Merge branch 'upstream/development' into LYN-6770_AutomatedTestNetInputs

This commit is contained in:
Gene Walters
2021-10-14 21:00:09 -07:00
786 changed files with 12241 additions and 9274 deletions
@@ -3,8 +3,6 @@ Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
Main suite tests for the Atom renderer.
"""
import logging
import os
@@ -25,21 +23,20 @@ TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "tests")
class TestAtomEditorComponentsMain(object):
"""Holds tests for Atom components."""
@pytest.mark.xfail(reason="This test is being marked xfail as it failed during an unrelated development run. See LYN-7530 for more details.")
@pytest.mark.test_case_id("C32078118") # Decal
@pytest.mark.test_case_id("C32078119") # DepthOfField
@pytest.mark.test_case_id("C32078120") # Directional Light
@pytest.mark.test_case_id("C32078121") # Exposure Control
@pytest.mark.test_case_id("C32078115") # Global Skylight (IBL)
@pytest.mark.test_case_id("C32078125") # Physical Sky
@pytest.mark.test_case_id("C32078127") # PostFX Layer
@pytest.mark.test_case_id("C32078131") # PostFX Radius Weight Modifier
@pytest.mark.test_case_id("C32078117") # Light
@pytest.mark.test_case_id("C36525660") # Display Mapper
def test_AtomEditorComponents_AddedToEntity(self, request, editor, level, workspace, project, launcher_platform):
"""
Please review the hydra script run by this test for more specific test info.
Tests the following Atom components and verifies all "expected_lines" appear in Editor.log:
1. Display Mapper
2. Light
3. PostFX Radius Weight Modifier
4. PostFX Layer
5. Physical Sky
6. Global Skylight (IBL)
7. Exposure Control
8. Directional Light
9. DepthOfField
10. Decal
Tests the Atom components & verifies all "expected_lines" appear in Editor.log
"""
cfg_args = [level]
@@ -72,6 +69,18 @@ class TestAtomEditorComponentsMain(object):
"DepthOfField_test: Entity deleted: True",
"DepthOfField_test: UNDO entity deletion works: True",
"DepthOfField_test: REDO entity deletion works: True",
# Directional Light Component
"Directional Light Entity successfully created",
"Directional Light_test: Component added to the entity: True",
"Directional Light_test: Component removed after UNDO: True",
"Directional Light_test: Component added after REDO: True",
"Directional Light_test: Entered game mode: True",
"Directional Light_test: Exit game mode: True",
"Directional Light_test: Entity is hidden: True",
"Directional Light_test: Entity is shown: True",
"Directional Light_test: Entity deleted: True",
"Directional Light_test: UNDO entity deletion works: True",
"Directional Light_test: REDO entity deletion works: True",
# Exposure Control Component
"Exposure Control Entity successfully created",
"Exposure Control_test: Component added to the entity: True",
@@ -162,21 +171,6 @@ class TestAtomEditorComponentsMain(object):
"Display Mapper_test: Entity deleted: True",
"Display Mapper_test: UNDO entity deletion works: True",
"Display Mapper_test: REDO entity deletion works: True",
# Reflection Probe Component
"Reflection Probe Entity successfully created",
"Reflection Probe_test: Component added to the entity: True",
"Reflection Probe_test: Component removed after UNDO: True",
"Reflection Probe_test: Component added after REDO: True",
"Reflection Probe_test: Entered game mode: True",
"Reflection Probe_test: Exit game mode: True",
"Reflection Probe_test: Entity disabled initially: True",
"Reflection Probe_test: Entity enabled after adding required components: True",
"Reflection Probe_test: Cubemap is generated: True",
"Reflection Probe_test: Entity is hidden: True",
"Reflection Probe_test: Entity is shown: True",
"Reflection Probe_test: Entity deleted: True",
"Reflection Probe_test: UNDO entity deletion works: True",
"Reflection Probe_test: REDO entity deletion works: True",
]
unexpected_lines = [
@@ -198,6 +192,7 @@ class TestAtomEditorComponentsMain(object):
cfg_args=cfg_args,
)
@pytest.mark.test_case_id("C34525095")
def test_AtomEditorComponents_LightComponent(
self, request, editor, workspace, project, launcher_platform, level):
"""
@@ -284,6 +279,15 @@ class TestMaterialEditorBasicTests(object):
request.addfinalizer(teardown)
@pytest.mark.parametrize("exe_file_name", ["MaterialEditor"])
@pytest.mark.test_case_id("C34448113") # Creating a New Asset.
@pytest.mark.test_case_id("C34448114") # Opening an Existing Asset.
@pytest.mark.test_case_id("C34448115") # Closing Selected Material.
@pytest.mark.test_case_id("C34448116") # Closing All Materials.
@pytest.mark.test_case_id("C34448117") # Closing all but Selected Material.
@pytest.mark.test_case_id("C34448118") # Saving Material.
@pytest.mark.test_case_id("C34448119") # Saving as a New Material.
@pytest.mark.test_case_id("C34448120") # Saving as a Child Material.
@pytest.mark.test_case_id("C34448121") # Saving all Open Materials.
def test_MaterialEditorBasicTests(
self, request, workspace, project, launcher_platform, generic_launcher, exe_file_name):
@@ -73,6 +73,7 @@ def create_screenshots_archive(screenshot_path):
class TestAllComponentsIndepthTests(object):
@pytest.mark.parametrize("screenshot_name", ["AtomBasicLevelSetup.ppm"])
@pytest.mark.test_case_id("C34603773")
def test_BasicLevelSetup_SetsUpLevel(
self, request, editor, workspace, project, launcher_platform, level, screenshot_name):
"""
@@ -115,6 +116,7 @@ class TestAllComponentsIndepthTests(object):
create_screenshots_archive(screenshot_directory)
@pytest.mark.test_case_id("C34525095")
def test_LightComponent_ScreenshotMatchesGoldenImage(
self, request, editor, workspace, project, launcher_platform, level):
"""
@@ -146,7 +148,7 @@ class TestAllComponentsIndepthTests(object):
golden_image_path = os.path.join(golden_images_directory(), golden_image)
golden_images.append(golden_image_path)
expected_lines = ["Light component tests completed."]
expected_lines = ["spot_light Controller|Configuration|Shadows|Shadowmap size: SUCCESS"]
unexpected_lines = [
"Trace::Assert",
"Trace::Error",
@@ -220,20 +222,20 @@ class TestPerformanceBenchmarkSuite(object):
@pytest.mark.system
class TestMaterialEditor(object):
@pytest.mark.parametrize("cfg_args", ["-rhi=dx12", "-rhi=Vulkan"])
@pytest.mark.parametrize("cfg_args,expected_lines", [
pytest.param("-rhi=dx12", ["Registering dx12 RHI"]),
pytest.param("-rhi=Vulkan", ["Registering vulkan RHI"])
])
@pytest.mark.parametrize("exe_file_name", ["MaterialEditor"])
@pytest.mark.test_case_id("C30973986") # Material Editor Launching in Dx12
@pytest.mark.test_case_id("C30973987") # Material Editor Launching in Vulkan
def test_MaterialEditorLaunch_AllRHIOptionsSucceed(
self, request, workspace, project, launcher_platform, generic_launcher, exe_file_name, cfg_args):
self, request, workspace, project, launcher_platform, generic_launcher, exe_file_name, cfg_args,
expected_lines):
"""
Tests each valid RHI option (Null RHI excluded) can be launched with the MaterialEditor.
Checks for the "Finished loading viewport configurations." success message post launch.
Checks for the specific expected_lines messaging for each RHI type.
"""
expected_lines = ["Finished loading viewport configurations."]
unexpected_lines = [
# "Trace::Assert",
# "Trace::Error",
"Traceback (most recent call last):",
]
hydra.launch_and_validate_results(
request,
@@ -243,7 +245,7 @@ class TestMaterialEditor(object):
run_python="--runpython",
timeout=60,
expected_lines=expected_lines,
unexpected_lines=unexpected_lines,
unexpected_lines=[],
halt_on_unexpected=False,
null_renderer=False,
cfg_args=[cfg_args],
@@ -23,6 +23,7 @@ class TestAutomation(EditorTestSuite):
# Remove -autotest_mode from global_extra_cmdline_args since we need rendering for these tests.
global_extra_cmdline_args = ["-BatchMode"] # Default is ["-BatchMode", "-autotest_mode"]
@pytest.mark.test_case_id("C34603773")
class AtomGPU_BasicLevelSetup_SetsUpLevel(EditorSharedTest):
use_null_renderer = False # Default is True
screenshot_name = "AtomBasicLevelSetup.ppm"
@@ -59,5 +59,17 @@ class TestAutomation(EditorTestSuite):
class AtomEditorComponents_MeshAdded(EditorSharedTest):
from Atom.tests import hydra_AtomEditorComponents_MeshAdded as test_module
@pytest.mark.test_case_id("C32078123")
class AtomEditorComponents_MaterialAdded(EditorSharedTest):
from Atom.tests import hydra_AtomEditorComponents_MaterialAdded as test_module
@pytest.mark.test_case_id("C32078127")
class AtomEditorComponents_PostFXLayerAdded(EditorSharedTest):
from Atom.tests import hydra_AtomEditorComponents_PostFXLayerAdded as test_module
@pytest.mark.test_case_id("C36525665")
class AtomEditorComponents_PostFXShapeWeightModifierAdded(EditorSharedTest):
from Atom.tests import hydra_AtomEditorComponents_PostFxShapeWeightModifierAdded as test_module
class ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges(EditorSharedTest):
from Atom.tests import hydra_ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges as test_module
@@ -3,12 +3,17 @@ Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
Sandbox suite tests for the Atom renderer.
"""
import logging
import os
import pytest
import editor_python_test_tools.hydra_test_utils as hydra
logger = logging.getLogger(__name__)
TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "tests")
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
@@ -18,3 +23,50 @@ class TestAtomEditorComponentsSandbox(object):
# It requires at least one test
def test_Dummy(self, request, editor, level, workspace, project, launcher_platform):
pass
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
@pytest.mark.parametrize("level", ["auto_test"])
class TestAtomEditorComponentsMain(object):
"""Holds tests for Atom components."""
@pytest.mark.test_case_id("C32078128")
def test_AtomEditorComponents_ReflectionProbeAddedToEntity(
self, request, editor, level, workspace, project, launcher_platform):
"""
Please review the hydra script run by this test for more specific test info.
Tests the following Atom components and verifies all "expected_lines" appear in Editor.log:
1. Reflection Probe
"""
cfg_args = [level]
expected_lines = [
# Reflection Probe Component
"Reflection Probe Entity successfully created",
"Reflection Probe_test: Component added to the entity: True",
"Reflection Probe_test: Component removed after UNDO: True",
"Reflection Probe_test: Component added after REDO: True",
"Reflection Probe_test: Entered game mode: True",
"Reflection Probe_test: Exit game mode: True",
"Reflection Probe_test: Entity disabled initially: True",
"Reflection Probe_test: Entity enabled after adding required components: True",
"Reflection Probe_test: Cubemap is generated: True",
"Reflection Probe_test: Entity is hidden: True",
"Reflection Probe_test: Entity is shown: True",
"Reflection Probe_test: Entity deleted: True",
"Reflection Probe_test: UNDO entity deletion works: True",
"Reflection Probe_test: REDO entity deletion works: True",
]
hydra.launch_and_validate_results(
request,
TEST_DIRECTORY,
editor,
"hydra_AtomEditorComponents_AddedToEntity.py",
timeout=120,
expected_lines=expected_lines,
unexpected_lines=[],
halt_on_unexpected=True,
null_renderer=True,
cfg_args=cfg_args,
)
@@ -113,7 +113,6 @@ def create_basic_atom_level(level_name):
general.close_pane("Error Log")
general.idle_wait(1.0)
general.run_console("r_displayInfo=0")
general.run_console("r_antialiasingmode=0")
general.idle_wait(1.0)
# Delete all existing entities & create default_level entity
@@ -0,0 +1,205 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
class Tests:
creation_undo = (
"UNDO Entity creation success",
"UNDO Entity creation failed")
creation_redo = (
"REDO Entity creation success",
"REDO Entity creation failed")
material_creation = (
"Material Entity successfully created",
"Material Entity failed to be created")
material_component = (
"Entity has a Material component",
"Entity failed to find Material component")
material_disabled = (
"Material component disabled",
"Material component was not disabled.")
actor_component = (
"Entity has an Actor component",
"Entity did not have an Actor component")
actor_undo = (
"Entity Actor component gone",
"Entity Actor component add failed to undo")
mesh_component = (
"Entity has a Mesh component",
"Entity did not have a Mesh component")
material_enabled = (
"Material component enabled",
"Material component was not enabled.")
enter_game_mode = (
"Entered game mode",
"Failed to enter game mode")
exit_game_mode = (
"Exited game mode",
"Couldn't exit game mode")
is_visible = (
"Entity is visible",
"Entity was not visible")
is_hidden = (
"Entity is hidden",
"Entity was not hidden")
entity_deleted = (
"Entity deleted",
"Entity was not deleted")
deletion_undo = (
"UNDO deletion success",
"UNDO deletion failed")
deletion_redo = (
"REDO deletion success",
"REDO deletion failed")
def AtomEditorComponents_Material_AddedToEntity():
"""
Summary:
Tests the Material component can be added to an entity and has the expected functionality.
Test setup:
- Wait for Editor idle loop.
- Open the "Base" level.
Expected Behavior:
The component can be added, used in game mode, hidden/shown, deleted, and has accurate required components.
Creation and deletion undo/redo should also work.
Test Steps:
1) Create a Material entity with no components.
2) Add a Material component to Material entity.
3) UNDO the entity creation and component addition.
4) REDO the entity creation and component addition.
5) Verify Material component not enabled.
6) Add Actor component since it is required by the Material component.
7) Verify Material component is enabled.
8) UNDO add Actor component
9) Verify Material component not enabled.
10) Add Mesh component since it is required by the Material component.
11) Verify Material component is enabled.
12) Enter/Exit game mode.
13) Test IsHidden.
14) Test IsVisible.
15) Delete Material entity.
16) UNDO deletion.
17) REDO deletion.
18) Look for errors.
:return: None
"""
import azlmbr.legacy.general as general
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.utils import Report, Tracer, TestHelper
with Tracer() as error_tracer:
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
# Test steps begin.
# 1. Create a Material entity with no components.
material_name = "Material"
material_entity = EditorEntity.create_editor_entity(material_name)
Report.critical_result(Tests.material_creation, material_entity.exists())
# 2. Add a Material component to Material entity.
material_component = material_entity.add_component(material_name)
Report.critical_result(
Tests.material_component,
material_entity.has_component(material_name))
# 3. UNDO the entity creation and component addition.
# -> UNDO component addition.
general.undo()
# -> UNDO naming entity.
general.undo()
# -> UNDO selecting entity.
general.undo()
# -> UNDO entity creation.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.creation_undo, not material_entity.exists())
# 4. REDO the entity creation and component addition.
# -> REDO entity creation.
general.redo()
# -> REDO selecting entity.
general.redo()
# -> REDO naming entity.
general.redo()
# -> REDO component addition.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.creation_redo, material_entity.exists())
# 5. Verify Material component not enabled.
Report.result(Tests.material_disabled, not material_component.is_enabled())
# 6. Add Actor component since it is required by the Material component.
actor_name = "Actor"
material_entity.add_component(actor_name)
Report.result(Tests.actor_component, material_entity.has_component(actor_name))
# 7. Verify Material component is enabled.
Report.result(Tests.material_enabled, material_component.is_enabled())
# 8. UNDO component addition.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.actor_undo, not material_entity.has_component(actor_name))
# 9. Verify Material component not enabled.
Report.result(Tests.material_disabled, not material_component.is_enabled())
# 10. Add Mesh component since it is required by the Material component.
mesh_name = "Mesh"
material_entity.add_component(mesh_name)
Report.result(Tests.mesh_component, material_entity.has_component(mesh_name))
# 11. Verify Material component is enabled.
Report.result(Tests.material_enabled, material_component.is_enabled())
# 12. Enter/Exit game mode.
TestHelper.enter_game_mode(Tests.enter_game_mode)
general.idle_wait_frames(1)
TestHelper.exit_game_mode(Tests.exit_game_mode)
# 13. Test IsHidden.
material_entity.set_visibility_state(False)
Report.result(Tests.is_hidden, material_entity.is_hidden() is True)
# 14. Test IsVisible.
material_entity.set_visibility_state(True)
general.idle_wait_frames(1)
Report.result(Tests.is_visible, material_entity.is_visible() is True)
# 15. Delete Material entity.
material_entity.delete()
Report.result(Tests.entity_deleted, not material_entity.exists())
# 16. UNDO deletion.
general.undo()
Report.result(Tests.deletion_undo, material_entity.exists())
# 17. REDO deletion.
general.redo()
Report.result(Tests.deletion_redo, not material_entity.exists())
# 18. Look for errors or asserts.
TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
for error_info in error_tracer.errors:
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
for assert_info in error_tracer.asserts:
Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(AtomEditorComponents_Material_AddedToEntity)
@@ -0,0 +1,156 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
class Tests:
creation_undo = (
"UNDO Entity creation success",
"UNDO Entity creation failed")
creation_redo = (
"REDO Entity creation success",
"REDO Entity creation failed")
postfx_layer_entity_creation = (
"PostFX Layer Entity successfully created",
"PostFX Layer Entity failed to be created")
postfx_layer_component_added = (
"Entity has a PostFX Layer component",
"Entity failed to find PostFX Layer component")
enter_game_mode = (
"Entered game mode",
"Failed to enter game mode")
exit_game_mode = (
"Exited game mode",
"Couldn't exit game mode")
is_visible = (
"Entity is visible",
"Entity was not visible")
is_hidden = (
"Entity is hidden",
"Entity was not hidden")
entity_deleted = (
"Entity deleted",
"Entity was not deleted")
deletion_undo = (
"UNDO deletion success",
"UNDO deletion failed")
deletion_redo = (
"REDO deletion success",
"REDO deletion failed")
def AtomEditorComponents_postfx_layer_AddedToEntity():
"""
Summary:
Tests the PostFX Layer component can be added to an entity and has the expected functionality.
Test setup:
- Wait for Editor idle loop.
- Open the "Base" level.
Expected Behavior:
The component can be added, used in game mode, hidden/shown, deleted, and has accurate required components.
Creation and deletion undo/redo should also work.
Test Steps:
1) Create a PostFX Layer entity with no components.
2) Add a PostFX Layer component to PostFX Layer entity.
3) UNDO the entity creation and component addition.
4) REDO the entity creation and component addition.
5) Enter/Exit game mode.
6) Test IsHidden.
7) Test IsVisible.
8) Delete PostFX Layer entity.
9) UNDO deletion.
10) REDO deletion.
11) Look for errors.
:return: None
"""
import os
import azlmbr.legacy.general as general
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.utils import Report, Tracer, TestHelper
with Tracer() as error_tracer:
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
# Test steps begin.
# 1. Create a PostFX Layer entity with no components.
postfx_layer_name = "PostFX Layer"
postfx_layer_entity = EditorEntity.create_editor_entity(postfx_layer_name)
Report.critical_result(Tests.postfx_layer_entity_creation, postfx_layer_entity.exists())
# 2. Add a PostFX Layer component to PostFX Layer entity.
postfx_layer_component = postfx_layer_entity.add_component(postfx_layer_name)
Report.critical_result(Tests.postfx_layer_component_added, postfx_layer_entity.has_component(postfx_layer_name))
# 3. UNDO the entity creation and component addition.
# -> UNDO component addition.
general.undo()
# -> UNDO naming entity.
general.undo()
# -> UNDO selecting entity.
general.undo()
# -> UNDO entity creation.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.creation_undo, not postfx_layer_entity.exists())
# 4. REDO the entity creation and component addition.
# -> REDO entity creation.
general.redo()
# -> REDO selecting entity.
general.redo()
# -> REDO naming entity.
general.redo()
# -> REDO component addition.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.creation_redo, postfx_layer_entity.exists())
# 5. Enter/Exit game mode.
TestHelper.enter_game_mode(Tests.enter_game_mode)
general.idle_wait_frames(1)
TestHelper.exit_game_mode(Tests.exit_game_mode)
# 6. Test IsHidden.
postfx_layer_entity.set_visibility_state(False)
Report.result(Tests.is_hidden, postfx_layer_entity.is_hidden() is True)
# 7. Test IsVisible.
postfx_layer_entity.set_visibility_state(True)
general.idle_wait_frames(1)
Report.result(Tests.is_visible, postfx_layer_entity.is_visible() is True)
# 8. Delete PostFX Layer entity.
postfx_layer_entity.delete()
Report.result(Tests.entity_deleted, not postfx_layer_entity.exists())
# 9. UNDO deletion.
general.undo()
Report.result(Tests.deletion_undo, postfx_layer_entity.exists())
# 10. REDO deletion.
general.redo()
Report.result(Tests.deletion_redo, not postfx_layer_entity.exists())
# 11. Look for errors or asserts.
TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
for error_info in error_tracer.errors:
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
for assert_info in error_tracer.asserts:
Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(AtomEditorComponents_postfx_layer_AddedToEntity)
@@ -0,0 +1,207 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
class Tests:
creation_undo = (
"UNDO Entity creation success",
"UNDO Entity creation failed")
creation_redo = (
"REDO Entity creation success",
"REDO Entity creation failed")
postfx_shape_weight_creation = (
"PostFx Shape Weight Modifier Entity successfully created",
"PostFx Shape Weight Modifier Entity failed to be created")
postfx_shape_weight_component = (
"Entity has a PostFx Shape Weight Modifier component",
"Entity failed to find PostFx Shape Weight Modifier component")
postfx_shape_weight_disabled = (
"PostFx Shape Weight Modifier component disabled",
"PostFx Shape Weight Modifier component was not disabled.")
postfx_layer_component = (
"Entity has a PostFX Layer component",
"Entity did not have an PostFX Layer component")
tube_shape_component = (
"Entity has a Tube Shape component",
"Entity did not have a Tube Shape component")
postfx_shape_weight_enabled = (
"PostFx Shape Weight Modifier component enabled",
"PostFx Shape Weight Modifier component was not enabled.")
enter_game_mode = (
"Entered game mode",
"Failed to enter game mode")
exit_game_mode = (
"Exited game mode",
"Couldn't exit game mode")
is_visible = (
"Entity is visible",
"Entity was not visible")
is_hidden = (
"Entity is hidden",
"Entity was not hidden")
entity_deleted = (
"Entity deleted",
"Entity was not deleted")
deletion_undo = (
"UNDO deletion success",
"UNDO deletion failed")
deletion_redo = (
"REDO deletion success",
"REDO deletion failed")
def AtomEditorComponents_postfx_shape_weight_AddedToEntity():
"""
Summary:
Tests the PostFx Shape Weight Modifier component can be added to an entity and has the expected functionality.
Test setup:
- Wait for Editor idle loop.
- Open the "Base" level.
Expected Behavior:
The component can be added, used in game mode, hidden/shown, deleted, and has accurate required components.
Creation and deletion undo/redo should also work.
Test Steps:
1) Create a PostFx Shape Weight Modifier entity with no components.
2) Add a PostFx Shape Weight Modifier component to PostFx Shape Weight Modifier entity.
3) UNDO the entity creation and component addition.
4) REDO the entity creation and component addition.
5) Verify PostFx Shape Weight Modifier component not enabled.
6) Add PostFX Layer component since it is required by the PostFx Shape Weight Modifier component.
7) Verify PostFx Shape Weight Modifier component is NOT enabled since it also requires a shape.
8) Add a required shape looping over a list and checking if it enables PostFX Shape Weight Modifier.
9) Undo to remove each added shape and verify PostFX Shape Weight Modifier is not enabled.
10) Verify PostFx Shape Weight Modifier component is enabled by adding Spline and Tube Shape component.
11) Enter/Exit game mode.
12) Test IsHidden.
13) Test IsVisible.
14) Delete PostFx Shape Weight Modifier entity.
15) UNDO deletion.
16) REDO deletion.
17) Look for errors.
:return: None
"""
import azlmbr.legacy.general as general
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.utils import Report, Tracer, TestHelper
with Tracer() as error_tracer:
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
# Test steps begin.
# 1. Create a PostFx Shape Weight Modifier entity with no components.
postfx_shape_weight_name = "PostFX Shape Weight Modifier"
postfx_shape_weight_entity = EditorEntity.create_editor_entity(postfx_shape_weight_name)
Report.critical_result(Tests.postfx_shape_weight_creation, postfx_shape_weight_entity.exists())
# 2. Add a PostFx Shape Weight Modifier component to PostFx Shape Weight Modifier entity.
postfx_shape_weight_component = postfx_shape_weight_entity.add_component(postfx_shape_weight_name)
Report.critical_result(
Tests.postfx_shape_weight_component,
postfx_shape_weight_entity.has_component(postfx_shape_weight_name))
# 3. UNDO the entity creation and component addition.
# -> UNDO component addition.
general.undo()
# -> UNDO naming entity.
general.undo()
# -> UNDO selecting entity.
general.undo()
# -> UNDO entity creation.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.creation_undo, not postfx_shape_weight_entity.exists())
# 4. REDO the entity creation and component addition.
# -> REDO entity creation.
general.redo()
# -> REDO selecting entity.
general.redo()
# -> REDO naming entity.
general.redo()
# -> REDO component addition.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.creation_redo, postfx_shape_weight_entity.exists())
# 5. Verify PostFx Shape Weight Modifier component not enabled.
Report.result(Tests.postfx_shape_weight_disabled, not postfx_shape_weight_component.is_enabled())
# 6. Add PostFX Layer component since it is required by the PostFx Shape Weight Modifier component.
postfx_layer_name = "PostFX Layer"
postfx_shape_weight_entity.add_component(postfx_layer_name)
Report.result(Tests.postfx_layer_component, postfx_shape_weight_entity.has_component(postfx_layer_name))
# 7. Verify PostFx Shape Weight Modifier component is NOT enabled since it also requires a shape.
Report.result(Tests.postfx_shape_weight_disabled, not postfx_shape_weight_component.is_enabled())
# 8. Add a required shape looping over a list and checking if it enables PostFX Shape Weight Modifier.
for shape in ['Axis Aligned Box Shape', 'Box Shape', 'Capsule Shape', 'Compound Shape', 'Cylinder Shape',
'Disk Shape', 'Polygon Prism Shape', 'Quad Shape', 'Sphere Shape', 'Vegetation Reference Shape']:
postfx_shape_weight_entity.add_component(shape)
test_shape = (
f"Entity has a {shape} component",
f"Entity did not have a {shape} component")
Report.result(test_shape, postfx_shape_weight_entity.has_component(shape))
# Check if required shape allows PostFX Shape Weight Modifier to be enabled
Report.result(Tests.postfx_shape_weight_enabled, postfx_shape_weight_component.is_enabled())
# 9. Undo to remove each added shape and verify PostFX Shape Weight Modifier is not enabled.
general.undo()
TestHelper.wait_for_condition(lambda: not postfx_shape_weight_entity.has_component(shape), 1.0)
Report.result(Tests.postfx_shape_weight_disabled, not postfx_shape_weight_component.is_enabled())
# 10. Verify PostFx Shape Weight Modifier component is enabled by adding Spline and Tube Shape component.
postfx_shape_weight_entity.add_components(['Spline', 'Tube Shape'])
Report.result(Tests.tube_shape_component, postfx_shape_weight_entity.has_component('Tube Shape'))
Report.result(Tests.postfx_shape_weight_enabled, postfx_shape_weight_component.is_enabled())
# 11. Enter/Exit game mode.
TestHelper.enter_game_mode(Tests.enter_game_mode)
general.idle_wait_frames(1)
TestHelper.exit_game_mode(Tests.exit_game_mode)
# 12. Test IsHidden.
postfx_shape_weight_entity.set_visibility_state(False)
Report.result(Tests.is_hidden, postfx_shape_weight_entity.is_hidden() is True)
# 13. Test IsVisible.
postfx_shape_weight_entity.set_visibility_state(True)
general.idle_wait_frames(1)
Report.result(Tests.is_visible, postfx_shape_weight_entity.is_visible() is True)
# 14. Delete PostFx Shape Weight Modifier entity.
postfx_shape_weight_entity.delete()
Report.result(Tests.entity_deleted, not postfx_shape_weight_entity.exists())
# 15. UNDO deletion.
general.undo()
Report.result(Tests.deletion_undo, postfx_shape_weight_entity.exists())
# 16. REDO deletion.
general.redo()
Report.result(Tests.deletion_redo, not postfx_shape_weight_entity.exists())
# 17. Look for errors or asserts.
TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
for error_info in error_tracer.errors:
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
for assert_info in error_tracer.asserts:
Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(AtomEditorComponents_postfx_shape_weight_AddedToEntity)
@@ -66,7 +66,6 @@ def run():
general.close_pane("Error Log")
general.idle_wait(1.0)
general.run_console("r_displayInfo=0")
general.run_console("r_antialiasingmode=0")
general.idle_wait(1.0)
return True
@@ -82,7 +82,6 @@ def run():
general.close_pane("Error Log")
general.idle_wait(1.0)
general.run_console("r_displayInfo=0")
general.run_console("r_antialiasingmode=0")
general.idle_wait(1.0)
return True
@@ -149,7 +149,6 @@ class TestHelper:
general.idle_wait(1.0)
general.idle_wait(1.0)
general.run_console("r_displayInfo=0")
general.run_console("r_antialiasingmode=0")
general.idle_wait(1.0)
@@ -525,10 +525,6 @@ class TestAutomation(TestAutomationBase):
from .tests.joints import Joints_BallNoLimitsConstrained as test_module
self._run_test(request, workspace, editor, test_module)
def test_Joints_FixedLeadFollowerCollide(self, request, workspace, editor, launcher_platform):
from .tests.joints import Joints_FixedLeadFollowerCollide as test_module
self._run_test(request, workspace, editor, test_module)
def test_Joints_GlobalFrameConstrained(self, request, workspace, editor, launcher_platform):
from .tests.joints import Joints_GlobalFrameConstrained as test_module
self._run_test(request, workspace, editor, test_module)
@@ -82,7 +82,7 @@ def ForceRegion_SplineRegionWithModifiedTransform():
import azlmbr.bus as bus
# region Constants
TIMEOUT = 5.0
TIMEOUT = 10.0
MIN_TRIGGER_DISTANCE = 2.0
# endregion
@@ -77,7 +77,7 @@ def ForceRegion_ZeroPointForceDoesNothing():
helper.init_idle()
TIMEOUT_SECONDS = 3.0
TIMEOUT_SECONDS = 5.0
X_Y_Z_TOLERANCE = 1.5
REGION_HEIGHT = 3.0
TERRAIN_HEIGHT = 32.0
@@ -45,8 +45,13 @@ class JointEntity:
# Entity class that sets a flag when an instance receives collision events.
class JointEntityCollisionAware(JointEntity):
def on_collision_begin(self, args):
if not self.collided:
self.collided = True
self.collided = True
def on_collision_persist(self, args):
self.collided = True
def on_collision_end(self, args):
self.collided = True
def __init__(self, name):
self.id = general.find_game_entity(name)
@@ -58,3 +63,5 @@ class JointEntityCollisionAware(JointEntity):
self.handler = azlmbr.physics.CollisionNotificationBusHandler()
self.handler.connect(self.id)
self.handler.add_callback("OnCollisionBegin", self.on_collision_begin)
self.handler.add_callback("OnCollisionPresist", self.on_collision_persist)
self.handler.add_callback("OnCollisionEnd", self.on_collision_end)
@@ -52,9 +52,6 @@ def Joints_BallLeadFollowerCollide():
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
import azlmbr.legacy.general as general
import azlmbr.bus
from JointsHelper import JointEntityCollisionAware
# Helper Entity class - self.collided flag is set when instance receives collision event.
@@ -75,17 +72,12 @@ def Joints_BallLeadFollowerCollide():
lead = Entity("lead")
follower = Entity("follower")
# 4) Wait for several seconds
general.idle_wait(2.0) # wait for lead and follower to move
# 4) Wait for collision between lead and follower or timeout
Report.critical_result(Tests.check_collision_happened, helper.wait_for_condition(lambda: lead.collided and follower.collided, 10.0))
# 5) Check to see if lead and follower behaved as expected
Report.critical_result(Tests.check_collision_happened, lead.collided and follower.collided)
# 6) Exit Game Mode
# 5) Exit Game Mode
helper.exit_game_mode(Tests.exit_game_mode)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(Joints_BallLeadFollowerCollide)
@@ -1,92 +0,0 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# Test case ID : C18243582
# Test Case Title : Check that fixed joint allows lead-follower collision
# fmt: off
class Tests:
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
lead_found = ("Found lead", "Did not find lead")
follower_found = ("Found follower", "Did not find follower")
check_collision_happened = ("Lead and follower collided", "Lead and follower did not collide")
# fmt: on
def Joints_FixedLeadFollowerCollide():
"""
Summary: Check that fixed joint allows lead-follower collision
Level Description:
lead - Starts above follower entity
follower - Starts below lead entity. Constrained to lead entity with fixed joint. Starts with initial velocity of (5, 0, 0) in positive X direction.
Expected Behavior:
The follower entity moves in the positive X direction and the lead entity is dragged along towards the positive X direction.
The x position of the lead entity is incremented from its original.
The lead and follower entities are kept apart at a distance of approximately 1.0 due to collision.
Test Steps:
1) Open Level
2) Enter Game Mode
3) Create and Validate Entities
4) Wait for several seconds
5) Check to see if lead and follower behaved as expected.
6) Exit Game Mode
7) Close Editor
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
import os
import sys
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
import azlmbr.legacy.general as general
import azlmbr.bus
from JointsHelper import JointEntityCollisionAware
# Helper Entity class - self.collided flag is set when instance receives collision event.
class Entity(JointEntityCollisionAware):
def criticalEntityFound(self): # Override function to use local Test dictionary
Report.critical_result(Tests.__dict__[self.name + "_found"], self.id.isValid())
# Main Script
helper.init_idle()
# 1) Open Level
helper.open_level("Physics", "Joints_FixedLeadFollowerCollide")
# 2) Enter Game Mode
helper.enter_game_mode(Tests.enter_game_mode)
# 3) Create and Validate Entities
lead = Entity("lead")
follower = Entity("follower")
# 4) Wait for several seconds
general.idle_wait(2.0) # wait for lead and follower to move
# 5) Check to see if lead entity and follower collided
Report.critical_result(Tests.check_collision_happened, lead.collided and follower.collided)
# 6) Exit Game Mode
helper.exit_game_mode(Tests.exit_game_mode)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(Joints_FixedLeadFollowerCollide)
@@ -52,11 +52,13 @@ def Joints_HingeNoLimitsConstrained():
"""
import os
import sys
import math
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
import azlmbr.legacy.general as general
import azlmbr.bus
import azlmbr.math as azmath
import JointsHelper
from JointsHelper import JointEntity
@@ -84,28 +86,65 @@ def Joints_HingeNoLimitsConstrained():
Report.info_vector3(lead.position, "lead initial position:")
Report.info_vector3(follower.position, "follower initial position:")
leadInitialPosition = lead.position
followerInitialPosition = follower.position
# 4) Wait for several seconds
general.idle_wait(4.0) # wait for lead and follower to move
# 4) Wait for the follower to move above and over the lead or Timeout
normalizedStartPos = JointsHelper.getRelativeVector(lead.position, follower.position)
normalizedStartPos = normalizedStartPos.GetNormalizedSafe()
class WaitCondition:
ANGLE_CHECKPOINT_1 = math.radians(90)
ANGLE_CHECKPOINT_2 = math.radians(200)
angleAchieved = 0.0
followerMovedAbove90Deg = False #this is expected to be true to pass the test
followerMovedAbove200Deg = False #this is expected to be true to pass the test
jointNormal = azmath.Vector3(0.0, -1.0, 0.0) # the joint rotates around the y axis
def checkConditionMet(self):
#calculate the current follower-lead vector
normalVec = JointsHelper.getRelativeVector(lead.position, follower.position)
normalVec = normalVec.GetNormalizedSafe()
#triple product and get the angle
tripleProduct = normalizedStartPos.dot(normalVec.cross(self.jointNormal))
currentAngle = math.acos(normalizedStartPos.Dot(normalVec))
if tripleProduct < 0:
currentAngle = (2*math.pi) - currentAngle
#if the angle is now less then last time, it is no longer rising, so end the test.
if currentAngle < self.angleAchieved:
return True
#once we're passed the final check point, end the test
if currentAngle > self.ANGLE_CHECKPOINT_2:
self.followerMovedAbove200Deg = True
return True
self.angleAchieved = currentAngle
self.followerMovedAbove90Deg = currentAngle > self.ANGLE_CHECKPOINT_1
return False
def isFollowerPositionCorrect(self):
return self.followerMovedAbove90Deg and self.followerMovedAbove200Deg
waitCondition = WaitCondition()
MAX_WAIT_TIME = 10.0 #seconds
conditionMet = helper.wait_for_condition(lambda: waitCondition.checkConditionMet(), MAX_WAIT_TIME)
# 5) Check to see if lead and follower behaved as expected
Report.info_vector3(lead.position, "lead position after 1 second:")
Report.info_vector3(follower.position, "follower position after 1 second:")
Report.info_vector3(lead.position, "lead position after test run:")
Report.info_vector3(follower.position, "follower position after test run:")
leadPositionDelta = lead.position.Subtract(leadInitialPosition)
leadRemainedStill = JointsHelper.vector3SmallerThanScalar(leadPositionDelta, FLOAT_EPSILON)
Report.critical_result(Tests.check_lead_position, leadRemainedStill)
followerSwingedOverLead = (follower.position.x < leadInitialPosition.x and
follower.position.z > leadInitialPosition.z)
Report.critical_result(Tests.check_follower_position, followerSwingedOverLead)
Report.critical_result(Tests.check_follower_position, conditionMet and waitCondition.isFollowerPositionCorrect())
# 6) Exit Game Mode
helper.exit_game_mode(Tests.exit_game_mode)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(Joints_HingeNoLimitsConstrained)
@@ -80,6 +80,20 @@ def RigidBody_KinematicModeWorks():
ramp_id = general.find_game_entity("Ramp")
Report.result(Tests.find_ramp, ramp_id.IsValid())
# 2.1) setup collision handler
class RampTouched:
value = False
def on_collision_begin(args):
other_id = args[0]
if other_id.Equal(ramp_id):
Report.info("Box touched ramp")
RampTouched.value = True
handler = azlmbr.physics.CollisionNotificationBusHandler()
handler.connect(box_id)
handler.add_callback("OnCollisionBegin", on_collision_begin)
# 3) Check for kinematic ramp and not kinematic box
box_kinematic = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "IsKinematic", box_id)
Report.result(Tests.box_is_not_kinematic, not box_kinematic)
@@ -98,21 +112,7 @@ def RigidBody_KinematicModeWorks():
ramp_pos_start = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldTranslation", ramp_id)
Report.info("Ramp's initial position: {}".format(ramp_pos_start))
# 6) Check to see that the box hits the ramp
class RampTouched:
value = False
def on_collision_begin(args):
other_id = args[0]
if other_id.Equal(ramp_id):
Report.info("Box touched ramp")
RampTouched.value = True
handler = azlmbr.physics.CollisionNotificationBusHandler()
handler.connect(box_id)
handler.add_callback("OnCollisionBegin", on_collision_begin)
# 6.5) Wait for the box to touch the ramp or timeout
# 6) Wait for the box to touch the ramp or timeout
helper.wait_for_condition(lambda: RampTouched.value, TIME_OUT)
Report.result(Tests.box_touched_ramp, RampTouched.value)
@@ -1 +0,0 @@
/autooptimizefile=0 /preset=Terrain_Albedo_HighPassed /reduce=0
@@ -187,7 +187,3 @@ def prepare_for_screenshot_compare(remote_console_instance):
"""
wait_for(lambda: _retry_command(remote_console_instance, 'r_displayinfo 0',
'$3r_DisplayInfo = $60 $5[DUMPTODISK, RESTRICTEDMODE]$4'))
wait_for(lambda: _retry_command(remote_console_instance, 'r_antialiasingmode 0',
'$3r_AntialiasingMode = $60 $5[]$4'))
wait_for(lambda: _retry_command(remote_console_instance, 'e_WaterOcean 0',
'$3e_WaterOcean = $60 $5[]$4'))
@@ -0,0 +1,101 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
class Tests:
load_level = (
"Level loaded successfully",
"Failed to load the level"
)
create_entity = (
"Parent entity created successfully",
"Failed to create a parent entity"
)
set_entity_name = (
"Entity name set successfully",
"Failed to set entity name"
)
delete_entity = (
"Parent Entity deleted successfully",
"Failed to delete parent entity"
)
create_child_entity = (
"Child entity created successfully",
"Failed to create a child entity"
)
delete_child_entity = (
"Child entity deleted successfully",
"Failed to delete child entity"
)
add_mesh_component = (
"Mesh component added successfully",
"Failed to add mesh component"
)
found_component_typeId = (
"Found component typeId",
"Unable to find component TypeId"
)
remove_mesh_component = (
"Mesh component removed successfully",
"Failed to remove mesh component"
)
def BasicEditorWorkflows_ExistingLevel_EntityComponentCRUD():
"""
Performing basic test in editor
01. Load exiting level
02. create parent entity and set name
03. create child entity and set a name
04. delete child entity
05. add mesh component to parent entity
06. delete parent entity
"""
from editor_python_test_tools.utils import Report
from editor_python_test_tools.editor_entity_utils import EditorEntity
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.entity as entity
import azlmbr.legacy.general as general
import azlmbr.object
# 01. load an existing level
test_level = 'Simple'
general.open_level_no_prompt(test_level)
Report.result(Tests.load_level, general.get_current_level_name() == test_level)
# 02. create parent entity and set name
# Delete any exiting entity and Create a new Entity at the root level
search_filter = azlmbr.entity.SearchFilter()
all_entities = entity.SearchBus(azlmbr.bus.Broadcast, "SearchEntities", search_filter)
editor.ToolsApplicationRequestBus(bus.Broadcast, "DeleteEntities", all_entities)
parent_entity = EditorEntity.create_editor_entity("Parent_1")
Report.result(Tests.create_entity, parent_entity.exists())
# 03. Create child Entity to above created parent entity and set a name
child_1_entity = EditorEntity.create_editor_entity("Child_1", parent_entity.id )
Report.result(Tests.create_child_entity, child_1_entity.exists())
# 04. delete_Child_entity
child_1_entity.delete()
Report.result(Tests.delete_child_entity, not child_1_entity.exists())
# 05. add mesh component to parent entity
parent_entity.add_component("Mesh")
Report.result(Tests.add_mesh_component, parent_entity.has_component("Mesh"))
# 06. delete parent entity
parent_entity.delete()
Report.result(Tests.delete_entity, not parent_entity.exists())
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(BasicEditorWorkflows_ExistingLevel_EntityComponentCRUD)
@@ -73,3 +73,7 @@ class TestAutomationAutoTestMode(EditorTestSuite):
@pytest.mark.skip(reason="Times out due to dialogs failing to dismiss: LYN-4208")
class test_Menus_FileMenuOptions_Work(EditorSharedTest):
from .EditorScripts import Menus_FileMenuOptions as test_module
class test_BasicEditorWorkflows_ExistingLevel_EntityComponentCRUD(EditorSharedTest):
from .EditorScripts import BasicEditorWorkflows_ExistingLevel_EntityComponentCRUD as test_module
@@ -55,32 +55,6 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_
## LandscapeCanvas ##
ly_add_pytest(
NAME AutomatedTesting::LandscapeCanvasTests_Main
TEST_SERIAL
TEST_SUITE main
PATH ${CMAKE_CURRENT_LIST_DIR}/landscape_canvas/TestSuite_Main.py
RUNTIME_DEPENDENCIES
AZ::AssetProcessor
Legacy::Editor
AutomatedTesting.Assets
COMPONENT
LargeWorlds
)
ly_add_pytest(
NAME AutomatedTesting::LandscapeCanvasTests_Periodic
TEST_SERIAL
TEST_SUITE periodic
PATH ${CMAKE_CURRENT_LIST_DIR}/landscape_canvas/TestSuite_Periodic.py
RUNTIME_DEPENDENCIES
AZ::AssetProcessor
Legacy::Editor
AutomatedTesting.Assets
COMPONENT
LargeWorlds
)
ly_add_pytest(
NAME AutomatedTesting::LandscapeCanvasTests_Main_Optimized
TEST_SERIAL
@@ -12,7 +12,6 @@ import ly_test_tools.environment.file_system as file_system
from ly_test_tools.o3de.editor_test import EditorSingleTest, EditorSharedTest, EditorParallelTest, EditorTestSuite
@pytest.mark.xfail(reason="Optimized tests are experimental, we will enable xfail and monitor them temporarily.")
@pytest.mark.SUITE_periodic
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
@pytest.mark.parametrize("project", ["AutomatedTesting"])