can still specify one platform to compile on
-[RC skipallbutone]
-glob=*.files
-params=skip
-server=copy
-
diff --git a/Code/Tools/AssetProcessor/testdata/config_regular/AssetProcessorPlatformConfig.setreg b/Code/Tools/AssetProcessor/testdata/config_regular/AssetProcessorPlatformConfig.setreg
new file mode 100644
index 0000000000..1c5c487a46
--- /dev/null
+++ b/Code/Tools/AssetProcessor/testdata/config_regular/AssetProcessorPlatformConfig.setreg
@@ -0,0 +1,89 @@
+{
+ "Amazon": {
+ "AssetProcessor": {
+ "Settings": {
+ "Platform pc": {
+ "tags": "tools,renderer"
+ },
+ "Platform es3": {
+ "tags": "android,mobile,renderer"
+ },
+ "Platform osx_gl": {
+ "tags": "tools,renderer"
+ },
+ "Platform server": {
+ "tags": "server"
+ },
+ "Platforms": {
+ "es3": "enabled",
+ "server": "enabled"
+ },
+ "Jobs": {
+ "minJobs": 1,
+ "maxJobs": 0
+ },
+ "MetaDataTypes": {
+ "animsettings": "i_caf",
+ "Animations/SkeletonList.xml": "i_caf",
+ "cbc": "abc",
+ "fbx.assetinfo": "fbx"
+ },
+ "ScanFolder Game": {
+ "watch": "@PROJECTROOT@",
+ "display": "@PROJECTROOT@ Scan Folder",
+ "recursive": 1,
+ "order": 0
+ },
+ "ScanFolder FeatureTests": {
+ "watch": "@PROJECTROOT@FeatureTests",
+ "output": "featuretestsoutputfolder",
+ "recursive": 0,
+ "order": 5000
+ },
+ "ScanFolder FeatureTests2": {
+ "watch": "@PROJECTROOT@FeatureTests",
+ "output": "featuretestsoutputfolder",
+ "recursive": 0,
+ "order": 6000
+ },
+ "Exclude HoldFiles": {
+ "pattern": ".*\\\\/Levels\\\\/.*_hold\\\\/.*"
+ },
+ "Exclude TempFiles": {
+ "pattern": ".*\\\\/\\\\$tmp[0-9]*_.*"
+ },
+ "RC i_caf": {
+ "glob": "*.i_caf",
+ "params": "defaultparams",
+ "server": "skip",
+ "es3": "mobile",
+ "priority": 5,
+ "checkServer": true
+ },
+ "RC caf": {
+ "glob": "*.caf",
+ "params": "copy",
+ "renderer": "rendererparams"
+ },
+ "RC mov": {
+ "glob": "*.mov",
+ "params": "copy",
+ "es3": "platformspecificoverride",
+ "renderer": "rendererparams"
+ },
+ "RC rend": {
+ "glob": "*.rend",
+ "renderer": "rendererparams"
+ },
+ "RC alldefault": {
+ "glob": "*.alldefault"
+ },
+ "RC skipallbutone": {
+ "glob": "*.files",
+ "params": "skip",
+ "server": "copy"
+ }
+ }
+ }
+ }
+}
diff --git a/Code/Tools/AssetProcessor/testdata/config_regular_platform_scanfolder/AssetProcessorPlatformConfig.ini b/Code/Tools/AssetProcessor/testdata/config_regular_platform_scanfolder/AssetProcessorPlatformConfig.ini
deleted file mode 100644
index c210c23d0d..0000000000
--- a/Code/Tools/AssetProcessor/testdata/config_regular_platform_scanfolder/AssetProcessorPlatformConfig.ini
+++ /dev/null
@@ -1,129 +0,0 @@
-; this is a regular config file that ought to load successfully.
-
-[Platform pc]
-tags=tools,renderer
-
-[Platform es3]
-tags=android,mobile,renderer
-
-[Platform ios]
-tags=mobile,renderer
-
-[Platform osx_gl]
-tags=tools,renderer
-
-[Platform server]
-tags=server
-
-; we define an test platform in order to make sure that it does NOT show up anywhere
-[Platform test]
-tags=console,renderer
-
-; for the purposes of this test, we enable only server and es3, but we make sure the CURRENT_PLATFORM is auto enabled.
-
-[Platforms]
-;pc=enabled
-es3=enabled
-ios=enabled
-;osx_gl=enabled
-;test=enabled
-server=enabled
-
-; ---- The number of worker jobs, 0 means use the number of Logical Cores
-[Jobs]
-minJobs=1
-maxJobs=0
-
-[MetaDataTypes]
-exportsettings=
-animsettings=i_caf
-Animations/SkeletonList.xml=i_caf
-cbc=abc
-fbx.assetinfo=fbx
-
-[ScanFolder Game]
-watch=@PROJECTROOT@
-display=gameoutput
-recursive=1
-order=0
-
-[ScanFolder Editor]
-watch=@ENGINEROOT@/Editor
-display=editoroutput
-recursive=1
-order=30000
-include=tools,renderer
-exclude=ios
-
-[ScanFolder Folder1]
-watch=@ENGINEROOT@/Folder1
-display=folder1output
-recursive=1
-order=50000
-include=es3
-
-[ScanFolder Folder2]
-watch=@ENGINEROOT@/Folder2
-display=folder2output
-recursive=1
-order=60000
-exclude=es3
-
-[ScanFolder Folder3]
-watch=@ENGINEROOT@/Folder3
-display=folder3output
-recursive=1
-order=70000
-include=test
-
-
-
-[Exclude HoldFiles]
-pattern=.*\\/Levels\\/.*_hold\\/.*
-
-[Exclude TempFiles]
-pattern=.*\\/\\$tmp[0-9]*_.*
-
-[RC i_caf]
-glob=*.i_caf
-params=defaultparams
-; server should not appear
-server=skip
-; es3 should have this overridden
-es3=mobile
-test=copy
-; host should have defaultparams
-; make sure priority is used.
-priority=5
-
-[RC caf]
-glob=*.caf
-params=copy
-; all platforms with 'renderer' tag should have these params applied. (so host platform and es3 but not server)
-renderer=rendererparams
-
-[RC mov]
-glob=*.mov
-params=copy
-; this one proves that platforms override more broader tags (es3 has both the es3 platform and the renderer tag)
-es3=platformspecificoverride
-; hosts should use this
-renderer=rendererparams
-
-; this tests to make sure that even if "params" is missing, it is assumed to be default operation
-; this is because if you wanted to skip a platform, we have a specific verb for that ('skip') and simply omitting the defaults means
-; that you just want the default behavior. only the platforms indicated have a role
-[RC rend]
-glob=*.rend
-renderer=rendererparams
-
-; this tests to make sure that even if you have no params at all, it is assumed to be default operation
-[RC alldefault]
-glob=*.alldefault
-
-; this tests to make sure if you set default to skip you can still specify one platform to compile on
-[RC skipallbutone]
-glob=*.files
-params=skip
-server=copy
-
diff --git a/Code/Tools/AssetProcessor/testdata/config_regular_platform_scanfolder/AssetProcessorPlatformConfig.setreg b/Code/Tools/AssetProcessor/testdata/config_regular_platform_scanfolder/AssetProcessorPlatformConfig.setreg
new file mode 100644
index 0000000000..e1c2d6e8cc
--- /dev/null
+++ b/Code/Tools/AssetProcessor/testdata/config_regular_platform_scanfolder/AssetProcessorPlatformConfig.setreg
@@ -0,0 +1,113 @@
+{
+ "Amazon": {
+ "AssetProcessor": {
+ "Settings": {
+ "Platform pc": {
+ "tags": "tools,renderer"
+ },
+ "Platform es3": {
+ "tags": "android,mobile,renderer"
+ },
+ "Platform ios": {
+ "tags": "mobile,renderer"
+ },
+ "Platform osx_gl": {
+ "tags": "tools,renderer"
+ },
+ "Platform server": {
+ "tags": "server"
+ },
+ "Platform test": {
+ "tags": "console,renderer"
+ },
+ "Platforms": {
+ "es3": "enabled",
+ "ios": "enabled",
+ "server": "enabled"
+ },
+ "Jobs": {
+ "minJobs": 1,
+ "maxJobs": 0
+ },
+ "MetaDataTypes": {
+ "animsettings": "i_caf",
+ "Animations/SkeletonList.xml": "i_caf",
+ "cbc": "abc",
+ "fbx.assetinfo": "fbx"
+ },
+ "ScanFolder Game": {
+ "watch": "@PROJECTROOT@",
+ "display": "gameoutput",
+ "recursive": 1,
+ "order": 0
+ },
+ "ScanFolder Editor": {
+ "watch": "@ENGINEROOT@/Editor",
+ "display": "editoroutput",
+ "recursive": 1,
+ "order": 30000,
+ "include": "tools,renderer",
+ "exclude": "ios"
+ },
+ "ScanFolder Folder1": {
+ "watch": "@ENGINEROOT@/Folder1",
+ "display": "folder1output",
+ "recursive": 1,
+ "order": 50000,
+ "include": "es3"
+ },
+ "ScanFolder Folder2": {
+ "watch": "@ENGINEROOT@/Folder2",
+ "display": "folder2output",
+ "recursive": 1,
+ "order": 60000,
+ "exclude": "es3"
+ },
+ "ScanFolder Folder3": {
+ "watch": "@ENGINEROOT@/Folder3",
+ "display": "folder3output",
+ "recursive": 1,
+ "order": 70000,
+ "include": "test"
+ },
+ "Exclude HoldFiles": {
+ "pattern": ".*\\\\/Levels\\\\/.*_hold\\\\/.*"
+ },
+ "Exclude TempFiles": {
+ "pattern": ".*\\\\/\\\\$tmp[0-9]*_.*"
+ },
+ "RC i_caf": {
+ "glob": "*.i_caf",
+ "params": "defaultparams",
+ "server": "skip",
+ "es3": "mobile",
+ "test": "copy",
+ "priority": 5
+ },
+ "RC caf": {
+ "glob": "*.caf",
+ "params": "copy",
+ "renderer": "rendererparams"
+ },
+ "RC mov": {
+ "glob": "*.mov",
+ "params": "copy",
+ "es3": "platformspecificoverride",
+ "renderer": "rendererparams"
+ },
+ "RC rend": {
+ "glob": "*.rend",
+ "renderer": "rendererparams"
+ },
+ "RC alldefault": {
+ "glob": "*.alldefault"
+ },
+ "RC skipallbutone": {
+ "glob": "*.files",
+ "params": "skip",
+ "server": "copy"
+ }
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Code/Tools/SceneAPI/SceneUI/SceneUI.qrc b/Code/Tools/SceneAPI/SceneUI/SceneUI.qrc
index 9b4ad04628..023f881ad7 100644
--- a/Code/Tools/SceneAPI/SceneUI/SceneUI.qrc
+++ b/Code/Tools/SceneAPI/SceneUI/SceneUI.qrc
@@ -1,21 +1,21 @@
- ../../../../Editor/Icons/AssetImporter/mesh_on.png
- ../../../../Editor/Icons/AssetImporter/animation_on.png
- ../../../../Editor/Icons/AssetImporter/skeleton_on.png
+ ../../../../Assets/Editor/Icons/AssetImporter/mesh_on.png
+ ../../../../Assets/Editor/Icons/AssetImporter/animation_on.png
+ ../../../../Assets/Editor/Icons/AssetImporter/skeleton_on.png
- ../../../../Editor/Icons/AssetImporter/tree.png
- ../../../../Editor/Icons/AssetImporter/mesh.png
- ../../../../Editor/Icons/AssetImporter/animation.png
- ../../../../Editor/Icons/AssetImporter/skeleton.png
- ../../../../Editor/Icons/AssetImporter/skin.png
+ ../../../../Assets/Editor/Icons/AssetImporter/tree.png
+ ../../../../Assets/Editor/Icons/AssetImporter/mesh.png
+ ../../../../Assets/Editor/Icons/AssetImporter/animation.png
+ ../../../../Assets/Editor/Icons/AssetImporter/skeleton.png
+ ../../../../Assets/Editor/Icons/AssetImporter/skin.png
- ../../../../Editor/Styles/StyleSheetImages/info_icon.png
- ../../../../Editor/Styles/StyleSheetImages/error_icon.png
- ../../../../Editor/Icons/Assets/Lua.png
- ../../../../Editor/Icons/PropertyEditor/group_closed.png
- ../../../../Editor/Icons/PropertyEditor/group_open.png
+ ../../../../Assets/Editor/Styles/StyleSheetImages/info_icon.png
+ ../../../../Assets/Editor/Styles/StyleSheetImages/error_icon.png
+ ../../../../Assets/Editor/Icons/Assets/Lua.png
+ ../../../../Assets/Editor/Icons/PropertyEditor/group_closed.png
+ ../../../../Assets/Editor/Icons/PropertyEditor/group_open.png
diff --git a/Editor/Editor.env b/Editor/Editor.env
deleted file mode 100644
index 1596bbd595..0000000000
--- a/Editor/Editor.env
+++ /dev/null
@@ -1,4 +0,0 @@
-
-
-
-
diff --git a/Editor/cryassetdb_mysql.sql b/Editor/cryassetdb_mysql.sql
deleted file mode 100644
index 475b9c48ed..0000000000
--- a/Editor/cryassetdb_mysql.sql
+++ /dev/null
@@ -1,47 +0,0 @@
-CREATE DATABASE IF NOT EXISTS `CryAssetDB`;
-
-USE `CryAssetDB`;
-
-CREATE TABLE `categories` (
- `category_id` int(10) NOT NULL auto_increment,
- `category` varchar(255) UNIQUE NOT NULL,
- `order_id` int(10) NOT NULL,
- PRIMARY KEY (`category_id`)
-);
-
-CREATE TABLE IF NOT EXISTS `tags` (
- `id` int(10) unsigned NOT NULL auto_increment,
- `tag` varchar(64) NOT NULL,
- `category_id` int(10) default NULL,
- PRIMARY KEY (`id`),
- KEY `FK_tags_to_category_id` (`category_id`),
- UNIQUE KEY `tag` (`tag`),
- CONSTRAINT `FK_tags_to_category_id` FOREIGN KEY (`category_id`) REFERENCES `categories` (`category_id`) ON DELETE CASCADE ON UPDATE CASCADE
-);
-
-CREATE TABLE IF NOT EXISTS `projects` (
- `id` int(10) unsigned NOT NULL auto_increment,
- `name` varchar(32) NOT NULL COMMENT 'Convenient project name for easy filtering',
- PRIMARY KEY (`id`),
- UNIQUE KEY `name` (`name`)
-);
-
-CREATE TABLE IF NOT EXISTS `asset_inventory` (
- `id` bigint(20) unsigned NOT NULL auto_increment,
- `project_id` int(10) unsigned NOT NULL,
- `relpath` varchar(255) NOT NULL COMMENT 'relpath to the asset',
- `description` varchar(255) default NULL,
- PRIMARY KEY (`id`),
- KEY `FK_asset_inventory_to_project_id` (`project_id`),
- CONSTRAINT `FK_asset_inventory_to_project_id` FOREIGN KEY (`project_id`) REFERENCES `projects` (`id`) ON DELETE CASCADE ON UPDATE CASCADE
-);
-
-CREATE TABLE IF NOT EXISTS `asset_tags` (
- `asset_id` bigint(20) unsigned NOT NULL,
- `tag_id` int(10) unsigned NOT NULL,
- PRIMARY KEY (`asset_id`,`tag_id`),
- KEY `FK_asset_tags_to_asset_id` (`asset_id`),
- KEY `FK_asset_tags_to_tag_id` (`tag_id`),
- CONSTRAINT `FK_asset_tags_to_asset_id` FOREIGN KEY (`asset_id`) REFERENCES `asset_inventory` (`id`) ON DELETE CASCADE ON UPDATE CASCADE,
- CONSTRAINT `FK_asset_tags_to_tag_id` FOREIGN KEY (`tag_id`) REFERENCES `tags` (`id`) ON DELETE CASCADE ON UPDATE CASCADE
-)
diff --git a/Editor/cryassetdb_sqlite.sql b/Editor/cryassetdb_sqlite.sql
deleted file mode 100644
index 7d517999f4..0000000000
--- a/Editor/cryassetdb_sqlite.sql
+++ /dev/null
@@ -1,35 +0,0 @@
-CREATE TABLE `categories` (
- `category_id` INTEGER PRIMARY KEY,
- `category` varchar(255) UNIQUE NOT NULL,
- `order_id` int(10) NOT NULL,
- PRIMARY KEY (`category_id`)
-);
-
-CREATE TABLE IF NOT EXISTS `tags` (
- `id` INTEGER PRIMARY KEY,
- `tag` varchar(64) NOT NULL,
- `category_id` INTEGER NOT NULL,
- FOREIGN KEY (`category_id`) REFERENCES `categories` (`category_id`) ON DELETE CASCADE ON UPDATE CASCADE
-);
-
-CREATE TABLE IF NOT EXISTS `projects` (
- `id` INTEGER PRIMARY KEY,
- `name` varchar(32) UNIQUE NOT NULL
-);
-
-
-CREATE TABLE IF NOT EXISTS `asset_inventory` (
- `id` INTEGER PRIMARY KEY,
- `project_id` INTEGER NOT NULL,
- `relpath` varchar(255) NOT NULL,
- `description` varchar(255),
- FOREIGN KEY (`project_id`) REFERENCES `projects` (`id`) ON DELETE CASCADE ON UPDATE CASCADE
-);
-
-CREATE TABLE IF NOT EXISTS `asset_tags` (
- `asset_id` INTEGER NOT NULL,
- `tag_id` INTEGER NOT NULL,
- PRIMARY KEY (`asset_id`,`tag_id`),
- FOREIGN KEY (`asset_id`) REFERENCES `asset_inventory` (`id`) ON DELETE CASCADE ON UPDATE CASCADE,
- FOREIGN KEY (`tag_id`) REFERENCES `tags` (`id`) ON DELETE CASCADE ON UPDATE CASCADE
-);
diff --git a/Engine/EngineAssets/Textures/rotrandom.dds b/Engine/EngineAssets/Textures/rotrandom.dds
deleted file mode 100644
index bc1be0f4aa..0000000000
--- a/Engine/EngineAssets/Textures/rotrandom.dds
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:19b28d4c7f7ce3aca08d902a56338f956e008892f2693e01d6341a29656f5706
-size 21972
diff --git a/Engine/Libs/FlowNodes/FlownodeBlacklist.xml b/Engine/Libs/FlowNodes/FlownodeBlacklist.xml
deleted file mode 100644
index 36c95af5cb..0000000000
--- a/Engine/Libs/FlowNodes/FlownodeBlacklist.xml
+++ /dev/null
@@ -1,2 +0,0 @@
-
-
\ No newline at end of file
diff --git a/Engine/Libs/FlowNodes/Substitutions.xml b/Engine/Libs/FlowNodes/Substitutions.xml
deleted file mode 100644
index 8ff1f7e4e4..0000000000
--- a/Engine/Libs/FlowNodes/Substitutions.xml
+++ /dev/null
@@ -1,636 +0,0 @@
-
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\ No newline at end of file
diff --git a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageBuilderComponent.cpp b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageBuilderComponent.cpp
index 5d5fd21b44..ccba00f15f 100644
--- a/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageBuilderComponent.cpp
+++ b/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageBuilderComponent.cpp
@@ -188,26 +188,6 @@ namespace ImageProcessingAtom
// the request will contain the CreateJobResponse you constructed earlier, including any keys and values you placed into the hash table
void ImageBuilderWorker::ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response)
{
- // Exclude the "Engine/EngineAssets/Textures/rotrandom.dds" which is not a legit dds file but required by Cry3dEngine.
- // [GFX TODO] Remove this block of code when removing Cry3dEngine and its engine assets entirely.
- AZStd::string assetFileName;
- AzFramework::StringFunc::Path::GetFullFileName(request.m_sourceFile.data(), assetFileName);
- if (azstricmp(assetFileName.data(), "rotrandom.dds") == 0)
- {
- AZStd::string assetPath = request.m_fullPath;
- AzFramework::ApplicationRequests::Bus::Broadcast(&AzFramework::ApplicationRequests::MakePathRootRelative, assetPath);
- // The MakePathRootRelative only normalize but not convert the path to lower case, we need to call NormalizePath to convert it to lower case
- AzFramework::ApplicationRequests::Bus::Broadcast(&AzFramework::ApplicationRequests::NormalizePath, assetPath);
- AZStd::string excludePath = "Engine/EngineAssets/Textures/rotrandom.dds";
- AzFramework::ApplicationRequests::Bus::Broadcast(&AzFramework::ApplicationRequests::NormalizePath, excludePath);
-
- if (assetPath == excludePath)
- {
- response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
- return;
- }
- }
-
// Before we begin, let's make sure we are not meant to abort.
AssetBuilderSDK::JobCancelListener jobCancelListener(request.m_jobId);
diff --git a/Gems/Atom/Asset/Shader/Code/Source/Editor/CommonFiles/Preprocessor.cpp b/Gems/Atom/Asset/Shader/Code/Source/Editor/CommonFiles/Preprocessor.cpp
index 80449a3eb7..84a95b2c54 100644
--- a/Gems/Atom/Asset/Shader/Code/Source/Editor/CommonFiles/Preprocessor.cpp
+++ b/Gems/Atom/Asset/Shader/Code/Source/Editor/CommonFiles/Preprocessor.cpp
@@ -25,6 +25,7 @@
#include
#include
#include
+#include
#include
#include
@@ -299,6 +300,9 @@ namespace AZ
// we transfer to a set, to order the folders, uniquify them, and ensure deterministic build behavior
AZStd::set scanFoldersSet;
+ // Add the project path to list of include paths
+ AZ::IO::FixedMaxPathString projectPath = AZ::Utils::GetProjectPath();
+ scanFoldersSet.emplace(projectPath.c_str(), projectPath.size());
// but while we transfer to the set, we're going to keep only folders where +/ShaderLib exists
for (AZStd::string folder : scanFoldersVector)
{
@@ -310,14 +314,12 @@ namespace AZ
} // the folders constructed this fashion constitute the base of automatic include search paths
// get the engine root:
- AZStd::string engineRoot;
- AzFramework::ApplicationRequests::Bus::BroadcastResult(engineRoot, &AzFramework::ApplicationRequests::GetEngineRoot);
- AzFramework::StringFunc::Path::Normalize(engineRoot);
+ AZ::IO::FixedMaxPath engineRoot = AZ::Utils::GetEnginePath();
// add optional additional options
for (AZStd::string& path : options.m_projectIncludePaths)
{
- AzFramework::StringFunc::Path::Join(engineRoot.c_str(), path.c_str(), path);
+ path = (engineRoot / path).String();
DeleteFromSet(path, scanFoldersSet); // no need to add a path two times.
}
// back-insert the default paths (after the config-read paths we just read)
diff --git a/Gems/AtomLyIntegration/AtomBridge/Code/Source/Editor/AssetCollectionAsyncLoaderTestComponent.cpp b/Gems/AtomLyIntegration/AtomBridge/Code/Source/Editor/AssetCollectionAsyncLoaderTestComponent.cpp
index c8382210d3..0f73828186 100644
--- a/Gems/AtomLyIntegration/AtomBridge/Code/Source/Editor/AssetCollectionAsyncLoaderTestComponent.cpp
+++ b/Gems/AtomLyIntegration/AtomBridge/Code/Source/Editor/AssetCollectionAsyncLoaderTestComponent.cpp
@@ -48,8 +48,8 @@ namespace AZ
"AssetCollectionAsyncLoaderTest", "The AssetCollectionAsyncLoaderTest component allows you to test the API provided by AssetCollectionAsyncLoader")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Test")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Comment.svg")
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Comment.png")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Comment.svg")
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Comment.png")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZStd::vector({ AZ_CRC("Level", 0x9aeacc13), AZ_CRC("Game", 0x232b318c), AZ_CRC("Layer", 0xe4db211a) }))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(AZ::Edit::UIHandlers::LineEdit, &AssetCollectionAsyncLoaderTestComponent::m_pathToAssetListJson, "", "Path To Asset List")
diff --git a/Gems/AtomLyIntegration/AtomBridge/Code/Source/FlyCameraInputComponent.cpp b/Gems/AtomLyIntegration/AtomBridge/Code/Source/FlyCameraInputComponent.cpp
index 41f74a9670..54e3a6ce59 100644
--- a/Gems/AtomLyIntegration/AtomBridge/Code/Source/FlyCameraInputComponent.cpp
+++ b/Gems/AtomLyIntegration/AtomBridge/Code/Source/FlyCameraInputComponent.cpp
@@ -99,8 +99,8 @@ void FlyCameraInputComponent::Reflect(AZ::ReflectContext* reflection)
editContext->Class("Fly Camera Input", "The Fly Camera Input allows you to control the camera")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute("Category", "Gameplay")
- ->Attribute("Icon", "Editor/Icons/Components/CameraRig.svg")
- ->Attribute("ViewportIcon", "Editor/Icons/Components/Viewport/CameraRig.png")
+ ->Attribute("Icon", "Icons/Components/CameraRig.svg")
+ ->Attribute("ViewportIcon", "Icons/Components/Viewport/CameraRig.png")
->Attribute("AutoExpand", true)
->Attribute("AppearsInAddComponentMenu", AZ_CRC("Game", 0x232b318c))
->DataElement(0, &FlyCameraInputComponent::m_moveSpeed, "Move Speed", "Speed at which the camera moves")
diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/CoreLights/EditorAreaLightComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/CoreLights/EditorAreaLightComponent.cpp
index 6a07a8a737..8c5f6d6836 100644
--- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/CoreLights/EditorAreaLightComponent.cpp
+++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/CoreLights/EditorAreaLightComponent.cpp
@@ -49,8 +49,8 @@ namespace AZ
"Light", "A light which emits from a point or goemetric shape.")
->ClassElement(Edit::ClassElements::EditorData, "")
->Attribute(Edit::Attributes::Category, "Atom")
- ->Attribute(Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg")
- ->Attribute(Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png")
+ ->Attribute(Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
+ ->Attribute(Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png")
->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(Edit::Attributes::AutoExpand, true)
->Attribute(Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-light.html")
diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/CoreLights/EditorDirectionalLightComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/CoreLights/EditorDirectionalLightComponent.cpp
index c484db5e1e..35c5522c4e 100644
--- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/CoreLights/EditorDirectionalLightComponent.cpp
+++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/CoreLights/EditorDirectionalLightComponent.cpp
@@ -44,8 +44,8 @@ namespace AZ
"Directional Light", "A directional light to cast a shadow of meshes onto meshes.")
->ClassElement(Edit::ClassElements::EditorData, "")
->Attribute(Edit::Attributes::Category, "Atom")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") // [GFX TODO][ATOM-1998] create icons.
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") // [GFX TODO][ATOM-1998] create icons.
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // [GFX TODO][ATOM-1998] create icons.
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") // [GFX TODO][ATOM-1998] create icons.
->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(Edit::Attributes::AutoExpand, true)
->Attribute(Edit::Attributes::HelpPageURL, "https://") // [GFX TODO][ATOM-1998] create page
diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Decals/EditorDecalComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Decals/EditorDecalComponent.cpp
index 9badeaac86..73190377ca 100644
--- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Decals/EditorDecalComponent.cpp
+++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Decals/EditorDecalComponent.cpp
@@ -39,8 +39,8 @@ namespace AZ
"Decal (Atom)", "The Decal component allows an entity to project a texture or material onto a mesh")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Atom")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg")
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game"))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-decal.html")
diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/DiffuseProbeGrid/EditorDiffuseProbeGridComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/DiffuseProbeGrid/EditorDiffuseProbeGridComponent.cpp
index 7400809daa..ae22ec06c9 100644
--- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/DiffuseProbeGrid/EditorDiffuseProbeGridComponent.cpp
+++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/DiffuseProbeGrid/EditorDiffuseProbeGridComponent.cpp
@@ -43,8 +43,8 @@ namespace AZ
"Diffuse Probe Grid", "The DiffuseProbeGrid component generates a grid of diffuse light probes for global illumination")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Atom")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg")
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::PrimaryAssetType, AZ::AzTypeInfo::Uuid())
diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Grid/EditorGridComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Grid/EditorGridComponent.cpp
index 6934995600..f500bdd6e2 100644
--- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Grid/EditorGridComponent.cpp
+++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Grid/EditorGridComponent.cpp
@@ -34,8 +34,8 @@ namespace AZ
"Grid", "Adds grid to the scene")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Atom")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg")
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-grid.html")
diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ImageBasedLights/EditorImageBasedLightComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ImageBasedLights/EditorImageBasedLightComponent.cpp
index 0be8f7050e..ec69964236 100644
--- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ImageBasedLights/EditorImageBasedLightComponent.cpp
+++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ImageBasedLights/EditorImageBasedLightComponent.cpp
@@ -34,8 +34,8 @@ namespace AZ
"Global Skylight (IBL)", "Adds image based illumination to the scene")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Atom")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg")
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-imagebasedlight.html")
diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponent.cpp
index b6ae2dedba..e307bfcd07 100644
--- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponent.cpp
+++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponent.cpp
@@ -137,8 +137,8 @@ namespace AZ
"Material", "The material component specifies the material to use for this entity")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Atom")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg")
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-material.html")
diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/EditorMeshComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/EditorMeshComponent.cpp
index c9aa3a6d5e..f2ad9a13e6 100644
--- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/EditorMeshComponent.cpp
+++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/EditorMeshComponent.cpp
@@ -44,8 +44,8 @@ namespace AZ
"Mesh", "The mesh component is the primary method of adding visual geometry to entities")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Atom")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg")
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-mesh.html")
diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/Bloom/EditorBloomComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/Bloom/EditorBloomComponent.cpp
index a7b9f56f89..2e57b8ff7a 100644
--- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/Bloom/EditorBloomComponent.cpp
+++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/Bloom/EditorBloomComponent.cpp
@@ -32,8 +32,8 @@ namespace AZ
"Bloom", "Controls the Bloom")
->ClassElement(Edit::ClassElements::EditorData, "")
->Attribute(Edit::Attributes::Category, "Atom")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(Edit::Attributes::AutoExpand, true)
->Attribute(Edit::Attributes::HelpPageURL, "https://") // [TODO ATOM-2672][PostFX] need create page for PostProcessing.
diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/DepthOfField/EditorDepthOfFieldComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/DepthOfField/EditorDepthOfFieldComponent.cpp
index e1d4edc7c0..ae70a8394a 100644
--- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/DepthOfField/EditorDepthOfFieldComponent.cpp
+++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/DepthOfField/EditorDepthOfFieldComponent.cpp
@@ -32,8 +32,8 @@ namespace AZ
"DepthOfField", "Controls the Depth of Field.")
->ClassElement(Edit::ClassElements::EditorData, "")
->Attribute(Edit::Attributes::Category, "Atom")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.y
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.y
->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(Edit::Attributes::AutoExpand, true)
->Attribute(Edit::Attributes::HelpPageURL, "https://") // [GFX TODO][ATOM-2672][PostFX] need create page for PostProcessing.
diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/DisplayMapper/EditorDisplayMapperComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/DisplayMapper/EditorDisplayMapperComponent.cpp
index 585ff0bd00..80aad79218 100644
--- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/DisplayMapper/EditorDisplayMapperComponent.cpp
+++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/DisplayMapper/EditorDisplayMapperComponent.cpp
@@ -32,8 +32,8 @@ namespace AZ
"Display Mapper", "The display mapper applying on the look modification process.")
->ClassElement(Edit::ClassElements::EditorData, "")
->Attribute(Edit::Attributes::Category, "Atom")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") // [GFX TODO][ATOM-2672][PostFX] need to create icons for PostProcessing.
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") // [GFX TODO][ATOM-2672][PostFX] need to create icons for PostProcessing.
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // [GFX TODO][ATOM-2672][PostFX] need to create icons for PostProcessing.
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") // [GFX TODO][ATOM-2672][PostFX] need to create icons for PostProcessing.
->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZStd::vector({ AZ_CRC("Level", 0x9aeacc13), AZ_CRC("Game", 0x232b318c) }))
->Attribute(Edit::Attributes::AutoExpand, true)
->Attribute(Edit::Attributes::HelpPageURL, "https://") // [GFX TODO][ATOM-2672][PostFX] need to create page for PostProcessing.
diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/EditorPostFxLayerComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/EditorPostFxLayerComponent.cpp
index a26ea597ec..e3370db194 100644
--- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/EditorPostFxLayerComponent.cpp
+++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/EditorPostFxLayerComponent.cpp
@@ -32,8 +32,8 @@ namespace AZ
"PostFX Layer", "This component enables the entity to specify post process settings")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Atom")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg")
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::HelpPageURL, "")
diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/ExposureControl/EditorExposureControlComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/ExposureControl/EditorExposureControlComponent.cpp
index a1135ff0ad..b38f51e7ba 100644
--- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/ExposureControl/EditorExposureControlComponent.cpp
+++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/ExposureControl/EditorExposureControlComponent.cpp
@@ -32,8 +32,8 @@ namespace AZ
"Exposure Control", "Exposure component control exposure value for rendered scene.")
->ClassElement(Edit::ClassElements::EditorData, "")
->Attribute(Edit::Attributes::Category, "Atom")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(Edit::Attributes::AutoExpand, true)
->Attribute(Edit::Attributes::HelpPageURL, "https://") // [TODO ATOM-2672][PostFX] need create page for PostProcessing.
diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/GradientWeightModifier/EditorGradientWeightModifierComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/GradientWeightModifier/EditorGradientWeightModifierComponent.cpp
index 2089dfb01b..876a696df1 100644
--- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/GradientWeightModifier/EditorGradientWeightModifierComponent.cpp
+++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/GradientWeightModifier/EditorGradientWeightModifierComponent.cpp
@@ -32,8 +32,8 @@ namespace AZ
"PostFX Gradient Weight Modifier", "Modifies PostFX override factor based on a gradient signal sampled from an entity")
->ClassElement(Edit::ClassElements::EditorData, "")
->Attribute(Edit::Attributes::Category, "Atom")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg")
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png")
->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(Edit::Attributes::AutoExpand, true)
->Attribute(Edit::Attributes::HelpPageURL, "")
diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/LookModification/EditorLookModificationComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/LookModification/EditorLookModificationComponent.cpp
index b80ffbab6f..5f6336b0d8 100644
--- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/LookModification/EditorLookModificationComponent.cpp
+++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/LookModification/EditorLookModificationComponent.cpp
@@ -32,8 +32,8 @@ namespace AZ
"Look Modification", "The look modification process.")
->ClassElement(Edit::ClassElements::EditorData, "")
->Attribute(Edit::Attributes::Category, "Atom")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(Edit::Attributes::AutoExpand, true)
->Attribute(Edit::Attributes::HelpPageURL, "https://") // [TODO ATOM-2672][PostFX] need to create page for PostProcessing.
diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/RadiusWeightModifier/EditorRadiusWeightModifierComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/RadiusWeightModifier/EditorRadiusWeightModifierComponent.cpp
index 6541feb042..fc364e9cc0 100644
--- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/RadiusWeightModifier/EditorRadiusWeightModifierComponent.cpp
+++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/RadiusWeightModifier/EditorRadiusWeightModifierComponent.cpp
@@ -32,8 +32,8 @@ namespace AZ
"Radius Weight Modifier", "Modifies PostFX override factor based on proximity of an influencer against this entity's bounding sphere")
->ClassElement(Edit::ClassElements::EditorData, "")
->Attribute(Edit::Attributes::Category, "Atom")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg")
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png")
->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(Edit::Attributes::AutoExpand, true)
->Attribute(Edit::Attributes::HelpPageURL, "")
diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/ShapeWeightModifier/EditorShapeWeightModifierComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/ShapeWeightModifier/EditorShapeWeightModifierComponent.cpp
index 0b704e8687..c5f888a9e7 100644
--- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/ShapeWeightModifier/EditorShapeWeightModifierComponent.cpp
+++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/ShapeWeightModifier/EditorShapeWeightModifierComponent.cpp
@@ -32,8 +32,8 @@ namespace AZ
"PostFX Shape Weight Modifier", "Modifies PostFX override factor based on proximity of an influencer against this entity's bounding sphere")
->ClassElement(Edit::ClassElements::EditorData, "")
->Attribute(Edit::Attributes::Category, "Atom")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg")
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png")
->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(Edit::Attributes::AutoExpand, true)
->Attribute(Edit::Attributes::HelpPageURL, "")
diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/Ssao/EditorSsaoComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/Ssao/EditorSsaoComponent.cpp
index 88657c342a..e89bde0732 100644
--- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/Ssao/EditorSsaoComponent.cpp
+++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/Ssao/EditorSsaoComponent.cpp
@@ -32,8 +32,8 @@ namespace AZ
"SSAO", "Controls SSAO.")
->ClassElement(Edit::ClassElements::EditorData, "")
->Attribute(Edit::Attributes::Category, "Atom")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game"))
->Attribute(Edit::Attributes::AutoExpand, true)
->Attribute(Edit::Attributes::HelpPageURL, "https://") // [GFX TODO][ATOM-2672][PostFX] need create page for PostProcessing.
diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ReflectionProbe/EditorReflectionProbeComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ReflectionProbe/EditorReflectionProbeComponent.cpp
index 976b8f4267..efefcc3dc6 100644
--- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ReflectionProbe/EditorReflectionProbeComponent.cpp
+++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ReflectionProbe/EditorReflectionProbeComponent.cpp
@@ -49,8 +49,8 @@ namespace AZ
"Reflection Probe", "The ReflectionProbe component captures an IBL specular reflection at a specific position in the level")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Atom")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg")
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ScreenSpace/EditorDeferredFogComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ScreenSpace/EditorDeferredFogComponent.cpp
index bbc1f790d4..92c2cfe700 100644
--- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ScreenSpace/EditorDeferredFogComponent.cpp
+++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/ScreenSpace/EditorDeferredFogComponent.cpp
@@ -32,8 +32,8 @@ namespace AZ
"Deferred Fog", "Controls the Deferred Fog")
->ClassElement(Edit::ClassElements::EditorData, "")
->Attribute(Edit::Attributes::Category, "Atom")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(Edit::Attributes::AutoExpand, true)
->Attribute(Edit::Attributes::HelpPageURL, "https://") // [TODO][ATOM-13427] Create Wiki for Deferred Fog
diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Scripting/EditorEntityReferenceComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Scripting/EditorEntityReferenceComponent.cpp
index ea4c38ddc8..cdb3c80986 100644
--- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Scripting/EditorEntityReferenceComponent.cpp
+++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Scripting/EditorEntityReferenceComponent.cpp
@@ -31,8 +31,8 @@ namespace AZ
"Entity Reference", "Contains a reference list to other entities")
->ClassElement(Edit::ClassElements::EditorData, "")
->Attribute(Edit::Attributes::Category, "Atom")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg")
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png")
->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(Edit::Attributes::AutoExpand, true)
->Attribute(Edit::Attributes::HelpPageURL, "")
diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/SkyBox/EditorHDRiSkyboxComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/SkyBox/EditorHDRiSkyboxComponent.cpp
index 9cd026ffcf..0c1b605c3a 100644
--- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/SkyBox/EditorHDRiSkyboxComponent.cpp
+++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/SkyBox/EditorHDRiSkyboxComponent.cpp
@@ -32,8 +32,8 @@ namespace AZ
"HDRi Skybox", "SkyBox component render the background of your scene with cubemap")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Atom")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg")
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::HelpPageURL, "")
diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/SkyBox/EditorPhysicalSkyComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/SkyBox/EditorPhysicalSkyComponent.cpp
index 07ba738522..8f9b98c15c 100644
--- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/SkyBox/EditorPhysicalSkyComponent.cpp
+++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/SkyBox/EditorPhysicalSkyComponent.cpp
@@ -32,8 +32,8 @@ namespace AZ
"Physical Sky", "Physical Sky render the background of your scene with physical simulation")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Atom")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Component_Placeholder.svg")
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "editor/icons/components/viewport/component_placeholder.png")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg")
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::HelpPageURL, "")
diff --git a/Gems/AudioSystem/Code/Source/Editor/ATLControlsPanel.cpp b/Gems/AudioSystem/Code/Source/Editor/ATLControlsPanel.cpp
index ce74e71d48..d2a0b78ac3 100644
--- a/Gems/AudioSystem/Code/Source/Editor/ATLControlsPanel.cpp
+++ b/Gems/AudioSystem/Code/Source/Editor/ATLControlsPanel.cpp
@@ -147,7 +147,7 @@ namespace AudioControls
QWidgetAction* pWidgetAction = new QWidgetAction(this);
- m_unassignedFilterButton = new QFilterButton(QIcon(":/Editor/Icons/Unassigned.svg"), "", this);
+ m_unassignedFilterButton = new QFilterButton(QIcon(":/Icons/Unassigned.svg"), "", this);
m_unassignedFilterButton->SetText("Unassigned");
m_unassignedFilterButton->SetChecked(m_showUnassignedControls);
pWidgetAction->setDefaultWidget(m_unassignedFilterButton);
diff --git a/Gems/AudioSystem/Code/Source/Editor/AudioControlsEditorUI.qrc b/Gems/AudioSystem/Code/Source/Editor/AudioControlsEditorUI.qrc
index 5c5bc8927a..ad3bbec034 100644
--- a/Gems/AudioSystem/Code/Source/Editor/AudioControlsEditorUI.qrc
+++ b/Gems/AudioSystem/Code/Source/Editor/AudioControlsEditorUI.qrc
@@ -1,5 +1,5 @@
-
+
Icons/Bank_Icon.png
Icons/Config_Blue_Icon.png
Icons/Config_Green_Icon.png
diff --git a/Gems/AudioSystem/Code/Source/Editor/QAudioControlEditorIcons.h b/Gems/AudioSystem/Code/Source/Editor/QAudioControlEditorIcons.h
index 3afaa445da..700370b8d3 100644
--- a/Gems/AudioSystem/Code/Source/Editor/QAudioControlEditorIcons.h
+++ b/Gems/AudioSystem/Code/Source/Editor/QAudioControlEditorIcons.h
@@ -26,26 +26,26 @@ namespace AudioControls
switch (type)
{
case AudioControls::eACET_TRIGGER:
- iconFile = ":/Editor/Icons/Trigger_Icon.svg";
+ iconFile = ":/Icons/Trigger_Icon.svg";
break;
case AudioControls::eACET_RTPC:
- iconFile = ":/Editor/Icons/RTPC_Icon.svg";
+ iconFile = ":/Icons/RTPC_Icon.svg";
break;
case AudioControls::eACET_SWITCH:
- iconFile = ":/Editor/Icons/Switch_Icon.svg";
+ iconFile = ":/Icons/Switch_Icon.svg";
break;
case AudioControls::eACET_SWITCH_STATE:
- iconFile = ":/Editor/Icons/Property_Icon.svg";
+ iconFile = ":/Icons/Property_Icon.svg";
break;
case AudioControls::eACET_ENVIRONMENT:
- iconFile = ":/Editor/Icons/Environment_Icon.svg";
+ iconFile = ":/Icons/Environment_Icon.svg";
break;
case AudioControls::eACET_PRELOAD:
- iconFile = ":/Editor/Icons/Preload_Icon.svg";
+ iconFile = ":/Icons/Preload_Icon.svg";
break;
default:
// should make a "default"/empty icon...
- iconFile = ":/Editor/Icons/RTPC_Icon.svg";
+ iconFile = ":/Icons/RTPC_Icon.svg";
}
QIcon icon(iconFile);
@@ -56,16 +56,16 @@ namespace AudioControls
//-------------------------------------------------------------------------------------------//
inline QIcon GetFolderIcon()
{
- QIcon icon = QIcon(":/Editor/Icons/Folder_Icon.svg");
- icon.addFile(":/Editor/Icons/Folder_Icon_Selected.svg", QSize(), QIcon::Selected);
+ QIcon icon = QIcon(":/Icons/Folder_Icon.svg");
+ icon.addFile(":/Icons/Folder_Icon_Selected.svg", QSize(), QIcon::Selected);
return icon;
}
//-------------------------------------------------------------------------------------------//
inline QIcon GetSoundBankIcon()
{
- QIcon icon = QIcon(":/Editor/Icons/Preload_Icon.svg");
- icon.addFile(":/Editor/Icons/Preload_Icon.svg", QSize(), QIcon::Selected);
+ QIcon icon = QIcon(":/Icons/Preload_Icon.svg");
+ icon.addFile(":/Icons/Preload_Icon.svg", QSize(), QIcon::Selected);
return icon;
}
@@ -78,22 +78,22 @@ namespace AudioControls
switch (group)
{
case 0:
- path = ":/Editor/Icons/folder purple.svg";
+ path = ":/Icons/folder purple.svg";
break;
case 1:
- path = ":/Editor/Icons/folder blue.svg";
+ path = ":/Icons/folder blue.svg";
break;
case 2:
- path = ":/Editor/Icons/folder green.svg";
+ path = ":/Icons/folder green.svg";
break;
case 3:
- path = ":/Editor/Icons/folder red.svg";
+ path = ":/Icons/folder red.svg";
break;
case 4:
- path = ":/Editor/Icons/folder yellow.svg";
+ path = ":/Icons/folder yellow.svg";
break;
default:
- path = "Editor/Icons/folder red.svg";
+ path = "Icons/folder red.svg";
break;
}
diff --git a/Gems/Blast/Code/Source/Asset/BlastAssetHandler.cpp b/Gems/Blast/Code/Source/Asset/BlastAssetHandler.cpp
index 9e0aacbfda..f1d41efb52 100644
--- a/Gems/Blast/Code/Source/Asset/BlastAssetHandler.cpp
+++ b/Gems/Blast/Code/Source/Asset/BlastAssetHandler.cpp
@@ -104,7 +104,7 @@ namespace Blast
const char* BlastAssetHandler::GetBrowserIcon() const
{
- return "Editor/Icons/Components/Box.png";
+ return "Icons/Components/Box.png";
}
void BlastAssetHandler::GetAssetTypeExtensions(AZStd::vector& extensions)
diff --git a/Gems/Blast/Code/Source/Editor/EditorBlastFamilyComponent.cpp b/Gems/Blast/Code/Source/Editor/EditorBlastFamilyComponent.cpp
index 9da8aa6463..fc6967b96e 100644
--- a/Gems/Blast/Code/Source/Editor/EditorBlastFamilyComponent.cpp
+++ b/Gems/Blast/Code/Source/Editor/EditorBlastFamilyComponent.cpp
@@ -39,8 +39,8 @@ namespace Blast
"Blast Family", "Used to add a Blast family for destruction that will spawn Blast actors")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Destruction")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Box.png")
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Box.png")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Box.png")
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Box.png")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(
AZ::Edit::Attributes::HelpPageURL,
diff --git a/Gems/Blast/Code/Source/Editor/EditorBlastMeshDataComponent.cpp b/Gems/Blast/Code/Source/Editor/EditorBlastMeshDataComponent.cpp
index 51789f68da..f8fd97dc52 100644
--- a/Gems/Blast/Code/Source/Editor/EditorBlastMeshDataComponent.cpp
+++ b/Gems/Blast/Code/Source/Editor/EditorBlastMeshDataComponent.cpp
@@ -61,8 +61,8 @@ namespace Blast
"Blast Family Mesh Data", "Used to keep track of mesh assets for a Blast family")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Destruction")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Box.png")
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Box.png")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Box.png")
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Box.png")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(
AZ::Edit::Attributes::HelpPageURL,
diff --git a/Gems/Blast/Code/Source/Editor/EditorBlastSliceAssetHandler.cpp b/Gems/Blast/Code/Source/Editor/EditorBlastSliceAssetHandler.cpp
index 1b12d7554b..8fdaa49046 100644
--- a/Gems/Blast/Code/Source/Editor/EditorBlastSliceAssetHandler.cpp
+++ b/Gems/Blast/Code/Source/Editor/EditorBlastSliceAssetHandler.cpp
@@ -55,8 +55,8 @@ namespace Blast
"Blast Slice Storage Component", "Used process blast slice data")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Physics")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Box.png")
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Box.png")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Box.png")
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Box.png")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game"))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::AddableByUser, false)
@@ -339,7 +339,7 @@ namespace Blast
const char* EditorBlastSliceAssetHandler::GetBrowserIcon() const
{
- return "Editor/Icons/Components/Box.png";
+ return "Icons/Components/Box.png";
}
void EditorBlastSliceAssetHandler::GetAssetTypeExtensions(AZStd::vector& extensions)
diff --git a/Gems/DebugDraw/Code/Source/EditorDebugDrawLineComponent.cpp b/Gems/DebugDraw/Code/Source/EditorDebugDrawLineComponent.cpp
index 1f41b85b61..2330f54bbc 100644
--- a/Gems/DebugDraw/Code/Source/EditorDebugDrawLineComponent.cpp
+++ b/Gems/DebugDraw/Code/Source/EditorDebugDrawLineComponent.cpp
@@ -37,7 +37,7 @@ namespace DebugDraw
"DebugDraw Line", "Draws debug line on the screen from this entity's location to specified end entity's location.")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Debugging")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/DebugDrawLine.svg")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/DebugDrawLine.svg")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->DataElement(0, &EditorDebugDrawLineComponent::m_element, "Line element settings", "Settings for the line element.")
->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorDebugDrawLineComponent::OnPropertyUpdate)
diff --git a/Gems/DebugDraw/Code/Source/EditorDebugDrawObbComponent.cpp b/Gems/DebugDraw/Code/Source/EditorDebugDrawObbComponent.cpp
index b1ef7daf51..18b0d491a3 100644
--- a/Gems/DebugDraw/Code/Source/EditorDebugDrawObbComponent.cpp
+++ b/Gems/DebugDraw/Code/Source/EditorDebugDrawObbComponent.cpp
@@ -37,7 +37,7 @@ namespace DebugDraw
"DebugDraw Obb", "Draws debug obb on the screen from this entity's location to specified end entity's location.")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Debugging")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/DebugDrawObb.svg")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/DebugDrawObb.svg")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->DataElement(0, &EditorDebugDrawObbComponent::m_element, "Obb element settings", "Settings for the obb element.")
->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorDebugDrawObbComponent::OnPropertyUpdate)
diff --git a/Gems/DebugDraw/Code/Source/EditorDebugDrawRayComponent.cpp b/Gems/DebugDraw/Code/Source/EditorDebugDrawRayComponent.cpp
index d819c6b5d0..db29e03837 100644
--- a/Gems/DebugDraw/Code/Source/EditorDebugDrawRayComponent.cpp
+++ b/Gems/DebugDraw/Code/Source/EditorDebugDrawRayComponent.cpp
@@ -37,7 +37,7 @@ namespace DebugDraw
"DebugDraw Ray", "Draws debug ray on the screen from this entity's location to specified end entity's location.")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Debugging")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/DebugDrawRay.svg")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/DebugDrawRay.svg")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->DataElement(0, &EditorDebugDrawRayComponent::m_element, "Ray element settings", "Settings for the ray element.")
->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorDebugDrawRayComponent::OnPropertyUpdate)
diff --git a/Gems/DebugDraw/Code/Source/EditorDebugDrawSphereComponent.cpp b/Gems/DebugDraw/Code/Source/EditorDebugDrawSphereComponent.cpp
index 753f6e2e72..5b741e85a8 100644
--- a/Gems/DebugDraw/Code/Source/EditorDebugDrawSphereComponent.cpp
+++ b/Gems/DebugDraw/Code/Source/EditorDebugDrawSphereComponent.cpp
@@ -37,7 +37,7 @@ namespace DebugDraw
"DebugDraw Sphere", "Draws debug ray on the screen from this entity's location to specified end entity's location.")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Debugging")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/DebugDrawSphere.svg")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/DebugDrawSphere.svg")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->DataElement(0, &EditorDebugDrawSphereComponent::m_element, "Sphere element settings", "Settings for the sphere element.")
->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorDebugDrawSphereComponent::OnPropertyUpdate)
diff --git a/Gems/DebugDraw/Code/Source/EditorDebugDrawTextComponent.cpp b/Gems/DebugDraw/Code/Source/EditorDebugDrawTextComponent.cpp
index a3d842f52b..d340317a24 100644
--- a/Gems/DebugDraw/Code/Source/EditorDebugDrawTextComponent.cpp
+++ b/Gems/DebugDraw/Code/Source/EditorDebugDrawTextComponent.cpp
@@ -37,7 +37,7 @@ namespace DebugDraw
"DebugDraw Text", "Draws debug text on the screen at this entity's location.")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Debugging")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/DebugDrawText.svg")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/DebugDrawText.svg")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->DataElement(0, &EditorDebugDrawTextComponent::m_element, "Text element settings", "Settings for the text element.")
->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorDebugDrawTextComponent::OnPropertyUpdate)
diff --git a/Gems/EMotionFX/Code/Source/Integration/Components/AnimGraphNetSyncComponent.cpp b/Gems/EMotionFX/Code/Source/Integration/Components/AnimGraphNetSyncComponent.cpp
index 49f6ab0a08..904f500018 100644
--- a/Gems/EMotionFX/Code/Source/Integration/Components/AnimGraphNetSyncComponent.cpp
+++ b/Gems/EMotionFX/Code/Source/Integration/Components/AnimGraphNetSyncComponent.cpp
@@ -125,7 +125,7 @@ namespace EMotionFX
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::Category, "Networking")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/AnimGraphNetSync.svg")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/AnimGraphNetSync.svg")
->DataElement( AZ::Edit::UIHandlers::Default, &AnimGraphNetSyncComponent::m_syncParameters, "Sync parameters",
"Synchronize parameters of the anim graph on the entity" )
->DataElement( AZ::Edit::UIHandlers::Default, &AnimGraphNetSyncComponent::m_syncActiveNodes, "Sync active nodes",
diff --git a/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorAnimAudioComponent.cpp b/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorAnimAudioComponent.cpp
index 82073a16cc..bb8e93d29c 100644
--- a/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorAnimAudioComponent.cpp
+++ b/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorAnimAudioComponent.cpp
@@ -51,7 +51,7 @@ namespace EMotionFX
editContext->Class("Audio Animation", "Adds ability to execute audio triggers when animation events occur.")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Audio")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/AudioAnimation.svg")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/AudioAnimation.svg")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(AZ::Edit::UIHandlers::Default, &EditorAnimAudioComponent::m_editorTriggerEvents, "Trigger Map", "Maps the animation events to executable audio triggers.");
diff --git a/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorSimpleLODComponent.cpp b/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorSimpleLODComponent.cpp
index 0c370c9f6e..a5f95f65f4 100644
--- a/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorSimpleLODComponent.cpp
+++ b/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorSimpleLODComponent.cpp
@@ -47,8 +47,8 @@ namespace EMotionFX
"Simple LOD Distance", "The Simple LOD distance component alters the actor skeleton LOD level based on camera distance.")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Animation")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/SimpleLODDistance.svg")
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Mannequin.png")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/SimpleLODDistance.svg")
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Mannequin.png")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(0, &EditorSimpleLODComponent::m_configuration, "LOD Configuration", "");
diff --git a/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorSimpleMotionComponent.cpp b/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorSimpleMotionComponent.cpp
index 1d09b3e255..4b463958af 100644
--- a/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorSimpleMotionComponent.cpp
+++ b/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorSimpleMotionComponent.cpp
@@ -47,9 +47,9 @@ namespace EMotionFX
"Simple Motion", "The Simple Motion component assigns a single motion to the associated Actor in lieu of an Anim Graph component")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Animation")
- ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/SimpleMotion.svg")
+ ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/SimpleMotion.svg")
->Attribute(AZ::Edit::Attributes::PrimaryAssetType, azrtti_typeid())
- ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Mannequin.png")
+ ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Mannequin.png")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(0, &EditorSimpleMotionComponent::m_previewInEditor, "Preview In Editor", "Plays motion in Editor")
diff --git a/Gems/EditorPythonBindings/Code/Source/PythonSystemComponent.cpp b/Gems/EditorPythonBindings/Code/Source/PythonSystemComponent.cpp
index 53f5be5bc4..4e1a3dc06e 100644
--- a/Gems/EditorPythonBindings/Code/Source/PythonSystemComponent.cpp
+++ b/Gems/EditorPythonBindings/Code/Source/PythonSystemComponent.cpp
@@ -154,7 +154,7 @@ namespace RedirectOutput
RedirectOutputType.tp_new = PyType_GenericNew;
if (PyType_Ready(&RedirectOutputType) < 0)
- {
+ {
return 0;
}
@@ -189,7 +189,7 @@ namespace RedirectOutput
void ResetRedirection(const char* funcname, PyObject*& saved, PyObject*& current)
{
if (current)
- {
+ {
PySys_SetObject(funcname, saved);
}
Py_XDECREF(current);
@@ -204,7 +204,7 @@ namespace RedirectOutput
s_RedirectModule = module;
- SetRedirection("stdout", g_redirect_stdout_saved, g_redirect_stdout, [](const char* msg)
+ SetRedirection("stdout", g_redirect_stdout_saved, g_redirect_stdout, [](const char* msg)
{
EditorPythonConsoleNotificationBus::Broadcast(&EditorPythonConsoleNotificationBus::Events::OnTraceMessage, msg);
});
@@ -363,8 +363,7 @@ namespace EditorPythonBindings
auto resolveScriptPath = [&pythonPathStack](AZStd::string_view path)
{
- AZ::IO::Path editorScriptsPath(path);
- editorScriptsPath /= "Editor/Scripts";
+ auto editorScriptsPath = AZ::IO::Path(path) / "Editor" / "Scripts";
if (AZ::IO::SystemFile::Exists(editorScriptsPath.c_str()))
{
pythonPathStack.emplace_back(AZStd::move(editorScriptsPath.LexicallyNormal().Native()));
@@ -372,7 +371,7 @@ namespace EditorPythonBindings
};
// The discovery order will be:
- // 1 - engine
+ // 1 - engine-root/EngineAsets
// 2 - gems
// 3 - project
// 4 - user(dev)
@@ -381,7 +380,7 @@ namespace EditorPythonBindings
AZ::IO::FixedMaxPath engineRoot;
if (settingsRegistry->Get(engineRoot.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_EngineRootFolder); !engineRoot.empty())
{
- resolveScriptPath(engineRoot.Native());
+ resolveScriptPath((engineRoot / "Assets").Native());
}
// 2 - gems
@@ -470,7 +469,7 @@ namespace EditorPythonBindings
}
}
-
+
bool PythonSystemComponent::StartPythonInterpreter(const PythonPathStack& pythonPathStack)
{
@@ -502,7 +501,7 @@ namespace EditorPythonBindings
// ignore system location for sites site-packages
Py_IsolatedFlag = 1; // -I - Also sets Py_NoUserSiteDirectory. If removed PyNoUserSiteDirectory should be set.
Py_IgnoreEnvironmentFlag = 1; // -E
-
+
const bool initializeSignalHandlers = true;
pybind11::initialize_interpreter(initializeSignalHandlers);
@@ -555,7 +554,7 @@ namespace EditorPythonBindings
}
return false;
}
-
+
bool PythonSystemComponent::StopPythonInterpreter()
{
if (Py_IsInitialized())
@@ -704,7 +703,7 @@ namespace EditorPythonBindings
// Acquire GIL before calling Python code
AZStd::lock_guard lock(m_lock);
pybind11::gil_scoped_acquire acquire;
-
+
// Create standard "argc" / "argv" command-line parameters to pass in to the Python script via sys.argv.
// argc = number of parameters. This will always be at least 1, since the first parameter is the script name.
// argv = the list of parameters, in wchar format.
diff --git a/Gems/GraphCanvas/Code/Source/Translation/TranslationAsset.cpp b/Gems/GraphCanvas/Code/Source/Translation/TranslationAsset.cpp
index ac49d7da7a..8b8960fb45 100644
--- a/Gems/GraphCanvas/Code/Source/Translation/TranslationAsset.cpp
+++ b/Gems/GraphCanvas/Code/Source/Translation/TranslationAsset.cpp
@@ -128,7 +128,7 @@ namespace GraphCanvas
const char* TranslationAssetHandler::GetBrowserIcon() const
{
- return "Editor/Icons/Components/Names.svg";
+ return "Icons/Components/Names.svg";
}
AZ::Uuid TranslationAssetHandler::GetComponentTypeId() const
diff --git a/Gems/ImageProcessing/Code/Tests/ImageProcessing_Test.cpp b/Gems/ImageProcessing/Code/Tests/ImageProcessing_Test.cpp
index 1bef8e2fa3..0eaa4df4c6 100644
--- a/Gems/ImageProcessing/Code/Tests/ImageProcessing_Test.cpp
+++ b/Gems/ImageProcessing/Code/Tests/ImageProcessing_Test.cpp
@@ -47,11 +47,11 @@
#include
#include
-//Enable generate image files for result of some tests.
+//Enable generate image files for result of some tests.
//This is slow and only useful for debugging. This should be disabled for unit test
//#define DEBUG_OUTPUT_IMAGES
-//There are some test functions in this test which are DISABLED. They were mainly for programming tests.
+//There are some test functions in this test which are DISABLED. They were mainly for programming tests.
//It's only recommended to enable them for programming test purpose.
#include
@@ -72,7 +72,7 @@ protected:
AZStd::unique_ptr m_coreApplication; // required by engine root and IsExtensionSupported
AZStd::unique_ptr m_context;
AZStd::string m_engineRoot;
-
+
void SetUp() override
{
BuilderSettingManager::CreateInstance();
@@ -81,13 +81,13 @@ protected:
m_context = AZStd::make_unique