LYN-6882 release builds are executing code in asserts (#4305)
* adding Windows/release to PR-validation builds Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * changing trace back to expand to nothing for release Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * typo Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * more fixes Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * fixing some more unused variable cases Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * renaming file in ScriptCanvas that causes a msbuild warning Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * reverting a previous change Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -253,10 +253,12 @@ namespace BenchmarkAssetBuilder
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// and 2 bytes of storage for text-based formats.
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// This is just an approximate total size because there's a bit of additional overhead
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// for asset headers and the other fields in the generated asset.
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#if defined(AZ_ENABLE_TRACING)
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uint64_t approximateTotalStorageBytes =
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(settingsPtr->m_assetStorageType == AZ::DataStream::StreamType::ST_BINARY)
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? UINT64_C(1) * totalGeneratedBytes
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: UINT64_C(2) * totalGeneratedBytes;
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#endif
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AZ_TracePrintf(AssetBuilderSDK::InfoWindow,
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"Benchmark asset generation will generate %" PRIu64 " assets "
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