LYN-6882 release builds are executing code in asserts (#4305)

* adding Windows/release to PR-validation builds

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* changing trace back to expand to nothing for release

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* typo

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* more fixes

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* fixing some more unused variable cases

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* renaming file in ScriptCanvas that causes a msbuild warning

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* reverting a previous change

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
Esteban Papp
2021-10-01 13:52:52 -07:00
committed by GitHub
parent 91925d0f65
commit f3e6adce7f
23 changed files with 58 additions and 28 deletions
@@ -1078,7 +1078,9 @@ namespace AZ
template<typename T>
void ModelAssetBuilderComponent::ValidateStreamSize([[maybe_unused]] size_t expectedVertexCount, [[maybe_unused]] const AZStd::vector<T>& bufferData, [[maybe_unused]] AZ::RHI::Format format, [[maybe_unused]] const char* streamName) const
{
#if defined(AZ_ENABLE_TRACING)
size_t actualVertexCount = (bufferData.size() * sizeof(T)) / RHI::GetFormatSize(format);
#endif
AZ_Error(s_builderName, expectedVertexCount == actualVertexCount, "VertexStream '%s' does not match the expected vertex count. This typically means multiple sub-meshes have mis-matched vertex stream layouts (such as one having more uv sets than the other) but are assigned the same material in the dcc tool so they were merged.", streamName);
}
@@ -417,14 +417,16 @@ namespace AZ
template const Color& MaterialFunctor::EditorContext::GetMaterialPropertyValue<Color> (const MaterialPropertyIndex& index) const;
template const Data::Instance<Image>& MaterialFunctor::EditorContext::GetMaterialPropertyValue<Data::Instance<Image>> (const MaterialPropertyIndex& index) const;
void CheckPropertyAccess(const MaterialPropertyIndex& index, const MaterialPropertyFlags& materialPropertyDependencies, [[maybe_unused]] const MaterialPropertiesLayout& materialPropertiesLayout)
void CheckPropertyAccess([[maybe_unused]] const MaterialPropertyIndex& index, [[maybe_unused]] const MaterialPropertyFlags& materialPropertyDependencies, [[maybe_unused]] const MaterialPropertiesLayout& materialPropertiesLayout)
{
#if defined(AZ_ENABLE_TRACING)
if (!materialPropertyDependencies.test(index.GetIndex()))
{
const MaterialPropertyDescriptor* propertyDescriptor = materialPropertiesLayout.GetPropertyDescriptor(index);
AZ_Error("MaterialFunctor", false, "Material functor accessing an unregistered material property '%s'.",
propertyDescriptor ? propertyDescriptor->GetName().GetCStr() : "<unknown>");
}
#endif
}
const MaterialPropertyValue& MaterialFunctor::RuntimeContext::GetMaterialPropertyValue(const MaterialPropertyIndex& index) const