diff --git a/Gems/EMotionFX/Code/Source/Integration/Components/SimpleMotionComponent.cpp b/Gems/EMotionFX/Code/Source/Integration/Components/SimpleMotionComponent.cpp index 6876051c63..6ed4316799 100644 --- a/Gems/EMotionFX/Code/Source/Integration/Components/SimpleMotionComponent.cpp +++ b/Gems/EMotionFX/Code/Source/Integration/Components/SimpleMotionComponent.cpp @@ -55,10 +55,13 @@ namespace EMotionFX ->DataElement(AZ::Edit::UIHandlers::Default, &Configuration::m_mirror, "Mirror motion", "Toggles mirroring of the animation") ->DataElement(AZ::Edit::UIHandlers::Default, &Configuration::m_playspeed, "Play speed", "Determines the rate at which the motion is played") ->Attribute(AZ::Edit::Attributes::Min, 0.0f) + ->Attribute(AZ::Edit::Attributes::Max, 100.0f) ->DataElement(AZ::Edit::UIHandlers::Default, &Configuration::m_blendInTime, "Blend In Time", "Determines the blend in time in seconds") ->Attribute(AZ::Edit::Attributes::Min, 0.0f) + ->Attribute(AZ::Edit::Attributes::Max, 100.0f) ->DataElement(AZ::Edit::UIHandlers::Default, &Configuration::m_blendOutTime, "Blend Out Time", "Determines the blend out time in seconds") ->Attribute(AZ::Edit::Attributes::Min, 0.0f) + ->Attribute(AZ::Edit::Attributes::Max, 100.0f) ->DataElement(AZ::Edit::UIHandlers::Default, &Configuration::m_playOnActivation, "Play on active", "Playing animation immediately after activation.") ->DataElement(AZ::Edit::UIHandlers::Default, &Configuration::m_inPlace, "In-place", "Plays the animation in-place and removes any positional and rotational changes from root joints.")