Merged conflicts from pulling down latest development

Signed-off-by: Chris Galvan <chgalvan@amazon.com>
This commit is contained in:
Chris Galvan
2021-07-02 16:29:27 -05:00
119 changed files with 1006 additions and 1506 deletions
@@ -54,7 +54,6 @@ namespace Multiplayer
void OnEntityDeactivated(AZ::Entity* entity);
//void CollectControlledEntitiesRecursive(ReplicationSet& replicationSet, EntityHierarchyComponent::Authority& hierarchyController);
//void OnAddFilteredEntity(NetEntityId filteredEntityId);
void EvaluateConnection();
void AddEntityToReplicationSet(ConstNetworkEntityHandle& entityHandle, float priority, float distanceSquared);
@@ -73,7 +72,6 @@ namespace Multiplayer
AZ::EntityActivatedEvent::Handler m_entityActivatedEventHandler;
AZ::EntityDeactivatedEvent::Handler m_entityDeactivatedEventHandler;
//FilteredEntityComponent::Authority* m_controlledFilteredEntityComponent = nullptr;
//NetBindComponent* m_controlledNetBindComponent = nullptr;
const AzNetworking::IConnection* m_connection = nullptr;